Sync SDL3 wiki -> header
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@ -1182,7 +1182,8 @@ extern DECLSPEC int SDLCALL SDL_GetGamepadSensorData(SDL_Gamepad *gamepad, SDL_S
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* Query gamepad capabilities
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*
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* \param gamepad The gamepad to query
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* \returns a mask of SDL_GamepadCaps values indicating the gamepad capabilities.
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* \returns a mask of SDL_GamepadCaps values indicating the gamepad
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* capabilities.
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*
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* \since This function is available since SDL 3.0.0.
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*/
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@ -1239,7 +1240,8 @@ extern DECLSPEC int SDLCALL SDL_RumbleGamepadTriggers(SDL_Gamepad *gamepad, Uint
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* An example of a joystick LED is the light on the back of a PlayStation 4's
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* DualShock 4 controller.
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*
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* For gamepads with a single color LED, the maximum of the RGB values will be used as the LED brightness.
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* For gamepads with a single color LED, the maximum of the RGB values will be
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* used as the LED brightness.
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*
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* \param gamepad The gamepad to update
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* \param red The intensity of the red LED
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@ -893,7 +893,8 @@ extern DECLSPEC Uint8 SDLCALL SDL_GetJoystickButton(SDL_Joystick *joystick,
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* Query joystick capabilities
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*
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* \param joystick The joystick to query
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* \returns a mask of SDL_JoystickCaps values indicating the joystick capabilities.
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* \returns a mask of SDL_JoystickCaps values indicating the joystick
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* capabilities.
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*
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* \since This function is available since SDL 3.0.0.
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*/
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@ -951,7 +952,8 @@ extern DECLSPEC int SDLCALL SDL_RumbleJoystickTriggers(SDL_Joystick *joystick, U
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* An example of a joystick LED is the light on the back of a PlayStation 4's
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* DualShock 4 controller.
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*
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* For joysticks with a single color LED, the maximum of the RGB values will be used as the LED brightness.
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* For joysticks with a single color LED, the maximum of the RGB values will
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* be used as the LED brightness.
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*
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* \param joystick The joystick to update
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* \param red The intensity of the red LED
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