ISO C90 fixes

main
Ivan Epifanov 2020-12-18 14:28:09 +03:00 committed by Sam Lantinga
parent 0de7b0eca0
commit 7d89f09f74
11 changed files with 422 additions and 376 deletions

View File

@ -590,6 +590,7 @@ SDL_RWFromFile(const char *file, const char *mode)
rwops->close = windows_file_close;
rwops->type = SDL_RWOPS_WINFILE;
#elif defined(__VITA__)
{
/* Try to open the file on the filesystem first */
FILE *fp = fopen(file, mode);
if (fp) {
@ -604,6 +605,7 @@ SDL_RWFromFile(const char *file, const char *mode)
}
}
SDL_SetError("Couldn't open %s", file);
}
#elif HAVE_STDIO_H
{
#ifdef __APPLE__

View File

@ -67,10 +67,10 @@ static point c = { 128, 32767 };
static point d = { 128, 32767 };
/* simple linear interpolation between two points */
static SDL_INLINE void lerp (point *dest, point *a, point *b, float t)
static SDL_INLINE void lerp (point *dest, point *first, point *second, float t)
{
dest->x = a->x + (b->x - a->x)*t;
dest->y = a->y + (b->y - a->y)*t;
dest->x = first->x + (second->x - first->x) * t;
dest->y = first->y + (second->y - first->y) * t;
}
/* evaluate a point on a bezier-curve. t goes from 0 to 1.0 */
@ -93,6 +93,7 @@ static int calc_bezier_y(float t)
int VITA_JoystickInit(void)
{
int i;
SceCtrlPortInfo myPortInfo;
/* Setup input */
sceCtrlSetSamplingMode(SCE_CTRL_MODE_ANALOG_WIDE);
@ -106,8 +107,6 @@ int VITA_JoystickInit(void)
analog_map[127-i] = -1 * analog_map[i+128];
}
SceCtrlPortInfo myPortInfo;
// Assume we have at least one controller, even when nothing is paired
// This way the user can jump in, pair a controller
// and control things immediately even if it is paired
@ -115,10 +114,11 @@ int VITA_JoystickInit(void)
SDL_numjoysticks = 1;
//How many additional paired controllers are there?
// How many additional paired controllers are there?
sceCtrlGetControllerPortInfo(&myPortInfo);
//On Vita TV, port 0 and 1 are the same controller
//and that is the first one, so start at port 2
// On Vita TV, port 0 and 1 are the same controller
// and that is the first one, so start at port 2
for (i=2; i<=4; i++)
{
if (myPortInfo.port[i]!=SCE_CTRL_TYPE_UNPAIRED)

