diff --git a/src/render/opengles2/SDL_render_gles2.c b/src/render/opengles2/SDL_render_gles2.c index 1b25e7354..6a03706c9 100644 --- a/src/render/opengles2/SDL_render_gles2.c +++ b/src/render/opengles2/SDL_render_gles2.c @@ -857,6 +857,45 @@ GLES2_QueueGeometry(SDL_Renderer *renderer, SDL_RenderCommand *cmd, SDL_Texture return 0; } +static void +SetTextureState(GLES2_RenderData *data, SDL_Texture *texture) +{ + if (texture != data->drawstate.texture) { + if ((texture != NULL) != data->drawstate.texturing) { + if (texture == NULL) { + data->glDisableVertexAttribArray((GLenum) GLES2_ATTRIBUTE_TEXCOORD); + data->drawstate.texturing = SDL_FALSE; + } else { + data->glEnableVertexAttribArray((GLenum) GLES2_ATTRIBUTE_TEXCOORD); + data->drawstate.texturing = SDL_TRUE; + } + } + + if (texture) { + GLES2_TextureData *tdata = (GLES2_TextureData *) texture->driverdata; +#if SDL_HAVE_YUV + if (tdata->yuv) { + data->glActiveTexture(GL_TEXTURE2); + data->glBindTexture(tdata->texture_type, tdata->texture_v); + + data->glActiveTexture(GL_TEXTURE1); + data->glBindTexture(tdata->texture_type, tdata->texture_u); + + data->glActiveTexture(GL_TEXTURE0); + } else if (tdata->nv12) { + data->glActiveTexture(GL_TEXTURE1); + data->glBindTexture(tdata->texture_type, tdata->texture_u); + + data->glActiveTexture(GL_TEXTURE0); + } +#endif + data->glBindTexture(tdata->texture_type, tdata->texture); + } + + data->drawstate.texture = texture; + } +} + static int SetDrawState(GLES2_RenderData *data, const SDL_RenderCommand *cmd, const GLES2_ImageSource imgsrc, void *vertices) { @@ -898,40 +937,7 @@ SetDrawState(GLES2_RenderData *data, const SDL_RenderCommand *cmd, const GLES2_I data->drawstate.cliprect_dirty = SDL_FALSE; } - if (texture != data->drawstate.texture) { - if ((texture != NULL) != data->drawstate.texturing) { - if (texture == NULL) { - data->glDisableVertexAttribArray((GLenum) GLES2_ATTRIBUTE_TEXCOORD); - data->drawstate.texturing = SDL_FALSE; - } else { - data->glEnableVertexAttribArray((GLenum) GLES2_ATTRIBUTE_TEXCOORD); - data->drawstate.texturing = SDL_TRUE; - } - } - - if (texture) { - GLES2_TextureData *tdata = (GLES2_TextureData *) texture->driverdata; -#if SDL_HAVE_YUV - if (tdata->yuv) { - data->glActiveTexture(GL_TEXTURE2); - data->glBindTexture(tdata->texture_type, tdata->texture_v); - - data->glActiveTexture(GL_TEXTURE1); - data->glBindTexture(tdata->texture_type, tdata->texture_u); - - data->glActiveTexture(GL_TEXTURE0); - } else if (tdata->nv12) { - data->glActiveTexture(GL_TEXTURE1); - data->glBindTexture(tdata->texture_type, tdata->texture_u); - - data->glActiveTexture(GL_TEXTURE0); - } -#endif - data->glBindTexture(tdata->texture_type, tdata->texture); - } - - data->drawstate.texture = texture; - } + SetTextureState(data, texture); if (texture) { stride = sizeof(SDL_Vertex); @@ -1352,7 +1358,7 @@ GLES2_CreateTexture(SDL_Renderer *renderer, SDL_Texture *texture) GLES2_ActivateRenderer(renderer); - renderdata->drawstate.texture = NULL; /* we trash this state. */ + SetTextureState(renderdata, NULL); /* we trash this state. */ /* Determine the corresponding GLES texture format params */ switch (texture->format) @@ -1581,7 +1587,7 @@ GLES2_UpdateTexture(SDL_Renderer *renderer, SDL_Texture *texture, const SDL_Rect return 0; } - data->drawstate.texture = NULL; /* we trash this state. */ + SetTextureState(data, NULL); /* we trash this state. */ /* Create a texture subimage with the supplied data */ data->glBindTexture(tdata->texture_type, tdata->texture); @@ -1664,7 +1670,7 @@ GLES2_UpdateTextureYUV(SDL_Renderer * renderer, SDL_Texture * texture, return 0; } - data->drawstate.texture = NULL; /* we trash this state. */ + SetTextureState(data, NULL); /* we trash this state. */ data->glBindTexture(tdata->texture_type, tdata->texture_v); GLES2_TexSubImage2D(data, tdata->texture_type, @@ -1715,7 +1721,7 @@ GLES2_UpdateTextureNV(SDL_Renderer * renderer, SDL_Texture * texture, return 0; } - data->drawstate.texture = NULL; /* we trash this state. */ + SetTextureState(data, NULL); /* we trash this state. */ data->glBindTexture(tdata->texture_type, tdata->texture_u); GLES2_TexSubImage2D(data, tdata->texture_type, @@ -1836,7 +1842,7 @@ GLES2_DestroyTexture(SDL_Renderer *renderer, SDL_Texture *texture) GLES2_ActivateRenderer(renderer); if (data->drawstate.texture == texture) { - data->drawstate.texture = NULL; + SetTextureState(data, NULL); } if (data->drawstate.target == texture) { data->drawstate.target = NULL;