Use enums as types in SDL_*Event structures

The main `SDL_Event` union is not using the enum as
valid user events types are not in the enum.
main
Susko3 2024-03-06 20:14:53 +01:00 committed by Sam Lantinga
parent 641b911d38
commit 722f4104bf
3 changed files with 31 additions and 31 deletions

View File

@ -245,7 +245,7 @@ typedef struct SDL_CommonEvent
*/ */
typedef struct SDL_DisplayEvent typedef struct SDL_DisplayEvent
{ {
Uint32 type; /**< ::SDL_DISPLAYEVENT_* */ SDL_EventType type; /**< ::SDL_DISPLAYEVENT_* */
Uint32 reserved; Uint32 reserved;
Uint64 timestamp; /**< In nanoseconds, populated using SDL_GetTicksNS() */ Uint64 timestamp; /**< In nanoseconds, populated using SDL_GetTicksNS() */
SDL_DisplayID displayID;/**< The associated display */ SDL_DisplayID displayID;/**< The associated display */
@ -257,7 +257,7 @@ typedef struct SDL_DisplayEvent
*/ */
typedef struct SDL_WindowEvent typedef struct SDL_WindowEvent
{ {
Uint32 type; /**< ::SDL_WINDOWEVENT_* */ SDL_EventType type; /**< ::SDL_WINDOWEVENT_* */
Uint32 reserved; Uint32 reserved;
Uint64 timestamp; /**< In nanoseconds, populated using SDL_GetTicksNS() */ Uint64 timestamp; /**< In nanoseconds, populated using SDL_GetTicksNS() */
SDL_WindowID windowID; /**< The associated window */ SDL_WindowID windowID; /**< The associated window */
@ -270,7 +270,7 @@ typedef struct SDL_WindowEvent
*/ */
typedef struct SDL_KeyboardEvent typedef struct SDL_KeyboardEvent
{ {
Uint32 type; /**< ::SDL_EVENT_KEY_DOWN or ::SDL_EVENT_KEY_UP */ SDL_EventType type; /**< ::SDL_EVENT_KEY_DOWN or ::SDL_EVENT_KEY_UP */
Uint32 reserved; Uint32 reserved;
Uint64 timestamp; /**< In nanoseconds, populated using SDL_GetTicksNS() */ Uint64 timestamp; /**< In nanoseconds, populated using SDL_GetTicksNS() */
SDL_WindowID windowID; /**< The window with keyboard focus, if any */ SDL_WindowID windowID; /**< The window with keyboard focus, if any */
@ -290,7 +290,7 @@ typedef struct SDL_KeyboardEvent
*/ */
typedef struct SDL_TextEditingEvent typedef struct SDL_TextEditingEvent
{ {
Uint32 type; /**< ::SDL_EVENT_TEXT_EDITING */ SDL_EventType type; /**< ::SDL_EVENT_TEXT_EDITING */
Uint32 reserved; Uint32 reserved;
Uint64 timestamp; /**< In nanoseconds, populated using SDL_GetTicksNS() */ Uint64 timestamp; /**< In nanoseconds, populated using SDL_GetTicksNS() */
SDL_WindowID windowID; /**< The window with keyboard focus, if any */ SDL_WindowID windowID; /**< The window with keyboard focus, if any */
@ -308,7 +308,7 @@ typedef struct SDL_TextEditingEvent
*/ */
typedef struct SDL_TextInputEvent typedef struct SDL_TextInputEvent
{ {
Uint32 type; /**< ::SDL_EVENT_TEXT_INPUT */ SDL_EventType type; /**< ::SDL_EVENT_TEXT_INPUT */
Uint32 reserved; Uint32 reserved;
