Added a reserved field to the SDL_Event structure
This guarantees 64-bit alignment for the timestampmain
parent
97d6e58a19
commit
6f87973b9c
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@ -229,6 +229,7 @@ typedef enum
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typedef struct SDL_CommonEvent
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{
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Uint32 type;
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Uint32 reserved;
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Uint64 timestamp; /**< In nanoseconds, populated using SDL_GetTicksNS() */
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} SDL_CommonEvent;
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@ -238,6 +239,7 @@ typedef struct SDL_CommonEvent
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typedef struct SDL_DisplayEvent
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{
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Uint32 type; /**< ::SDL_DISPLAYEVENT_* */
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Uint32 reserved;
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Uint64 timestamp; /**< In nanoseconds, populated using SDL_GetTicksNS() */
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SDL_DisplayID displayID;/**< The associated display */
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Sint32 data1; /**< event dependent data */
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@ -249,6 +251,7 @@ typedef struct SDL_DisplayEvent
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typedef struct SDL_WindowEvent
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{
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Uint32 type; /**< ::SDL_WINDOWEVENT_* */
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Uint32 reserved;
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Uint64 timestamp; /**< In nanoseconds, populated using SDL_GetTicksNS() */
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SDL_WindowID windowID; /**< The associated window */
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Sint32 data1; /**< event dependent data */
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@ -261,6 +264,7 @@ typedef struct SDL_WindowEvent
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typedef struct SDL_KeyboardEvent
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{
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Uint32 type; /**< ::SDL_EVENT_KEY_DOWN or ::SDL_EVENT_KEY_UP */
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Uint32 reserved;
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Uint64 timestamp; /**< In nanoseconds, populated using SDL_GetTicksNS() */
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SDL_WindowID windowID; /**< The window with keyboard focus, if any */
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Uint8 state; /**< ::SDL_PRESSED or ::SDL_RELEASED */
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@ -280,6 +284,7 @@ typedef struct SDL_KeyboardEvent
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typedef struct SDL_TextEditingEvent
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{
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Uint32 type; /**< ::SDL_EVENT_TEXT_EDITING */
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Uint32 reserved;
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Uint64 timestamp; /**< In nanoseconds, populated using SDL_GetTicksNS() */
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SDL_WindowID windowID; /**< The window with keyboard focus, if any */
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char *text; /**< The editing text */
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@ -297,6 +302,7 @@ typedef struct SDL_TextEditingEvent
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typedef struct SDL_TextInputEvent
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{
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Uint32 type; /**< ::SDL_EVENT_TEXT_INPUT */
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Uint32 reserved;
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Uint64 timestamp; /**< In nanoseconds, populated using SDL_GetTicksNS() */
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SDL_WindowID windowID; /**< The window with keyboard focus, if any */
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char *text; /**< The input text */
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@ -308,6 +314,7 @@ typedef struct SDL_TextInputEvent
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typedef struct SDL_MouseMotionEvent
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{
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Uint32 type; /**< ::SDL_EVENT_MOUSE_MOTION */
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Uint32 reserved;
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Uint64 timestamp; /**< In nanoseconds, populated using SDL_GetTicksNS() */
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SDL_WindowID windowID; /**< The window with mouse focus, if any */
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SDL_MouseID which; /**< The mouse instance id, SDL_TOUCH_MOUSEID, or SDL_PEN_MOUSEID */
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@ -324,6 +331,7 @@ typedef struct SDL_MouseMotionEvent
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typedef struct SDL_MouseButtonEvent
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{
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Uint32 type; /**< ::SDL_EVENT_MOUSE_BUTTON_DOWN or ::SDL_EVENT_MOUSE_BUTTON_UP */
