diskaudio: Adjusted for later SDL3 audio API redesign changes.
parent
4ba9c2eade
commit
7d65ff86e2
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@ -22,20 +22,19 @@
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#ifdef SDL_AUDIO_DRIVER_DISK
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/* Output raw audio data to a file. */
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// Output raw audio data to a file.
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#include "../SDL_audio_c.h"
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#include "SDL_diskaudio.h"
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/* !!! FIXME: these should be SDL hints, not environment variables. */
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/* environment variables and defaults. */
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// !!! FIXME: these should be SDL hints, not environment variables.
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// environment variables and defaults.
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#define DISKENVR_OUTFILE "SDL_DISKAUDIOFILE"
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#define DISKDEFAULT_OUTFILE "sdlaudio.raw"
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#define DISKENVR_INFILE "SDL_DISKAUDIOFILEIN"
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#define DISKDEFAULT_INFILE "sdlaudio-in.raw"
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#define DISKENVR_IODELAY "SDL_DISKAUDIODELAY"
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/* This function waits until it is possible to write a full sound buffer */
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static void DISKAUDIO_WaitDevice(SDL_AudioDevice *device)
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{
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SDL_Delay(device->hidden->io_delay);
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@ -44,9 +43,7 @@ static void DISKAUDIO_WaitDevice(SDL_AudioDevice *device)
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static void DISKAUDIO_PlayDevice(SDL_AudioDevice *device, const Uint8 *buffer, int buffer_size)
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{
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const Sint64 written = SDL_RWwrite(device->hidden->io, buffer, buffer_size);
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/* If we couldn't write, assume fatal error for now */
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if (written != buffer_size) {
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if (written != buffer_size) { // If we couldn't write, assume fatal error for now
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SDL_AudioDeviceDisconnected(device);
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}
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#ifdef DEBUG_AUDIO
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@ -64,19 +61,17 @@ static int DISKAUDIO_CaptureFromDevice(SDL_AudioDevice *device, void *buffer, in
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struct SDL_PrivateAudioData *h = device->hidden;
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const int origbuflen = buflen;
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SDL_Delay(h->io_delay);
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if (h->io) {
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const int br = (int) SDL_RWread(h->io, buffer, (Sint64) buflen);
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buflen -= br;
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buffer = ((Uint8 *)buffer) + br;
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if (buflen > 0) { /* EOF (or error, but whatever). */
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if (buflen > 0) { // EOF (or error, but whatever).
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SDL_RWclose(h->io);
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h->io = NULL;
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}
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}
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/* if we ran out of file, just write silence. */
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// if we ran out of file, just write silence.
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SDL_memset(buffer, device->silence_value, buflen);
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return origbuflen;
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@ -84,16 +79,19 @@ static int DISKAUDIO_CaptureFromDevice(SDL_AudioDevice *device, void *buffer, in
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static void DISKAUDIO_FlushCapture(SDL_AudioDevice *device)
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{
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/* no op...we don't advance the file pointer or anything. */
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// no op...we don't advance the file pointer or anything.
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}
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static void DISKAUDIO_CloseDevice(SDL_AudioDevice *device)
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{
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if (device->hidden->io != NULL) {
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SDL_RWclose(device->hidden->io);
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if (device->hidden) {
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if (device->hidden->io != NULL) {
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SDL_RWclose(device->hidden->io);
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}
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SDL_free(device->hidden->mixbuf);
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SDL_free(device->hidden);
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device->hidden = NULL;
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}
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SDL_free(device->hidden->mixbuf);
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SDL_free(device->hidden);
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}
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static const char *get_filename(const SDL_bool iscapture)
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@ -111,12 +109,10 @@ static int DISKAUDIO_OpenDevice(SDL_AudioDevice *device)
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const char *fname = get_filename(iscapture);
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const char *envr = SDL_getenv(DISKENVR_IODELAY);
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device->hidden = (struct SDL_PrivateAudioData *)
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SDL_malloc(sizeof(*device->hidden));
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device->hidden = (struct SDL_PrivateAudioData *) SDL_calloc(1, sizeof(*device->hidden));
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if (device->hidden == NULL) {
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return SDL_OutOfMemory();
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}
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SDL_zerop(device->hidden);
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if (envr != NULL) {
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device->hidden->io_delay = SDL_atoi(envr);
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@ -124,13 +120,13 @@ static int DISKAUDIO_OpenDevice(SDL_AudioDevice *device)
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device->hidden->io_delay = ((device->sample_frames * 1000) / device->spec.freq);
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}
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/* Open the "audio device" */
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// Open the "audio device"
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device->hidden->io = SDL_RWFromFile(fname, iscapture ? "rb" : "wb");
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if (device->hidden->io == NULL) {
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return -1;
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}
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/* Allocate mixing buffer */
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// Allocate mixing buffer
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if (!iscapture) {
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device->hidden->mixbuf = (Uint8 *)SDL_malloc(device->buffer_size);
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if (device->hidden->mixbuf == NULL) {
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@ -139,14 +135,10 @@ static int DISKAUDIO_OpenDevice(SDL_AudioDevice *device)
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SDL_memset(device->hidden->mixbuf, device->silence_value, device->buffer_size);
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}
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SDL_LogCritical(SDL_LOG_CATEGORY_AUDIO,
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"You are using the SDL disk i/o audio driver!\n");
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SDL_LogCritical(SDL_LOG_CATEGORY_AUDIO,
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" %s file [%s].\n", iscapture ? "Reading from" : "Writing to",
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fname);
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SDL_LogCritical(SDL_LOG_CATEGORY_AUDIO, "You are using the SDL disk i/o audio driver!");
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SDL_LogCritical(SDL_LOG_CATEGORY_AUDIO, " %s file [%s].\n", iscapture ? "Reading from" : "Writing to", fname);
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/* We're ready to rock and roll. :-) */
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return 0;
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return 0; // We're ready to rock and roll. :-)
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}
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static void DISKAUDIO_DetectDevices(SDL_AudioDevice **default_output, SDL_AudioDevice **default_capture)
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@ -157,7 +149,6 @@ static void DISKAUDIO_DetectDevices(SDL_AudioDevice **default_output, SDL_AudioD
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static SDL_bool DISKAUDIO_Init(SDL_AudioDriverImpl *impl)
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{
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/* Set the function pointers */
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impl->OpenDevice = DISKAUDIO_OpenDevice;
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impl->WaitDevice = DISKAUDIO_WaitDevice;
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impl->WaitCaptureDevice = DISKAUDIO_WaitDevice;
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@ -165,18 +156,17 @@ static SDL_bool DISKAUDIO_Init(SDL_AudioDriverImpl *impl)
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impl->GetDeviceBuf = DISKAUDIO_GetDeviceBuf;
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impl->CaptureFromDevice = DISKAUDIO_CaptureFromDevice;
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impl->FlushCapture = DISKAUDIO_FlushCapture;
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impl->CloseDevice = DISKAUDIO_CloseDevice;
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impl->DetectDevices = DISKAUDIO_DetectDevices;
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impl->AllowsArbitraryDeviceNames = SDL_TRUE;
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impl->HasCaptureSupport = SDL_TRUE;
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return SDL_TRUE; /* this audio target is available. */
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return SDL_TRUE;
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}
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AudioBootStrap DISKAUDIO_bootstrap = {
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"disk", "direct-to-disk audio", DISKAUDIO_Init, SDL_TRUE
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};
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#endif /* SDL_AUDIO_DRIVER_DISK */
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#endif // SDL_AUDIO_DRIVER_DISK
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