diff --git a/include/SDL_config.h b/include/SDL_config.h index 4270c78bf..4051ff4cf 100644 --- a/include/SDL_config.h +++ b/include/SDL_config.h @@ -29,9 +29,7 @@ */ /* Add any platform that doesn't build using the configure system. */ -#ifdef USING_PREMAKE_CONFIG_H -#include "SDL_config_premake.h" -#elif defined(__WIN32__) +#if defined(__WIN32__) #include "SDL_config_windows.h" #elif defined(__WINRT__) #include "SDL_config_winrt.h" diff --git a/premake/Cygwin/build-scripts/clean_premake.bat b/premake/Cygwin/build-scripts/clean_premake.bat deleted file mode 100755 index 0b34a39c6..000000000 --- a/premake/Cygwin/build-scripts/clean_premake.bat +++ /dev/null @@ -1,4 +0,0 @@ -@echo off -cd .. -%~dp0\premake4.exe --file=..\premake4.lua --to=.\Cygwin --cygwin clean -pause \ No newline at end of file diff --git a/premake/Cygwin/build-scripts/cygwin.bat b/premake/Cygwin/build-scripts/cygwin.bat deleted file mode 100755 index 1710a0112..000000000 --- a/premake/Cygwin/build-scripts/cygwin.bat +++ /dev/null @@ -1,4 +0,0 @@ -@echo off -cd .. -%~dp0\premake4.exe --file=..\premake4.lua --to=.\Cygwin --cygwin gmake -pause \ No newline at end of file diff --git a/premake/Cygwin/build-scripts/make.debug.bat b/premake/Cygwin/build-scripts/make.debug.bat deleted file mode 100755 index 21c90a64c..000000000 --- a/premake/Cygwin/build-scripts/make.debug.bat +++ /dev/null @@ -1,5 +0,0 @@ -@echo off -echo This script assumes Cygwin's make utility is in your Path -cd .. -make config=debug -pause \ No newline at end of file diff --git a/premake/Cygwin/build-scripts/make.release.bat b/premake/Cygwin/build-scripts/make.release.bat deleted file mode 100755 index c57e37f52..000000000 --- a/premake/Cygwin/build-scripts/make.release.bat +++ /dev/null @@ -1,5 +0,0 @@ -@echo off -echo This script assumes Cygwin's make utility is in your Path -cd .. -make config=release -pause \ No newline at end of file diff --git a/premake/Cygwin/build-scripts/premake4.exe b/premake/Cygwin/build-scripts/premake4.exe deleted file mode 100755 index ab66e76c6..000000000 Binary files a/premake/Cygwin/build-scripts/premake4.exe and /dev/null differ diff --git a/premake/Cygwin/build-scripts/run.tests.debug.bat b/premake/Cygwin/build-scripts/run.tests.debug.bat deleted file mode 100755 index 23a5dd8d1..000000000 --- a/premake/Cygwin/build-scripts/run.tests.debug.bat +++ /dev/null @@ -1,68 +0,0 @@ -@echo off - -cd ..\tests - -call :pass checkkeys -call :pass loopwave -call :pass testatomic -call :pass testaudioinfo -call :pass testautomation -call :pass testdraw2 -call :pass testerror -call :pass testfile -call :pass testgamecontroller -call :pass testgesture -call :pass testgl2 -call :pass testgles -call :pass testhaptic -call :pass testiconv -call :pass testime -call :pass testintersection -call :pass testjoystick -call :pass testkeys -::call :pass testloadso -call :pass testlock -call :pass testmessage -call :pass testmultiaudio -call :pass testnative -call :pass testoverlay2 -call :pass testplatform -call :pass testpower -call :pass testrelative -call :pass testrendercopyex -call :pass testrendertarget -::call :pass testresample -call :pass testrumble -call :pass testscale -call :pass testsem 1 -call :pass testshader -call :pass testshape sample.bmp -call :pass testsprite2 -call :pass testspriteminimal -call :pass teststreaming -call :pass testthread -call :pass testtimer -call :pass testver -call :pass testwm2 -call :pass torturethread - -:: leave the tests directory -cd .. - -:: exit batch -goto :eof - -:: pass label (similar to pass function in the Xcode tests command script) -:pass -:: if it does not exist, break procedure -if not exist %1\Win32\Debug goto endfunc -:: goto directory -echo Testing: %1 -title Testing: %1 -cd %1\Win32\Debug -:: execute test -".\%1.exe" %2 -cd ..\..\.. -pause -:endfunc -goto :eof \ No newline at end of file diff --git a/premake/Cygwin/build-scripts/run.tests.release.bat b/premake/Cygwin/build-scripts/run.tests.release.bat deleted file mode 100755 index 7af5141cd..000000000 --- a/premake/Cygwin/build-scripts/run.tests.release.bat +++ /dev/null @@ -1,68 +0,0 @@ -@echo off - -cd ..\tests - -call :pass checkkeys -call :pass loopwave -call :pass testatomic -call :pass testaudioinfo -call :pass testautomation -call :pass testdraw2 -call :pass testerror -call :pass testfile -call :pass testgamecontroller -call :pass testgesture -call :pass testgl2 -call :pass testgles -call :pass testhaptic -call :pass testiconv -call :pass testime -call :pass testintersection -call :pass testjoystick -call :pass testkeys -::call :pass testloadso -call :pass testlock -call :pass testmessage -call :pass testmultiaudio -call :pass testnative -call :pass testoverlay2 -call :pass testplatform -call :pass testpower -call :pass testrelative -call :pass testrendercopyex -call :pass testrendertarget -::call :pass testresample -call :pass testrumble -call :pass testscale -call :pass testsem 1 -call :pass testshader -call :pass testshape sample.bmp -call :pass testsprite2 -call :pass testspriteminimal -call :pass teststreaming -call :pass testthread -call :pass testtimer -call :pass testver -call :pass testwm2 -call :pass torturethread - -:: leave the tests directory -cd .. - -:: exit batch -goto :eof - -:: pass label (similar to pass function in the Xcode tests command script) -:pass -:: if it does not exist, break procedure -if not exist %1\Win32\Release goto endfunc -:: goto directory -echo Testing: %1 -title Testing: %1 -cd %1\Win32\Debug -:: execute test -".\%1.exe" %2 -cd ..\..\.. -pause -:endfunc -goto :eof \ No newline at end of file diff --git a/premake/Linux/SDL_config_premake.h b/premake/Linux/SDL_config_premake.h deleted file mode 100644 index 1bc2e4d73..000000000 --- a/premake/Linux/SDL_config_premake.h +++ /dev/null @@ -1,312 +0,0 @@ -/* include/SDL_config.h. Generated from SDL_config.h.in by configure. */ -/* - Simple DirectMedia Layer - Copyright (C) 1997-2016 Sam Lantinga - - This software is provided 'as-is', without any express or implied - warranty. In no event will the authors be held liable for any damages - arising from the use of this software. - - Permission is granted to anyone to use this software for any purpose, - including commercial applications, and to alter it and redistribute it - freely, subject to the following restrictions: - - 1. The origin of this software must not be misrepresented; you must not - claim that you wrote the original software. If you use this software - in a product, an acknowledgment in the product documentation would be - appreciated but is not required. - 2. Altered source versions must be plainly marked as such, and must not be - misrepresented as being the original software. - 3. This notice may not be removed or altered from any source distribution. -*/ - -#ifndef _SDL_config_linux_h -#define _SDL_config_linux_h - -/** - * \file SDL_config.h.in - * - * This is a set of defines to configure the SDL features - */ - -/* General platform specific identifiers */ -#include "SDL_platform.h" - -/* Make sure that this isn't included by Visual C++ */ -#ifdef _MSC_VER -#error You should run hg revert SDL_config.h -#endif - -/* C language features */ -/* #undef const */ -/* #undef inline */ -/* #undef volatile */ - -/* C datatypes */ -#ifdef __LP64__ -#define SIZEOF_VOIDP 8 -#else -#define SIZEOF_VOIDP 4 -#endif -#define HAVE_GCC_ATOMICS 1 -/* #undef HAVE_GCC_SYNC_LOCK_TEST_AND_SET */ - -/* Comment this if you want to build without any C library requirements */ -#define HAVE_LIBC 1 -#if HAVE_LIBC - -/* Useful headers */ -#define HAVE_ALLOCA_H 1 -#define HAVE_SYS_TYPES_H 1 -#define HAVE_STDIO_H 1 -#define STDC_HEADERS 1 -#define HAVE_STDLIB_H 1 -#define HAVE_STDARG_H 1 -#define HAVE_MALLOC_H 1 -#define HAVE_MEMORY_H 1 -#define HAVE_STRING_H 1 -#define HAVE_STRINGS_H 1 -#define HAVE_INTTYPES_H 1 -#define HAVE_STDINT_H 1 -#define HAVE_CTYPE_H 1 -#define HAVE_MATH_H 1 -#define HAVE_ICONV_H 1 -#define HAVE_SIGNAL_H 1 -/* #undef HAVE_ALTIVEC_H */ -/* #undef HAVE_PTHREAD_NP_H */ -/* #undef HAVE_LIBUDEV_H */ -#define HAVE_DBUS_DBUS_H 1 - -/* C library functions */ -#define HAVE_MALLOC 1 -#define HAVE_CALLOC 1 -#define HAVE_REALLOC 1 -#define HAVE_FREE 1 -#define HAVE_ALLOCA 1 -#ifndef __WIN32__ /* Don't use C runtime versions of these on Windows */ -#define HAVE_GETENV 1 -#define HAVE_SETENV 1 -#define HAVE_PUTENV 1 -#define HAVE_UNSETENV 1 -#endif -#define HAVE_QSORT 1 -#define HAVE_ABS 1 -#define HAVE_BCOPY 1 -#define HAVE_MEMSET 1 -#define HAVE_MEMCPY 1 -#define HAVE_MEMMOVE 1 -#define HAVE_MEMCMP 1 -#define HAVE_STRLEN 1 -/* #undef HAVE_STRLCPY */ -/* #undef HAVE_STRLCAT */ -#define HAVE_STRDUP 1 -/* #undef HAVE__STRREV */ -/* #undef HAVE__STRUPR */ -/* #undef HAVE__STRLWR */ -/* #undef HAVE_INDEX */ -/* #undef HAVE_RINDEX */ -#define HAVE_STRCHR 1 -#define HAVE_STRRCHR 1 -#define HAVE_STRSTR 1 -/* #undef HAVE_ITOA */ -/* #undef HAVE__LTOA */ -/* #undef HAVE__UITOA */ -/* #undef HAVE__ULTOA */ -#define HAVE_STRTOL 1 -#define HAVE_STRTOUL 1 -/* #undef HAVE__I64TOA */ -/* #undef HAVE__UI64TOA */ -#define HAVE_STRTOLL 1 -#define HAVE_STRTOULL 1 -#define HAVE_STRTOD 1 -#define HAVE_ATOI 1 -#define HAVE_ATOF 1 -#define HAVE_STRCMP 1 -#define HAVE_STRNCMP 1 -/* #undef HAVE__STRICMP */ -#define HAVE_STRCASECMP 1 -/* #undef HAVE__STRNICMP */ -#define HAVE_STRNCASECMP 1 -#define HAVE_VSSCANF 1 -#define HAVE_VSNPRINTF 1 -#define HAVE_M_PI /**/ -#define HAVE_ATAN 1 -#define HAVE_ATAN2 1 -#define HAVE_CEIL 1 -#define HAVE_COPYSIGN 1 -#define HAVE_COS 1 -#define HAVE_COSF 1 -#define HAVE_FABS 1 -#define HAVE_FLOOR 1 -#define HAVE_LOG 1 -#define HAVE_POW 1 -#define HAVE_SCALBN 1 -#define HAVE_SIN 1 -#define HAVE_SINF 1 -#define HAVE_SQRT 1 -#define HAVE_FSEEKO 1 -#define HAVE_FSEEKO64 1 -#define HAVE_SIGACTION 1 -#define HAVE_SA_SIGACTION 1 -#define HAVE_SETJMP 1 -#define HAVE_NANOSLEEP 1 -#define HAVE_SYSCONF 1 -/* #undef HAVE_SYSCTLBYNAME */ -#define HAVE_CLOCK_GETTIME 1 -/* #undef HAVE_GETPAGESIZE */ -#define HAVE_MPROTECT 1 -#define HAVE_ICONV 1 -#define HAVE_PTHREAD_SETNAME_NP 1 -/* #undef HAVE_PTHREAD_SET_NAME_NP */ -#define HAVE_SEM_TIMEDWAIT 1 - -#else -#define HAVE_STDARG_H 1 -#define HAVE_STDDEF_H 1 -#define HAVE_STDINT_H 1 -#endif /* HAVE_LIBC */ - -/* SDL internal assertion support */ -/* #undef SDL_DEFAULT_ASSERT_LEVEL */ - -#ifndef SDL_AUDIO_DRIVER_DUMMY -#define SDL_AUDIO_DRIVER_DUMMY 1 -#endif -#ifndef SDL_AUDIO_DRIVER_DISK -#define SDL_AUDIO_DRIVER_DISK 1 -#endif -#ifndef SDL_VIDEO_DRIVER_DUMMY -#define SDL_VIDEO_DRIVER_DUMMY 1 -#endif -#ifndef SDL_VIDEO_RENDER_OGL -#define SDL_VIDEO_RENDER_OGL 1 -#endif -#ifndef SDL_VIDEO_OPENGL -#define SDL_VIDEO_OPENGL 1 -#endif -#ifndef SDL_VIDEO_OPENGL_GLX -#define SDL_VIDEO_OPENGL_GLX 1 -#endif -#ifndef SDL_LOADSO_DLOPEN -#define SDL_LOADSO_DLOPEN 1 -#endif -#ifndef SDL_AUDIO_DRIVER_ALSA -#define SDL_AUDIO_DRIVER_ALSA 1 -#endif -#ifndef SDL_AUDIO_DRIVER_ALSA_DYNAMIC -#define SDL_AUDIO_DRIVER_ALSA_DYNAMIC "libasound.so" -#endif -#ifndef SDL_AUDIO_DRIVER_PULSEAUDIO_DYNAMIC -#define SDL_AUDIO_DRIVER_PULSEAUDIO_DYNAMIC "libpulse-simple.so" -#endif -#ifndef SDL_AUDIO_DRIVER_PULSEAUDIO -#define SDL_AUDIO_DRIVER_PULSEAUDIO 1 -#endif -#ifndef SDL_AUDIO_DRIVER_ESD -#define SDL_AUDIO_DRIVER_ESD 1 -#endif -#ifndef SDL_AUDIO_DRIVER_ESD_DYNAMIC -#define SDL_AUDIO_DRIVER_ESD_DYNAMIC "libesd.so" -#endif -#ifndef SDL_AUDIO_DRIVER_NAS -#define SDL_AUDIO_DRIVER_NAS 1 -#endif -#ifndef SDL_AUDIO_DRIVER_NAS_DYNAMIC -#define SDL_AUDIO_DRIVER_NAS_DYNAMIC "libaudio.so" -#endif -#ifndef SDL_AUDIO_DRIVER_OSS -#define SDL_AUDIO_DRIVER_OSS 1 -#endif -#ifndef SDL_VIDEO_DRIVER_X11_XINERAMA -#define SDL_VIDEO_DRIVER_X11_XINERAMA 1 -#endif -#ifndef SDL_VIDEO_DRIVER_X11 -#define SDL_VIDEO_DRIVER_X11 1 -#endif -#ifndef SDL_VIDEO_DRIVER_X11_DYNAMIC_XEXT -#define SDL_VIDEO_DRIVER_X11_DYNAMIC_XEXT "libXext.so" -#endif -#ifndef SDL_VIDEO_DRIVER_X11_XCURSOR -#define SDL_VIDEO_DRIVER_X11_XCURSOR 1 -#endif -#ifndef SDL_VIDEO_DRIVER_X11_XDBE -#define SDL_VIDEO_DRIVER_X11_XDBE 1 -#endif -#ifndef SDL_VIDEO_DRIVER_X11_HAS_XKBKEYCODETOKEYSYM -#define SDL_VIDEO_DRIVER_X11_HAS_XKBKEYCODETOKEYSYM 1 -#endif -#ifndef SDL_VIDEO_DRIVER_X11_DYNAMIC_XINPUT2 -#define SDL_VIDEO_DRIVER_X11_DYNAMIC_XINPUT2 "libXi.so" -#endif -#ifndef SDL_VIDEO_DRIVER_X11_XVIDMODE -#define SDL_VIDEO_DRIVER_X11_XVIDMODE 1 -#endif -#ifndef SDL_VIDEO_DRIVER_X11_DYNAMIC_XINERAMA -#define SDL_VIDEO_DRIVER_X11_DYNAMIC_XINERAMA "libXinerama.so" -#endif -#ifndef SDL_VIDEO_DRIVER_X11_CONST_PARAM_XEXTADDDISPLAY -#define SDL_VIDEO_DRIVER_X11_CONST_PARAM_XEXTADDDISPLAY 1 -#endif -#ifndef SDL_VIDEO_DRIVER_X11_DYNAMIC -#define SDL_VIDEO_DRIVER_X11_DYNAMIC "libX11.so" -#endif -#ifndef SDL_VIDEO_DRIVER_X11_DYNAMIC_XSS -#define SDL_VIDEO_DRIVER_X11_DYNAMIC_XSS "libXss.so" -#endif -#ifndef SDL_VIDEO_DRIVER_X11_XINPUT2 -#define SDL_VIDEO_DRIVER_X11_XINPUT2 1 -#endif -#ifndef SDL_VIDEO_DRIVER_X11_SUPPORTS_GENERIC_EVENTS -#define SDL_VIDEO_DRIVER_X11_SUPPORTS_GENERIC_EVENTS 1 -#endif -#ifndef SDL_VIDEO_DRIVER_X11_XSCRNSAVER -#define SDL_VIDEO_DRIVER_X11_XSCRNSAVER 1 -#endif -#ifndef SDL_VIDEO_DRIVER_X11_XSHAPE -#define SDL_VIDEO_DRIVER_X11_XSHAPE 1 -#endif -#ifndef SDL_VIDEO_DRIVER_X11_XINPUT2_SUPPORTS_MULTITOUCH -#define SDL_VIDEO_DRIVER_X11_XINPUT2_SUPPORTS_MULTITOUCH 1 -#endif -#ifndef SDL_VIDEO_DRIVER_X11_XRANDR -#define SDL_VIDEO_DRIVER_X11_XRANDR 1 -#endif -#ifndef SDL_VIDEO_DRIVER_X11_DYNAMIC_XVIDMODE -#define SDL_VIDEO_DRIVER_X11_DYNAMIC_XVIDMODE "libXxf86vm.so" -#endif -#ifndef SDL_VIDEO_DRIVER_X11_DYNAMIC_XCURSOR -#define SDL_VIDEO_DRIVER_X11_DYNAMIC_XCURSOR "libXcursor.so" -#endif -#ifndef SDL_VIDEO_DRIVER_X11_DYNAMIC_XRANDR -#define SDL_VIDEO_DRIVER_X11_DYNAMIC_XRANDR "libXrandr.so" -#endif -#ifndef SDL_INPUT_LINUXEV -#define SDL_INPUT_LINUXEV 1 -#endif -#ifndef SDL_HAPTIC_LINUX -#define SDL_HAPTIC_LINUX 1 -#endif -#ifndef SDL_THREAD_PTHREAD_RECURSIVE_MUTEX -#define SDL_THREAD_PTHREAD_RECURSIVE_MUTEX 1 -#endif -#ifndef SDL_JOYSTICK_LINUX -#define SDL_JOYSTICK_LINUX 1 -#endif -#ifndef SDL_THREAD_PTHREAD -#define SDL_THREAD_PTHREAD 1 -#endif -#ifndef SDL_POWER_LINUX -#define SDL_POWER_LINUX 1 -#endif -#ifndef SDL_TIMER_UNIX -#define SDL_TIMER_UNIX 1 -#endif -#ifndef SDL_FILESYSTEM_UNIX -#define SDL_FILESYSTEM_UNIX 1 -#endif - -/* Enable assembly routines */ -#define SDL_ASSEMBLY_ROUTINES 1 -/* #undef SDL_ALTIVEC_BLITTERS */ - -#endif /* _SDL_config_h */ diff --git a/premake/Linux/build-scripts/clean_premake.sh b/premake/Linux/build-scripts/clean_premake.sh deleted file mode 100755 index a29feb8cf..000000000 --- a/premake/Linux/build-scripts/clean_premake.sh +++ /dev/null @@ -1,6 +0,0 @@ -#!/bin/sh -# change to directory above shell file -SCRIPTPATH=`readlink -f $0` -SCRIPTDIR=`dirname $SCRIPTPATH` -cd $SCRIPTDIR/.. -$SCRIPTDIR//premake4 --file=../premake4.lua --to=./Linux clean \ No newline at end of file diff --git a/premake/Linux/build-scripts/gmake.sh b/premake/Linux/build-scripts/gmake.sh deleted file mode 100755 index 0a9d80b41..000000000 --- a/premake/Linux/build-scripts/gmake.sh +++ /dev/null @@ -1,6 +0,0 @@ -#!/bin/sh -# change to directory above shell file -SCRIPTPATH=`readlink -f $0` -SCRIPTDIR=`dirname $SCRIPTPATH` -cd $SCRIPTDIR/.. -$SCRIPTDIR/premake4 --file=../premake4.lua --to=./Linux gmake \ No newline at end of file diff --git a/premake/Linux/build-scripts/premake4 b/premake/Linux/build-scripts/premake4 deleted file mode 100755 index 3df974153..000000000 Binary files a/premake/Linux/build-scripts/premake4 and /dev/null differ diff --git a/premake/Linux/build-scripts/run.tests.sh b/premake/Linux/build-scripts/run.tests.sh deleted file mode 100755 index 1f87e662c..000000000 --- a/premake/Linux/build-scripts/run.tests.sh +++ /dev/null @@ -1,94 +0,0 @@ -#!/bin/bash - -function pause() { - read -p "$*" -} - -function pass() { - if [ -d "$1/Build/Debug" ]; then - cd $1/Build/Debug - echo "Testing:" $1 - "./$@" - cd ../../.. - pause "Press any key to continue..." - fi -} - -function randomfile() { - fcount=($1/*.*) - fcount=${#fcount[@]} - fpick=$(($RANDOM % $fcount)) - for d in $1/*.*; do - if [[ $fpick -eq 0 ]]; then - RETURN=$d - echo $d - return - fi - fpick=$(($fpick - 1)) - done -} - -function testspecial() { - if [ -d "$1/Build/Debug" ]; then - cd $1/Build/Debug - randomfile $2 - cd ../../.. - pass $1 $RETURN - fi -} - -# change to directory above shell file -SCRIPTPATH=`readlink -f $0` -SCRIPTDIR=`dirname $SCRIPTPATH` -cd $SCRIPTDIR/.. -cd tests - -pass "checkkeys" -pass "loopwave" -pass "testatomic" -pass "testaudioinfo" -pass "testautomation" -pass "testdraw2" -pass "testchessboard" -pass "testerror" -pass "testfile" -pass "testfilesystem" -pass "testgamecontroller" -pass "testgesture" -pass "testgl2" -pass "testgles" -pass "testhaptic" -pass "testiconv" -pass "testime" -pass "testintersection" -pass "testjoystick" -pass "testkeys" -#pass "testloadso" -pass "testlock" -pass "testmessage" -#pass "testmultiaudio" -pass "testnative" -pass "testoverlay2" -pass "testplatform" -pass "testpower" -pass "testrelative" -pass "testrendercopyex" -pass "testrendertarget" -pass "testresample" "sample.wav" "newsample.wav" "44100" -pass "testrumble" -pass "testscale" -pass "testsem" 1 -pass "testshader" -testspecial "testshape" ./shapes -testspecial "testshape" ./shapes -testspecial "testshape" ./shapes -pass "testsprite2" -pass "testspriteminimal" -pass "teststreaming" -pass "testthread" -pass "testtimer" -pass "testver" -pass "testwm2" -pass "torturethread" - -cd .. \ No newline at end of file diff --git a/premake/MinGW/SDL_config_premake.h b/premake/MinGW/SDL_config_premake.h deleted file mode 100644 index cf8c16517..000000000 --- a/premake/MinGW/SDL_config_premake.h +++ /dev/null @@ -1,193 +0,0 @@ -/* - Simple DirectMedia Layer - Copyright (C) 1997-2016 Sam Lantinga - - This software is provided 'as-is', without any express or implied - warranty. In no event will the authors be held liable for any damages - arising from the use of this software. - - Permission is granted to anyone to use this software for any purpose, - including commercial applications, and to alter it and redistribute it - freely, subject to the following restrictions: - - 1. The origin of this software must not be misrepresented; you must not - claim that you wrote the original software. If you use this software - in a product, an acknowledgment in the product documentation would be - appreciated but is not required. - 2. Altered source versions must be plainly marked as such, and must not be - misrepresented as being the original software. - 3. This notice may not be removed or altered from any source distribution. -*/ - -#ifndef _SDL_config_windows_h -#define _SDL_config_windows_h - -#include "SDL_platform.h" - -/* This is a set of defines to configure the SDL features */ - -#if !defined(_STDINT_H_) && (!defined(HAVE_STDINT_H) || !_HAVE_STDINT_H) -#if defined(__GNUC__) || defined(__DMC__) || defined(__WATCOMC__) -#define HAVE_STDINT_H 1 -#elif defined(_MSC_VER) -typedef signed __int8 int8_t; -typedef unsigned __int8 uint8_t; -typedef signed __int16 int16_t; -typedef unsigned __int16 uint16_t; -typedef signed __int32 int32_t; -typedef unsigned __int32 uint32_t; -typedef signed __int64 int64_t; -typedef unsigned __int64 uint64_t; -#ifndef _UINTPTR_T_DEFINED -#ifdef _WIN64 -typedef unsigned __int64 uintptr_t; -#else -typedef unsigned int uintptr_t; -#endif -#define _UINTPTR_T_DEFINED -#endif -/* Older Visual C++ headers don't have the Win64-compatible typedefs... */ -#if ((_MSC_VER <= 1200) && (!defined(DWORD_PTR))) -#define DWORD_PTR DWORD -#endif -#if ((_MSC_VER <= 1200) && (!defined(LONG_PTR))) -#define LONG_PTR LONG -#endif -#else /* !__GNUC__ && !_MSC_VER */ -typedef signed char int8_t; -typedef unsigned char uint8_t; -typedef signed short int16_t; -typedef unsigned short uint16_t; -typedef signed int int32_t; -typedef unsigned int uint32_t; -typedef signed long long int64_t; -typedef unsigned long long uint64_t; -#ifndef _SIZE_T_DEFINED_ -#define _SIZE_T_DEFINED_ -typedef unsigned int size_t; -#endif -typedef unsigned int uintptr_t; -#endif /* __GNUC__ || _MSC_VER */ -#endif /* !_STDINT_H_ && !HAVE_STDINT_H */ - -#ifdef _WIN64 -# define SIZEOF_VOIDP 8 -#else -# define SIZEOF_VOIDP 4 -#endif - -/* This is disabled by default to avoid C runtime dependencies and manifest requirements */ -#ifdef HAVE_LIBC -/* Useful headers */ -#define HAVE_STDIO_H 1 -#define STDC_HEADERS 1 -#define HAVE_STRING_H 1 -#define HAVE_CTYPE_H 1 -#define HAVE_MATH_H 1 -#define HAVE_SIGNAL_H 1 - -/* C library functions */ -#define HAVE_MALLOC 1 -#define HAVE_CALLOC 1 -#define HAVE_REALLOC 1 -#define HAVE_FREE 1 -#define HAVE_ALLOCA 1 -#define HAVE_QSORT 1 -#define HAVE_ABS 1 -#define HAVE_MEMSET 1 -#define HAVE_MEMCPY 1 -#define HAVE_MEMMOVE 1 -#define HAVE_MEMCMP 1 -#define HAVE_STRLEN 1 -#define HAVE__STRREV 1 -#define HAVE__STRUPR 1 -#define HAVE__STRLWR 1 -#define HAVE_STRCHR 1 -#define HAVE_STRRCHR 1 -#define HAVE_STRSTR 1 -#define HAVE_ITOA 1 -#define HAVE__LTOA 1 -#define HAVE__ULTOA 1 -#define HAVE_STRTOL 1 -#define HAVE_STRTOUL 1 -#define HAVE_STRTOLL 1 -#define HAVE_STRTOD 1 -#define HAVE_ATOI 1 -#define HAVE_ATOF 1 -#define HAVE_STRCMP 1 -#define HAVE_STRNCMP 1 -#define HAVE__STRICMP 1 -#define HAVE__STRNICMP 1 -#define HAVE_VSSCANF 1 -#define HAVE_M_PI 1 -#define HAVE_ATAN 1 -#define HAVE_ATAN2 1 -#define HAVE_CEIL 1 -#define HAVE_COPYSIGN 1 -#define HAVE_COS 1 -#define HAVE_COSF 1 -#define HAVE_FABS 1 -#define HAVE_FLOOR 1 -#define HAVE_LOG 1 -#define HAVE_POW 1 -#define HAVE_SCALBN 1 -#define HAVE_SIN 1 -#define HAVE_SINF 1 -#define HAVE_SQRT 1 -#else -#define HAVE_STDARG_H 1 -#define HAVE_STDDEF_H 1 -#endif - -#ifndef SDL_AUDIO_DRIVER_DUMMY -#define SDL_AUDIO_DRIVER_DUMMY 1 -#endif -#ifndef SDL_AUDIO_DRIVER_DISK -#define SDL_AUDIO_DRIVER_DISK 1 -#endif -#ifndef SDL_VIDEO_DRIVER_DUMMY -#define SDL_VIDEO_DRIVER_DUMMY 1 -#endif -#ifndef SDL_TIMER_WINDOWS -#define SDL_TIMER_WINDOWS 1 -#endif -#ifndef SDL_AUDIO_DRIVER_WINMM -#define SDL_AUDIO_DRIVER_WINMM 1 -#endif -#ifndef SDL_FILESYSTEM_WINDOWS -#define SDL_FILESYSTEM_WINDOWS 1 -#endif -#ifndef SDL_POWER_WINDOWS -#define SDL_POWER_WINDOWS 1 -#endif -#ifndef SDL_LOADSO_WINDOWS -#define SDL_LOADSO_WINDOWS 1 -#endif -#ifndef SDL_VIDEO_DRIVER_WINDOWS -#define SDL_VIDEO_DRIVER_WINDOWS 1 -#endif -#ifndef SDL_THREAD_WINDOWS -#define SDL_THREAD_WINDOWS 1 -#endif -#ifndef SDL_HAPTIC_DUMMY -#define SDL_HAPTIC_DUMMY 1 -#endif -#ifndef SDL_JOYSTICK_DUMMY -#define SDL_JOYSTICK_DUMMY 1 -#endif -#ifndef SDL_VIDEO_RENDER_OGL -#define SDL_VIDEO_RENDER_OGL 1 -#endif -#ifndef SDL_VIDEO_OPENGL -#define SDL_VIDEO_OPENGL 1 -#endif -#ifndef SDL_VIDEO_OPENGL_WGL -#define SDL_VIDEO_OPENGL_WGL 1 -#endif - -/* Enable assembly routines (Win64 doesn't have inline asm) */ -#ifndef _WIN64 -#define SDL_ASSEMBLY_ROUTINES 1 -#endif - -#endif /* _SDL_config_windows_h */ diff --git a/premake/MinGW/build-scripts/clean_premake.bat b/premake/MinGW/build-scripts/clean_premake.bat deleted file mode 100755 index 099e3fd4b..000000000 --- a/premake/MinGW/build-scripts/clean_premake.bat +++ /dev/null @@ -1,4 +0,0 @@ -@echo off -cd .. -%~dp0\premake4.exe --file=..\premake4.lua --to=.\MinGW --mingw clean -pause \ No newline at end of file diff --git a/premake/MinGW/build-scripts/mingw.bat b/premake/MinGW/build-scripts/mingw.bat deleted file mode 100755 index 347c4d97b..000000000 --- a/premake/MinGW/build-scripts/mingw.bat +++ /dev/null @@ -1,4 +0,0 @@ -@echo off -cd .. -%~dp0\premake4.exe --file=..\premake4.lua --to=.\MinGW --mingw gmake -pause \ No newline at end of file diff --git a/premake/MinGW/build-scripts/premake4.exe b/premake/MinGW/build-scripts/premake4.exe deleted file mode 100755 index ab66e76c6..000000000 Binary files a/premake/MinGW/build-scripts/premake4.exe and /dev/null differ diff --git a/premake/MinGW/build-scripts/run.tests.bat b/premake/MinGW/build-scripts/run.tests.bat deleted file mode 100755 index cac7a3e05..000000000 --- a/premake/MinGW/build-scripts/run.tests.bat +++ /dev/null @@ -1,108 +0,0 @@ -@echo off - -cd ..\tests - -call :pass checkkeys -call :pass loopwave -call :pass testatomic -call :pass testaudioinfo -call :pass testautomation -call :pass testdraw2 -call :pass testdrawchessboard -call :pass testerror -call :pass testfile -call :pass testfilesystem -call :pass testgamecontroller -call :pass testgesture -call :pass testgl2 -call :pass testgles -call :pass testhaptic -call :pass testiconv -call :pass testime -call :pass testintersection -call :pass testjoystick -call :pass testkeys -::call :pass testloadso -call :pass testlock -call :pass testmessage -call :pass testmultiaudio -call :pass testnative -call :pass testoverlay2 -call :pass testplatform -call :pass testpower -call :pass testrelative -call :pass testrendercopyex -call :pass testrendertarget -call :pass testresample sample.wav newsample.wav 44100 -call :pass testrumble -call :pass testscale -call :pass testsem 1 -call :pass testshader -call :testspecial testshape .\shapes -call :testspecial testshape .\shapes -call :testspecial testshape .\shapes -call :pass testsprite2 -call :pass testspriteminimal -call :pass teststreaming -call :pass testthread -call :pass testtimer -call :pass testver -call :pass testwm2 -call :pass torturethread - -:: leave the tests directory -cd .. - -:: exit batch -goto :eof - -:testspecial -if not exist %1\Win32\Debug goto :eof -cd %1\Win32\Debug -call :randomfile %2 -cd ..\..\.. -call :pass testshape %RETURN% -goto :eof - -:: pass label (similar to pass function in the Xcode tests command script) -:pass -setlocal enabledelayedexpansion -set args= -set /A count=0 -for %%x IN (%*) DO ( - if NOT !count! EQU 0 set args=!args! %%x - set /A count=%count% + 1 -) -endlocal & set callargs=%args% -:: if it does not exist, break procedure -if not exist %1\Win32\Debug goto endfunc -:: goto directory -echo Testing: %1 -title Testing: %1 -cd %1\Win32\Debug -:: execute test -".\%1.exe"%callargs% -cd ..\..\.. -pause -:endfunc -goto :eof - -:randomfile -setlocal enabledelayedexpansion -set count=0 -if not exist %1 goto :eof -for %%d in (%1\*.*) DO ( - set /A count=count + 1 -) -set /A count=%RANDOM% %% %count% -for %%d in (%1\*.*) DO ( - if !count! EQU 0 ( - set rfile=%%d - goto endrfile - ) - set /A count=count-1 -) -:endrfile -set tmprfile=!rfile! -endlocal & set RETURN=%tmprfile% -goto :eof \ No newline at end of file diff --git a/premake/README-cygwin.txt b/premake/README-cygwin.txt deleted file mode 100755 index 47be2e1cf..000000000 --- a/premake/README-cygwin.txt +++ /dev/null @@ -1,29 +0,0 @@ -There is a script in the Cygwin/build-scripts folder for generating a series of -GNU makefiles for building the SDL2 project and some parts of its test suite. -These work similarly to the MinGW makefiles, but the overall Cygwin project has -significant limitations. - -The current project will not build correctly. It's experimental and has a lot of -tweaking needed to be built. It was built successfully once, but it has not been -maintained in any way. - -The Cygwin project is limited in that it is not expected to be able to run -anything visual at all. It is not difficult to enable all of the visual tests -and support (such as X11 support or OpenGL), but it is not a goal for this -project. For the complexity of having a compatible desktop environment setup on -Cygwin, it's assumed that will not be the case for most users of the generated -Cygwin project. As a result, only the core tests and library are built for -Cygwin, focusing on things like thread support, file operations, and various -system queries and information gathering. - -The Cygwin directory does have automated tests to run through the tests -supported by Cygwin. It also has separate build scripts for both debug and -release builds, though this is assuming the GNU make utility is located in the -user's PATH. - -The Cygwin project has no outstanding dependencies, since it is designed to be -mostly minimalistic and just relied on the POSIX functionality provided by -Cygwin. - -Like the other projects, you may cleanup the entire directory of any generated -or built files using the clean script located in Cygwin/build-scripts. \ No newline at end of file diff --git a/premake/README-ios.txt b/premake/README-ios.txt deleted file mode 100755 index efd7d475a..000000000 --- a/premake/README-ios.txt +++ /dev/null @@ -1,36 +0,0 @@ -Use the Xcode command files (located in the Xcode-iOS/build-scripts folder) -to conveniently generate a workspace for Xcode 3 or Xcode 4. It also -contains a cleaner script and a convenient script for automatically -running all the test suites. - -The iOS project will be referencing all files related to the top-level iOS -project. The core library will use the top-level include and src directories, -just like the other generated projects, but it will build projects for each of -the Demos in the top-level Xcode-iOS folder. These projects will have any -resources they need copied to be copied over and included as resources. They -will also reference the Info.plist file in Xcode-iOS/Demos. - -iOS support is currently experimental, but it should work just fine for any and -all applications. All of the demos that work from the manually-created Xcode -projects also work for the generated projects. There are a few minor things that -need improving, but nothing major. - -The iOS projects have no major dependencies other than the ones in the manual -Xcode-iOS project. Those are: - - -AudioToolbox.framework - -QuartzCore.framework - -OpenGLES.framework - -CoreGraphics.framework - -UIKit.framework - -Foundation.framework - -CoreAudio.framework - -CoreMotion.framework - -GameController.framework - -AVFoundation.framework - -All of these frameworks are part of the iOS SDK, not part of the core OS X -system. - -Run the clean script to clear out the directory of Xcode-related files -and binaries. diff --git a/premake/README-linux.txt b/premake/README-linux.txt deleted file mode 100755 index 9374b7284..000000000 --- a/premake/README-linux.txt +++ /dev/null @@ -1,46 +0,0 @@ -You may generate GNU makefiles for building SDL2 and its related test suite by -using the gmake shell script in the Linux/build-scripts folder. - -Linux support is currently experimental for the meta-build system. Most of the -progress made on this support happened toward the end of the meta-build system -project, so there is a lot currently missing that could be added in the future. -For the most part, the Linux support works well, but there is a significant -amount of testing needed to verify it can be built in many different -environments. - -The Linux project does not target every dependency it should (as seen in the -autotools configure script or in the CMake script), but it does target the -following dependencies: - - -D-Bus (required to build Linux at all) - -DLOpen (most of the other dependencies are dependent on this) - -ALSA - -PulseAudio - -ESD - -NAS - -OSS - -X11 - -OpenGL - -Also, the Linux system should be building the SDL2 library as a shared library, -but it builds it as a static library because of a few premake-related issues. -This is because when the makefile generated by premake tells the linker where to -find the definitions library (libSDL2.o), it also gives a hint to the loader to -find libSDL2.so in the same place, with a relative path. This means in order to -execute the program dynamically linked to SDL2, it's looking in some path like: - - "../../SDL2/Build/Debug" - -Now, while this path works at the location of the makefile (such as -./tests/testsprite), it does not make sense from the actual location of the -executable (./tests/testsprite/Build/Debug). Furthermore, it's just massively -inconvenient to have a relative path to look for the shared object. Moving -libSDL2.so into the same directory as the executable does not solve this issue. -Unfortunately, premake also does not allow an install target to be created for -the makefiles, which is another one of the major issues related to building SDL2 -as a shared library on Linux. Once these problems are solved, this support -should be very straightforward to add to this system in the future. - -The Linux system does have both an automated test and cleaning shell files for -running through the entire supported test suite and cleaning up the generated -and built files, respectively. \ No newline at end of file diff --git a/premake/README-macosx.txt b/premake/README-macosx.txt deleted file mode 100755 index 55c6dfa17..000000000 --- a/premake/README-macosx.txt +++ /dev/null @@ -1,35 +0,0 @@ -Use the Xcode command files (located in the Xcode/build-scripts folder) -to conveniently generate a workspace for Xcode 3 or Xcode 4. It also -contains a cleaner script and a convenient script for automatically -running all the test suites. - -If you use the script to automatically build the workspace file, you -need to open the workspace at least once after generating it, or it -will give errors that certain schema do not exist within the workspace. -Also, the script depends on Xcode command line tools being installed. - -There are separate build files for building for i386 architecture -versus x86_64 architecture. There are separate build scripts for -Xcode 3 versus Xcode 4, but these just use the different toolchains. - -There is a script for automatically running through all known supported -tests on that platform. - -The Mac OS X projects currently have reliance on the following dependencies: - - -CoreVideo.framework - -AudioToolbox.framework - -AudioUnit.framework - -Cocoa.framework - -CoreAudio.framework - -IOKit.framework - -Carbon.framework - -ForceFeedback.framework - -CoreFoundation.framework - -It will also link to OpenGL.framework, as the dependency function for OpenGL -assumes that OpenGL always exists on Mac OS X. However, this is defined in -a segmented way to allow the possibility of no OpenGL support on Mac OS X. - -Run the clean script to clear out the directory of Xcode-related files -and binaries. \ No newline at end of file diff --git a/premake/README-mingw.txt b/premake/README-mingw.txt deleted file mode 100755 index 8eb90c34e..000000000 --- a/premake/README-mingw.txt +++ /dev/null @@ -1,39 +0,0 @@ -MinGW requires both the MinGW system and MSYS. - -There is a script for generating a series of GNU makefiles targeted -at MinGW on Windows. These makefiles will build the SDL library and -test executables with static links to libgcc and the same features -as the Visual Studio builds. That is, they have full OpenGL support -and they have no dependency on MinGW. - -After generating the scripts, simply navigate to the directory in -a MSYS terminal and execute: - - make - -If you wish to clean the directory, you can use either the clean -batch file, or call: - - make clean - -The former will remove the actual makefiles and the latter will -perform a typical clean operation. You can target specific -build configurations as such: - - make config=debug - -Verbosity is initially set to off. All verbosity controls is -whether the resulting gcc and ar commands are printed to the -console. You can enable verbose output by setting verbose to any -value: - - make verbose=1 - -There is currently no install target, but that is intended -eventually. - -Ben: -There is no DirectX support currently, but you can use the -command option '--directx' when generating the makefiles to -explicitly force the DirectX dependency on. This may have -undefined behavior, so use it cautiously. \ No newline at end of file diff --git a/premake/README-windows.txt b/premake/README-windows.txt deleted file mode 100755 index 759a814f2..000000000 --- a/premake/README-windows.txt +++ /dev/null @@ -1,37 +0,0 @@ -Use the Visual Studio batch files (located in the VisualC folder) to -conveniently generate solutions for Visual Studio 2008, 2010, and 2012. -It also contains a cleaner script and a convenient script for automatically -running all the test suites. - -There is a script (check.bin.compatibility.vs2010.bat) in VisualC\build-scripts -which will build \VisualC (which is not generated by this premake -system) and build SDL2.dll using the generated SDL2.sln in the VS2010 folder. It -will copy the SDL2.dll over to each test project in \VisualC and -subsequently run those tests to verify binary compatibility between the SDL2.dll -that came from the premake solution and the executables which were built using -the old solution files. - -The windows project currently depends on most of the libraries inherently -added to the links list by Visual Studio. The additional libraries SDL2 depends -on are as follows: - - -imm32 - -oleaut32 - -winmm - -version - -OpenGL32 - -DirectX - -OpenGL32 is an optional dependency. If it is not located for whatever reason, -SDL2 will build fine without it. DirectX is another optional dependency for -SDL2. Unlike the manually-created VS projects, the meta-build system supports -not having DirectX support and still being able to build and run through most of -the projects (using the OpenGL renderer or the software renderer). - -Run the clean script to clear out the directory of VS-related files and -binaries. - -Ben: -Please note that the script for building the VS2012 solution from the -command prompt seems to not be working properly. This issue is -currently unresolved. \ No newline at end of file diff --git a/premake/README.txt b/premake/README.txt deleted file mode 100755 index 02c2bb41c..000000000 --- a/premake/README.txt +++ /dev/null @@ -1,330 +0,0 @@ -Author: Ben Henning - -The goal of this project is to provide a lightweight and portable meta-build -system for generating build systems for various platforms and architectures, all -for the SDL2 library and subsequently dependent executables. - -Following is a table of contents for the entire README file. - -[0] OVERVIEW -[1] GENERATING PROJECTS AND COMMAND-LINE OPTIONS -[2] STRUCTURE -[3] SUPPORT ON WINDOWS AND VISUAL STUDIO -[4] SUPPORT ON MAC OS X AND XCODE -[5] SUPPORT FOR IOS -[6] SUPPORT FOR LINUX -[7] SUPPORT FOR MINGW -[8] SUPPORT FOR CYGWIN -[9] EXTENDING THE SYSTEM TO NEW PROJECTS OR PLATFORMS (code samples) - -[0] OVERVIEW - -The system is capable of generating projects for many different platforms and -architectures. How to generically generate projects is described in the next -section. Subsequent sections thereafter describe more specific ways to generate -projects and dependencies projects have. - -All of the projects inherently have things in common, such as depending on the -same source tree for header and source files. All projects generated will also -have both debug and release configurations available to be built. More -information on how to build either will be provided below. - -To view a list of progress on the project, view the changelog. - -[1] GENERATING PROJECTS AND COMMAND-LINE OPTIONS - -To receive help with various premake actions and command-line options, or to -view the options available for the current premake environment, run the -following command: - - ./premake4 --file=./path/to/premake4.lua help - -To construct the project files, run this local command from any command line: - - .