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Uint32 reserved;
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Uint64 timestamp; /**< In nanoseconds, populated using SDL_GetTicksNS() */
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SDL_WindowID windowID; /**< The window with mouse focus, if any */
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SDL_MouseID which; /**< The mouse instance id, SDL_TOUCH_MOUSEID, or SDL_PEN_MOUSEID */
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@ -341,6 +349,7 @@ typedef struct SDL_MouseButtonEvent
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typedef struct SDL_MouseWheelEvent
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{
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Uint32 type; /**< ::SDL_EVENT_MOUSE_WHEEL */
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Uint32 reserved;
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Uint64 timestamp; /**< In nanoseconds, populated using SDL_GetTicksNS() */
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SDL_WindowID windowID; /**< The window with mouse focus, if any */
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SDL_MouseID which; /**< The mouse instance id, SDL_TOUCH_MOUSEID, or SDL_PEN_MOUSEID */
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@ -357,6 +366,7 @@ typedef struct SDL_MouseWheelEvent
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typedef struct SDL_JoyAxisEvent
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{
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Uint32 type; /**< ::SDL_EVENT_JOYSTICK_AXIS_MOTION */
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Uint32 reserved;
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Uint64 timestamp; /**< In nanoseconds, populated using SDL_GetTicksNS() */
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SDL_JoystickID which; /**< The joystick instance id */
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Uint8 axis; /**< The joystick axis index */
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@ -373,6 +383,7 @@ typedef struct SDL_JoyAxisEvent
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typedef struct SDL_JoyHatEvent
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{
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Uint32 type; /**< ::SDL_EVENT_JOYSTICK_HAT_MOTION */
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Uint32 reserved;
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Uint64 timestamp; /**< In nanoseconds, populated using SDL_GetTicksNS() */
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SDL_JoystickID which; /**< The joystick instance id */
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Uint8 hat; /**< The joystick hat index */
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@ -393,6 +404,7 @@ typedef struct SDL_JoyHatEvent
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typedef struct SDL_JoyButtonEvent
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{
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Uint32 type; /**< ::SDL_EVENT_JOYSTICK_BUTTON_DOWN or ::SDL_EVENT_JOYSTICK_BUTTON_UP */
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Uint32 reserved;
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Uint64 timestamp; /**< In nanoseconds, populated using SDL_GetTicksNS() */
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SDL_JoystickID which; /**< The joystick instance id */
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Uint8 button; /**< The joystick button index */
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@ -407,6 +419,7 @@ typedef struct SDL_JoyButtonEvent
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typedef struct SDL_JoyDeviceEvent
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{
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Uint32 type; /**< ::SDL_EVENT_JOYSTICK_ADDED or ::SDL_EVENT_JOYSTICK_REMOVED or ::SDL_EVENT_JOYSTICK_UPDATE_COMPLETE */
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Uint32 reserved;
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Uint64 timestamp; /**< In nanoseconds, populated using SDL_GetTicksNS() */
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SDL_JoystickID which; /**< The joystick instance id */
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} SDL_JoyDeviceEvent;
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@ -417,6 +430,7 @@ typedef struct SDL_JoyDeviceEvent
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typedef struct SDL_JoyBatteryEvent
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{
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Uint32 type; /**< ::SDL_EVENT_JOYSTICK_BATTERY_UPDATED */
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Uint32 reserved;
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Uint64 timestamp; /**< In nanoseconds, populated using SDL_GetTicksNS() */
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SDL_JoystickID which; /**< The joystick instance id */
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SDL_JoystickPowerLevel level; /**< The joystick battery level */
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@ -428,6 +442,7 @@ typedef struct SDL_JoyBatteryEvent
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typedef struct SDL_GamepadAxisEvent
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{
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Uint32 type; /**< ::SDL_EVENT_GAMEPAD_AXIS_MOTION */
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Uint32 reserved;
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Uint64 timestamp; /**< In nanoseconds, populated using SDL_GetTicksNS() */
