testmouse: Create the window on the touch screen when building for the 3DS

main
Cameron Cawley 2024-04-13 23:23:18 +01:00 committed by Sam Lantinga
parent 8bc8047b6f
commit 723cbf4b8e
1 changed files with 23 additions and 3 deletions

View File

@ -20,7 +20,13 @@
#include <stdlib.h> /* exit() */
#ifdef SDL_PLATFORM_IOS
#ifdef SDL_PLATFORM_3DS
/* For mouse-based tests, we want to have the window on the touch screen */
#define SCREEN_X 40
#define SCREEN_Y 240
#define SCREEN_WIDTH 320
#define SCREEN_HEIGHT 240
#elif defined(SDL_PLATFORM_IOS)
#define SCREEN_WIDTH 320
#define SCREEN_HEIGHT 480
#else
@ -258,6 +264,9 @@ int main(int argc, char *argv[])
{
struct mouse_loop_data loop_data;
SDLTest_CommonState *state;
#ifdef SDL_PLATFORM_3DS
SDL_PropertiesID props;
#endif
/* Initialize test framework */
state = SDLTest_CommonCreateState(argv, 0);
@ -280,7 +289,18 @@ int main(int argc, char *argv[])
}
/* Create a window to display joystick axis position */
#ifdef SDL_PLATFORM_3DS
props = SDL_CreateProperties();
SDL_SetStringProperty(props, SDL_PROP_WINDOW_CREATE_TITLE_STRING, "Mouse Test");
SDL_SetNumberProperty(props, SDL_PROP_WINDOW_CREATE_X_NUMBER, SCREEN_X);
SDL_SetNumberProperty(props, SDL_PROP_WINDOW_CREATE_Y_NUMBER, SCREEN_Y);
SDL_SetNumberProperty(props, SDL_PROP_WINDOW_CREATE_WIDTH_NUMBER, SCREEN_WIDTH);
SDL_SetNumberProperty(props, SDL_PROP_WINDOW_CREATE_HEIGHT_NUMBER, SCREEN_HEIGHT);
SDL_SetNumberProperty(props, "flags", 0);
window = SDL_CreateWindowWithProperties(props);
#else
window = SDL_CreateWindow("Mouse Test", SCREEN_WIDTH, SCREEN_HEIGHT, 0);
#endif
if (!window) {
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Couldn't create window: %s\n", SDL_GetError());
return 0;