diff --git a/src/audio/SDL_audio.c b/src/audio/SDL_audio.c index 40cb53923..a7dc7fc9c 100644 --- a/src/audio/SDL_audio.c +++ b/src/audio/SDL_audio.c @@ -367,6 +367,7 @@ SDL_RunAudio(void *devicep) delay = ((device->spec.samples * 1000) / device->spec.freq); /* Determine if the streamer is necessary here */ +#if 0 /* !!! FIXME: rewrite/remove this streamer code. */ if (device->use_streamer == 1) { /* This code is almost the same as the old code. The difference is, instead of reading directly from the callback into "stream", then converting and sending the audio off, @@ -456,6 +457,7 @@ SDL_RunAudio(void *devicep) } } else { +#endif /* Otherwise, do not use the streamer. This is the old code. */ const int silence = (int) device->spec.silence; @@ -504,14 +506,18 @@ SDL_RunAudio(void *devicep) SDL_Delay(delay); } } +#if 0 /* !!! FIXME: rewrite/remove this streamer code. */ } +#endif /* Wait for the audio to drain.. */ current_audio.impl.WaitDone(device); /* If necessary, deinit the streamer */ +#if 0 /* !!! FIXME: rewrite/remove this streamer code. */ if (device->use_streamer == 1) SDL_StreamDeinit(&device->streamer); +#endif return (0); }