Fixed documentation of SDL_PROP_WINDOW_CREATE_EXTERNAL_GRAPHICS_CONTEXT_BOOLEAN
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ead3cbafd7
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734d6fa1f3
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@ -712,7 +712,7 @@ The following hints have been removed:
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* SDL_HINT_RENDER_LOGICAL_SIZE_MODE - the logical size mode is explicitly set with SDL_SetRenderLogicalPresentation()
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* SDL_HINT_RENDER_OPENGL_SHADERS - shaders are always used if they are available
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* SDL_HINT_RENDER_SCALE_QUALITY - textures now default to linear filtering, use SDL_SetTextureScaleMode(texture, SDL_SCALEMODE_NEAREST) if you want nearest pixel mode instead
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* SDL_HINT_VIDEO_EXTERNAL_CONTEXT - replaced with SDL_PROP_WINDOW_CREATE_EXTERNAL_GRAPHICS_CONTEXT in SDL_CreateWindowWithProperties()
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* SDL_HINT_VIDEO_EXTERNAL_CONTEXT - replaced with SDL_PROP_WINDOW_CREATE_EXTERNAL_GRAPHICS_CONTEXT_BOOLEAN in SDL_CreateWindowWithProperties()
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* SDL_HINT_THREAD_STACK_SIZE - the stack size can be specified using SDL_CreateThreadWithStackSize()
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* SDL_HINT_VIDEO_FOREIGN_WINDOW_OPENGL - replaced with SDL_PROP_WINDOW_CREATE_OPENGL_BOOLEAN in SDL_CreateWindowWithProperties()
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* SDL_HINT_VIDEO_FOREIGN_WINDOW_VULKAN - replaced with SDL_PROP_WINDOW_CREATE_VULKAN_BOOLEAN in SDL_CreateWindowWithProperties()
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