Sync SDL3 wiki -> header

main
SDL Wiki Bot 2024-01-23 03:24:26 +00:00
parent cd231a65f6
commit 6fb188eb35
2 changed files with 8 additions and 4 deletions

View File

@ -1182,7 +1182,8 @@ extern DECLSPEC int SDLCALL SDL_GetGamepadSensorData(SDL_Gamepad *gamepad, SDL_S
* Query gamepad capabilities
*
* \param gamepad The gamepad to query
* \returns a mask of SDL_GamepadCaps values indicating the gamepad capabilities.
* \returns a mask of SDL_GamepadCaps values indicating the gamepad
* capabilities.
*
* \since This function is available since SDL 3.0.0.
*/
@ -1239,7 +1240,8 @@ extern DECLSPEC int SDLCALL SDL_RumbleGamepadTriggers(SDL_Gamepad *gamepad, Uint
* An example of a joystick LED is the light on the back of a PlayStation 4's
* DualShock 4 controller.
*
* For gamepads with a single color LED, the maximum of the RGB values will be used as the LED brightness.
* For gamepads with a single color LED, the maximum of the RGB values will be
* used as the LED brightness.
*
* \param gamepad The gamepad to update
* \param red The intensity of the red LED

View File

@ -893,7 +893,8 @@ extern DECLSPEC Uint8 SDLCALL SDL_GetJoystickButton(SDL_Joystick *joystick,
* Query joystick capabilities
*
* \param joystick The joystick to query
* \returns a mask of SDL_JoystickCaps values indicating the joystick capabilities.
* \returns a mask of SDL_JoystickCaps values indicating the joystick
* capabilities.
*
* \since This function is available since SDL 3.0.0.
*/
@ -951,7 +952,8 @@ extern DECLSPEC int SDLCALL SDL_RumbleJoystickTriggers(SDL_Joystick *joystick, U
* An example of a joystick LED is the light on the back of a PlayStation 4's
* DualShock 4 controller.
*
* For joysticks with a single color LED, the maximum of the RGB values will be used as the LED brightness.
* For joysticks with a single color LED, the maximum of the RGB values will
* be used as the LED brightness.
*
* \param joystick The joystick to update
* \param red The intensity of the red LED