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SDL_JoystickID which; /**< The joystick instance id */
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Uint8 axis; /**< The gamepad axis (SDL_GamepadAxis) */
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@ -445,6 +460,7 @@ typedef struct SDL_GamepadAxisEvent
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typedef struct SDL_GamepadButtonEvent
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{
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Uint32 type; /**< ::SDL_EVENT_GAMEPAD_BUTTON_DOWN or ::SDL_EVENT_GAMEPAD_BUTTON_UP */
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Uint32 reserved;
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Uint64 timestamp; /**< In nanoseconds, populated using SDL_GetTicksNS() */
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SDL_JoystickID which; /**< The joystick instance id */
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Uint8 button; /**< The gamepad button (SDL_GamepadButton) */
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@ -460,6 +476,7 @@ typedef struct SDL_GamepadButtonEvent
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typedef struct SDL_GamepadDeviceEvent
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{
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Uint32 type; /**< ::SDL_EVENT_GAMEPAD_ADDED, ::SDL_EVENT_GAMEPAD_REMOVED, or ::SDL_EVENT_GAMEPAD_REMAPPED, ::SDL_EVENT_GAMEPAD_UPDATE_COMPLETE or ::SDL_EVENT_GAMEPAD_STEAM_HANDLE_UPDATED */
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Uint32 reserved;
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Uint64 timestamp; /**< In nanoseconds, populated using SDL_GetTicksNS() */
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SDL_JoystickID which; /**< The joystick instance id */
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} SDL_GamepadDeviceEvent;
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@ -470,6 +487,7 @@ typedef struct SDL_GamepadDeviceEvent
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typedef struct SDL_GamepadTouchpadEvent
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{
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Uint32 type; /**< ::SDL_EVENT_GAMEPAD_TOUCHPAD_DOWN or ::SDL_EVENT_GAMEPAD_TOUCHPAD_MOTION or ::SDL_EVENT_GAMEPAD_TOUCHPAD_UP */
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Uint32 reserved;
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Uint64 timestamp; /**< In nanoseconds, populated using SDL_GetTicksNS() */
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SDL_JoystickID which; /**< The joystick instance id */
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Sint32 touchpad; /**< The index of the touchpad */
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@ -485,6 +503,7 @@ typedef struct SDL_GamepadTouchpadEvent
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typedef struct SDL_GamepadSensorEvent
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{
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Uint32 type; /**< ::SDL_EVENT_GAMEPAD_SENSOR_UPDATE */
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Uint32 reserved;
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Uint64 timestamp; /**< In nanoseconds, populated using SDL_GetTicksNS() */
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SDL_JoystickID which; /**< The joystick instance id */
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Sint32 sensor; /**< The type of the sensor, one of the values of ::SDL_SensorType */
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@ -498,6 +517,7 @@ typedef struct SDL_GamepadSensorEvent
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typedef struct SDL_AudioDeviceEvent
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{
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Uint32 type; /**< ::SDL_EVENT_AUDIO_DEVICE_ADDED, or ::SDL_EVENT_AUDIO_DEVICE_REMOVED, or ::SDL_EVENT_AUDIO_DEVICE_FORMAT_CHANGED */
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Uint32 reserved;
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Uint64 timestamp; /**< In nanoseconds, populated using SDL_GetTicksNS() */
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SDL_AudioDeviceID which; /**< SDL_AudioDeviceID for the device being added or removed or changing */
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Uint8 iscapture; /**< zero if an output device, non-zero if a capture device. */
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@ -513,6 +533,7 @@ typedef struct SDL_AudioDeviceEvent
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typedef struct SDL_TouchFingerEvent
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{
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Uint32 type; /**< ::SDL_EVENT_FINGER_MOTION or ::SDL_EVENT_FINGER_DOWN or ::SDL_EVENT_FINGER_UP */
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Uint32 reserved;
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Uint64 timestamp; /**< In nanoseconds, populated using SDL_GetTicksNS() */
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SDL_TouchID touchId; /**< The touch device id */
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SDL_FingerID fingerId;
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@ -532,6 +553,7 @@ typedef struct SDL_TouchFingerEvent
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typedef struct SDL_PenTipEvent
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{
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Uint32 type; /**< ::SDL_EVENT_PEN_DOWN or ::SDL_EVENT_PEN_UP */