\premake4 --file=.\path\to\premake4.lua --to=.\resultDirectory [opts] [vs2008/vs2010/vs2012] -OR - ./premake4 --file=./path/to/premake4.lua --to=./resultDirectory [opts] [xcode3/xcode4/gmake] - -opts may be one of: - --mingw - --cygwin - --ios - -opts may also include any of the following: - --alsa : Force the ALSA dependency on for Linux targets. - --dbus : Force the D-Bus dependency on for Linux targets. - --directx : Force the DirectX dependency on for Windows, MinGW, and Cygwin targets. - --dlopen : Force the DLOpen dependency on for Linux targets. - --esd : Force the ESD dependency on for Linux targets. - --nas : Force the NAS dependency on for Linux targets. - --opengl : Force the OpenGL dependency on for any target. - --oss : Force the OSS dependency on for Linux targets. - --pulseaudio : Force the PulseAudio dependency on for Linux targets. - --x11 : Force the X11 dependency on for Linux targets. - -All projects have debug and release configurations that may be built. For IDE -projects such as Visual Studio and Xcode, there are configurations in the former -and schemas in the latter to handle this. - -For make files, the following command line may be used: - make config=debug -or: - make config=release - -The make files also have a level of verbosity that will print all compiler and -linking commands to the command line. This can be enabled with the following -command: - make verbose=1 - -[2] STRUCTURE - -The structure of the meta-build system is split into three parts: - - 1. The core system which runs all of the other scripts, generates the premake - Lua file that is used to generate the actual build system, and sets up - premake to generate it. (premake4.lua) - - 2. The utility files for performing various convenience operations, ranging - from string operations and a file wrapper to custom project definitions and - complex dependency checking using CMake-esque functions. There is also a - file containing custom dependency functions for checked support. - (everything in the util folder) - - 3. The project definition files, which define each and every project related - to SDL2. This includes the SDL2 library itself, along with all of its - current tests and iOS Demos. These files also related to dependency handling - and help build dependency trees for the various projects. - (everything in the projects folder) - -The premake4.lua file is lightly documented and commented to explain how it -interfaces with the other utility files and project files. It is not extensively -documented because the actual generation process is not considered to be -pertinent to the overall usage of the meta-build system. - -The utility files have thorough documentation, since they are the foundation for -the entire project definition and dependency handling systems. - -The project definition files are lightly documented, since they are expected to -be self-explanatory. Look through each and every project definition file -(especially SDL2.lua, testgl2.lua, testshape.lua, testsprite2.lua, and -testnative.lua) to gain experience and familiarity with most of the project -definition system. - -The dependency system is very straightforward. As explained in both -sdl_projects.lua and sdl_dependency_checkers.lua, a function for checking the -actual dependency support is registered by its name and then referenced to in -the project definitions (such as for SDL2.lua). These definitions are allowed to -do anything necessary to determine whether the appropriate support exists in the -current build environment or not. The possibilities for checking can be seen -specifically in the function for checking DirectX support and any of the Linux -dependency functions using the sdl_check_compile.lua functions. - -As far as building the projects is concerned, the project definitions are -allowed to set configuration key-value pairs which will be translated and placed -inside a generated SDL config header file, similar to the one generated by both -autotools and CMake. - -[3] SUPPORT ON WINDOWS AND VISUAL STUDIO - -Check the Windows README for more information on SDL2 support on Windows and -Visual Studio. Current support exists for Visual Studio 2008, 2010, and 2012. - -[4] SUPPORT ON MAC OS X AND XCODE - -Check the Mac OS X README for more information on SDL2 support on Mac OS X using -Xcode. Current support should exist for Mac OS X 10.6, 10.7, and 10.8 (as -tested, but more may be supported). Supported Xcode versions are 3 and 4. It -supports building for both i686 and x86_64 architectures, as well as support for -universal 32-bit binaries, universal 64-bit binaries, and universal combined -binaries. - -[5] SUPPORT FOR IOS - -EXPERIMENTAL SUPPORT - -Check the iOS README for more information on SDL2 support on iOS using Xcode. -Current support has been tested on the iOS 6 emulators for iPhone and iPad, -using both Xcode 3 and Xcode 4. The iOS project will reference all the Demos -the manual project does. - -[6] SUPPORT FOR LINUX - -EXPERIMENTAL SUPPORT - -Check the Linux README for more information on SDL2 support on Linux. Currently, -only a subset of the Linux dependencies are supported, and they are supported -partially. Linux also builds to a static library instead of a shared library. -The tests run well and as expected. - -[7] SUPPORT FOR MINGW - -Check the MinGW README for more information on SDL2 support on MinGW. Currently, -all of the tests that work using the Visual Studio projects also seem to work -with MinGW, minus DirectX support. DirectX is not inherently supported, but can -be forcibly turned on if the user knows what they are doing. - -[8] SUPPORT FOR CYGWIN - -BROKEN SUPPORT - -Check the Cygwin README for more information on the progress of supporting SDL2 -on Cygwin. - -[9] EXTENDING THE SYSTEM TO NEW PROJECTS OR PLATFORMS - -In order to create a new project, simply create a Lua file and place it within -the projects directory. The meta-build system will automatically include it. -It must contain a SDL_project definition. Projects *must* have source files as -well, otherwise they will be ignored by the meta-build system. There are a -plethora of examples demonstrating how to defined projects, link them to various -dependencies, and to create dependencies. - -Here is an example that creates a new project named foo, it's a ConsoleApp -(which is the default for SDL projects, look at http://industriousone.com/kind -for more information). Its language is C and its source directory is "../test" -(this path is relative to the location of premake4.lua). It's project location -is "tests", which means it will be placed in the ./tests/ folder of whichever -destination directory is set while generating the project (for example, -./VisualC/tests). It is including all the files starting with "foo." from the -"../test" folder. - - SDL_project "foo" - SDL_kind "ConsoleApp" - SDL_language "C" - SDL_sourcedir "../test" - SDL_projectLocation "tests" - SDL_files { "/testrendercopyex.*" } - -Now, we can extend this project slightly: - - SDL_project "foo" - SDL_kind "ConsoleApp" - SDL_notos "ios|cygwin" - SDL_language "C" - SDL_sourcedir "../test" - SDL_projectLocation "tests" - SDL_projectDependencies { "SDL2main", "SDL2test", "SDL2" } - SDL_files { "/foo.*" } - SDL_copy { "icon.bmp", "sample.bmp" } - -We now specified that this application will not work on iOS or Cygwin targets, -so it will be discluded when generating projects for those platforms. We have -also specified that this project depends on 'SDL2main', 'SDL2test', and 'SDL2', -which are other projects that are already defined. We can set the dependency -to any projects the SDL2 meta-build system is aware of. We also have an -interesting SDL_copy directive, which will automatically copy the files -"icon.bmp" and "sample.bmp" from "/test" to the directory of foo's -executable when it's built. - -Let's take a look at another example: - - SDL_project "testgl2" - SDL_kind "ConsoleApp" - SDL_notos "ios|cygwin" - SDL_language "C" - SDL_sourcedir "../test" - SDL_projectLocation "tests" - SDL_projectDependencies { "SDL2main", "SDL2test", "SDL2" } - SDL_defines { "HAVE_OPENGL" } - SDL_dependency "OpenGL" - -- opengl is platform independent - SDL_depfunc "OpenGL" - SDL_files { "/testgl2.*" } - -This is a copy of the testgl2.lua file. Most of this is already familiar, but -there are a few new things to point out. We can set preprocessor definitions by -using the 'SDL_defines' directive. We can also create a dependency for the -project on some varied criteria. For example, testgl2 is obviously dependent on -the presence of the OpenGL library. So, the only way it will include the -"testgl2.*" (testgl2.c/testgl2.h) files is if the dependency function "OpenGL" -returns information regarding the whereabouts of the OpenGL library on the -current system. This function is registered in sdl_dependency_checkers.lua: - - function openGLDep() - print("Checking OpenGL dependencies...") - ... - return { found = foundLib, libDirs = { }, libs = { libname } } - end - ... - SDL_registerDependencyChecker("OpenGL", openGLDep) - -This function is called when it's time to decide whether testgl2 should be -generated or not. openGLDep can use any and all functions to decide whether -OpenGL is supported. - -Dependencies and projects can become much more sophisticate, if necessary. Take -the following example from the SDL2.lua project definition: - - -- DirectX dependency - SDL_dependency "directx" - SDL_os "windows|mingw" - SDL_depfunc "DirectX" - SDL_config - { - ["SDL_AUDIO_DRIVER_DSOUND"] = 1, - ["SDL_AUDIO_DRIVER_XAUDIO2"] = 1, - ["SDL_JOYSTICK_DINPUT"] = 1, - ["SDL_HAPTIC_DINPUT"] = 1, - ["SDL_VIDEO_RENDER_D3D"] = 1 - } - SDL_paths - { - "/audio/directsound/", - "/audio/xaudio2/", - "/render/direct3d/", - -- these two depend on Xinput - "/haptic/windows/", - "/joystick/windows/", - } - -This dependency is, as expected, for DirectX. One thing to note here is even -dependencies can be dependent on an operating system. This dependency will not -even be resolved if SDL2 is being generated on, say, Linux or Mac OS X. Two new -things shown here are 'SDL_config' and 'SDL_paths' directives. SDL_config allows -you to set preprocessor definitions that will be pasted into -SDL_config_premake.h (which acts as a replacement to SDL_config.h when building -the project). This allows for significant flexibility (look around SDL2.lua's -dependencies, especially for Linux). SDL_paths works like SDL_files, except it -includes all .c, .h, and .m files within that directory. The directory is still -relative to the source directory of the project (in this case, /src). - -Finally, dependency checking can be done in a huge variety of ways, ranging -from simply checking for an environmental variable to scanning directories on -Windows. Even more flexibly, the build environment itself can be checked using -functions similar to those provided in CMake to check if a function compiles, -library exists, etc. The following example comes from -sdl_dependency_checkers.lua and is used by the Linux dependency in the SDL2 -project to determine whether the OSS sound system is supported: - - function ossDep() - print("Checking for OSS support...") - if not check_cxx_source_compiles([[ - #include - int main() { int arg = SNDCTL_DSP_SETFRAGMENT; return 0; }]]) - and not check_cxx_source_compiles([[ - #include - int main() { int arg = SNDCTL_DSP_SETFRAGMENT; return 0; }]]) then - print("Warning: OSS unsupported!") - return { found = false } - end - return { found = true } - end - -Notice how it uses 'check_cxx_source_compiles'. There are even more functions -than this to check and, rather than going in detail with them here, I encourage -you to look at the documented functions within ./util/sdl_check_compile.lua. - -In order to support new platforms, start with the minimal configuration template -provided and work off of the initial SDL2 project. You may add additional -dependencies to define other source files specific to that platform (see how -it's done with Windows and Mac OS X), or you can add special dependencies that -rely on dependency functions you may implement yourself (see DirectX and -OpenGL). Dependencies can use the 'SDL_config' directive to specify special -values that can be pasted into the resulting configuration header file upon -generation. - -For more detailed information about the functions supported and how they work, -look at all of the Lua files in the util directory, as well as any of the -example projects in the projects directory to demonstrate how many of these -functions are used. The information above is only a quick subset of the -capabilities of the meta-build system. \ No newline at end of file diff --git a/premake/VisualC/VS2008/SDL.sln b/premake/VisualC/VS2008/SDL.sln deleted file mode 100755 index bd0dcbb15..000000000 --- a/premake/VisualC/VS2008/SDL.sln +++ /dev/null @@ -1,487 +0,0 @@ - -Microsoft Visual Studio Solution File, Format Version 10.00 -# Visual Studio 2008 -Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "testjoystick", "tests\testjoystick\testjoystick.vcproj", "{AE94B4D8-1CF9-E843-8AD0-7C7613F66BEA}" - ProjectSection(ProjectDependencies) = postProject - {10E5D730-F9B4-3541-90B0-5AA85E0256C0} = {10E5D730-F9B4-3541-90B0-5AA85E0256C0} - {CB2E0D61-6692-7844-B1B9-550870AF8286} = {CB2E0D61-6692-7844-B1B9-550870AF8286} - EndProjectSection -EndProject -Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "testfilesystem", "tests\testfilesystem\testfilesystem.vcproj", "{67EC9A94-2489-CA44-8E03-3BA3553B8854}" - ProjectSection(ProjectDependencies) = postProject - {10E5D730-F9B4-3541-90B0-5AA85E0256C0} = {10E5D730-F9B4-3541-90B0-5AA85E0256C0} - {CB2E0D61-6692-7844-B1B9-550870AF8286} = {CB2E0D61-6692-7844-B1B9-550870AF8286} - EndProjectSection -EndProject -Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "testsem", "tests\testsem\testsem.vcproj", "{4678247F-21BB-EF4F-95F7-D4C23C9CEC21}" - ProjectSection(ProjectDependencies) = postProject - {10E5D730-F9B4-3541-90B0-5AA85E0256C0} = {10E5D730-F9B4-3541-90B0-5AA85E0256C0} - {CB2E0D61-6692-7844-B1B9-550870AF8286} = {CB2E0D61-6692-7844-B1B9-550870AF8286} - EndProjectSection -EndProject -Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "testnative", "tests\testnative\testnative.vcproj", "{D81E6981-B313-9A4D-8B92-6E0D61888E17}" - ProjectSection(ProjectDependencies) = postProject - {10E5D730-F9B4-3541-90B0-5AA85E0256C0} = {10E5D730-F9B4-3541-90B0-5AA85E0256C0} - {CB2E0D61-6692-7844-B1B9-550870AF8286} = {CB2E0D61-6692-7844-B1B9-550870AF8286} - EndProjectSection -EndProject -Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "testscale", "tests\testscale\testscale.vcproj", "{A7823B01-4361-164B-A2D4-76F2A64E8D29}" - ProjectSection(ProjectDependencies) = postProject - {10E5D730-F9B4-3541-90B0-5AA85E0256C0} = {10E5D730-F9B4-3541-90B0-5AA85E0256C0} - {CED8A756-F422-7B49-94A2-032634A75A8A} = {CED8A756-F422-7B49-94A2-032634A75A8A} - {CB2E0D61-6692-7844-B1B9-550870AF8286} = {CB2E0D61-6692-7844-B1B9-550870AF8286} - EndProjectSection -EndProject -Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "testgamecontroller", "tests\testgamecontroller\testgamecontroller.vcproj", "{520C8236-74BC-5D49-B3F0-E48DC59472D6}" - ProjectSection(ProjectDependencies) = postProject - {10E5D730-F9B4-3541-90B0-5AA85E0256C0} = {10E5D730-F9B4-3541-90B0-5AA85E0256C0} - {CB2E0D61-6692-7844-B1B9-550870AF8286} = {CB2E0D61-6692-7844-B1B9-550870AF8286} - EndProjectSection -EndProject -Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "testrendertarget", "tests\testrendertarget\testrendertarget.vcproj", "{51DA1764-30F0-7A47-BBF4-0A97880EF162}" - ProjectSection(ProjectDependencies) = postProject - {10E5D730-F9B4-3541-90B0-5AA85E0256C0} = {10E5D730-F9B4-3541-90B0-5AA85E0256C0} - {CED8A756-F422-7B49-94A2-032634A75A8A} = {CED8A756-F422-7B49-94A2-032634A75A8A} - {CB2E0D61-6692-7844-B1B9-550870AF8286} = {CB2E0D61-6692-7844-B1B9-550870AF8286} - EndProjectSection -EndProject -Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "testver", "tests\testver\testver.vcproj", "{58633022-DFA5-5045-8BFD-E6D63375CBE6}" - ProjectSection(ProjectDependencies) = postProject - {10E5D730-F9B4-3541-90B0-5AA85E0256C0} = {10E5D730-F9B4-3541-90B0-5AA85E0256C0} - {CB2E0D61-6692-7844-B1B9-550870AF8286} = {CB2E0D61-6692-7844-B1B9-550870AF8286} - EndProjectSection -EndProject -Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "testkeys", "tests\testkeys\testkeys.vcproj", "{6C32C77B-89B7-044C-899A-350E2B5E34D9}" - ProjectSection(ProjectDependencies) = postProject - {10E5D730-F9B4-3541-90B0-5AA85E0256C0} = {10E5D730-F9B4-3541-90B0-5AA85E0256C0} - {CB2E0D61-6692-7844-B1B9-550870AF8286} = {CB2E0D61-6692-7844-B1B9-550870AF8286} - EndProjectSection -EndProject -Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "testloadso", "tests\testloadso\testloadso.vcproj", "{3744EA3C-502A-6741-A100-0AE7DEB1FB34}" - ProjectSection(ProjectDependencies) = postProject - {10E5D730-F9B4-3541-90B0-5AA85E0256C0} = {10E5D730-F9B4-3541-90B0-5AA85E0256C0} - {CB2E0D61-6692-7844-B1B9-550870AF8286} = {CB2E0D61-6692-7844-B1B9-550870AF8286} - EndProjectSection -EndProject -Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "testtimer", "tests\testtimer\testtimer.vcproj", "{CCD36FA9-CC1F-9342-8A31-3635B32BDBAB}" - ProjectSection(ProjectDependencies) = postProject - {10E5D730-F9B4-3541-90B0-5AA85E0256C0} = {10E5D730-F9B4-3541-90B0-5AA85E0256C0} - {CB2E0D61-6692-7844-B1B9-550870AF8286} = {CB2E0D61-6692-7844-B1B9-550870AF8286} - EndProjectSection -EndProject -Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "testoverlay2", "tests\testoverlay2\testoverlay2.vcproj", "{076A9E71-1DCB-2D48-AD91-1C8760A9C0B4}" - ProjectSection(ProjectDependencies) = postProject - {10E5D730-F9B4-3541-90B0-5AA85E0256C0} = {10E5D730-F9B4-3541-90B0-5AA85E0256C0} - {CB2E0D61-6692-7844-B1B9-550870AF8286} = {CB2E0D61-6692-7844-B1B9-550870AF8286} - EndProjectSection -EndProject -Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "torturethread", "tests\torturethread\torturethread.vcproj", "{9272D376-B1EC-3746-9B0C-E25D7C4DA8E0}" - ProjectSection(ProjectDependencies) = postProject - {10E5D730-F9B4-3541-90B0-5AA85E0256C0} = {10E5D730-F9B4-3541-90B0-5AA85E0256C0} - {CB2E0D61-6692-7844-B1B9-550870AF8286} = {CB2E0D61-6692-7844-B1B9-550870AF8286} - EndProjectSection -EndProject -Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "testplatform", "tests\testplatform\testplatform.vcproj", "{BEB73BB4-60A4-7E4E-B9A4-C1AB0D378AB5}" - ProjectSection(ProjectDependencies) = postProject - {10E5D730-F9B4-3541-90B0-5AA85E0256C0} = {10E5D730-F9B4-3541-90B0-5AA85E0256C0} - {CB2E0D61-6692-7844-B1B9-550870AF8286} = {CB2E0D61-6692-7844-B1B9-550870AF8286} - EndProjectSection -EndProject -Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "testgesture", "tests\testgesture\testgesture.vcproj", "{CE632109-B49D-FC43-851F-7BF92A3CDB80}" - ProjectSection(ProjectDependencies) = postProject - {10E5D730-F9B4-3541-90B0-5AA85E0256C0} = {10E5D730-F9B4-3541-90B0-5AA85E0256C0} - {CB2E0D61-6692-7844-B1B9-550870AF8286} = {CB2E0D61-6692-7844-B1B9-550870AF8286} - EndProjectSection -EndProject -Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "testaudioinfo", "tests\testaudioinfo\testaudioinfo.vcproj", "{AA54CD08-6B46-BA4B-9161-15D7BED7D354}" - ProjectSection(ProjectDependencies) = postProject - {10E5D730-F9B4-3541-90B0-5AA85E0256C0} = {10E5D730-F9B4-3541-90B0-5AA85E0256C0} - {CB2E0D61-6692-7844-B1B9-550870AF8286} = {CB2E0D61-6692-7844-B1B9-550870AF8286} - EndProjectSection -EndProject -Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "loopwave", "tests\loopwave\loopwave.vcproj", "{12505F46-1148-9B4F-A319-BAB797F2CB7A}" - ProjectSection(ProjectDependencies) = postProject - {10E5D730-F9B4-3541-90B0-5AA85E0256C0} = {10E5D730-F9B4-3541-90B0-5AA85E0256C0} - {CB2E0D61-6692-7844-B1B9-550870AF8286} = {CB2E0D61-6692-7844-B1B9-550870AF8286} - EndProjectSection -EndProject -Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "testthread", "tests\testthread\testthread.vcproj", "{50B18708-62EC-DE43-8523-B3832ED628C6}" - ProjectSection(ProjectDependencies) = postProject - {10E5D730-F9B4-3541-90B0-5AA85E0256C0} = {10E5D730-F9B4-3541-90B0-5AA85E0256C0} - {CB2E0D61-6692-7844-B1B9-550870AF8286} = {CB2E0D61-6692-7844-B1B9-550870AF8286} - EndProjectSection -EndProject -Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "teststreaming", "tests\teststreaming\teststreaming.vcproj", "{52D41AEF-9480-9D40-B7C7-EB7EDDE84F5B}" - ProjectSection(ProjectDependencies) = postProject - {10E5D730-F9B4-3541-90B0-5AA85E0256C0} = {10E5D730-F9B4-3541-90B0-5AA85E0256C0} - {CB2E0D61-6692-7844-B1B9-550870AF8286} = {CB2E0D61-6692-7844-B1B9-550870AF8286} - EndProjectSection -EndProject -Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "checkkeys", "tests\checkkeys\checkkeys.vcproj", "{800464F4-3881-A447-9B95-83869584B8BE}" - ProjectSection(ProjectDependencies) = postProject - {10E5D730-F9B4-3541-90B0-5AA85E0256C0} = {10E5D730-F9B4-3541-90B0-5AA85E0256C0} - {CB2E0D61-6692-7844-B1B9-550870AF8286} = {CB2E0D61-6692-7844-B1B9-550870AF8286} - EndProjectSection -EndProject -Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "testspriteminimal", "tests\testspriteminimal\testspriteminimal.vcproj", "{D729516D-75F5-F344-86E9-9A4B36EA795F}" - ProjectSection(ProjectDependencies) = postProject - {10E5D730-F9B4-3541-90B0-5AA85E0256C0} = {10E5D730-F9B4-3541-90B0-5AA85E0256C0} - {CB2E0D61-6692-7844-B1B9-550870AF8286} = {CB2E0D61-6692-7844-B1B9-550870AF8286} - EndProjectSection -EndProject -Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "testsprite2", "tests\testsprite2\testsprite2.vcproj", "{0E4487F9-8E7C-224F-99CC-F1FEC7124A60}" - ProjectSection(ProjectDependencies) = postProject - {10E5D730-F9B4-3541-90B0-5AA85E0256C0} = {10E5D730-F9B4-3541-90B0-5AA85E0256C0} - {CED8A756-F422-7B49-94A2-032634A75A8A} = {CED8A756-F422-7B49-94A2-032634A75A8A} - {CB2E0D61-6692-7844-B1B9-550870AF8286} = {CB2E0D61-6692-7844-B1B9-550870AF8286} - EndProjectSection -EndProject -Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "testgles", "tests\testgles\testgles.vcproj", "{9117F5E0-4F8C-B24F-A581-0095E34D61B0}" - ProjectSection(ProjectDependencies) = postProject - {10E5D730-F9B4-3541-90B0-5AA85E0256C0} = {10E5D730-F9B4-3541-90B0-5AA85E0256C0} - {CED8A756-F422-7B49-94A2-032634A75A8A} = {CED8A756-F422-7B49-94A2-032634A75A8A} - {CB2E0D61-6692-7844-B1B9-550870AF8286} = {CB2E0D61-6692-7844-B1B9-550870AF8286} - EndProjectSection -EndProject -Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "testatomic", "tests\testatomic\testatomic.vcproj", "{36D0D004-9F44-0247-825B-61EFD8A0394F}" - ProjectSection(ProjectDependencies) = postProject - {10E5D730-F9B4-3541-90B0-5AA85E0256C0} = {10E5D730-F9B4-3541-90B0-5AA85E0256C0} - {CB2E0D61-6692-7844-B1B9-550870AF8286} = {CB2E0D61-6692-7844-B1B9-550870AF8286} - EndProjectSection -EndProject -Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "SDL2test", "SDL2test\SDL2test.vcproj", "{CED8A756-F422-7B49-94A2-032634A75A8A}" - ProjectSection(ProjectDependencies) = postProject - {10E5D730-F9B4-3541-90B0-5AA85E0256C0} = {10E5D730-F9B4-3541-90B0-5AA85E0256C0} - {CB2E0D61-6692-7844-B1B9-550870AF8286} = {CB2E0D61-6692-7844-B1B9-550870AF8286} - EndProjectSection -EndProject -Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "testhaptic", "tests\testhaptic\testhaptic.vcproj", "{93670ED4-2FDA-E343-86D3-E730C4B3B784}" - ProjectSection(ProjectDependencies) = postProject - {10E5D730-F9B4-3541-90B0-5AA85E0256C0} = {10E5D730-F9B4-3541-90B0-5AA85E0256C0} - {CB2E0D61-6692-7844-B1B9-550870AF8286} = {CB2E0D61-6692-7844-B1B9-550870AF8286} - EndProjectSection -EndProject -Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "testgl2", "tests\testgl2\testgl2.vcproj", "{E3DDC4FA-079A-3548-8207-C972B9FC94D9}" - ProjectSection(ProjectDependencies) = postProject - {10E5D730-F9B4-3541-90B0-5AA85E0256C0} = {10E5D730-F9B4-3541-90B0-5AA85E0256C0} - {CED8A756-F422-7B49-94A2-032634A75A8A} = {CED8A756-F422-7B49-94A2-032634A75A8A} - {CB2E0D61-6692-7844-B1B9-550870AF8286} = {CB2E0D61-6692-7844-B1B9-550870AF8286} - EndProjectSection -EndProject -Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "SDL2", "SDL2\SDL2.vcproj", "{CB2E0D61-6692-7844-B1B9-550870AF8286}" -EndProject -Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "testerror", "tests\testerror\testerror.vcproj", "{845E9430-36ED-FF4C-8078-3F9B69DEA8E6}" - ProjectSection(ProjectDependencies) = postProject - {10E5D730-F9B4-3541-90B0-5AA85E0256C0} = {10E5D730-F9B4-3541-90B0-5AA85E0256C0} - {CB2E0D61-6692-7844-B1B9-550870AF8286} = {CB2E0D61-6692-7844-B1B9-550870AF8286} - EndProjectSection -EndProject -Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "testrumble", "tests\testrumble\testrumble.vcproj", "{3FAEC7C2-053A-C142-AF02-42FD74DE2295}" - ProjectSection(ProjectDependencies) = postProject - {10E5D730-F9B4-3541-90B0-5AA85E0256C0} = {10E5D730-F9B4-3541-90B0-5AA85E0256C0} - {CB2E0D61-6692-7844-B1B9-550870AF8286} = {CB2E0D61-6692-7844-B1B9-550870AF8286} - EndProjectSection -EndProject -Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "testresample", "tests\testresample\testresample.vcproj", "{1CD5DA6F-75A5-5A4A-993B-984FAFBA9CF1}" - ProjectSection(ProjectDependencies) = postProject - {10E5D730-F9B4-3541-90B0-5AA85E0256C0} = {10E5D730-F9B4-3541-90B0-5AA85E0256C0} - {CB2E0D61-6692-7844-B1B9-550870AF8286} = {CB2E0D61-6692-7844-B1B9-550870AF8286} - EndProjectSection -EndProject -Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "testrendercopyex", "tests\testrendercopyex\testrendercopyex.vcproj", "{E896D80E-AD87-E54B-939D-82B5A35B70E4}" - ProjectSection(ProjectDependencies) = postProject - {10E5D730-F9B4-3541-90B0-5AA85E0256C0} = {10E5D730-F9B4-3541-90B0-5AA85E0256C0} - {CED8A756-F422-7B49-94A2-032634A75A8A} = {CED8A756-F422-7B49-94A2-032634A75A8A} - {CB2E0D61-6692-7844-B1B9-550870AF8286} = {CB2E0D61-6692-7844-B1B9-550870AF8286} - EndProjectSection -EndProject -Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "testpower", "tests\testpower\testpower.vcproj", "{FE5F64B1-85CA-3F41-93FE-C9E96C6D8E11}" - ProjectSection(ProjectDependencies) = postProject - {10E5D730-F9B4-3541-90B0-5AA85E0256C0} = {10E5D730-F9B4-3541-90B0-5AA85E0256C0} - {CB2E0D61-6692-7844-B1B9-550870AF8286} = {CB2E0D61-6692-7844-B1B9-550870AF8286} - EndProjectSection -EndProject -Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "testchessboard", "tests\testchessboard\testchessboard.vcproj", "{7024BA1F-5E24-184A-8411-833692EE8EF7}" - ProjectSection(ProjectDependencies) = postProject - {10E5D730-F9B4-3541-90B0-5AA85E0256C0} = {10E5D730-F9B4-3541-90B0-5AA85E0256C0} - {CB2E0D61-6692-7844-B1B9-550870AF8286} = {CB2E0D61-6692-7844-B1B9-550870AF8286} - EndProjectSection -EndProject -Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "SDL2main", "SDL2main\SDL2main.vcproj", "{10E5D730-F9B4-3541-90B0-5AA85E0256C0}" -EndProject -Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "testrelative", "tests\testrelative\testrelative.vcproj", "{32F5BC66-EC0C-1042-800A-AE3691202DA0}" - ProjectSection(ProjectDependencies) = postProject - {10E5D730-F9B4-3541-90B0-5AA85E0256C0} = {10E5D730-F9B4-3541-90B0-5AA85E0256C0} - {CED8A756-F422-7B49-94A2-032634A75A8A} = {CED8A756-F422-7B49-94A2-032634A75A8A} - {CB2E0D61-6692-7844-B1B9-550870AF8286} = {CB2E0D61-6692-7844-B1B9-550870AF8286} - EndProjectSection -EndProject -Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "testlock", "tests\testlock\testlock.vcproj", "{42F52BDF-E44E-9C46-A315-9AF8DF0C53F4}" - ProjectSection(ProjectDependencies) = postProject - {10E5D730-F9B4-3541-90B0-5AA85E0256C0} = {10E5D730-F9B4-3541-90B0-5AA85E0256C0} - {CB2E0D61-6692-7844-B1B9-550870AF8286} = {CB2E0D61-6692-7844-B1B9-550870AF8286} - EndProjectSection -EndProject -Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "testmultiaudio", "tests\testmultiaudio\testmultiaudio.vcproj", "{288BDEFD-9FEC-EB4C-908D-AC7DB41C20A8}" - ProjectSection(ProjectDependencies) = postProject - {10E5D730-F9B4-3541-90B0-5AA85E0256C0} = {10E5D730-F9B4-3541-90B0-5AA85E0256C0} - {CB2E0D61-6692-7844-B1B9-550870AF8286} = {CB2E0D61-6692-7844-B1B9-550870AF8286} - EndProjectSection -EndProject -Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "testmessage", "tests\testmessage\testmessage.vcproj", "{24DE8359-B930-CB4A-B91B-415C5EF66827}" - ProjectSection(ProjectDependencies) = postProject - {10E5D730-F9B4-3541-90B0-5AA85E0256C0} = {10E5D730-F9B4-3541-90B0-5AA85E0256C0} - {CB2E0D61-6692-7844-B1B9-550870AF8286} = {CB2E0D61-6692-7844-B1B9-550870AF8286} - EndProjectSection -EndProject -Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "testdraw2", "tests\testdraw2\testdraw2.vcproj", "{F28096FA-74ED-1240-A110-D8A925897232}" - ProjectSection(ProjectDependencies) = postProject - {10E5D730-F9B4-3541-90B0-5AA85E0256C0} = {10E5D730-F9B4-3541-90B0-5AA85E0256C0} - {CED8A756-F422-7B49-94A2-032634A75A8A} = {CED8A756-F422-7B49-94A2-032634A75A8A} - {CB2E0D61-6692-7844-B1B9-550870AF8286} = {CB2E0D61-6692-7844-B1B9-550870AF8286} - EndProjectSection -EndProject -Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "testshape", "tests\testshape\testshape.vcproj", "{3A964B91-6CDD-F24A-8803-2D3E517FEA68}" - ProjectSection(ProjectDependencies) = postProject - {10E5D730-F9B4-3541-90B0-5AA85E0256C0} = {10E5D730-F9B4-3541-90B0-5AA85E0256C0} - {CB2E0D61-6692-7844-B1B9-550870AF8286} = {CB2E0D61-6692-7844-B1B9-550870AF8286} - EndProjectSection -EndProject -Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "testwm2", "tests\testwm2\testwm2.vcproj", "{A88183B1-BB10-0644-AD64-FE6CA99B9D6B}" - ProjectSection(ProjectDependencies) = postProject - {10E5D730-F9B4-3541-90B0-5AA85E0256C0} = {10E5D730-F9B4-3541-90B0-5AA85E0256C0} - {CED8A756-F422-7B49-94A2-032634A75A8A} = {CED8A756-F422-7B49-94A2-032634A75A8A} - {CB2E0D61-6692-7844-B1B9-550870AF8286} = {CB2E0D61-6692-7844-B1B9-550870AF8286} - EndProjectSection -EndProject -Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "testautomation", "tests\testautomation\testautomation.vcproj", "{5B19ABEA-4A6E-664E-A996-8BE161B4D155}" - ProjectSection(ProjectDependencies) = postProject - {10E5D730-F9B4-3541-90B0-5AA85E0256C0} = {10E5D730-F9B4-3541-90B0-5AA85E0256C0} - {CED8A756-F422-7B49-94A2-032634A75A8A} = {CED8A756-F422-7B49-94A2-032634A75A8A} - {CB2E0D61-6692-7844-B1B9-550870AF8286} = {CB2E0D61-6692-7844-B1B9-550870AF8286} - EndProjectSection -EndProject -Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "testiconv", "tests\testiconv\testiconv.vcproj", "{D853E04D-DF9C-B644-9F50-B201EAAF5E18}" - ProjectSection(ProjectDependencies) = postProject - {10E5D730-F9B4-3541-90B0-5AA85E0256C0} = {10E5D730-F9B4-3541-90B0-5AA85E0256C0} - {CB2E0D61-6692-7844-B1B9-550870AF8286} = {CB2E0D61-6692-7844-B1B9-550870AF8286} - EndProjectSection -EndProject -Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "testfile", "tests\testfile\testfile.vcproj", "{CC1D6E91-BDCC-D84A-B6BA-5C986D8DB67C}" - ProjectSection(ProjectDependencies) = postProject - {10E5D730-F9B4-3541-90B0-5AA85E0256C0} = {10E5D730-F9B4-3541-90B0-5AA85E0256C0} - {CB2E0D61-6692-7844-B1B9-550870AF8286} = {CB2E0D61-6692-7844-B1B9-550870AF8286} - EndProjectSection -EndProject -Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "testime", "tests\testime\testime.vcproj", "{CC4ED7AD-FD78-B940-8ED1-A0C67638FE19}" - ProjectSection(ProjectDependencies) = postProject - {10E5D730-F9B4-3541-90B0-5AA85E0256C0} = {10E5D730-F9B4-3541-90B0-5AA85E0256C0} - {CED8A756-F422-7B49-94A2-032634A75A8A} = {CED8A756-F422-7B49-94A2-032634A75A8A} - {CB2E0D61-6692-7844-B1B9-550870AF8286} = {CB2E0D61-6692-7844-B1B9-550870AF8286} - EndProjectSection -EndProject -Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "testshader", "tests\testshader\testshader.vcproj", "{DB434F64-0D1E-FC46-A116-56DBB68C1869}" - ProjectSection(ProjectDependencies) = postProject - {10E5D730-F9B4-3541-90B0-5AA85E0256C0} = {10E5D730-F9B4-3541-90B0-5AA85E0256C0} - {CB2E0D61-6692-7844-B1B9-550870AF8286} = {CB2E0D61-6692-7844-B1B9-550870AF8286} - EndProjectSection -EndProject -Global - GlobalSection(SolutionConfigurationPlatforms) = preSolution - Debug|Win32 = Debug|Win32 - Release|Win32 = Release|Win32 - EndGlobalSection - GlobalSection(ProjectConfigurationPlatforms) = postSolution - {AE94B4D8-1CF9-E843-8AD0-7C7613F66BEA}.Debug|Win32.ActiveCfg = Debug|Win32 - {AE94B4D8-1CF9-E843-8AD0-7C7613F66BEA}.Debug|Win32.Build.0 = Debug|Win32 - {AE94B4D8-1CF9-E843-8AD0-7C7613F66BEA}.Release|Win32.ActiveCfg = Release|Win32 - {AE94B4D8-1CF9-E843-8AD0-7C7613F66BEA}.Release|Win32.Build.0 = Release|Win32 - {67EC9A94-2489-CA44-8E03-3BA3553B8854}.Debug|Win32.ActiveCfg = Debug|Win32 - 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- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - diff --git a/premake/VisualC/VS2008/SDL2test/SDL2test.vcproj b/premake/VisualC/VS2008/SDL2test/SDL2test.vcproj deleted file mode 100755 index ca3acaa88..000000000 --- a/premake/VisualC/VS2008/SDL2test/SDL2test.vcproj +++ /dev/null @@ -1,254 +0,0 @@ - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - diff --git a/premake/VisualC/VS2008/SDL_config_premake.h b/premake/VisualC/VS2008/SDL_config_premake.h deleted file mode 100644 index 8d1d31d9d..000000000 --- a/premake/VisualC/VS2008/SDL_config_premake.h +++ /dev/null @@ -1,202 +0,0 @@ -/* - Simple DirectMedia Layer - Copyright (C) 1997-2016 Sam Lantinga - - This software is provided 'as-is', without any express or implied - warranty. In no event will the authors be held liable for any damages - arising from the use of this software. - - Permission is granted to anyone to use this software for any purpose, - including commercial applications, and to alter it and redistribute it - freely, subject to the following restrictions: - - 1. The origin of this software must not be misrepresented; you must not - claim that you wrote the original software. If you use this software - in a product, an acknowledgment in the product documentation would be - appreciated but is not required. - 2. Altered source versions must be plainly marked as such, and must not be - misrepresented as being the original software. - 3. This notice may not be removed or altered from any source distribution. -*/ - -#ifndef _SDL_config_windows_h -#define _SDL_config_windows_h - -#include "SDL_platform.h" - -/* This is a set of defines to configure the SDL features */ - -#if !defined(_STDINT_H_) && (!defined(HAVE_STDINT_H) || !