Fixed compile warnings about unused variables.

Found by buildbot.
Philipp Wiesemann 2014-12-25 22:03:07 +01:00
parent 97e876671b
commit 79b3221b0e
2 changed files with 1 additions and 2 deletions

View File

@ -62,7 +62,6 @@ HandleAudioProcess(_THIS)
int byte_len = 0; int byte_len = 0;
int bytes = SDL_AUDIO_BITSIZE(this->spec.format) / 8; int bytes = SDL_AUDIO_BITSIZE(this->spec.format) / 8;
int bytes_in = SDL_AUDIO_BITSIZE(this->convert.src_format) / 8; int bytes_in = SDL_AUDIO_BITSIZE(this->convert.src_format) / 8;
int i;
/* Only do soemthing if audio is enabled */ /* Only do soemthing if audio is enabled */
if (!this->enabled) if (!this->enabled)

View File

@ -335,7 +335,7 @@ SDL_SYS_JoystickUpdate(SDL_Joystick * joystick)
{ {
EmscriptenGamepadEvent gamepadState; EmscriptenGamepadEvent gamepadState;
SDL_joylist_item *item = SDL_joylist; SDL_joylist_item *item = SDL_joylist;
int i, result, button, buttonState; int i, result, buttonState;
while (item != NULL) { while (item != NULL) {
result = emscripten_get_gamepad_status(item->index, &gamepadState); result = emscripten_get_gamepad_status(item->index, &gamepadState);