audio: float to int converters should clamp inclusively.
If we have to test if a sample is > 1.0f anyhow, we might as well use this to avoid the unnecessary multiplication when it's == 1.0f, too. (etc).
parent
ed4fe4c9a0
commit
7832cb652e
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@ -171,9 +171,9 @@ SDL_Convert_F32_to_S8_Scalar(SDL_AudioCVT *cvt, SDL_AudioFormat format)
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for (i = cvt->len_cvt / sizeof (float); i; --i, ++src, ++dst) {
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const float sample = *src;
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if (sample > 1.0f) {
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if (sample >= 1.0f) {
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*dst = 127;
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} else if (sample < -1.0f) {
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} else if (sample <= -1.0f) {
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*dst = -127;
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} else {
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*dst = (Sint8)(sample * 127.0f);
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@ -197,9 +197,9 @@ SDL_Convert_F32_to_U8_Scalar(SDL_AudioCVT *cvt, SDL_AudioFormat format)
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for (i = cvt->len_cvt / sizeof (float); i; --i, ++src, ++dst) {
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const float sample = *src;
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if (sample > 1.0f) {
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if (sample >= 1.0f) {
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*dst = 255;
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} else if (sample < -1.0f) {
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} else if (sample <= -1.0f) {
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*dst = 0;
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} else {
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*dst = (Uint8)((sample + 1.0f) * 127.0f);
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@ -223,9 +223,9 @@ SDL_Convert_F32_to_S16_Scalar(SDL_AudioCVT *cvt, SDL_AudioFormat format)
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for (i = cvt->len_cvt / sizeof (float); i; --i, ++src, ++dst) {
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const float sample = *src;
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if (sample > 1.0f) {
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if (sample >= 1.0f) {
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*dst = 32767;
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} else if (sample < -1.0f) {
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} else if (sample <= -1.0f) {
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*dst = -32767;
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} else {
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*dst = (Sint16)(sample * 32767.0f);
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@ -249,9 +249,9 @@ SDL_Convert_F32_to_U16_Scalar(SDL_AudioCVT *cvt, SDL_AudioFormat format)
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for (i = cvt->len_cvt / sizeof (float); i; --i, ++src, ++dst) {
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const float sample = *src;
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if (sample > 1.0f) {
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if (sample >= 1.0f) {
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*dst = 65534;
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} else if (sample < -1.0f) {
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} else if (sample <= -1.0f) {
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*dst = 0;
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} else {
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*dst = (Uint16)((sample + 1.0f) * 32767.0f);
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@ -275,9 +275,9 @@ SDL_Convert_F32_to_S32_Scalar(SDL_AudioCVT *cvt, SDL_AudioFormat format)
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for (i = cvt->len_cvt / sizeof (float); i; --i, ++src, ++dst) {
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const float sample = *src;
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if (sample > 1.0f) {
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if (sample >= 1.0f) {
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*dst = 2147483647;
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} else if (sample < -1.0f) {
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} else if (sample <= -1.0f) {
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*dst = -2147483647;
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} else {
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*dst = ((Sint32)(sample * 8388607.0f)) << 8;
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