Translate steam deck HID reports to SDL events.
parent
94f621e030
commit
6dd6827343
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@ -31,9 +31,21 @@
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#include <stdint.h>
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#include <stdint.h>
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#define bool SDL_bool
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#define true SDL_TRUE
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#define false SDL_FALSE
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typedef uint32_t uint32;
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typedef uint64_t uint64;
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#include "steam/controller_constants.h"
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#include "steam/controller_structs.h"
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typedef struct
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typedef struct
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{
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{
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Uint32 update_rate_us;
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Uint32 update_rate_us;
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Uint32 sensor_timestamp_us;
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Uint64 last_button_state;
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} SDL_DriverSteamDeck_Context;
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} SDL_DriverSteamDeck_Context;
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/*****************************************************************************************************/
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/*****************************************************************************************************/
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@ -109,8 +121,115 @@ static void HIDAPI_DriverSteamDeck_SetDevicePlayerIndex(SDL_HIDAPI_Device *devic
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static SDL_bool HIDAPI_DriverSteamDeck_UpdateDevice(SDL_HIDAPI_Device *device)
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static SDL_bool HIDAPI_DriverSteamDeck_UpdateDevice(SDL_HIDAPI_Device *device)
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{
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{
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SDL_DriverSteamDeck_Context *ctx = (SDL_DriverSteamDeck_Context *)device->context;
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SDL_Joystick *joystick = NULL;
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int r;
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uint8_t data[64];
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float values[3];
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ValveInReport_t *pInReport = (ValveInReport_t *)data;
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if (device->num_joysticks > 0) {
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joystick = SDL_GetJoystickFromInstanceID(device->joysticks[0]);
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if (joystick == NULL) {
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return SDL_FALSE;
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return SDL_FALSE;
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}
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}
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} else {
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return SDL_FALSE;
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}
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SDL_memset(data, 0, sizeof(data));
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r = SDL_hid_read(device->dev, data, sizeof(data));
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if (r == 0) {
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return SDL_FALSE;
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} else if (r <= 0) {
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/* Failed to read from controller */
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HIDAPI_JoystickDisconnected(device, device->joysticks[0]);
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return SDL_FALSE;
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}
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if (!(r == 64 && pInReport->header.unReportVersion == k_ValveInReportMsgVersion && pInReport->header.ucType == ID_CONTROLLER_DECK_STATE && pInReport->header.ucLength == 64)) {
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return SDL_FALSE;
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}
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Uint64 timestamp = SDL_GetTicksNS();
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if (pInReport->payload.deckState.ulButtons != ctx->last_button_state) {
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SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_SOUTH,
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(pInReport->payload.deckState.ulButtonsL & STEAMDECK_LBUTTON_A) ? SDL_PRESSED : SDL_RELEASED);
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SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_EAST,
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(pInReport->payload.deckState.ulButtonsL & STEAMDECK_LBUTTON_B) ? SDL_PRESSED : SDL_RELEASED);
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SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_WEST,
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(pInReport->payload.deckState.ulButtonsL & STEAMDECK_LBUTTON_X) ? SDL_PRESSED : SDL_RELEASED);
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SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_NORTH,
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(pInReport->payload.deckState.ulButtonsL & STEAMDECK_LBUTTON_Y) ? SDL_PRESSED : SDL_RELEASED);
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SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_LEFT_SHOULDER,
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(pInReport->payload.deckState.ulButtonsL & STEAMDECK_LBUTTON_LT) ? SDL_PRESSED : SDL_RELEASED);
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SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_RIGHT_SHOULDER,
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(pInReport->payload.deckState.ulButtonsL & STEAMDECK_LBUTTON_RT) ? SDL_PRESSED : SDL_RELEASED);
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SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_BACK,
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(pInReport->payload.deckState.ulButtonsL & STEAMDECK_LBUTTON_SELECT) ? SDL_PRESSED : SDL_RELEASED);
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SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_START,
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(pInReport->payload.deckState.ulButtonsL & STEAMDECK_LBUTTON_START) ? SDL_PRESSED : SDL_RELEASED);
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SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_GUIDE,
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(pInReport->payload.deckState.ulButtonsL & STEAMDECK_LBUTTON_MODE) ? SDL_PRESSED : SDL_RELEASED);
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SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_MISC1,
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(pInReport->payload.deckState.ulButtonsH & STEAMDECK_HBUTTON_BASE) ? SDL_PRESSED : SDL_RELEASED);
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SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_LEFT_STICK,
