cocoa: report proper input IDs for mouse/touch events.

Otherwise, we generate incorrect mouse events for MacBook trackpads (which
are also multitouch devices), etc.

Partially fixes Bugzilla #4576.
Ryan C. Gordon 2019-06-09 19:27:25 -04:00
parent e43550c039
commit 781692c03c
2 changed files with 32 additions and 8 deletions

View File

@ -408,7 +408,8 @@ Cocoa_HandleMouseEvent(_THIS, NSEvent *event)
DLog("Motion was (%g, %g), offset to (%g, %g)", [event deltaX], [event deltaY], deltaX, deltaY);
}
SDL_SendMouseMotion(mouse->focus, mouse->mouseID, 1, (int)deltaX, (int)deltaY);
const SDL_MouseID mouseID = ([event subtype] == NSEventSubtypeTouch) ? SDL_TOUCH_MOUSEID : mouse->mouseID;
SDL_SendMouseMotion(mouse->focus, mouseID, 1, (int)deltaX, (int)deltaY);
}
void
@ -436,7 +437,8 @@ Cocoa_HandleMouseWheel(SDL_Window *window, NSEvent *event)
} else if (y < 0) {
y = SDL_floor(y);
}
SDL_SendMouseWheel(window, mouse->mouseID, x, y, direction);
const SDL_MouseID mouseID = ([event subtype] == NSEventSubtypeTouch) ? SDL_TOUCH_MOUSEID : mouse->mouseID;
SDL_SendMouseWheel(window, mouseID, x, y, direction);
}
void

View File

@ -622,7 +622,7 @@ SetWindowStyle(SDL_Window * window, NSUInteger style)
y = (int)(window->h - point.y);
if (x >= 0 && x < window->w && y >= 0 && y < window->h) {
SDL_SendMouseMotion(window, 0, 0, x, y);
SDL_SendMouseMotion(window, mouse->mouseID, 0, x, y);
}
}
@ -932,7 +932,16 @@ SetWindowStyle(SDL_Window * window, NSUInteger style)
}
clicks = (int) [theEvent clickCount];
SDL_SendMouseButtonClicks(_data->window, 0, SDL_PRESSED, button, clicks);
SDL_MouseID mouseID;
if ([theEvent subtype] == NSEventSubtypeTouch) {
mouseID = SDL_TOUCH_MOUSEID;
} else {
SDL_Mouse *mouse = SDL_GetMouse();
mouseID = mouse ? mouse->mouseID : 0;
}
SDL_SendMouseButtonClicks(_data->window, mouseID, SDL_PRESSED, button, clicks);
}
- (void)rightMouseDown:(NSEvent *)theEvent
@ -976,7 +985,16 @@ SetWindowStyle(SDL_Window * window, NSUInteger style)
}
clicks = (int) [theEvent clickCount];
SDL_SendMouseButtonClicks(_data->window, 0, SDL_RELEASED, button, clicks);
SDL_MouseID mouseID;
if ([theEvent subtype] == NSEventSubtypeTouch) {
mouseID = SDL_TOUCH_MOUSEID;
} else {
SDL_Mouse *mouse = SDL_GetMouse();
mouseID = mouse ? mouse->mouseID : 0;
}
SDL_SendMouseButtonClicks(_data->window, mouseID, SDL_RELEASED, button, clicks);
}
- (void)rightMouseUp:(NSEvent *)theEvent
@ -1039,7 +1057,9 @@ SetWindowStyle(SDL_Window * window, NSUInteger style)
#endif
}
}
SDL_SendMouseMotion(window, 0, 0, x, y);
const SDL_MouseID mouseID = ([theEvent subtype] == NSEventSubtypeTouch) ? SDL_TOUCH_MOUSEID : mouse->mouseID;
SDL_SendMouseMotion(window, mouseID, 0, x, y);
}
- (void)mouseDragged:(NSEvent *)theEvent
@ -1073,7 +1093,8 @@ SetWindowStyle(SDL_Window * window, NSUInteger style)
}
}
if (existingTouchCount == 0) {
SDL_TouchID touchID = (SDL_TouchID)(intptr_t)[[touches anyObject] device];
const BOOL ismouse = ([theEvent subtype] == NSEventSubtypeMouseEvent);
const SDL_TouchID touchID = ismouse ? SDL_MOUSE_TOUCHID : (SDL_TouchID)(intptr_t)[[touches anyObject] device];
int numFingers = SDL_GetNumTouchFingers(touchID);
DLog("Reset Lost Fingers: %d", numFingers);
for (--numFingers; numFingers >= 0; --numFingers) {
@ -1103,10 +1124,11 @@ SetWindowStyle(SDL_Window * window, NSUInteger style)
- (void)handleTouches:(NSTouchPhase) phase withEvent:(NSEvent *) theEvent
{
const BOOL ismouse = ([theEvent subtype] == NSEventSubtypeMouseEvent);
NSSet *touches = [theEvent touchesMatchingPhase:phase inView:nil];
for (NSTouch *touch in touches) {
const SDL_TouchID touchId = (SDL_TouchID)(intptr_t)[touch device];
const SDL_TouchID touchId = ismouse ? SDL_MOUSE_TOUCHID : (SDL_TouchID)(intptr_t)[touch device];
SDL_TouchDeviceType devtype = SDL_TOUCH_DEVICE_INDIRECT_ABSOLUTE;
#if MAC_OS_X_VERSION_MAX_ALLOWED >= 101202 /* Added in the 10.12.2 SDK. */