_HAVE_STDINT_H) -#if defined(__GNUC__) || defined(__DMC__) || defined(__WATCOMC__) -#define HAVE_STDINT_H 1 -#elif defined(_MSC_VER) -typedef signed __int8 int8_t; -typedef unsigned __int8 uint8_t; -typedef signed __int16 int16_t; -typedef unsigned __int16 uint16_t; -typedef signed __int32 int32_t; -typedef unsigned __int32 uint32_t; -typedef signed __int64 int64_t; -typedef unsigned __int64 uint64_t; -#ifndef _UINTPTR_T_DEFINED -#ifdef _WIN64 -typedef unsigned __int64 uintptr_t; -#else -typedef unsigned int uintptr_t; -#endif -#define _UINTPTR_T_DEFINED -#endif -/* Older Visual C++ headers don't have the Win64-compatible typedefs... */ -#if ((_MSC_VER <= 1200) && (!defined(DWORD_PTR))) -#define DWORD_PTR DWORD -#endif -#if ((_MSC_VER <= 1200) && (!defined(LONG_PTR))) -#define LONG_PTR LONG -#endif -#else /* !__GNUC__ && !_MSC_VER */ -typedef signed char int8_t; -typedef unsigned char uint8_t; -typedef signed short int16_t; -typedef unsigned short uint16_t; -typedef signed int int32_t; -typedef unsigned int uint32_t; -typedef signed long long int64_t; -typedef unsigned long long uint64_t; -#ifndef _SIZE_T_DEFINED_ -#define _SIZE_T_DEFINED_ -typedef unsigned int size_t; -#endif -typedef unsigned int uintptr_t; -#endif /* __GNUC__ || _MSC_VER */ -#endif /* !_STDINT_H_ && !HAVE_STDINT_H */ - -#ifdef _WIN64 -# define SIZEOF_VOIDP 8 -#else -# define SIZEOF_VOIDP 4 -#endif - -/* This is disabled by default to avoid C runtime dependencies and manifest requirements */ -#ifdef HAVE_LIBC -/* Useful headers */ -#define HAVE_STDIO_H 1 -#define STDC_HEADERS 1 -#define HAVE_STRING_H 1 -#define HAVE_CTYPE_H 1 -#define HAVE_MATH_H 1 -#define HAVE_SIGNAL_H 1 - -/* C library functions */ -#define HAVE_MALLOC 1 -#define HAVE_CALLOC 1 -#define HAVE_REALLOC 1 -#define HAVE_FREE 1 -#define HAVE_ALLOCA 1 -#define HAVE_QSORT 1 -#define HAVE_ABS 1 -#define HAVE_MEMSET 1 -#define HAVE_MEMCPY 1 -#define HAVE_MEMMOVE 1 -#define HAVE_MEMCMP 1 -#define HAVE_STRLEN 1 -#define HAVE__STRREV 1 -#define HAVE__STRUPR 1 -#define HAVE__STRLWR 1 -#define HAVE_STRCHR 1 -#define HAVE_STRRCHR 1 -#define HAVE_STRSTR 1 -#define HAVE_ITOA 1 -#define HAVE__LTOA 1 -#define HAVE__ULTOA 1 -#define HAVE_STRTOL 1 -#define HAVE_STRTOUL 1 -#define HAVE_STRTOLL 1 -#define HAVE_STRTOD 1 -#define HAVE_ATOI 1 -#define HAVE_ATOF 1 -#define HAVE_STRCMP 1 -#define HAVE_STRNCMP 1 -#define HAVE__STRICMP 1 -#define HAVE__STRNICMP 1 -#define HAVE_VSSCANF 1 -#define HAVE_M_PI 1 -#define HAVE_ATAN 1 -#define HAVE_ATAN2 1 -#define HAVE_CEIL 1 -#define HAVE_COPYSIGN 1 -#define HAVE_COS 1 -#define HAVE_COSF 1 -#define HAVE_FABS 1 -#define HAVE_FLOOR 1 -#define HAVE_LOG 1 -#define HAVE_POW 1 -#define HAVE_SCALBN 1 -#define HAVE_SIN 1 -#define HAVE_SINF 1 -#define HAVE_SQRT 1 -#else -#define HAVE_STDARG_H 1 -#define HAVE_STDDEF_H 1 -#endif - -#ifndef SDL_AUDIO_DRIVER_DUMMY -#define SDL_AUDIO_DRIVER_DUMMY 1 -#endif -#ifndef SDL_AUDIO_DRIVER_DISK -#define SDL_AUDIO_DRIVER_DISK 1 -#endif -#ifndef SDL_VIDEO_DRIVER_DUMMY -#define SDL_VIDEO_DRIVER_DUMMY 1 -#endif -#ifndef SDL_TIMER_WINDOWS -#define SDL_TIMER_WINDOWS 1 -#endif -#ifndef SDL_AUDIO_DRIVER_WINMM -#define SDL_AUDIO_DRIVER_WINMM 1 -#endif -#ifndef SDL_FILESYSTEM_WINDOWS -#define SDL_FILESYSTEM_WINDOWS 1 -#endif -#ifndef SDL_POWER_WINDOWS -#define SDL_POWER_WINDOWS 1 -#endif -#ifndef SDL_LOADSO_WINDOWS -#define SDL_LOADSO_WINDOWS 1 -#endif -#ifndef SDL_VIDEO_DRIVER_WINDOWS -#define SDL_VIDEO_DRIVER_WINDOWS 1 -#endif -#ifndef SDL_THREAD_WINDOWS -#define SDL_THREAD_WINDOWS 1 -#endif -#ifndef SDL_AUDIO_DRIVER_DSOUND -#define SDL_AUDIO_DRIVER_DSOUND 1 -#endif -#ifndef SDL_JOYSTICK_DINPUT -#define SDL_JOYSTICK_DINPUT 1 -#endif -#ifndef SDL_VIDEO_RENDER_D3D -#define SDL_VIDEO_RENDER_D3D 1 -#endif -#ifndef SDL_HAPTIC_DINPUT -#define SDL_HAPTIC_DINPUT 1 -#endif -#ifndef SDL_AUDIO_DRIVER_XAUDIO2 -#define SDL_AUDIO_DRIVER_XAUDIO2 1 -#endif -#ifndef SDL_VIDEO_RENDER_OGL -#define SDL_VIDEO_RENDER_OGL 1 -#endif -#ifndef SDL_VIDEO_OPENGL -#define SDL_VIDEO_OPENGL 1 -#endif -#ifndef SDL_VIDEO_OPENGL_WGL -#define SDL_VIDEO_OPENGL_WGL 1 -#endif - -/* Enable assembly routines (Win64 doesn't have inline asm) */ -#ifndef _WIN64 -#define SDL_ASSEMBLY_ROUTINES 1 -#endif - -#endif /* _SDL_config_windows_h */ diff --git a/premake/VisualC/VS2008/tests/checkkeys/checkkeys.vcproj b/premake/VisualC/VS2008/tests/checkkeys/checkkeys.vcproj deleted file mode 100755 index b7fcec99c..000000000 --- a/premake/VisualC/VS2008/tests/checkkeys/checkkeys.vcproj +++ /dev/null @@ -1,208 +0,0 @@ - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - diff --git a/premake/VisualC/VS2008/tests/loopwave/loopwave.vcproj b/premake/VisualC/VS2008/tests/loopwave/loopwave.vcproj deleted file mode 100755 index 25ff14910..000000000 --- a/premake/VisualC/VS2008/tests/loopwave/loopwave.vcproj +++ /dev/null @@ -1,208 +0,0 @@ - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - diff --git a/premake/VisualC/VS2008/tests/testatomic/testatomic.vcproj b/premake/VisualC/VS2008/tests/testatomic/testatomic.vcproj deleted file mode 100755 index 125944afc..000000000 --- a/premake/VisualC/VS2008/tests/testatomic/testatomic.vcproj +++ /dev/null @@ -1,208 +0,0 @@ - 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- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - diff --git a/premake/VisualC/VS2008/tests/testshape/testshape.vcproj b/premake/VisualC/VS2008/tests/testshape/testshape.vcproj deleted file mode 100755 index 6d33fd2e1..000000000 --- a/premake/VisualC/VS2008/tests/testshape/testshape.vcproj +++ /dev/null @@ -1,208 +0,0 @@ - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - diff --git a/premake/VisualC/VS2008/tests/testsprite2/testsprite2.vcproj b/premake/VisualC/VS2008/tests/testsprite2/testsprite2.vcproj deleted file mode 100755 index dc952d3b4..000000000 --- a/premake/VisualC/VS2008/tests/testsprite2/testsprite2.vcproj +++ /dev/null @@ -1,208 +0,0 @@ - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - diff --git a/premake/VisualC/VS2008/tests/testspriteminimal/testspriteminimal.vcproj b/premake/VisualC/VS2008/tests/testspriteminimal/testspriteminimal.vcproj deleted file mode 100755 index 526385a15..000000000 --- a/premake/VisualC/VS2008/tests/testspriteminimal/testspriteminimal.vcproj +++ /dev/null @@ -1,208 +0,0 @@ - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - diff --git a/premake/VisualC/VS2008/tests/teststreaming/teststreaming.vcproj b/premake/VisualC/VS2008/tests/teststreaming/teststreaming.vcproj deleted file mode 100755 index d0447d4c9..000000000 --- a/premake/VisualC/VS2008/tests/teststreaming/teststreaming.vcproj +++ /dev/null @@ -1,208 +0,0 @@ - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - diff --git a/premake/VisualC/VS2008/tests/testthread/testthread.vcproj b/premake/VisualC/VS2008/tests/testthread/testthread.vcproj deleted file mode 100755 index 8b325054b..000000000 --- a/premake/VisualC/VS2008/tests/testthread/testthread.vcproj +++ /dev/null @@ -1,208 +0,0 @@ - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - diff --git a/premake/VisualC/VS2008/tests/testtimer/testtimer.vcproj b/premake/VisualC/VS2008/tests/testtimer/testtimer.vcproj deleted file mode 100755 index a59a8c2fe..000000000 --- a/premake/VisualC/VS2008/tests/testtimer/testtimer.vcproj +++ /dev/null @@ -1,208 +0,0 @@ - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - diff --git a/premake/VisualC/VS2008/tests/testver/testver.vcproj b/premake/VisualC/VS2008/tests/testver/testver.vcproj deleted file mode 100755 index ec988697d..000000000 --- a/premake/VisualC/VS2008/tests/testver/testver.vcproj +++ /dev/null @@ -1,208 +0,0 @@ - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - diff --git a/premake/VisualC/VS2008/tests/testwm2/testwm2.vcproj b/premake/VisualC/VS2008/tests/testwm2/testwm2.vcproj deleted file mode 100755 index 5c23a2677..000000000 --- a/premake/VisualC/VS2008/tests/testwm2/testwm2.vcproj +++ /dev/null @@ -1,208 +0,0 @@ - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - diff --git a/premake/VisualC/VS2008/tests/torturethread/torturethread.vcproj b/premake/VisualC/VS2008/tests/torturethread/torturethread.vcproj deleted file mode 100755 index 30924a49a..000000000 --- a/premake/VisualC/VS2008/tests/torturethread/torturethread.vcproj +++ /dev/null @@ -1,208 +0,0 @@ - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - diff --git a/premake/VisualC/VS2010/SDL.sln b/premake/VisualC/VS2010/SDL.sln deleted file mode 100755 index 58e4a3357..000000000 --- a/premake/VisualC/VS2010/SDL.sln +++ /dev/null @@ -1,487 +0,0 @@ - -Microsoft Visual Studio Solution File, Format Version 11.00 -# Visual Studio 2010 -Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "testjoystick", "tests\testjoystick\testjoystick.vcxproj", "{901EBC4D-735F-D84D-9C4A-AC25E87CAD4A}" - ProjectSection(ProjectDependencies) = postProject - {859DF586-61E5-5749-AE72-0B8CC7C817D7} = {859DF586-61E5-5749-AE72-0B8CC7C817D7} - {A114B178-D2BB-CF42-A049-034C4C50596F} = {A114B178-D2BB-CF42-A049-034C4C50596F} - EndProjectSection -EndProject -Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "testfilesystem", "tests\testfilesystem\testfilesystem.vcxproj", "{9B14A8B6-4187-1A41-9664-CAB1C3919CC7}" - ProjectSection(ProjectDependencies) = postProject - {859DF586-61E5-5749-AE72-0B8CC7C817D7} = {859DF586-61E5-5749-AE72-0B8CC7C817D7} - {A114B178-D2BB-CF42-A049-034C4C50596F} = {A114B178-D2BB-CF42-A049-034C4C50596F} - EndProjectSection -EndProject -Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "testsem", "tests\testsem\testsem.vcxproj", "{C73D37B5-71B8-E842-BBBE-278EBB71D245}" - ProjectSection(ProjectDependencies) = postProject - {859DF586-61E5-5749-AE72-0B8CC7C817D7} = {859DF586-61E5-5749-AE72-0B8CC7C817D7} - {A114B178-D2BB-CF42-A049-034C4C50596F} = {A114B178-D2BB-CF42-A049-034C4C50596F} - EndProjectSection -EndProject -Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "testnative", "tests\testnative\testnative.vcxproj", "{6BD39C1C-1CC2-E946-AE2C-420BADA7F6CB}" - ProjectSection(ProjectDependencies) = postProject - {859DF586-61E5-5749-AE72-0B8CC7C817D7} = {859DF586-61E5-5749-AE72-0B8CC7C817D7} - {A114B178-D2BB-CF42-A049-034C4C50596F} = {A114B178-D2BB-CF42-A049-034C4C50596F} - EndProjectSection -EndProject -Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "testscale", "tests\testscale\testscale.vcxproj", "{48F4500B-46C3-CD46-942E-59482243211C}" - ProjectSection(ProjectDependencies) = postProject - {859DF586-61E5-5749-AE72-0B8CC7C817D7} = {859DF586-61E5-5749-AE72-0B8CC7C817D7} - {72D8473C-9ED1-6041-877A-B45552307F3A} = {72D8473C-9ED1-6041-877A-B45552307F3A} - {A114B178-D2BB-CF42-A049-034C4C50596F} = {A114B178-D2BB-CF42-A049-034C4C50596F} - EndProjectSection -EndProject -Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "testgamecontroller", "tests\testgamecontroller\testgamecontroller.vcxproj", "{2953CE1F-0332-784D-B123-BDA28C15776A}" - ProjectSection(ProjectDependencies) = postProject - {859DF586-61E5-5749-AE72-0B8CC7C817D7} = {859DF586-61E5-5749-AE72-0B8CC7C817D7} - {A114B178-D2BB-CF42-A049-034C4C50596F} = {A114B178-D2BB-CF42-A049-034C4C50596F} - EndProjectSection -EndProject -Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "testrendertarget", "tests\testrendertarget\testrendertarget.vcxproj", "{81602E3E-93FC-2740-B4BD-BC80BCD715D6}" - ProjectSection(ProjectDependencies) = postProject - {859DF586-61E5-5749-AE72-0B8CC7C817D7} = {859DF586-61E5-5749-AE72-0B8CC7C817D7} - {72D8473C-9ED1-6041-877A-B45552307F3A} = {72D8473C-9ED1-6041-877A-B45552307F3A} - {A114B178-D2BB-CF42-A049-034C4C50596F} = {A114B178-D2BB-CF42-A049-034C4C50596F} - EndProjectSection -EndProject -Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "testver", "tests\testver\testver.vcxproj", "{8FB2FB8C-FA28-D146-A767-0CB74E35643C}" - ProjectSection(ProjectDependencies) = postProject - {859DF586-61E5-5749-AE72-0B8CC7C817D7} = {859DF586-61E5-5749-AE72-0B8CC7C817D7} - {A114B178-D2BB-CF42-A049-034C4C50596F} = {A114B178-D2BB-CF42-A049-034C4C50596F} - EndProjectSection -EndProject -Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "testkeys", "tests\testkeys\testkeys.vcxproj", "{068A675B-F525-714D-BA49-636E8A4B0564}" - ProjectSection(ProjectDependencies) = postProject - {859DF586-61E5-5749-AE72-0B8CC7C817D7} = {859DF586-61E5-5749-AE72-0B8CC7C817D7} - {A114B178-D2BB-CF42-A049-034C4C50596F} = {A114B178-D2BB-CF42-A049-034C4C50596F} - EndProjectSection -EndProject -Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "testloadso", "tests\testloadso\testloadso.vcxproj", "{63154644-828E-7F40-8024-6EEDF62436D1}" - ProjectSection(ProjectDependencies) = postProject - {859DF586-61E5-5749-AE72-0B8CC7C817D7} = {859DF586-61E5-5749-AE72-0B8CC7C817D7} - {A114B178-D2BB-CF42-A049-034C4C50596F} = {A114B178-D2BB-CF42-A049-034C4C50596F} - EndProjectSection -EndProject -Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "testtimer", "tests\testtimer\testtimer.vcxproj", "{F999361E-C0B3-ED43-975D-26D9A9CF5DDE}" - ProjectSection(ProjectDependencies) = postProject - {859DF586-61E5-5749-AE72-0B8CC7C817D7} = {859DF586-61E5-5749-AE72-0B8CC7C817D7} - {A114B178-D2BB-CF42-A049-034C4C50596F} = {A114B178-D2BB-CF42-A049-034C4C50596F} - EndProjectSection -EndProject -Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "testoverlay2", "tests\testoverlay2\testoverlay2.vcxproj", "{858D4FF2-0931-604C-853C-017D94C11F66}" - ProjectSection(ProjectDependencies) = postProject - {859DF586-61E5-5749-AE72-0B8CC7C817D7} = {859DF586-61E5-5749-AE72-0B8CC7C817D7} - {A114B178-D2BB-CF42-A049-034C4C50596F} = {A114B178-D2BB-CF42-A049-034C4C50596F} - EndProjectSection -EndProject -Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "torturethread", "tests\torturethread\torturethread.vcxproj", "{B4CE343D-65CF-FB45-9505-D1D9EE28CE57}" - ProjectSection(ProjectDependencies) = postProject - {859DF586-61E5-5749-AE72-0B8CC7C817D7} = {859DF586-61E5-5749-AE72-0B8CC7C817D7} - {A114B178-D2BB-CF42-A049-034C4C50596F} = {A114B178-D2BB-CF42-A049-034C4C50596F} - EndProjectSection -EndProject -Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "testplatform", "tests\testplatform\testplatform.vcxproj", "{5BFF537B-8785-D14E-9C7D-25B693477FB8}" - ProjectSection(ProjectDependencies) = postProject - {859DF586-61E5-5749-AE72-0B8CC7C817D7} = {859DF586-61E5-5749-AE72-0B8CC7C817D7} - {A114B178-D2BB-CF42-A049-034C4C50596F} = {A114B178-D2BB-CF42-A049-034C4C50596F} - EndProjectSection -EndProject -Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "testgesture", "tests\testgesture\testgesture.vcxproj", "{1F585797-33BC-3643-B0E3-9BD491AF4852}" - ProjectSection(ProjectDependencies) = postProject - {859DF586-61E5-5749-AE72-0B8CC7C817D7} = {859DF586-61E5-5749-AE72-0B8CC7C817D7} - {A114B178-D2BB-CF42-A049-034C4C50596F} = {A114B178-D2BB-CF42-A049-034C4C50596F} - EndProjectSection -EndProject -Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "testaudioinfo", "tests\testaudioinfo\testaudioinfo.vcxproj", "{0C330D16-E8D8-EA43-9E18-BE3E51FE1347}" - ProjectSection(ProjectDependencies) = postProject - {859DF586-61E5-5749-AE72-0B8CC7C817D7} = {859DF586-61E5-5749-AE72-0B8CC7C817D7} - {A114B178-D2BB-CF42-A049-034C4C50596F} = {A114B178-D2BB-CF42-A049-034C4C50596F} - EndProjectSection -EndProject -Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "loopwave", "tests\loopwave\loopwave.vcxproj", "{5C06F962-7A40-964D-B60B-A919A32EE303}" - ProjectSection(ProjectDependencies) = postProject - {859DF586-61E5-5749-AE72-0B8CC7C817D7} = {859DF586-61E5-5749-AE72-0B8CC7C817D7} - {A114B178-D2BB-CF42-A049-034C4C50596F} = {A114B178-D2BB-CF42-A049-034C4C50596F} - EndProjectSection -EndProject -Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "testthread", "tests\testthread\testthread.vcxproj", "{0DD89D04-2A0A-2348-A5E1-12A7AEE4200D}" - ProjectSection(ProjectDependencies) = postProject - {859DF586-61E5-5749-AE72-0B8CC7C817D7} = {859DF586-61E5-5749-AE72-0B8CC7C817D7} - {A114B178-D2BB-CF42-A049-034C4C50596F} = {A114B178-D2BB-CF42-A049-034C4C50596F} - EndProjectSection -EndProject -Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "teststreaming", "tests\teststreaming\teststreaming.vcxproj", "{4076F581-39F7-4144-A5B8-5FDBDB3B128B}" - ProjectSection(ProjectDependencies) = postProject - {859DF586-61E5-5749-AE72-0B8CC7C817D7} = {859DF586-61E5-5749-AE72-0B8CC7C817D7} - {A114B178-D2BB-CF42-A049-034C4C50596F} = {A114B178-D2BB-CF42-A049-034C4C50596F} - EndProjectSection -EndProject -Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "checkkeys", "tests\checkkeys\checkkeys.vcxproj", "{9BC42316-43AF-B84A-9B45-133C29C126A0}" - ProjectSection(ProjectDependencies) = postProject - {859DF586-61E5-5749-AE72-0B8CC7C817D7} = {859DF586-61E5-5749-AE72-0B8CC7C817D7} - {A114B178-D2BB-CF42-A049-034C4C50596F} = {A114B178-D2BB-CF42-A049-034C4C50596F} - EndProjectSection -EndProject -Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "testspriteminimal", "tests\testspriteminimal\testspriteminimal.vcxproj", "{262FA1CF-740E-2746-B72E-B0330B9F1337}" - ProjectSection(ProjectDependencies) = postProject - {859DF586-61E5-5749-AE72-0B8CC7C817D7} = {859DF586-61E5-5749-AE72-0B8CC7C817D7} - {A114B178-D2BB-CF42-A049-034C4C50596F} = {A114B178-D2BB-CF42-A049-034C4C50596F} - EndProjectSection -EndProject -Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "testsprite2", "tests\testsprite2\testsprite2.vcxproj", "{DEB1CD6C-9CCF-4B44-A29F-3067FDB33838}" - ProjectSection(ProjectDependencies) = postProject - {859DF586-61E5-5749-AE72-0B8CC7C817D7} = {859DF586-61E5-5749-AE72-0B8CC7C817D7} - {72D8473C-9ED1-6041-877A-B45552307F3A} = {72D8473C-9ED1-6041-877A-B45552307F3A} - {A114B178-D2BB-CF42-A049-034C4C50596F} = {A114B178-D2BB-CF42-A049-034C4C50596F} - EndProjectSection -EndProject -Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "testgles", "tests\testgles\testgles.vcxproj", "{9937576E-DD2A-0B41-9D97-9D3CF1478963}" - ProjectSection(ProjectDependencies) = postProject - {859DF586-61E5-5749-AE72-0B8CC7C817D7} = {859DF586-61E5-5749-AE72-0B8CC7C817D7} - {72D8473C-9ED1-6041-877A-B45552307F3A} = {72D8473C-9ED1-6041-877A-B45552307F3A} - {A114B178-D2BB-CF42-A049-034C4C50596F} = {A114B178-D2BB-CF42-A049-034C4C50596F} - EndProjectSection -EndProject -Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "testatomic", "tests\testatomic\testatomic.vcxproj", "{A7E1C8B0-F3FA-E740-ABEF-DA22747D8B7F}" - ProjectSection(ProjectDependencies) = postProject - {859DF586-61E5-5749-AE72-0B8CC7C817D7} = {859DF586-61E5-5749-AE72-0B8CC7C817D7} - {A114B178-D2BB-CF42-A049-034C4C50596F} = {A114B178-D2BB-CF42-A049-034C4C50596F} - EndProjectSection -EndProject -Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "SDL2test", "SDL2test\SDL2test.vcxproj", "{72D8473C-9ED1-6041-877A-B45552307F3A}" - ProjectSection(ProjectDependencies) = postProject - {859DF586-61E5-5749-AE72-0B8CC7C817D7} = {859DF586-61E5-5749-AE72-0B8CC7C817D7} - {A114B178-D2BB-CF42-A049-034C4C50596F} = {A114B178-D2BB-CF42-A049-034C4C50596F} - EndProjectSection -EndProject -Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "testhaptic", "tests\testhaptic\testhaptic.vcxproj", "{4BCD98A1-3F51-3244-8D09-C510E02D045B}" - ProjectSection(ProjectDependencies) = postProject - {859DF586-61E5-5749-AE72-0B8CC7C817D7} = {859DF586-61E5-5749-AE72-0B8CC7C817D7} - {A114B178-D2BB-CF42-A049-034C4C50596F} = {A114B178-D2BB-CF42-A049-034C4C50596F} - EndProjectSection -EndProject -Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "testgl2", "tests\testgl2\testgl2.vcxproj", "{05B569B7-8C6D-FE47-8AFB-3F5C9B6EC7F4}" - ProjectSection(ProjectDependencies) = postProject - {859DF586-61E5-5749-AE72-0B8CC7C817D7} = {859DF586-61E5-5749-AE72-0B8CC7C817D7} - {72D8473C-9ED1-6041-877A-B45552307F3A} = {72D8473C-9ED1-6041-877A-B45552307F3A} - {A114B178-D2BB-CF42-A049-034C4C50596F} = {A114B178-D2BB-CF42-A049-034C4C50596F} - EndProjectSection -EndProject -Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "SDL2", "SDL2\SDL2.vcxproj", "{A114B178-D2BB-CF42-A049-034C4C50596F}" -EndProject -Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "testerror", "tests\testerror\testerror.vcxproj", "{0232629C-6FEC-A541-9EF6-CD4560D95327}" - ProjectSection(ProjectDependencies) = postProject - {859DF586-61E5-5749-AE72-0B8CC7C817D7} = {859DF586-61E5-5749-AE72-0B8CC7C817D7} - {A114B178-D2BB-CF42-A049-034C4C50596F} = {A114B178-D2BB-CF42-A049-034C4C50596F} - EndProjectSection -EndProject -Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "testrumble", "tests\testrumble\testrumble.vcxproj", "{C9ABF4FE-1D59-7A41-80B6-87C169B9FCB5}" - ProjectSection(ProjectDependencies) = postProject - {859DF586-61E5-5749-AE72-0B8CC7C817D7} = {859DF586-61E5-5749-AE72-0B8CC7C817D7} - {A114B178-D2BB-CF42-A049-034C4C50596F} = {A114B178-D2BB-CF42-A049-034C4C50596F} - EndProjectSection -EndProject -Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "testresample", "tests\testresample\testresample.vcxproj", "{60819005-330D-4948-AFC5-173584DCBA84}" - ProjectSection(ProjectDependencies) = postProject - {859DF586-61E5-5749-AE72-0B8CC7C817D7} = {859DF586-61E5-5749-AE72-0B8CC7C817D7} - {A114B178-D2BB-CF42-A049-034C4C50596F} = {A114B178-D2BB-CF42-A049-034C4C50596F} - EndProjectSection -EndProject -Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "testrendercopyex", "tests\testrendercopyex\testrendercopyex.vcxproj", "{4F5CC446-A806-DD43-A1C4-73C4C37D1895}" - ProjectSection(ProjectDependencies) = postProject - {859DF586-61E5-5749-AE72-0B8CC7C817D7} = {859DF586-61E5-5749-AE72-0B8CC7C817D7} - {72D8473C-9ED1-6041-877A-B45552307F3A} = {72D8473C-9ED1-6041-877A-B45552307F3A} - {A114B178-D2BB-CF42-A049-034C4C50596F} = {A114B178-D2BB-CF42-A049-034C4C50596F} - EndProjectSection -EndProject -Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "testpower", "tests\testpower\testpower.vcxproj", "{0DD0AD84-3DE8-2F49-B31F-4B8F41864A89}" - ProjectSection(ProjectDependencies) = postProject - {859DF586-61E5-5749-AE72-0B8CC7C817D7} = {859DF586-61E5-5749-AE72-0B8CC7C817D7} - {A114B178-D2BB-CF42-A049-034C4C50596F} = {A114B178-D2BB-CF42-A049-034C4C50596F} - EndProjectSection -EndProject -Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "testchessboard", "tests\testchessboard\testchessboard.vcxproj", "{541CA31C-B613-A346-AFEB-FE0614CEF765}" - ProjectSection(ProjectDependencies) = postProject - {859DF586-61E5-5749-AE72-0B8CC7C817D7} = {859DF586-61E5-5749-AE72-0B8CC7C817D7} - {A114B178-D2BB-CF42-A049-034C4C50596F} = {A114B178-D2BB-CF42-A049-034C4C50596F} - EndProjectSection -EndProject -Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "SDL2main", "SDL2main\SDL2main.vcxproj", "{859DF586-61E5-5749-AE72-0B8CC7C817D7}" -EndProject -Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "testrelative", "tests\testrelative\testrelative.vcxproj", "{49527EB7-9A96-9743-BAE3-CA18CAD2FC54}" - ProjectSection(ProjectDependencies) = postProject - {859DF586-61E5-5749-AE72-0B8CC7C817D7} = {859DF586-61E5-5749-AE72-0B8CC7C817D7} - {72D8473C-9ED1-6041-877A-B45552307F3A} = {72D8473C-9ED1-6041-877A-B45552307F3A} - {A114B178-D2BB-CF42-A049-034C4C50596F} = {A114B178-D2BB-CF42-A049-034C4C50596F} - EndProjectSection -EndProject -Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "testlock", "tests\testlock\testlock.vcxproj", "{F0F3C9F2-2F1A-C842-9757-40DC67F4219D}" - ProjectSection(ProjectDependencies) = postProject - {859DF586-61E5-5749-AE72-0B8CC7C817D7} = {859DF586-61E5-5749-AE72-0B8CC7C817D7} - {A114B178-D2BB-CF42-A049-034C4C50596F} = {A114B178-D2BB-CF42-A049-034C4C50596F} - EndProjectSection -EndProject -Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "testmultiaudio", "tests\testmultiaudio\testmultiaudio.vcxproj", "{E1DD1D32-C9B7-B14B-BD41-EA39A0A39F6D}" - ProjectSection(ProjectDependencies) = postProject - {859DF586-61E5-5749-AE72-0B8CC7C817D7} = {859DF586-61E5-5749-AE72-0B8CC7C817D7} - {A114B178-D2BB-CF42-A049-034C4C50596F} = {A114B178-D2BB-CF42-A049-034C4C50596F} - EndProjectSection -EndProject -Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "testmessage", "tests\testmessage\testmessage.vcxproj", "{48910BD1-FBB6-5D47-A5D2-4EA2E5D91F72}" - ProjectSection(ProjectDependencies) = postProject - {859DF586-61E5-5749-AE72-0B8CC7C817D7} = {859DF586-61E5-5749-AE72-0B8CC7C817D7} - {A114B178-D2BB-CF42-A049-034C4C50596F} = {A114B178-D2BB-CF42-A049-034C4C50596F} - EndProjectSection -EndProject -Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "testdraw2", "tests\testdraw2\testdraw2.vcxproj", "{296FF26A-1980-3B44-ADDA-EAE72242B4B0}" - ProjectSection(ProjectDependencies) = postProject - {859DF586-61E5-5749-AE72-0B8CC7C817D7} = {859DF586-61E5-5749-AE72-0B8CC7C817D7} - {72D8473C-9ED1-6041-877A-B45552307F3A} = {72D8473C-9ED1-6041-877A-B45552307F3A} - {A114B178-D2BB-CF42-A049-034C4C50596F} = {A114B178-D2BB-CF42-A049-034C4C50596F} - EndProjectSection -EndProject -Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "testshape", "tests\testshape\testshape.vcxproj", "{14B1A8FE-44AC-C04E-BFDE-7AC1D72E37DA}" - ProjectSection(ProjectDependencies) = postProject - {859DF586-61E5-5749-AE72-0B8CC7C817D7} = {859DF586-61E5-5749-AE72-0B8CC7C817D7} - {A114B178-D2BB-CF42-A049-034C4C50596F} = {A114B178-D2BB-CF42-A049-034C4C50596F} - EndProjectSection -EndProject -Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "testwm2", "tests\testwm2\testwm2.vcxproj", "{41F4E0C8-9F68-7E4E-BEF1-AB5279264003}" - ProjectSection(ProjectDependencies) = postProject - {859DF586-61E5-5749-AE72-0B8CC7C817D7} = {859DF586-61E5-5749-AE72-0B8CC7C817D7} - {72D8473C-9ED1-6041-877A-B45552307F3A} = {72D8473C-9ED1-6041-877A-B45552307F3A} - {A114B178-D2BB-CF42-A049-034C4C50596F} = {A114B178-D2BB-CF42-A049-034C4C50596F} - EndProjectSection -EndProject -Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "testautomation", "tests\testautomation\testautomation.vcxproj", "{1F19F525-2F86-1949-94DD-639C09639634}" - ProjectSection(ProjectDependencies) = postProject - {859DF586-61E5-5749-AE72-0B8CC7C817D7} = {859DF586-61E5-5749-AE72-0B8CC7C817D7} - {72D8473C-9ED1-6041-877A-B45552307F3A} = {72D8473C-9ED1-6041-877A-B45552307F3A} - {A114B178-D2BB-CF42-A049-034C4C50596F} = {A114B178-D2BB-CF42-A049-034C4C50596F} - EndProjectSection -EndProject -Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "testiconv", "tests\testiconv\testiconv.vcxproj", "{B2DD9042-38C1-6140-852D-ACEF33E172F6}" - ProjectSection(ProjectDependencies) = postProject - {859DF586-61E5-5749-AE72-0B8CC7C817D7} = {859DF586-61E5-5749-AE72-0B8CC7C817D7} - {A114B178-D2BB-CF42-A049-034C4C50596F} = {A114B178-D2BB-CF42-A049-034C4C50596F} - EndProjectSection -EndProject -Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "testfile", "tests\testfile\testfile.vcxproj", "{D19A3C76-2C05-2643-8D45-E06B9268EDE2}" - ProjectSection(ProjectDependencies) = postProject - {859DF586-61E5-5749-AE72-0B8CC7C817D7} = {859DF586-61E5-5749-AE72-0B8CC7C817D7} - {A114B178-D2BB-CF42-A049-034C4C50596F} = {A114B178-D2BB-CF42-A049-034C4C50596F} - EndProjectSection -EndProject -Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "testime", "tests\testime\testime.vcxproj", "{9EA7D8D7-6D83-0549-92E8-226A16D1BC51}" - ProjectSection(ProjectDependencies) = postProject - {859DF586-61E5-5749-AE72-0B8CC7C817D7} = {859DF586-61E5-5749-AE72-0B8CC7C817D7} - {72D8473C-9ED1-6041-877A-B45552307F3A} = {72D8473C-9ED1-6041-877A-B45552307F3A} - {A114B178-D2BB-CF42-A049-034C4C50596F} = {A114B178-D2BB-CF42-A049-034C4C50596F} - EndProjectSection -EndProject -Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "testshader", "tests\testshader\testshader.vcxproj", "{1246F077-C27B-F346-9D88-4CD5AA23CCB4}" - ProjectSection(ProjectDependencies) = postProject - {859DF586-61E5-5749-AE72-0B8CC7C817D7} = {859DF586-61E5-5749-AE72-0B8CC7C817D7} - {A114B178-D2BB-CF42-A049-034C4C50596F} = {A114B178-D2BB-CF42-A049-034C4C50596F} - EndProjectSection -EndProject -Global - GlobalSection(SolutionConfigurationPlatforms) = preSolution - Debug|Win32 = Debug|Win32 - Release|Win32 = Release|Win32 - EndGlobalSection - GlobalSection(ProjectConfigurationPlatforms) = postSolution - {901EBC4D-735F-D84D-9C4A-AC25E87CAD4A}.Debug|Win32.ActiveCfg = Debug|Win32 - {901EBC4D-735F-D84D-9C4A-AC25E87CAD4A}.Debug|Win32.Build.0 = Debug|Win32 - {901EBC4D-735F-D84D-9C4A-AC25E87CAD4A}.Release|Win32.ActiveCfg = Release|Win32 - {901EBC4D-735F-D84D-9C4A-AC25E87CAD4A}.Release|Win32.Build.0 = Release|Win32 - {9B14A8B6-4187-1A41-9664-CAB1C3919CC7}.Debug|Win32.ActiveCfg = Debug|Win32 - {9B14A8B6-4187-1A41-9664-CAB1C3919CC7}.Debug|Win32.Build.0 = Debug|Win32 - {9B14A8B6-4187-1A41-9664-CAB1C3919CC7}.Release|Win32.ActiveCfg = Release|Win32 - {9B14A8B6-4187-1A41-9664-CAB1C3919CC7}.Release|Win32.Build.0 = Release|Win32 - {C73D37B5-71B8-E842-BBBE-278EBB71D245}.Debug|Win32.ActiveCfg = Debug|Win32 - {C73D37B5-71B8-E842-BBBE-278EBB71D245}.Debug|Win32.Build.0 = Debug|Win32 - {C73D37B5-71B8-E842-BBBE-278EBB71D245}.Release|Win32.ActiveCfg = Release|Win32 - {C73D37B5-71B8-E842-BBBE-278EBB71D245}.Release|Win32.Build.0 = Release|Win32 - {6BD39C1C-1CC2-E946-AE2C-420BADA7F6CB}.Debug|Win32.ActiveCfg = Debug|Win32 - {6BD39C1C-1CC2-E946-AE2C-420BADA7F6CB}.Debug|Win32.Build.0 = Debug|Win32 - {6BD39C1C-1CC2-E946-AE2C-420BADA7F6CB}.Release|Win32.ActiveCfg = Release|Win32 - {6BD39C1C-1CC2-E946-AE2C-420BADA7F6CB}.Release|Win32.Build.0 = Release|Win32 - {48F4500B-46C3-CD46-942E-59482243211C}.Debug|Win32.ActiveCfg = Debug|Win32 - {48F4500B-46C3-CD46-942E-59482243211C}.Debug|Win32.Build.0 = Debug|Win32 - {48F4500B-46C3-CD46-942E-59482243211C}.Release|Win32.ActiveCfg = Release|Win32 - {48F4500B-46C3-CD46-942E-59482243211C}.Release|Win32.Build.0 = Release|Win32 - {2953CE1F-0332-784D-B123-BDA28C15776A}.Debug|Win32.ActiveCfg = Debug|Win32 - {2953CE1F-0332-784D-B123-BDA28C15776A}.Debug|Win32.Build.0 = Debug|Win32 - {2953CE1F-0332-784D-B123-BDA28C15776A}.Release|Win32.ActiveCfg = Release|Win32 - {2953CE1F-0332-784D-B123-BDA28C15776A}.Release|Win32.Build.0 = Release|Win32 - {81602E3E-93FC-2740-B4BD-BC80BCD715D6}.Debug|Win32.ActiveCfg = Debug|Win32 - {81602E3E-93FC-2740-B4BD-BC80BCD715D6}.Debug|Win32.Build.0 = Debug|Win32 - {81602E3E-93FC-2740-B4BD-BC80BCD715D6}.Release|Win32.ActiveCfg = Release|Win32 - {81602E3E-93FC-2740-B4BD-BC80BCD715D6}.Release|Win32.Build.0 = Release|Win32 - {8FB2FB8C-FA28-D146-A767-0CB74E35643C}.Debug|Win32.ActiveCfg = Debug|Win32 - {8FB2FB8C-FA28-D146-A767-0CB74E35643C}.Debug|Win32.Build.0 = Debug|Win32 - {8FB2FB8C-FA28-D146-A767-0CB74E35643C}.Release|Win32.ActiveCfg = Release|Win32 - {8FB2FB8C-FA28-D146-A767-0CB74E35643C}.Release|Win32.Build.0 = Release|Win32 - {068A675B-F525-714D-BA49-636E8A4B0564}.Debug|Win32.ActiveCfg = Debug|Win32 - {068A675B-F525-714D-BA49-636E8A4B0564}.Debug|Win32.Build.0 = Debug|Win32 - {068A675B-F525-714D-BA49-636E8A4B0564}.Release|Win32.ActiveCfg = Release|Win32 - {068A675B-F525-714D-BA49-636E8A4B0564}.Release|Win32.Build.0 = Release|Win32 - {63154644-828E-7F40-8024-6EEDF62436D1}.Debug|Win32.ActiveCfg = Debug|Win32 - {63154644-828E-7F40-8024-6EEDF62436D1}.Debug|Win32.Build.0 = Debug|Win32 - {63154644-828E-7F40-8024-6EEDF62436D1}.Release|Win32.ActiveCfg = Release|Win32 - {63154644-828E-7F40-8024-6EEDF62436D1}.Release|Win32.Build.0 = Release|Win32 - {F999361E-C0B3-ED43-975D-26D9A9CF5DDE}.Debug|Win32.ActiveCfg = Debug|Win32 - {F999361E-C0B3-ED43-975D-26D9A9CF5DDE}.Debug|Win32.Build.0 = Debug|Win32 - {F999361E-C0B3-ED43-975D-26D9A9CF5DDE}.Release|Win32.ActiveCfg = Release|Win32 - {F999361E-C0B3-ED43-975D-26D9A9CF5DDE}.Release|Win32.Build.0 = Release|Win32 - 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- - {7F1F162F-25CB-794B-800A-DC4A6771A090} - - - {56A66F9F-D266-E24B-885B-6675CFB3CD7A} - - - {7D9CA672-E7B3-1A40-BC8D-45550C5DB87C} - - - {74579AE9-AD11-3C4B-8748-111B86027197} - - - {B0FBF7F5-ACA2-8C41-85A6-65340E33240F} - - - {BAF5077D-8616-8748-9C7A-A7FD13A7CAEA} - - - {BC4F478C-9137-1842-B7B4-6F2A15DD90DA} - - - {ED28E680-8BFF-4244-BAFF-E91CFD47EF86} - - - {A9AF8524-CB9F-9F4E-9DA5-B93A49937102} - - - {1C0AEE74-C5A7-B445-ACF3-BC2EFD681916} - - - {451C1FED-B064-E540-AE86-F0B8861EAC4D} - - - {43B99060-F4F4-1041-AE01-934B1D0743F6} - - - {D77A2123-6457-D247-AD87-936651AE255B} - - - {0795129F-E4B3-B548-88FA-823A653118BD} - - - - - src - - - src - - - src\audio - - - src\audio - - - src\audio - - - src\audio - - - src\audio\disk - - - src\audio\dummy - - - src\events - - - src\events - - - src\events - - - src\events - - - src\events - - - src\events - - - src\events - - - src\events - - - src\events - - - src\events - - - src\events - - - src\events - - - src\events - - - src\events - - - src\events - - - src\haptic - - - src\haptic - - - src\joystick - - - src\joystick - - - src\joystick - - - src\render - - - src\render - - - src\render - - - src\render\software - - - src\render\software - - - src\render\software - - - src\render\software - - - src\render\software - - - src\render\software - - - src\render\software - - - src\render\software - - - src\thread - - - src\thread - - - src\timer - - - src\video - - - src\video - - - src\video - - - src\video - - - src\video - - - src\video - - - src\video - - - src\video - - - src\video - - - src\video - - - src\video\dummy - - - src\video\dummy - - - src\video\dummy - - - src\thread\generic - - - src\audio\winmm - - - src\core\windows - - - src\libm - - - src\libm - - - src\thread\windows - - - src\video\windows - - - src\video\windows - - - src\video\windows - - - src\video\windows - - - src\video\windows - - - src\video\windows - - - src\video\windows - - - src\video\windows - - - src\video\windows - - - src\video\windows - - - src\video\windows - - - src\video\windows - - - src\video\windows - - - src\video\windows - - - src\audio\directsound - - - src\audio\directsound - - - src\joystick\windows - - - src\render\opengl - - - src\render\opengl - - - - - src - - - src - - - src - - - src - - - src - - - src\atomic - - - src\atomic - - - src\audio - - - src\audio - - - src\audio - - - src\audio - - - src\audio - - - src\audio - - - src\audio\disk - - - src\audio\dummy - - - src\cpuinfo - - - src\events - - - src\events - - - src\events - - - src\events - - - src\events - - - src\events - - - src\events - - - src\events - - - src\events - - - src\file - - - src\haptic - - - src\joystick - - - src\joystick - - - src\power - - - src\render - - - src\render - - - src\render - - - src\render\software - - - src\render\software - - - src\render\software - - - src\render\software - - - src\render\software - - - src\render\software - - - src\render\software - - - src\stdlib - - - src\stdlib - - - src\stdlib - - - src\stdlib - - - src\stdlib - - - src\stdlib - - - src\thread - - - src\timer - - - src\video - - - src\video - - - src\video - - - src\video - - - src\video - - - src\video - - - src\video - - - src\video - - - src\video - - - src\video - - - src\video - - - src\video - - - src\video - - - src\video - - - src\video - - - src\video - - - src\video - - - src\video - - - src\video - - - src\video\dummy - - - src\video\dummy - - - src\video\dummy - - - src\thread\generic - - - src\audio\winmm - - - src\core\windows - - - src\libm - - - src\libm - - - src\libm - - - src\libm - - - src\libm - - - src\libm - - - src\libm - - - src\libm - - - src\libm - - - src\libm - - - src\libm - - - src\libm - - - src\libm - - - src\libm - - - src\libm - - - src\loadso\windows - - - src\power\windows - - - src\thread\windows - - - src\thread\windows - - - src\thread\windows - - - src\thread\windows - - - src\timer\windows - - - src\video\windows - - - src\video\windows - - - src\video\windows - - - src\video\windows - - - src\video\windows - - - src\video\windows - - - src\video\windows - - - src\video\windows - - - src\video\windows - - - src\video\windows - - - src\video\windows - - - src\filesystem\windows - - - src\audio\directsound - - - src\audio\xaudio2 - - - src\render\direct3d - - - src\haptic\windows - - - src\joystick\windows - - - src\joystick\windows - - - src\render\opengl - - - src\render\opengl - - - diff --git a/premake/VisualC/VS2010/SDL2main/SDL2main.vcxproj b/premake/VisualC/VS2010/SDL2main/SDL2main.vcxproj deleted file mode 100755 index d34704d18..000000000 --- a/premake/VisualC/VS2010/SDL2main/SDL2main.vcxproj +++ /dev/null @@ -1,115 +0,0 @@ - - - - - Debug - Win32 - - - Release - Win32 - - - - {859DF586-61E5-5749-AE72-0B8CC7C817D7} - SDL2main - Win32Proj - - - - StaticLibrary - true - MultiByte - - - StaticLibrary - false - MultiByte - - - - - - - - - - - - - Win32\Debug\ - obj\Debug\ - SDL2main - .lib - - - Win32\Release\ - obj\Release\ - SDL2main - .lib - - - - Disabled - ..;..