View File

@ -470,12 +470,14 @@ VITA_GXM_QueueDrawLines(SDL_Renderer * renderer, SDL_RenderCommand *cmd, const S
static int
VITA_GXM_QueueFillRects(SDL_Renderer * renderer, SDL_RenderCommand *cmd, const SDL_FRect * rects, int count)
{
int color;
color_vertex *vertices;
VITA_GXM_RenderData *data = (VITA_GXM_RenderData *) renderer->driverdata;
cmd->data.draw.count = count;
int color = data->drawstate.color;
color = data->drawstate.color;
color_vertex *vertices = (color_vertex *)pool_memalign(
vertices = (color_vertex *)pool_memalign(
data,
4 * count * sizeof(color_vertex), // 4 vertices * count
sizeof(color_vertex));
@ -532,12 +534,13 @@ static int
VITA_GXM_QueueCopy(SDL_Renderer * renderer, SDL_RenderCommand *cmd, SDL_Texture * texture,
const SDL_Rect * srcrect, const SDL_FRect * dstrect)
{
texture_vertex *vertices;
float u0, v0, u1, v1;
VITA_GXM_RenderData *data = (VITA_GXM_RenderData *) renderer->driverdata;
cmd->data.draw.count = 1;
texture_vertex *vertices = (texture_vertex *)pool_memalign(
vertices = (texture_vertex *)pool_memalign(
data,
4 * sizeof(texture_vertex), // 4 vertices
sizeof(texture_vertex));
@ -545,10 +548,10 @@ VITA_GXM_QueueCopy(SDL_Renderer * renderer, SDL_RenderCommand *cmd, SDL_Texture
cmd->data.draw.first = (size_t)vertices;
cmd->data.draw.texture = texture;
const float u0 = (float)srcrect->x / (float)texture->w;
const float v0 = (float)srcrect->y / (float)texture->h;
const float u1 = (float)(srcrect->x + srcrect->w) / (float)texture->w;
const float v1 = (float)(srcrect->y + srcrect->h) / (float)texture->h;
u0 = (float)srcrect->x / (float)texture->w;
v0 = (float)srcrect->y / (float)texture->h;
u1 = (float)(srcrect->x + srcrect->w) / (float)texture->w;
v1 = (float)(srcrect->y + srcrect->h) / (float)texture->h;
vertices[0].x = dstrect->x;
vertices[0].y = dstrect->y;
@ -582,11 +585,23 @@ VITA_GXM_QueueCopyEx(SDL_Renderer * renderer, SDL_RenderCommand *cmd, SDL_Textur
const SDL_Rect * srcrect, const SDL_FRect * dstrect,
const double angle, const SDL_FPoint *center, const SDL_RendererFlip flip)
{
texture_vertex *vertices;
float u0, v0, u1, v1;
float s, c;
float cw, sw, ch, sh;
VITA_GXM_RenderData *data = (VITA_GXM_RenderData *) renderer->driverdata;
const float centerx = center->x;
const float centery = center->y;
const float x = dstrect->x + centerx;
const float y = dstrect->y + centery;
const float width = dstrect->w - centerx;
const float height = dstrect->h - centery;
cmd->data.draw.count = 1;
texture_vertex *vertices = (texture_vertex *)pool_memalign(
vertices = (texture_vertex *)pool_memalign(
data,
4 * sizeof(texture_vertex), // 4 vertices
sizeof(texture_vertex));
@ -594,10 +609,10 @@ VITA_GXM_QueueCopyEx(SDL_Renderer * renderer, SDL_RenderCommand *cmd, SDL_Textur
cmd->data.draw.first = (size_t)vertices;
cmd->data.draw.texture = texture;
float u0 = (float)srcrect->x / (float)texture->w;
float v0 = (float)srcrect->y / (float)texture->h;
float u1 = (float)(srcrect->x + srcrect->w) / (float)texture->w;
float v1 = (float)(srcrect->y + srcrect->h) / (float)texture->h;
u0 = (float)srcrect->x / (float)texture->w;
v0 = (float)srcrect->y / (float)texture->h;
u1 = (float)(srcrect->x + srcrect->w) / (float)texture->w;
v1 = (float)(srcrect->y + srcrect->h) / (float)texture->h;
if (flip & SDL_FLIP_VERTICAL) {
Swap(&v0, &v1);
@ -607,20 +622,13 @@ VITA_GXM_QueueCopyEx(SDL_Renderer * renderer, SDL_RenderCommand *cmd, SDL_Textur
Swap(&u0, &u1);
}
const float centerx = center->x;
const float centery = center->y;
const float x = dstrect->x + centerx;
const float y = dstrect->y + centery;
const float width = dstrect->w - centerx;
const float height = dstrect->h - centery;
float s, c;
MathSincos(degToRad(angle), &s, &c);
const float cw = c * width;
const float sw = s * width;
const float ch = c * height;
const float sh = s * height;
cw = c * width;
sw = s * width;
ch = c * height;
sh = s * height;
vertices[0].x = x - cw + sh;
vertices[0].y = y - sw - ch;
@ -654,9 +662,11 @@ VITA_GXM_QueueCopyEx(SDL_Renderer * renderer, SDL_RenderCommand *cmd, SDL_Textur
static int
VITA_GXM_RenderClear(SDL_Renderer *renderer, SDL_RenderCommand *cmd)
{
void *color_buffer;
float clear_color[4];
VITA_GXM_RenderData *data = (VITA_GXM_RenderData *) renderer->driverdata;
float clear_color[4];
clear_color[0] = (cmd->data.color.r)/255.0f;
clear_color[1] = (cmd->data.color.g)/255.0f;
clear_color[2] = (cmd->data.color.b)/255.0f;