Uint64 timestamp; /**< In nanoseconds, populated using SDL_GetTicksNS() */ Uint64 timestamp; /**< In nanoseconds, populated using SDL_GetTicksNS() */
SDL_WindowID windowID; /**< The window with keyboard focus, if any */ SDL_WindowID windowID; /**< The window with keyboard focus, if any */
@ -320,7 +320,7 @@ typedef struct SDL_TextInputEvent
*/ */
typedef struct SDL_MouseMotionEvent typedef struct SDL_MouseMotionEvent
{ {
Uint32 type; /**< ::SDL_EVENT_MOUSE_MOTION */ SDL_EventType type; /**< ::SDL_EVENT_MOUSE_MOTION */
Uint32 reserved; Uint32 reserved;
Uint64 timestamp; /**< In nanoseconds, populated using SDL_GetTicksNS() */ Uint64 timestamp; /**< In nanoseconds, populated using SDL_GetTicksNS() */
SDL_WindowID windowID; /**< The window with mouse focus, if any */ SDL_WindowID windowID; /**< The window with mouse focus, if any */
@ -337,7 +337,7 @@ typedef struct SDL_MouseMotionEvent
*/ */
typedef struct SDL_MouseButtonEvent typedef struct SDL_MouseButtonEvent
{ {
Uint32 type; /**< ::SDL_EVENT_MOUSE_BUTTON_DOWN or ::SDL_EVENT_MOUSE_BUTTON_UP */ SDL_EventType type; /**< ::SDL_EVENT_MOUSE_BUTTON_DOWN or ::SDL_EVENT_MOUSE_BUTTON_UP */
Uint32 reserved; Uint32 reserved;
Uint64 timestamp; /**< In nanoseconds, populated using SDL_GetTicksNS() */ Uint64 timestamp; /**< In nanoseconds, populated using SDL_GetTicksNS() */
SDL_WindowID windowID; /**< The window with mouse focus, if any */ SDL_WindowID windowID; /**< The window with mouse focus, if any */
@ -355,14 +355,14 @@ typedef struct SDL_MouseButtonEvent
*/ */
typedef struct SDL_MouseWheelEvent typedef struct SDL_MouseWheelEvent
{ {
Uint32 type; /**< ::SDL_EVENT_MOUSE_WHEEL */ SDL_EventType type; /**< ::SDL_EVENT_MOUSE_WHEEL */
Uint32 reserved; Uint32 reserved;
Uint64 timestamp; /**< In nanoseconds, populated using SDL_GetTicksNS() */ Uint64 timestamp; /**< In nanoseconds, populated using SDL_GetTicksNS() */
SDL_WindowID windowID; /**< The window with mouse focus, if any */ SDL_WindowID windowID; /**< The window with mouse focus, if any */
SDL_MouseID which; /**< The mouse instance id, SDL_TOUCH_MOUSEID, or SDL_PEN_MOUSEID */ SDL_MouseID which; /**< The mouse instance id, SDL_TOUCH_MOUSEID, or SDL_PEN_MOUSEID */
float x; /**< The amount scrolled horizontally, positive to the right and negative to the left */ float x; /**< The amount scrolled horizontally, positive to the right and negative to the left */
float y; /**< The amount scrolled vertically, positive away from the user and negative toward the user */ float y; /**< The amount scrolled vertically, positive away from the user and negative toward the user */
Uint32 direction; /**< Set to one of the SDL_MOUSEWHEEL_* defines. When FLIPPED the values in X and Y will be opposite. Multiply by -1 to change them back */ SDL_MouseWheelDirection direction; /**< Set to one of the SDL_MOUSEWHEEL_* defines. When FLIPPED the values in X and Y will be opposite. Multiply by -1 to change them back */