\..\..\..\include;%(AdditionalIncludeDirectories) - USING_PREMAKE_CONFIG_H;_DEBUG;%(PreprocessorDefinitions) - true - EnableFastChecks - MultiThreadedDebugDLL - true - - Level3 - false - EditAndContinue - $(OutDir)SDL2main.pdb - CompileAsC - - - USING_PREMAKE_CONFIG_H;_DEBUG;%(PreprocessorDefinitions) - ..;..\..\..\..\include;%(AdditionalIncludeDirectories) - - - $(OutDir)SDL2main.lib - - - Windows - true - - - - - MaxSpeed - ..;..\..\..\..\include;%(AdditionalIncludeDirectories) - USING_PREMAKE_CONFIG_H;NDEBUG;%(PreprocessorDefinitions) - false - true - MultiThreadedDLL - true - - Level3 - false - - CompileAsC - - - USING_PREMAKE_CONFIG_H;NDEBUG;%(PreprocessorDefinitions) - ..;..\..\..\..\include;%(AdditionalIncludeDirectories) - - - $(OutDir)SDL2main.lib - - - Windows - false - true - true - - - - - - - - - - diff --git a/premake/VisualC/VS2010/SDL2main/SDL2main.vcxproj.filters b/premake/VisualC/VS2010/SDL2main/SDL2main.vcxproj.filters deleted file mode 100755 index 7da1a45d1..000000000 --- a/premake/VisualC/VS2010/SDL2main/SDL2main.vcxproj.filters +++ /dev/null @@ -1,19 +0,0 @@ - - - - - {E255A4C8-F0EF-A243-91DC-06312A35FE57} - - - {FD7C1EC4-B745-E943-9324-5B10122E141B} - - - {E2DAA459-291E-D347-80AD-52463F3EEB2E} - - - - - src\main\windows - - - diff --git a/premake/VisualC/VS2010/SDL2test/SDL2test.vcxproj b/premake/VisualC/VS2010/SDL2test/SDL2test.vcxproj deleted file mode 100755 index 8968e6001..000000000 --- a/premake/VisualC/VS2010/SDL2test/SDL2test.vcxproj +++ /dev/null @@ -1,157 +0,0 @@ - - - - - Debug - Win32 - - - Release - Win32 - - - - {72D8473C-9ED1-6041-877A-B45552307F3A} - SDL2test - Win32Proj - - - - StaticLibrary - true - MultiByte - - - StaticLibrary - false - MultiByte - - - - - - - - - - - - - Win32\Debug\ - obj\Debug\ - SDL2test - .lib - - - Win32\Release\ - obj\Release\ - SDL2test - .lib - - - - Disabled - ..;..\..\..\..\include;%(AdditionalIncludeDirectories) - USING_PREMAKE_CONFIG_H;_DEBUG;%(PreprocessorDefinitions) - true - EnableFastChecks - MultiThreadedDebugDLL - true - - Level3 - false - EditAndContinue - $(OutDir)SDL2test.pdb - CompileAsC - - - USING_PREMAKE_CONFIG_H;_DEBUG;%(PreprocessorDefinitions) - ..;..\..\..\..\include;%(AdditionalIncludeDirectories) - - - $(OutDir)SDL2test.lib - - - Windows - true - - - if not exist ".\Win32\Debug" ( mkdir ".\Win32\Debug" ) copy ".\..\SDL2\Win32\Debug\SDL2.dll" ".\Win32\Debug\SDL2.dll" - - - - - MaxSpeed - ..;..\..\..\..\include;%(AdditionalIncludeDirectories) - USING_PREMAKE_CONFIG_H;NDEBUG;%(PreprocessorDefinitions) - false - true - MultiThreadedDLL - true - - Level3 - false - - CompileAsC - - - USING_PREMAKE_CONFIG_H;NDEBUG;%(PreprocessorDefinitions) - ..;..\..\..\..\include;%(AdditionalIncludeDirectories) - - - $(OutDir)SDL2test.lib - - - Windows - false - true - true - - - if not exist ".\Win32\Release" ( mkdir ".\Win32\Release" ) copy ".\..\SDL2\Win32\Release\SDL2.dll" ".\Win32\Release\SDL2.dll" - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - {859DF586-61E5-5749-AE72-0B8CC7C817D7} - - - {A114B178-D2BB-CF42-A049-034C4C50596F} - - - - - - diff --git a/premake/VisualC/VS2010/SDL2test/SDL2test.vcxproj.filters b/premake/VisualC/VS2010/SDL2test/SDL2test.vcxproj.filters deleted file mode 100755 index aa8e791ea..000000000 --- a/premake/VisualC/VS2010/SDL2test/SDL2test.vcxproj.filters +++ /dev/null @@ -1,58 +0,0 @@ - - - - - {C34FFA8B-A517-F348-A88F-A091C2A0CE27} - - - {78F57D3C-A9F3-134E-B9BC-C73A2E71C6AA} - - - - - src\test - - - src\test - - - src\test - - - src\test - - - src\test - - - src\test - - - src\test - - - src\test - - - src\test - - - src\test - - - src\test - - - src\test - - - src\test - - - src\test - - - src\test - - - diff --git a/premake/VisualC/VS2010/SDL_config_premake.h b/premake/VisualC/VS2010/SDL_config_premake.h deleted file mode 100644 index 8d1d31d9d..000000000 --- a/premake/VisualC/VS2010/SDL_config_premake.h +++ /dev/null @@ -1,202 +0,0 @@ -/* - Simple DirectMedia Layer - Copyright (C) 1997-2016 Sam Lantinga - - This software is provided 'as-is', without any express or implied - warranty. In no event will the authors be held liable for any damages - arising from the use of this software. - - Permission is granted to anyone to use this software for any purpose, - including commercial applications, and to alter it and redistribute it - freely, subject to the following restrictions: - - 1. The origin of this software must not be misrepresented; you must not - claim that you wrote the original software. If you use this software - in a product, an acknowledgment in the product documentation would be - appreciated but is not required. - 2. Altered source versions must be plainly marked as such, and must not be - misrepresented as being the original software. - 3. This notice may not be removed or altered from any source distribution. -*/ - -#ifndef _SDL_config_windows_h -#define _SDL_config_windows_h - -#include "SDL_platform.h" - -/* This is a set of defines to configure the SDL features */ - -#if !defined(_STDINT_H_) && (!defined(HAVE_STDINT_H) || !_HAVE_STDINT_H) -#if defined(__GNUC__) || defined(__DMC__) || defined(__WATCOMC__) -#define HAVE_STDINT_H 1 -#elif defined(_MSC_VER) -typedef signed __int8 int8_t; -typedef unsigned __int8 uint8_t; -typedef signed __int16 int16_t; -typedef unsigned __int16 uint16_t; -typedef signed __int32 int32_t; -typedef unsigned __int32 uint32_t; -typedef signed __int64 int64_t; -typedef unsigned __int64 uint64_t; -#ifndef _UINTPTR_T_DEFINED -#ifdef _WIN64 -typedef unsigned __int64 uintptr_t; -#else -typedef unsigned int uintptr_t; -#endif -#define _UINTPTR_T_DEFINED -#endif -/* Older Visual C++ headers don't have the Win64-compatible typedefs... */ -#if ((_MSC_VER <= 1200) && (!defined(DWORD_PTR))) -#define DWORD_PTR DWORD -#endif -#if ((_MSC_VER <= 1200) && (!defined(LONG_PTR))) -#define LONG_PTR LONG -#endif -#else /* !__GNUC__ && !_MSC_VER */ -typedef signed char int8_t; -typedef unsigned char uint8_t; -typedef signed short int16_t; -typedef unsigned short uint16_t; -typedef signed int int32_t; -typedef unsigned int uint32_t; -typedef signed long long int64_t; -typedef unsigned long long uint64_t; -#ifndef _SIZE_T_DEFINED_ -#define _SIZE_T_DEFINED_ -typedef unsigned int size_t; -#endif -typedef unsigned int uintptr_t; -#endif /* __GNUC__ || _MSC_VER */ -#endif /* !_STDINT_H_ && !HAVE_STDINT_H */ - -#ifdef _WIN64 -# define SIZEOF_VOIDP 8 -#else -# define SIZEOF_VOIDP 4 -#endif - -/* This is disabled by default to avoid C runtime dependencies and manifest requirements */ -#ifdef HAVE_LIBC -/* Useful headers */ -#define HAVE_STDIO_H 1 -#define STDC_HEADERS 1 -#define HAVE_STRING_H 1 -#define HAVE_CTYPE_H 1 -#define HAVE_MATH_H 1 -#define HAVE_SIGNAL_H 1 - -/* C library functions */ -#define HAVE_MALLOC 1 -#define HAVE_CALLOC 1 -#define HAVE_REALLOC 1 -#define HAVE_FREE 1 -#define HAVE_ALLOCA 1 -#define HAVE_QSORT 1 -#define HAVE_ABS 1 -#define HAVE_MEMSET 1 -#define HAVE_MEMCPY 1 -#define HAVE_MEMMOVE 1 -#define HAVE_MEMCMP 1 -#define HAVE_STRLEN 1 -#define HAVE__STRREV 1 -#define HAVE__STRUPR 1 -#define HAVE__STRLWR 1 -#define HAVE_STRCHR 1 -#define HAVE_STRRCHR 1 -#define HAVE_STRSTR 1 -#define HAVE_ITOA 1 -#define HAVE__LTOA 1 -#define HAVE__ULTOA 1 -#define HAVE_STRTOL 1 -#define HAVE_STRTOUL 1 -#define HAVE_STRTOLL 1 -#define HAVE_STRTOD 1 -#define HAVE_ATOI 1 -#define HAVE_ATOF 1 -#define HAVE_STRCMP 1 -#define HAVE_STRNCMP 1 -#define HAVE__STRICMP 1 -#define HAVE__STRNICMP 1 -#define HAVE_VSSCANF 1 -#define HAVE_M_PI 1 -#define HAVE_ATAN 1 -#define HAVE_ATAN2 1 -#define HAVE_CEIL 1 -#define HAVE_COPYSIGN 1 -#define HAVE_COS 1 -#define HAVE_COSF 1 -#define HAVE_FABS 1 -#define HAVE_FLOOR 1 -#define HAVE_LOG 1 -#define HAVE_POW 1 -#define HAVE_SCALBN 1 -#define HAVE_SIN 1 -#define HAVE_SINF 1 -#define HAVE_SQRT 1 -#else -#define HAVE_STDARG_H 1 -#define HAVE_STDDEF_H 1 -#endif - -#ifndef SDL_AUDIO_DRIVER_DUMMY -#define SDL_AUDIO_DRIVER_DUMMY 1 -#endif -#ifndef SDL_AUDIO_DRIVER_DISK -#define SDL_AUDIO_DRIVER_DISK 1 -#endif -#ifndef SDL_VIDEO_DRIVER_DUMMY -#define SDL_VIDEO_DRIVER_DUMMY 1 -#endif -#ifndef SDL_TIMER_WINDOWS -#define SDL_TIMER_WINDOWS 1 -#endif -#ifndef SDL_AUDIO_DRIVER_WINMM -#define SDL_AUDIO_DRIVER_WINMM 1 -#endif -#ifndef SDL_FILESYSTEM_WINDOWS -#define SDL_FILESYSTEM_WINDOWS 1 -#endif -#ifndef SDL_POWER_WINDOWS -#define SDL_POWER_WINDOWS 1 -#endif -#ifndef SDL_LOADSO_WINDOWS -#define SDL_LOADSO_WINDOWS 1 -#endif -#ifndef SDL_VIDEO_DRIVER_WINDOWS -#define SDL_VIDEO_DRIVER_WINDOWS 1 -#endif -#ifndef SDL_THREAD_WINDOWS -#define SDL_THREAD_WINDOWS 1 -#endif -#ifndef SDL_AUDIO_DRIVER_DSOUND -#define SDL_AUDIO_DRIVER_DSOUND 1 -#endif -#ifndef SDL_JOYSTICK_DINPUT -#define SDL_JOYSTICK_DINPUT 1 -#endif -#ifndef SDL_VIDEO_RENDER_D3D -#define SDL_VIDEO_RENDER_D3D 1 -#endif -#ifndef SDL_HAPTIC_DINPUT -#define SDL_HAPTIC_DINPUT 1 -#endif -#ifndef SDL_AUDIO_DRIVER_XAUDIO2 -#define SDL_AUDIO_DRIVER_XAUDIO2 1 -#endif -#ifndef SDL_VIDEO_RENDER_OGL -#define SDL_VIDEO_RENDER_OGL 1 -#endif -#ifndef SDL_VIDEO_OPENGL -#define SDL_VIDEO_OPENGL 1 -#endif -#ifndef SDL_VIDEO_OPENGL_WGL -#define SDL_VIDEO_OPENGL_WGL 1 -#endif - -/* Enable assembly routines (Win64 doesn't have inline asm) */ -#ifndef _WIN64 -#define SDL_ASSEMBLY_ROUTINES 1 -#endif - -#endif /* _SDL_config_windows_h */ diff --git a/premake/VisualC/VS2010/tests/checkkeys/checkkeys.vcxproj b/premake/VisualC/VS2010/tests/checkkeys/checkkeys.vcxproj deleted file mode 100755 index 178526f95..000000000 --- a/premake/VisualC/VS2010/tests/checkkeys/checkkeys.vcxproj +++ /dev/null @@ -1,129 +0,0 @@ - - - - - Debug - Win32 - - - Release - Win32 - - - - {9BC42316-43AF-B84A-9B45-133C29C126A0} - checkkeys - Win32Proj - - - - Application - true - MultiByte - - - Application - false - MultiByte - - - - - - - - - - - - - Win32\Debug\ - obj\Debug\ - checkkeys - .exe - true - - - Win32\Release\ - obj\Release\ - checkkeys - .exe - false - - - - Disabled - ..\..;..\..\..\..\..\include;%(AdditionalIncludeDirectories) - USING_PREMAKE_CONFIG_H;_DEBUG;%(PreprocessorDefinitions) - true - EnableFastChecks - MultiThreadedDebugDLL - true - - Level3 - false - EditAndContinue - $(OutDir)checkkeys.pdb - CompileAsC - - - USING_PREMAKE_CONFIG_H;_DEBUG;%(PreprocessorDefinitions) - ..\..;..\..\..\..\..\include;%(AdditionalIncludeDirectories) - - - Console - true - $(OutDir)checkkeys.exe - mainCRTStartup - - - if not exist ".\Win32\Debug" ( mkdir ".\Win32\Debug" ) copy ".\..\..\SDL2\Win32\Debug\SDL2.dll" ".\Win32\Debug\SDL2.dll" - - - - - MaxSpeed - ..\..;..\..\..\..\..\include;%(AdditionalIncludeDirectories) - USING_PREMAKE_CONFIG_H;NDEBUG;%(PreprocessorDefinitions) - false - true - MultiThreadedDLL - true - - Level3 - false - - CompileAsC - - - USING_PREMAKE_CONFIG_H;NDEBUG;%(PreprocessorDefinitions) - ..\..;..\..\..\..\..\include;%(AdditionalIncludeDirectories) - - - Console - false - true - true - $(OutDir)checkkeys.exe - mainCRTStartup - - - if not exist ".\Win32\Release" ( mkdir ".\Win32\Release" ) copy ".\..\..\SDL2\Win32\Release\SDL2.dll" ".\Win32\Release\SDL2.dll" - - - - - - - - - {859DF586-61E5-5749-AE72-0B8CC7C817D7} - - - {A114B178-D2BB-CF42-A049-034C4C50596F} - - - - - - diff --git a/premake/VisualC/VS2010/tests/checkkeys/checkkeys.vcxproj.filters b/premake/VisualC/VS2010/tests/checkkeys/checkkeys.vcxproj.filters deleted file mode 100755 index 57a60f8e9..000000000 --- a/premake/VisualC/VS2010/tests/checkkeys/checkkeys.vcxproj.filters +++ /dev/null @@ -1,13 +0,0 @@ - - - - - {326BE6BA-4C4D-0447-9A9E-9BBE40EA0BA8} - - - - - test - - - diff --git a/premake/VisualC/VS2010/tests/loopwave/loopwave.vcxproj b/premake/VisualC/VS2010/tests/loopwave/loopwave.vcxproj deleted file mode 100755 index f72bbe032..000000000 --- a/premake/VisualC/VS2010/tests/loopwave/loopwave.vcxproj +++ /dev/null @@ -1,129 +0,0 @@ - - - - - Debug - Win32 - - - Release - Win32 - - - - {5C06F962-7A40-964D-B60B-A919A32EE303} - loopwave - Win32Proj - - - - Application - true - MultiByte - - - Application - false - MultiByte - - - - - - - - - - - - - Win32\Debug\ - obj\Debug\ - loopwave - .exe - true - - - Win32\Release\ - obj\Release\ - loopwave - .exe - false - - - - Disabled - ..\..;..\..\..\..\..\include;%(AdditionalIncludeDirectories) - USING_PREMAKE_CONFIG_H;_DEBUG;%(PreprocessorDefinitions) - true - EnableFastChecks - MultiThreadedDebugDLL - true - - Level3 - false - EditAndContinue - $(OutDir)loopwave.pdb - CompileAsC - - - USING_PREMAKE_CONFIG_H;_DEBUG;%(PreprocessorDefinitions) - ..\..;..\..\..\..\..\include;%(AdditionalIncludeDirectories) - - - Console - true - $(OutDir)loopwave.exe - mainCRTStartup - - - if not exist ".\Win32\Debug" ( mkdir ".\Win32\Debug" ) copy ".\..\..\SDL2\Win32\Debug\SDL2.dll" ".\Win32\Debug\SDL2.dll" copy ".\..\..\..\..\..\test\sample.wav" ".\Win32\Debug\sample.wav" - - - - - MaxSpeed - ..\..;..\..\..\..\..\include;%(AdditionalIncludeDirectories) - USING_PREMAKE_CONFIG_H;NDEBUG;%(PreprocessorDefinitions) - false - true - MultiThreadedDLL - true - - Level3 - false - - CompileAsC - - - USING_PREMAKE_CONFIG_H;NDEBUG;%(PreprocessorDefinitions) - ..\..;..\..\..\..\..\include;%(AdditionalIncludeDirectories) - - - Console - false - true - true - $(OutDir)loopwave.exe - mainCRTStartup - - - if not exist ".\Win32\Release" ( mkdir ".\Win32\Release" ) copy ".\..\..\SDL2\Win32\Release\SDL2.dll" ".\Win32\Release\SDL2.dll" copy ".\..\..\..\..\..\test\sample.wav" ".\Win32\Release\sample.wav" - - - - - - - - - {859DF586-61E5-5749-AE72-0B8CC7C817D7} - - - {A114B178-D2BB-CF42-A049-034C4C50596F} - - - - - - diff --git a/premake/VisualC/VS2010/tests/loopwave/loopwave.vcxproj.filters b/premake/VisualC/VS2010/tests/loopwave/loopwave.vcxproj.filters deleted file mode 100755 index 6caed42f8..000000000 --- a/premake/VisualC/VS2010/tests/loopwave/loopwave.vcxproj.filters +++ /dev/null @@ -1,13 +0,0 @@ - - - - - {08C69A69-D27F-AD47-B368-F0FF4C4508B2} - - - - - test - - - diff --git a/premake/VisualC/VS2010/tests/testatomic/testatomic.vcxproj b/premake/VisualC/VS2010/tests/testatomic/testatomic.vcxproj deleted file mode 100755 index 28492f793..000000000 --- a/premake/VisualC/VS2010/tests/testatomic/testatomic.vcxproj +++ /dev/null @@ -1,129 +0,0 @@ - - - - - Debug - Win32 - - - Release - Win32 - - - - {A7E1C8B0-F3FA-E740-ABEF-DA22747D8B7F} - testatomic - Win32Proj - - - - Application - true - MultiByte - - - Application - false - MultiByte - - - - - - - - - - - - - Win32\Debug\ - obj\Debug\ - testatomic - .exe - true - - - Win32\Release\ - obj\Release\ - testatomic - .exe - false - - - - Disabled - ..\..;..\..\..\..\..\include;%(AdditionalIncludeDirectories) - USING_PREMAKE_CONFIG_H;_DEBUG;%(PreprocessorDefinitions) - true - EnableFastChecks - MultiThreadedDebugDLL - true - - Level3 - false - EditAndContinue - $(OutDir)testatomic.pdb - CompileAsC - - - USING_PREMAKE_CONFIG_H;_DEBUG;%(PreprocessorDefinitions) - ..\..;..\..\..\..\..\include;%(AdditionalIncludeDirectories) - - - Console - true - $(OutDir)testatomic.exe - mainCRTStartup - - - if not exist ".\Win32\Debug" ( mkdir ".\Win32\Debug" ) copy ".\..\..\SDL2\Win32\Debug\SDL2.dll" ".\Win32\Debug\SDL2.dll" - - - - - MaxSpeed - ..\..;..\..\..\..\..\include;%(AdditionalIncludeDirectories) - USING_PREMAKE_CONFIG_H;NDEBUG;%(PreprocessorDefinitions) - false - true - MultiThreadedDLL - true - - Level3 - false - - CompileAsC - - - USING_PREMAKE_CONFIG_H;NDEBUG;%(PreprocessorDefinitions) - ..\..;..\..\..\..\..\include;%(AdditionalIncludeDirectories) - - - Console - false - true - true - $(OutDir)testatomic.exe - mainCRTStartup - - - if not exist ".\Win32\Release" ( mkdir ".\Win32\Release" ) copy ".\..\..\SDL2\Win32\Release\SDL2.dll" ".\Win32\Release\SDL2.dll" - - - - - - - - - {859DF586-61E5-5749-AE72-0B8CC7C817D7} - - - {A114B178-D2BB-CF42-A049-034C4C50596F} - - - - - - diff --git a/premake/VisualC/VS2010/tests/testatomic/testatomic.vcxproj.filters b/premake/VisualC/VS2010/tests/testatomic/testatomic.vcxproj.filters deleted file mode 100755 index 6a735dae2..000000000 --- a/premake/VisualC/VS2010/tests/testatomic/testatomic.vcxproj.filters +++ /dev/null @@ -1,13 +0,0 @@ - - - - - {0A6BA529-9324-DF4C-9218-4E58872F768F} - - - - - test - - - diff --git a/premake/VisualC/VS2010/tests/testaudioinfo/testaudioinfo.vcxproj b/premake/VisualC/VS2010/tests/testaudioinfo/testaudioinfo.vcxproj deleted file mode 100755 index a86318719..000000000 --- a/premake/VisualC/VS2010/tests/testaudioinfo/testaudioinfo.vcxproj +++ /dev/null @@ -1,129 +0,0 @@ - - - - - Debug - Win32 - - - Release - Win32 - - - - {0C330D16-E8D8-EA43-9E18-BE3E51FE1347} - testaudioinfo - Win32Proj - - - - Application - true - MultiByte - - - Application - false - MultiByte - - - - - - - - - - - - - Win32\Debug\ - obj\Debug\ - testaudioinfo - .exe - true - - - Win32\Release\ - obj\Release\ - testaudioinfo - .exe - false - - - - Disabled - ..\..;..\..\..\..\..\include;%(AdditionalIncludeDirectories) - USING_PREMAKE_CONFIG_H;_DEBUG;%(PreprocessorDefinitions) - true - EnableFastChecks - MultiThreadedDebugDLL - true - - Level3 - false - EditAndContinue - $(OutDir)testaudioinfo.pdb - CompileAsC - - - USING_PREMAKE_CONFIG_H;_DEBUG;%(PreprocessorDefinitions) - ..\..;..\..\..\..\..\include;%(AdditionalIncludeDirectories) - - - Console - true - $(OutDir)testaudioinfo.exe - mainCRTStartup - - - if not exist ".\Win32\Debug" ( mkdir ".\Win32\Debug" ) copy ".\..\..\SDL2\Win32\Debug\SDL2.dll" ".\Win32\Debug\SDL2.dll" - - - - - MaxSpeed - ..\..;..\..\..\..\..\include;%(AdditionalIncludeDirectories) - USING_PREMAKE_CONFIG_H;NDEBUG;%(PreprocessorDefinitions) - false - true - MultiThreadedDLL - true - - Level3 - false - - CompileAsC - - - USING_PREMAKE_CONFIG_H;NDEBUG;%(PreprocessorDefinitions) - ..\..;..\..\..\..\..\include;%(AdditionalIncludeDirectories) - - - Console - false - true - true - $(OutDir)testaudioinfo.exe - mainCRTStartup - - - if not exist ".\Win32\Release" ( mkdir ".\Win32\Release" ) copy ".\..\..\SDL2\Win32\Release\SDL2.dll" ".\Win32\Release\SDL2.dll" - - - - - - - - - {859DF586-61E5-5749-AE72-0B8CC7C817D7} - - - {A114B178-D2BB-CF42-A049-034C4C50596F} - - - - - - diff --git a/premake/VisualC/VS2010/tests/testaudioinfo/testaudioinfo.vcxproj.filters b/premake/VisualC/VS2010/tests/testaudioinfo/testaudioinfo.vcxproj.filters deleted file mode 100755 index b026ac6b6..000000000 --- a/premake/VisualC/VS2010/tests/testaudioinfo/testaudioinfo.vcxproj.filters +++ /dev/null @@ -1,13 +0,0 @@ - - - - - {24BD95DA-0646-4F4F-8423-4DE68EDA4365} - - - - - test - - - diff --git a/premake/VisualC/VS2010/tests/testautomation/testautomation.vcxproj b/premake/VisualC/VS2010/tests/testautomation/testautomation.vcxproj deleted file mode 100755 index 2c0099c1c..000000000 --- a/premake/VisualC/VS2010/tests/testautomation/testautomation.vcxproj +++ /dev/null @@ -1,169 +0,0 @@ - - - - - Debug - Win32 - - - Release - Win32 - - - - {1F19F525-2F86-1949-94DD-639C09639634} - testautomation - Win32Proj - - - - Application - true - MultiByte - - - Application - false - MultiByte - - - - - - - - - - - - - Win32\Debug\ - obj\Debug\ - testautomation - .exe - true - - - Win32\Release\ - obj\Release\ - testautomation - .exe - false - - - - Disabled - ..\..;..\..\..\..\..\include;%(AdditionalIncludeDirectories) - USING_PREMAKE_CONFIG_H;_DEBUG;%(PreprocessorDefinitions) - true - EnableFastChecks - MultiThreadedDebugDLL - true - - Level3 - false - EditAndContinue - $(OutDir)testautomation.pdb - CompileAsC - - - USING_PREMAKE_CONFIG_H;_DEBUG;%(PreprocessorDefinitions) - ..\..;..\..\..\..\..\include;%(AdditionalIncludeDirectories) - - - Console - true - $(OutDir)testautomation.exe - mainCRTStartup - - - if not exist ".\Win32\Debug" ( mkdir ".\Win32\Debug" ) copy ".\..\..\SDL2\Win32\Debug\SDL2.dll" ".\Win32\Debug\SDL2.dll" - - - - - MaxSpeed - ..\..;..\..\..\..\..\include;%(AdditionalIncludeDirectories) - USING_PREMAKE_CONFIG_H;NDEBUG;%(PreprocessorDefinitions) - false - true - MultiThreadedDLL - true - - Level3 - false - - CompileAsC - - - USING_PREMAKE_CONFIG_H;NDEBUG;%(PreprocessorDefinitions) - ..\..;..\..\..\..\..\include;%(AdditionalIncludeDirectories) - - - Console - false - true - true - $(OutDir)testautomation.exe - mainCRTStartup - - - if not exist ".\Win32\Release" ( mkdir ".\Win32\Release" ) copy ".\..\..\SDL2\Win32\Release\SDL2.dll" ".\Win32\Release\SDL2.dll" - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - {859DF586-61E5-5749-AE72-0B8CC7C817D7} - - - {72D8473C-9ED1-6041-877A-B45552307F3A} - - - {A114B178-D2BB-CF42-A049-034C4C50596F} - - - - - - diff --git a/premake/VisualC/VS2010/tests/testautomation/testautomation.vcxproj.filters b/premake/VisualC/VS2010/tests/testautomation/testautomation.vcxproj.filters deleted file mode 100755 index 6426e826c..000000000 --- a/premake/VisualC/VS2010/tests/testautomation/testautomation.vcxproj.filters +++ /dev/null @@ -1,69 +0,0 @@ - - - - - {EDC1E280-1E61-6543-B304-CEC57120CA49} - - - - - test - - - - - test - - - test - - - test - - - test - - - test - - - test - - - test - - - test - - - test - - - test - - - test - - - test - - - test - - - test - - - test - - - test - - - test - - - test - - - diff --git a/premake/VisualC/VS2010/tests/testchessboard/testchessboard.vcxproj b/premake/VisualC/VS2010/tests/testchessboard/testchessboard.vcxproj deleted file mode 100755 index 2c2ff0fa7..000000000 --- a/premake/VisualC/VS2010/tests/testchessboard/testchessboard.vcxproj +++ /dev/null @@ -1,129 +0,0 @@ - - - - - Debug - Win32 - - - Release - Win32 - - - - {541CA31C-B613-A346-AFEB-FE0614CEF765} - testchessboard - Win32Proj - - - - Application - true - MultiByte - - - Application - false - MultiByte - - - - - - - - - - - - - Win32\Debug\ - obj\Debug\ - testchessboard - .exe - true - - - Win32\Release\ - obj\Release\ - testchessboard - .exe - false - - - - Disabled - ..\..;..\..\..\..\..\include;%(AdditionalIncludeDirectories) - USING_PREMAKE_CONFIG_H;_DEBUG;%(PreprocessorDefinitions) - true - EnableFastChecks - MultiThreadedDebugDLL - true - - Level3 - false - EditAndContinue - $(OutDir)testchessboard.pdb - CompileAsC - - - USING_PREMAKE_CONFIG_H;_DEBUG;%(PreprocessorDefinitions) - ..\..;..\..\..\..\..\include;%(AdditionalIncludeDirectories) - - - Console - true - $(OutDir)testchessboard.exe - mainCRTStartup - - - if not exist ".\Win32\Debug" ( mkdir ".\Win32\Debug" ) copy ".\..\..\SDL2\Win32\Debug\SDL2.dll" ".\Win32\Debug\SDL2.dll" - - - - - MaxSpeed - ..\..;..\..\..\..\..\include;%(AdditionalIncludeDirectories) - USING_PREMAKE_CONFIG_H;NDEBUG;%(PreprocessorDefinitions) - false - true - MultiThreadedDLL - true - - Level3 - false - - CompileAsC - - - USING_PREMAKE_CONFIG_H;NDEBUG;%(PreprocessorDefinitions) - ..\..;..\..\..\..\..\include;%(AdditionalIncludeDirectories) - - - Console - false - true - true - $(OutDir)testchessboard.exe - mainCRTStartup - - - if not exist ".\Win32\Release" ( mkdir ".\Win32\Release" ) copy ".\..\..\SDL2\Win32\Release\SDL2.dll" ".\Win32\Release\SDL2.dll" - - - - - - - - - {859DF586-61E5-5749-AE72-0B8CC7C817D7} - - - {A114B178-D2BB-CF42-A049-034C4C50596F} - - - - - - diff --git a/premake/VisualC/VS2010/tests/testchessboard/testchessboard.vcxproj.filters b/premake/VisualC/VS2010/tests/testchessboard/testchessboard.vcxproj.filters deleted file mode 100755 index a175d0258..000000000 --- a/premake/VisualC/VS2010/tests/testchessboard/testchessboard.vcxproj.filters +++ /dev/null @@ -1,13 +0,0 @@ - - - - - {0A88D931-6879-004A-A203-ADF96E842CE1} - - - - - test - - - diff --git a/premake/VisualC/VS2010/tests/testdraw2/testdraw2.vcxproj b/premake/VisualC/VS2010/tests/testdraw2/testdraw2.vcxproj deleted file mode 100755 index ee27cc6c4..000000000 --- a/premake/VisualC/VS2010/tests/testdraw2/testdraw2.vcxproj +++ /dev/null @@ -1,132 +0,0 @@ - - - - - Debug - Win32 - - - Release - Win32 - - - - {296FF26A-1980-3B44-ADDA-EAE72242B4B0} - testdraw2 - Win32Proj - - - - Application - true - MultiByte - - - Application - false - MultiByte - - - - - - - - - - - - - Win32\Debug\ - obj\Debug\ - testdraw2 - .exe - true - - - Win32\Release\ - obj\Release\ - testdraw2 - .exe - false - - - - Disabled - ..\..;..\..\..\..\..\include;%(AdditionalIncludeDirectories) - USING_PREMAKE_CONFIG_H;_DEBUG;%(PreprocessorDefinitions) - true - EnableFastChecks - MultiThreadedDebugDLL - true - - Level3 - false - EditAndContinue - $(OutDir)testdraw2.pdb - CompileAsC - - - USING_PREMAKE_CONFIG_H;_DEBUG;%(PreprocessorDefinitions) - ..\..;..\..\..\..\..\include;%(AdditionalIncludeDirectories) - - - Console - true - $(OutDir)testdraw2.exe - mainCRTStartup - - - if not exist ".\Win32\Debug" ( mkdir ".\Win32\Debug" ) copy ".\..\..\SDL2\Win32\Debug\SDL2.dll" ".\Win32\Debug\SDL2.dll" - - - - - MaxSpeed - ..\..;..\..\..\..\..\include;%(AdditionalIncludeDirectories) - USING_PREMAKE_CONFIG_H;NDEBUG;%(PreprocessorDefinitions) - false - true - MultiThreadedDLL - true - - Level3 - false - - CompileAsC - - - USING_PREMAKE_CONFIG_H;NDEBUG;%(PreprocessorDefinitions) - ..\..;..\..\..\..\..\include;%(AdditionalIncludeDirectories) - - - Console - false - true - true - $(OutDir)testdraw2.exe - mainCRTStartup - - - if not exist ".\Win32\Release" ( mkdir ".\Win32\Release" ) copy ".\..\..\SDL2\Win32\Release\SDL2.dll" ".\Win32\Release\SDL2.dll" - - - - - - - - - {859DF586-61E5-5749-AE72-0B8CC7C817D7} - - - {72D8473C-9ED1-6041-877A-B45552307F3A} - - - {A114B178-D2BB-CF42-A049-034C4C50596F} - - - - - - diff --git a/premake/VisualC/VS2010/tests/testdraw2/testdraw2.vcxproj.filters b/premake/VisualC/VS2010/tests/testdraw2/testdraw2.vcxproj.filters deleted file mode 100755 index 9a3579bba..000000000 --- a/premake/VisualC/VS2010/tests/testdraw2/testdraw2.vcxproj.filters +++ /dev/null @@ -1,13 +0,0 @@ - - - - - {4F033489-2DFF-6946-96D7-A7DE7D37AAD4} - - - - - test - - - diff --git a/premake/VisualC/VS2010/tests/testerror/testerror.vcxproj b/premake/VisualC/VS2010/tests/testerror/testerror.vcxproj deleted file mode 100755 index 336863730..000000000 --- a/premake/VisualC/VS2010/tests/testerror/testerror.vcxproj +++ /dev/null @@ -1,129 +0,0 @@ - - - - - Debug - Win32 - - - Release - Win32 - - - - {0232629C-6FEC-A541-9EF6-CD4560D95327} - testerror - Win32Proj - - - - Application - true - MultiByte - - - Application - false - MultiByte - - - - - - - - - - - - - Win32\Debug\ - obj\Debug\ - testerror - .exe - true - - - Win32\Release\ - obj\Release\ - testerror - .exe - false - - - - Disabled - ..\..;..\..\..\..\..\include;%(AdditionalIncludeDirectories) - USING_PREMAKE_CONFIG_H;_DEBUG;%(PreprocessorDefinitions) - true - EnableFastChecks - MultiThreadedDebugDLL - true - - Level3 - false - EditAndContinue - $(OutDir)testerror.pdb - CompileAsC - - - USING_PREMAKE_CONFIG_H;_DEBUG;%(PreprocessorDefinitions) - ..\..;..\..\..\..\..\include;%(AdditionalIncludeDirectories) - - - Console - true - $(OutDir)testerror.exe - mainCRTStartup - - - if not exist ".\Win32\Debug" ( mkdir ".\Win32\Debug" ) copy ".\..\..\SDL2\Win32\Debug\SDL2.dll" ".\Win32\Debug\SDL2.dll" - - - - - MaxSpeed - ..\..;..\..\..\..\..\include;%(AdditionalIncludeDirectories) - USING_PREMAKE_CONFIG_H;NDEBUG;%(PreprocessorDefinitions) - false - true - MultiThreadedDLL - true - - Level3 - false - - CompileAsC - - - USING_PREMAKE_CONFIG_H;NDEBUG;%(PreprocessorDefinitions) - ..\..;..\..\..\..\..\include;%(AdditionalIncludeDirectories) - - - Console - false - true - true - $(OutDir)testerror.exe - mainCRTStartup - - - if not exist ".\Win32\Release" ( mkdir ".\Win32\Release" ) copy ".\..\..\SDL2\Win32\Release\SDL2.dll" ".\Win32\Release\SDL2.dll" - - - - - - - - - {859DF586-61E5-5749-AE72-0B8CC7C817D7} - - - {A114B178-D2BB-CF42-A049-034C4C50596F} - - - - - - diff --git a/premake/VisualC/VS2010/tests/testerror/testerror.vcxproj.filters b/premake/VisualC/VS2010/tests/testerror/testerror.vcxproj.filters deleted file mode 100755 index 43fd6ccab..000000000 --- a/premake/VisualC/VS2010/tests/testerror/testerror.vcxproj.filters +++ /dev/null @@ -1,13 +0,0 @@ - - - - - {5C705227-B483-A34B-B448-F770ECD3F6F6} - - - - - test - - - diff --git a/premake/VisualC/VS2010/tests/testfile/testfile.vcxproj b/premake/VisualC/VS2010/tests/testfile/testfile.vcxproj deleted file mode 100755 index b864e9865..000000000 --- a/premake/VisualC/VS2010/tests/testfile/testfile.vcxproj +++ /dev/null @@ -1,129 +0,0 @@ - - - - - Debug - Win32 - - - Release - Win32 - - - - {D19A3C76-2C05-2643-8D45-E06B9268EDE2} - testfile - Win32Proj - - - - Application - true - MultiByte - - - Application - false - MultiByte - - - - - - - - - - - - - Win32\Debug\ - obj\Debug\ - testfile - .exe - true - - - Win32\Release\ - obj\Release\ - testfile - .exe - false - - - - Disabled - ..\..;..\..\..\..\..\include;%(AdditionalIncludeDirectories) - USING_PREMAKE_CONFIG_H;_DEBUG;%(PreprocessorDefinitions) - true - EnableFastChecks - MultiThreadedDebugDLL - true - - Level3 - false - EditAndContinue - $(OutDir)testfile.pdb - CompileAsC - - - USING_PREMAKE_CONFIG_H;_DEBUG;%(PreprocessorDefinitions) - ..\..;..\..\..\..\..\include;%(AdditionalIncludeDirectories) - - - Console - true - $(OutDir)testfile.exe - mainCRTStartup - - - if not exist ".\Win32\Debug" ( mkdir ".\Win32\Debug" ) copy ".\..\..\SDL2\Win32\Debug\SDL2.dll" ".\Win32\Debug\SDL2.dll" - - - - - MaxSpeed - ..\..;..\..\..\..\..\include;%(AdditionalIncludeDirectories) - USING_PREMAKE_CONFIG_H;NDEBUG;%(PreprocessorDefinitions) - false - true - MultiThreadedDLL - true - - Level3 - false - - CompileAsC - - - USING_PREMAKE_CONFIG_H;NDEBUG;%(PreprocessorDefinitions) - ..\..;..\..\..\..\..\include;%(AdditionalIncludeDirectories) - - - Console - false - true - true - $(OutDir)testfile.exe - mainCRTStartup - - - if not exist ".\Win32\Release" ( mkdir ".\Win32\Release" ) copy ".\..\..\SDL2\Win32\Release\SDL2.dll" ".\Win32\Release\SDL2.dll" - - - - - - - - - {859DF586-61E5-5749-AE72-0B8CC7C817D7} - - - {A114B178-D2BB-CF42-A049-034C4C50596F} - - - - - - diff --git a/premake/VisualC/VS2010/tests/testfile/testfile.vcxproj.filters b/premake/VisualC/VS2010/tests/testfile/testfile.vcxproj.filters deleted file mode 100755 index c60e2ce07..000000000 --- a/premake/VisualC/VS2010/tests/testfile/testfile.vcxproj.filters +++ /dev/null @@ -1,13 +0,0 @@ - - - - - {D3335365-50F5-5849-9BEC-622319AD299E} - - - - - test - - - diff --git a/premake/VisualC/VS2010/tests/testfilesystem/testfilesystem.vcxproj b/premake/VisualC/VS2010/tests/testfilesystem/testfilesystem.vcxproj deleted file mode 100755 index 62f9095be..000000000 --- a/premake/VisualC/VS2010/tests/testfilesystem/testfilesystem.vcxproj +++ /dev/null @@ -1,129 +0,0 @@ - - - - - Debug - Win32 - - - Release - Win32 - - - - {9B14A8B6-4187-1A41-9664-CAB1C3919CC7} - testfilesystem - Win32Proj - - - - Application - true - MultiByte - - - Application - false - MultiByte - - - - - - - - - - - - - Win32\Debug\ - obj\Debug\ - testfilesystem - .exe - true - - - Win32\Release\ - obj\Release\ - testfilesystem - .exe - false - - - - Disabled - ..\..;..\..\..\..\..\include;%(AdditionalIncludeDirectories) - USING_PREMAKE_CONFIG_H;_DEBUG;%(PreprocessorDefinitions) - true - EnableFastChecks - MultiThreadedDebugDLL - true - - Level3 - false - EditAndContinue - $(OutDir)testfilesystem.pdb - CompileAsC - - - USING_PREMAKE_CONFIG_H;_DEBUG;%(PreprocessorDefinitions) - ..\..;..\..\..\..\..\include;%(AdditionalIncludeDirectories) - - - Console - true - $(OutDir)testfilesystem.exe - mainCRTStartup - - - if not exist ".\Win32\Debug" ( mkdir ".\Win32\Debug" ) copy ".\..\..\SDL2\Win32\Debug\SDL2.dll" ".\Win32\Debug\SDL2.dll" - - - - - MaxSpeed - ..\..;..\..\..\..\..\include;%(AdditionalIncludeDirectories) - USING_PREMAKE_CONFIG_H;NDEBUG;%(PreprocessorDefinitions) - false - true - MultiThreadedDLL - true - - Level3 - false - - CompileAsC - - - USING_PREMAKE_CONFIG_H;NDEBUG;%(PreprocessorDefinitions) - ..\..;..\..\..\..\..\include;%(AdditionalIncludeDirectories) - - - Console - false - true - true - $(OutDir)testfilesystem.exe - mainCRTStartup - - - if not exist ".\Win32\Release" ( mkdir ".\Win32\Release" ) copy ".\..\..\SDL2\Win32\Release\SDL2.dll" ".\Win32\Release\SDL2.dll" - - - - - - - - - {859DF586-61E5-5749-AE72-0B8CC7C817D7} - - - {A114B178-D2BB-CF42-A049-034C4C50596F} - - - - - - diff --git a/premake/VisualC/VS2010/tests/testfilesystem/testfilesystem.vcxproj.filters b/premake/VisualC/VS2010/tests/testfilesystem/testfilesystem.vcxproj.filters deleted file mode 100755 index d95a263c1..000000000 --- a/premake/VisualC/VS2010/tests/testfilesystem/testfilesystem.vcxproj.filters +++ /dev/null @@ -1,13 +0,0 @@ - - - - - {9D8635B9-1BB8-CD4D-AA2E-53256B52FEFC} - - - - - test - - - diff --git a/premake/VisualC/VS2010/tests/testgamecontroller/testgamecontroller.vcxproj b/premake/VisualC/VS2010/tests/testgamecontroller/testgamecontroller.vcxproj deleted file mode 100755 index f30829742..000000000 --- a/premake/VisualC/VS2010/tests/testgamecontroller/testgamecontroller.vcxproj +++ /dev/null @@ -1,129 +0,0 @@ - - - - - Debug - Win32 - - - Release - Win32 - - - - {2953CE1F-0332-784D-B123-BDA28C15776A} - testgamecontroller - Win32Proj - - - - Application - true - MultiByte - - - Application - false - MultiByte - - - - - - - - - - - - - Win32\Debug\ - obj\Debug\ - testgamecontroller - .exe - true - - - Win32\Release\ - obj\Release\ - testgamecontroller - .exe - false - - - - Disabled - ..\..;..\..\..\..\..\include;%(AdditionalIncludeDirectories) - USING_PREMAKE_CONFIG_H;_DEBUG;%(PreprocessorDefinitions) - true - EnableFastChecks - MultiThreadedDebugDLL - true - - Level3 - false - EditAndContinue - $(OutDir)testgamecontroller.pdb - CompileAsC - - - USING_PREMAKE_CONFIG_H;_DEBUG;%(PreprocessorDefinitions) - ..\..;..\..\..\..\..\include;%(AdditionalIncludeDirectories) - - - Console - true - $(OutDir)testgamecontroller.exe - mainCRTStartup - - - if not exist ".\Win32\Debug" ( mkdir ".\Win32\Debug" ) copy ".\..\..\SDL2\Win32\Debug\SDL2.dll" ".\Win32\Debug\SDL2.dll" - - - - - MaxSpeed - ..\..;..\..\..\..\..\include;%(AdditionalIncludeDirectories) - USING_PREMAKE_CONFIG_H;NDEBUG;%(PreprocessorDefinitions) - false - true - MultiThreadedDLL - true - - Level3 - false - - CompileAsC - - - USING_PREMAKE_CONFIG_H;NDEBUG;%(PreprocessorDefinitions) - ..\..;..\..\..\..\..\include;%(AdditionalIncludeDirectories) - - - Console - false - true - true - $(OutDir)testgamecontroller.exe - mainCRTStartup - - - if not exist ".\Win32\Release" ( mkdir ".\Win32\Release" ) copy ".\..\..\SDL2\Win32\Release\SDL2.dll" ".\Win32\Release\SDL2.dll" - - - - - - - - - {859DF586-61E5-5749-AE72-0B8CC7C817D7} - - - {A114B178-D2BB-CF42-A049-034C4C50596F} - - - - - - diff --git a/premake/VisualC/VS2010/tests/testgamecontroller/testgamecontroller.vcxproj.filters b/premake/VisualC/VS2010/tests/testgamecontroller/testgamecontroller.vcxproj.filters deleted file mode 100755 index c1d809b82..000000000 --- a/premake/VisualC/VS2010/tests/testgamecontroller/testgamecontroller.vcxproj.filters +++ /dev/null @@ -1,13 +0,0 @@ - - - - - {2176E079-7D52-BD4A-BD71-B7D3F42322B7} - - - - - test - - - diff --git a/premake/VisualC/VS2010/tests/testgesture/testgesture.vcxproj b/premake/VisualC/VS2010/tests/testgesture/testgesture.vcxproj deleted file mode 100755 index c1f35a6c4..000000000 --- a/premake/VisualC/VS2010/tests/testgesture/testgesture.vcxproj +++ /dev/null @@ -1,129 +0,0 @@ - - - - - Debug - Win32 - - - Release - Win32 - - - - {1F585797-33BC-3643-B0E3-9BD491AF4852} - testgesture - Win32Proj - - - - Application - true - MultiByte - - - Application - false - MultiByte - - - - - - - - - - - - - Win32\Debug\ - obj\Debug\ - testgesture - .exe - true - - - Win32\Release\ - obj\Release\ - testgesture - .exe - false - - - - Disabled - ..\..;..\..\..\..\..