@ -669,7 +679,6 @@ VITA_GXM_RenderClear(SDL_Renderer *renderer, SDL_RenderCommand *cmd)
sceGxmSetFragmentProgram(data->gxm_context, data->clearFragmentProgram);
// set the clear color
void *color_buffer;
sceGxmReserveFragmentDefaultUniformBuffer(data->gxm_context, &color_buffer);
sceGxmSetUniformDataF(color_buffer, data->clearClearColorParam, 0, 4, clear_color);
@ -726,6 +735,7 @@ SetDrawState(VITA_GXM_RenderData *data, const SDL_RenderCommand *cmd, SDL_bool s
SceGxmVertexProgram *vertex_program;
SDL_bool matrix_updated = SDL_FALSE;
SDL_bool program_updated = SDL_FALSE;
Uint32 texture_color;
Uint8 r, g, b, a;
r = cmd->data.draw.r;
@ -802,7 +812,7 @@ SetDrawState(VITA_GXM_RenderData *data, const SDL_RenderCommand *cmd, SDL_bool s
program_updated = SDL_TRUE;
}
Uint32 texture_color = ((a << 24) | (b << 16) | (g << 8) | r);
texture_color = ((a << 24) | (b << 16) | (g << 8) | r);
if (program_updated || matrix_updated) {
if (data->drawstate.fragment_program == data->textureFragmentProgram) {
@ -811,13 +821,14 @@ SetDrawState(VITA_GXM_RenderData *data, const SDL_RenderCommand *cmd, SDL_bool s
sceGxmSetUniformDataF(vertex_wvp_buffer, data->textureWvpParam, 0, 16, data->ortho_matrix);
} else if (data->drawstate.fragment_program == data->textureTintFragmentProgram) {
void *vertex_wvp_buffer;
void *texture_tint_color_buffer;
float *tint_color;
sceGxmReserveVertexDefaultUniformBuffer(data->gxm_context, &vertex_wvp_buffer);
sceGxmSetUniformDataF(vertex_wvp_buffer, data->textureWvpParam, 0, 16, data->ortho_matrix);
void *texture_tint_color_buffer;
sceGxmReserveFragmentDefaultUniformBuffer(data->gxm_context, &texture_tint_color_buffer);
float *tint_color = pool_memalign(
tint_color = pool_memalign(
data,
4 * sizeof(float), // RGBA
sizeof(float)
@ -837,9 +848,10 @@ SetDrawState(VITA_GXM_RenderData *data, const SDL_RenderCommand *cmd, SDL_bool s
} else {
if (data->drawstate.fragment_program == data->textureTintFragmentProgram && data->drawstate.texture_color != texture_color) {
void *texture_tint_color_buffer;
float *tint_color;
sceGxmReserveFragmentDefaultUniformBuffer(data->gxm_context, &texture_tint_color_buffer);
float *tint_color = pool_memalign(
tint_color = pool_memalign(
data,
4 * sizeof(float), // RGBA
sizeof(float)
@ -879,8 +891,8 @@ SetCopyState(SDL_Renderer *renderer, const SDL_RenderCommand *cmd)
static int
VITA_GXM_RunCommandQueue(SDL_Renderer * renderer, SDL_RenderCommand *cmd, void *vertices, size_t vertsize)
{
StartDrawing(renderer);
VITA_GXM_RenderData *data = (VITA_GXM_RenderData *) renderer->driverdata;
StartDrawing(renderer);
data->drawstate.target = renderer->target;
if (!data->drawstate.target) {
@ -963,13 +975,16 @@ VITA_GXM_RunCommandQueue(SDL_Renderer * renderer, SDL_RenderCommand *cmd, void *
void read_pixels(int x, int y, size_t width, size_t height, void *data) {
SceDisplayFrameBuf pParam;
int i, j;
Uint32 *out32;
Uint32 *in32;
pParam.size = sizeof(SceDisplayFrameBuf);
sceDisplayGetFrameBuf(&pParam, SCE_DISPLAY_SETBUF_NEXTFRAME);
int i, j;
Uint32 *out32 = (Uint32 *)data;
Uint32 *in32 = (Uint32 *)pParam.base;
out32 = (Uint32 *)data;
in32 = (Uint32 *)pParam.base;
in32 += (x + y * pParam.pitch);
@ -986,11 +1001,6 @@ static int
VITA_GXM_RenderReadPixels(SDL_Renderer *renderer, const SDL_Rect *rect,
Uint32 pixel_format, void *pixels, int pitch)
{
// TODO: read from texture rendertarget. Although no-one sane should do it.
if (renderer->target) {
return SDL_Unsupported();
}
Uint32 temp_format = renderer->target ? renderer->target->format : SDL_PIXELFORMAT_ABGR8888;
size_t buflen;
void *temp_pixels;
@ -999,6 +1009,12 @@ VITA_GXM_RenderReadPixels(SDL_Renderer *renderer, const SDL_Rect *rect,
int w, h, length, rows;
int status;
// TODO: read from texture rendertarget. Although no-one sane should do it.
if (renderer->target) {
return SDL_Unsupported();
}
temp_pitch = rect->w * SDL_BYTESPERPIXEL(temp_format);
buflen = rect->h * temp_pitch;
if (buflen == 0) {
@ -1047,14 +1063,10 @@ static void
VITA_GXM_RenderPresent(SDL_Renderer *renderer)
{
VITA_GXM_RenderData *data = (VITA_GXM_RenderData *) renderer->driverdata;
// sceGxmFinish(data->gxm_context);
SceCommonDialogUpdateParam updateParam;
data->displayData.address = data->displayBufferData[data->backBufferIndex];
SceCommonDialogUpdateParam updateParam;
SDL_memset(&updateParam, 0, sizeof(updateParam));
updateParam.renderTarget.colorFormat = VITA_GXM_COLOR_FORMAT;

