Fix warnings

main
Sylvain 2021-04-01 20:18:05 +02:00 committed by Sylvain Becker
parent 4869a3d294
commit 6e47f53869
3 changed files with 23 additions and 13 deletions

View File

@ -213,6 +213,16 @@ DebugLogRenderCommands(const SDL_RenderCommand *cmd)
(int) cmd->data.draw.b, (int) cmd->data.draw.a,
(int) cmd->data.draw.blend, cmd->data.draw.texture);
break;
case SDL_RENDERCMD_GEOMETRY:
SDL_Log(" %u. geometry (first=%u, count=%u, r=%d, g=%d, b=%d, a=%d, blend=%d, tex=%p)", i++,
(unsigned int) cmd->data.draw.first,
(unsigned int) cmd->data.draw.count,
(int) cmd->data.draw.r, (int) cmd->data.draw.g,
(int) cmd->data.draw.b, (int) cmd->data.draw.a,
(int) cmd->data.draw.blend, cmd->data.draw.texture);
break;
}
cmd = cmd->next;
}
@ -3427,8 +3437,8 @@ SDL_SW_RenderGeometryRaw(SDL_Renderer *renderer,
const int debug = 0;
int prev[3]; /* Previous triangle vertex indices */
int texw = 0, texh = 0;
SDL_BlendMode blendMode;
Uint8 r, g, b, a;
SDL_BlendMode blendMode = SDL_BLENDMODE_NONE;
Uint8 r = 0, g = 0, b = 0, a = 0;
/* Save */
SDL_GetRenderDrawBlendMode(renderer, &blendMode);
@ -3604,10 +3614,10 @@ SDL_SW_RenderGeometryRaw(SDL_Renderer *renderer,
if (texture) {
uv0_ = (const float *)((const char*)uv + A * uv_stride);
uv1_ = (const float *)((const char*)uv + B * uv_stride);
s.x = uv0_[0] * texw;
s.y = uv0_[1] * texh;
s.w = uv1_[0] * texw - s.x;
s.h = uv1_[1] * texh - s.y;
s.x = (int) (uv0_[0] * texw);
s.y = (int) (uv0_[1] * texh);
s.w = (int) (uv1_[0] * texw - s.x);
s.h = (int) (uv1_[1] * texh - s.y);
}
d.x = xy0_[0];

View File

@ -615,11 +615,11 @@ SW_QueueGeometry(SDL_Renderer *renderer, SDL_RenderCommand *cmd, SDL_Texture *te
uv_ = (float *)((char*)uv + j * uv_stride);
ptr->src.x = uv_[0] * texture->w;
ptr->src.y = uv_[1] * texture->h;
ptr->src.x = (int)(uv_[0] * texture->w);
ptr->src.y = (int)(uv_[1] * texture->h);
ptr->dst.x = xy_[0] * scale_x + renderer->viewport.x;
ptr->dst.y = xy_[1] * scale_y + renderer->viewport.y;
ptr->dst.x = (int)(xy_[0] * scale_x + renderer->viewport.x);
ptr->dst.y = (int)(xy_[1] * scale_y + renderer->viewport.y);
trianglepoint_2_fixedpoint(&ptr->dst);
ptr->color = col_;
@ -646,8 +646,8 @@ SW_QueueGeometry(SDL_Renderer *renderer, SDL_RenderCommand *cmd, SDL_Texture *te
xy_ = (float *)((char*)xy + j * xy_stride);
col_ = *(SDL_Color *)((char*)color + j * color_stride);
ptr->dst.x = xy_[0] * scale_x + renderer->viewport.x;
ptr->dst.y = xy_[1] * scale_y + renderer->viewport.y;
ptr->dst.x = (int)(xy_[0] * scale_x + renderer->viewport.x);
ptr->dst.y = (int)(xy_[1] * scale_y + renderer->viewport.y);
trianglepoint_2_fixedpoint(&ptr->dst);
ptr->color = col_;

View File

@ -88,7 +88,7 @@ int SDL_FillTriangle(SDL_Surface *dst, const SDL_Point points[3], Uint32 color)
#endif
/* cross product AB x AC */
static float cross_product(const SDL_Point *a, const SDL_Point *b, int c_x, int c_y)
static int cross_product(const SDL_Point *a, const SDL_Point *b, int c_x, int c_y)
{
return (b->x - a->x) * (c_y - a->y) - (b->y - a->y) * (c_x - a->x);
}