Metal: remove RenderCopy and RenderCopyEx from back-end
parent
0e5160a056
commit
77026f673b
|
@ -1191,134 +1191,6 @@ METAL_QueueFillRects(SDL_Renderer * renderer, SDL_RenderCommand *cmd, const SDL_
|
|||
return 0;
|
||||
}
|
||||
|
||||
static int
|
||||
METAL_QueueCopy(SDL_Renderer * renderer, SDL_RenderCommand *cmd, SDL_Texture * texture,
|
||||
const SDL_Rect * srcrect, const SDL_FRect * dstrect)
|
||||
{
|
||||
const float texw = (float) texture->w;
|
||||
const float texh = (float) texture->h;
|
||||
const int color = (cmd->data.draw.r << 0) | (cmd->data.draw.g << 8) | (cmd->data.draw.b << 16) | (cmd->data.draw.a << 24);
|
||||
// !!! FIXME: use an index buffer
|
||||
const size_t vertlen = 4 * (2 * sizeof (float) + sizeof (int) + 2 * sizeof (float));
|
||||
float *verts = (float *) SDL_AllocateRenderVertices(renderer, vertlen, DEVICE_ALIGN(8), &cmd->data.draw.first);
|
||||
if (!verts) {
|
||||
return -1;
|
||||
}
|
||||
|
||||
cmd->data.draw.count = 1;
|
||||
|
||||
/* Interleaved positions and texture coordinates */
|
||||
*(verts++) = dstrect->x;
|
||||
*(verts++) = dstrect->y + dstrect->h;
|
||||
*((int *)verts++) = color;
|
||||
*(verts++) = normtex(srcrect->x, texw);
|
||||
*(verts++) = normtex(srcrect->y + srcrect->h, texh);
|
||||
|
||||
*(verts++) = dstrect->x;
|
||||
*(verts++) = dstrect->y;
|
||||
*((int *)verts++) = color;
|
||||
*(verts++) = normtex(srcrect->x, texw);
|
||||
*(verts++) = normtex(srcrect->y, texh);
|
||||
|
||||
*(verts++) = dstrect->x + dstrect->w;
|
||||
*(verts++) = dstrect->y + dstrect->h;
|
||||
*((int *)verts++) = color;
|
||||
*(verts++) = normtex(srcrect->x + srcrect->w, texw);
|
||||
*(verts++) = normtex(srcrect->y + srcrect->h, texh);
|
||||
|
||||
*(verts++) = dstrect->x + dstrect->w;
|
||||
*(verts++) = dstrect->y;
|
||||
*((int *)verts++) = color;
|
||||
*(verts++) = normtex(srcrect->x + srcrect->w, texw);
|
||||
*(verts++) = normtex(srcrect->y, texh);
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
static int
|
||||
METAL_QueueCopyEx(SDL_Renderer * renderer, SDL_RenderCommand *cmd, SDL_Texture * texture,
|
||||
const SDL_Rect * srcquad, const SDL_FRect * dstrect,
|
||||
const double angle, const SDL_FPoint *center, const SDL_RendererFlip flip)
|
||||
{
|
||||
const int color = (cmd->data.draw.r << 0) | (cmd->data.draw.g << 8) | (cmd->data.draw.b << 16) | (cmd->data.draw.a << 24);
|
||||
const float texw = (float) texture->w;
|
||||
const float texh = (float) texture->h;
|
||||
const float rads = (float)(M_PI * (float) angle / 180.0f);
|
||||
const float c = cosf(rads), s = sinf(rads);
|
||||
float minu, maxu, minv, maxv;
|
||||
const size_t vertlen = 16 * sizeof (float) + 4 * (2 * sizeof (float) + sizeof (int) + 2 * sizeof (float));
|
||||
float *verts;
|
||||
|
||||
// cheat and store this offset in (count) because it needs to be aligned in ways other fields don't and we aren't using count otherwise.
|
||||
verts = (float *) SDL_AllocateRenderVertices(renderer, vertlen, CONSTANT_ALIGN(16), &cmd->data.draw.count);
|
||||
if (!verts) {
|
||||
return -1;
|
||||
}
|
||||
|
||||
// transform matrix
|
||||
SDL_memset(verts, '\0', sizeof (*verts) * 16);
|
||||
verts[10] = verts[15] = 1.0f;
|
||||
// rotation
|
||||
verts[0] = c;
|
||||
verts[1] = s;
|
||||
verts[4] = -s;
|
||||
verts[5] = c;
|
||||
|
||||
// translation
|
||||
verts[12] = dstrect->x + center->x;
|
||||
verts[13] = dstrect->y + center->y;
|
||||
|
||||
// rest of the vertices don't need the aggressive alignment. Pack them in.
