From 75c0d1ef6d926b1fb1cbd50e7437e97ac33bf239 Mon Sep 17 00:00:00 2001 From: Philipp Wiesemann Date: Thu, 11 May 2017 23:00:21 +0200 Subject: [PATCH] directfb: Fixed compiler warnings about unused variables. --- src/video/directfb/SDL_DirectFB_mouse.c | 5 ----- src/video/directfb/SDL_DirectFB_opengl.c | 6 ------ 2 files changed, 11 deletions(-) diff --git a/src/video/directfb/SDL_DirectFB_mouse.c b/src/video/directfb/SDL_DirectFB_mouse.c index 1c0c9f7f4..fedd3da37 100644 --- a/src/video/directfb/SDL_DirectFB_mouse.c +++ b/src/video/directfb/SDL_DirectFB_mouse.c @@ -84,11 +84,9 @@ DirectFB_CreateDefaultCursor(void) SDL_DFB_DEVICEDATA(dev); DFB_CursorData *curdata; - DFBResult ret; DFBSurfaceDescription dsc; SDL_Cursor *cursor; Uint32 *dest; - Uint32 *p; int pitch, i, j; SDL_DFB_ALLOC_CLEAR( cursor, sizeof(*cursor)); @@ -139,7 +137,6 @@ DirectFB_CreateCursor(SDL_Surface * surface, int hot_x, int hot_y) SDL_DFB_DEVICEDATA(dev); DFB_CursorData *curdata; - DFBResult ret; DFBSurfaceDescription dsc; SDL_Cursor *cursor; Uint32 *dest; @@ -184,7 +181,6 @@ static int DirectFB_ShowCursor(SDL_Cursor * cursor) { SDL_DFB_CURSORDATA(cursor); - DFBResult ret; SDL_Window *window; window = SDL_GetFocusWindow(); @@ -239,7 +235,6 @@ DirectFB_WarpMouse(SDL_Window * window, int x, int y) SDL_VideoDisplay *display = SDL_GetDisplayForWindow(window); DFB_DisplayData *dispdata = (DFB_DisplayData *) display->driverdata; DFB_WindowData *windata = (DFB_WindowData *) window->driverdata; - DFBResult ret; int cx, cy; SDL_DFB_CHECKERR(windata->dfbwin->GetPosition(windata->dfbwin, &cx, &cy)); diff --git a/src/video/directfb/SDL_DirectFB_opengl.c b/src/video/directfb/SDL_DirectFB_opengl.c index 0541e556a..16588618f 100644 --- a/src/video/directfb/SDL_DirectFB_opengl.c +++ b/src/video/directfb/SDL_DirectFB_opengl.c @@ -243,14 +243,8 @@ int DirectFB_GL_SwapWindow(_THIS, SDL_Window * window) { SDL_DFB_WINDOWDATA(window); - DFBRegion region; DirectFB_GLContext *p; - region.x1 = 0; - region.y1 = 0; - region.x2 = window->w; - region.y2 = window->h; - #if 0 if (devdata->glFinish) devdata->glFinish();