\include;%(AdditionalIncludeDirectories) - USING_PREMAKE_CONFIG_H;_DEBUG;%(PreprocessorDefinitions) - true - EnableFastChecks - MultiThreadedDebugDLL - true - - Level3 - false - EditAndContinue - $(OutDir)testgesture.pdb - CompileAsC - - - USING_PREMAKE_CONFIG_H;_DEBUG;%(PreprocessorDefinitions) - ..\..;..\..\..\..\..\include;%(AdditionalIncludeDirectories) - - - Console - true - $(OutDir)testgesture.exe - mainCRTStartup - - - if not exist ".\Win32\Debug" ( mkdir ".\Win32\Debug" ) copy ".\..\..\SDL2\Win32\Debug\SDL2.dll" ".\Win32\Debug\SDL2.dll" - - - - - MaxSpeed - ..\..;..\..\..\..\..\include;%(AdditionalIncludeDirectories) - USING_PREMAKE_CONFIG_H;NDEBUG;%(PreprocessorDefinitions) - false - true - MultiThreadedDLL - true - - Level3 - false - - CompileAsC - - - USING_PREMAKE_CONFIG_H;NDEBUG;%(PreprocessorDefinitions) - ..\..;..\..\..\..\..\include;%(AdditionalIncludeDirectories) - - - Console - false - true - true - $(OutDir)testgesture.exe - mainCRTStartup - - - if not exist ".\Win32\Release" ( mkdir ".\Win32\Release" ) copy ".\..\..\SDL2\Win32\Release\SDL2.dll" ".\Win32\Release\SDL2.dll" - - - - - - - - - {859DF586-61E5-5749-AE72-0B8CC7C817D7} - - - {A114B178-D2BB-CF42-A049-034C4C50596F} - - - - - - diff --git a/premake/VisualC/VS2010/tests/testgesture/testgesture.vcxproj.filters b/premake/VisualC/VS2010/tests/testgesture/testgesture.vcxproj.filters deleted file mode 100755 index a2061358e..000000000 --- a/premake/VisualC/VS2010/tests/testgesture/testgesture.vcxproj.filters +++ /dev/null @@ -1,13 +0,0 @@ - - - - - {F5111E7F-A327-714B-A976-D2CF9C22AC14} - - - - - test - - - diff --git a/premake/VisualC/VS2010/tests/testgl2/testgl2.vcxproj b/premake/VisualC/VS2010/tests/testgl2/testgl2.vcxproj deleted file mode 100755 index 6fe501783..000000000 --- a/premake/VisualC/VS2010/tests/testgl2/testgl2.vcxproj +++ /dev/null @@ -1,134 +0,0 @@ - - - - - Debug - Win32 - - - Release - Win32 - - - - {05B569B7-8C6D-FE47-8AFB-3F5C9B6EC7F4} - testgl2 - Win32Proj - - - - Application - true - MultiByte - - - Application - false - MultiByte - - - - - - - - - - - - - Win32\Debug\ - obj\Debug\ - testgl2 - .exe - true - - - Win32\Release\ - obj\Release\ - testgl2 - .exe - false - - - - Disabled - ..\..;..\..\..\..\..\include;%(AdditionalIncludeDirectories) - USING_PREMAKE_CONFIG_H;_DEBUG;HAVE_OPENGL;%(PreprocessorDefinitions) - true - EnableFastChecks - MultiThreadedDebugDLL - true - - Level3 - false - EditAndContinue - $(OutDir)testgl2.pdb - CompileAsC - - - USING_PREMAKE_CONFIG_H;_DEBUG;HAVE_OPENGL;%(PreprocessorDefinitions) - ..\..;..\..\..\..\..\include;%(AdditionalIncludeDirectories) - - - Console - true - OpenGL32.lib;%(AdditionalDependencies) - $(OutDir)testgl2.exe - mainCRTStartup - - - if not exist ".\Win32\Debug" ( mkdir ".\Win32\Debug" ) copy ".\..\..\SDL2\Win32\Debug\SDL2.dll" ".\Win32\Debug\SDL2.dll" - - - - - MaxSpeed - ..\..;..\..\..\..\..\include;%(AdditionalIncludeDirectories) - USING_PREMAKE_CONFIG_H;NDEBUG;HAVE_OPENGL;%(PreprocessorDefinitions) - false - true - MultiThreadedDLL - true - - Level3 - false - - CompileAsC - - - USING_PREMAKE_CONFIG_H;NDEBUG;HAVE_OPENGL;%(PreprocessorDefinitions) - ..\..;..\..\..\..\..\include;%(AdditionalIncludeDirectories) - - - Console - false - true - true - OpenGL32.lib;%(AdditionalDependencies) - $(OutDir)testgl2.exe - mainCRTStartup - - - if not exist ".\Win32\Release" ( mkdir ".\Win32\Release" ) copy ".\..\..\SDL2\Win32\Release\SDL2.dll" ".\Win32\Release\SDL2.dll" - - - - - - - - - {859DF586-61E5-5749-AE72-0B8CC7C817D7} - - - {72D8473C-9ED1-6041-877A-B45552307F3A} - - - {A114B178-D2BB-CF42-A049-034C4C50596F} - - - - - - diff --git a/premake/VisualC/VS2010/tests/testgl2/testgl2.vcxproj.filters b/premake/VisualC/VS2010/tests/testgl2/testgl2.vcxproj.filters deleted file mode 100755 index 507c6b614..000000000 --- a/premake/VisualC/VS2010/tests/testgl2/testgl2.vcxproj.filters +++ /dev/null @@ -1,13 +0,0 @@ - - - - - {A5B30912-1F76-7C40-954E-6D010DBC40E3} - - - - - test - - - diff --git a/premake/VisualC/VS2010/tests/testgles/testgles.vcxproj b/premake/VisualC/VS2010/tests/testgles/testgles.vcxproj deleted file mode 100755 index a9c27f344..000000000 --- a/premake/VisualC/VS2010/tests/testgles/testgles.vcxproj +++ /dev/null @@ -1,132 +0,0 @@ - - - - - Debug - Win32 - - - Release - Win32 - - - - {9937576E-DD2A-0B41-9D97-9D3CF1478963} - testgles - Win32Proj - - - - Application - true - MultiByte - - - Application - false - MultiByte - - - - - - - - - - - - - Win32\Debug\ - obj\Debug\ - testgles - .exe - true - - - Win32\Release\ - obj\Release\ - testgles - .exe - false - - - - Disabled - ..\..;..\..\..\..\..\include;%(AdditionalIncludeDirectories) - USING_PREMAKE_CONFIG_H;_DEBUG;%(PreprocessorDefinitions) - true - EnableFastChecks - MultiThreadedDebugDLL - true - - Level3 - false - EditAndContinue - $(OutDir)testgles.pdb - CompileAsC - - - USING_PREMAKE_CONFIG_H;_DEBUG;%(PreprocessorDefinitions) - ..\..;..\..\..\..\..\include;%(AdditionalIncludeDirectories) - - - Console - true - $(OutDir)testgles.exe - mainCRTStartup - - - if not exist ".\Win32\Debug" ( mkdir ".\Win32\Debug" ) copy ".\..\..\SDL2\Win32\Debug\SDL2.dll" ".\Win32\Debug\SDL2.dll" - - - - - MaxSpeed - ..\..;..\..\..\..\..\include;%(AdditionalIncludeDirectories) - USING_PREMAKE_CONFIG_H;NDEBUG;%(PreprocessorDefinitions) - false - true - MultiThreadedDLL - true - - Level3 - false - - CompileAsC - - - USING_PREMAKE_CONFIG_H;NDEBUG;%(PreprocessorDefinitions) - ..\..;..\..\..\..\..\include;%(AdditionalIncludeDirectories) - - - Console - false - true - true - $(OutDir)testgles.exe - mainCRTStartup - - - if not exist ".\Win32\Release" ( mkdir ".\Win32\Release" ) copy ".\..\..\SDL2\Win32\Release\SDL2.dll" ".\Win32\Release\SDL2.dll" - - - - - - - - - {859DF586-61E5-5749-AE72-0B8CC7C817D7} - - - {72D8473C-9ED1-6041-877A-B45552307F3A} - - - {A114B178-D2BB-CF42-A049-034C4C50596F} - - - - - - diff --git a/premake/VisualC/VS2010/tests/testgles/testgles.vcxproj.filters b/premake/VisualC/VS2010/tests/testgles/testgles.vcxproj.filters deleted file mode 100755 index 3b54f57a8..000000000 --- a/premake/VisualC/VS2010/tests/testgles/testgles.vcxproj.filters +++ /dev/null @@ -1,13 +0,0 @@ - - - - - {C77DA963-9918-E049-9FA0-8DF33A9B4CCD} - - - - - test - - - diff --git a/premake/VisualC/VS2010/tests/testhaptic/testhaptic.vcxproj b/premake/VisualC/VS2010/tests/testhaptic/testhaptic.vcxproj deleted file mode 100755 index 1a7c88773..000000000 --- a/premake/VisualC/VS2010/tests/testhaptic/testhaptic.vcxproj +++ /dev/null @@ -1,129 +0,0 @@ - - - - - Debug - Win32 - - - Release - Win32 - - - - {4BCD98A1-3F51-3244-8D09-C510E02D045B} - testhaptic - Win32Proj - - - - Application - true - MultiByte - - - Application - false - MultiByte - - - - - - - - - - - - - Win32\Debug\ - obj\Debug\ - testhaptic - .exe - true - - - Win32\Release\ - obj\Release\ - testhaptic - .exe - false - - - - Disabled - ..\..;..\..\..\..\..\include;%(AdditionalIncludeDirectories) - USING_PREMAKE_CONFIG_H;_DEBUG;%(PreprocessorDefinitions) - true - EnableFastChecks - MultiThreadedDebugDLL - true - - Level3 - false - EditAndContinue - $(OutDir)testhaptic.pdb - CompileAsC - - - USING_PREMAKE_CONFIG_H;_DEBUG;%(PreprocessorDefinitions) - ..\..;..\..\..\..\..\include;%(AdditionalIncludeDirectories) - - - Console - true - $(OutDir)testhaptic.exe - mainCRTStartup - - - if not exist ".\Win32\Debug" ( mkdir ".\Win32\Debug" ) copy ".\..\..\SDL2\Win32\Debug\SDL2.dll" ".\Win32\Debug\SDL2.dll" - - - - - MaxSpeed - ..\..;..\..\..\..\..\include;%(AdditionalIncludeDirectories) - USING_PREMAKE_CONFIG_H;NDEBUG;%(PreprocessorDefinitions) - false - true - MultiThreadedDLL - true - - Level3 - false - - CompileAsC - - - USING_PREMAKE_CONFIG_H;NDEBUG;%(PreprocessorDefinitions) - ..\..;..\..\..\..\..\include;%(AdditionalIncludeDirectories) - - - Console - false - true - true - $(OutDir)testhaptic.exe - mainCRTStartup - - - if not exist ".\Win32\Release" ( mkdir ".\Win32\Release" ) copy ".\..\..\SDL2\Win32\Release\SDL2.dll" ".\Win32\Release\SDL2.dll" - - - - - - - - - {859DF586-61E5-5749-AE72-0B8CC7C817D7} - - - {A114B178-D2BB-CF42-A049-034C4C50596F} - - - - - - diff --git a/premake/VisualC/VS2010/tests/testhaptic/testhaptic.vcxproj.filters b/premake/VisualC/VS2010/tests/testhaptic/testhaptic.vcxproj.filters deleted file mode 100755 index 6e2d2a652..000000000 --- a/premake/VisualC/VS2010/tests/testhaptic/testhaptic.vcxproj.filters +++ /dev/null @@ -1,13 +0,0 @@ - - - - - {4379B678-4F5D-1A47-AA63-731BC2761A0F} - - - - - test - - - diff --git a/premake/VisualC/VS2010/tests/testiconv/testiconv.vcxproj b/premake/VisualC/VS2010/tests/testiconv/testiconv.vcxproj deleted file mode 100755 index b4718c5f3..000000000 --- a/premake/VisualC/VS2010/tests/testiconv/testiconv.vcxproj +++ /dev/null @@ -1,129 +0,0 @@ - - - - - Debug - Win32 - - - Release - Win32 - - - - {B2DD9042-38C1-6140-852D-ACEF33E172F6} - testiconv - Win32Proj - - - - Application - true - MultiByte - - - Application - false - MultiByte - - - - - - - - - - - - - Win32\Debug\ - obj\Debug\ - testiconv - .exe - true - - - Win32\Release\ - obj\Release\ - testiconv - .exe - false - - - - Disabled - ..\..;..\..\..\..\..\include;%(AdditionalIncludeDirectories) - USING_PREMAKE_CONFIG_H;_DEBUG;%(PreprocessorDefinitions) - true - EnableFastChecks - MultiThreadedDebugDLL - true - - Level3 - false - EditAndContinue - $(OutDir)testiconv.pdb - CompileAsC - - - USING_PREMAKE_CONFIG_H;_DEBUG;%(PreprocessorDefinitions) - ..\..;..\..\..\..\..\include;%(AdditionalIncludeDirectories) - - - Console - true - $(OutDir)testiconv.exe - mainCRTStartup - - - if not exist ".\Win32\Debug" ( mkdir ".\Win32\Debug" ) copy ".\..\..\SDL2\Win32\Debug\SDL2.dll" ".\Win32\Debug\SDL2.dll" copy ".\..\..\..\..\..\test\utf8.txt" ".\Win32\Debug\utf8.txt" - - - - - MaxSpeed - ..\..;..\..\..\..\..\include;%(AdditionalIncludeDirectories) - USING_PREMAKE_CONFIG_H;NDEBUG;%(PreprocessorDefinitions) - false - true - MultiThreadedDLL - true - - Level3 - false - - CompileAsC - - - USING_PREMAKE_CONFIG_H;NDEBUG;%(PreprocessorDefinitions) - ..\..;..\..\..\..\..\include;%(AdditionalIncludeDirectories) - - - Console - false - true - true - $(OutDir)testiconv.exe - mainCRTStartup - - - if not exist ".\Win32\Release" ( mkdir ".\Win32\Release" ) copy ".\..\..\SDL2\Win32\Release\SDL2.dll" ".\Win32\Release\SDL2.dll" copy ".\..\..\..\..\..\test\utf8.txt" ".\Win32\Release\utf8.txt" - - - - - - - - - {859DF586-61E5-5749-AE72-0B8CC7C817D7} - - - {A114B178-D2BB-CF42-A049-034C4C50596F} - - - - - - diff --git a/premake/VisualC/VS2010/tests/testiconv/testiconv.vcxproj.filters b/premake/VisualC/VS2010/tests/testiconv/testiconv.vcxproj.filters deleted file mode 100755 index b87c1439a..000000000 --- a/premake/VisualC/VS2010/tests/testiconv/testiconv.vcxproj.filters +++ /dev/null @@ -1,13 +0,0 @@ - - - - - {EF1D3B02-621B-794C-9D27-E8A8C1559E5E} - - - - - test - - - diff --git a/premake/VisualC/VS2010/tests/testime/testime.vcxproj b/premake/VisualC/VS2010/tests/testime/testime.vcxproj deleted file mode 100755 index d1877480b..000000000 --- a/premake/VisualC/VS2010/tests/testime/testime.vcxproj +++ /dev/null @@ -1,132 +0,0 @@ - - - - - Debug - Win32 - - - Release - Win32 - - - - {9EA7D8D7-6D83-0549-92E8-226A16D1BC51} - testime - Win32Proj - - - - Application - true - MultiByte - - - Application - false - MultiByte - - - - - - - - - - - - - Win32\Debug\ - obj\Debug\ - testime - .exe - true - - - Win32\Release\ - obj\Release\ - testime - .exe - false - - - - Disabled - ..\..;..\..\..\..\..\include;%(AdditionalIncludeDirectories) - USING_PREMAKE_CONFIG_H;_DEBUG;%(PreprocessorDefinitions) - true - EnableFastChecks - MultiThreadedDebugDLL - true - - Level3 - false - EditAndContinue - $(OutDir)testime.pdb - CompileAsC - - - USING_PREMAKE_CONFIG_H;_DEBUG;%(PreprocessorDefinitions) - ..\..;..\..\..\..\..\include;%(AdditionalIncludeDirectories) - - - Console - true - $(OutDir)testime.exe - mainCRTStartup - - - if not exist ".\Win32\Debug" ( mkdir ".\Win32\Debug" ) copy ".\..\..\SDL2\Win32\Debug\SDL2.dll" ".\Win32\Debug\SDL2.dll" - - - - - MaxSpeed - ..\..;..\..\..\..\..\include;%(AdditionalIncludeDirectories) - USING_PREMAKE_CONFIG_H;NDEBUG;%(PreprocessorDefinitions) - false - true - MultiThreadedDLL - true - - Level3 - false - - CompileAsC - - - USING_PREMAKE_CONFIG_H;NDEBUG;%(PreprocessorDefinitions) - ..\..;..\..\..\..\..\include;%(AdditionalIncludeDirectories) - - - Console - false - true - true - $(OutDir)testime.exe - mainCRTStartup - - - if not exist ".\Win32\Release" ( mkdir ".\Win32\Release" ) copy ".\..\..\SDL2\Win32\Release\SDL2.dll" ".\Win32\Release\SDL2.dll" - - - - - - - - - {859DF586-61E5-5749-AE72-0B8CC7C817D7} - - - {72D8473C-9ED1-6041-877A-B45552307F3A} - - - {A114B178-D2BB-CF42-A049-034C4C50596F} - - - - - - diff --git a/premake/VisualC/VS2010/tests/testime/testime.vcxproj.filters b/premake/VisualC/VS2010/tests/testime/testime.vcxproj.filters deleted file mode 100755 index df6acd02f..000000000 --- a/premake/VisualC/VS2010/tests/testime/testime.vcxproj.filters +++ /dev/null @@ -1,13 +0,0 @@ - - - - - {D49EDF16-AE15-294B-A234-69C8AAC47BCD} - - - - - test - - - diff --git a/premake/VisualC/VS2010/tests/testjoystick/testjoystick.vcxproj b/premake/VisualC/VS2010/tests/testjoystick/testjoystick.vcxproj deleted file mode 100755 index 6abf1b96d..000000000 --- a/premake/VisualC/VS2010/tests/testjoystick/testjoystick.vcxproj +++ /dev/null @@ -1,129 +0,0 @@ - - - - - Debug - Win32 - - - Release - Win32 - - - - {901EBC4D-735F-D84D-9C4A-AC25E87CAD4A} - testjoystick - Win32Proj - - - - Application - true - MultiByte - - - Application - false - MultiByte - - - - - - - - - - - - - Win32\Debug\ - obj\Debug\ - testjoystick - .exe - true - - - Win32\Release\ - obj\Release\ - testjoystick - .exe - false - - - - Disabled - ..\..;..\..\..\..\..\include;%(AdditionalIncludeDirectories) - USING_PREMAKE_CONFIG_H;_DEBUG;%(PreprocessorDefinitions) - true - EnableFastChecks - MultiThreadedDebugDLL - true - - Level3 - false - EditAndContinue - $(OutDir)testjoystick.pdb - CompileAsC - - - USING_PREMAKE_CONFIG_H;_DEBUG;%(PreprocessorDefinitions) - ..\..;..\..\..\..\..\include;%(AdditionalIncludeDirectories) - - - Console - true - $(OutDir)testjoystick.exe - mainCRTStartup - - - if not exist ".\Win32\Debug" ( mkdir ".\Win32\Debug" ) copy ".\..\..\SDL2\Win32\Debug\SDL2.dll" ".\Win32\Debug\SDL2.dll" - - - - - MaxSpeed - ..\..;..\..\..\..\..\include;%(AdditionalIncludeDirectories) - USING_PREMAKE_CONFIG_H;NDEBUG;%(PreprocessorDefinitions) - false - true - MultiThreadedDLL - true - - Level3 - false - - CompileAsC - - - USING_PREMAKE_CONFIG_H;NDEBUG;%(PreprocessorDefinitions) - ..\..;..\..\..\..\..\include;%(AdditionalIncludeDirectories) - - - Console - false - true - true - $(OutDir)testjoystick.exe - mainCRTStartup - - - if not exist ".\Win32\Release" ( mkdir ".\Win32\Release" ) copy ".\..\..\SDL2\Win32\Release\SDL2.dll" ".\Win32\Release\SDL2.dll" - - - - - - - - - {859DF586-61E5-5749-AE72-0B8CC7C817D7} - - - {A114B178-D2BB-CF42-A049-034C4C50596F} - - - - - - diff --git a/premake/VisualC/VS2010/tests/testjoystick/testjoystick.vcxproj.filters b/premake/VisualC/VS2010/tests/testjoystick/testjoystick.vcxproj.filters deleted file mode 100755 index fd11e957a..000000000 --- a/premake/VisualC/VS2010/tests/testjoystick/testjoystick.vcxproj.filters +++ /dev/null @@ -1,13 +0,0 @@ - - - - - {0307F038-A465-704A-90F6-FBDDD201C0AC} - - - - - test - - - diff --git a/premake/VisualC/VS2010/tests/testkeys/testkeys.vcxproj b/premake/VisualC/VS2010/tests/testkeys/testkeys.vcxproj deleted file mode 100755 index 5548cc536..000000000 --- a/premake/VisualC/VS2010/tests/testkeys/testkeys.vcxproj +++ /dev/null @@ -1,129 +0,0 @@ - - - - - Debug - Win32 - - - Release - Win32 - - - - {068A675B-F525-714D-BA49-636E8A4B0564} - testkeys - Win32Proj - - - - Application - true - MultiByte - - - Application - false - MultiByte - - - - - - - - - - - - - Win32\Debug\ - obj\Debug\ - testkeys - .exe - true - - - Win32\Release\ - obj\Release\ - testkeys - .exe - false - - - - Disabled - ..\..;..\..\..\..\..\include;%(AdditionalIncludeDirectories) - USING_PREMAKE_CONFIG_H;_DEBUG;%(PreprocessorDefinitions) - true - EnableFastChecks - MultiThreadedDebugDLL - true - - Level3 - false - EditAndContinue - $(OutDir)testkeys.pdb - CompileAsC - - - USING_PREMAKE_CONFIG_H;_DEBUG;%(PreprocessorDefinitions) - ..\..;..\..\..\..\..\include;%(AdditionalIncludeDirectories) - - - Console - true - $(OutDir)testkeys.exe - mainCRTStartup - - - if not exist ".\Win32\Debug" ( mkdir ".\Win32\Debug" ) copy ".\..\..\SDL2\Win32\Debug\SDL2.dll" ".\Win32\Debug\SDL2.dll" - - - - - MaxSpeed - ..\..;..\..\..\..\..\include;%(AdditionalIncludeDirectories) - USING_PREMAKE_CONFIG_H;NDEBUG;%(PreprocessorDefinitions) - false - true - MultiThreadedDLL - true - - Level3 - false - - CompileAsC - - - USING_PREMAKE_CONFIG_H;NDEBUG;%(PreprocessorDefinitions) - ..\..;..\..\..\..\..\include;%(AdditionalIncludeDirectories) - - - Console - false - true - true - $(OutDir)testkeys.exe - mainCRTStartup - - - if not exist ".\Win32\Release" ( mkdir ".\Win32\Release" ) copy ".\..\..\SDL2\Win32\Release\SDL2.dll" ".\Win32\Release\SDL2.dll" - - - - - - - - - {859DF586-61E5-5749-AE72-0B8CC7C817D7} - - - {A114B178-D2BB-CF42-A049-034C4C50596F} - - - - - - diff --git a/premake/VisualC/VS2010/tests/testkeys/testkeys.vcxproj.filters b/premake/VisualC/VS2010/tests/testkeys/testkeys.vcxproj.filters deleted file mode 100755 index 178b2fa95..000000000 --- a/premake/VisualC/VS2010/tests/testkeys/testkeys.vcxproj.filters +++ /dev/null @@ -1,13 +0,0 @@ - - - - - {4A2194D5-EDA7-B349-B29B-9DE407F0C8D0} - - - - - test - - - diff --git a/premake/VisualC/VS2010/tests/testloadso/testloadso.vcxproj b/premake/VisualC/VS2010/tests/testloadso/testloadso.vcxproj deleted file mode 100755 index bf2ba2bc0..000000000 --- a/premake/VisualC/VS2010/tests/testloadso/testloadso.vcxproj +++ /dev/null @@ -1,129 +0,0 @@ - - - - - Debug - Win32 - - - Release - Win32 - - - - {63154644-828E-7F40-8024-6EEDF62436D1} - testloadso - Win32Proj - - - - Application - true - MultiByte - - - Application - false - MultiByte - - - - - - - - - - - - - Win32\Debug\ - obj\Debug\ - testloadso - .exe - true - - - Win32\Release\ - obj\Release\ - testloadso - .exe - false - - - - Disabled - ..\..;..\..\..\..\..\include;%(AdditionalIncludeDirectories) - USING_PREMAKE_CONFIG_H;_DEBUG;%(PreprocessorDefinitions) - true - EnableFastChecks - MultiThreadedDebugDLL - true - - Level3 - false - EditAndContinue - $(OutDir)testloadso.pdb - CompileAsC - - - USING_PREMAKE_CONFIG_H;_DEBUG;%(PreprocessorDefinitions) - ..\..;..\..\..\..\..\include;%(AdditionalIncludeDirectories) - - - Console - true - $(OutDir)testloadso.exe - mainCRTStartup - - - if not exist ".\Win32\Debug" ( mkdir ".\Win32\Debug" ) copy ".\..\..\SDL2\Win32\Debug\SDL2.dll" ".\Win32\Debug\SDL2.dll" - - - - - MaxSpeed - ..\..;..\..\..\..\..\include;%(AdditionalIncludeDirectories) - USING_PREMAKE_CONFIG_H;NDEBUG;%(PreprocessorDefinitions) - false - true - MultiThreadedDLL - true - - Level3 - false - - CompileAsC - - - USING_PREMAKE_CONFIG_H;NDEBUG;%(PreprocessorDefinitions) - ..\..;..\..\..\..\..\include;%(AdditionalIncludeDirectories) - - - Console - false - true - true - $(OutDir)testloadso.exe - mainCRTStartup - - - if not exist ".\Win32\Release" ( mkdir ".\Win32\Release" ) copy ".\..\..\SDL2\Win32\Release\SDL2.dll" ".\Win32\Release\SDL2.dll" - - - - - - - - - {859DF586-61E5-5749-AE72-0B8CC7C817D7} - - - {A114B178-D2BB-CF42-A049-034C4C50596F} - - - - - - diff --git a/premake/VisualC/VS2010/tests/testloadso/testloadso.vcxproj.filters b/premake/VisualC/VS2010/tests/testloadso/testloadso.vcxproj.filters deleted file mode 100755 index ef5cf6a13..000000000 --- a/premake/VisualC/VS2010/tests/testloadso/testloadso.vcxproj.filters +++ /dev/null @@ -1,13 +0,0 @@ - - - - - {CE5A3405-8AF3-454C-89FB-1B0BB87D4492} - - - - - test - - - diff --git a/premake/VisualC/VS2010/tests/testlock/testlock.vcxproj b/premake/VisualC/VS2010/tests/testlock/testlock.vcxproj deleted file mode 100755 index 79ba6784f..000000000 --- a/premake/VisualC/VS2010/tests/testlock/testlock.vcxproj +++ /dev/null @@ -1,129 +0,0 @@ - - - - - Debug - Win32 - - - Release - Win32 - - - - {F0F3C9F2-2F1A-C842-9757-40DC67F4219D} - testlock - Win32Proj - - - - Application - true - MultiByte - - - Application - false - MultiByte - - - - - - - - - - - - - Win32\Debug\ - obj\Debug\ - testlock - .exe - true - - - Win32\Release\ - obj\Release\ - testlock - .exe - false - - - - Disabled - ..\..;..\..\..\..\..\include;%(AdditionalIncludeDirectories) - USING_PREMAKE_CONFIG_H;_DEBUG;%(PreprocessorDefinitions) - true - EnableFastChecks - MultiThreadedDebugDLL - true - - Level3 - false - EditAndContinue - $(OutDir)testlock.pdb - CompileAsC - - - USING_PREMAKE_CONFIG_H;_DEBUG;%(PreprocessorDefinitions) - ..\..;..\..\..\..\..\include;%(AdditionalIncludeDirectories) - - - Console - true - $(OutDir)testlock.exe - mainCRTStartup - - - if not exist ".\Win32\Debug" ( mkdir ".\Win32\Debug" ) copy ".\..\..\SDL2\Win32\Debug\SDL2.dll" ".\Win32\Debug\SDL2.dll" - - - - - MaxSpeed - ..\..;..\..\..\..\..\include;%(AdditionalIncludeDirectories) - USING_PREMAKE_CONFIG_H;NDEBUG;%(PreprocessorDefinitions) - false - true - MultiThreadedDLL - true - - Level3 - false - - CompileAsC - - - USING_PREMAKE_CONFIG_H;NDEBUG;%(PreprocessorDefinitions) - ..\..;..\..\..\..\..\include;%(AdditionalIncludeDirectories) - - - Console - false - true - true - $(OutDir)testlock.exe - mainCRTStartup - - - if not exist ".\Win32\Release" ( mkdir ".\Win32\Release" ) copy ".\..\..\SDL2\Win32\Release\SDL2.dll" ".\Win32\Release\SDL2.dll" - - - - - - - - - {859DF586-61E5-5749-AE72-0B8CC7C817D7} - - - {A114B178-D2BB-CF42-A049-034C4C50596F} - - - - - - diff --git a/premake/VisualC/VS2010/tests/testlock/testlock.vcxproj.filters b/premake/VisualC/VS2010/tests/testlock/testlock.vcxproj.filters deleted file mode 100755 index ace4dc56e..000000000 --- a/premake/VisualC/VS2010/tests/testlock/testlock.vcxproj.filters +++ /dev/null @@ -1,13 +0,0 @@ - - - - - {FEC01265-26F6-864A-B022-454E000897D8} - - - - - test - - - diff --git a/premake/VisualC/VS2010/tests/testmessage/testmessage.vcxproj b/premake/VisualC/VS2010/tests/testmessage/testmessage.vcxproj deleted file mode 100755 index 0811de099..000000000 --- a/premake/VisualC/VS2010/tests/testmessage/testmessage.vcxproj +++ /dev/null @@ -1,129 +0,0 @@ - - - - - Debug - Win32 - - - Release - Win32 - - - - {48910BD1-FBB6-5D47-A5D2-4EA2E5D91F72} - testmessage - Win32Proj - - - - Application - true - MultiByte - - - Application - false - MultiByte - - - - - - - - - - - - - Win32\Debug\ - obj\Debug\ - testmessage - .exe - true - - - Win32\Release\ - obj\Release\ - testmessage - .exe - false - - - - Disabled - ..\..;..\..\..\..\..\include;%(AdditionalIncludeDirectories) - USING_PREMAKE_CONFIG_H;_DEBUG;%(PreprocessorDefinitions) - true - EnableFastChecks - MultiThreadedDebugDLL - true - - Level3 - false - EditAndContinue - $(OutDir)testmessage.pdb - CompileAsC - - - USING_PREMAKE_CONFIG_H;_DEBUG;%(PreprocessorDefinitions) - ..\..;..\..\..\..\..\include;%(AdditionalIncludeDirectories) - - - Console - true - $(OutDir)testmessage.exe - mainCRTStartup - - - if not exist ".\Win32\Debug" ( mkdir ".\Win32\Debug" ) copy ".\..\..\SDL2\Win32\Debug\SDL2.dll" ".\Win32\Debug\SDL2.dll" - - - - - MaxSpeed - ..\..;..\..\..\..\..\include;%(AdditionalIncludeDirectories) - USING_PREMAKE_CONFIG_H;NDEBUG;%(PreprocessorDefinitions) - false - true - MultiThreadedDLL - true - - Level3 - false - - CompileAsC - - - USING_PREMAKE_CONFIG_H;NDEBUG;%(PreprocessorDefinitions) - ..\..;..\..\..\..\..\include;%(AdditionalIncludeDirectories) - - - Console - false - true - true - $(OutDir)testmessage.exe - mainCRTStartup - - - if not exist ".\Win32\Release" ( mkdir ".\Win32\Release" ) copy ".\..\..\SDL2\Win32\Release\SDL2.dll" ".\Win32\Release\SDL2.dll" - - - - - - - - - {859DF586-61E5-5749-AE72-0B8CC7C817D7} - - - {A114B178-D2BB-CF42-A049-034C4C50596F} - - - - - - diff --git a/premake/VisualC/VS2010/tests/testmessage/testmessage.vcxproj.filters b/premake/VisualC/VS2010/tests/testmessage/testmessage.vcxproj.filters deleted file mode 100755 index 540335a64..000000000 --- a/premake/VisualC/VS2010/tests/testmessage/testmessage.vcxproj.filters +++ /dev/null @@ -1,13 +0,0 @@ - - - - - {C9093CDD-7437-DD4D-AC04-D8FAD1E1BB0C} - - - - - test - - - diff --git a/premake/VisualC/VS2010/tests/testmultiaudio/testmultiaudio.vcxproj b/premake/VisualC/VS2010/tests/testmultiaudio/testmultiaudio.vcxproj deleted file mode 100755 index 0d271213e..000000000 --- a/premake/VisualC/VS2010/tests/testmultiaudio/testmultiaudio.vcxproj +++ /dev/null @@ -1,129 +0,0 @@ - - - - - Debug - Win32 - - - Release - Win32 - - - - {E1DD1D32-C9B7-B14B-BD41-EA39A0A39F6D} - testmultiaudio - Win32Proj - - - - Application - true - MultiByte - - - Application - false - MultiByte - - - - - - - - - - - - - Win32\Debug\ - obj\Debug\ - testmultiaudio - .exe - true - - - Win32\Release\ - obj\Release\ - testmultiaudio - .exe - false - - - - Disabled - ..\..;..\..\..\..\..\include;%(AdditionalIncludeDirectories) - USING_PREMAKE_CONFIG_H;_DEBUG;%(PreprocessorDefinitions) - true - EnableFastChecks - MultiThreadedDebugDLL - true - - Level3 - false - EditAndContinue - $(OutDir)testmultiaudio.pdb - CompileAsC - - - USING_PREMAKE_CONFIG_H;_DEBUG;%(PreprocessorDefinitions) - ..\..;..\..\..\..\..\include;%(AdditionalIncludeDirectories) - - - Console - true - $(OutDir)testmultiaudio.exe - mainCRTStartup - - - if not exist ".\Win32\Debug" ( mkdir ".\Win32\Debug" ) copy ".\..\..\SDL2\Win32\Debug\SDL2.dll" ".\Win32\Debug\SDL2.dll" copy ".\..\..\..\..\..\test\sample.wav" ".\Win32\Debug\sample.wav" - - - - - MaxSpeed - ..\..;..\..\..\..\..\include;%(AdditionalIncludeDirectories) - USING_PREMAKE_CONFIG_H;NDEBUG;%(PreprocessorDefinitions) - false - true - MultiThreadedDLL - true - - Level3 - false - - CompileAsC - - - USING_PREMAKE_CONFIG_H;NDEBUG;%(PreprocessorDefinitions) - ..\..;..\..\..\..\..\include;%(AdditionalIncludeDirectories) - - - Console - false - true - true - $(OutDir)testmultiaudio.exe - mainCRTStartup - - - if not exist ".\Win32\Release" ( mkdir ".\Win32\Release" ) copy ".\..\..\SDL2\Win32\Release\SDL2.dll" ".\Win32\Release\SDL2.dll" copy ".\..\..\..\..\..\test\sample.wav" ".\Win32\Release\sample.wav" - - - - - - - - - {859DF586-61E5-5749-AE72-0B8CC7C817D7} - - - {A114B178-D2BB-CF42-A049-034C4C50596F} - - - - - - diff --git a/premake/VisualC/VS2010/tests/testmultiaudio/testmultiaudio.vcxproj.filters b/premake/VisualC/VS2010/tests/testmultiaudio/testmultiaudio.vcxproj.filters deleted file mode 100755 index 3ce784e79..000000000 --- a/premake/VisualC/VS2010/tests/testmultiaudio/testmultiaudio.vcxproj.filters +++ /dev/null @@ -1,13 +0,0 @@ - - - - - {C0BB9EF7-2D7E-D149-83FE-EC5225B3EB63} - - - - - test - - - diff --git a/premake/VisualC/VS2010/tests/testnative/testnative.vcxproj b/premake/VisualC/VS2010/tests/testnative/testnative.vcxproj deleted file mode 100755 index 652295b08..000000000 --- a/premake/VisualC/VS2010/tests/testnative/testnative.vcxproj +++ /dev/null @@ -1,134 +0,0 @@ - - - - - Debug - Win32 - - - Release - Win32 - - - - {6BD39C1C-1CC2-E946-AE2C-420BADA7F6CB} - testnative - Win32Proj - - - - Application - true - MultiByte - - - Application - false - MultiByte - - - - - - - - - - - - - Win32\Debug\ - obj\Debug\ - testnative - .exe - true - - - Win32\Release\ - obj\Release\ - testnative - .exe - false - - - - Disabled - ..\..;..\..\..\..\..\include;%(AdditionalIncludeDirectories) - USING_PREMAKE_CONFIG_H;_DEBUG;%(PreprocessorDefinitions) - true - EnableFastChecks - MultiThreadedDebugDLL - true - - Level3 - false - EditAndContinue - $(OutDir)testnative.pdb - CompileAsC - - - USING_PREMAKE_CONFIG_H;_DEBUG;%(PreprocessorDefinitions) - ..\..;..\..\..\..\..\include;%(AdditionalIncludeDirectories) - - - Console - true - $(OutDir)testnative.exe - mainCRTStartup - - - if not exist ".\Win32\Debug" ( mkdir ".\Win32\Debug" ) copy ".\..\..\SDL2\Win32\Debug\SDL2.dll" ".\Win32\Debug\SDL2.dll" copy ".\..\..\..\..\..\test\icon.bmp" ".\Win32\Debug\icon.bmp" - - - - - MaxSpeed - ..\..;..\..\..\..\..\include;%(AdditionalIncludeDirectories) - USING_PREMAKE_CONFIG_H;NDEBUG;%(PreprocessorDefinitions) - false - true - MultiThreadedDLL - true - - Level3 - false - - CompileAsC - - - USING_PREMAKE_CONFIG_H;NDEBUG;%(PreprocessorDefinitions) - ..\..;..\..\..\..\..\include;%(AdditionalIncludeDirectories) - - - Console - false - true - true - $(OutDir)testnative.exe - mainCRTStartup - - - if not exist ".\Win32\Release" ( mkdir ".\Win32\Release" ) copy ".\..\..\SDL2\Win32\Release\SDL2.dll" ".\Win32\Release\SDL2.dll" copy ".\..\..\..\..\..\test\icon.bmp" ".\Win32\Release\icon.bmp" - - - - - - - - - - - - - - {859DF586-61E5-5749-AE72-0B8CC7C817D7} - - - {A114B178-D2BB-CF42-A049-034C4C50596F} - - - - - - diff --git a/premake/VisualC/VS2010/tests/testnative/testnative.vcxproj.filters b/premake/VisualC/VS2010/tests/testnative/testnative.vcxproj.filters deleted file mode 100755 index 2fe621edf..000000000 --- a/premake/VisualC/VS2010/tests/testnative/testnative.vcxproj.filters +++ /dev/null @@ -1,21 +0,0 @@ - - - - - {5FE70C28-86C3-DF4B-A4C3-02735F707D80} - - - - - test - - - - - test - - - test - - - diff --git a/premake/VisualC/VS2010/tests/testoverlay2/testoverlay2.vcxproj b/premake/VisualC/VS2010/tests/testoverlay2/testoverlay2.vcxproj deleted file mode 100755 index 8d8645087..000000000 --- a/premake/VisualC/VS2010/tests/testoverlay2/testoverlay2.vcxproj +++ /dev/null @@ -1,129 +0,0 @@ - - - - - Debug - Win32 - - - Release - Win32 - - - - {858D4FF2-0931-604C-853C-017D94C11F66} - testoverlay2 - Win32Proj - - - - Application - true - MultiByte - - - Application - false - MultiByte - - - - - - - - - - - - - Win32\Debug\ - obj\Debug\ - testoverlay2 - .exe - true - - - Win32\Release\ - obj\Release\ - testoverlay2 - .exe - false - - - - Disabled - ..\..;..\..\..\..\..\include;%(AdditionalIncludeDirectories) - USING_PREMAKE_CONFIG_H;_DEBUG;%(PreprocessorDefinitions) - true - EnableFastChecks - MultiThreadedDebugDLL - true - - Level3 - false - EditAndContinue - $(OutDir)testoverlay2.pdb - CompileAsC - - - USING_PREMAKE_CONFIG_H;_DEBUG;%(PreprocessorDefinitions) - ..\..;..\..\..\..\..\include;%(AdditionalIncludeDirectories) - - - Console - true - $(OutDir)testoverlay2.exe - mainCRTStartup - - - if not exist ".\Win32\Debug" ( mkdir ".\Win32\Debug" ) copy ".\..\..\SDL2\Win32\Debug\SDL2.dll" ".\Win32\Debug\SDL2.dll" copy ".\..\..\..\..\..\test\moose.dat" ".\Win32\Debug\moose.dat" - - - - - MaxSpeed - ..\..;..\..\..\..\..\include;%(AdditionalIncludeDirectories) - USING_PREMAKE_CONFIG_H;NDEBUG;%(PreprocessorDefinitions) - false - true - MultiThreadedDLL - true - - Level3 - false - - CompileAsC - - - USING_PREMAKE_CONFIG_H;NDEBUG;%(PreprocessorDefinitions) - ..\..;..\..\..\..\..\include;%(AdditionalIncludeDirectories) - - - Console - false - true - true - $(OutDir)testoverlay2.exe - mainCRTStartup - - - if not exist ".\Win32\Release" ( mkdir ".\Win32\Release" ) copy ".\..\..\SDL2\Win32\Release\SDL2.dll" ".\Win32\Release\SDL2.dll" copy ".\..\..\..\..\..\test\moose.dat" ".\Win32\Release\moose.dat" - - - - - - - - - {859DF586-61E5-5749-AE72-0B8CC7C817D7} - - - {A114B178-D2BB-CF42-A049-034C4C50596F} - - - - - - diff --git a/premake/VisualC/VS2010/tests/testoverlay2/testoverlay2.vcxproj.filters b/premake/VisualC/VS2010/tests/testoverlay2/testoverlay2.vcxproj.filters deleted file mode 100755 index 00fc93dd5..000000000 --- a/premake/VisualC/VS2010/tests/testoverlay2/testoverlay2.vcxproj.filters +++ /dev/null @@ -1,13 +0,0 @@ - - - - - {CFB6C314-736C-EC4D-9A33-3B3E6E9B8F64} - - - - - test - - - diff --git a/premake/VisualC/VS2010/tests/testplatform/testplatform.vcxproj b/premake/VisualC/VS2010/tests/testplatform/testplatform.vcxproj deleted file mode 100755 index bff2c1162..000000000 --- a/premake/VisualC/VS2010/tests/testplatform/testplatform.vcxproj +++ /dev/null @@ -1,129 +0,0 @@ - - - - - Debug - Win32 - - - Release - Win32 - - - - {5BFF537B-8785-D14E-9C7D-25B693477FB8} - testplatform - Win32Proj - - - - Application - true - MultiByte - - - Application - false - MultiByte - - - - - - - - - - - - - Win32\Debug\ - obj\Debug\ - testplatform - .exe - true - - - Win32\Release\ - obj\Release\ - testplatform - .exe - false - - - - Disabled - ..\..;..\..\..\..\..\include;%(AdditionalIncludeDirectories) - USING_PREMAKE_CONFIG_H;_DEBUG;%(PreprocessorDefinitions) - true - EnableFastChecks - MultiThreadedDebugDLL - true - - Level3 - false - EditAndContinue - $(OutDir)testplatform.pdb - CompileAsC - - - USING_PREMAKE_CONFIG_H;_DEBUG;%(PreprocessorDefinitions) - ..\..;..\..\..\..\..\include;%(AdditionalIncludeDirectories) - - - Console - true - $(OutDir)testplatform.exe - mainCRTStartup - - - if not exist ".\Win32\Debug" ( mkdir ".\Win32\Debug" ) copy ".\..\..\SDL2\Win32\Debug\SDL2.dll" ".\Win32\Debug\SDL2.dll" - - - - - MaxSpeed - ..\..;..\..\..\..\..\include;%(AdditionalIncludeDirectories) - USING_PREMAKE_CONFIG_H;NDEBUG;%(PreprocessorDefinitions) - false - true - MultiThreadedDLL - true - - Level3 - false - - CompileAsC - - - USING_PREMAKE_CONFIG_H;NDEBUG;%(PreprocessorDefinitions) - ..\..;..\..\..\..\..\include;%(AdditionalIncludeDirectories) - - - Console - false - true - true - $(OutDir)testplatform.exe - mainCRTStartup - - - if not exist ".\Win32\Release" ( mkdir ".\Win32\Release" ) copy ".\..\..\SDL2\Win32\Release\SDL2.dll" ".\Win32\Release\SDL2.dll" - - - - - - - - - {859DF586-61E5-5749-AE72-0B8CC7C817D7} - - - {A114B178-D2BB-CF42-A049-034C4C50596F} - - - - - - diff --git a/premake/VisualC/VS2010/tests/testplatform/testplatform.vcxproj.filters b/premake/VisualC/VS2010/tests/testplatform/testplatform.vcxproj.filters deleted file mode 100755 index d706cc07e..000000000 --- a/premake/VisualC/VS2010/tests/testplatform/testplatform.vcxproj.filters +++ /dev/null @@ -1,13 +0,0 @@ - - - - - {D32741B4-2D14-2C44-9815-497A65480F87} - - - - - test - - - diff --git a/premake/VisualC/VS2010/tests/testpower/testpower.vcxproj b/premake/VisualC/VS2010/tests/testpower/testpower.vcxproj deleted file mode 100755 index cb71db82f..000000000 --- a/premake/VisualC/VS2010/tests/testpower/testpower.vcxproj +++ /dev/null @@ -1,129 +0,0 @@ - - - - - Debug - Win32 - - - Release - Win32 - - - - {0DD0AD84-3DE8-2F49-B31F-4B8F41864A89} - testpower - Win32Proj - - - - Application - true - MultiByte - - - Application - false - MultiByte - - - - - - - - - - - - - Win32\Debug\ - obj\Debug\ - testpower - .exe - true - - - Win32\Release\ - obj\Release\ - testpower - .exe - false - - - - Disabled - ..\..;..\..\..\..\..\include;%(AdditionalIncludeDirectories) - USING_PREMAKE_CONFIG_H;_DEBUG;%(PreprocessorDefinitions) - true - EnableFastChecks - MultiThreadedDebugDLL - true - - Level3 - false - EditAndContinue - $(OutDir)testpower.pdb - CompileAsC - - - USING_PREMAKE_CONFIG_H;_DEBUG;%(PreprocessorDefinitions) - ..\..;..\..\..\..\..\include;%(AdditionalIncludeDirectories) - - - Console - true - $(OutDir)testpower.exe - mainCRTStartup - - - if not exist ".\Win32\Debug" ( mkdir ".\Win32\Debug" ) copy ".\..\..\SDL2\Win32\Debug\SDL2.dll" ".\Win32\Debug\SDL2.dll" - - - - - MaxSpeed - ..\..;..\..\..\..\..\include;%(AdditionalIncludeDirectories) - USING_PREMAKE_CONFIG_H;NDEBUG;%(PreprocessorDefinitions) - false - true - MultiThreadedDLL - true - - Level3 - false - - CompileAsC - - - USING_PREMAKE_CONFIG_H;NDEBUG;%(PreprocessorDefinitions) - ..\..;..\..\..\..\..\include;%(AdditionalIncludeDirectories) - - - Console - false - true - true - $(OutDir)testpower.exe - mainCRTStartup - - - if not exist ".\Win32\Release" ( mkdir ".\Win32\Release" ) copy ".\..\..\SDL2\Win32\Release\SDL2.dll" ".\Win32\Release\SDL2.dll" - - - - - - - - - {859DF586-61E5-5749-AE72-0B8CC7C817D7} - - - {A114B178-D2BB-CF42-A049-034C4C50596F} - - - - - - diff --git a/premake/VisualC/VS2010/tests/testpower/testpower.vcxproj.filters b/premake/VisualC/VS2010/tests/testpower/testpower.vcxproj.filters deleted file mode 100755 index edaf2722e..000000000 --- a/premake/VisualC/VS2010/tests/testpower/testpower.vcxproj.filters +++ /dev/null @@ -1,13 +0,0 @@ - - - - - {7FCC575D-C9C2-3146-8E3D-5D4E43B20EB3} - - - - - test - - - diff --git a/premake/VisualC/VS2010/tests/testrelative/testrelative.vcxproj b/premake/VisualC/VS2010/tests/testrelative/testrelative.vcxproj deleted file mode 100755 index 192a679cb..000000000 --- a/premake/VisualC/VS2010/tests/testrelative/testrelative.vcxproj +++ /dev/null @@ -1,132 +0,0 @@ - - - - - Debug - Win32 - - - Release - Win32 - - - - {49527EB7-9A96-9743-BAE3-CA18CAD2FC54} - testrelative - Win32Proj - - - - Application - true - MultiByte - - - Application - false - MultiByte - - - - - - - - - - - - - Win32\Debug\ - obj\Debug\ - testrelative - .exe - true - - - Win32\Release\ - obj\Release\ - testrelative - .exe - false - - - - Disabled - ..