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Uint32 reserved;
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Uint64 timestamp; /**< In nanoseconds, populated using SDL_GetTicksNS() */
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Uint32 windowID; /**< The window with pen focus, if any */
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SDL_PenID which; /**< The pen instance id */
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@ -551,6 +573,7 @@ typedef struct SDL_PenTipEvent
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typedef struct SDL_PenMotionEvent
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{
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Uint32 type; /**< ::SDL_EVENT_PEN_MOTION */
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Uint32 reserved;
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Uint64 timestamp; /**< In nanoseconds, populated using SDL_GetTicksNS() */
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Uint32 windowID; /**< The window with pen focus, if any */
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SDL_PenID which; /**< The pen instance id */
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@ -570,6 +593,7 @@ typedef struct SDL_PenMotionEvent
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typedef struct SDL_PenButtonEvent
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{
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Uint32 type; /**< ::SDL_EVENT_PEN_BUTTON_DOWN or ::SDL_EVENT_PEN_BUTTON_UP */
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Uint32 reserved;
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Uint64 timestamp; /**< In nanoseconds, populated using SDL_GetTicksNS() */
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Uint32 windowID; /**< The window with pen focus, if any */
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SDL_PenID which; /**< The pen instance id */
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@ -592,6 +616,7 @@ typedef struct SDL_PenButtonEvent
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typedef struct SDL_DropEvent
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{
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Uint32 type; /**< ::SDL_EVENT_DROP_BEGIN or ::SDL_EVENT_DROP_FILE or ::SDL_EVENT_DROP_TEXT or ::SDL_EVENT_DROP_COMPLETE or ::SDL_EVENT_DROP_POSITION */
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Uint32 reserved;
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Uint64 timestamp; /**< In nanoseconds, populated using SDL_GetTicksNS() */
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SDL_WindowID windowID; /**< The window that was dropped on, if any */
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float x; /**< X coordinate, relative to window (not on begin) */
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@ -606,6 +631,7 @@ typedef struct SDL_DropEvent
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typedef struct SDL_ClipboardEvent
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{
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Uint32 type; /**< ::SDL_EVENT_CLIPBOARD_UPDATE */
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Uint32 reserved;
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Uint64 timestamp; /**< In nanoseconds, populated using SDL_GetTicksNS() */
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} SDL_ClipboardEvent;
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@ -615,6 +641,7 @@ typedef struct SDL_ClipboardEvent
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typedef struct SDL_SensorEvent
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{
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Uint32 type; /**< ::SDL_EVENT_SENSOR_UPDATE */
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Uint32 reserved;
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Uint64 timestamp; /**< In nanoseconds, populated using SDL_GetTicksNS() */
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SDL_SensorID which; /**< The instance ID of the sensor */
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float data[6]; /**< Up to 6 values from the sensor - additional values can be queried using SDL_GetSensorData() */
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@ -627,6 +654,7 @@ typedef struct SDL_SensorEvent
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typedef struct SDL_QuitEvent
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{
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Uint32 type; /**< ::SDL_EVENT_QUIT */
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Uint32 reserved;
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Uint64 timestamp; /**< In nanoseconds, populated using SDL_GetTicksNS() */
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} SDL_QuitEvent;
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@ -636,6 +664,7 @@ typedef struct SDL_QuitEvent
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typedef struct SDL_UserEvent
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{
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Uint32 type; /**< ::SDL_EVENT_USER through ::SDL_EVENT_LAST-1 */
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Uint32 reserved;
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Uint64 timestamp; /**< In nanoseconds, populated using SDL_GetTicksNS() */
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SDL_WindowID windowID; /**< The associated window if any */
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Sint32 code; /**< User defined event code */
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