Only call sceGxmFinish when vsync is on

Also fix oversight with supported textures
main
José Cadete 2021-02-01 23:14:28 +00:00 committed by Sam Lantinga
parent b52e9459ba
commit 739f4e1eb2
1 changed files with 6 additions and 4 deletions

View File

@ -115,8 +115,8 @@ SDL_RenderDriver VITA_GXM_RenderDriver = {
[1] = SDL_PIXELFORMAT_ARGB8888, [1] = SDL_PIXELFORMAT_ARGB8888,
[2] = SDL_PIXELFORMAT_RGB888, [2] = SDL_PIXELFORMAT_RGB888,
[3] = SDL_PIXELFORMAT_BGR888, [3] = SDL_PIXELFORMAT_BGR888,
[2] = SDL_PIXELFORMAT_RGB565, [4] = SDL_PIXELFORMAT_RGB565,
[3] = SDL_PIXELFORMAT_BGR565 [5] = SDL_PIXELFORMAT_BGR565
}, },
.max_texture_width = 1024, .max_texture_width = 1024,
.max_texture_height = 1024, .max_texture_height = 1024,
@ -1088,8 +1088,10 @@ VITA_GXM_RenderPresent(SDL_Renderer *renderer)
if (data->drawing) { if (data->drawing) {
sceGxmEndScene(data->gxm_context, NULL, NULL); sceGxmEndScene(data->gxm_context, NULL, NULL);
if (data->displayData.wait_vblank) {
sceGxmFinish(data->gxm_context); sceGxmFinish(data->gxm_context);
} }
}
data->displayData.address = data->displayBufferData[data->backBufferIndex]; data->displayData.address = data->displayBufferData[data->backBufferIndex];