audio: Device threads don't increment physical device refcounts.

Otherwise, they risk the device thread joining on itself.

Now we make sure the reference is held at the logical device level until
the physical device is closed, so it can't destroy the device in normal
usage until the thread is joined, etc.
main
Ryan C. Gordon 2023-10-19 15:44:58 -04:00
parent 594fda4120
commit 76f81797b7
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GPG Key ID: FA148B892AB48044
4 changed files with 2 additions and 10 deletions

View File

@ -848,7 +848,6 @@ void SDL_QuitAudio(void)
void SDL_AudioThreadFinalize(SDL_AudioDevice *device)
{
UnrefPhysicalAudioDevice(device);
}
static void MixFloat32Audio(float *dst, const float *src, const int buffer_size)
@ -864,7 +863,6 @@ static void MixFloat32Audio(float *dst, const float *src, const int buffer_size)
void SDL_OutputAudioThreadSetup(SDL_AudioDevice *device)
{
SDL_assert(!device->iscapture);
RefPhysicalAudioDevice(device); // unref'd when the audio thread terminates (ProvidesOwnCallbackThread implementations should call SDL_AudioThreadFinalize appropriately).
current_audio.impl.ThreadInit(device);
}
@ -1014,7 +1012,6 @@ static int SDLCALL OutputAudioThread(void *devicep) // thread entry point
void SDL_CaptureAudioThreadSetup(SDL_AudioDevice *device)
{
SDL_assert(device->iscapture);
RefPhysicalAudioDevice(device); // unref'd when the audio thread terminates (ProvidesOwnCallbackThread implementations should call SDL_AudioThreadFinalize appropriately).
current_audio.impl.ThreadInit(device);
}
@ -1354,13 +1351,14 @@ void SDL_CloseAudioDevice(SDL_AudioDeviceID devid)
if (logdev) {
SDL_AudioDevice *device = logdev->physical_device;
DestroyLogicalAudioDevice(logdev);
UnrefPhysicalAudioDevice(device); // one reference for each logical device.
// !!! FIXME: we _need_ to release this lock, but doing so can cause a race condition if someone opens a device while we're closing it.
SDL_UnlockMutex(device->lock); // can't hold the lock or the audio thread will deadlock while we WaitThread it. If not closing, we're done anyhow.
if (device->logical_devices == NULL) { // no more logical devices? Close the physical device, too.
ClosePhysicalAudioDevice(device);
}
UnrefPhysicalAudioDevice(device); // one reference for each logical device.
}
}

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@ -181,8 +181,6 @@ static int EMSCRIPTENAUDIO_OpenDevice(SDL_AudioDevice *device)
return SDL_OutOfMemory();
}
RefPhysicalAudioDevice(device); // CloseDevice will always unref this through SDL_AudioThreadFinalize, even if we failed to start the thread.
// limit to native freq
device->spec.freq = EM_ASM_INT({ return Module['SDL3'].audioContext.sampleRate; });

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@ -111,8 +111,6 @@ static int HAIKUAUDIO_OpenDevice(SDL_AudioDevice *device)
}
SDL_zerop(device->hidden);
RefPhysicalAudioDevice(device); // CloseDevice will always unref this through SDL_AudioThreadFinalize, even if we failed to start the thread.
// Parse the audio format and fill the Be raw audio format
media_raw_audio_format format;
SDL_zero(format);

View File

@ -300,8 +300,6 @@ static int JACK_OpenDevice(SDL_AudioDevice *device)
return SDL_OutOfMemory();
}
RefPhysicalAudioDevice(device); // CloseDevice will always unref this through SDL_AudioThreadFinalize, even if we failed to start the thread.
client = JACK_jack_client_open(GetJackAppName(), JackNoStartServer, &status, NULL);
device->hidden->client = client;
if (client == NULL) {