\..;..\..\..\..\..\include;%(AdditionalIncludeDirectories) - USING_PREMAKE_CONFIG_H;_DEBUG;%(PreprocessorDefinitions) - true - EnableFastChecks - MultiThreadedDebugDLL - true - - Level3 - false - EditAndContinue - $(OutDir)testrelative.pdb - CompileAsC - - - USING_PREMAKE_CONFIG_H;_DEBUG;%(PreprocessorDefinitions) - ..\..;..\..\..\..\..\include;%(AdditionalIncludeDirectories) - - - Console - true - $(OutDir)testrelative.exe - mainCRTStartup - - - if not exist ".\Win32\Debug" ( mkdir ".\Win32\Debug" ) copy ".\..\..\SDL2\Win32\Debug\SDL2.dll" ".\Win32\Debug\SDL2.dll" - - - - - MaxSpeed - ..\..;..\..\..\..\..\include;%(AdditionalIncludeDirectories) - USING_PREMAKE_CONFIG_H;NDEBUG;%(PreprocessorDefinitions) - false - true - MultiThreadedDLL - true - - Level3 - false - - CompileAsC - - - USING_PREMAKE_CONFIG_H;NDEBUG;%(PreprocessorDefinitions) - ..\..;..\..\..\..\..\include;%(AdditionalIncludeDirectories) - - - Console - false - true - true - $(OutDir)testrelative.exe - mainCRTStartup - - - if not exist ".\Win32\Release" ( mkdir ".\Win32\Release" ) copy ".\..\..\SDL2\Win32\Release\SDL2.dll" ".\Win32\Release\SDL2.dll" - - - - - - - - - {859DF586-61E5-5749-AE72-0B8CC7C817D7} - - - {72D8473C-9ED1-6041-877A-B45552307F3A} - - - {A114B178-D2BB-CF42-A049-034C4C50596F} - - - - - - diff --git a/premake/VisualC/VS2010/tests/testrelative/testrelative.vcxproj.filters b/premake/VisualC/VS2010/tests/testrelative/testrelative.vcxproj.filters deleted file mode 100755 index 5be0e713a..000000000 --- a/premake/VisualC/VS2010/tests/testrelative/testrelative.vcxproj.filters +++ /dev/null @@ -1,13 +0,0 @@ - - - - - {B674DEFB-2B8A-B641-9B90-E38E9E9275A3} - - - - - test - - - diff --git a/premake/VisualC/VS2010/tests/testrendercopyex/testrendercopyex.vcxproj b/premake/VisualC/VS2010/tests/testrendercopyex/testrendercopyex.vcxproj deleted file mode 100755 index 0a8b11a4b..000000000 --- a/premake/VisualC/VS2010/tests/testrendercopyex/testrendercopyex.vcxproj +++ /dev/null @@ -1,132 +0,0 @@ - - - - - Debug - Win32 - - - Release - Win32 - - - - {4F5CC446-A806-DD43-A1C4-73C4C37D1895} - testrendercopyex - Win32Proj - - - - Application - true - MultiByte - - - Application - false - MultiByte - - - - - - - - - - - - - Win32\Debug\ - obj\Debug\ - testrendercopyex - .exe - true - - - Win32\Release\ - obj\Release\ - testrendercopyex - .exe - false - - - - Disabled - ..\..;..\..\..\..\..\include;%(AdditionalIncludeDirectories) - USING_PREMAKE_CONFIG_H;_DEBUG;%(PreprocessorDefinitions) - true - EnableFastChecks - MultiThreadedDebugDLL - true - - Level3 - false - EditAndContinue - $(OutDir)testrendercopyex.pdb - CompileAsC - - - USING_PREMAKE_CONFIG_H;_DEBUG;%(PreprocessorDefinitions) - ..\..;..\..\..\..\..\include;%(AdditionalIncludeDirectories) - - - Console - true - $(OutDir)testrendercopyex.exe - mainCRTStartup - - - if not exist ".\Win32\Debug" ( mkdir ".\Win32\Debug" ) copy ".\..\..\SDL2\Win32\Debug\SDL2.dll" ".\Win32\Debug\SDL2.dll" copy ".\..\..\..\..\..\test\icon.bmp" ".\Win32\Debug\icon.bmp" copy ".\..\..\..\..\..\test\sample.bmp" ".\Win32\Debug\sample.bmp" - - - - - MaxSpeed - ..\..;..\..\..\..\..\include;%(AdditionalIncludeDirectories) - USING_PREMAKE_CONFIG_H;NDEBUG;%(PreprocessorDefinitions) - false - true - MultiThreadedDLL - true - - Level3 - false - - CompileAsC - - - USING_PREMAKE_CONFIG_H;NDEBUG;%(PreprocessorDefinitions) - ..\..;..\..\..\..\..\include;%(AdditionalIncludeDirectories) - - - Console - false - true - true - $(OutDir)testrendercopyex.exe - mainCRTStartup - - - if not exist ".\Win32\Release" ( mkdir ".\Win32\Release" ) copy ".\..\..\SDL2\Win32\Release\SDL2.dll" ".\Win32\Release\SDL2.dll" copy ".\..\..\..\..\..\test\icon.bmp" ".\Win32\Release\icon.bmp" copy ".\..\..\..\..\..\test\sample.bmp" ".\Win32\Release\sample.bmp" - - - - - - - - - {859DF586-61E5-5749-AE72-0B8CC7C817D7} - - - {72D8473C-9ED1-6041-877A-B45552307F3A} - - - {A114B178-D2BB-CF42-A049-034C4C50596F} - - - - - - diff --git a/premake/VisualC/VS2010/tests/testrendercopyex/testrendercopyex.vcxproj.filters b/premake/VisualC/VS2010/tests/testrendercopyex/testrendercopyex.vcxproj.filters deleted file mode 100755 index e7c89f782..000000000 --- a/premake/VisualC/VS2010/tests/testrendercopyex/testrendercopyex.vcxproj.filters +++ /dev/null @@ -1,13 +0,0 @@ - - - - - {B3395C27-9611-834E-95FB-A4B6D1593513} - - - - - test - - - diff --git a/premake/VisualC/VS2010/tests/testrendertarget/testrendertarget.vcxproj b/premake/VisualC/VS2010/tests/testrendertarget/testrendertarget.vcxproj deleted file mode 100755 index ce3792e35..000000000 --- a/premake/VisualC/VS2010/tests/testrendertarget/testrendertarget.vcxproj +++ /dev/null @@ -1,132 +0,0 @@ - - - - - Debug - Win32 - - - Release - Win32 - - - - {81602E3E-93FC-2740-B4BD-BC80BCD715D6} - testrendertarget - Win32Proj - - - - Application - true - MultiByte - - - Application - false - MultiByte - - - - - - - - - - - - - Win32\Debug\ - obj\Debug\ - testrendertarget - .exe - true - - - Win32\Release\ - obj\Release\ - testrendertarget - .exe - false - - - - Disabled - ..\..;..\..\..\..\..\include;%(AdditionalIncludeDirectories) - USING_PREMAKE_CONFIG_H;_DEBUG;%(PreprocessorDefinitions) - true - EnableFastChecks - MultiThreadedDebugDLL - true - - Level3 - false - EditAndContinue - $(OutDir)testrendertarget.pdb - CompileAsC - - - USING_PREMAKE_CONFIG_H;_DEBUG;%(PreprocessorDefinitions) - ..\..;..\..\..\..\..\include;%(AdditionalIncludeDirectories) - - - Console - true - $(OutDir)testrendertarget.exe - mainCRTStartup - - - if not exist ".\Win32\Debug" ( mkdir ".\Win32\Debug" ) copy ".\..\..\SDL2\Win32\Debug\SDL2.dll" ".\Win32\Debug\SDL2.dll" copy ".\..\..\..\..\..\test\sample.bmp" ".\Win32\Debug\sample.bmp" copy ".\..\..\..\..\..\test\icon.bmp" ".\Win32\Debug\icon.bmp" - - - - - MaxSpeed - ..\..;..\..\..\..\..\include;%(AdditionalIncludeDirectories) - USING_PREMAKE_CONFIG_H;NDEBUG;%(PreprocessorDefinitions) - false - true - MultiThreadedDLL - true - - Level3 - false - - CompileAsC - - - USING_PREMAKE_CONFIG_H;NDEBUG;%(PreprocessorDefinitions) - ..\..;..\..\..\..\..\include;%(AdditionalIncludeDirectories) - - - Console - false - true - true - $(OutDir)testrendertarget.exe - mainCRTStartup - - - if not exist ".\Win32\Release" ( mkdir ".\Win32\Release" ) copy ".\..\..\SDL2\Win32\Release\SDL2.dll" ".\Win32\Release\SDL2.dll" copy ".\..\..\..\..\..\test\sample.bmp" ".\Win32\Release\sample.bmp" copy ".\..\..\..\..\..\test\icon.bmp" ".\Win32\Release\icon.bmp" - - - - - - - - - {859DF586-61E5-5749-AE72-0B8CC7C817D7} - - - {72D8473C-9ED1-6041-877A-B45552307F3A} - - - {A114B178-D2BB-CF42-A049-034C4C50596F} - - - - - - diff --git a/premake/VisualC/VS2010/tests/testrendertarget/testrendertarget.vcxproj.filters b/premake/VisualC/VS2010/tests/testrendertarget/testrendertarget.vcxproj.filters deleted file mode 100755 index b266a4fdf..000000000 --- a/premake/VisualC/VS2010/tests/testrendertarget/testrendertarget.vcxproj.filters +++ /dev/null @@ -1,13 +0,0 @@ - - - - - {646A115A-D0C0-B842-95ED-837835BB681D} - - - - - test - - - diff --git a/premake/VisualC/VS2010/tests/testresample/testresample.vcxproj b/premake/VisualC/VS2010/tests/testresample/testresample.vcxproj deleted file mode 100755 index a920b6745..000000000 --- a/premake/VisualC/VS2010/tests/testresample/testresample.vcxproj +++ /dev/null @@ -1,129 +0,0 @@ - - - - - Debug - Win32 - - - Release - Win32 - - - - {60819005-330D-4948-AFC5-173584DCBA84} - testresample - Win32Proj - - - - Application - true - MultiByte - - - Application - false - MultiByte - - - - - - - - - - - - - Win32\Debug\ - obj\Debug\ - testresample - .exe - true - - - Win32\Release\ - obj\Release\ - testresample - .exe - false - - - - Disabled - ..\..;..\..\..\..\..\include;%(AdditionalIncludeDirectories) - USING_PREMAKE_CONFIG_H;_DEBUG;%(PreprocessorDefinitions) - true - EnableFastChecks - MultiThreadedDebugDLL - true - - Level3 - false - EditAndContinue - $(OutDir)testresample.pdb - CompileAsC - - - USING_PREMAKE_CONFIG_H;_DEBUG;%(PreprocessorDefinitions) - ..\..;..\..\..\..\..\include;%(AdditionalIncludeDirectories) - - - Console - true - $(OutDir)testresample.exe - mainCRTStartup - - - if not exist ".\Win32\Debug" ( mkdir ".\Win32\Debug" ) copy ".\..\..\SDL2\Win32\Debug\SDL2.dll" ".\Win32\Debug\SDL2.dll" copy ".\..\..\..\..\..\test\sample.wav" ".\Win32\Debug\sample.wav" - - - - - MaxSpeed - ..\..;..\..\..\..\..\include;%(AdditionalIncludeDirectories) - USING_PREMAKE_CONFIG_H;NDEBUG;%(PreprocessorDefinitions) - false - true - MultiThreadedDLL - true - - Level3 - false - - CompileAsC - - - USING_PREMAKE_CONFIG_H;NDEBUG;%(PreprocessorDefinitions) - ..\..;..\..\..\..\..\include;%(AdditionalIncludeDirectories) - - - Console - false - true - true - $(OutDir)testresample.exe - mainCRTStartup - - - if not exist ".\Win32\Release" ( mkdir ".\Win32\Release" ) copy ".\..\..\SDL2\Win32\Release\SDL2.dll" ".\Win32\Release\SDL2.dll" copy ".\..\..\..\..\..\test\sample.wav" ".\Win32\Release\sample.wav" - - - - - - - - - {859DF586-61E5-5749-AE72-0B8CC7C817D7} - - - {A114B178-D2BB-CF42-A049-034C4C50596F} - - - - - - diff --git a/premake/VisualC/VS2010/tests/testresample/testresample.vcxproj.filters b/premake/VisualC/VS2010/tests/testresample/testresample.vcxproj.filters deleted file mode 100755 index 23679655c..000000000 --- a/premake/VisualC/VS2010/tests/testresample/testresample.vcxproj.filters +++ /dev/null @@ -1,13 +0,0 @@ - - - - - {3E668F4B-40FD-E342-8C8A-62F0879DF843} - - - - - test - - - diff --git a/premake/VisualC/VS2010/tests/testrumble/testrumble.vcxproj b/premake/VisualC/VS2010/tests/testrumble/testrumble.vcxproj deleted file mode 100755 index 8f1e91622..000000000 --- a/premake/VisualC/VS2010/tests/testrumble/testrumble.vcxproj +++ /dev/null @@ -1,129 +0,0 @@ - - - - - Debug - Win32 - - - Release - Win32 - - - - {C9ABF4FE-1D59-7A41-80B6-87C169B9FCB5} - testrumble - Win32Proj - - - - Application - true - MultiByte - - - Application - false - MultiByte - - - - - - - - - - - - - Win32\Debug\ - obj\Debug\ - testrumble - .exe - true - - - Win32\Release\ - obj\Release\ - testrumble - .exe - false - - - - Disabled - ..\..;..\..\..\..\..\include;%(AdditionalIncludeDirectories) - USING_PREMAKE_CONFIG_H;_DEBUG;%(PreprocessorDefinitions) - true - EnableFastChecks - MultiThreadedDebugDLL - true - - Level3 - false - EditAndContinue - $(OutDir)testrumble.pdb - CompileAsC - - - USING_PREMAKE_CONFIG_H;_DEBUG;%(PreprocessorDefinitions) - ..\..;..\..\..\..\..\include;%(AdditionalIncludeDirectories) - - - Console - true - $(OutDir)testrumble.exe - mainCRTStartup - - - if not exist ".\Win32\Debug" ( mkdir ".\Win32\Debug" ) copy ".\..\..\SDL2\Win32\Debug\SDL2.dll" ".\Win32\Debug\SDL2.dll" - - - - - MaxSpeed - ..\..;..\..\..\..\..\include;%(AdditionalIncludeDirectories) - USING_PREMAKE_CONFIG_H;NDEBUG;%(PreprocessorDefinitions) - false - true - MultiThreadedDLL - true - - Level3 - false - - CompileAsC - - - USING_PREMAKE_CONFIG_H;NDEBUG;%(PreprocessorDefinitions) - ..\..;..\..\..\..\..\include;%(AdditionalIncludeDirectories) - - - Console - false - true - true - $(OutDir)testrumble.exe - mainCRTStartup - - - if not exist ".\Win32\Release" ( mkdir ".\Win32\Release" ) copy ".\..\..\SDL2\Win32\Release\SDL2.dll" ".\Win32\Release\SDL2.dll" - - - - - - - - - {859DF586-61E5-5749-AE72-0B8CC7C817D7} - - - {A114B178-D2BB-CF42-A049-034C4C50596F} - - - - - - diff --git a/premake/VisualC/VS2010/tests/testrumble/testrumble.vcxproj.filters b/premake/VisualC/VS2010/tests/testrumble/testrumble.vcxproj.filters deleted file mode 100755 index 62191ca07..000000000 --- a/premake/VisualC/VS2010/tests/testrumble/testrumble.vcxproj.filters +++ /dev/null @@ -1,13 +0,0 @@ - - - - - {FB88A5FA-D8AB-4341-B4CF-4BBFB048885D} - - - - - test - - - diff --git a/premake/VisualC/VS2010/tests/testscale/testscale.vcxproj b/premake/VisualC/VS2010/tests/testscale/testscale.vcxproj deleted file mode 100755 index 16cf37aa9..000000000 --- a/premake/VisualC/VS2010/tests/testscale/testscale.vcxproj +++ /dev/null @@ -1,132 +0,0 @@ - - - - - Debug - Win32 - - - Release - Win32 - - - - {48F4500B-46C3-CD46-942E-59482243211C} - testscale - Win32Proj - - - - Application - true - MultiByte - - - Application - false - MultiByte - - - - - - - - - - - - - Win32\Debug\ - obj\Debug\ - testscale - .exe - true - - - Win32\Release\ - obj\Release\ - testscale - .exe - false - - - - Disabled - ..\..;..\..\..\..\..\include;%(AdditionalIncludeDirectories) - USING_PREMAKE_CONFIG_H;_DEBUG;%(PreprocessorDefinitions) - true - EnableFastChecks - MultiThreadedDebugDLL - true - - Level3 - false - EditAndContinue - $(OutDir)testscale.pdb - CompileAsC - - - USING_PREMAKE_CONFIG_H;_DEBUG;%(PreprocessorDefinitions) - ..\..;..\..\..\..\..\include;%(AdditionalIncludeDirectories) - - - Console - true - $(OutDir)testscale.exe - mainCRTStartup - - - if not exist ".\Win32\Debug" ( mkdir ".\Win32\Debug" ) copy ".\..\..\SDL2\Win32\Debug\SDL2.dll" ".\Win32\Debug\SDL2.dll" copy ".\..\..\..\..\..\test\sample.bmp" ".\Win32\Debug\sample.bmp" copy ".\..\..\..\..\..\test\icon.bmp" ".\Win32\Debug\icon.bmp" - - - - - MaxSpeed - ..\..;..\..\..\..\..\include;%(AdditionalIncludeDirectories) - USING_PREMAKE_CONFIG_H;NDEBUG;%(PreprocessorDefinitions) - false - true - MultiThreadedDLL - true - - Level3 - false - - CompileAsC - - - USING_PREMAKE_CONFIG_H;NDEBUG;%(PreprocessorDefinitions) - ..\..;..\..\..\..\..\include;%(AdditionalIncludeDirectories) - - - Console - false - true - true - $(OutDir)testscale.exe - mainCRTStartup - - - if not exist ".\Win32\Release" ( mkdir ".\Win32\Release" ) copy ".\..\..\SDL2\Win32\Release\SDL2.dll" ".\Win32\Release\SDL2.dll" copy ".\..\..\..\..\..\test\sample.bmp" ".\Win32\Release\sample.bmp" copy ".\..\..\..\..\..\test\icon.bmp" ".\Win32\Release\icon.bmp" - - - - - - - - - {859DF586-61E5-5749-AE72-0B8CC7C817D7} - - - {72D8473C-9ED1-6041-877A-B45552307F3A} - - - {A114B178-D2BB-CF42-A049-034C4C50596F} - - - - - - diff --git a/premake/VisualC/VS2010/tests/testscale/testscale.vcxproj.filters b/premake/VisualC/VS2010/tests/testscale/testscale.vcxproj.filters deleted file mode 100755 index 42664423e..000000000 --- a/premake/VisualC/VS2010/tests/testscale/testscale.vcxproj.filters +++ /dev/null @@ -1,13 +0,0 @@ - - - - - {99327280-5F3F-C948-8249-0325B27EB330} - - - - - test - - - diff --git a/premake/VisualC/VS2010/tests/testsem/testsem.vcxproj b/premake/VisualC/VS2010/tests/testsem/testsem.vcxproj deleted file mode 100755 index 9fdcebb99..000000000 --- a/premake/VisualC/VS2010/tests/testsem/testsem.vcxproj +++ /dev/null @@ -1,129 +0,0 @@ - - - - - Debug - Win32 - - - Release - Win32 - - - - {C73D37B5-71B8-E842-BBBE-278EBB71D245} - testsem - Win32Proj - - - - Application - true - MultiByte - - - Application - false - MultiByte - - - - - - - - - - - - - Win32\Debug\ - obj\Debug\ - testsem - .exe - true - - - Win32\Release\ - obj\Release\ - testsem - .exe - false - - - - Disabled - ..\..;..\..\..\..\..\include;%(AdditionalIncludeDirectories) - USING_PREMAKE_CONFIG_H;_DEBUG;%(PreprocessorDefinitions) - true - EnableFastChecks - MultiThreadedDebugDLL - true - - Level3 - false - EditAndContinue - $(OutDir)testsem.pdb - CompileAsC - - - USING_PREMAKE_CONFIG_H;_DEBUG;%(PreprocessorDefinitions) - ..\..;..\..\..\..\..\include;%(AdditionalIncludeDirectories) - - - Console - true - $(OutDir)testsem.exe - mainCRTStartup - - - if not exist ".\Win32\Debug" ( mkdir ".\Win32\Debug" ) copy ".\..\..\SDL2\Win32\Debug\SDL2.dll" ".\Win32\Debug\SDL2.dll" - - - - - MaxSpeed - ..\..;..\..\..\..\..\include;%(AdditionalIncludeDirectories) - USING_PREMAKE_CONFIG_H;NDEBUG;%(PreprocessorDefinitions) - false - true - MultiThreadedDLL - true - - Level3 - false - - CompileAsC - - - USING_PREMAKE_CONFIG_H;NDEBUG;%(PreprocessorDefinitions) - ..\..;..\..\..\..\..\include;%(AdditionalIncludeDirectories) - - - Console - false - true - true - $(OutDir)testsem.exe - mainCRTStartup - - - if not exist ".\Win32\Release" ( mkdir ".\Win32\Release" ) copy ".\..\..\SDL2\Win32\Release\SDL2.dll" ".\Win32\Release\SDL2.dll" - - - - - - - - - {859DF586-61E5-5749-AE72-0B8CC7C817D7} - - - {A114B178-D2BB-CF42-A049-034C4C50596F} - - - - - - diff --git a/premake/VisualC/VS2010/tests/testsem/testsem.vcxproj.filters b/premake/VisualC/VS2010/tests/testsem/testsem.vcxproj.filters deleted file mode 100755 index 8cf1dde2f..000000000 --- a/premake/VisualC/VS2010/tests/testsem/testsem.vcxproj.filters +++ /dev/null @@ -1,13 +0,0 @@ - - - - - {FE68A305-6A4C-B043-9351-4D57EBD44E6A} - - - - - test - - - diff --git a/premake/VisualC/VS2010/tests/testshader/testshader.vcxproj b/premake/VisualC/VS2010/tests/testshader/testshader.vcxproj deleted file mode 100755 index 994155ba4..000000000 --- a/premake/VisualC/VS2010/tests/testshader/testshader.vcxproj +++ /dev/null @@ -1,131 +0,0 @@ - - - - - Debug - Win32 - - - Release - Win32 - - - - {1246F077-C27B-F346-9D88-4CD5AA23CCB4} - testshader - Win32Proj - - - - Application - true - MultiByte - - - Application - false - MultiByte - - - - - - - - - - - - - Win32\Debug\ - obj\Debug\ - testshader - .exe - true - - - Win32\Release\ - obj\Release\ - testshader - .exe - false - - - - Disabled - ..\..;..\..\..\..\..\include;%(AdditionalIncludeDirectories) - USING_PREMAKE_CONFIG_H;_DEBUG;HAVE_OPENGL;%(PreprocessorDefinitions) - true - EnableFastChecks - MultiThreadedDebugDLL - true - - Level3 - false - EditAndContinue - $(OutDir)testshader.pdb - CompileAsC - - - USING_PREMAKE_CONFIG_H;_DEBUG;HAVE_OPENGL;%(PreprocessorDefinitions) - ..\..;..\..\..\..\..\include;%(AdditionalIncludeDirectories) - - - Console - true - OpenGL32.lib;%(AdditionalDependencies) - $(OutDir)testshader.exe - mainCRTStartup - - - if not exist ".\Win32\Debug" ( mkdir ".\Win32\Debug" ) copy ".\..\..\SDL2\Win32\Debug\SDL2.dll" ".\Win32\Debug\SDL2.dll" copy ".\..\..\..\..\..\test\icon.bmp" ".\Win32\Debug\icon.bmp" - - - - - MaxSpeed - ..\..;..\..\..\..\..\include;%(AdditionalIncludeDirectories) - USING_PREMAKE_CONFIG_H;NDEBUG;HAVE_OPENGL;%(PreprocessorDefinitions) - false - true - MultiThreadedDLL - true - - Level3 - false - - CompileAsC - - - USING_PREMAKE_CONFIG_H;NDEBUG;HAVE_OPENGL;%(PreprocessorDefinitions) - ..\..;..\..\..\..\..\include;%(AdditionalIncludeDirectories) - - - Console - false - true - true - OpenGL32.lib;%(AdditionalDependencies) - $(OutDir)testshader.exe - mainCRTStartup - - - if not exist ".\Win32\Release" ( mkdir ".\Win32\Release" ) copy ".\..\..\SDL2\Win32\Release\SDL2.dll" ".\Win32\Release\SDL2.dll" copy ".\..\..\..\..\..\test\icon.bmp" ".\Win32\Release\icon.bmp" - - - - - - - - - {859DF586-61E5-5749-AE72-0B8CC7C817D7} - - - {A114B178-D2BB-CF42-A049-034C4C50596F} - - - - - - diff --git a/premake/VisualC/VS2010/tests/testshader/testshader.vcxproj.filters b/premake/VisualC/VS2010/tests/testshader/testshader.vcxproj.filters deleted file mode 100755 index 044bee528..000000000 --- a/premake/VisualC/VS2010/tests/testshader/testshader.vcxproj.filters +++ /dev/null @@ -1,13 +0,0 @@ - - - - - {87916299-E52F-1E4E-B936-38E2140B0369} - - - - - test - - - diff --git a/premake/VisualC/VS2010/tests/testshape/testshape.vcxproj b/premake/VisualC/VS2010/tests/testshape/testshape.vcxproj deleted file mode 100755 index 6d92e99f0..000000000 --- a/premake/VisualC/VS2010/tests/testshape/testshape.vcxproj +++ /dev/null @@ -1,129 +0,0 @@ - - - - - Debug - Win32 - - - Release - Win32 - - - - {14B1A8FE-44AC-C04E-BFDE-7AC1D72E37DA} - testshape - Win32Proj - - - - Application - true - MultiByte - - - Application - false - MultiByte - - - - - - - - - - - - - Win32\Debug\ - obj\Debug\ - testshape - .exe - true - - - Win32\Release\ - obj\Release\ - testshape - .exe - false - - - - Disabled - ..\..;..\..\..\..\..\include;%(AdditionalIncludeDirectories) - USING_PREMAKE_CONFIG_H;_DEBUG;%(PreprocessorDefinitions) - true - EnableFastChecks - MultiThreadedDebugDLL - true - - Level3 - false - EditAndContinue - $(OutDir)testshape.pdb - CompileAsC - - - USING_PREMAKE_CONFIG_H;_DEBUG;%(PreprocessorDefinitions) - ..\..;..\..\..\..\..\include;%(AdditionalIncludeDirectories) - - - Console - true - $(OutDir)testshape.exe - mainCRTStartup - - - if not exist ".\Win32\Debug" ( mkdir ".\Win32\Debug" ) copy ".\..\..\SDL2\Win32\Debug\SDL2.dll" ".\Win32\Debug\SDL2.dll" if not exist ".\Win32\Debug\shapes" ( mkdir ".\Win32\Debug\shapes" ) copy ".\..\..\..\..\..\test\shapes\*.bmp" ".\Win32\Debug\shapes\*.bmp" - - - - - MaxSpeed - ..\..;..\..\..\..\..\include;%(AdditionalIncludeDirectories) - USING_PREMAKE_CONFIG_H;NDEBUG;%(PreprocessorDefinitions) - false - true - MultiThreadedDLL - true - - Level3 - false - - CompileAsC - - - USING_PREMAKE_CONFIG_H;NDEBUG;%(PreprocessorDefinitions) - ..\..;..\..\..\..\..\include;%(AdditionalIncludeDirectories) - - - Console - false - true - true - $(OutDir)testshape.exe - mainCRTStartup - - - if not exist ".\Win32\Release" ( mkdir ".\Win32\Release" ) copy ".\..\..\SDL2\Win32\Release\SDL2.dll" ".\Win32\Release\SDL2.dll" if not exist ".\Win32\Release\shapes" ( mkdir ".\Win32\Release\shapes" ) copy ".\..\..\..\..\..\test\shapes\*.bmp" ".\Win32\Release\shapes\*.bmp" - - - - - - - - - {859DF586-61E5-5749-AE72-0B8CC7C817D7} - - - {A114B178-D2BB-CF42-A049-034C4C50596F} - - - - - - diff --git a/premake/VisualC/VS2010/tests/testshape/testshape.vcxproj.filters b/premake/VisualC/VS2010/tests/testshape/testshape.vcxproj.filters deleted file mode 100755 index 579a9f970..000000000 --- a/premake/VisualC/VS2010/tests/testshape/testshape.vcxproj.filters +++ /dev/null @@ -1,13 +0,0 @@ - - - - - {85FFB357-D912-AB4D-BE80-D5DC957EF836} - - - - - test - - - diff --git a/premake/VisualC/VS2010/tests/testsprite2/testsprite2.vcxproj b/premake/VisualC/VS2010/tests/testsprite2/testsprite2.vcxproj deleted file mode 100755 index 793edeccd..000000000 --- a/premake/VisualC/VS2010/tests/testsprite2/testsprite2.vcxproj +++ /dev/null @@ -1,132 +0,0 @@ - - - - - Debug - Win32 - - - Release - Win32 - - - - {DEB1CD6C-9CCF-4B44-A29F-3067FDB33838} - testsprite2 - Win32Proj - - - - Application - true - MultiByte - - - Application - false - MultiByte - - - - - - - - - - - - - Win32\Debug\ - obj\Debug\ - testsprite2 - .exe - true - - - Win32\Release\ - obj\Release\ - testsprite2 - .exe - false - - - - Disabled - ..\..;..\..\..\..\..\include;%(AdditionalIncludeDirectories) - USING_PREMAKE_CONFIG_H;_DEBUG;%(PreprocessorDefinitions) - true - EnableFastChecks - MultiThreadedDebugDLL - true - - Level3 - false - EditAndContinue - $(OutDir)testsprite2.pdb - CompileAsC - - - USING_PREMAKE_CONFIG_H;_DEBUG;%(PreprocessorDefinitions) - ..\..;..\..\..\..\..\include;%(AdditionalIncludeDirectories) - - - Console - true - $(OutDir)testsprite2.exe - mainCRTStartup - - - if not exist ".\Win32\Debug" ( mkdir ".\Win32\Debug" ) copy ".\..\..\SDL2\Win32\Debug\SDL2.dll" ".\Win32\Debug\SDL2.dll" copy ".\..\..\..\..\..\test\icon.bmp" ".\Win32\Debug\icon.bmp" - - - - - MaxSpeed - ..\..;..\..\..\..\..\include;%(AdditionalIncludeDirectories) - USING_PREMAKE_CONFIG_H;NDEBUG;%(PreprocessorDefinitions) - false - true - MultiThreadedDLL - true - - Level3 - false - - CompileAsC - - - USING_PREMAKE_CONFIG_H;NDEBUG;%(PreprocessorDefinitions) - ..\..;..\..\..\..\..\include;%(AdditionalIncludeDirectories) - - - Console - false - true - true - $(OutDir)testsprite2.exe - mainCRTStartup - - - if not exist ".\Win32\Release" ( mkdir ".\Win32\Release" ) copy ".\..\..\SDL2\Win32\Release\SDL2.dll" ".\Win32\Release\SDL2.dll" copy ".\..\..\..\..\..\test\icon.bmp" ".\Win32\Release\icon.bmp" - - - - - - - - - {859DF586-61E5-5749-AE72-0B8CC7C817D7} - - - {72D8473C-9ED1-6041-877A-B45552307F3A} - - - {A114B178-D2BB-CF42-A049-034C4C50596F} - - - - - - diff --git a/premake/VisualC/VS2010/tests/testsprite2/testsprite2.vcxproj.filters b/premake/VisualC/VS2010/tests/testsprite2/testsprite2.vcxproj.filters deleted file mode 100755 index ad7fee707..000000000 --- a/premake/VisualC/VS2010/tests/testsprite2/testsprite2.vcxproj.filters +++ /dev/null @@ -1,13 +0,0 @@ - - - - - {E40CCFF9-BD96-E647-8B8F-BCC4CAA08BC5} - - - - - test - - - diff --git a/premake/VisualC/VS2010/tests/testspriteminimal/testspriteminimal.vcxproj b/premake/VisualC/VS2010/tests/testspriteminimal/testspriteminimal.vcxproj deleted file mode 100755 index 1a290a7b3..000000000 --- a/premake/VisualC/VS2010/tests/testspriteminimal/testspriteminimal.vcxproj +++ /dev/null @@ -1,129 +0,0 @@ - - - - - Debug - Win32 - - - Release - Win32 - - - - {262FA1CF-740E-2746-B72E-B0330B9F1337} - testspriteminimal - Win32Proj - - - - Application - true - MultiByte - - - Application - false - MultiByte - - - - - - - - - - - - - Win32\Debug\ - obj\Debug\ - testspriteminimal - .exe - true - - - Win32\Release\ - obj\Release\ - testspriteminimal - .exe - false - - - - Disabled - ..\..;..\..\..\..\..\include;%(AdditionalIncludeDirectories) - USING_PREMAKE_CONFIG_H;_DEBUG;%(PreprocessorDefinitions) - true - EnableFastChecks - MultiThreadedDebugDLL - true - - Level3 - false - EditAndContinue - $(OutDir)testspriteminimal.pdb - CompileAsC - - - USING_PREMAKE_CONFIG_H;_DEBUG;%(PreprocessorDefinitions) - ..\..;..\..\..\..\..\include;%(AdditionalIncludeDirectories) - - - Console - true - $(OutDir)testspriteminimal.exe - mainCRTStartup - - - if not exist ".\Win32\Debug" ( mkdir ".\Win32\Debug" ) copy ".\..\..\SDL2\Win32\Debug\SDL2.dll" ".\Win32\Debug\SDL2.dll" copy ".\..\..\..\..\..\test\icon.bmp" ".\Win32\Debug\icon.bmp" - - - - - MaxSpeed - ..\..;..\..\..\..\..\include;%(AdditionalIncludeDirectories) - USING_PREMAKE_CONFIG_H;NDEBUG;%(PreprocessorDefinitions) - false - true - MultiThreadedDLL - true - - Level3 - false - - CompileAsC - - - USING_PREMAKE_CONFIG_H;NDEBUG;%(PreprocessorDefinitions) - ..\..;..\..\..\..\..\include;%(AdditionalIncludeDirectories) - - - Console - false - true - true - $(OutDir)testspriteminimal.exe - mainCRTStartup - - - if not exist ".\Win32\Release" ( mkdir ".\Win32\Release" ) copy ".\..\..\SDL2\Win32\Release\SDL2.dll" ".\Win32\Release\SDL2.dll" copy ".\..\..\..\..\..\test\icon.bmp" ".\Win32\Release\icon.bmp" - - - - - - - - - {859DF586-61E5-5749-AE72-0B8CC7C817D7} - - - {A114B178-D2BB-CF42-A049-034C4C50596F} - - - - - - diff --git a/premake/VisualC/VS2010/tests/testspriteminimal/testspriteminimal.vcxproj.filters b/premake/VisualC/VS2010/tests/testspriteminimal/testspriteminimal.vcxproj.filters deleted file mode 100755 index 6da0d9520..000000000 --- a/premake/VisualC/VS2010/tests/testspriteminimal/testspriteminimal.vcxproj.filters +++ /dev/null @@ -1,13 +0,0 @@ - - - - - {C1F3E1A3-1C29-604B-BAD9-FC8981990202} - - - - - test - - - diff --git a/premake/VisualC/VS2010/tests/teststreaming/teststreaming.vcxproj b/premake/VisualC/VS2010/tests/teststreaming/teststreaming.vcxproj deleted file mode 100755 index 21fb1bb21..000000000 --- a/premake/VisualC/VS2010/tests/teststreaming/teststreaming.vcxproj +++ /dev/null @@ -1,129 +0,0 @@ - - - - - Debug - Win32 - - - Release - Win32 - - - - {4076F581-39F7-4144-A5B8-5FDBDB3B128B} - teststreaming - Win32Proj - - - - Application - true - MultiByte - - - Application - false - MultiByte - - - - - - - - - - - - - Win32\Debug\ - obj\Debug\ - teststreaming - .exe - true - - - Win32\Release\ - obj\Release\ - teststreaming - .exe - false - - - - Disabled - ..\..;..\..\..\..\..\include;%(AdditionalIncludeDirectories) - USING_PREMAKE_CONFIG_H;_DEBUG;%(PreprocessorDefinitions) - true - EnableFastChecks - MultiThreadedDebugDLL - true - - Level3 - false - EditAndContinue - $(OutDir)teststreaming.pdb - CompileAsC - - - USING_PREMAKE_CONFIG_H;_DEBUG;%(PreprocessorDefinitions) - ..\..;..\..\..\..\..\include;%(AdditionalIncludeDirectories) - - - Console - true - $(OutDir)teststreaming.exe - mainCRTStartup - - - if not exist ".\Win32\Debug" ( mkdir ".\Win32\Debug" ) copy ".\..\..\SDL2\Win32\Debug\SDL2.dll" ".\Win32\Debug\SDL2.dll" copy ".\..\..\..\..\..\test\moose.dat" ".\Win32\Debug\moose.dat" - - - - - MaxSpeed - ..\..;..\..\..\..\..\include;%(AdditionalIncludeDirectories) - USING_PREMAKE_CONFIG_H;NDEBUG;%(PreprocessorDefinitions) - false - true - MultiThreadedDLL - true - - Level3 - false - - CompileAsC - - - USING_PREMAKE_CONFIG_H;NDEBUG;%(PreprocessorDefinitions) - ..\..;..\..\..\..\..\include;%(AdditionalIncludeDirectories) - - - Console - false - true - true - $(OutDir)teststreaming.exe - mainCRTStartup - - - if not exist ".\Win32\Release" ( mkdir ".\Win32\Release" ) copy ".\..\..\SDL2\Win32\Release\SDL2.dll" ".\Win32\Release\SDL2.dll" copy ".\..\..\..\..\..\test\moose.dat" ".\Win32\Release\moose.dat" - - - - - - - - - {859DF586-61E5-5749-AE72-0B8CC7C817D7} - - - {A114B178-D2BB-CF42-A049-034C4C50596F} - - - - - - diff --git a/premake/VisualC/VS2010/tests/teststreaming/teststreaming.vcxproj.filters b/premake/VisualC/VS2010/tests/teststreaming/teststreaming.vcxproj.filters deleted file mode 100755 index d144858da..000000000 --- a/premake/VisualC/VS2010/tests/teststreaming/teststreaming.vcxproj.filters +++ /dev/null @@ -1,13 +0,0 @@ - - - - - {76FE2D97-05DA-1A43-AEFF-BE8B330AD00B} - - - - - test - - - diff --git a/premake/VisualC/VS2010/tests/testthread/testthread.vcxproj b/premake/VisualC/VS2010/tests/testthread/testthread.vcxproj deleted file mode 100755 index 11c03a6bf..000000000 --- a/premake/VisualC/VS2010/tests/testthread/testthread.vcxproj +++ /dev/null @@ -1,129 +0,0 @@ - - - - - Debug - Win32 - - - Release - Win32 - - - - {0DD89D04-2A0A-2348-A5E1-12A7AEE4200D} - testthread - Win32Proj - - - - Application - true - MultiByte - - - Application - false - MultiByte - - - - - - - - - - - - - Win32\Debug\ - obj\Debug\ - testthread - .exe - true - - - Win32\Release\ - obj\Release\ - testthread - .exe - false - - - - Disabled - ..\..;..\..\..\..\..\include;%(AdditionalIncludeDirectories) - USING_PREMAKE_CONFIG_H;_DEBUG;%(PreprocessorDefinitions) - true - EnableFastChecks - MultiThreadedDebugDLL - true - - Level3 - false - EditAndContinue - $(OutDir)testthread.pdb - CompileAsC - - - USING_PREMAKE_CONFIG_H;_DEBUG;%(PreprocessorDefinitions) - ..\..;..\..\..\..\..\include;%(AdditionalIncludeDirectories) - - - Console - true - $(OutDir)testthread.exe - mainCRTStartup - - - if not exist ".\Win32\Debug" ( mkdir ".\Win32\Debug" ) copy ".\..\..\SDL2\Win32\Debug\SDL2.dll" ".\Win32\Debug\SDL2.dll" - - - - - MaxSpeed - ..\..;..\..\..\..\..\include;%(AdditionalIncludeDirectories) - USING_PREMAKE_CONFIG_H;NDEBUG;%(PreprocessorDefinitions) - false - true - MultiThreadedDLL - true - - Level3 - false - - CompileAsC - - - USING_PREMAKE_CONFIG_H;NDEBUG;%(PreprocessorDefinitions) - ..\..;..\..\..\..\..\include;%(AdditionalIncludeDirectories) - - - Console - false - true - true - $(OutDir)testthread.exe - mainCRTStartup - - - if not exist ".\Win32\Release" ( mkdir ".\Win32\Release" ) copy ".\..\..\SDL2\Win32\Release\SDL2.dll" ".\Win32\Release\SDL2.dll" - - - - - - - - - {859DF586-61E5-5749-AE72-0B8CC7C817D7} - - - {A114B178-D2BB-CF42-A049-034C4C50596F} - - - - - - diff --git a/premake/VisualC/VS2010/tests/testthread/testthread.vcxproj.filters b/premake/VisualC/VS2010/tests/testthread/testthread.vcxproj.filters deleted file mode 100755 index c961965f7..000000000 --- a/premake/VisualC/VS2010/tests/testthread/testthread.vcxproj.filters +++ /dev/null @@ -1,13 +0,0 @@ - - - - - {734113B6-1B28-9F4D-BCAC-9A7D215B7112} - - - - - test - - - diff --git a/premake/VisualC/VS2010/tests/testtimer/testtimer.vcxproj b/premake/VisualC/VS2010/tests/testtimer/testtimer.vcxproj deleted file mode 100755 index c2e3c6bce..000000000 --- a/premake/VisualC/VS2010/tests/testtimer/testtimer.vcxproj +++ /dev/null @@ -1,129 +0,0 @@ - - - - - Debug - Win32 - - - Release - Win32 - - - - {F999361E-C0B3-ED43-975D-26D9A9CF5DDE} - testtimer - Win32Proj - - - - Application - true - MultiByte - - - Application - false - MultiByte - - - - - - - - - - - - - Win32\Debug\ - obj\Debug\ - testtimer - .exe - true - - - Win32\Release\ - obj\Release\ - testtimer - .exe - false - - - - Disabled - ..\..;..\..\..\..\..\include;%(AdditionalIncludeDirectories) - USING_PREMAKE_CONFIG_H;_DEBUG;%(PreprocessorDefinitions) - true - EnableFastChecks - MultiThreadedDebugDLL - true - - Level3 - false - EditAndContinue - $(OutDir)testtimer.pdb - CompileAsC - - - USING_PREMAKE_CONFIG_H;_DEBUG;%(PreprocessorDefinitions) - ..\..;..\..\..\..\..\include;%(AdditionalIncludeDirectories) - - - Console - true - $(OutDir)testtimer.exe - mainCRTStartup - - - if not exist ".\Win32\Debug" ( mkdir ".\Win32\Debug" ) copy ".\..\..\SDL2\Win32\Debug\SDL2.dll" ".\Win32\Debug\SDL2.dll" - - - - - MaxSpeed - ..\..;..\..\..\..\..\include;%(AdditionalIncludeDirectories) - USING_PREMAKE_CONFIG_H;NDEBUG;%(PreprocessorDefinitions) - false - true - MultiThreadedDLL - true - - Level3 - false - - CompileAsC - - - USING_PREMAKE_CONFIG_H;NDEBUG;%(PreprocessorDefinitions) - ..\..;..\..\..\..\..\include;%(AdditionalIncludeDirectories) - - - Console - false - true - true - $(OutDir)testtimer.exe - mainCRTStartup - - - if not exist ".\Win32\Release" ( mkdir ".\Win32\Release" ) copy ".\..\..\SDL2\Win32\Release\SDL2.dll" ".\Win32\Release\SDL2.dll" - - - - - - - - - {859DF586-61E5-5749-AE72-0B8CC7C817D7} - - - {A114B178-D2BB-CF42-A049-034C4C50596F} - - - - - - diff --git a/premake/VisualC/VS2010/tests/testtimer/testtimer.vcxproj.filters b/premake/VisualC/VS2010/tests/testtimer/testtimer.vcxproj.filters deleted file mode 100755 index 9353a5e3c..000000000 --- a/premake/VisualC/VS2010/tests/testtimer/testtimer.vcxproj.filters +++ /dev/null @@ -1,13 +0,0 @@ - - - - - {EB3B2709-1B71-694E-9031-647CA07835C3} - - - - - test - - - diff --git a/premake/VisualC/VS2010/tests/testver/testver.vcxproj b/premake/VisualC/VS2010/tests/testver/testver.vcxproj deleted file mode 100755 index d2675c53e..000000000 --- a/premake/VisualC/VS2010/tests/testver/testver.vcxproj +++ /dev/null @@ -1,129 +0,0 @@ - - - - - Debug - Win32 - - - Release - Win32 - - - - {8FB2FB8C-FA28-D146-A767-0CB74E35643C} - testver - Win32Proj - - - - Application - true - MultiByte - - - Application - false - MultiByte - - - - - - - - - - - - - Win32\Debug\ - obj\Debug\ - testver - .exe - true - - - Win32\Release\ - obj\Release\ - testver - .exe - false - - - - Disabled - ..\..;..\..\..\..\..\include;%(AdditionalIncludeDirectories) - USING_PREMAKE_CONFIG_H;_DEBUG;%(PreprocessorDefinitions) - true - EnableFastChecks - MultiThreadedDebugDLL - true - - Level3 - false - EditAndContinue - $(OutDir)testver.pdb - CompileAsC - - - USING_PREMAKE_CONFIG_H;_DEBUG;%(PreprocessorDefinitions) - ..\..;..\..\..\..\..\include;%(AdditionalIncludeDirectories) - - - Console - true - $(OutDir)testver.exe - mainCRTStartup - - - if not exist ".\Win32\Debug" ( mkdir ".\Win32\Debug" ) copy ".\..\..\SDL2\Win32\Debug\SDL2.dll" ".\Win32\Debug\SDL2.dll" - - - - - MaxSpeed - ..\..;..\..\..\..\..\include;%(AdditionalIncludeDirectories) - USING_PREMAKE_CONFIG_H;NDEBUG;%(PreprocessorDefinitions) - false - true - MultiThreadedDLL - true - - Level3 - false - - CompileAsC - - - USING_PREMAKE_CONFIG_H;NDEBUG;%(PreprocessorDefinitions) - ..\..;..\..\..\..\..\include;%(AdditionalIncludeDirectories) - - - Console - false - true - true - $(OutDir)testver.exe - mainCRTStartup - - - if not exist ".\Win32\Release" ( mkdir ".\Win32\Release" ) copy ".\..\..\SDL2\Win32\Release\SDL2.dll" ".\Win32\Release\SDL2.dll" - - - - - - - - - {859DF586-61E5-5749-AE72-0B8CC7C817D7} - - - {A114B178-D2BB-CF42-A049-034C4C50596F} - - - - - - diff --git a/premake/VisualC/VS2010/tests/testver/testver.vcxproj.filters b/premake/VisualC/VS2010/tests/testver/testver.vcxproj.filters deleted file mode 100755 index 596fa62e0..000000000 --- a/premake/VisualC/VS2010/tests/testver/testver.vcxproj.filters +++ /dev/null @@ -1,13 +0,0 @@ - - - - - {C091566F-B02C-844D-B140-F6562E245374} - - - - - test - - - diff --git a/premake/VisualC/VS2010/tests/testwm2/testwm2.vcxproj b/premake/VisualC/VS2010/tests/testwm2/testwm2.vcxproj deleted file mode 100755 index 12b0c3389..000000000 --- a/premake/VisualC/VS2010/tests/testwm2/testwm2.vcxproj +++ /dev/null @@ -1,132 +0,0 @@ - - - - - Debug - Win32 - - - Release - Win32 - - - - {41F4E0C8-9F68-7E4E-BEF1-AB5279264003} - testwm2 - Win32Proj - - - - Application - true - MultiByte - - - Application - false - MultiByte - - - - - - - - - - - - - Win32\Debug\ - obj\Debug\ - testwm2 - .exe - true - - - Win32\Release\ - obj\Release\ - testwm2 - .exe - false - - - - Disabled - ..