SDL_n3dsaudio.c: separate mixer locks from audio device locks
(cherry picked from commit 62266dbd4fa79090025317a71473eb764b2e1abe) (SDL3 audio backends don't have the LockDevice interfaces, so this just ended up being a comment.)main
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39a961ba41
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6efe957159
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@ -32,6 +32,7 @@
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static dspHookCookie dsp_hook;
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static dspHookCookie dsp_hook;
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static SDL_AudioDevice *audio_device;
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static SDL_AudioDevice *audio_device;
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// fully local functions related to the wavebufs / DSP, not the same as the `device->lock` SDL_Mutex!
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static SDL_INLINE void contextLock(SDL_AudioDevice *device)
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static SDL_INLINE void contextLock(SDL_AudioDevice *device)
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{
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{
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LightLock_Lock(&device->hidden->lock);
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LightLock_Lock(&device->hidden->lock);
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