View File

@ -71,8 +71,8 @@ init_orthographic_matrix(float *m, float left, float right, float bottom, float
static void *
patcher_host_alloc(void *user_data, unsigned int size)
{
(void)user_data;
void *mem = SDL_malloc(size);
(void)user_data;
return mem;
}
@ -222,6 +222,7 @@ make_fragment_programs(VITA_GXM_RenderData *data, fragment_programs *out,
static void
set_stencil_mask(VITA_GXM_RenderData *data, float x, float y, float w, float h)
{
void *vertexDefaultBuffer;
color_vertex *vertices = (color_vertex *)pool_memalign(
data,
4 * sizeof(color_vertex), // 4 vertices
@ -253,7 +254,6 @@ set_stencil_mask(VITA_GXM_RenderData *data, float x, float y, float w, float h)
sceGxmSetVertexProgram(data->gxm_context, data->colorVertexProgram);
sceGxmSetFragmentProgram(data->gxm_context, data->colorFragmentProgram);
void *vertexDefaultBuffer;
sceGxmReserveVertexDefaultUniformBuffer(data->gxm_context, &vertexDefaultBuffer);
sceGxmSetUniformDataF(vertexDefaultBuffer, data->colorWvpParam, 0, 16, data->ortho_matrix);
@ -324,6 +324,84 @@ gxm_init(SDL_Renderer *renderer)
{
unsigned int i, x, y;
int err;
void *vdmRingBuffer;
void *vertexRingBuffer;
void *fragmentRingBuffer;
unsigned int fragmentUsseRingBufferOffset;
void *fragmentUsseRingBuffer;
unsigned int patcherVertexUsseOffset;
unsigned int patcherFragmentUsseOffset;
void *patcherBuffer;
void *patcherVertexUsse;
void *patcherFragmentUsse;
SceGxmRenderTargetParams renderTargetParams;
SceGxmShaderPatcherParams patcherParams;
// compute the memory footprint of the depth buffer
const unsigned int alignedWidth = ALIGN(VITA_GXM_SCREEN_WIDTH, SCE_GXM_TILE_SIZEX);
const unsigned int alignedHeight = ALIGN(VITA_GXM_SCREEN_HEIGHT, SCE_GXM_TILE_SIZEY);
unsigned int sampleCount = alignedWidth * alignedHeight;
unsigned int depthStrideInSamples = alignedWidth;
// set buffer sizes for this sample
const unsigned int patcherBufferSize = 64*1024;
const unsigned int patcherVertexUsseSize = 64*1024;
const unsigned int patcherFragmentUsseSize = 64*1024;
// Fill SceGxmBlendInfo
static const SceGxmBlendInfo blend_info_none = {
.colorFunc = SCE_GXM_BLEND_FUNC_NONE,
.alphaFunc = SCE_GXM_BLEND_FUNC_NONE,
.colorSrc = SCE_GXM_BLEND_FACTOR_ZERO,
.colorDst = SCE_GXM_BLEND_FACTOR_ZERO,
.alphaSrc = SCE_GXM_BLEND_FACTOR_ZERO,
.alphaDst = SCE_GXM_BLEND_FACTOR_ZERO,
.colorMask = SCE_GXM_COLOR_MASK_ALL
};
static const SceGxmBlendInfo blend_info_blend = {
.colorFunc = SCE_GXM_BLEND_FUNC_ADD,
.alphaFunc = SCE_GXM_BLEND_FUNC_ADD,
.colorSrc = SCE_GXM_BLEND_FACTOR_SRC_ALPHA,
.colorDst = SCE_GXM_BLEND_FACTOR_ONE_MINUS_SRC_ALPHA,
.alphaSrc = SCE_GXM_BLEND_FACTOR_ONE,
.alphaDst = SCE_GXM_BLEND_FACTOR_ONE_MINUS_SRC_ALPHA,
.colorMask = SCE_GXM_COLOR_MASK_ALL
};
static const SceGxmBlendInfo blend_info_add = {
.colorFunc = SCE_GXM_BLEND_FUNC_ADD,
.alphaFunc = SCE_GXM_BLEND_FUNC_ADD,
.colorSrc = SCE_GXM_BLEND_FACTOR_SRC_ALPHA,
.colorDst = SCE_GXM_BLEND_FACTOR_ONE,
.alphaSrc = SCE_GXM_BLEND_FACTOR_ZERO,
.alphaDst = SCE_GXM_BLEND_FACTOR_ONE,
.colorMask = SCE_GXM_COLOR_MASK_ALL
};
static const SceGxmBlendInfo blend_info_mod = {
.colorFunc = SCE_GXM_BLEND_FUNC_ADD,
.alphaFunc = SCE_GXM_BLEND_FUNC_ADD,
.colorSrc = SCE_GXM_BLEND_FACTOR_ZERO,
.colorDst = SCE_GXM_BLEND_FACTOR_SRC_COLOR,
.alphaSrc = SCE_GXM_BLEND_FACTOR_ZERO,
