From 7dd4f1ec22da4a0f230ceabfc19c3298544548a0 Mon Sep 17 00:00:00 2001 From: Anonymous Maarten Date: Thu, 18 Apr 2024 01:32:03 +0200 Subject: [PATCH] SDL3 removed SDL_HINT_RENDER_SCALE_QUALITY hint textures now default to linear filtering, use SDL_SetTextureScaleMode(texture, SDL_SCALEMODE_NEAREST) if you want nearest pixel mode instead --- include/SDL3/SDL_render.h | 3 --- 1 file changed, 3 deletions(-) diff --git a/include/SDL3/SDL_render.h b/include/SDL3/SDL_render.h index f875433ce..8681fd373 100644 --- a/include/SDL3/SDL_render.h +++ b/include/SDL3/SDL_render.h @@ -494,9 +494,6 @@ extern DECLSPEC int SDLCALL SDL_GetCurrentRenderOutputSize(SDL_Renderer *rendere /** * Create a texture for a rendering context. * - * You can set the texture scaling method by setting - * `SDL_HINT_RENDER_SCALE_QUALITY` before creating the texture. - * * \param renderer the rendering context * \param format one of the enumerated values in SDL_PixelFormatEnum * \param access one of the enumerated values in SDL_TextureAccess