float mouse_x; /**< X coordinate, relative to window */ float mouse_x; /**< X coordinate, relative to window */
float mouse_y; /**< Y coordinate, relative to window */ float mouse_y; /**< Y coordinate, relative to window */
} SDL_MouseWheelEvent; } SDL_MouseWheelEvent;
@ -372,7 +372,7 @@ typedef struct SDL_MouseWheelEvent
*/ */
typedef struct SDL_JoyAxisEvent typedef struct SDL_JoyAxisEvent
{ {
Uint32 type; /**< ::SDL_EVENT_JOYSTICK_AXIS_MOTION */ SDL_EventType type; /**< ::SDL_EVENT_JOYSTICK_AXIS_MOTION */
Uint32 reserved; Uint32 reserved;
Uint64 timestamp; /**< In nanoseconds, populated using SDL_GetTicksNS() */ Uint64 timestamp; /**< In nanoseconds, populated using SDL_GetTicksNS() */
SDL_JoystickID which; /**< The joystick instance id */ SDL_JoystickID which; /**< The joystick instance id */
@ -389,7 +389,7 @@ typedef struct SDL_JoyAxisEvent
*/ */
typedef struct SDL_JoyHatEvent typedef struct SDL_JoyHatEvent
{ {
Uint32 type; /**< ::SDL_EVENT_JOYSTICK_HAT_MOTION */ SDL_EventType type; /**< ::SDL_EVENT_JOYSTICK_HAT_MOTION */
Uint32 reserved; Uint32 reserved;
Uint64 timestamp; /**< In nanoseconds, populated using SDL_GetTicksNS() */ Uint64 timestamp; /**< In nanoseconds, populated using SDL_GetTicksNS() */
SDL_JoystickID which; /**< The joystick instance id */ SDL_JoystickID which; /**< The joystick instance id */
@ -410,7 +410,7 @@ typedef struct SDL_JoyHatEvent
*/ */
typedef struct SDL_JoyButtonEvent typedef struct SDL_JoyButtonEvent
{ {
Uint32 type; /**< ::SDL_EVENT_JOYSTICK_BUTTON_DOWN or ::SDL_EVENT_JOYSTICK_BUTTON_UP */ SDL_EventType type; /**< ::SDL_EVENT_JOYSTICK_BUTTON_DOWN or ::SDL_EVENT_JOYSTICK_BUTTON_UP */
Uint32 reserved; Uint32 reserved;
Uint64 timestamp; /**< In nanoseconds, populated using SDL_GetTicksNS() */ Uint64 timestamp; /**< In nanoseconds, populated using SDL_GetTicksNS() */
SDL_JoystickID which; /**< The joystick instance id */ SDL_JoystickID which; /**< The joystick instance id */
@ -425,7 +425,7 @@ typedef struct SDL_JoyButtonEvent
*/ */
typedef struct SDL_JoyDeviceEvent typedef struct SDL_JoyDeviceEvent
{ {
Uint32 type; /**< ::SDL_EVENT_JOYSTICK_ADDED or ::SDL_EVENT_JOYSTICK_REMOVED or ::SDL_EVENT_JOYSTICK_UPDATE_COMPLETE */ SDL_EventType type; /**< ::SDL_EVENT_JOYSTICK_ADDED or ::SDL_EVENT_JOYSTICK_REMOVED or ::SDL_EVENT_JOYSTICK_UPDATE_COMPLETE */
Uint32 reserved; Uint32 reserved;
Uint64 timestamp; /**< In nanoseconds, populated using SDL_GetTicksNS() */ Uint64 timestamp; /**< In nanoseconds, populated using SDL_GetTicksNS() */
SDL_JoystickID which; /**< The joystick instance id */ SDL_JoystickID which; /**< The joystick instance id */
@ -436,7 +436,7 @@ typedef struct SDL_JoyDeviceEvent
