SDL: Updated patches for HAIKU

main
kenmays 2021-03-10 16:47:08 -08:00 committed by Sam Lantinga
parent 3d22731d94
commit 72bcf546f9
2 changed files with 94 additions and 13 deletions

View File

@ -37,6 +37,7 @@ extern "C" {
#include <stdio.h>
#include <AppKit.h>
#include <Cursor.h>
#include <InterfaceKit.h>
#include <game/DirectWindow.h>
#if SDL_VIDEO_OPENGL
@ -140,8 +141,7 @@ class SDL_BWin:public BDirectWindow
_gl_type = gl_flags;
}
AddChild(_SDL_GLView);
_SDL_GLView->SetEventMask(B_POINTER_EVENTS | B_KEYBOARD_EVENTS, B_NO_POINTER_HISTORY);
_SDL_GLView->EnableDirectMode(true);
_SDL_GLView->EnableDirectMode(false); /* Disable direct mode */
_SDL_GLView->LockGL(); /* "New" GLViews are created */
Unlock();
return (_SDL_GLView);

View File

@ -18,11 +18,14 @@
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
#include "../../SDL_internal.h"
#include "../../main/haiku/SDL_BApp.h"
#if SDL_VIDEO_DRIVER_HAIKU
#include "SDL_BWin.h"
#include <Url.h>
#ifdef __cplusplus
extern "C" {
@ -37,7 +40,9 @@ extern "C" {
#include "SDL_bframebuffer.h"
#include "SDL_bevents.h"
#include <Url.h>
static SDL_INLINE SDL_BWin *_ToBeWin(SDL_Window *window) {
return ((SDL_BWin*)(window->driverdata));
}
/* FIXME: Undefined functions */
// #define HAIKU_PumpEvents NULL
@ -135,31 +140,107 @@ void HAIKU_DeleteDevice(SDL_VideoDevice * device)
SDL_free(device);
}
static int HAIKU_ShowCursor(SDL_Cursor *cur)
static SDL_Cursor *
HAIKU_CreateSystemCursor(SDL_SystemCursor id)
{
SDL_Cursor *cursor;
BCursorID cursorId = B_CURSOR_ID_SYSTEM_DEFAULT;
switch(id)
{
default:
SDL_assert(0);
return NULL;
case SDL_SYSTEM_CURSOR_ARROW: cursorId = B_CURSOR_ID_SYSTEM_DEFAULT; break;
case SDL_SYSTEM_CURSOR_IBEAM: cursorId = B_CURSOR_ID_I_BEAM; break;
case SDL_SYSTEM_CURSOR_WAIT: cursorId = B_CURSOR_ID_PROGRESS; break;
case SDL_SYSTEM_CURSOR_CROSSHAIR: cursorId = B_CURSOR_ID_CROSS_HAIR; break;
case SDL_SYSTEM_CURSOR_WAITARROW: cursorId = B_CURSOR_ID_PROGRESS; break;
case SDL_SYSTEM_CURSOR_SIZENWSE: cursorId = B_CURSOR_ID_RESIZE_NORTH_WEST_SOUTH_EAST; break;
case SDL_SYSTEM_CURSOR_SIZENESW: cursorId = B_CURSOR_ID_RESIZE_NORTH_EAST_SOUTH_WEST; break;
case SDL_SYSTEM_CURSOR_SIZEWE: cursorId = B_CURSOR_ID_RESIZE_EAST_WEST; break;
case SDL_SYSTEM_CURSOR_SIZENS: cursorId = B_CURSOR_ID_RESIZE_NORTH_SOUTH; break;
case SDL_SYSTEM_CURSOR_SIZEALL: cursorId = B_CURSOR_ID_MOVE; break;
case SDL_SYSTEM_CURSOR_NO: cursorId = B_CURSOR_ID_NOT_ALLOWED; break;
case SDL_SYSTEM_CURSOR_HAND: cursorId = B_CURSOR_ID_FOLLOW_LINK; break;
}
cursor = (SDL_Cursor *) SDL_calloc(1, sizeof(*cursor));
if (cursor) {
cursor->driverdata = (void *)new BCursor(cursorId);
} else {
SDL_OutOfMemory();
}
return cursor;
}
static SDL_Cursor *
HAIKU_CreateDefaultCursor()
{
return HAIKU_CreateSystemCursor(SDL_SYSTEM_CURSOR_ARROW);
}
static void
HAIKU_FreeCursor(SDL_Cursor * cursor)
{
if (cursor->driverdata) {
delete (BCursor*) cursor->driverdata;
}
SDL_free(cursor);
}
static int HAIKU_ShowCursor(SDL_Cursor *cursor)
{
SDL_Mouse *mouse = SDL_GetMouse();
int show;
if (!mouse)
return 0;
show = (cur || !mouse->focus);
if (show) {
if (be_app->IsCursorHidden())
be_app->ShowCursor();
if (cursor) {
BCursor *hCursor = (BCursor*)cursor->driverdata;
be_app->SetCursor(hCursor);
} else {
if (!be_app->IsCursorHidden())
be_app->HideCursor();
BCursor *hCursor = new BCursor(B_CURSOR_ID_NO_CURSOR);
be_app->SetCursor(hCursor);
delete hCursor;
}
return 0;
}
static int
HAIKU_SetRelativeMouseMode(SDL_bool enabled)
{
SDL_Window *window = SDL_GetMouseFocus();
if (!window) {
return 0;
}
SDL_BWin *bewin = _ToBeWin(window);
BGLView *_SDL_GLView = bewin->GetGLView();
bewin->Lock();
if (enabled)
_SDL_GLView->SetEventMask(B_POINTER_EVENTS | B_KEYBOARD_EVENTS, B_NO_POINTER_HISTORY);
else
_SDL_GLView->SetEventMask(0, 0);
bewin->Unlock();
return 0;
}
static void HAIKU_MouseInit(_THIS)
{
SDL_Mouse *mouse = SDL_GetMouse();
if (!mouse)
return;
mouse->CreateSystemCursor = HAIKU_CreateSystemCursor;
mouse->ShowCursor = HAIKU_ShowCursor;
mouse->cur_cursor = (SDL_Cursor*)0x1;
mouse->def_cursor = (SDL_Cursor*)0x2;
mouse->FreeCursor = HAIKU_FreeCursor;
mouse->SetRelativeMouseMode = HAIKU_SetRelativeMouseMode;
SDL_SetDefaultCursor(HAIKU_CreateDefaultCursor());
}
int HAIKU_VideoInit(_THIS)