90% of iOS users on the App Store run at least iOS 7, so it doesn't make sense to support building using an SDK that doesn't support iOS 7. The minimum supported runtime version is still iOS 5.1.

main
Alex Szpakowski 2014-07-23 01:33:59 -03:00
parent 967549c9ad
commit 6d552cae38
3 changed files with 3 additions and 12 deletions

View File

@ -75,14 +75,11 @@
return nil;
}
#ifdef __IPHONE_7_0
/* sRGB context support was added in iOS 7 */
BOOL hasiOS7 = [[UIDevice currentDevice].systemVersion compare:@"7.0" options:NSNumericSearch] != NSOrderedAscending;
if (sRGB && hasiOS7) {
/* sRGB EAGL drawable support was added in iOS 7 */
colorFormat = kEAGLColorFormatSRGBA8;
} else
#endif
if (rBits >= 8 && gBits >= 8 && bBits >= 8) {
} else if (rBits >= 8 && gBits >= 8 && bBits >= 8) {
/* if user specifically requests rbg888 or some color format higher than 16bpp */
colorFormat = kEAGLColorFormatRGBA8;
} else {

View File

@ -124,13 +124,8 @@
- (UIStatusBarStyle)preferredStatusBarStyle
{
#ifdef __IPHONE_7_0
/* We assume most games don't have a bright white background. */
return UIStatusBarStyleLightContent;
#else
/* This method is only used in iOS 7+, so the return value here isn't important. */
return UIStatusBarStyleBlackTranslucent;
#endif
}
@end

View File

@ -248,11 +248,10 @@ UIKit_SetWindowFullscreen(_THIS, SDL_Window * window, SDL_VideoDisplay * display
[UIApplication sharedApplication].statusBarHidden = NO;
}
#ifdef __IPHONE_7_0
/* iOS 7+ won't update the status bar until we tell it to. */
if ([viewcontroller respondsToSelector:@selector(setNeedsStatusBarAppearanceUpdate)]) {
[viewcontroller setNeedsStatusBarAppearanceUpdate];
}
#endif
if (fullscreen || (window->flags & SDL_WINDOW_BORDERLESS)) {
bounds = [displaydata->uiscreen bounds];