audio: changed some SDL_memset() calls to SDL_zero(), other minor corrections.
parent
979de761c9
commit
761a79788c
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@ -504,7 +504,7 @@ SDL_LoadWAV_RW(SDL_RWops * src, int freesrc,
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was_error = 1;
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goto done;
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}
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SDL_memset(spec, 0, (sizeof *spec));
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SDL_zerop(spec);
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spec->freq = SDL_SwapLE32(format->frequency);
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if (IEEE_float_encoded) {
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@ -539,7 +539,7 @@ ALSA_OpenDevice(_THIS, void *handle, const char *devname, int iscapture)
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if (this->hidden == NULL) {
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return SDL_OutOfMemory();
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}
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SDL_memset(this->hidden, 0, (sizeof *this->hidden));
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SDL_zerop(this->hidden);
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/* Open the audio device */
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/* Name of device should depend on # channels in spec */
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@ -235,7 +235,7 @@ ARTS_OpenDevice(_THIS, void *handle, const char *devname, int iscapture)
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if (this->hidden == NULL) {
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return SDL_OutOfMemory();
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}
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SDL_memset(this->hidden, 0, (sizeof *this->hidden));
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SDL_zerop(this->hidden);
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/* Try for a closest match on audio format */
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for (test_format = SDL_FirstAudioFormat(this->spec.format);
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@ -297,7 +297,7 @@ BSDAUDIO_OpenDevice(_THIS, void *handle, const char *devname, int iscapture)
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if (this->hidden == NULL) {
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return SDL_OutOfMemory();
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}
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SDL_memset(this->hidden, 0, (sizeof *this->hidden));
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SDL_zerop(this->hidden);
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/* Open the audio device */
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this->hidden->audio_fd = open(devname, flags, 0);
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@ -431,7 +431,7 @@ DSOUND_OpenDevice(_THIS, void *handle, const char *devname, int iscapture)
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if (this->hidden == NULL) {
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return SDL_OutOfMemory();
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}
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SDL_memset(this->hidden, 0, (sizeof *this->hidden));
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SDL_zerop(this->hidden);
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/* Open the audio device */
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result = pDirectSoundCreate8(guid, &this->hidden->sound, NULL);
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@ -105,7 +105,7 @@ DISKAUD_OpenDevice(_THIS, void *handle, const char *devname, int iscapture)
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if (this->hidden == NULL) {
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return SDL_OutOfMemory();
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}
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SDL_memset(this->hidden, 0, sizeof(*this->hidden));
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SDL_zerop(this->hidden);
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this->hidden->mixlen = this->spec.size;
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this->hidden->write_delay =
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@ -100,7 +100,7 @@ DSP_OpenDevice(_THIS, void *handle, const char *devname, int iscapture)
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if (this->hidden == NULL) {
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return SDL_OutOfMemory();
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}
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SDL_memset(this->hidden, 0, (sizeof *this->hidden));
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SDL_zerop(this->hidden);
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/* Open the audio device */
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this->hidden->audio_fd = open(devname, flags, 0);
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@ -171,7 +171,7 @@ Emscripten_OpenDevice(_THIS, void *handle, const char *devname, int iscapture)
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if (this->hidden == NULL) {
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return SDL_OutOfMemory();
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}
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SDL_memset(this->hidden, 0, (sizeof *this->hidden));
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SDL_zerop(this->hidden);
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/* based on parts of library_sdl.js */
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@ -220,7 +220,7 @@ ESD_OpenDevice(_THIS, void *handle, const char *devname, int iscapture)
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if (this->hidden == NULL) {
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return SDL_OutOfMemory();
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}
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SDL_memset(this->hidden, 0, (sizeof *this->hidden));
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SDL_zerop(this->hidden);
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this->hidden->audio_fd = -1;
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/* Convert audio spec to the ESD audio format */
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@ -195,7 +195,7 @@ SDL_FS_OpenDevice(_THIS, void *handle, const char *devname, int iscapture)
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if (this->hidden == NULL) {
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return SDL_OutOfMemory();
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}
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SDL_memset(this->hidden, 0, (sizeof *this->hidden));
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SDL_zerop(this->hidden);
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/* Try for a closest match on audio format */
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for (test_format = SDL_FirstAudioFormat(this->spec.format);
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@ -118,10 +118,10 @@ HAIKUAUDIO_OpenDevice(_THIS, void *handle, const char *devname, int iscapture)