*/ */
typedef struct SDL_JoyBatteryEvent typedef struct SDL_JoyBatteryEvent
{ {
Uint32 type; /**< ::SDL_EVENT_JOYSTICK_BATTERY_UPDATED */ SDL_EventType type; /**< ::SDL_EVENT_JOYSTICK_BATTERY_UPDATED */
Uint32 reserved; Uint32 reserved;
Uint64 timestamp; /**< In nanoseconds, populated using SDL_GetTicksNS() */ Uint64 timestamp; /**< In nanoseconds, populated using SDL_GetTicksNS() */
SDL_JoystickID which; /**< The joystick instance id */ SDL_JoystickID which; /**< The joystick instance id */
@ -448,7 +448,7 @@ typedef struct SDL_JoyBatteryEvent
*/ */
typedef struct SDL_GamepadAxisEvent typedef struct SDL_GamepadAxisEvent
{ {
Uint32 type; /**< ::SDL_EVENT_GAMEPAD_AXIS_MOTION */ SDL_EventType type; /**< ::SDL_EVENT_GAMEPAD_AXIS_MOTION */
Uint32 reserved; Uint32 reserved;
Uint64 timestamp; /**< In nanoseconds, populated using SDL_GetTicksNS() */ Uint64 timestamp; /**< In nanoseconds, populated using SDL_GetTicksNS() */
SDL_JoystickID which; /**< The joystick instance id */ SDL_JoystickID which; /**< The joystick instance id */
@ -466,7 +466,7 @@ typedef struct SDL_GamepadAxisEvent
*/ */
typedef struct SDL_GamepadButtonEvent typedef struct SDL_GamepadButtonEvent
{ {
Uint32 type; /**< ::SDL_EVENT_GAMEPAD_BUTTON_DOWN or ::SDL_EVENT_GAMEPAD_BUTTON_UP */ SDL_EventType type; /**< ::SDL_EVENT_GAMEPAD_BUTTON_DOWN or ::SDL_EVENT_GAMEPAD_BUTTON_UP */
Uint32 reserved; Uint32 reserved;
Uint64 timestamp; /**< In nanoseconds, populated using SDL_GetTicksNS() */ Uint64 timestamp; /**< In nanoseconds, populated using SDL_GetTicksNS() */
SDL_JoystickID which; /**< The joystick instance id */ SDL_JoystickID which; /**< The joystick instance id */
@ -482,7 +482,7 @@ typedef struct SDL_GamepadButtonEvent
*/ */
typedef struct SDL_GamepadDeviceEvent typedef struct SDL_GamepadDeviceEvent
{ {
Uint32 type; /**< ::SDL_EVENT_GAMEPAD_ADDED, ::SDL_EVENT_GAMEPAD_REMOVED, or ::SDL_EVENT_GAMEPAD_REMAPPED, ::SDL_EVENT_GAMEPAD_UPDATE_COMPLETE or ::SDL_EVENT_GAMEPAD_STEAM_HANDLE_UPDATED */ SDL_EventType type; /**< ::SDL_EVENT_GAMEPAD_ADDED, ::SDL_EVENT_GAMEPAD_REMOVED, or ::SDL_EVENT_GAMEPAD_REMAPPED, ::SDL_EVENT_GAMEPAD_UPDATE_COMPLETE or ::SDL_EVENT_GAMEPAD_STEAM_HANDLE_UPDATED */
Uint32 reserved; Uint32 reserved;
Uint64 timestamp; /**< In nanoseconds, populated using SDL_GetTicksNS() */ Uint64 timestamp; /**< In nanoseconds, populated using SDL_GetTicksNS() */
SDL_JoystickID which; /**< The joystick instance id */ SDL_JoystickID which; /**< The joystick instance id */
@ -493,7 +493,7 @@ typedef struct SDL_GamepadDeviceEvent
*/ */
typedef struct SDL_GamepadTouchpadEvent typedef struct SDL_GamepadTouchpadEvent
{ {
Uint32 type; /**< ::SDL_EVENT_GAMEPAD_TOUCHPAD_DOWN or ::SDL_EVENT_GAMEPAD_TOUCHPAD_MOTION or ::SDL_EVENT_GAMEPAD_TOUCHPAD_UP */ SDL_EventType type; /**< ::SDL_EVENT_GAMEPAD_TOUCHPAD_DOWN or ::SDL_EVENT_GAMEPAD_TOUCHPAD_MOTION or ::SDL_EVENT_GAMEPAD_TOUCHPAD_UP */
