CMake: Fixed to work on Windows 8 SDK (thanks, Martin!).
Fixes Bugzilla #3207.
parent
2f59284971
commit
7ca3b27064
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@ -900,7 +900,10 @@ elseif(WINDOWS)
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# Check for DirectX
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# Check for DirectX
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if(DIRECTX)
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if(DIRECTX)
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if(NOT CMAKE_COMPILER_IS_MINGW)
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if(DEFINED MSVC_VERSION AND NOT ${MSVC_VERSION} LESS 1700)
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set(USE_WINSDK_DIRECTX TRUE)
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endif()
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if(NOT CMAKE_COMPILER_IS_MINGW AND NOT USE_WINSDK_DIRECTX)
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if("$ENV{DXSDK_DIR}" STREQUAL "")
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if("$ENV{DXSDK_DIR}" STREQUAL "")
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message_error("DIRECTX requires the \$DXSDK_DIR environment variable to be set")
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message_error("DIRECTX requires the \$DXSDK_DIR environment variable to be set")
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endif()
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endif()
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@ -926,7 +929,7 @@ elseif(WINDOWS)
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check_include_file(dxgi.h HAVE_DXGI_H)
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check_include_file(dxgi.h HAVE_DXGI_H)
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if(HAVE_D3D_H OR HAVE_D3D11_H OR HAVE_DDRAW_H OR HAVE_DSOUND_H OR HAVE_DINPUT_H OR HAVE_XAUDIO2_H)
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if(HAVE_D3D_H OR HAVE_D3D11_H OR HAVE_DDRAW_H OR HAVE_DSOUND_H OR HAVE_DINPUT_H OR HAVE_XAUDIO2_H)
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set(HAVE_DIRECTX TRUE)
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set(HAVE_DIRECTX TRUE)
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if(NOT CMAKE_COMPILER_IS_MINGW)
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if(NOT CMAKE_COMPILER_IS_MINGW AND NOT USE_WINSDK_DIRECTX)
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# TODO: change $ENV{DXSDL_DIR} to get the path from the include checks
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# TODO: change $ENV{DXSDL_DIR} to get the path from the include checks
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link_directories($ENV{DXSDK_DIR}\\lib\\${PROCESSOR_ARCH})
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link_directories($ENV{DXSDK_DIR}\\lib\\${PROCESSOR_ARCH})
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include_directories($ENV{DXSDK_DIR}\\Include)
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include_directories($ENV{DXSDK_DIR}\\Include)
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@ -1044,7 +1047,7 @@ elseif(WINDOWS)
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list(APPEND EXTRA_LIBS dinput8 dxguid)
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list(APPEND EXTRA_LIBS dinput8 dxguid)
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if(CMAKE_COMPILER_IS_MINGW)
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if(CMAKE_COMPILER_IS_MINGW)
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list(APPEND EXTRA_LIBS dxerr8)
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list(APPEND EXTRA_LIBS dxerr8)
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else()
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elseif (NOT USE_WINSDK_DIRECTX)
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list(APPEND EXTRA_LIBS dxerr)
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list(APPEND EXTRA_LIBS dxerr)
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endif()
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endif()
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endif()
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endif()
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