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(pInReport->payload.deckState.ulButtonsL & STEAMDECK_LBUTTON_STICKL) ? SDL_PRESSED : SDL_RELEASED);
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SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_RIGHT_STICK,
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(pInReport->payload.deckState.ulButtonsL & STEAMDECK_LBUTTON_STICKR) ? SDL_PRESSED : SDL_RELEASED);
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SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_RIGHT_PADDLE1,
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(pInReport->payload.deckState.ulButtonsH & STEAMDECK_HBUTTON_PADDLE1) ? SDL_PRESSED : SDL_RELEASED);
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SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_LEFT_PADDLE1,
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(pInReport->payload.deckState.ulButtonsH & STEAMDECK_HBUTTON_PADDLE2) ? SDL_PRESSED : SDL_RELEASED);
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SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_RIGHT_PADDLE2,
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(pInReport->payload.deckState.ulButtonsL & STEAMDECK_LBUTTON_PADDLE3) ? SDL_PRESSED : SDL_RELEASED);
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SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_LEFT_PADDLE2,
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(pInReport->payload.deckState.ulButtonsL & STEAMDECK_LBUTTON_PADDLE4) ? SDL_PRESSED : SDL_RELEASED);
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SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_DPAD_UP,
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(pInReport->payload.deckState.ulButtonsL & STEAMDECK_LBUTTON_DPAD_UP) ? SDL_PRESSED : SDL_RELEASED);
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SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_DPAD_DOWN,
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(pInReport->payload.deckState.ulButtonsL & STEAMDECK_LBUTTON_DPAD_DOWN) ? SDL_PRESSED : SDL_RELEASED);
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SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_DPAD_LEFT,
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(pInReport->payload.deckState.ulButtonsL & STEAMDECK_LBUTTON_DPAD_LEFT) ? SDL_PRESSED : SDL_RELEASED);
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SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_DPAD_RIGHT,
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(pInReport->payload.deckState.ulButtonsL & STEAMDECK_LBUTTON_DPAD_RIGHT) ? SDL_PRESSED : SDL_RELEASED);
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ctx->last_button_state = pInReport->payload.deckState.ulButtons;
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}
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SDL_SendJoystickAxis(timestamp, joystick, SDL_GAMEPAD_AXIS_LEFT_TRIGGER,
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(int)pInReport->payload.deckState.sLeftTrigger * 2 - 32768);
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SDL_SendJoystickAxis(timestamp, joystick, SDL_GAMEPAD_AXIS_RIGHT_TRIGGER,
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(int)pInReport->payload.deckState.sRightTrigger * 2 - 32768);
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SDL_SendJoystickAxis(timestamp, joystick, SDL_GAMEPAD_AXIS_LEFTX,
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pInReport->payload.deckState.sLeftStickX);
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SDL_SendJoystickAxis(timestamp, joystick, SDL_GAMEPAD_AXIS_LEFTY,
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-pInReport->payload.deckState.sLeftStickY);
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SDL_SendJoystickAxis(timestamp, joystick, SDL_GAMEPAD_AXIS_RIGHTX,
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pInReport->payload.deckState.sRightStickX);
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SDL_SendJoystickAxis(timestamp, joystick, SDL_GAMEPAD_AXIS_RIGHTY,
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-pInReport->payload.deckState.sRightStickY);
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ctx->sensor_timestamp_us += ctx->update_rate_us;
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values[0] = (pInReport->payload.deckState.sGyroX / 32768.0f) * (2000.0f * (SDL_PI_F / 180.0f));
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values[1] = (pInReport->payload.deckState.sGyroZ / 32768.0f) * (2000.0f * (SDL_PI_F / 180.0f));
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values[2] = (-pInReport->payload.deckState.sGyroY / 32768.0f) * (2000.0f * (SDL_PI_F / 180.0f));
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SDL_SendJoystickSensor(timestamp, joystick, SDL_SENSOR_GYRO, ctx->sensor_timestamp_us, values, 3);
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values[0] = (pInReport->payload.deckState.sAccelX / 32768.0f) * 2.0f * SDL_STANDARD_GRAVITY;
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values[1] = (pInReport->payload.deckState.sAccelZ / 32768.0f) * 2.0f * SDL_STANDARD_GRAVITY;
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values[2] = (-pInReport->payload.deckState.sAccelY / 32768.0f) * 2.0f * SDL_STANDARD_GRAVITY;
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SDL_SendJoystickSensor(timestamp, joystick, SDL_SENSOR_ACCEL, ctx->sensor_timestamp_us, values, 3);
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return SDL_TRUE;
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}
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static SDL_bool HIDAPI_DriverSteamDeck_OpenJoystick(SDL_HIDAPI_Device *device, SDL_Joystick *joystick)
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static SDL_bool HIDAPI_DriverSteamDeck_OpenJoystick(SDL_HIDAPI_Device *device, SDL_Joystick *joystick)
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{
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{
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@ -315,6 +315,37 @@ enum GamepadButtons
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GAMEPAD_BTN_COUNT
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GAMEPAD_BTN_COUNT
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};
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};
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typedef enum
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{
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// Low word button bits
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STEAMDECK_LBUTTON_RT2 = (1 << 0),
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STEAMDECK_LBUTTON_LT2 = (1 << 1),
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STEAMDECK_LBUTTON_RT = (1 << 2),
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STEAMDECK_LBUTTON_LT = (1 << 3),
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STEAMDECK_LBUTTON_Y = (1 << 4),
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STEAMDECK_LBUTTON_B = (1 << 5),
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STEAMDECK_LBUTTON_X = (1 << 6),
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STEAMDECK_LBUTTON_A = (1 << 7),
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STEAMDECK_LBUTTON_DPAD_UP = (1 << 8),
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STEAMDECK_LBUTTON_DPAD_RIGHT = (1 << 9),
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STEAMDECK_LBUTTON_DPAD_LEFT = (1 << 10),
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STEAMDECK_LBUTTON_DPAD_DOWN = (1 << 11),
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STEAMDECK_LBUTTON_SELECT = (1 << 12),
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STEAMDECK_LBUTTON_MODE = (1 << 13),
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STEAMDECK_LBUTTON_START = (1 << 14),