.alphaDst = SCE_GXM_BLEND_FACTOR_ONE,
.colorMask = SCE_GXM_COLOR_MASK_ALL
};
static const SceGxmBlendInfo blend_info_mul = {
.colorFunc = SCE_GXM_BLEND_FUNC_ADD,
.alphaFunc = SCE_GXM_BLEND_FUNC_ADD,
.colorSrc = SCE_GXM_BLEND_FACTOR_DST_COLOR,
.colorDst = SCE_GXM_BLEND_FACTOR_ONE_MINUS_SRC_ALPHA,
.alphaSrc = SCE_GXM_BLEND_FACTOR_DST_ALPHA,
.alphaDst = SCE_GXM_BLEND_FACTOR_ONE_MINUS_SRC_ALPHA,
.colorMask = SCE_GXM_COLOR_MASK_ALL
};
VITA_GXM_RenderData *data = (VITA_GXM_RenderData *) renderer->driverdata;
@ -343,29 +421,28 @@ gxm_init(SDL_Renderer *renderer)
}
// allocate ring buffer memory using default sizes
void *vdmRingBuffer = mem_gpu_alloc(
vdmRingBuffer = mem_gpu_alloc(
SCE_KERNEL_MEMBLOCK_TYPE_USER_RW_UNCACHE,
SCE_GXM_DEFAULT_VDM_RING_BUFFER_SIZE,
4,
SCE_GXM_MEMORY_ATTRIB_READ,
&data->vdmRingBufferUid);
void *vertexRingBuffer = mem_gpu_alloc(
vertexRingBuffer = mem_gpu_alloc(
SCE_KERNEL_MEMBLOCK_TYPE_USER_RW_UNCACHE,
SCE_GXM_DEFAULT_VERTEX_RING_BUFFER_SIZE,
4,
SCE_GXM_MEMORY_ATTRIB_READ,
&data->vertexRingBufferUid);
void *fragmentRingBuffer = mem_gpu_alloc(
fragmentRingBuffer = mem_gpu_alloc(
SCE_KERNEL_MEMBLOCK_TYPE_USER_RW_UNCACHE,
SCE_GXM_DEFAULT_FRAGMENT_RING_BUFFER_SIZE,
4,
SCE_GXM_MEMORY_ATTRIB_READ,
&data->fragmentRingBufferUid);
unsigned int fragmentUsseRingBufferOffset;
void *fragmentUsseRingBuffer = mem_fragment_usse_alloc(
fragmentUsseRingBuffer = mem_fragment_usse_alloc(
SCE_GXM_DEFAULT_FRAGMENT_USSE_RING_BUFFER_SIZE,
&data->fragmentUsseRingBufferUid,
&fragmentUsseRingBufferOffset);
@ -390,7 +467,6 @@ gxm_init(SDL_Renderer *renderer)
}
// set up parameters
SceGxmRenderTargetParams renderTargetParams;
SDL_memset(&renderTargetParams, 0, sizeof(SceGxmRenderTargetParams));
renderTargetParams.flags = 0;
renderTargetParams.width = VITA_GXM_SCREEN_WIDTH;
@ -454,12 +530,6 @@ gxm_init(SDL_Renderer *renderer)
}
// compute the memory footprint of the depth buffer
const unsigned int alignedWidth = ALIGN(VITA_GXM_SCREEN_WIDTH, SCE_GXM_TILE_SIZEX);
const unsigned int alignedHeight = ALIGN(VITA_GXM_SCREEN_HEIGHT, SCE_GXM_TILE_SIZEY);
unsigned int sampleCount = alignedWidth * alignedHeight;
unsigned int depthStrideInSamples = alignedWidth;
// allocate the depth buffer
data->depthBufferData = mem_gpu_alloc(
@ -500,33 +570,26 @@ gxm_init(SDL_Renderer *renderer)
0xFF,
0xFF);
// set buffer sizes for this sample
const unsigned int patcherBufferSize = 64*1024;
const unsigned int patcherVertexUsseSize = 64*1024;
const unsigned int patcherFragmentUsseSize = 64*1024;
// allocate memory for buffers and USSE code
void *patcherBuffer = mem_gpu_alloc(
patcherBuffer = mem_gpu_alloc(
SCE_KERNEL_MEMBLOCK_TYPE_USER_RW_UNCACHE,
patcherBufferSize,
4,
SCE_GXM_MEMORY_ATTRIB_READ | SCE_GXM_MEMORY_ATTRIB_WRITE,
&data->patcherBufferUid);
unsigned int patcherVertexUsseOffset;
void *patcherVertexUsse = mem_vertex_usse_alloc(
patcherVertexUsse = mem_vertex_usse_alloc(
patcherVertexUsseSize,
&data->patcherVertexUsseUid,
&patcherVertexUsseOffset);
unsigned int patcherFragmentUsseOffset;
void *patcherFragmentUsse = mem_fragment_usse_alloc(
patcherFragmentUsse = mem_fragment_usse_alloc(
patcherFragmentUsseSize,
&data->patcherFragmentUsseUid,
&patcherFragmentUsseOffset);
// create a shader patcher