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if (_this->hidden == NULL) {
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return SDL_OutOfMemory();
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}
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SDL_memset(_this->hidden, 0, (sizeof *_this->hidden));
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SDL_zerop(this->hidden);
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/* Parse the audio format and fill the Be raw audio format */
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SDL_memset(&format, '\0', sizeof(media_raw_audio_format));
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SDL_zero(format);
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format.byte_order = B_MEDIA_LITTLE_ENDIAN;
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format.frame_rate = (float) _this->spec.freq;
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format.channel_count = _this->spec.channels; /* !!! FIXME: support > 2? */
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@ -65,7 +65,7 @@ static void nacl_audio_callback(void* samples, uint32_t buffer_size, PP_TimeDelt
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SDL_UnlockMutex(_this->mixer_lock);
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}
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} else {
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SDL_memset(samples, 0, buffer_size);
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SDL_memset(samples, _this->spec.silence, buffer_size);
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}
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SDL_UnlockMutex(private->mutex);
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@ -282,7 +282,7 @@ NAS_OpenDevice(_THIS, void *handle, const char *devname, int iscapture)
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if (this->hidden == NULL) {
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return SDL_OutOfMemory();
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}
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SDL_memset(this->hidden, 0, (sizeof *this->hidden));
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SDL_zerop(this->hidden);
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/* Try for a closest match on audio format */
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format = 0;
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@ -256,7 +256,7 @@ PAUDIO_OpenDevice(_THIS, void *handle, const char *devname, int iscapture)
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if (this->hidden == NULL) {
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return SDL_OutOfMemory();
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}
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SDL_memset(this->hidden, 0, (sizeof *this->hidden));
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SDL_zerop(this->hidden);
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/* Open the audio device */
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fd = OpenAudioPath(audiodev, sizeof(audiodev), OPEN_FLAGS, 0);
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@ -50,7 +50,7 @@ PSPAUD_OpenDevice(_THIS, void *handle, const char *devname, int iscapture)
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if (this->hidden == NULL) {
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return SDL_OutOfMemory();
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}
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SDL_memset(this->hidden, 0, sizeof(*this->hidden));
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SDL_zerop(this->hidden);
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switch (this->spec.format & 0xff) {
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case 8:
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case 16:
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@ -529,13 +529,12 @@ PULSEAUDIO_OpenDevice(_THIS, void *handle, const char *devname, int iscapture)
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int rc = 0;
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/* Initialize all variables that we clean on shutdown */
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this->hidden = (struct SDL_PrivateAudioData *)
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h = this->hidden = (struct SDL_PrivateAudioData *)
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SDL_malloc((sizeof *this->hidden));
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if (this->hidden == NULL) {
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return SDL_OutOfMemory();
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}
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SDL_memset(this->hidden, 0, (sizeof *this->hidden));
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h = this->hidden;
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SDL_zerop(this->hidden);
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paspec.format = PA_SAMPLE_INVALID;
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@ -137,8 +137,7 @@ QSA_ThreadInit(_THIS)
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static void
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QSA_InitAudioParams(snd_pcm_channel_params_t * cpars)
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{
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SDL_memset(cpars, 0, sizeof(snd_pcm_channel_params_t));
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SDL_zerop(cpars);
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cpars->channel = SND_PCM_CHANNEL_PLAYBACK;
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cpars->mode = SND_PCM_MODE_BLOCK;
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cpars->start_mode = SND_PCM_START_DATA;
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@ -261,7 +260,7 @@ QSA_PlayDevice(_THIS)
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continue;
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} else {
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if ((errno == EINVAL) || (errno == EIO)) {
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SDL_memset(&cstatus, 0, sizeof(cstatus));
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SDL_zero(cstatus);
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if (!this->hidden->iscapture) {
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cstatus.channel = SND_PCM_CHANNEL_PLAYBACK;
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} else {
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@ -358,7 +357,7 @@ QSA_OpenDevice(_THIS, void *handle, const char *devname, int iscapture)
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if (this->hidden == NULL) {
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return SDL_OutOfMemory();
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}
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SDL_memset(this->hidden, 0, sizeof(struct SDL_PrivateAudioData));
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SDL_zerop(this->hidden);
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/* Initialize channel transfer parameters to default */
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QSA_InitAudioParams(&cparams);
