testmouse: Create the window on the touch screen when building for the 3DS
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8bc8047b6f
commit
723cbf4b8e
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@ -20,7 +20,13 @@
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#include <stdlib.h> /* exit() */
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#include <stdlib.h> /* exit() */
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#ifdef SDL_PLATFORM_IOS
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#ifdef SDL_PLATFORM_3DS
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/* For mouse-based tests, we want to have the window on the touch screen */
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#define SCREEN_X 40
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#define SCREEN_Y 240
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#define SCREEN_WIDTH 320
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#define SCREEN_HEIGHT 240
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#elif defined(SDL_PLATFORM_IOS)
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#define SCREEN_WIDTH 320
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#define SCREEN_WIDTH 320
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#define SCREEN_HEIGHT 480
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#define SCREEN_HEIGHT 480
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#else
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#else
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@ -258,6 +264,9 @@ int main(int argc, char *argv[])
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{
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{
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struct mouse_loop_data loop_data;
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struct mouse_loop_data loop_data;
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SDLTest_CommonState *state;
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SDLTest_CommonState *state;
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#ifdef SDL_PLATFORM_3DS
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SDL_PropertiesID props;
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#endif
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/* Initialize test framework */
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/* Initialize test framework */
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state = SDLTest_CommonCreateState(argv, 0);
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state = SDLTest_CommonCreateState(argv, 0);
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@ -280,7 +289,18 @@ int main(int argc, char *argv[])
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}
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}
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/* Create a window to display joystick axis position */
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/* Create a window to display joystick axis position */
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#ifdef SDL_PLATFORM_3DS
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props = SDL_CreateProperties();
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SDL_SetStringProperty(props, SDL_PROP_WINDOW_CREATE_TITLE_STRING, "Mouse Test");
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SDL_SetNumberProperty(props, SDL_PROP_WINDOW_CREATE_X_NUMBER, SCREEN_X);
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SDL_SetNumberProperty(props, SDL_PROP_WINDOW_CREATE_Y_NUMBER, SCREEN_Y);
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SDL_SetNumberProperty(props, SDL_PROP_WINDOW_CREATE_WIDTH_NUMBER, SCREEN_WIDTH);
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SDL_SetNumberProperty(props, SDL_PROP_WINDOW_CREATE_HEIGHT_NUMBER, SCREEN_HEIGHT);
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SDL_SetNumberProperty(props, "flags", 0);
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window = SDL_CreateWindowWithProperties(props);
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#else
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window = SDL_CreateWindow("Mouse Test", SCREEN_WIDTH, SCREEN_HEIGHT, 0);
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window = SDL_CreateWindow("Mouse Test", SCREEN_WIDTH, SCREEN_HEIGHT, 0);
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#endif
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if (!window) {
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if (!window) {
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SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Couldn't create window: %s\n", SDL_GetError());
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SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Couldn't create window: %s\n", SDL_GetError());
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return 0;
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return 0;
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