\..;..\..\..\..\..\include;%(AdditionalIncludeDirectories) - USING_PREMAKE_CONFIG_H;_DEBUG;%(PreprocessorDefinitions) - true - EnableFastChecks - MultiThreadedDebugDLL - true - - Level3 - false - EditAndContinue - $(OutDir)testwm2.pdb - CompileAsC - - - USING_PREMAKE_CONFIG_H;_DEBUG;%(PreprocessorDefinitions) - ..\..;..\..\..\..\..\include;%(AdditionalIncludeDirectories) - - - Console - true - $(OutDir)testwm2.exe - mainCRTStartup - - - if not exist ".\Win32\Debug" ( mkdir ".\Win32\Debug" ) copy ".\..\..\SDL2\Win32\Debug\SDL2.dll" ".\Win32\Debug\SDL2.dll" - - - - - MaxSpeed - ..\..;..\..\..\..\..\include;%(AdditionalIncludeDirectories) - USING_PREMAKE_CONFIG_H;NDEBUG;%(PreprocessorDefinitions) - false - true - MultiThreadedDLL - true - - Level3 - false - - CompileAsC - - - USING_PREMAKE_CONFIG_H;NDEBUG;%(PreprocessorDefinitions) - ..\..;..\..\..\..\..\include;%(AdditionalIncludeDirectories) - - - Console - false - true - true - $(OutDir)testwm2.exe - mainCRTStartup - - - if not exist ".\Win32\Release" ( mkdir ".\Win32\Release" ) copy ".\..\..\SDL2\Win32\Release\SDL2.dll" ".\Win32\Release\SDL2.dll" - - - - - - - - - {859DF586-61E5-5749-AE72-0B8CC7C817D7} - - - {72D8473C-9ED1-6041-877A-B45552307F3A} - - - {A114B178-D2BB-CF42-A049-034C4C50596F} - - - - - - diff --git a/premake/VisualC/VS2010/tests/testwm2/testwm2.vcxproj.filters b/premake/VisualC/VS2010/tests/testwm2/testwm2.vcxproj.filters deleted file mode 100755 index b8341acf4..000000000 --- a/premake/VisualC/VS2010/tests/testwm2/testwm2.vcxproj.filters +++ /dev/null @@ -1,13 +0,0 @@ - - - - - {42AD74BA-CF00-7046-A4A7-8E421336F7C0} - - - - - test - - - diff --git a/premake/VisualC/VS2010/tests/torturethread/torturethread.vcxproj b/premake/VisualC/VS2010/tests/torturethread/torturethread.vcxproj deleted file mode 100755 index 372218042..000000000 --- a/premake/VisualC/VS2010/tests/torturethread/torturethread.vcxproj +++ /dev/null @@ -1,129 +0,0 @@ - - - - - Debug - Win32 - - - Release - Win32 - - - - {B4CE343D-65CF-FB45-9505-D1D9EE28CE57} - torturethread - Win32Proj - - - - Application - true - MultiByte - - - Application - false - MultiByte - - - - - - - - - - - - - Win32\Debug\ - obj\Debug\ - torturethread - .exe - true - - - Win32\Release\ - obj\Release\ - torturethread - .exe - false - - - - Disabled - ..\..;..\..\..\..\..\include;%(AdditionalIncludeDirectories) - USING_PREMAKE_CONFIG_H;_DEBUG;%(PreprocessorDefinitions) - true - EnableFastChecks - MultiThreadedDebugDLL - true - - Level3 - false - EditAndContinue - $(OutDir)torturethread.pdb - CompileAsC - - - USING_PREMAKE_CONFIG_H;_DEBUG;%(PreprocessorDefinitions) - ..\..;..\..\..\..\..\include;%(AdditionalIncludeDirectories) - - - Console - true - $(OutDir)torturethread.exe - mainCRTStartup - - - if not exist ".\Win32\Debug" ( mkdir ".\Win32\Debug" ) copy ".\..\..\SDL2\Win32\Debug\SDL2.dll" ".\Win32\Debug\SDL2.dll" - - - - - MaxSpeed - ..\..;..\..\..\..\..\include;%(AdditionalIncludeDirectories) - USING_PREMAKE_CONFIG_H;NDEBUG;%(PreprocessorDefinitions) - false - true - MultiThreadedDLL - true - - Level3 - false - - CompileAsC - - - USING_PREMAKE_CONFIG_H;NDEBUG;%(PreprocessorDefinitions) - ..\..;..\..\..\..\..\include;%(AdditionalIncludeDirectories) - - - Console - false - true - true - $(OutDir)torturethread.exe - mainCRTStartup - - - if not exist ".\Win32\Release" ( mkdir ".\Win32\Release" ) copy ".\..\..\SDL2\Win32\Release\SDL2.dll" ".\Win32\Release\SDL2.dll" - - - - - - - - - {859DF586-61E5-5749-AE72-0B8CC7C817D7} - - - {A114B178-D2BB-CF42-A049-034C4C50596F} - - - - - - diff --git a/premake/VisualC/VS2010/tests/torturethread/torturethread.vcxproj.filters b/premake/VisualC/VS2010/tests/torturethread/torturethread.vcxproj.filters deleted file mode 100755 index 48450120f..000000000 --- a/premake/VisualC/VS2010/tests/torturethread/torturethread.vcxproj.filters +++ /dev/null @@ -1,13 +0,0 @@ - - - - - {C7381C10-2E45-444F-AB84-98854EED617F} - - - - - test - - - diff --git a/premake/VisualC/VS2012/SDL.sln b/premake/VisualC/VS2012/SDL.sln deleted file mode 100755 index fc3fd0dd9..000000000 --- a/premake/VisualC/VS2012/SDL.sln +++ /dev/null @@ -1,487 +0,0 @@ - -Microsoft Visual Studio Solution File, Format Version 12.00 -# Visual Studio 2012 -Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "testjoystick", "tests\testjoystick\testjoystick.vcxproj", "{867A2823-E792-3749-A47C-1B5F118FD1F9}" - ProjectSection(ProjectDependencies) = postProject - {47B50335-DB5D-B948-B80C-E361ED5793F5} = {47B50335-DB5D-B948-B80C-E361ED5793F5} - {7F1E020B-52F6-584E-B841-8B390015238B} = {7F1E020B-52F6-584E-B841-8B390015238B} - EndProjectSection -EndProject -Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "testfilesystem", "tests\testfilesystem\testfilesystem.vcxproj", "{259763DF-AC86-B445-A465-064452171EB6}" - ProjectSection(ProjectDependencies) = postProject - {47B50335-DB5D-B948-B80C-E361ED5793F5} = {47B50335-DB5D-B948-B80C-E361ED5793F5} - {7F1E020B-52F6-584E-B841-8B390015238B} = {7F1E020B-52F6-584E-B841-8B390015238B} - EndProjectSection -EndProject -Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "testsem", "tests\testsem\testsem.vcxproj", "{15C9C3A3-A6CD-F24B-AA55-74C46DFB123D}" - ProjectSection(ProjectDependencies) = postProject - {47B50335-DB5D-B948-B80C-E361ED5793F5} = {47B50335-DB5D-B948-B80C-E361ED5793F5} - {7F1E020B-52F6-584E-B841-8B390015238B} = {7F1E020B-52F6-584E-B841-8B390015238B} - EndProjectSection -EndProject -Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "testnative", "tests\testnative\testnative.vcxproj", "{BC693F25-4940-BB43-8529-E27D65275975}" - ProjectSection(ProjectDependencies) = postProject - {47B50335-DB5D-B948-B80C-E361ED5793F5} = {47B50335-DB5D-B948-B80C-E361ED5793F5} - {7F1E020B-52F6-584E-B841-8B390015238B} = {7F1E020B-52F6-584E-B841-8B390015238B} - EndProjectSection -EndProject -Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "testscale", "tests\testscale\testscale.vcxproj", "{8BBBF780-F9F4-0843-85B4-6100C0771E09}" - ProjectSection(ProjectDependencies) = postProject - {47B50335-DB5D-B948-B80C-E361ED5793F5} = {47B50335-DB5D-B948-B80C-E361ED5793F5} - {E544B08A-C532-884E-A0BE-0F6F7F700067} = {E544B08A-C532-884E-A0BE-0F6F7F700067} - {7F1E020B-52F6-584E-B841-8B390015238B} = {7F1E020B-52F6-584E-B841-8B390015238B} - EndProjectSection -EndProject -Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "testgamecontroller", "tests\testgamecontroller\testgamecontroller.vcxproj", "{24AB4CEE-B82E-9C42-8ED2-9F3F7F3006AE}" - ProjectSection(ProjectDependencies) = postProject - {47B50335-DB5D-B948-B80C-E361ED5793F5} = {47B50335-DB5D-B948-B80C-E361ED5793F5} - {7F1E020B-52F6-584E-B841-8B390015238B} = {7F1E020B-52F6-584E-B841-8B390015238B} - EndProjectSection -EndProject -Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "testrendertarget", "tests\testrendertarget\testrendertarget.vcxproj", "{98CD7D27-4B74-4942-81DC-C82474A2E822}" - ProjectSection(ProjectDependencies) = postProject - {47B50335-DB5D-B948-B80C-E361ED5793F5} = {47B50335-DB5D-B948-B80C-E361ED5793F5} - {E544B08A-C532-884E-A0BE-0F6F7F700067} = {E544B08A-C532-884E-A0BE-0F6F7F700067} - {7F1E020B-52F6-584E-B841-8B390015238B} = {7F1E020B-52F6-584E-B841-8B390015238B} - EndProjectSection -EndProject -Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "testver", "tests\testver\testver.vcxproj", "{8B16A430-9090-B747-8825-BDE4B9A06538}" - ProjectSection(ProjectDependencies) = postProject - {47B50335-DB5D-B948-B80C-E361ED5793F5} = {47B50335-DB5D-B948-B80C-E361ED5793F5} - {7F1E020B-52F6-584E-B841-8B390015238B} = {7F1E020B-52F6-584E-B841-8B390015238B} - EndProjectSection -EndProject -Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "testkeys", "tests\testkeys\testkeys.vcxproj", "{A22567A8-5E3D-4046-A9EE-32148A1996DE}" - ProjectSection(ProjectDependencies) = postProject - {47B50335-DB5D-B948-B80C-E361ED5793F5} = {47B50335-DB5D-B948-B80C-E361ED5793F5} - {7F1E020B-52F6-584E-B841-8B390015238B} = {7F1E020B-52F6-584E-B841-8B390015238B} - EndProjectSection -EndProject -Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "testloadso", "tests\testloadso\testloadso.vcxproj", "{F81F2611-F8C5-334F-9ED8-1ABE38A1B106}" - ProjectSection(ProjectDependencies) = postProject - {47B50335-DB5D-B948-B80C-E361ED5793F5} = {47B50335-DB5D-B948-B80C-E361ED5793F5} - {7F1E020B-52F6-584E-B841-8B390015238B} = {7F1E020B-52F6-584E-B841-8B390015238B} - EndProjectSection -EndProject -Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "testtimer", "tests\testtimer\testtimer.vcxproj", "{87AECED3-5F20-8E46-9DFD-17A9E01D7E37}" - ProjectSection(ProjectDependencies) = postProject - {47B50335-DB5D-B948-B80C-E361ED5793F5} = {47B50335-DB5D-B948-B80C-E361ED5793F5} - {7F1E020B-52F6-584E-B841-8B390015238B} = {7F1E020B-52F6-584E-B841-8B390015238B} - EndProjectSection -EndProject -Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "testoverlay2", "tests\testoverlay2\testoverlay2.vcxproj", "{8ABC84ED-C999-DE4A-A929-CD6A79647804}" - ProjectSection(ProjectDependencies) = postProject - {47B50335-DB5D-B948-B80C-E361ED5793F5} = {47B50335-DB5D-B948-B80C-E361ED5793F5} - {7F1E020B-52F6-584E-B841-8B390015238B} = {7F1E020B-52F6-584E-B841-8B390015238B} - EndProjectSection -EndProject -Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "torturethread", "tests\torturethread\torturethread.vcxproj", "{615744A9-90A8-A643-B2A7-223FEA845A00}" - ProjectSection(ProjectDependencies) = postProject - {47B50335-DB5D-B948-B80C-E361ED5793F5} = {47B50335-DB5D-B948-B80C-E361ED5793F5} - {7F1E020B-52F6-584E-B841-8B390015238B} = {7F1E020B-52F6-584E-B841-8B390015238B} - EndProjectSection -EndProject -Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "testplatform", "tests\testplatform\testplatform.vcxproj", "{189FC042-4838-4342-9276-9514BB403092}" - ProjectSection(ProjectDependencies) = postProject - {47B50335-DB5D-B948-B80C-E361ED5793F5} = {47B50335-DB5D-B948-B80C-E361ED5793F5} - {7F1E020B-52F6-584E-B841-8B390015238B} = {7F1E020B-52F6-584E-B841-8B390015238B} - EndProjectSection -EndProject -Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "testgesture", "tests\testgesture\testgesture.vcxproj", "{356BDC7D-2137-DA40-B20E-057366ADDEB7}" - ProjectSection(ProjectDependencies) = postProject - {47B50335-DB5D-B948-B80C-E361ED5793F5} = {47B50335-DB5D-B948-B80C-E361ED5793F5} - {7F1E020B-52F6-584E-B841-8B390015238B} = {7F1E020B-52F6-584E-B841-8B390015238B} - EndProjectSection -EndProject -Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "testaudioinfo", "tests\testaudioinfo\testaudioinfo.vcxproj", "{7A1312CF-BE73-8849-AFE9-48A028FB6C88}" - ProjectSection(ProjectDependencies) = postProject - {47B50335-DB5D-B948-B80C-E361ED5793F5} = {47B50335-DB5D-B948-B80C-E361ED5793F5} - {7F1E020B-52F6-584E-B841-8B390015238B} = {7F1E020B-52F6-584E-B841-8B390015238B} - EndProjectSection -EndProject -Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "loopwave", "tests\loopwave\loopwave.vcxproj", "{B4860E68-BEB0-2242-A6F6-A2D6FDCB5FD6}" - ProjectSection(ProjectDependencies) = postProject - {47B50335-DB5D-B948-B80C-E361ED5793F5} = {47B50335-DB5D-B948-B80C-E361ED5793F5} - {7F1E020B-52F6-584E-B841-8B390015238B} = {7F1E020B-52F6-584E-B841-8B390015238B} - EndProjectSection -EndProject -Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "testthread", "tests\testthread\testthread.vcxproj", "{299C1DAB-6EB1-3D4C-8101-7CDEDE92928D}" - ProjectSection(ProjectDependencies) = postProject - {47B50335-DB5D-B948-B80C-E361ED5793F5} = {47B50335-DB5D-B948-B80C-E361ED5793F5} - {7F1E020B-52F6-584E-B841-8B390015238B} = {7F1E020B-52F6-584E-B841-8B390015238B} - EndProjectSection -EndProject -Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "teststreaming", "tests\teststreaming\teststreaming.vcxproj", "{187FC8D5-3BD2-394C-811A-8CBA0476B0DC}" - ProjectSection(ProjectDependencies) = postProject - {47B50335-DB5D-B948-B80C-E361ED5793F5} = {47B50335-DB5D-B948-B80C-E361ED5793F5} - {7F1E020B-52F6-584E-B841-8B390015238B} = {7F1E020B-52F6-584E-B841-8B390015238B} - EndProjectSection -EndProject -Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "checkkeys", "tests\checkkeys\checkkeys.vcxproj", "{0C2EE701-0ABA-5E48-9253-B3A54ECD5107}" - ProjectSection(ProjectDependencies) = postProject - {47B50335-DB5D-B948-B80C-E361ED5793F5} = {47B50335-DB5D-B948-B80C-E361ED5793F5} - {7F1E020B-52F6-584E-B841-8B390015238B} = {7F1E020B-52F6-584E-B841-8B390015238B} - EndProjectSection -EndProject -Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "testspriteminimal", "tests\testspriteminimal\testspriteminimal.vcxproj", "{170EE42E-8EE9-8E49-B04F-F412A203DF1D}" - ProjectSection(ProjectDependencies) = postProject - {47B50335-DB5D-B948-B80C-E361ED5793F5} = {47B50335-DB5D-B948-B80C-E361ED5793F5} - {7F1E020B-52F6-584E-B841-8B390015238B} = {7F1E020B-52F6-584E-B841-8B390015238B} - EndProjectSection -EndProject -Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "testsprite2", "tests\testsprite2\testsprite2.vcxproj", "{5B2F2D57-A129-C849-9C06-5B2D35B74E07}" - ProjectSection(ProjectDependencies) = postProject - {47B50335-DB5D-B948-B80C-E361ED5793F5} = {47B50335-DB5D-B948-B80C-E361ED5793F5} - {E544B08A-C532-884E-A0BE-0F6F7F700067} = {E544B08A-C532-884E-A0BE-0F6F7F700067} - {7F1E020B-52F6-584E-B841-8B390015238B} = {7F1E020B-52F6-584E-B841-8B390015238B} - EndProjectSection -EndProject -Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "testgles", "tests\testgles\testgles.vcxproj", "{1BC2C664-E0D9-314C-BDDE-6DF601ADE701}" - ProjectSection(ProjectDependencies) = postProject - {47B50335-DB5D-B948-B80C-E361ED5793F5} = {47B50335-DB5D-B948-B80C-E361ED5793F5} - {E544B08A-C532-884E-A0BE-0F6F7F700067} = {E544B08A-C532-884E-A0BE-0F6F7F700067} - {7F1E020B-52F6-584E-B841-8B390015238B} = {7F1E020B-52F6-584E-B841-8B390015238B} - EndProjectSection -EndProject -Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "testatomic", "tests\testatomic\testatomic.vcxproj", "{D2F26E24-D261-C54C-A334-F8F0EA68AA51}" - ProjectSection(ProjectDependencies) = postProject - {47B50335-DB5D-B948-B80C-E361ED5793F5} = {47B50335-DB5D-B948-B80C-E361ED5793F5} - {7F1E020B-52F6-584E-B841-8B390015238B} = {7F1E020B-52F6-584E-B841-8B390015238B} - EndProjectSection -EndProject -Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "SDL2test", "SDL2test\SDL2test.vcxproj", "{E544B08A-C532-884E-A0BE-0F6F7F700067}" - ProjectSection(ProjectDependencies) = postProject - {47B50335-DB5D-B948-B80C-E361ED5793F5} = {47B50335-DB5D-B948-B80C-E361ED5793F5} - {7F1E020B-52F6-584E-B841-8B390015238B} = {7F1E020B-52F6-584E-B841-8B390015238B} - EndProjectSection -EndProject -Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "testhaptic", "tests\testhaptic\testhaptic.vcxproj", "{84FB19AD-E26F-984D-8F1F-9D92BC817E75}" - ProjectSection(ProjectDependencies) = postProject - {47B50335-DB5D-B948-B80C-E361ED5793F5} = {47B50335-DB5D-B948-B80C-E361ED5793F5} - {7F1E020B-52F6-584E-B841-8B390015238B} = {7F1E020B-52F6-584E-B841-8B390015238B} - EndProjectSection -EndProject -Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "testgl2", "tests\testgl2\testgl2.vcxproj", "{114BFA65-28CD-704A-A34B-99E354525E81}" - ProjectSection(ProjectDependencies) = postProject - {47B50335-DB5D-B948-B80C-E361ED5793F5} = {47B50335-DB5D-B948-B80C-E361ED5793F5} - {E544B08A-C532-884E-A0BE-0F6F7F700067} = {E544B08A-C532-884E-A0BE-0F6F7F700067} - {7F1E020B-52F6-584E-B841-8B390015238B} = {7F1E020B-52F6-584E-B841-8B390015238B} - EndProjectSection -EndProject -Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "SDL2", "SDL2\SDL2.vcxproj", "{7F1E020B-52F6-584E-B841-8B390015238B}" -EndProject -Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "testerror", "tests\testerror\testerror.vcxproj", "{DFD06E4E-B317-B745-8FB4-7063244DCA3E}" - ProjectSection(ProjectDependencies) = postProject - {47B50335-DB5D-B948-B80C-E361ED5793F5} = {47B50335-DB5D-B948-B80C-E361ED5793F5} - {7F1E020B-52F6-584E-B841-8B390015238B} = {7F1E020B-52F6-584E-B841-8B390015238B} - EndProjectSection -EndProject -Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "testrumble", "tests\testrumble\testrumble.vcxproj", "{C72B0123-A5BD-FD45-90F1-1C29D45B5C92}" - ProjectSection(ProjectDependencies) = postProject - {47B50335-DB5D-B948-B80C-E361ED5793F5} = {47B50335-DB5D-B948-B80C-E361ED5793F5} - {7F1E020B-52F6-584E-B841-8B390015238B} = {7F1E020B-52F6-584E-B841-8B390015238B} - EndProjectSection -EndProject -Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "testresample", "tests\testresample\testresample.vcxproj", "{E8FC2B01-864C-1E4A-8E32-7103EF479048}" - ProjectSection(ProjectDependencies) = postProject - {47B50335-DB5D-B948-B80C-E361ED5793F5} = {47B50335-DB5D-B948-B80C-E361ED5793F5} - {7F1E020B-52F6-584E-B841-8B390015238B} = {7F1E020B-52F6-584E-B841-8B390015238B} - EndProjectSection -EndProject -Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "testrendercopyex", "tests\testrendercopyex\testrendercopyex.vcxproj", "{7BAE36E7-E655-B24D-B110-D2567316D6EA}" - ProjectSection(ProjectDependencies) = postProject - {47B50335-DB5D-B948-B80C-E361ED5793F5} = {47B50335-DB5D-B948-B80C-E361ED5793F5} - {E544B08A-C532-884E-A0BE-0F6F7F700067} = {E544B08A-C532-884E-A0BE-0F6F7F700067} - {7F1E020B-52F6-584E-B841-8B390015238B} = {7F1E020B-52F6-584E-B841-8B390015238B} - EndProjectSection -EndProject -Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "testpower", "tests\testpower\testpower.vcxproj", "{E3D41488-DCA1-A34B-87D3-E9820E500DA9}" - ProjectSection(ProjectDependencies) = postProject - {47B50335-DB5D-B948-B80C-E361ED5793F5} = {47B50335-DB5D-B948-B80C-E361ED5793F5} - {7F1E020B-52F6-584E-B841-8B390015238B} = {7F1E020B-52F6-584E-B841-8B390015238B} - EndProjectSection -EndProject -Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "testchessboard", "tests\testchessboard\testchessboard.vcxproj", "{15323EAE-0CB5-4245-8324-A4BF2EA72D6B}" - ProjectSection(ProjectDependencies) = postProject - {47B50335-DB5D-B948-B80C-E361ED5793F5} = {47B50335-DB5D-B948-B80C-E361ED5793F5} - {7F1E020B-52F6-584E-B841-8B390015238B} = {7F1E020B-52F6-584E-B841-8B390015238B} - EndProjectSection -EndProject -Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "SDL2main", "SDL2main\SDL2main.vcxproj", "{47B50335-DB5D-B948-B80C-E361ED5793F5}" -EndProject -Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "testrelative", "tests\testrelative\testrelative.vcxproj", "{3186A875-B682-2D4D-97EC-CCF61AEEEAC7}" - ProjectSection(ProjectDependencies) = postProject - {47B50335-DB5D-B948-B80C-E361ED5793F5} = {47B50335-DB5D-B948-B80C-E361ED5793F5} - {E544B08A-C532-884E-A0BE-0F6F7F700067} = {E544B08A-C532-884E-A0BE-0F6F7F700067} - {7F1E020B-52F6-584E-B841-8B390015238B} = {7F1E020B-52F6-584E-B841-8B390015238B} - EndProjectSection -EndProject -Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "testlock", "tests\testlock\testlock.vcxproj", "{E2DDA701-A62F-9542-8BA9-296CBF281945}" - ProjectSection(ProjectDependencies) = postProject - {47B50335-DB5D-B948-B80C-E361ED5793F5} = {47B50335-DB5D-B948-B80C-E361ED5793F5} - {7F1E020B-52F6-584E-B841-8B390015238B} = {7F1E020B-52F6-584E-B841-8B390015238B} - EndProjectSection -EndProject -Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "testmultiaudio", "tests\testmultiaudio\testmultiaudio.vcxproj", "{B7DA3C1F-B34B-A14A-BF10-BF628BA69C1B}" - ProjectSection(ProjectDependencies) = postProject - {47B50335-DB5D-B948-B80C-E361ED5793F5} = {47B50335-DB5D-B948-B80C-E361ED5793F5} - {7F1E020B-52F6-584E-B841-8B390015238B} = {7F1E020B-52F6-584E-B841-8B390015238B} - EndProjectSection -EndProject -Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "testmessage", "tests\testmessage\testmessage.vcxproj", "{461B95F1-FB8D-9B45-8FF9-8E0A9F56CA1B}" - ProjectSection(ProjectDependencies) = postProject - {47B50335-DB5D-B948-B80C-E361ED5793F5} = {47B50335-DB5D-B948-B80C-E361ED5793F5} - {7F1E020B-52F6-584E-B841-8B390015238B} = {7F1E020B-52F6-584E-B841-8B390015238B} - EndProjectSection -EndProject -Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "testdraw2", "tests\testdraw2\testdraw2.vcxproj", "{E4477807-2D9E-CC43-9EF3-AEB1ADEDF79C}" - ProjectSection(ProjectDependencies) = postProject - {47B50335-DB5D-B948-B80C-E361ED5793F5} = {47B50335-DB5D-B948-B80C-E361ED5793F5} - {E544B08A-C532-884E-A0BE-0F6F7F700067} = {E544B08A-C532-884E-A0BE-0F6F7F700067} - {7F1E020B-52F6-584E-B841-8B390015238B} = {7F1E020B-52F6-584E-B841-8B390015238B} - EndProjectSection -EndProject -Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "testshape", "tests\testshape\testshape.vcxproj", "{A916A09F-93F3-0A4F-9A95-9938BD96CF05}" - ProjectSection(ProjectDependencies) = postProject - {47B50335-DB5D-B948-B80C-E361ED5793F5} = {47B50335-DB5D-B948-B80C-E361ED5793F5} - {7F1E020B-52F6-584E-B841-8B390015238B} = {7F1E020B-52F6-584E-B841-8B390015238B} - EndProjectSection -EndProject -Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "testwm2", "tests\testwm2\testwm2.vcxproj", "{0DC21429-28DC-194C-AFFB-8BAB95022180}" - ProjectSection(ProjectDependencies) = postProject - {47B50335-DB5D-B948-B80C-E361ED5793F5} = {47B50335-DB5D-B948-B80C-E361ED5793F5} - {E544B08A-C532-884E-A0BE-0F6F7F700067} = {E544B08A-C532-884E-A0BE-0F6F7F700067} - {7F1E020B-52F6-584E-B841-8B390015238B} = {7F1E020B-52F6-584E-B841-8B390015238B} - EndProjectSection -EndProject -Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "testautomation", "tests\testautomation\testautomation.vcxproj", "{F7EAB41D-92CB-6B49-8131-48A61120F3C4}" - ProjectSection(ProjectDependencies) = postProject - {47B50335-DB5D-B948-B80C-E361ED5793F5} = {47B50335-DB5D-B948-B80C-E361ED5793F5} - {E544B08A-C532-884E-A0BE-0F6F7F700067} = {E544B08A-C532-884E-A0BE-0F6F7F700067} - {7F1E020B-52F6-584E-B841-8B390015238B} = {7F1E020B-52F6-584E-B841-8B390015238B} - EndProjectSection -EndProject -Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "testiconv", "tests\testiconv\testiconv.vcxproj", "{4CF625C3-2F83-7F4F-8ADD-15BEEFCD24E7}" - ProjectSection(ProjectDependencies) = postProject - {47B50335-DB5D-B948-B80C-E361ED5793F5} = {47B50335-DB5D-B948-B80C-E361ED5793F5} - {7F1E020B-52F6-584E-B841-8B390015238B} = {7F1E020B-52F6-584E-B841-8B390015238B} - EndProjectSection -EndProject -Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "testfile", "tests\testfile\testfile.vcxproj", "{07A396E5-1642-6148-82DA-2FF06644E542}" - ProjectSection(ProjectDependencies) = postProject - {47B50335-DB5D-B948-B80C-E361ED5793F5} = {47B50335-DB5D-B948-B80C-E361ED5793F5} - {7F1E020B-52F6-584E-B841-8B390015238B} = {7F1E020B-52F6-584E-B841-8B390015238B} - EndProjectSection -EndProject -Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "testime", "tests\testime\testime.vcxproj", "{98C363EE-E394-564A-8F5D-8649BE4EA3A5}" - ProjectSection(ProjectDependencies) = postProject - {47B50335-DB5D-B948-B80C-E361ED5793F5} = {47B50335-DB5D-B948-B80C-E361ED5793F5} - {E544B08A-C532-884E-A0BE-0F6F7F700067} = {E544B08A-C532-884E-A0BE-0F6F7F700067} - {7F1E020B-52F6-584E-B841-8B390015238B} = {7F1E020B-52F6-584E-B841-8B390015238B} - EndProjectSection -EndProject -Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "testshader", "tests\testshader\testshader.vcxproj", "{51ADEB0F-09DD-5242-87FC-6DD5C4A098E3}" - ProjectSection(ProjectDependencies) = postProject - {47B50335-DB5D-B948-B80C-E361ED5793F5} = {47B50335-DB5D-B948-B80C-E361ED5793F5} - {7F1E020B-52F6-584E-B841-8B390015238B} = {7F1E020B-52F6-584E-B841-8B390015238B} - EndProjectSection -EndProject -Global - GlobalSection(SolutionConfigurationPlatforms) = preSolution - Debug|Win32 = Debug|Win32 - Release|Win32 = Release|Win32 - EndGlobalSection - GlobalSection(ProjectConfigurationPlatforms) = postSolution - {867A2823-E792-3749-A47C-1B5F118FD1F9}.Debug|Win32.ActiveCfg = Debug|Win32 - {867A2823-E792-3749-A47C-1B5F118FD1F9}.Debug|Win32.Build.0 = Debug|Win32 - {867A2823-E792-3749-A47C-1B5F118FD1F9}.Release|Win32.ActiveCfg = Release|Win32 - {867A2823-E792-3749-A47C-1B5F118FD1F9}.Release|Win32.Build.0 = Release|Win32 - {259763DF-AC86-B445-A465-064452171EB6}.Debug|Win32.ActiveCfg = Debug|Win32 - {259763DF-AC86-B445-A465-064452171EB6}.Debug|Win32.Build.0 = Debug|Win32 - {259763DF-AC86-B445-A465-064452171EB6}.Release|Win32.ActiveCfg = Release|Win32 - {259763DF-AC86-B445-A465-064452171EB6}.Release|Win32.Build.0 = Release|Win32 - {15C9C3A3-A6CD-F24B-AA55-74C46DFB123D}.Debug|Win32.ActiveCfg = Debug|Win32 - {15C9C3A3-A6CD-F24B-AA55-74C46DFB123D}.Debug|Win32.Build.0 = Debug|Win32 - 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src\render\software - - - src\render\software - - - src\thread - - - src\thread - - - src\timer - - - src\video - - - src\video - - - src\video - - - src\video - - - src\video - - - src\video - - - src\video - - - src\video - - - src\video - - - src\video - - - src\video\dummy - - - src\video\dummy - - - src\video\dummy - - - src\thread\generic - - - src\audio\winmm - - - src\core\windows - - - src\libm - - - src\libm - - - src\thread\windows - - - src\video\windows - - - src\video\windows - - - src\video\windows - - - src\video\windows - - - src\video\windows - - - src\video\windows - - - src\video\windows - - - src\video\windows - - - src\video\windows - - - src\video\windows - - - src\video\windows - - - src\video\windows - - - src\video\windows - - - src\video\windows - - - src\audio\directsound - - - src\audio\directsound - - - src\joystick\windows - - - src\render\opengl - - - src\render\opengl - - - - - src - - - src - - - src - - - src - - - src - - - src\atomic - - - src\atomic - - - src\audio - - - src\audio - - - src\audio - - - src\audio - - - src\audio - - - src\audio - - - src\audio\disk - - - src\audio\dummy - - - src\cpuinfo - - - src\events - - - src\events - - - src\events - - - src\events - - - src\events - - - src\events - - - src\events - - - src\events - - - src\events - - - src\file - - - src\haptic - - - src\joystick - - - src\joystick - - - src\power - - - src\render - - - src\render - - - src\render - - - src\render\software - - - src\render\software - - - src\render\software - - - src\render\software - - - src\render\software - - - src\render\software - - - src\render\software - - - src\stdlib - - - src\stdlib - - - src\stdlib - - - src\stdlib - - - src\stdlib - - - src\stdlib - - - src\thread - - - src\timer - - - src\video - - - src\video - - - src\video - - - src\video - - - src\video - - - src\video - - - src\video - - - src\video - - - src\video - - - src\video - - - src\video - - - src\video - - - src\video - - - src\video - - - src\video - - - src\video - - - src\video - - - src\video - - - src\video - - - src\video\dummy - - - src\video\dummy - - - src\video\dummy - - - src\thread\generic - - - src\audio\winmm - - - src\core\windows - - - src\libm - - - src\libm - - - src\libm - - - src\libm - - - src\libm - - - src\libm - - - src\libm - - - src\libm - - - src\libm - - - src\libm - - - src\libm - - - src\libm - - - src\libm - - - src\libm - - - src\libm - - - src\loadso\windows - - - src\power\windows - - - src\thread\windows - - - src\thread\windows - - - src\thread\windows - - - src\thread\windows - - - src\timer\windows - - - src\video\windows - - - src\video\windows - - - src\video\windows - - - src\video\windows - - - src\video\windows - - - src\video\windows - - - src\video\windows - - - src\video\windows - - - src\video\windows - - - src\video\windows - - - src\video\windows - - - src\filesystem\windows - - - src\audio\directsound - - - src\audio\xaudio2 - - - src\render\direct3d - - - src\haptic\windows - - - src\joystick\windows - - - src\joystick\windows - - - src\render\opengl - - - src\render\opengl - - - diff --git a/premake/VisualC/VS2012/SDL2main/SDL2main.vcxproj b/premake/VisualC/VS2012/SDL2main/SDL2main.vcxproj deleted file mode 100755 index b4a2aab10..000000000 --- a/premake/VisualC/VS2012/SDL2main/SDL2main.vcxproj +++ /dev/null @@ -1,117 +0,0 @@ - - - - - Debug - Win32 - - - Release - Win32 - - - - {47B50335-DB5D-B948-B80C-E361ED5793F5} - SDL2main - Win32Proj - - - - StaticLibrary - true - MultiByte - v110 - - - StaticLibrary - false - MultiByte - v110 - - - - - - - - - - - - - Win32\Debug\ - obj\Debug\ - SDL2main - .lib - - - Win32\Release\ - obj\Release\ - SDL2main - .lib - - - - Disabled - ..;..\..\..\..\include;%(AdditionalIncludeDirectories) - USING_PREMAKE_CONFIG_H;_DEBUG;%(PreprocessorDefinitions) - true - EnableFastChecks - MultiThreadedDebugDLL - true - - Level3 - false - EditAndContinue - $(OutDir)SDL2main.pdb - CompileAsC - - - USING_PREMAKE_CONFIG_H;_DEBUG;%(PreprocessorDefinitions) - ..;..\..\..\..\include;%(AdditionalIncludeDirectories) - - - $(OutDir)SDL2main.lib - - - Windows - true - - - - - MaxSpeed - ..;..\..\..\..\include;%(AdditionalIncludeDirectories) - USING_PREMAKE_CONFIG_H;NDEBUG;%(PreprocessorDefinitions) - false - true - MultiThreadedDLL - true - - Level3 - false - - CompileAsC - - - USING_PREMAKE_CONFIG_H;NDEBUG;%(PreprocessorDefinitions) - ..;..\..\..\..\include;%(AdditionalIncludeDirectories) - - - $(OutDir)SDL2main.lib - - - Windows - false - true - true - - - - - - - - - - diff --git a/premake/VisualC/VS2012/SDL2main/SDL2main.vcxproj.filters b/premake/VisualC/VS2012/SDL2main/SDL2main.vcxproj.filters deleted file mode 100755 index 8ec971250..000000000 --- a/premake/VisualC/VS2012/SDL2main/SDL2main.vcxproj.filters +++ /dev/null @@ -1,19 +0,0 @@ - - - - - {20668DBD-C997-D94C-82BC-FFA6F1FAC562} - - - {720C56A4-94A2-2D40-9B68-6BEA7F78FA66} - - - {ED0BAA99-5AE2-534E-BFF9-D9D488FF2771} - - - - - src\main\windows - - - diff --git a/premake/VisualC/VS2012/SDL2test/SDL2test.vcxproj b/premake/VisualC/VS2012/SDL2test/SDL2test.vcxproj deleted file mode 100755 index e6ef535a6..000000000 --- a/premake/VisualC/VS2012/SDL2test/SDL2test.vcxproj +++ /dev/null @@ -1,159 +0,0 @@ - - - - - Debug - Win32 - - - Release - Win32 - - - - {E544B08A-C532-884E-A0BE-0F6F7F700067} - SDL2test - Win32Proj - - - - StaticLibrary - true - MultiByte - v110 - - - StaticLibrary - false - MultiByte - v110 - - - - - - - - - - - - - Win32\Debug\ - obj\Debug\ - SDL2test - .lib - - - Win32\Release\ - obj\Release\ - SDL2test - .lib - - - - Disabled - ..;..\..\..\..\include;%(AdditionalIncludeDirectories) - USING_PREMAKE_CONFIG_H;_DEBUG;%(PreprocessorDefinitions) - true - EnableFastChecks - MultiThreadedDebugDLL - true - - Level3 - false - EditAndContinue - $(OutDir)SDL2test.pdb - CompileAsC - - - USING_PREMAKE_CONFIG_H;_DEBUG;%(PreprocessorDefinitions) - ..;..\..\..\..\include;%(AdditionalIncludeDirectories) - - - $(OutDir)SDL2test.lib - - - Windows - true - - - if not exist ".\Win32\Debug" ( mkdir ".\Win32\Debug" ) copy ".\..\SDL2\Win32\Debug\SDL2.dll" ".\Win32\Debug\SDL2.dll" - - - - - MaxSpeed - ..;..\..\..\..\include;%(AdditionalIncludeDirectories) - USING_PREMAKE_CONFIG_H;NDEBUG;%(PreprocessorDefinitions) - false - true - MultiThreadedDLL - true - - Level3 - false - - CompileAsC - - - USING_PREMAKE_CONFIG_H;NDEBUG;%(PreprocessorDefinitions) - ..;..\..\..\..\include;%(AdditionalIncludeDirectories) - - - $(OutDir)SDL2test.lib - - - Windows - false - true - true - - - if not exist ".\Win32\Release" ( mkdir ".\Win32\Release" ) copy ".\..\SDL2\Win32\Release\SDL2.dll" ".\Win32\Release\SDL2.dll" - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - {47B50335-DB5D-B948-B80C-E361ED5793F5} - - - {7F1E020B-52F6-584E-B841-8B390015238B} - - - - - - diff --git a/premake/VisualC/VS2012/SDL2test/SDL2test.vcxproj.filters b/premake/VisualC/VS2012/SDL2test/SDL2test.vcxproj.filters deleted file mode 100755 index 223778b5d..000000000 --- a/premake/VisualC/VS2012/SDL2test/SDL2test.vcxproj.filters +++ /dev/null @@ -1,58 +0,0 @@ - - - - - {225F6BF5-1223-DE4D-AE58-119A06816C3F} - - - {50B2248A-623E-474D-B912-19B250D06132} - - - - - src\test - - - src\test - - - src\test - - - src\test - - - src\test - - - src\test - - - src\test - - - src\test - - - src\test - - - src\test - - - src\test - - - src\test - - - src\test - - - src\test - - - src\test - - - diff --git a/premake/VisualC/VS2012/SDL_config_premake.h b/premake/VisualC/VS2012/SDL_config_premake.h deleted file mode 100644 index 8d1d31d9d..000000000 --- a/premake/VisualC/VS2012/SDL_config_premake.h +++ /dev/null @@ -1,202 +0,0 @@ -/* - Simple DirectMedia Layer - Copyright (C) 1997-2016 Sam Lantinga - - This software is provided 'as-is', without any express or implied - warranty. In no event will the authors be held liable for any damages - arising from the use of this software. - - Permission is granted to anyone to use this software for any purpose, - including commercial applications, and to alter it and redistribute it - freely, subject to the following restrictions: - - 1. The origin of this software must not be misrepresented; you must not - claim that you wrote the original software. If you use this software - in a product, an acknowledgment in the product documentation would be - appreciated but is not required. - 2. Altered source versions must be plainly marked as such, and must not be - misrepresented as being the original software. - 3. This notice may not be removed or altered from any source distribution. -*/ - -#ifndef _SDL_config_windows_h -#define _SDL_config_windows_h - -#include "SDL_platform.h" - -/* This is a set of defines to configure the SDL features */ - -#if !defined(_STDINT_H_) && (!defined(HAVE_STDINT_H) || !_HAVE_STDINT_H) -#if defined(__GNUC__) || defined(__DMC__) || defined(__WATCOMC__) -#define HAVE_STDINT_H 1 -#elif defined(_MSC_VER) -typedef signed __int8 int8_t; -typedef unsigned __int8 uint8_t; -typedef signed __int16 int16_t; -typedef unsigned __int16 uint16_t; -typedef signed __int32 int32_t; -typedef unsigned __int32 uint32_t; -typedef signed __int64 int64_t; -typedef unsigned __int64 uint64_t; -#ifndef _UINTPTR_T_DEFINED -#ifdef _WIN64 -typedef unsigned __int64 uintptr_t; -#else -typedef unsigned int uintptr_t; -#endif -#define _UINTPTR_T_DEFINED -#endif -/* Older Visual C++ headers don't have the Win64-compatible typedefs... */ -#if ((_MSC_VER <= 1200) && (!defined(DWORD_PTR))) -#define DWORD_PTR DWORD -#endif -#if ((_MSC_VER <= 1200) && (!defined(LONG_PTR))) -#define LONG_PTR LONG -#endif -#else /* !__GNUC__ && !_MSC_VER */ -typedef signed char int8_t; -typedef unsigned char uint8_t; -typedef signed short int16_t; -typedef unsigned short uint16_t; -typedef signed int int32_t; -typedef unsigned int uint32_t; -typedef signed long long int64_t; -typedef unsigned long long uint64_t; -#ifndef _SIZE_T_DEFINED_ -#define _SIZE_T_DEFINED_ -typedef unsigned int size_t; -#endif -typedef unsigned int uintptr_t; -#endif /* __GNUC__ || _MSC_VER */ -#endif /* !_STDINT_H_ && !HAVE_STDINT_H */ - -#ifdef _WIN64 -# define SIZEOF_VOIDP 8 -#else -# define SIZEOF_VOIDP 4 -#endif - -/* This is disabled by default to avoid C runtime dependencies and manifest requirements */ -#ifdef HAVE_LIBC -/* Useful headers */ -#define HAVE_STDIO_H 1 -#define STDC_HEADERS 1 -#define HAVE_STRING_H 1 -#define HAVE_CTYPE_H 1 -#define HAVE_MATH_H 1 -#define HAVE_SIGNAL_H 1 - -/* C library functions */ -#define HAVE_MALLOC 1 -#define HAVE_CALLOC 1 -#define HAVE_REALLOC 1 -#define HAVE_FREE 1 -#define HAVE_ALLOCA 1 -#define HAVE_QSORT 1 -#define HAVE_ABS 1 -#define HAVE_MEMSET 1 -#define HAVE_MEMCPY 1 -#define HAVE_MEMMOVE 1 -#define HAVE_MEMCMP 1 -#define HAVE_STRLEN 1 -#define HAVE__STRREV 1 -#define HAVE__STRUPR 1 -#define HAVE__STRLWR 1 -#define HAVE_STRCHR 1 -#define HAVE_STRRCHR 1 -#define HAVE_STRSTR 1 -#define HAVE_ITOA 1 -#define HAVE__LTOA 1 -#define HAVE__ULTOA 1 -#define HAVE_STRTOL 1 -#define HAVE_STRTOUL 1 -#define HAVE_STRTOLL 1 -#define HAVE_STRTOD 1 -#define HAVE_ATOI 1 -#define HAVE_ATOF 1 -#define HAVE_STRCMP 1 -#define HAVE_STRNCMP 1 -#define HAVE__STRICMP 1 -#define HAVE__STRNICMP 1 -#define HAVE_VSSCANF 1 -#define HAVE_M_PI 1 -#define HAVE_ATAN 1 -#define HAVE_ATAN2 1 -#define HAVE_CEIL 1 -#define HAVE_COPYSIGN 1 -#define HAVE_COS 1 -#define HAVE_COSF 1 -#define HAVE_FABS 1 -#define HAVE_FLOOR 1 -#define HAVE_LOG 1 -#define HAVE_POW 1 -#define HAVE_SCALBN 1 -#define HAVE_SIN 1 -#define HAVE_SINF 1 -#define HAVE_SQRT 1 -#else -#define HAVE_STDARG_H 1 -#define HAVE_STDDEF_H 1 -#endif - -#ifndef SDL_AUDIO_DRIVER_DUMMY -#define SDL_AUDIO_DRIVER_DUMMY 1 -#endif -#ifndef SDL_AUDIO_DRIVER_DISK -#define SDL_AUDIO_DRIVER_DISK 1 -#endif -#ifndef SDL_VIDEO_DRIVER_DUMMY -#define SDL_VIDEO_DRIVER_DUMMY 1 -#endif -#ifndef SDL_TIMER_WINDOWS -#define SDL_TIMER_WINDOWS 1 -#endif -#ifndef SDL_AUDIO_DRIVER_WINMM -#define SDL_AUDIO_DRIVER_WINMM 1 -#endif -#ifndef SDL_FILESYSTEM_WINDOWS -#define SDL_FILESYSTEM_WINDOWS 1 -#endif -#ifndef SDL_POWER_WINDOWS -#define SDL_POWER_WINDOWS 1 -#endif -#ifndef SDL_LOADSO_WINDOWS -#define SDL_LOADSO_WINDOWS 1 -#endif -#ifndef SDL_VIDEO_DRIVER_WINDOWS -#define SDL_VIDEO_DRIVER_WINDOWS 1 -#endif -#ifndef SDL_THREAD_WINDOWS -#define SDL_THREAD_WINDOWS 1 -#endif -#ifndef SDL_AUDIO_DRIVER_DSOUND -#define SDL_AUDIO_DRIVER_DSOUND 1 -#endif -#ifndef SDL_JOYSTICK_DINPUT -#define SDL_JOYSTICK_DINPUT 1 -#endif -#ifndef SDL_VIDEO_RENDER_D3D -#define SDL_VIDEO_RENDER_D3D 1 -#endif -#ifndef SDL_HAPTIC_DINPUT -#define SDL_HAPTIC_DINPUT 1 -#endif -#ifndef SDL_AUDIO_DRIVER_XAUDIO2 -#define SDL_AUDIO_DRIVER_XAUDIO2 1 -#endif -#ifndef SDL_VIDEO_RENDER_OGL -#define SDL_VIDEO_RENDER_OGL 1 -#endif -#ifndef SDL_VIDEO_OPENGL -#define SDL_VIDEO_OPENGL 1 -#endif -#ifndef SDL_VIDEO_OPENGL_WGL -#define SDL_VIDEO_OPENGL_WGL 1 -#endif - -/* Enable assembly routines (Win64 doesn't have inline asm) */ -#ifndef _WIN64 -#define SDL_ASSEMBLY_ROUTINES 1 -#endif - -#endif /* _SDL_config_windows_h */ diff --git a/premake/VisualC/VS2012/tests/checkkeys/checkkeys.vcxproj b/premake/VisualC/VS2012/tests/checkkeys/checkkeys.vcxproj deleted file mode 100755 index ca918da80..000000000 --- a/premake/VisualC/VS2012/tests/checkkeys/checkkeys.vcxproj +++ /dev/null @@ -1,131 +0,0 @@ - - - - - Debug - Win32 - - - Release - Win32 - - - - {0C2EE701-0ABA-5E48-9253-B3A54ECD5107} - checkkeys - Win32Proj - - - - Application - true - MultiByte - v110 - - - Application - false - MultiByte - v110 - - - - - - - - - - - - - Win32\Debug\ - obj\Debug\ - checkkeys - .exe - true - - - Win32\Release\ - obj\Release\ - checkkeys - .exe - false - - - - Disabled - ..