Uint32 reserved; Uint32 reserved;
Uint64 timestamp; /**< In nanoseconds, populated using SDL_GetTicksNS() */ Uint64 timestamp; /**< In nanoseconds, populated using SDL_GetTicksNS() */
SDL_JoystickID which; /**< The joystick instance id */ SDL_JoystickID which; /**< The joystick instance id */
@ -509,7 +509,7 @@ typedef struct SDL_GamepadTouchpadEvent
*/ */
typedef struct SDL_GamepadSensorEvent typedef struct SDL_GamepadSensorEvent
{ {
Uint32 type; /**< ::SDL_EVENT_GAMEPAD_SENSOR_UPDATE */ SDL_EventType type; /**< ::SDL_EVENT_GAMEPAD_SENSOR_UPDATE */
Uint32 reserved; Uint32 reserved;
Uint64 timestamp; /**< In nanoseconds, populated using SDL_GetTicksNS() */ Uint64 timestamp; /**< In nanoseconds, populated using SDL_GetTicksNS() */
SDL_JoystickID which; /**< The joystick instance id */ SDL_JoystickID which; /**< The joystick instance id */
@ -523,7 +523,7 @@ typedef struct SDL_GamepadSensorEvent
*/ */
typedef struct SDL_AudioDeviceEvent typedef struct SDL_AudioDeviceEvent
{ {
Uint32 type; /**< ::SDL_EVENT_AUDIO_DEVICE_ADDED, or ::SDL_EVENT_AUDIO_DEVICE_REMOVED, or ::SDL_EVENT_AUDIO_DEVICE_FORMAT_CHANGED */ SDL_EventType type; /**< ::SDL_EVENT_AUDIO_DEVICE_ADDED, or ::SDL_EVENT_AUDIO_DEVICE_REMOVED, or ::SDL_EVENT_AUDIO_DEVICE_FORMAT_CHANGED */
Uint32 reserved; Uint32 reserved;
Uint64 timestamp; /**< In nanoseconds, populated using SDL_GetTicksNS() */ Uint64 timestamp; /**< In nanoseconds, populated using SDL_GetTicksNS() */
SDL_AudioDeviceID which; /**< SDL_AudioDeviceID for the device being added or removed or changing */ SDL_AudioDeviceID which; /**< SDL_AudioDeviceID for the device being added or removed or changing */
@ -538,7 +538,7 @@ typedef struct SDL_AudioDeviceEvent
*/ */
typedef struct SDL_CameraDeviceEvent typedef struct SDL_CameraDeviceEvent
{ {
Uint32 type; /**< ::SDL_EVENT_CAMERA_DEVICE_ADDED, ::SDL_EVENT_CAMERA_DEVICE_REMOVED, ::SDL_EVENT_CAMERA_DEVICE_APPROVED, ::SDL_EVENT_CAMERA_DEVICE_DENIED */ SDL_EventType type; /**< ::SDL_EVENT_CAMERA_DEVICE_ADDED, ::SDL_EVENT_CAMERA_DEVICE_REMOVED, ::SDL_EVENT_CAMERA_DEVICE_APPROVED, ::SDL_EVENT_CAMERA_DEVICE_DENIED */
Uint64 timestamp; /**< In nanoseconds, populated using SDL_GetTicksNS() */ Uint64 timestamp; /**< In nanoseconds, populated using SDL_GetTicksNS() */
SDL_CameraDeviceID which; /**< SDL_CameraDeviceID for the device being added or removed or changing */ SDL_CameraDeviceID which; /**< SDL_CameraDeviceID for the device being added or removed or changing */
Uint8 padding1; Uint8 padding1;
@ -551,7 +551,7 @@ typedef struct SDL_CameraDeviceEvent
*/ */
typedef struct SDL_TouchFingerEvent typedef struct SDL_TouchFingerEvent
{ {
