This was causing window changes to completely break, resulting in broken
decorations and bizarre frame timing, I don't know what exactly it's doing
but it's not good. Kept the libdecor_frame_is_floating logic, at least.
main
Ethan Lee 2021-08-02 11:55:02 -04:00
parent 8803589fc3
commit 754aa2d321
1 changed files with 21 additions and 45 deletions

View File

@ -290,18 +290,12 @@ decoration_frame_configure(struct libdecor_frame *frame,
enum libdecor_window_state window_state;
struct libdecor_state *state;
SDL_bool fullscreen = SDL_FALSE;
SDL_bool maximized = SDL_FALSE;
/* window size */
if (!libdecor_configuration_get_content_size(configuration, frame, &width, &height)) {
width = wind->floating_width;
height = wind->floating_height;
width = window->w;
height = window->h;
}
width = (width == 0) ? window->w : width;
height = (height == 0) ? window->h : height;
Wayland_HandleResize(window, width, height, wind->scale_factor);
wind->shell_surface.libdecor.initial_configure_seen = SDL_TRUE;
@ -310,51 +304,33 @@ decoration_frame_configure(struct libdecor_frame *frame,
window_state = LIBDECOR_WINDOW_STATE_NONE;
}
/* translate libdecor to SDL states */
switch (window_state) {
case LIBDECOR_WINDOW_STATE_FULLSCREEN:
fullscreen = SDL_TRUE;
break;
case LIBDECOR_WINDOW_STATE_MAXIMIZED:
maximized = SDL_TRUE;
break;
}
if (!fullscreen) {
/* Always send maximized/restored/focus events; if the event is redundant it will
* automatically be discarded (see src/events/SDL_windowevents.c).
*
* No, we do not get minimize events from libdecor.
*/
if (window_state & LIBDECOR_WINDOW_STATE_FULLSCREEN) {
window->flags |= SDL_WINDOW_FULLSCREEN;
} else {
if (window->flags & SDL_WINDOW_FULLSCREEN) {
/* We might need to re-enter fullscreen after being restored from minimized */
SDL_WaylandOutputData *driverdata = (SDL_WaylandOutputData *) SDL_GetDisplayForWindow(window)->driverdata;
SetFullscreen(window, driverdata->output);
fullscreen = SDL_TRUE;
}
if (width == 0 || height == 0) {
width = wind->floating_width;
height = wind->floating_height;
}
if ((window->flags & SDL_WINDOW_RESIZABLE)) {
if (window->max_w > 0) {
width = SDL_min(width, window->max_w);
}
width = SDL_max(width, window->min_w);
if (window->max_h > 0) {
height = SDL_min(height, window->max_h);
}
height = SDL_max(height, window->min_h);
} else {
return;
SDL_SendWindowEvent(window,
(window_state & LIBDECOR_WINDOW_STATE_MAXIMIZED) ?
SDL_WINDOWEVENT_MAXIMIZED :
SDL_WINDOWEVENT_RESTORED,
0, 0);
}
window->flags &= ~SDL_WINDOW_FULLSCREEN;
}
if (!fullscreen) {
SDL_SendWindowEvent(window,
maximized ?
SDL_WINDOWEVENT_MAXIMIZED :
SDL_WINDOWEVENT_RESTORED,
0, 0);
}
SDL_SendWindowEvent(window,
(window_state & LIBDECOR_WINDOW_STATE_ACTIVE) ?
SDL_WINDOWEVENT_FOCUS_GAINED :
SDL_WINDOWEVENT_FOCUS_LOST,
0, 0);
/* commit frame state */
state = libdecor_state_new(width, height);