SceGxmShaderPatcherParams patcherParams;
SDL_memset(&patcherParams, 0, sizeof(SceGxmShaderPatcherParams));
patcherParams.userData = NULL;
patcherParams.hostAllocCallback = &patcher_host_alloc;
@ -639,59 +702,8 @@ gxm_init(SDL_Renderer *renderer)
return err;
}
// Fill SceGxmBlendInfo
static const SceGxmBlendInfo blend_info_none = {
.colorFunc = SCE_GXM_BLEND_FUNC_NONE,
.alphaFunc = SCE_GXM_BLEND_FUNC_NONE,
.colorSrc = SCE_GXM_BLEND_FACTOR_ZERO,
.colorDst = SCE_GXM_BLEND_FACTOR_ZERO,
.alphaSrc = SCE_GXM_BLEND_FACTOR_ZERO,
.alphaDst = SCE_GXM_BLEND_FACTOR_ZERO,
.colorMask = SCE_GXM_COLOR_MASK_ALL
};
static const SceGxmBlendInfo blend_info_blend = {
.colorFunc = SCE_GXM_BLEND_FUNC_ADD,
.alphaFunc = SCE_GXM_BLEND_FUNC_ADD,
.colorSrc = SCE_GXM_BLEND_FACTOR_SRC_ALPHA,
.colorDst = SCE_GXM_BLEND_FACTOR_ONE_MINUS_SRC_ALPHA,
.alphaSrc = SCE_GXM_BLEND_FACTOR_ONE,
.alphaDst = SCE_GXM_BLEND_FACTOR_ONE_MINUS_SRC_ALPHA,
.colorMask = SCE_GXM_COLOR_MASK_ALL
};
static const SceGxmBlendInfo blend_info_add = {
.colorFunc = SCE_GXM_BLEND_FUNC_ADD,
.alphaFunc = SCE_GXM_BLEND_FUNC_ADD,
.colorSrc = SCE_GXM_BLEND_FACTOR_SRC_ALPHA,
.colorDst = SCE_GXM_BLEND_FACTOR_ONE,
.alphaSrc = SCE_GXM_BLEND_FACTOR_ZERO,
.alphaDst = SCE_GXM_BLEND_FACTOR_ONE,
.colorMask = SCE_GXM_COLOR_MASK_ALL
};
static const SceGxmBlendInfo blend_info_mod = {
.colorFunc = SCE_GXM_BLEND_FUNC_ADD,
.alphaFunc = SCE_GXM_BLEND_FUNC_ADD,
.colorSrc = SCE_GXM_BLEND_FACTOR_ZERO,
.colorDst = SCE_GXM_BLEND_FACTOR_SRC_COLOR,
.alphaSrc = SCE_GXM_BLEND_FACTOR_ZERO,
.alphaDst = SCE_GXM_BLEND_FACTOR_ONE,
.colorMask = SCE_GXM_COLOR_MASK_ALL
};
static const SceGxmBlendInfo blend_info_mul = {
.colorFunc = SCE_GXM_BLEND_FUNC_ADD,
.alphaFunc = SCE_GXM_BLEND_FUNC_ADD,
.colorSrc = SCE_GXM_BLEND_FACTOR_DST_COLOR,
.colorDst = SCE_GXM_BLEND_FACTOR_ONE_MINUS_SRC_ALPHA,
.alphaSrc = SCE_GXM_BLEND_FACTOR_DST_ALPHA,
.alphaDst = SCE_GXM_BLEND_FACTOR_ONE_MINUS_SRC_ALPHA,
.colorMask = SCE_GXM_COLOR_MASK_ALL
};
{
// get attributes by name to create vertex format bindings
const SceGxmProgramParameter *paramClearPositionAttribute = sceGxmProgramFindParameterByName(clearVertexProgramGxp, "aPosition");
@ -743,6 +755,7 @@ gxm_init(SDL_Renderer *renderer)
SCE_GXM_MEMORY_ATTRIB_READ,
&data->clearVerticesUid
);
}
// Allocate a 64k * 2 bytes = 128 KiB buffer and store all possible
// 16-bit indices in linear ascending order, so we can use this for
@ -755,7 +768,7 @@ gxm_init(SDL_Renderer *renderer)
&data->linearIndicesUid
);
for (uint32_t i=0; i<=UINT16_MAX; ++i)
for (i = 0; i <= UINT16_MAX; ++i)
{
data->linearIndices[i] = i;
}
@ -767,6 +780,7 @@ gxm_init(SDL_Renderer *renderer)
data->clearVertices[2].x = -1.0f;
data->clearVertices[2].y = 3.0f;
{
const SceGxmProgramParameter *paramColorPositionAttribute = sceGxmProgramFindParameterByName(colorVertexProgramGxp, "aPosition");
const SceGxmProgramParameter *paramColorColorAttribute = sceGxmProgramFindParameterByName(colorVertexProgramGxp, "aColor");
@ -805,6 +819,10 @@ gxm_init(SDL_Renderer *renderer)
return err;
}
}
{
const SceGxmProgramParameter *paramTexturePositionAttribute = sceGxmProgramFindParameterByName(textureVertexProgramGxp, "aPosition");
const SceGxmProgramParameter *paramTextureTexcoordAttribute = sceGxmProgramFindParameterByName(textureVertexProgramGxp, "aTexcoord");