|
||||
verts = (float *) SDL_AllocateRenderVertices(renderer, vertlen, DEVICE_ALIGN(8), &cmd->data.draw.first);
|
||||
if (!verts) {
|
||||
return -1;
|
||||
}
|
||||
|
||||
minu = normtex(srcquad->x, texw);
|
||||
maxu = normtex(srcquad->x + srcquad->w, texw);
|
||||
minv = normtex(srcquad->y, texh);
|
||||
maxv = normtex(srcquad->y + srcquad->h, texh);
|
||||
|
||||
if (flip & SDL_FLIP_HORIZONTAL) {
|
||||
float tmp = maxu;
|
||||
maxu = minu;
|
||||
minu = tmp;
|
||||
}
|
||||
if (flip & SDL_FLIP_VERTICAL) {
|
||||
float tmp = maxv;
|
||||
maxv = minv;
|
||||
minv = tmp;
|
||||
}
|
||||
|
||||
/* Interleaved positions and texture coordinates */
|
||||
*(verts++) = -center->x;
|
||||
*(verts++) = dstrect->h - center->y;
|
||||
*((int *)verts++) = color;
|
||||
*(verts++) = minu;
|
||||
*(verts++) = maxv;
|
||||
|
||||
*(verts++) = -center->x;
|
||||
*(verts++) = -center->y;
|
||||
*((int *)verts++) = color;
|
||||
*(verts++) = minu;
|
||||
*(verts++) = minv;
|
||||
|
||||
*(verts++) = dstrect->w - center->x;
|
||||
*(verts++) = dstrect->h - center->y;
|
||||
*((int *)verts++) = color;
|
||||
*(verts++) = maxu;
|
||||
*(verts++) = maxv;
|
||||
|
||||
*(verts++) = dstrect->w - center->x;
|
||||
*(verts++) = -center->y;
|
||||
*((int *)verts++) = color;
|
||||
*(verts++) = maxu;
|
||||
*(verts++) = minv;
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
#if SDL_HAVE_RENDER_GEOMETRY
|
||||
static int
|
||||
METAL_QueueGeometry(SDL_Renderer *renderer, SDL_RenderCommand *cmd, SDL_Texture *texture,
|
||||
const float *xy, int xy_stride, const int *color, int color_stride, const float *uv, int uv_stride,
|
||||
|
@ -1364,7 +1236,6 @@ METAL_QueueGeometry(SDL_Renderer *renderer, SDL_RenderCommand *cmd, SDL_Texture
|
|||
|
||||
return 0;
|
||||
}
|
||||
#endif
|
||||
|
||||
typedef struct
|
||||
{
|
||||
|
@ -1611,21 +1482,13 @@ METAL_RunCommandQueue(SDL_Renderer * renderer, SDL_RenderCommand *cmd, void *ver
|
|||
break;
|
||||
}
|
||||
|
||||
case SDL_RENDERCMD_COPY: {
|
||||
SetCopyState(renderer, cmd, CONSTANTS_OFFSET_IDENTITY, mtlbufvertex, &statecache);
|
||||
[data.mtlcmdencoder drawPrimitives:MTLPrimitiveTypeTriangleStrip vertexStart:0 vertexCount:4];
|
||||
case SDL_RENDERCMD_COPY: /* unused */
|
||||
break;
|
||||
}
|
||||
|
||||
case SDL_RENDERCMD_COPY_EX: {
|
||||
SetCopyState(renderer, cmd, CONSTANTS_OFFSET_INVALID, mtlbufvertex, &statecache);
|
||||
[data.mtlcmdencoder setVertexBuffer:mtlbufvertex offset:cmd->data.draw.count atIndex:3]; // transform
|
||||
[data.mtlcmdencoder drawPrimitives:MTLPrimitiveTypeTriangleStrip vertexStart:0 vertexCount:4];
|
||||
case SDL_RENDERCMD_COPY_EX: /* unused */
|
||||
break;
|
||||
}
|
||||
|
||||
case SDL_RENDERCMD_GEOMETRY: {
|
||||
#if SDL_HAVE_RENDER_GEOMETRY
|
||||
const size_t count = cmd->data.draw.count;
|
||||
SDL_Texture *texture = cmd->data.draw.texture;
|
||||
|
||||
|
@ -1636,7 +1499,6 @@ METAL_RunCommandQueue(SDL_Renderer * renderer, SDL_RenderCommand *cmd, void *ver
|
|||
SetDrawState(renderer, cmd, SDL_METAL_FRAGMENT_SOLID, CONSTANTS_OFFSET_IDENTITY, mtlbufvertex, &statecache);
|
||||
[data.mtlcmdencoder drawPrimitives:MTLPrimitiveTypeTriangle vertexStart:0 vertexCount:count];
|
||||
}
|
||||
#endif
|
||||
break;
|
||||
}
|
||||
|
||||
|
@ -2020,11 +1882,7 @@ METAL_CreateRenderer(SDL_Window * window, Uint32 flags)
|
|||
renderer->QueueDrawPoints = METAL_QueueDrawPoints;
|
||||
renderer->QueueDrawLines = METAL_QueueDrawLines;
|
||||
renderer->QueueFillRects = METAL_QueueFillRects;
|
||||
renderer->QueueCopy = METAL_QueueCopy;
|
||||
renderer->QueueCopyEx = METAL_QueueCopyEx;
|
||||
#if SDL_HAVE_RENDER_GEOMETRY
|
||||
renderer->QueueGeometry = METAL_QueueGeometry;
|
||||
#endif
|
||||
renderer->RunCommandQueue = METAL_RunCommandQueue;
|
||||
renderer->RenderReadPixels = METAL_RenderReadPixels;
|
||||
renderer->RenderPresent = METAL_RenderPresent;
|
||||
|
|
Loading…
Reference in New Issue