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@ -499,7 +498,7 @@ QSA_OpenDevice(_THIS, void *handle, const char *devname, int iscapture)
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}
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/* Make sure channel is setup right one last time */
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SDL_memset(&csetup, 0, sizeof(csetup));
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SDL_zero(csetup);
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if (!this->hidden->iscapture) {
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csetup.channel = SND_PCM_CHANNEL_PLAYBACK;
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} else {
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@ -731,10 +730,9 @@ static void
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QSA_Deinitialize(void)
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{
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/* Clear devices array on shutdown */
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SDL_memset(qsa_playback_device, 0x00,
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sizeof(QSA_Device) * QSA_MAX_DEVICES);
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SDL_memset(qsa_capture_device, 0x00,
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sizeof(QSA_Device) * QSA_MAX_DEVICES);
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/* !!! FIXME: we zero these on init...any reason to do it here? */
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SDL_zero(qsa_playback_device);
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SDL_zero(qsa_capture_device);
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qsa_playback_devices = 0;
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qsa_capture_devices = 0;
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}
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@ -746,10 +744,8 @@ QSA_Init(SDL_AudioDriverImpl * impl)
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int32_t status = 0;
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/* Clear devices array */
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SDL_memset(qsa_playback_device, 0x00,
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sizeof(QSA_Device) * QSA_MAX_DEVICES);
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SDL_memset(qsa_capture_device, 0x00,
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sizeof(QSA_Device) * QSA_MAX_DEVICES);
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SDL_zero(qsa_playback_device);
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SDL_zero(qsa_capture_device);
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qsa_playback_devices = 0;
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qsa_capture_devices = 0;
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@ -198,7 +198,7 @@ SNDIO_OpenDevice(_THIS, void *handle, const char *devname, int iscapture)
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if (this->hidden == NULL) {
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return SDL_OutOfMemory();
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}
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SDL_memset(this->hidden, 0, sizeof(*this->hidden));
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SDL_zerop(this->hidden);
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this->hidden->mixlen = this->spec.size;
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@ -212,7 +212,7 @@ SUNAUDIO_OpenDevice(_THIS, void *handle, const char *devname, int iscapture)
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if (this->hidden == NULL) {
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return SDL_OutOfMemory();
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}
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SDL_memset(this->hidden, 0, (sizeof *this->hidden));
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SDL_zerop(this->hidden);
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/* Open the audio device */
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this->hidden->audio_fd = open(devname, flags, 0);
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@ -228,7 +228,7 @@ WINMM_OpenDevice(_THIS, void *handle, const char *devname, int iscapture)
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if (this->hidden == NULL) {
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return SDL_OutOfMemory();
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}
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SDL_memset(this->hidden, 0, (sizeof *this->hidden));
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SDL_zerop(this->hidden);
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/* Initialize the wavebuf structures for closing */
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for (i = 0; i < NUM_BUFFERS; ++i)
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if (this->hidden->mixbuf == NULL) {
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return SDL_OutOfMemory();
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}
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SDL_zero(this->hidden->wavebuf);
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for (i = 0; i < NUM_BUFFERS; ++i) {
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SDL_memset(&this->hidden->wavebuf[i], 0,
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sizeof(this->hidden->wavebuf[i]));
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this->hidden->wavebuf[i].dwBufferLength = this->spec.size;
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this->hidden->wavebuf[i].dwFlags = WHDR_DONE;
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this->hidden->wavebuf[i].lpData =
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@ -342,7 +342,7 @@ XAUDIO2_OpenDevice(_THIS, void *handle, const char *devname, int iscapture)
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IXAudio2_Release(ixa2);
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return SDL_OutOfMemory();
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}
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SDL_memset(this->hidden, 0, (sizeof *this->hidden));
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SDL_zerop(this->hidden);
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this->hidden->ixa2 = ixa2;
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this->hidden->semaphore = SDL_CreateSemaphore(1);
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@ -377,7 +377,7 @@ XAUDIO2_OpenDevice(_THIS, void *handle, const char *devname, int iscapture)
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return SDL_OutOfMemory();
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}
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this->hidden->nextbuf = this->hidden->mixbuf;
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SDL_memset(this->hidden->mixbuf, 0, 2 * this->hidden->mixlen);
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SDL_memset(this->hidden->mixbuf, this->spec.silence, 2 * this->hidden->mixlen);
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/* We use XAUDIO2_DEFAULT_CHANNELS instead of this->spec.channels. On
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Xbox360, this means 5.1 output, but on Windows, it means "figure out
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