@ -842,6 +860,8 @@ gxm_init(SDL_Renderer *renderer)
return err;
}
}
// Create variations of the fragment program based on blending mode
make_fragment_programs(data, &data->blendFragmentPrograms.blend_mode_none, &blend_info_none);
make_fragment_programs(data, &data->blendFragmentPrograms.blend_mode_blend, &blend_info_blend);
@ -849,6 +869,7 @@ gxm_init(SDL_Renderer *renderer)
make_fragment_programs(data, &data->blendFragmentPrograms.blend_mode_mod, &blend_info_mod);
make_fragment_programs(data, &data->blendFragmentPrograms.blend_mode_mul, &blend_info_mul);
{
// Default to blend blending mode
fragment_programs *in = &data->blendFragmentPrograms.blend_mode_blend;
@ -856,6 +877,8 @@ gxm_init(SDL_Renderer *renderer)
data->textureFragmentProgram = in->texture;
data->textureTintFragmentProgram = in->textureTint;
}
// find vertex uniforms by name and cache parameter information
data->clearClearColorParam = (SceGxmProgramParameter *)sceGxmProgramFindParameterByName(clearFragmentProgramGxp, "uClearColor");
data->colorWvpParam = (SceGxmProgramParameter *)sceGxmProgramFindParameterByName(colorVertexProgramGxp, "wvp");
@ -1019,15 +1042,18 @@ gxm_texture_get_datap(const gxm_texture *texture)
gxm_texture *
create_gxm_texture(VITA_GXM_RenderData *data, unsigned int w, unsigned int h, SceGxmTextureFormat format, unsigned int isRenderTarget)
{
format = SCE_GXM_TEXTURE_FORMAT_A8B8G8R8;
gxm_texture *texture = SDL_malloc(sizeof(gxm_texture));
const int tex_size = ((w + 7) & ~ 7) * h * tex_format_to_bytespp(format);
void *texture_data;
format = SCE_GXM_TEXTURE_FORMAT_A8B8G8R8;
if (!texture)
return NULL;
const int tex_size = ((w + 7) & ~ 7) * h * tex_format_to_bytespp(format);
/* Allocate a GPU buffer for the texture */
void *texture_data = mem_gpu_alloc(
texture_data = mem_gpu_alloc(
SCE_KERNEL_MEMBLOCK_TYPE_USER_CDRAM_RW,
tex_size,
SCE_GXM_TEXTURE_ALIGNMENT,
@ -1070,6 +1096,11 @@ create_gxm_texture(VITA_GXM_RenderData *data, unsigned int w, unsigned int h, Sc
}
if (isRenderTarget) {
void *depthBufferData;
const uint32_t alignedWidth = ALIGN(w, SCE_GXM_TILE_SIZEX);
const uint32_t alignedHeight = ALIGN(h, SCE_GXM_TILE_SIZEY);
uint32_t sampleCount = alignedWidth*alignedHeight;
uint32_t depthStrideInSamples = alignedWidth;
int err = sceGxmColorSurfaceInit(
&texture->gxm_colorsurface,
@ -1089,14 +1120,8 @@ create_gxm_texture(VITA_GXM_RenderData *data, unsigned int w, unsigned int h, Sc
return NULL;
}
// create the depth/stencil surface
const uint32_t alignedWidth = ALIGN(w, SCE_GXM_TILE_SIZEX);
const uint32_t alignedHeight = ALIGN(h, SCE_GXM_TILE_SIZEY);
uint32_t sampleCount = alignedWidth*alignedHeight;
uint32_t depthStrideInSamples = alignedWidth;
// allocate it
void *depthBufferData = mem_gpu_alloc(
depthBufferData = mem_gpu_alloc(
SCE_KERNEL_MEMBLOCK_TYPE_USER_RW_UNCACHE,
4*sampleCount,
SCE_GXM_DEPTHSTENCIL_SURFACE_ALIGNMENT,
@ -1118,6 +1143,7 @@ create_gxm_texture(VITA_GXM_RenderData *data, unsigned int w, unsigned int h, Sc
return NULL;
}
{
SceGxmRenderTarget *tgt = NULL;
// set up parameters
@ -1141,6 +1167,7 @@ create_gxm_texture(VITA_GXM_RenderData *data, unsigned int w, unsigned int h, Sc
SDL_LogError(SDL_LOG_CATEGORY_RENDER, "create render target failed: %d\n", err);
return NULL;
}
}
}

