Save the native texture parent and return that in SDL_GetRenderTarget()

Fixes https://github.com/libsdl-org/SDL/issues/9176
main
Sam Lantinga 2024-03-03 09:46:54 -08:00
parent 86d36a2dc2
commit 74f4614289
1 changed files with 4 additions and 1 deletions

View File

@ -44,6 +44,7 @@ this should probably be removed at some point in the future. --ryan. */
#endif
#define SDL_PROP_WINDOW_RENDERER_POINTER "SDL.internal.window.renderer"
#define SDL_PROP_TEXTURE_PARENT_POINTER "SDL.internal.texture.parent"
#define CHECK_RENDERER_MAGIC(renderer, retval) \
if (!(renderer) || (renderer)->magic != &SDL_renderer_magic) { \
@ -1333,6 +1334,8 @@ SDL_Texture *SDL_CreateTextureWithProperties(SDL_Renderer *renderer, SDL_Propert
return NULL;
}
SDL_SetProperty(SDL_GetTextureProperties(texture->native), SDL_PROP_TEXTURE_PARENT_POINTER, texture);
/* Swap textures to have texture before texture->native in the list */
texture->native->next = texture->next;
if (texture->native->next) {
@ -2356,7 +2359,7 @@ SDL_Texture *SDL_GetRenderTarget(SDL_Renderer *renderer)
if (renderer->target == renderer->logical_target) {
return NULL;
} else {
return renderer->target;
return SDL_GetProperty(SDL_GetTextureProperties(renderer->target), SDL_PROP_TEXTURE_PARENT_POINTER, renderer->target);
}
}