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STEAMDECK_LBUTTON_PADDLE3 = (1 << 15),
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STEAMDECK_LBUTTON_PADDLE4 = (1 << 16),
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STEAMDECK_LBUTTON_PADL = (1 << 17),
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STEAMDECK_LBUTTON_PADR = (1 << 18),
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STEAMDECK_LBUTTON_STICKL = (1 << 22),
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STEAMDECK_LBUTTON_STICKR = (1 << 26),
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// High word button bits
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STEAMDECK_HBUTTON_PADDLE1 = (1 << 9),
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STEAMDECK_HBUTTON_PADDLE2 = (1 << 10),
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STEAMDECK_HBUTTON_BASE = (1 << 18)
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} DeckButtons;
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// Mode adjust
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// Mode adjust
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enum ModeAdjustModes
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enum ModeAdjustModes
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{
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{
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@ -77,6 +77,7 @@ typedef enum
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ID_CONTROLLER_DEBUG2 = 5,
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ID_CONTROLLER_DEBUG2 = 5,
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ID_CONTROLLER_SECONDARY_STATE = 6,
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ID_CONTROLLER_SECONDARY_STATE = 6,
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ID_CONTROLLER_BLE_STATE = 7,
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ID_CONTROLLER_BLE_STATE = 7,
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ID_CONTROLLER_DECK_STATE = 9,
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ID_CONTROLLER_MSG_COUNT
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ID_CONTROLLER_MSG_COUNT
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} ValveInReportMessageIDs;
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} ValveInReportMessageIDs;
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@ -258,6 +259,66 @@ typedef struct
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unsigned char ucBatteryLevel;
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unsigned char ucBatteryLevel;
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} SteamControllerStatusEvent_t;
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} SteamControllerStatusEvent_t;
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// Deck State payload
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typedef struct
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{
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// If packet num matches that on your prior call, then the controller
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// state hasn't been changed since your last call and there is no need to
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// process it
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uint32 unPacketNum;
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// Button bitmask and trigger data.
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union
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{
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uint64 ulButtons;
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struct
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{
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uint32 ulButtonsL;
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uint32 ulButtonsH;
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};
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};
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// Left pad coordinates
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short sLeftPadX;
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short sLeftPadY;
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// Right pad coordinates
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short sRightPadX;
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short sRightPadY;
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// Accelerometer values
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short sAccelX;
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short sAccelY;
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short sAccelZ;
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// Gyroscope values
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short sGyroX;
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short sGyroY;
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short sGyroZ;
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// Gyro quaternions
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short sGyroQuatW;
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short sGyroQuatX;
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short sGyroQuatY;
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short sGyroQuatZ;
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// Uncalibrated trigger values
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short sLeftTrigger;
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short sRightTrigger;
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// Left stick values
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short sLeftStickX;
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short sLeftStickY;
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// Right stick values
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short sRightStickX;
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short sRightStickY;
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// Touchpad pressures
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short sLeftPadPressure;
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short sRightPadPressure;
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} SteamDeckStatePacket_t;
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typedef struct
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typedef struct
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{
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{
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ValveInReportHeader_t header;
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ValveInReportHeader_t header;
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@ -271,6 +332,7 @@ typedef struct
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ValveControllerRawTrackpadImage_t rawPadImage;
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ValveControllerRawTrackpadImage_t rawPadImage;
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SteamControllerWirelessEvent_t wirelessEvent;
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SteamControllerWirelessEvent_t wirelessEvent;
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SteamControllerStatusEvent_t statusEvent;
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SteamControllerStatusEvent_t statusEvent;
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SteamDeckStatePacket_t deckState;
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} payload;
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} payload;
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} ValveInReport_t;
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} ValveInReport_t;
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