Uint32 type; /**< ::SDL_EVENT_FINGER_MOTION or ::SDL_EVENT_FINGER_DOWN or ::SDL_EVENT_FINGER_UP */ SDL_EventType type; /**< ::SDL_EVENT_FINGER_MOTION or ::SDL_EVENT_FINGER_DOWN or ::SDL_EVENT_FINGER_UP */
Uint32 reserved; Uint32 reserved;
Uint64 timestamp; /**< In nanoseconds, populated using SDL_GetTicksNS() */ Uint64 timestamp; /**< In nanoseconds, populated using SDL_GetTicksNS() */
SDL_TouchID touchID; /**< The touch device id */ SDL_TouchID touchID; /**< The touch device id */
@ -571,7 +571,7 @@ typedef struct SDL_TouchFingerEvent
*/ */
typedef struct SDL_PenTipEvent typedef struct SDL_PenTipEvent
{ {
Uint32 type; /**< ::SDL_EVENT_PEN_DOWN or ::SDL_EVENT_PEN_UP */ SDL_EventType type; /**< ::SDL_EVENT_PEN_DOWN or ::SDL_EVENT_PEN_UP */
Uint32 reserved; Uint32 reserved;
Uint64 timestamp; /**< In nanoseconds, populated using SDL_GetTicksNS() */ Uint64 timestamp; /**< In nanoseconds, populated using SDL_GetTicksNS() */
SDL_WindowID windowID; /**< The window with pen focus, if any */ SDL_WindowID windowID; /**< The window with pen focus, if any */
@ -589,7 +589,7 @@ typedef struct SDL_PenTipEvent
*/ */
typedef struct SDL_PenMotionEvent typedef struct SDL_PenMotionEvent
{ {
Uint32 type; /**< ::SDL_EVENT_PEN_MOTION */ SDL_EventType type; /**< ::SDL_EVENT_PEN_MOTION */
Uint32 reserved; Uint32 reserved;
Uint64 timestamp; /**< In nanoseconds, populated using SDL_GetTicksNS() */ Uint64 timestamp; /**< In nanoseconds, populated using SDL_GetTicksNS() */
SDL_WindowID windowID; /**< The window with pen focus, if any */ SDL_WindowID windowID; /**< The window with pen focus, if any */
@ -607,7 +607,7 @@ typedef struct SDL_PenMotionEvent
*/ */
typedef struct SDL_PenButtonEvent typedef struct SDL_PenButtonEvent
{ {
Uint32 type; /**< ::SDL_EVENT_PEN_BUTTON_DOWN or ::SDL_EVENT_PEN_BUTTON_UP */ SDL_EventType type; /**< ::SDL_EVENT_PEN_BUTTON_DOWN or ::SDL_EVENT_PEN_BUTTON_UP */
Uint32 reserved; Uint32 reserved;
Uint64 timestamp; /**< In nanoseconds, populated using SDL_GetTicksNS() */ Uint64 timestamp; /**< In nanoseconds, populated using SDL_GetTicksNS() */
SDL_WindowID windowID; /**< The window with pen focus, if any */ SDL_WindowID windowID; /**< The window with pen focus, if any */
@ -628,7 +628,7 @@ typedef struct SDL_PenButtonEvent
*/ */
typedef struct SDL_DropEvent typedef struct SDL_DropEvent
{ {
Uint32 type; /**< ::SDL_EVENT_DROP_BEGIN or ::SDL_EVENT_DROP_FILE or ::SDL_EVENT_DROP_TEXT or ::SDL_EVENT_DROP_COMPLETE or ::SDL_EVENT_DROP_POSITION */ SDL_EventType type; /**< ::SDL_EVENT_DROP_BEGIN or ::SDL_EVENT_DROP_FILE or ::SDL_EVENT_DROP_TEXT or ::SDL_EVENT_DROP_COMPLETE or ::SDL_EVENT_DROP_POSITION */
Uint32 reserved; Uint32 reserved;
Uint64 timestamp; /**< In nanoseconds, populated using SDL_GetTicksNS() */ Uint64 timestamp; /**< In nanoseconds, populated using SDL_GetTicksNS() */
