Clear resample_offset in SDL_ClearAudioStream, not SetAudioStreamFormat

Not entirely sure if ClearAudioStream is the right place, but SetAudioStreamFormat was the wrong place
main
Brick 2023-08-20 12:17:46 +01:00 committed by Ryan C. Gordon
parent b9541b9eab
commit 7bb4e806ea
1 changed files with 1 additions and 1 deletions

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@ -554,7 +554,6 @@ static int SetAudioStreamFormat(SDL_AudioStream *stream, const SDL_AudioSpec *sr
stream->history_buffer_allocation = history_buffer_allocation; stream->history_buffer_allocation = history_buffer_allocation;
} }
stream->resample_offset = 0;
stream->resampler_padding_frames = resampler_padding_frames; stream->resampler_padding_frames = resampler_padding_frames;
stream->history_buffer_frames = history_buffer_frames; stream->history_buffer_frames = history_buffer_frames;
stream->max_sample_frame_size = max_sample_frame_size; stream->max_sample_frame_size = max_sample_frame_size;
@ -1141,6 +1140,7 @@ int SDL_ClearAudioStream(SDL_AudioStream *stream)
if (stream->history_buffer != NULL) { if (stream->history_buffer != NULL) {
SDL_memset(stream->history_buffer, SDL_GetSilenceValueForFormat(stream->src_spec.format), stream->history_buffer_frames * stream->src_spec.channels * sizeof (float)); SDL_memset(stream->history_buffer, SDL_GetSilenceValueForFormat(stream->src_spec.format), stream->history_buffer_frames * stream->src_spec.channels * sizeof (float));
} }
stream->resample_offset = 0;
stream->future_buffer_filled_frames = 0; stream->future_buffer_filled_frames = 0;
stream->flushed = SDL_FALSE; stream->flushed = SDL_FALSE;
SDL_UnlockMutex(stream->lock); SDL_UnlockMutex(stream->lock);