Win32: Simplify Unicode text input code
parent
411c70abb1
commit
7b628ea4d5
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@ -98,12 +98,6 @@
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#ifndef IS_HIGH_SURROGATE
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#define IS_HIGH_SURROGATE(x) (((x) >= 0xd800) && ((x) <= 0xdbff))
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#endif
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#ifndef IS_LOW_SURROGATE
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#define IS_LOW_SURROGATE(x) (((x) >= 0xdc00) && ((x) <= 0xdfff))
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#endif
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#ifndef IS_SURROGATE_PAIR
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#define IS_SURROGATE_PAIR(h, l) (IS_HIGH_SURROGATE(h) && IS_LOW_SURROGATE(l))
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#endif
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#ifndef USER_TIMER_MINIMUM
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#define USER_TIMER_MINIMUM 0x0000000A
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@ -394,39 +388,6 @@ static void WIN_UpdateFocus(SDL_Window *window, SDL_bool expect_focus)
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}
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#endif /*!defined(__XBOXONE__) && !defined(__XBOXSERIES__)*/
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static BOOL WIN_ConvertUTF32toUTF8(UINT32 codepoint, char *text)
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{
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if (codepoint <= 0x7F) {
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text[0] = (char)codepoint;
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text[1] = '\0';
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} else if (codepoint <= 0x7FF) {
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text[0] = 0xC0 | (char)((codepoint >> 6) & 0x1F);
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text[1] = 0x80 | (char)(codepoint & 0x3F);
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text[2] = '\0';
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} else if (codepoint <= 0xFFFF) {
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text[0] = 0xE0 | (char)((codepoint >> 12) & 0x0F);
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text[1] = 0x80 | (char)((codepoint >> 6) & 0x3F);
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text[2] = 0x80 | (char)(codepoint & 0x3F);
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text[3] = '\0';
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} else if (codepoint <= 0x10FFFF) {
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text[0] = 0xF0 | (char)((codepoint >> 18) & 0x0F);
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text[1] = 0x80 | (char)((codepoint >> 12) & 0x3F);
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text[2] = 0x80 | (char)((codepoint >> 6) & 0x3F);
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text[3] = 0x80 | (char)(codepoint & 0x3F);
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text[4] = '\0';
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} else {
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return SDL_FALSE;
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}
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return SDL_TRUE;
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}
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static BOOL WIN_ConvertUTF16toUTF8(UINT32 high_surrogate, UINT32 low_surrogate, char *text)
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{
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const UINT32 SURROGATE_OFFSET = 0x10000U - (0xD800 << 10) - 0xDC00;
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const UINT32 codepoint = (high_surrogate << 10) + low_surrogate + SURROGATE_OFFSET;
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return WIN_ConvertUTF32toUTF8(codepoint, text);
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}
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static SDL_bool ShouldGenerateWindowCloseOnAltF4(void)
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{
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return !SDL_GetHintBoolean(SDL_HINT_WINDOWS_NO_CLOSE_ON_ALT_F4, SDL_FALSE);
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@ -885,7 +846,7 @@ WIN_WindowProc(HWND hwnd, UINT msg, WPARAM wParam, LPARAM lParam)
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returnCode = 1;
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} else {
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char text[5];
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if (WIN_ConvertUTF32toUTF8((UINT32)wParam, text)) {
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if (SDL_UCS4ToUTF8((Uint32)wParam, text) != text) {
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SDL_SendKeyboardText(text);
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}
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returnCode = 0;
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@ -893,31 +854,27 @@ WIN_WindowProc(HWND hwnd, UINT msg, WPARAM wParam, LPARAM lParam)
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break;
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case WM_CHAR:
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/* When a user enters a Unicode code point defined in the Basic Multilingual Plane, Windows sends a WM_CHAR
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message with the code point encoded as UTF-16. When a user enters a Unicode code point from a Supplementary
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Plane, Windows sends the code point in two separate WM_CHAR messages: The first message includes the UTF-16
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High Surrogate and the second the UTF-16 Low Surrogate. The High and Low Surrogates cannot be individually
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converted to valid UTF-8, therefore, we must save the High Surrogate from the first WM_CHAR message and
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concatenate it with the Low Surrogate from the second WM_CHAR message. At that point, we have a valid
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UTF-16 surrogate pair ready to re-encode as UTF-8. */
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/* Characters outside Unicode Basic Multilingual Plane (BMP)
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* are coded as so called "surrogate pair" in two separate character events.
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* Cache high surrogate until next character event. */
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if (IS_HIGH_SURROGATE(wParam)) {
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data->high_surrogate = (WCHAR)wParam;
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} else if (IS_SURROGATE_PAIR(data->high_surrogate, wParam)) {
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/* The code point is in a Supplementary Plane.
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Here wParam is the Low Surrogate. */
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char text[5];
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if (WIN_ConvertUTF16toUTF8((UINT32)data->high_surrogate, (UINT32)wParam, text)) {
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SDL_SendKeyboardText(text);
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}
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data->high_surrogate = 0;
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} else {
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/* The code point is in the Basic Multilingual Plane.
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It's numerically equal to UTF-32. */
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char text[5];
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if (WIN_ConvertUTF32toUTF8((UINT32)wParam, text)) {
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SDL_SendKeyboardText(text);
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WCHAR utf16[] = {
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data->high_surrogate ? data->high_surrogate : (WCHAR)wParam,
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data->high_surrogate ? (WCHAR)wParam : L'\0',
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L'\0'
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};
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char utf8[5];
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int result = WideCharToMultiByte(CP_UTF8, WC_ERR_INVALID_CHARS, utf16, -1, utf8, sizeof(utf8), NULL, NULL);
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if (result > 0) {
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SDL_SendKeyboardText(utf8);
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}
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data->high_surrogate = L'\0';
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}
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returnCode = 0;
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break;
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