SDL_WindowID windowID; /**< The window that was dropped on, if any */ SDL_WindowID windowID; /**< The window that was dropped on, if any */
@ -643,7 +643,7 @@ typedef struct SDL_DropEvent
*/ */
typedef struct SDL_ClipboardEvent typedef struct SDL_ClipboardEvent
{ {
Uint32 type; /**< ::SDL_EVENT_CLIPBOARD_UPDATE */ SDL_EventType type; /**< ::SDL_EVENT_CLIPBOARD_UPDATE */
Uint32 reserved; Uint32 reserved;
Uint64 timestamp; /**< In nanoseconds, populated using SDL_GetTicksNS() */ Uint64 timestamp; /**< In nanoseconds, populated using SDL_GetTicksNS() */
} SDL_ClipboardEvent; } SDL_ClipboardEvent;
@ -653,7 +653,7 @@ typedef struct SDL_ClipboardEvent
*/ */
typedef struct SDL_SensorEvent typedef struct SDL_SensorEvent
{ {
Uint32 type; /**< ::SDL_EVENT_SENSOR_UPDATE */ SDL_EventType type; /**< ::SDL_EVENT_SENSOR_UPDATE */
Uint32 reserved; Uint32 reserved;
Uint64 timestamp; /**< In nanoseconds, populated using SDL_GetTicksNS() */ Uint64 timestamp; /**< In nanoseconds, populated using SDL_GetTicksNS() */
SDL_SensorID which; /**< The instance ID of the sensor */ SDL_SensorID which; /**< The instance ID of the sensor */
@ -666,7 +666,7 @@ typedef struct SDL_SensorEvent
*/ */
typedef struct SDL_QuitEvent typedef struct SDL_QuitEvent
{ {
Uint32 type; /**< ::SDL_EVENT_QUIT */ SDL_EventType type; /**< ::SDL_EVENT_QUIT */
Uint32 reserved; Uint32 reserved;
Uint64 timestamp; /**< In nanoseconds, populated using SDL_GetTicksNS() */ Uint64 timestamp; /**< In nanoseconds, populated using SDL_GetTicksNS() */
} SDL_QuitEvent; } SDL_QuitEvent;

View File

@ -879,7 +879,7 @@ int SDL_SendMouseWheel(Uint64 timestamp, SDL_Window *window, SDL_MouseID mouseID
event.wheel.which = mouseID; event.wheel.which = mouseID;
event.wheel.x = x; event.wheel.x = x;
event.wheel.y = y; event.wheel.y = y;
event.wheel.direction = (Uint32)direction; event.wheel.direction = direction;
event.wheel.mouse_x = mouse->x; event.wheel.mouse_x = mouse->x;
event.wheel.mouse_y = mouse->y; event.wheel.mouse_y = mouse->y;
posted = (SDL_PushEvent(&event) > 0); posted = (SDL_PushEvent(&event) > 0);

View File

@ -1708,7 +1708,7 @@ static void SDLTest_PrintEvent(const SDL_Event *event)
event->button.windowID); event->button.windowID);
break; break;
case SDL_EVENT_MOUSE_WHEEL: case SDL_EVENT_MOUSE_WHEEL:
SDL_Log("SDL EVENT: Mouse: wheel scrolled %g in x and %g in y (reversed: %" SDL_PRIu32 ") in window %" SDL_PRIu32, SDL_Log("SDL EVENT: Mouse: wheel scrolled %g in x and %g in y (reversed: %d) in window %" SDL_PRIu32,
event->wheel.x, event->wheel.y, event->wheel.direction, event->wheel.windowID); event->wheel.x, event->wheel.y, event->wheel.direction, event->wheel.windowID);
break; break;
case SDL_EVENT_JOYSTICK_ADDED: case SDL_EVENT_JOYSTICK_ADDED: