Text input is no longer automatically enabled when initializing video.
Fixes https://github.com/libsdl-org/SDL/issues/9309 Fixes https://github.com/libsdl-org/SDL/issues/9268main
parent
6604d423fd
commit
72fc6f86e5
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@ -855,6 +855,8 @@ The following symbols have been removed:
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## SDL_keyboard.h
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Text input is no longer automatically enabled when initializing video, you should call SDL_StartTextInput() when you want to receive text input and call SDL_StopTextInput() when you are done. Starting text input may shown an input method editor (IME) and cause key up/down events to be skipped, so should only be enabled when the application wants text input.
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The following functions have been renamed:
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* SDL_IsScreenKeyboardShown() => SDL_ScreenKeyboardShown()
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* SDL_IsTextInputActive() => SDL_TextInputActive()
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@ -439,10 +439,11 @@ extern "C" {
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* A variable that controls whether the on-screen keyboard should be shown when text input is active
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*
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* The variable can be set to the following values:
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* "auto" - The on-screen keyboard will be shown if there is no physical keyboard attached. (default)
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* "0" - Do not show the on-screen keyboard.
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* "1" - Show the on-screen keyboard. (default)
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* "1" - Show the on-screen keyboard, if available.
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*
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* This hint must be set before text input is activated.
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* This hint must be set before SDL_StartTextInput() is called
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*/
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#define SDL_HINT_ENABLE_SCREEN_KEYBOARD "SDL_ENABLE_SCREEN_KEYBOARD"
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@ -306,7 +306,7 @@ class SDL_BLooper : public BLooper
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HAIKU_SetKeyState(scancode, state);
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SDL_SendKeyboardKey(0, SDL_DEFAULT_KEYBOARD_ID, state, HAIKU_GetScancodeFromBeKey(scancode));
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if (state == SDL_PRESSED && SDL_EventEnabled(SDL_EVENT_TEXT_INPUT)) {
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if (state == SDL_PRESSED && SDL_TextInputActive()) {
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const int8 *keyUtf8;
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ssize_t count;
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if (msg->FindData("key-utf8", B_INT8_TYPE, (const void **)&keyUtf8, &count) == B_OK) {
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@ -729,14 +729,6 @@ int SDL_StartEventLoop(void)
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}
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#endif /* !SDL_THREADS_DISABLED */
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/* Process most event types */
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SDL_SetEventEnabled(SDL_EVENT_TEXT_INPUT, SDL_FALSE);
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SDL_SetEventEnabled(SDL_EVENT_TEXT_EDITING, SDL_FALSE);
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#if 0 /* Leave these events enabled so apps can respond to items being dragged onto them at startup */
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SDL_SetEventEnabled(SDL_EVENT_DROP_FILE, SDL_FALSE);
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SDL_SetEventEnabled(SDL_EVENT_DROP_TEXT, SDL_FALSE);
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#endif
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SDL_EventQ.active = SDL_TRUE;
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SDL_UnlockMutex(SDL_EventQ.lock);
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return 0;
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@ -912,11 +912,10 @@ int SDL_SetKeyboardFocus(SDL_Window *window)
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SDL_assert(!(keyboard->focus->flags & SDL_WINDOW_MOUSE_CAPTURE));
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}
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SDL_SendWindowEvent(keyboard->focus, SDL_EVENT_WINDOW_FOCUS_LOST,
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0, 0);
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SDL_SendWindowEvent(keyboard->focus, SDL_EVENT_WINDOW_FOCUS_LOST, 0, 0);
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/* Ensures IME compositions are committed */
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if (SDL_EventEnabled(SDL_EVENT_TEXT_INPUT)) {
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if (SDL_TextInputActive()) {
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if (video && video->StopTextInput) {
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video->StopTextInput(video);
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}
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@ -926,10 +925,9 @@ int SDL_SetKeyboardFocus(SDL_Window *window)
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keyboard->focus = window;
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if (keyboard->focus) {
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SDL_SendWindowEvent(keyboard->focus, SDL_EVENT_WINDOW_FOCUS_GAINED,
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0, 0);
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SDL_SendWindowEvent(keyboard->focus, SDL_EVENT_WINDOW_FOCUS_GAINED, 0, 0);
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if (SDL_EventEnabled(SDL_EVENT_TEXT_INPUT)) {
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if (SDL_TextInputActive()) {
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if (video && video->StartTextInput) {
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video->StartTextInput(video);
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}
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@ -365,6 +365,7 @@ struct SDL_VideoDevice
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SDL_bool setting_display_mode;
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Uint32 device_caps;
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SDL_SystemTheme system_theme;
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SDL_bool text_input_active;
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/* * * */
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/* Data used by the GL drivers */
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@ -562,22 +562,6 @@ int SDL_VideoInit(const char *driver_name)
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SDL_DisableScreenSaver();
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}
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#if !defined(SDL_VIDEO_DRIVER_N3DS)
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{
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/* In the initial state we don't want to pop up an on-screen keyboard,
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* but we do want to allow text input from other mechanisms.
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*/
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const char *hint = SDL_GetHint(SDL_HINT_ENABLE_SCREEN_KEYBOARD);
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if (!hint) {
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SDL_SetHint(SDL_HINT_ENABLE_SCREEN_KEYBOARD, "0");
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}
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SDL_StartTextInput();
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if (!hint) {
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SDL_SetHint(SDL_HINT_ENABLE_SCREEN_KEYBOARD, NULL);
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}
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}
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#endif /* !SDL_VIDEO_DRIVER_N3DS */
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SDL_PostInitMouse();
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/* We're ready to go! */
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@ -4808,24 +4792,25 @@ void SDL_WM_SetIcon(SDL_Surface *icon, Uint8 *mask)
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void SDL_StartTextInput(void)
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{
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SDL_Window *window;
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if (!_this) {
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return;
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}
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/* First, enable text events */
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SDL_SetEventEnabled(SDL_EVENT_TEXT_INPUT, SDL_TRUE);
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SDL_SetEventEnabled(SDL_EVENT_TEXT_EDITING, SDL_TRUE);
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/* Then show the on-screen keyboard, if any */
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if (SDL_GetHintBoolean(SDL_HINT_ENABLE_SCREEN_KEYBOARD, SDL_TRUE)) {
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window = SDL_GetKeyboardFocus();
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if (window && _this && _this->ShowScreenKeyboard) {
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/* Show the on-screen keyboard, if desired */
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const char *hint = SDL_GetHint(SDL_HINT_ENABLE_SCREEN_KEYBOARD);
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if (((!hint || SDL_strcasecmp(hint, "auto")) && !SDL_HasKeyboard()) ||
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SDL_GetStringBoolean(hint, SDL_FALSE)) {
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SDL_Window *window = SDL_GetKeyboardFocus();
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if (window && _this->ShowScreenKeyboard) {
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_this->ShowScreenKeyboard(_this, window);
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}
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}
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/* Finally start the text input system */
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if (_this && _this->StartTextInput) {
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if (_this->StartTextInput) {
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_this->StartTextInput(_this);
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}
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_this->text_input_active = SDL_TRUE;
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}
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void SDL_ClearComposition(void)
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@ -4846,29 +4831,29 @@ SDL_bool SDL_TextInputShown(void)
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SDL_bool SDL_TextInputActive(void)
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{
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return SDL_EventEnabled(SDL_EVENT_TEXT_INPUT);
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return _this && _this->text_input_active;
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}
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void SDL_StopTextInput(void)
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{
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SDL_Window *window;
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if (!_this) {
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return;
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}
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/* Stop the text input system */
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if (_this && _this->StopTextInput) {
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if (_this->StopTextInput) {
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_this->StopTextInput(_this);
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}
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/* Hide the on-screen keyboard, if any */
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if (SDL_GetHintBoolean(SDL_HINT_ENABLE_SCREEN_KEYBOARD, SDL_TRUE)) {
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window = SDL_GetKeyboardFocus();
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if (window && _this && _this->HideScreenKeyboard) {
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/* Hide the on-screen keyboard, if desired */
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const char *hint = SDL_GetHint(SDL_HINT_ENABLE_SCREEN_KEYBOARD);
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if (((!hint || SDL_strcasecmp(hint, "auto")) && !SDL_HasKeyboard()) ||
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SDL_GetStringBoolean(hint, SDL_FALSE)) {
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SDL_Window *window = SDL_GetKeyboardFocus();
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if (window && _this->HideScreenKeyboard) {
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_this->HideScreenKeyboard(_this, window);
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}
