Added SDL_SetWindowsMessageHook() to facilitate full IME support on Windows
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094c4a160f
commit
7de242e72c
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@ -42,6 +42,12 @@ extern "C" {
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/* Platform specific functions for Windows */
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#ifdef __WIN32__
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/**
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\brief Set a function that is called for every windows message, before TranslateMessage()
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*/
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typedef void (*SDL_WindowsMessageHook)(void *hWnd, unsigned int message, Uint64 wParam, Sint64 lParam);
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extern DECLSPEC void SDLCALL SDL_SetWindowsMessageHook(SDL_WindowsMessageHook callback);
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/**
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\brief Returns the D3D9 adapter index that matches the specified display index.
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@ -592,3 +592,4 @@
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#define SDL_GetQueuedAudioSize SDL_GetQueuedAudioSize_REAL
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#define SDL_ClearQueuedAudio SDL_ClearQueuedAudio_REAL
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#define SDL_GetGrabbedWindow SDL_GetGrabbedWindow_REAL
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#define SDL_SetWindowsMessageHook SDL_SetWindowsMessageHook_REAL
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@ -624,3 +624,4 @@ SDL_DYNAPI_PROC(int,SDL_QueueAudio,(SDL_AudioDeviceID a, const void *b, Uint32 c
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SDL_DYNAPI_PROC(Uint32,SDL_GetQueuedAudioSize,(SDL_AudioDeviceID a),(a),return)
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SDL_DYNAPI_PROC(void,SDL_ClearQueuedAudio,(SDL_AudioDeviceID a),(a),)
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SDL_DYNAPI_PROC(SDL_Window*,SDL_GetGrabbedWindow,(void),(),return)
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SDL_DYNAPI_PROC(void,SDL_SetWindowsMessageHook,(SDL_WindowsMessageHook a),(a),)
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@ -24,6 +24,7 @@
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#include "SDL_windowsvideo.h"
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#include "SDL_windowsshape.h"
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#include "SDL_system.h"
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#include "SDL_syswm.h"
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#include "SDL_timer.h"
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#include "SDL_vkeys.h"
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@ -925,6 +926,14 @@ WIN_WindowProc(HWND hwnd, UINT msg, WPARAM wParam, LPARAM lParam)
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}
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}
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/* A message hook called before TranslateMessage() */
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static SDL_WindowsMessageHook g_WindowsMessageHook = NULL;
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void SDL_SetWindowsMessageHook(SDL_WindowsMessageHook callback)
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{
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g_WindowsMessageHook = callback;
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}
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void
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WIN_PumpEvents(_THIS)
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{
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@ -934,6 +943,10 @@ WIN_PumpEvents(_THIS)
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if (g_WindowsEnableMessageLoop) {
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while (PeekMessage(&msg, NULL, 0, 0, PM_REMOVE)) {
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if (g_WindowsMessageHook) {
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g_WindowsMessageHook(msg.hwnd, msg.message, msg.wParam, msg.lParam);
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}
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/* Always translate the message in case it's a non-SDL window (e.g. with Qt integration) */
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TranslateMessage(&msg);
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DispatchMessage(&msg);
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