Android: use the headers to have the audio pause/resume definitions
and make SDL_PriveAudioData more privatemain
parent
28f891ad0a
commit
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@ -22,10 +22,27 @@
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#ifdef SDL_AUDIO_DRIVER_AAUDIO
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#include "../SDL_sysaudio.h"
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#include "../SDL_audio_c.h"
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#include "../../core/android/SDL_android.h"
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#include "SDL_aaudio.h"
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#include "../../core/android/SDL_android.h"
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#include <stdbool.h>
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#include <aaudio/AAudio.h>
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struct SDL_PrivateAudioData
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{
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AAudioStream *stream;
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/* Raw mixing buffer */
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Uint8 *mixbuf;
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int mixlen;
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int frame_size;
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/* Resume device if it was paused automatically */
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int resume;
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};
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/* Debug */
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#if 0
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#define LOGI(...) SDL_Log(__VA_ARGS__);
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@ -20,28 +20,21 @@
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*/
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#include "SDL_internal.h"
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#ifndef SDL_aaudio_h
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#define SDL_aaudio_h
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#ifndef SDL_aaudio_h_
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#define SDL_aaudio_h_
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#include "../SDL_sysaudio.h"
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#include <stdbool.h>
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#include <aaudio/AAudio.h>
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struct SDL_PrivateAudioData
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{
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AAudioStream *stream;
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/* Raw mixing buffer */
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Uint8 *mixbuf;
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int mixlen;
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int frame_size;
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/* Resume device if it was paused automatically */
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int resume;
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};
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#ifdef SDL_AUDIO_DRIVER_AAUDIO
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void aaudio_ResumeDevices(void);
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void aaudio_PauseDevices(void);
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SDL_bool aaudio_DetectBrokenPlayState(void);
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#endif /* SDL_aaudio_h */
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#else
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static void aaudio_ResumeDevices(void) {}
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static void aaudio_PauseDevices(void) {}
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static SDL_bool aaudio_DetectBrokenPlayState(void) { return SDL_FALSE; }
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#endif
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#endif /* SDL_aaudio_h_ */
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@ -24,13 +24,20 @@
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/* Output audio to Android */
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#include "../SDL_sysaudio.h"
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#include "../SDL_audio_c.h"
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#include "SDL_androidaudio.h"
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#include "../../core/android/SDL_android.h"
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#include <android/log.h>
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struct SDL_PrivateAudioData
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{
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/* Resume device if it was paused automatically */
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int resume;
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};
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static SDL_AudioDevice *audioDevice = NULL;
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static SDL_AudioDevice *captureDevice = NULL;
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@ -208,9 +215,4 @@ void ANDROIDAUDIO_ResumeDevices(void)
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}
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}
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#else
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void ANDROIDAUDIO_ResumeDevices(void) {}
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void ANDROIDAUDIO_PauseDevices(void) {}
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#endif /* SDL_AUDIO_DRIVER_ANDROID */
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@ -23,15 +23,16 @@
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#ifndef SDL_androidaudio_h_
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#define SDL_androidaudio_h_
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#include "../SDL_sysaudio.h"
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struct SDL_PrivateAudioData
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{
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/* Resume device if it was paused automatically */
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int resume;
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};
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#ifdef SDL_AUDIO_DRIVER_ANDROID
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void ANDROIDAUDIO_ResumeDevices(void);
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void ANDROIDAUDIO_PauseDevices(void);
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#else
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static void ANDROIDAUDIO_ResumeDevices(void) {}
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static void ANDROIDAUDIO_PauseDevices(void) {}
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#endif
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#endif /* SDL_androidaudio_h_ */
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@ -26,16 +26,26 @@
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https://googlesamples.github.io/android-audio-high-performance/guides/opensl_es.html
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*/
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#include "../SDL_sysaudio.h"
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#include "../SDL_audio_c.h"
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#include "../../core/android/SDL_android.h"
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#include "SDL_openslES.h"
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/* for native audio */
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#include "../../core/android/SDL_android.h"
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#include <SLES/OpenSLES.h>
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#include <SLES/OpenSLES_Android.h>
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#include <android/log.h>
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#define NUM_BUFFERS 2 /* -- Don't lower this! */
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struct SDL_PrivateAudioData
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{
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Uint8 *mixbuff;
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int next_buffer;
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Uint8 *pmixbuff[NUM_BUFFERS];
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SDL_Semaphore *playsem;
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};
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#if 0
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#define LOG_TAG "SDL_openslES"
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#define LOGE(...) __android_log_print(ANDROID_LOG_ERROR, LOG_TAG, __VA_ARGS__)
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@ -20,22 +20,19 @@
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*/
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#include "SDL_internal.h"
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#ifndef SDL_openslesaudio_h
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#define SDL_openslesaudio_h
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#ifndef SDL_openslesaudio_h_
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#define SDL_openslesaudio_h_
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#include "../SDL_sysaudio.h"
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#define NUM_BUFFERS 2 /* -- Don't lower this! */
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struct SDL_PrivateAudioData
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{
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Uint8 *mixbuff;
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int next_buffer;
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Uint8 *pmixbuff[NUM_BUFFERS];
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SDL_Semaphore *playsem;
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};
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#ifdef SDL_AUDIO_DRIVER_OPENSLES
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void openslES_ResumeDevices(void);
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void openslES_PauseDevices(void);
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#endif /* SDL_openslesaudio_h */
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#else
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static void openslES_ResumeDevices(void) {}
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static void openslES_PauseDevices(void) {}
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#endif
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#endif /* SDL_openslesaudio_h_ */
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@ -28,38 +28,10 @@
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#include "../SDL_sysvideo.h"
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#include "../../events/SDL_events_c.h"
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/* Can't include sysaudio "../../audio/android/SDL_androidaudio.h"
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* because of THIS redefinition */
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#if !defined(SDL_AUDIO_DISABLED) && defined(SDL_AUDIO_DRIVER_ANDROID)
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extern void ANDROIDAUDIO_ResumeDevices(void);
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extern void ANDROIDAUDIO_PauseDevices(void);
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#else
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static void ANDROIDAUDIO_ResumeDevices(void) {}
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static void ANDROIDAUDIO_PauseDevices(void) {}
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#endif
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#if !defined(SDL_AUDIO_DISABLED) && defined(SDL_AUDIO_DRIVER_OPENSLES)
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extern void openslES_ResumeDevices(void);
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extern void openslES_PauseDevices(void);
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#else
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static void openslES_ResumeDevices(void)
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{
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}
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static void openslES_PauseDevices(void) {}
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#endif
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#if !defined(SDL_AUDIO_DISABLED) && defined(SDL_AUDIO_DRIVER_AAUDIO)
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extern void aaudio_ResumeDevices(void);
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extern void aaudio_PauseDevices(void);
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SDL_bool aaudio_DetectBrokenPlayState(void);
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#else
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static void aaudio_ResumeDevices(void)
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{
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}
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static void aaudio_PauseDevices(void) {}
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static SDL_bool aaudio_DetectBrokenPlayState(void) { return SDL_FALSE; }
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#endif
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#include "../../audio/android/SDL_androidaudio.h"
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#include "../../audio/aaudio/SDL_aaudio.h"
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#include "../../audio/openslES/SDL_openslES.h"
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/* Number of 'type' events in the event queue */
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static int SDL_NumberOfEvents(Uint32 type)
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