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}
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/* Finally disable text events */
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SDL_SetEventEnabled(SDL_EVENT_TEXT_INPUT, SDL_FALSE);
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SDL_SetEventEnabled(SDL_EVENT_TEXT_EDITING, SDL_FALSE);
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}
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int SDL_SetTextInputRect(const SDL_Rect *rect)
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@ -420,7 +420,7 @@ void Cocoa_HandleKeyEvent(SDL_VideoDevice *_this, NSEvent *event)
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SDL_Log("The key you just pressed is not recognized by SDL. To help get this fixed, report this to the SDL forums/mailing list <https://discourse.libsdl.org/> or to Christian Walther <cwalther@gmx.ch>. Mac virtual key code is %d.\n", scancode);
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}
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#endif
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if (SDL_EventEnabled(SDL_EVENT_TEXT_INPUT)) {
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if (SDL_TextInputActive()) {
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/* FIXME CW 2007-08-16: only send those events to the field editor for which we actually want text events, not e.g. esc or function keys. Arrow keys in particular seem to produce crashes sometimes. */
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[data.fieldEdit interpretKeyEvents:[NSArray arrayWithObject:event]];
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#if 0
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@ -828,7 +828,7 @@ static EM_BOOL Emscripten_HandleKey(int eventType, const EmscriptenKeyboardEvent
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is_nav_key = SDL_TRUE;
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}
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if ((eventType == EMSCRIPTEN_EVENT_KEYDOWN) && SDL_EventEnabled(SDL_EVENT_TEXT_INPUT) && !is_nav_key) {
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if ((eventType == EMSCRIPTEN_EVENT_KEYDOWN) && SDL_TextInputActive() && !is_nav_key) {
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prevent_default = SDL_FALSE;
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}
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@ -377,7 +377,7 @@ int Wayland_WaitEventTimeout(SDL_VideoDevice *_this, Sint64 timeoutNS)
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WAYLAND_wl_display_flush(d->display);
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#ifdef SDL_USE_IME
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if (!d->text_input_manager && SDL_EventEnabled(SDL_EVENT_TEXT_INPUT)) {
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if (!d->text_input_manager && SDL_TextInputActive()) {
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SDL_IME_PumpEvents();
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}
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#endif
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int err;
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#ifdef SDL_USE_IME
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if (!d->text_input_manager && SDL_EventEnabled(SDL_EVENT_TEXT_INPUT)) {
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if (!d->text_input_manager && SDL_TextInputActive()) {
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SDL_IME_PumpEvents();
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}
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#endif
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@ -1254,7 +1254,7 @@ static void X11_DispatchEvent(SDL_VideoDevice *_this, XEvent *xevent)
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#endif
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#ifdef SDL_USE_IME
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if (SDL_EventEnabled(SDL_EVENT_TEXT_INPUT)) {
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if (SDL_TextInputActive()) {
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handled_by_ime = SDL_IME_ProcessKeyEvent(keysym, keycode, (xevent->type == KeyPress ? SDL_PRESSED : SDL_RELEASED));
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}
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#endif
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SDL_SendWindowEvent(data->window, SDL_EVENT_WINDOW_MOVED, x, y);
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#ifdef SDL_USE_IME
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if (SDL_EventEnabled(SDL_EVENT_TEXT_INPUT)) {
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if (SDL_TextInputActive()) {
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/* Update IME candidate list position */
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SDL_IME_UpdateTextRect(NULL);
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}
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X11_DispatchEvent(_this, &xevent);
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#ifdef SDL_USE_IME
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if (SDL_EventEnabled(SDL_EVENT_TEXT_INPUT)) {
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if (SDL_TextInputActive()) {
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SDL_IME_PumpEvents();
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}
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#endif
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@ -1998,7 +1998,7 @@ void X11_PumpEvents(SDL_VideoDevice *_this)
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}
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#ifdef SDL_USE_IME
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if (SDL_EventEnabled(SDL_EVENT_TEXT_INPUT)) {
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if (SDL_TextInputActive()) {
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SDL_IME_PumpEvents();
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}
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#endif
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