View File

@ -137,10 +137,10 @@ SDL_VITA_SensorOpen(SDL_Sensor *sensor, int device_index)
static void
SDL_VITA_SensorUpdate(SDL_Sensor *sensor)
{
int err = SCE_OK;
SceMotionSensorState motionState[SCE_MOTION_MAX_NUM_STATES];
SDL_memset(motionState, 0, sizeof(motionState));
int err = SCE_OK;
err = sceMotionGetSensorState(motionState, SCE_MOTION_MAX_NUM_STATES);
if (err != SCE_OK)
{

View File

@ -20,7 +20,7 @@
*/
#include "../../SDL_internal.h"
#ifdef SDL_TIMERS_VITA
#ifdef SDL_TIMER_VITA
#include "SDL_thread.h"
#include "SDL_timer.h"
@ -53,13 +53,13 @@ SDL_TicksQuit(void)
Uint32 SDL_GetTicks(void)
{
uint64_t now;
Uint32 ticks;
if (!ticks_started) {
SDL_TicksInit();
}
uint64_t now;
Uint32 ticks;
now = sceKernelGetProcessTimeWide();
ticks = (now - start)/1000;
return (ticks);
@ -85,7 +85,7 @@ void SDL_Delay(Uint32 ms)
sceKernelDelayThreadCB(ms * 1000);
}
#endif /* SDL_TIMERS_VITA */
#endif /* SDL_TIMER_VITA */
/* vim: ts=4 sw=4
*/

View File

@ -81,6 +81,11 @@ VITA_GL_CreateContext(_THIS, SDL_Window * window)
EGLint num_configs;
int i;
const EGLint contextAttribs[] = {
EGL_CONTEXT_CLIENT_VERSION, 2,
EGL_NONE
};
EGLCHK(display = eglGetDisplay(0));
EGLCHK(eglInitialize(display, NULL, NULL));
@ -122,10 +127,6 @@ VITA_GL_CreateContext(_THIS, SDL_Window * window)
return 0;
}
const EGLint contextAttribs[] = {
EGL_CONTEXT_CLIENT_VERSION, 2,
EGL_NONE
};
EGLCHK(surface = eglCreateWindowSurface(display, config, VITA_WINDOW_960X544, NULL));

View File

@ -105,6 +105,7 @@ VITA_PollKeyboard(void)
}
}
{
Uint8 changed_modifiers = k_reports[numReports - 1].modifiers[0] ^ prev_modifiers;
if (changed_modifiers & 0x01) {
@ -171,6 +172,7 @@ VITA_PollKeyboard(void)
SDL_SendKeyboardKey(SDL_PRESSED, SDL_SCANCODE_RGUI);
}
}
}
prev_modifiers = k_reports[numReports - 1].modifiers[0];

View File

@ -77,13 +77,13 @@ VITA_QuitTouch(void){
void
VITA_PollTouch(void)
{
SDL_FingerID finger_id = 0;
int port;
// We skip polling touch if no window is created
if (Vita_Window == NULL)
return;
SDL_FingerID finger_id = 0;
int port;
memcpy(touch_old, touch, sizeof(touch_old));
for(port = 0; port < SCE_TOUCH_PORT_MAX_NUM; port++) {
@ -97,8 +97,8 @@ VITA_PollTouch(void)
// for the back panel, the active touch area is used as reference
float x = 0;
float y = 0;
VITA_ConvertTouchXYToSDLXY(&x, &y, touch[port].report[i].x, touch[port].report[i].y, port);
float force = (touch[port].report[i].force - force_info[port].min) / force_info[port].range;
VITA_ConvertTouchXYToSDLXY(&x, &y, touch[port].report[i].x, touch[port].report[i].y, port);
finger_id = (SDL_FingerID) touch[port].report[i].id;
// Send an initial touch
@ -134,8 +134,8 @@ VITA_PollTouch(void)
if (finger_up == 1) {
float x = 0;
float y = 0;
VITA_ConvertTouchXYToSDLXY(&x, &y, touch_old[port].report[i].x, touch_old[port].report[i].y, port);
float force = (touch_old[port].report[i].force - force_info[port].min) / force_info[port].range;
VITA_ConvertTouchXYToSDLXY(&x, &y, touch_old[port].report[i].x, touch_old[port].report[i].y, port);
finger_id = (SDL_FingerID) touch_old[port].report[i].id;
// Finger released from screen
SDL_SendTouch((SDL_TouchID)port,

View File

@ -327,6 +327,7 @@ void VITA_ShowScreenKeyboard(_THIS, SDL_Window *window)
wchar_t *title = L"";
wchar_t *text = L"";
SceInt32 res;
SceImeDialogParam param;
sceImeDialogParamInit(&param);
@ -342,7 +343,7 @@ void VITA_ShowScreenKeyboard(_THIS, SDL_Window *window)
param.initialText = text;
param.inputTextBuffer = videodata->ime_buffer;
SceInt32 res = sceImeDialogInit(&param);
res = sceImeDialogInit(&param);
if (res < 0) {
SDL_SetError("Failed to init IME dialog");
return;
@ -413,14 +414,15 @@ void VITA_PumpEvents(_THIS)
// update IME status. Terminate, if finished
SceCommonDialogStatus dialogStatus = sceImeDialogGetStatus();
if (dialogStatus == SCE_COMMON_DIALOG_STATUS_FINISHED) {
uint8_t utf8_buffer[SCE_IME_DIALOG_MAX_TEXT_LENGTH];
SceImeDialogResult result;
SDL_memset(&result, 0, sizeof(SceImeDialogResult));
sceImeDialogGetResult(&result);
// Convert UTF16 to UTF8
uint8_t utf8_buffer[SCE_IME_DIALOG_MAX_TEXT_LENGTH];
utf16_to_utf8(videodata->ime_buffer, utf8_buffer);
// send sdl event
SDL_SendKeyboardText((const char*)utf8_buffer);