\..;..\..\..\..\..\include;%(AdditionalIncludeDirectories) - USING_PREMAKE_CONFIG_H;_DEBUG;%(PreprocessorDefinitions) - true - EnableFastChecks - MultiThreadedDebugDLL - true - - Level3 - false - EditAndContinue - $(OutDir)checkkeys.pdb - CompileAsC - - - USING_PREMAKE_CONFIG_H;_DEBUG;%(PreprocessorDefinitions) - ..\..;..\..\..\..\..\include;%(AdditionalIncludeDirectories) - - - Console - true - $(OutDir)checkkeys.exe - mainCRTStartup - - - if not exist ".\Win32\Debug" ( mkdir ".\Win32\Debug" ) copy ".\..\..\SDL2\Win32\Debug\SDL2.dll" ".\Win32\Debug\SDL2.dll" - - - - - MaxSpeed - ..\..;..\..\..\..\..\include;%(AdditionalIncludeDirectories) - USING_PREMAKE_CONFIG_H;NDEBUG;%(PreprocessorDefinitions) - false - true - MultiThreadedDLL - true - - Level3 - false - - CompileAsC - - - USING_PREMAKE_CONFIG_H;NDEBUG;%(PreprocessorDefinitions) - ..\..;..\..\..\..\..\include;%(AdditionalIncludeDirectories) - - - Console - false - true - true - $(OutDir)checkkeys.exe - mainCRTStartup - - - if not exist ".\Win32\Release" ( mkdir ".\Win32\Release" ) copy ".\..\..\SDL2\Win32\Release\SDL2.dll" ".\Win32\Release\SDL2.dll" - - - - - - - - - {47B50335-DB5D-B948-B80C-E361ED5793F5} - - - {7F1E020B-52F6-584E-B841-8B390015238B} - - - - - - diff --git a/premake/VisualC/VS2012/tests/checkkeys/checkkeys.vcxproj.filters b/premake/VisualC/VS2012/tests/checkkeys/checkkeys.vcxproj.filters deleted file mode 100755 index 0c73111f1..000000000 --- a/premake/VisualC/VS2012/tests/checkkeys/checkkeys.vcxproj.filters +++ /dev/null @@ -1,13 +0,0 @@ - - - - - {DDC55830-A554-F24D-83EF-9B5E4E3A0B37} - - - - - test - - - diff --git a/premake/VisualC/VS2012/tests/loopwave/loopwave.vcxproj b/premake/VisualC/VS2012/tests/loopwave/loopwave.vcxproj deleted file mode 100755 index cd0070ecb..000000000 --- a/premake/VisualC/VS2012/tests/loopwave/loopwave.vcxproj +++ /dev/null @@ -1,131 +0,0 @@ - - - - - Debug - Win32 - - - Release - Win32 - - - - {B4860E68-BEB0-2242-A6F6-A2D6FDCB5FD6} - loopwave - Win32Proj - - - - Application - true - MultiByte - v110 - - - Application - false - MultiByte - v110 - - - - - - - - - - - - - Win32\Debug\ - obj\Debug\ - loopwave - .exe - true - - - Win32\Release\ - obj\Release\ - loopwave - .exe - false - - - - Disabled - ..\..;..\..\..\..\..\include;%(AdditionalIncludeDirectories) - USING_PREMAKE_CONFIG_H;_DEBUG;%(PreprocessorDefinitions) - true - EnableFastChecks - MultiThreadedDebugDLL - true - - Level3 - false - EditAndContinue - $(OutDir)loopwave.pdb - CompileAsC - - - USING_PREMAKE_CONFIG_H;_DEBUG;%(PreprocessorDefinitions) - ..\..;..\..\..\..\..\include;%(AdditionalIncludeDirectories) - - - Console - true - $(OutDir)loopwave.exe - mainCRTStartup - - - if not exist ".\Win32\Debug" ( mkdir ".\Win32\Debug" ) copy ".\..\..\SDL2\Win32\Debug\SDL2.dll" ".\Win32\Debug\SDL2.dll" copy ".\..\..\..\..\..\test\sample.wav" ".\Win32\Debug\sample.wav" - - - - - MaxSpeed - ..\..;..\..\..\..\..\include;%(AdditionalIncludeDirectories) - USING_PREMAKE_CONFIG_H;NDEBUG;%(PreprocessorDefinitions) - false - true - MultiThreadedDLL - true - - Level3 - false - - CompileAsC - - - USING_PREMAKE_CONFIG_H;NDEBUG;%(PreprocessorDefinitions) - ..\..;..\..\..\..\..\include;%(AdditionalIncludeDirectories) - - - Console - false - true - true - $(OutDir)loopwave.exe - mainCRTStartup - - - if not exist ".\Win32\Release" ( mkdir ".\Win32\Release" ) copy ".\..\..\SDL2\Win32\Release\SDL2.dll" ".\Win32\Release\SDL2.dll" copy ".\..\..\..\..\..\test\sample.wav" ".\Win32\Release\sample.wav" - - - - - - - - - {47B50335-DB5D-B948-B80C-E361ED5793F5} - - - {7F1E020B-52F6-584E-B841-8B390015238B} - - - - - - diff --git a/premake/VisualC/VS2012/tests/loopwave/loopwave.vcxproj.filters b/premake/VisualC/VS2012/tests/loopwave/loopwave.vcxproj.filters deleted file mode 100755 index f96f16d7a..000000000 --- a/premake/VisualC/VS2012/tests/loopwave/loopwave.vcxproj.filters +++ /dev/null @@ -1,13 +0,0 @@ - - - - - {A020565A-7C60-7A48-9BDD-9967A2C31012} - - - - - test - - - diff --git a/premake/VisualC/VS2012/tests/testatomic/testatomic.vcxproj b/premake/VisualC/VS2012/tests/testatomic/testatomic.vcxproj deleted file mode 100755 index d152e00f7..000000000 --- a/premake/VisualC/VS2012/tests/testatomic/testatomic.vcxproj +++ /dev/null @@ -1,131 +0,0 @@ - - - - - Debug - Win32 - - - Release - Win32 - - - - {D2F26E24-D261-C54C-A334-F8F0EA68AA51} - testatomic - Win32Proj - - - - Application - true - MultiByte - v110 - - - Application - false - MultiByte - v110 - - - - - - - - - - - - - Win32\Debug\ - obj\Debug\ - testatomic - .exe - true - - - Win32\Release\ - obj\Release\ - testatomic - .exe - false - - - - Disabled - ..\..;..\..\..\..\..\include;%(AdditionalIncludeDirectories) - USING_PREMAKE_CONFIG_H;_DEBUG;%(PreprocessorDefinitions) - true - EnableFastChecks - MultiThreadedDebugDLL - true - - Level3 - false - EditAndContinue - $(OutDir)testatomic.pdb - CompileAsC - - - USING_PREMAKE_CONFIG_H;_DEBUG;%(PreprocessorDefinitions) - ..\..;..\..\..\..\..\include;%(AdditionalIncludeDirectories) - - - Console - true - $(OutDir)testatomic.exe - mainCRTStartup - - - if not exist ".\Win32\Debug" ( mkdir ".\Win32\Debug" ) copy ".\..\..\SDL2\Win32\Debug\SDL2.dll" ".\Win32\Debug\SDL2.dll" - - - - - MaxSpeed - ..\..;..\..\..\..\..\include;%(AdditionalIncludeDirectories) - USING_PREMAKE_CONFIG_H;NDEBUG;%(PreprocessorDefinitions) - false - true - MultiThreadedDLL - true - - Level3 - false - - CompileAsC - - - USING_PREMAKE_CONFIG_H;NDEBUG;%(PreprocessorDefinitions) - ..\..;..\..\..\..\..\include;%(AdditionalIncludeDirectories) - - - Console - false - true - true - $(OutDir)testatomic.exe - mainCRTStartup - - - if not exist ".\Win32\Release" ( mkdir ".\Win32\Release" ) copy ".\..\..\SDL2\Win32\Release\SDL2.dll" ".\Win32\Release\SDL2.dll" - - - - - - - - - {47B50335-DB5D-B948-B80C-E361ED5793F5} - - - {7F1E020B-52F6-584E-B841-8B390015238B} - - - - - - diff --git a/premake/VisualC/VS2012/tests/testatomic/testatomic.vcxproj.filters b/premake/VisualC/VS2012/tests/testatomic/testatomic.vcxproj.filters deleted file mode 100755 index 27dc079a9..000000000 --- a/premake/VisualC/VS2012/tests/testatomic/testatomic.vcxproj.filters +++ /dev/null @@ -1,13 +0,0 @@ - - - - - {4A3ED0B0-F175-F048-8051-524A5DB3BC0D} - - - - - test - - - diff --git a/premake/VisualC/VS2012/tests/testaudioinfo/testaudioinfo.vcxproj b/premake/VisualC/VS2012/tests/testaudioinfo/testaudioinfo.vcxproj deleted file mode 100755 index bbfa3471b..000000000 --- a/premake/VisualC/VS2012/tests/testaudioinfo/testaudioinfo.vcxproj +++ /dev/null @@ -1,131 +0,0 @@ - - - - - Debug - Win32 - - - Release - Win32 - - - - {7A1312CF-BE73-8849-AFE9-48A028FB6C88} - testaudioinfo - Win32Proj - - - - Application - true - MultiByte - v110 - - - Application - false - MultiByte - v110 - - - - - - - - - - - - - Win32\Debug\ - obj\Debug\ - testaudioinfo - .exe - true - - - Win32\Release\ - obj\Release\ - testaudioinfo - .exe - false - - - - Disabled - ..\..;..\..\..\..\..\include;%(AdditionalIncludeDirectories) - USING_PREMAKE_CONFIG_H;_DEBUG;%(PreprocessorDefinitions) - true - EnableFastChecks - MultiThreadedDebugDLL - true - - Level3 - false - EditAndContinue - $(OutDir)testaudioinfo.pdb - CompileAsC - - - USING_PREMAKE_CONFIG_H;_DEBUG;%(PreprocessorDefinitions) - ..\..;..\..\..\..\..\include;%(AdditionalIncludeDirectories) - - - Console - true - $(OutDir)testaudioinfo.exe - mainCRTStartup - - - if not exist ".\Win32\Debug" ( mkdir ".\Win32\Debug" ) copy ".\..\..\SDL2\Win32\Debug\SDL2.dll" ".\Win32\Debug\SDL2.dll" - - - - - MaxSpeed - ..\..;..\..\..\..\..\include;%(AdditionalIncludeDirectories) - USING_PREMAKE_CONFIG_H;NDEBUG;%(PreprocessorDefinitions) - false - true - MultiThreadedDLL - true - - Level3 - false - - CompileAsC - - - USING_PREMAKE_CONFIG_H;NDEBUG;%(PreprocessorDefinitions) - ..\..;..\..\..\..\..\include;%(AdditionalIncludeDirectories) - - - Console - false - true - true - $(OutDir)testaudioinfo.exe - mainCRTStartup - - - if not exist ".\Win32\Release" ( mkdir ".\Win32\Release" ) copy ".\..\..\SDL2\Win32\Release\SDL2.dll" ".\Win32\Release\SDL2.dll" - - - - - - - - - {47B50335-DB5D-B948-B80C-E361ED5793F5} - - - {7F1E020B-52F6-584E-B841-8B390015238B} - - - - - - diff --git a/premake/VisualC/VS2012/tests/testaudioinfo/testaudioinfo.vcxproj.filters b/premake/VisualC/VS2012/tests/testaudioinfo/testaudioinfo.vcxproj.filters deleted file mode 100755 index 94996b389..000000000 --- a/premake/VisualC/VS2012/tests/testaudioinfo/testaudioinfo.vcxproj.filters +++ /dev/null @@ -1,13 +0,0 @@ - - - - - {CF8F9A91-CC78-F041-B59E-7C77C527C6DD} - - - - - test - - - diff --git a/premake/VisualC/VS2012/tests/testautomation/testautomation.vcxproj b/premake/VisualC/VS2012/tests/testautomation/testautomation.vcxproj deleted file mode 100755 index 2418c726a..000000000 --- a/premake/VisualC/VS2012/tests/testautomation/testautomation.vcxproj +++ /dev/null @@ -1,171 +0,0 @@ - - - - - Debug - Win32 - - - Release - Win32 - - - - {F7EAB41D-92CB-6B49-8131-48A61120F3C4} - testautomation - Win32Proj - - - - Application - true - MultiByte - v110 - - - Application - false - MultiByte - v110 - - - - - - - - - - - - - Win32\Debug\ - obj\Debug\ - testautomation - .exe - true - - - Win32\Release\ - obj\Release\ - testautomation - .exe - false - - - - Disabled - ..\..;..\..\..\..\..\include;%(AdditionalIncludeDirectories) - USING_PREMAKE_CONFIG_H;_DEBUG;%(PreprocessorDefinitions) - true - EnableFastChecks - MultiThreadedDebugDLL - true - - Level3 - false - EditAndContinue - $(OutDir)testautomation.pdb - CompileAsC - - - USING_PREMAKE_CONFIG_H;_DEBUG;%(PreprocessorDefinitions) - ..\..;..\..\..\..\..\include;%(AdditionalIncludeDirectories) - - - Console - true - $(OutDir)testautomation.exe - mainCRTStartup - - - if not exist ".\Win32\Debug" ( mkdir ".\Win32\Debug" ) copy ".\..\..\SDL2\Win32\Debug\SDL2.dll" ".\Win32\Debug\SDL2.dll" - - - - - MaxSpeed - ..\..;..\..\..\..\..\include;%(AdditionalIncludeDirectories) - USING_PREMAKE_CONFIG_H;NDEBUG;%(PreprocessorDefinitions) - false - true - MultiThreadedDLL - true - - Level3 - false - - CompileAsC - - - USING_PREMAKE_CONFIG_H;NDEBUG;%(PreprocessorDefinitions) - ..\..;..\..\..\..\..\include;%(AdditionalIncludeDirectories) - - - Console - false - true - true - $(OutDir)testautomation.exe - mainCRTStartup - - - if not exist ".\Win32\Release" ( mkdir ".\Win32\Release" ) copy ".\..\..\SDL2\Win32\Release\SDL2.dll" ".\Win32\Release\SDL2.dll" - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - {47B50335-DB5D-B948-B80C-E361ED5793F5} - - - {E544B08A-C532-884E-A0BE-0F6F7F700067} - - - {7F1E020B-52F6-584E-B841-8B390015238B} - - - - - - diff --git a/premake/VisualC/VS2012/tests/testautomation/testautomation.vcxproj.filters b/premake/VisualC/VS2012/tests/testautomation/testautomation.vcxproj.filters deleted file mode 100755 index e7507d9f3..000000000 --- a/premake/VisualC/VS2012/tests/testautomation/testautomation.vcxproj.filters +++ /dev/null @@ -1,69 +0,0 @@ - - - - - {F6971E40-42B2-5345-BF72-1CC2592B74DF} - - - - - test - - - - - test - - - test - - - test - - - test - - - test - - - test - - - test - - - test - - - test - - - test - - - test - - - test - - - test - - - test - - - test - - - test - - - test - - - test - - - diff --git a/premake/VisualC/VS2012/tests/testchessboard/testchessboard.vcxproj b/premake/VisualC/VS2012/tests/testchessboard/testchessboard.vcxproj deleted file mode 100755 index 5a30dfa1e..000000000 --- a/premake/VisualC/VS2012/tests/testchessboard/testchessboard.vcxproj +++ /dev/null @@ -1,131 +0,0 @@ - - - - - Debug - Win32 - - - Release - Win32 - - - - {15323EAE-0CB5-4245-8324-A4BF2EA72D6B} - testchessboard - Win32Proj - - - - Application - true - MultiByte - v110 - - - Application - false - MultiByte - v110 - - - - - - - - - - - - - Win32\Debug\ - obj\Debug\ - testchessboard - .exe - true - - - Win32\Release\ - obj\Release\ - testchessboard - .exe - false - - - - Disabled - ..\..;..\..\..\..\..\include;%(AdditionalIncludeDirectories) - USING_PREMAKE_CONFIG_H;_DEBUG;%(PreprocessorDefinitions) - true - EnableFastChecks - MultiThreadedDebugDLL - true - - Level3 - false - EditAndContinue - $(OutDir)testchessboard.pdb - CompileAsC - - - USING_PREMAKE_CONFIG_H;_DEBUG;%(PreprocessorDefinitions) - ..\..;..\..\..\..\..\include;%(AdditionalIncludeDirectories) - - - Console - true - $(OutDir)testchessboard.exe - mainCRTStartup - - - if not exist ".\Win32\Debug" ( mkdir ".\Win32\Debug" ) copy ".\..\..\SDL2\Win32\Debug\SDL2.dll" ".\Win32\Debug\SDL2.dll" - - - - - MaxSpeed - ..\..;..\..\..\..\..\include;%(AdditionalIncludeDirectories) - USING_PREMAKE_CONFIG_H;NDEBUG;%(PreprocessorDefinitions) - false - true - MultiThreadedDLL - true - - Level3 - false - - CompileAsC - - - USING_PREMAKE_CONFIG_H;NDEBUG;%(PreprocessorDefinitions) - ..\..;..\..\..\..\..\include;%(AdditionalIncludeDirectories) - - - Console - false - true - true - $(OutDir)testchessboard.exe - mainCRTStartup - - - if not exist ".\Win32\Release" ( mkdir ".\Win32\Release" ) copy ".\..\..\SDL2\Win32\Release\SDL2.dll" ".\Win32\Release\SDL2.dll" - - - - - - - - - {47B50335-DB5D-B948-B80C-E361ED5793F5} - - - {7F1E020B-52F6-584E-B841-8B390015238B} - - - - - - diff --git a/premake/VisualC/VS2012/tests/testchessboard/testchessboard.vcxproj.filters b/premake/VisualC/VS2012/tests/testchessboard/testchessboard.vcxproj.filters deleted file mode 100755 index 033a62e15..000000000 --- a/premake/VisualC/VS2012/tests/testchessboard/testchessboard.vcxproj.filters +++ /dev/null @@ -1,13 +0,0 @@ - - - - - {6DF84982-7F01-BE4C-8B7A-77B30F0B6FA7} - - - - - test - - - diff --git a/premake/VisualC/VS2012/tests/testdraw2/testdraw2.vcxproj b/premake/VisualC/VS2012/tests/testdraw2/testdraw2.vcxproj deleted file mode 100755 index ff096816b..000000000 --- a/premake/VisualC/VS2012/tests/testdraw2/testdraw2.vcxproj +++ /dev/null @@ -1,134 +0,0 @@ - - - - - Debug - Win32 - - - Release - Win32 - - - - {E4477807-2D9E-CC43-9EF3-AEB1ADEDF79C} - testdraw2 - Win32Proj - - - - Application - true - MultiByte - v110 - - - Application - false - MultiByte - v110 - - - - - - - - - - - - - Win32\Debug\ - obj\Debug\ - testdraw2 - .exe - true - - - Win32\Release\ - obj\Release\ - testdraw2 - .exe - false - - - - Disabled - ..\..;..\..\..\..\..\include;%(AdditionalIncludeDirectories) - USING_PREMAKE_CONFIG_H;_DEBUG;%(PreprocessorDefinitions) - true - EnableFastChecks - MultiThreadedDebugDLL - true - - Level3 - false - EditAndContinue - $(OutDir)testdraw2.pdb - CompileAsC - - - USING_PREMAKE_CONFIG_H;_DEBUG;%(PreprocessorDefinitions) - ..\..;..\..\..\..\..\include;%(AdditionalIncludeDirectories) - - - Console - true - $(OutDir)testdraw2.exe - mainCRTStartup - - - if not exist ".\Win32\Debug" ( mkdir ".\Win32\Debug" ) copy ".\..\..\SDL2\Win32\Debug\SDL2.dll" ".\Win32\Debug\SDL2.dll" - - - - - MaxSpeed - ..\..;..\..\..\..\..\include;%(AdditionalIncludeDirectories) - USING_PREMAKE_CONFIG_H;NDEBUG;%(PreprocessorDefinitions) - false - true - MultiThreadedDLL - true - - Level3 - false - - CompileAsC - - - USING_PREMAKE_CONFIG_H;NDEBUG;%(PreprocessorDefinitions) - ..\..;..\..\..\..\..\include;%(AdditionalIncludeDirectories) - - - Console - false - true - true - $(OutDir)testdraw2.exe - mainCRTStartup - - - if not exist ".\Win32\Release" ( mkdir ".\Win32\Release" ) copy ".\..\..\SDL2\Win32\Release\SDL2.dll" ".\Win32\Release\SDL2.dll" - - - - - - - - - {47B50335-DB5D-B948-B80C-E361ED5793F5} - - - {E544B08A-C532-884E-A0BE-0F6F7F700067} - - - {7F1E020B-52F6-584E-B841-8B390015238B} - - - - - - diff --git a/premake/VisualC/VS2012/tests/testdraw2/testdraw2.vcxproj.filters b/premake/VisualC/VS2012/tests/testdraw2/testdraw2.vcxproj.filters deleted file mode 100755 index 77aff40bd..000000000 --- a/premake/VisualC/VS2012/tests/testdraw2/testdraw2.vcxproj.filters +++ /dev/null @@ -1,13 +0,0 @@ - - - - - {27B9E572-B60D-5F4E-BD5B-B637509EFC33} - - - - - test - - - diff --git a/premake/VisualC/VS2012/tests/testerror/testerror.vcxproj b/premake/VisualC/VS2012/tests/testerror/testerror.vcxproj deleted file mode 100755 index fd949f71b..000000000 --- a/premake/VisualC/VS2012/tests/testerror/testerror.vcxproj +++ /dev/null @@ -1,131 +0,0 @@ - - - - - Debug - Win32 - - - Release - Win32 - - - - {DFD06E4E-B317-B745-8FB4-7063244DCA3E} - testerror - Win32Proj - - - - Application - true - MultiByte - v110 - - - Application - false - MultiByte - v110 - - - - - - - - - - - - - Win32\Debug\ - obj\Debug\ - testerror - .exe - true - - - Win32\Release\ - obj\Release\ - testerror - .exe - false - - - - Disabled - ..\..;..\..\..\..\..\include;%(AdditionalIncludeDirectories) - USING_PREMAKE_CONFIG_H;_DEBUG;%(PreprocessorDefinitions) - true - EnableFastChecks - MultiThreadedDebugDLL - true - - Level3 - false - EditAndContinue - $(OutDir)testerror.pdb - CompileAsC - - - USING_PREMAKE_CONFIG_H;_DEBUG;%(PreprocessorDefinitions) - ..\..;..\..\..\..\..\include;%(AdditionalIncludeDirectories) - - - Console - true - $(OutDir)testerror.exe - mainCRTStartup - - - if not exist ".\Win32\Debug" ( mkdir ".\Win32\Debug" ) copy ".\..\..\SDL2\Win32\Debug\SDL2.dll" ".\Win32\Debug\SDL2.dll" - - - - - MaxSpeed - ..\..;..\..\..\..\..\include;%(AdditionalIncludeDirectories) - USING_PREMAKE_CONFIG_H;NDEBUG;%(PreprocessorDefinitions) - false - true - MultiThreadedDLL - true - - Level3 - false - - CompileAsC - - - USING_PREMAKE_CONFIG_H;NDEBUG;%(PreprocessorDefinitions) - ..\..;..\..\..\..\..\include;%(AdditionalIncludeDirectories) - - - Console - false - true - true - $(OutDir)testerror.exe - mainCRTStartup - - - if not exist ".\Win32\Release" ( mkdir ".\Win32\Release" ) copy ".\..\..\SDL2\Win32\Release\SDL2.dll" ".\Win32\Release\SDL2.dll" - - - - - - - - - {47B50335-DB5D-B948-B80C-E361ED5793F5} - - - {7F1E020B-52F6-584E-B841-8B390015238B} - - - - - - diff --git a/premake/VisualC/VS2012/tests/testerror/testerror.vcxproj.filters b/premake/VisualC/VS2012/tests/testerror/testerror.vcxproj.filters deleted file mode 100755 index 732cfa0c5..000000000 --- a/premake/VisualC/VS2012/tests/testerror/testerror.vcxproj.filters +++ /dev/null @@ -1,13 +0,0 @@ - - - - - {120F793B-1E83-CE45-983C-A8AB8F664742} - - - - - test - - - diff --git a/premake/VisualC/VS2012/tests/testfile/testfile.vcxproj b/premake/VisualC/VS2012/tests/testfile/testfile.vcxproj deleted file mode 100755 index 74500a4ce..000000000 --- a/premake/VisualC/VS2012/tests/testfile/testfile.vcxproj +++ /dev/null @@ -1,131 +0,0 @@ - - - - - Debug - Win32 - - - Release - Win32 - - - - {07A396E5-1642-6148-82DA-2FF06644E542} - testfile - Win32Proj - - - - Application - true - MultiByte - v110 - - - Application - false - MultiByte - v110 - - - - - - - - - - - - - Win32\Debug\ - obj\Debug\ - testfile - .exe - true - - - Win32\Release\ - obj\Release\ - testfile - .exe - false - - - - Disabled - ..\..;..\..\..\..\..\include;%(AdditionalIncludeDirectories) - USING_PREMAKE_CONFIG_H;_DEBUG;%(PreprocessorDefinitions) - true - EnableFastChecks - MultiThreadedDebugDLL - true - - Level3 - false - EditAndContinue - $(OutDir)testfile.pdb - CompileAsC - - - USING_PREMAKE_CONFIG_H;_DEBUG;%(PreprocessorDefinitions) - ..\..;..\..\..\..\..\include;%(AdditionalIncludeDirectories) - - - Console - true - $(OutDir)testfile.exe - mainCRTStartup - - - if not exist ".\Win32\Debug" ( mkdir ".\Win32\Debug" ) copy ".\..\..\SDL2\Win32\Debug\SDL2.dll" ".\Win32\Debug\SDL2.dll" - - - - - MaxSpeed - ..\..;..\..\..\..\..\include;%(AdditionalIncludeDirectories) - USING_PREMAKE_CONFIG_H;NDEBUG;%(PreprocessorDefinitions) - false - true - MultiThreadedDLL - true - - Level3 - false - - CompileAsC - - - USING_PREMAKE_CONFIG_H;NDEBUG;%(PreprocessorDefinitions) - ..\..;..\..\..\..\..\include;%(AdditionalIncludeDirectories) - - - Console - false - true - true - $(OutDir)testfile.exe - mainCRTStartup - - - if not exist ".\Win32\Release" ( mkdir ".\Win32\Release" ) copy ".\..\..\SDL2\Win32\Release\SDL2.dll" ".\Win32\Release\SDL2.dll" - - - - - - - - - {47B50335-DB5D-B948-B80C-E361ED5793F5} - - - {7F1E020B-52F6-584E-B841-8B390015238B} - - - - - - diff --git a/premake/VisualC/VS2012/tests/testfile/testfile.vcxproj.filters b/premake/VisualC/VS2012/tests/testfile/testfile.vcxproj.filters deleted file mode 100755 index ed6f911c3..000000000 --- a/premake/VisualC/VS2012/tests/testfile/testfile.vcxproj.filters +++ /dev/null @@ -1,13 +0,0 @@ - - - - - {82BC5087-1504-A84A-889B-B4DE722A521E} - - - - - test - - - diff --git a/premake/VisualC/VS2012/tests/testfilesystem/testfilesystem.vcxproj b/premake/VisualC/VS2012/tests/testfilesystem/testfilesystem.vcxproj deleted file mode 100755 index 9894aa4e6..000000000 --- a/premake/VisualC/VS2012/tests/testfilesystem/testfilesystem.vcxproj +++ /dev/null @@ -1,131 +0,0 @@ - - - - - Debug - Win32 - - - Release - Win32 - - - - {259763DF-AC86-B445-A465-064452171EB6} - testfilesystem - Win32Proj - - - - Application - true - MultiByte - v110 - - - Application - false - MultiByte - v110 - - - - - - - - - - - - - Win32\Debug\ - obj\Debug\ - testfilesystem - .exe - true - - - Win32\Release\ - obj\Release\ - testfilesystem - .exe - false - - - - Disabled - ..\..;..\..\..\..\..\include;%(AdditionalIncludeDirectories) - USING_PREMAKE_CONFIG_H;_DEBUG;%(PreprocessorDefinitions) - true - EnableFastChecks - MultiThreadedDebugDLL - true - - Level3 - false - EditAndContinue - $(OutDir)testfilesystem.pdb - CompileAsC - - - USING_PREMAKE_CONFIG_H;_DEBUG;%(PreprocessorDefinitions) - ..\..;..\..\..\..\..\include;%(AdditionalIncludeDirectories) - - - Console - true - $(OutDir)testfilesystem.exe - mainCRTStartup - - - if not exist ".\Win32\Debug" ( mkdir ".\Win32\Debug" ) copy ".\..\..\SDL2\Win32\Debug\SDL2.dll" ".\Win32\Debug\SDL2.dll" - - - - - MaxSpeed - ..\..;..\..\..\..\..\include;%(AdditionalIncludeDirectories) - USING_PREMAKE_CONFIG_H;NDEBUG;%(PreprocessorDefinitions) - false - true - MultiThreadedDLL - true - - Level3 - false - - CompileAsC - - - USING_PREMAKE_CONFIG_H;NDEBUG;%(PreprocessorDefinitions) - ..\..;..\..\..\..\..\include;%(AdditionalIncludeDirectories) - - - Console - false - true - true - $(OutDir)testfilesystem.exe - mainCRTStartup - - - if not exist ".\Win32\Release" ( mkdir ".\Win32\Release" ) copy ".\..\..\SDL2\Win32\Release\SDL2.dll" ".\Win32\Release\SDL2.dll" - - - - - - - - - {47B50335-DB5D-B948-B80C-E361ED5793F5} - - - {7F1E020B-52F6-584E-B841-8B390015238B} - - - - - - diff --git a/premake/VisualC/VS2012/tests/testfilesystem/testfilesystem.vcxproj.filters b/premake/VisualC/VS2012/tests/testfilesystem/testfilesystem.vcxproj.filters deleted file mode 100755 index 363fd1687..000000000 --- a/premake/VisualC/VS2012/tests/testfilesystem/testfilesystem.vcxproj.filters +++ /dev/null @@ -1,13 +0,0 @@ - - - - - {33CB845D-7186-0246-98CA-B981CF4C67E2} - - - - - test - - - diff --git a/premake/VisualC/VS2012/tests/testgamecontroller/testgamecontroller.vcxproj b/premake/VisualC/VS2012/tests/testgamecontroller/testgamecontroller.vcxproj deleted file mode 100755 index 08dc0d906..000000000 --- a/premake/VisualC/VS2012/tests/testgamecontroller/testgamecontroller.vcxproj +++ /dev/null @@ -1,131 +0,0 @@ - - - - - Debug - Win32 - - - Release - Win32 - - - - {24AB4CEE-B82E-9C42-8ED2-9F3F7F3006AE} - testgamecontroller - Win32Proj - - - - Application - true - MultiByte - v110 - - - Application - false - MultiByte - v110 - - - - - - - - - - - - - Win32\Debug\ - obj\Debug\ - testgamecontroller - .exe - true - - - Win32\Release\ - obj\Release\ - testgamecontroller - .exe - false - - - - Disabled - ..\..;..\..\..\..\..\include;%(AdditionalIncludeDirectories) - USING_PREMAKE_CONFIG_H;_DEBUG;%(PreprocessorDefinitions) - true - EnableFastChecks - MultiThreadedDebugDLL - true - - Level3 - false - EditAndContinue - $(OutDir)testgamecontroller.pdb - CompileAsC - - - USING_PREMAKE_CONFIG_H;_DEBUG;%(PreprocessorDefinitions) - ..\..;..\..\..\..\..\include;%(AdditionalIncludeDirectories) - - - Console - true - $(OutDir)testgamecontroller.exe - mainCRTStartup - - - if not exist ".\Win32\Debug" ( mkdir ".\Win32\Debug" ) copy ".\..\..\SDL2\Win32\Debug\SDL2.dll" ".\Win32\Debug\SDL2.dll" - - - - - MaxSpeed - ..\..;..\..\..\..\..\include;%(AdditionalIncludeDirectories) - USING_PREMAKE_CONFIG_H;NDEBUG;%(PreprocessorDefinitions) - false - true - MultiThreadedDLL - true - - Level3 - false - - CompileAsC - - - USING_PREMAKE_CONFIG_H;NDEBUG;%(PreprocessorDefinitions) - ..\..;..\..\..\..\..\include;%(AdditionalIncludeDirectories) - - - Console - false - true - true - $(OutDir)testgamecontroller.exe - mainCRTStartup - - - if not exist ".\Win32\Release" ( mkdir ".\Win32\Release" ) copy ".\..\..\SDL2\Win32\Release\SDL2.dll" ".\Win32\Release\SDL2.dll" - - - - - - - - - {47B50335-DB5D-B948-B80C-E361ED5793F5} - - - {7F1E020B-52F6-584E-B841-8B390015238B} - - - - - - diff --git a/premake/VisualC/VS2012/tests/testgamecontroller/testgamecontroller.vcxproj.filters b/premake/VisualC/VS2012/tests/testgamecontroller/testgamecontroller.vcxproj.filters deleted file mode 100755 index a50e3df70..000000000 --- a/premake/VisualC/VS2012/tests/testgamecontroller/testgamecontroller.vcxproj.filters +++ /dev/null @@ -1,13 +0,0 @@ - - - - - {0C36D1A5-969C-A340-85C5-368C8B115CB5} - - - - - test - - - diff --git a/premake/VisualC/VS2012/tests/testgesture/testgesture.vcxproj b/premake/VisualC/VS2012/tests/testgesture/testgesture.vcxproj deleted file mode 100755 index 30a9b0e92..000000000 --- a/premake/VisualC/VS2012/tests/testgesture/testgesture.vcxproj +++ /dev/null @@ -1,131 +0,0 @@ - - - - - Debug - Win32 - - - Release - Win32 - - - - {356BDC7D-2137-DA40-B20E-057366ADDEB7} - testgesture - Win32Proj - - - - Application - true - MultiByte - v110 - - - Application - false - MultiByte - v110 - - - - - - - - - - - - - Win32\Debug\ - obj\Debug\ - testgesture - .exe - true - - - Win32\Release\ - obj\Release\ - testgesture - .exe - false - - - - Disabled - ..\..;..\..\..\..\..\include;%(AdditionalIncludeDirectories) - USING_PREMAKE_CONFIG_H;_DEBUG;%(PreprocessorDefinitions) - true - EnableFastChecks - MultiThreadedDebugDLL - true - - Level3 - false - EditAndContinue - $(OutDir)testgesture.pdb - CompileAsC - - - USING_PREMAKE_CONFIG_H;_DEBUG;%(PreprocessorDefinitions) - ..\..;..\..\..\..\..\include;%(AdditionalIncludeDirectories) - - - Console - true - $(OutDir)testgesture.exe - mainCRTStartup - - - if not exist ".\Win32\Debug" ( mkdir ".\Win32\Debug" ) copy ".\..\..\SDL2\Win32\Debug\SDL2.dll" ".\Win32\Debug\SDL2.dll" - - - - - MaxSpeed - ..\..;..\..\..\..\..\include;%(AdditionalIncludeDirectories) - USING_PREMAKE_CONFIG_H;NDEBUG;%(PreprocessorDefinitions) - false - true - MultiThreadedDLL - true - - Level3 - false - - CompileAsC - - - USING_PREMAKE_CONFIG_H;NDEBUG;%(PreprocessorDefinitions) - ..\..;..\..\..\..\..\include;%(AdditionalIncludeDirectories) - - - Console - false - true - true - $(OutDir)testgesture.exe - mainCRTStartup - - - if not exist ".\Win32\Release" ( mkdir ".\Win32\Release" ) copy ".\..\..\SDL2\Win32\Release\SDL2.dll" ".\Win32\Release\SDL2.dll" - - - - - - - - - {47B50335-DB5D-B948-B80C-E361ED5793F5} - - - {7F1E020B-52F6-584E-B841-8B390015238B} - - - - - - diff --git a/premake/VisualC/VS2012/tests/testgesture/testgesture.vcxproj.filters b/premake/VisualC/VS2012/tests/testgesture/testgesture.vcxproj.filters deleted file mode 100755 index db568e7bf..000000000 --- a/premake/VisualC/VS2012/tests/testgesture/testgesture.vcxproj.filters +++ /dev/null @@ -1,13 +0,0 @@ - - - - - {16E9BA0C-AA3E-694D-A7CD-B6A9827E1C17} - - - - - test - - - diff --git a/premake/VisualC/VS2012/tests/testgl2/testgl2.vcxproj b/premake/VisualC/VS2012/tests/testgl2/testgl2.vcxproj deleted file mode 100755 index dc75c2ef0..000000000 --- a/premake/VisualC/VS2012/tests/testgl2/testgl2.vcxproj +++ /dev/null @@ -1,136 +0,0 @@ - - - - - Debug - Win32 - - - Release - Win32 - - - - {114BFA65-28CD-704A-A34B-99E354525E81} - testgl2 - Win32Proj - - - - Application - true - MultiByte - v110 - - - Application - false - MultiByte - v110 - - - - - - - - - - - - - Win32\Debug\ - obj\Debug\ - testgl2 - .exe - true - - - Win32\Release\ - obj\Release\ - testgl2 - .exe - false - - - - Disabled - ..\..;..\..\..\..\..\include;%(AdditionalIncludeDirectories) - USING_PREMAKE_CONFIG_H;_DEBUG;HAVE_OPENGL;%(PreprocessorDefinitions) - true - EnableFastChecks - MultiThreadedDebugDLL - true - - Level3 - false - EditAndContinue - $(OutDir)testgl2.pdb - CompileAsC - - - USING_PREMAKE_CONFIG_H;_DEBUG;HAVE_OPENGL;%(PreprocessorDefinitions) - ..\..;..\..\..\..\..\include;%(AdditionalIncludeDirectories) - - - Console - true - OpenGL32.lib;%(AdditionalDependencies) - $(OutDir)testgl2.exe - mainCRTStartup - - - if not exist ".\Win32\Debug" ( mkdir ".\Win32\Debug" ) copy ".\..\..\SDL2\Win32\Debug\SDL2.dll" ".\Win32\Debug\SDL2.dll" - - - - - MaxSpeed - ..\..;..\..\..\..\..\include;%(AdditionalIncludeDirectories) - USING_PREMAKE_CONFIG_H;NDEBUG;HAVE_OPENGL;%(PreprocessorDefinitions) - false - true - MultiThreadedDLL - true - - Level3 - false - - CompileAsC - - - USING_PREMAKE_CONFIG_H;NDEBUG;HAVE_OPENGL;%(PreprocessorDefinitions) - ..\..;..\..\..\..\..\include;%(AdditionalIncludeDirectories) - - - Console - false - true - true - OpenGL32.lib;%(AdditionalDependencies) - $(OutDir)testgl2.exe - mainCRTStartup - - - if not exist ".\Win32\Release" ( mkdir ".\Win32\Release" ) copy ".\..\..\SDL2\Win32\Release\SDL2.dll" ".\Win32\Release\SDL2.dll" - - - - - - - - - {47B50335-DB5D-B948-B80C-E361ED5793F5} - - - {E544B08A-C532-884E-A0BE-0F6F7F700067} - - - {7F1E020B-52F6-584E-B841-8B390015238B} - - - - - - diff --git a/premake/VisualC/VS2012/tests/testgl2/testgl2.vcxproj.filters b/premake/VisualC/VS2012/tests/testgl2/testgl2.vcxproj.filters deleted file mode 100755 index bd75b0661..000000000 --- a/premake/VisualC/VS2012/tests/testgl2/testgl2.vcxproj.filters +++ /dev/null @@ -1,13 +0,0 @@ - - - - - {3D8A3797-C7C6-784C-AD6D-7C39C0E4CA74} - - - - - test - - - diff --git a/premake/VisualC/VS2012/tests/testgles/testgles.vcxproj b/premake/VisualC/VS2012/tests/testgles/testgles.vcxproj deleted file mode 100755 index 5e270f3ab..000000000 --- a/premake/VisualC/VS2012/tests/testgles/testgles.vcxproj +++ /dev/null @@ -1,134 +0,0 @@ - - - - - Debug - Win32 - - - Release - Win32 - - - - {1BC2C664-E0D9-314C-BDDE-6DF601ADE701} - testgles - Win32Proj - - - - Application - true - MultiByte - v110 - - - Application - false - MultiByte - v110 - - - - - - - - - - - - - Win32\Debug\ - obj\Debug\ - testgles - .exe - true - - - Win32\Release\ - obj\Release\ - testgles - .exe - false - - - - Disabled - ..\..;..\..\..\..\..\include;%(AdditionalIncludeDirectories) - USING_PREMAKE_CONFIG_H;_DEBUG;%(PreprocessorDefinitions) - true - EnableFastChecks - MultiThreadedDebugDLL - true - - Level3 - false - EditAndContinue - $(OutDir)testgles.pdb - CompileAsC - - - USING_PREMAKE_CONFIG_H;_DEBUG;%(PreprocessorDefinitions) - ..\..;..\..\..\..\..\include;%(AdditionalIncludeDirectories) - - - Console - true - $(OutDir)testgles.exe - mainCRTStartup - - - if not exist ".\Win32\Debug" ( mkdir ".\Win32\Debug" ) copy ".\..\..\SDL2\Win32\Debug\SDL2.dll" ".\Win32\Debug\SDL2.dll" - - - - - MaxSpeed - ..\..;..\..\..\..\..\include;%(AdditionalIncludeDirectories) - USING_PREMAKE_CONFIG_H;NDEBUG;%(PreprocessorDefinitions) - false - true - MultiThreadedDLL - true - - Level3 - false - - CompileAsC - - - USING_PREMAKE_CONFIG_H;NDEBUG;%(PreprocessorDefinitions) - ..\..;..\..\..\..\..\include;%(AdditionalIncludeDirectories) - - - Console - false - true - true - $(OutDir)testgles.exe - mainCRTStartup - - - if not exist ".\Win32\Release" ( mkdir ".\Win32\Release" ) copy ".\..\..\SDL2\Win32\Release\SDL2.dll" ".\Win32\Release\SDL2.dll" - - - - - - - - - {47B50335-DB5D-B948-B80C-E361ED5793F5} - - - {E544B08A-C532-884E-A0BE-0F6F7F700067} - - - {7F1E020B-52F6-584E-B841-8B390015238B} - - - - - - diff --git a/premake/VisualC/VS2012/tests/testgles/testgles.vcxproj.filters b/premake/VisualC/VS2012/tests/testgles/testgles.vcxproj.filters deleted file mode 100755 index b2daed5d4..000000000 --- a/premake/VisualC/VS2012/tests/testgles/testgles.vcxproj.filters +++ /dev/null @@ -1,13 +0,0 @@ - - - - - {058C37BE-CF61-1046-947A-FE43F37E9899} - - - - - test - - - diff --git a/premake/VisualC/VS2012/tests/testhaptic/testhaptic.vcxproj b/premake/VisualC/VS2012/tests/testhaptic/testhaptic.vcxproj deleted file mode 100755 index a0158e39a..000000000 --- a/premake/VisualC/VS2012/tests/testhaptic/testhaptic.vcxproj +++ /dev/null @@ -1,131 +0,0 @@ - - - - - Debug - Win32 - - - Release - Win32 - - - - {84FB19AD-E26F-984D-8F1F-9D92BC817E75} - testhaptic - Win32Proj - - - - Application - true - MultiByte - v110 - - - Application - false - MultiByte - v110 - - - - - - - - - - - - - Win32\Debug\ - obj\Debug\ - testhaptic - .exe - true - - - Win32\Release\ - obj\Release\ - testhaptic - .exe - false - - - - Disabled - ..\..;..\..\..\..\..\include;%(AdditionalIncludeDirectories) - USING_PREMAKE_CONFIG_H;_DEBUG;%(PreprocessorDefinitions) - true - EnableFastChecks - MultiThreadedDebugDLL - true - - Level3 - false - EditAndContinue - $(OutDir)testhaptic.pdb - CompileAsC - - - USING_PREMAKE_CONFIG_H;_DEBUG;%(PreprocessorDefinitions) - ..\..;..\..\..\..\..\include;%(AdditionalIncludeDirectories) - - - Console - true - $(OutDir)testhaptic.exe - mainCRTStartup - - - if not exist ".\Win32\Debug" ( mkdir ".\Win32\Debug" ) copy ".\..\..\SDL2\Win32\Debug\SDL2.dll" ".\Win32\Debug\SDL2.dll" - - - - - MaxSpeed - ..\..;..\..\..\..\..\include;%(AdditionalIncludeDirectories) - USING_PREMAKE_CONFIG_H;NDEBUG;%(PreprocessorDefinitions) - false - true - MultiThreadedDLL - true - - Level3 - false - - CompileAsC - - - USING_PREMAKE_CONFIG_H;NDEBUG;%(PreprocessorDefinitions) - ..\..;..\..\..\..\..\include;%(AdditionalIncludeDirectories) - - - Console - false - true - true - $(OutDir)testhaptic.exe - mainCRTStartup - - - if not exist ".\Win32\Release" ( mkdir ".\Win32\Release" ) copy ".\..\..\SDL2\Win32\Release\SDL2.dll" ".\Win32\Release\SDL2.dll" - - - - - - - - - {47B50335-DB5D-B948-B80C-E361ED5793F5} - - - {7F1E020B-52F6-584E-B841-8B390015238B} - - - - - - diff --git a/premake/VisualC/VS2012/tests/testhaptic/testhaptic.vcxproj.filters b/premake/VisualC/VS2012/tests/testhaptic/testhaptic.vcxproj.filters deleted file mode 100755 index 057c6ad66..000000000 --- a/premake/VisualC/VS2012/tests/testhaptic/testhaptic.vcxproj.filters +++ /dev/null @@ -1,13 +0,0 @@ - - - - - {3EB2A30F-A974-B143-9921-BFB46BFC5AA7} - - - - - test - - - diff --git a/premake/VisualC/VS2012/tests/testiconv/testiconv.vcxproj b/premake/VisualC/VS2012/tests/testiconv/testiconv.vcxproj deleted file mode 100755 index 587755c47..000000000 --- a/premake/VisualC/VS2012/tests/testiconv/testiconv.vcxproj +++ /dev/null @@ -1,131 +0,0 @@ - - - - - Debug - Win32 - - - Release - Win32 - - - - {4CF625C3-2F83-7F4F-8ADD-15BEEFCD24E7} - testiconv - Win32Proj - - - - Application - true - MultiByte - v110 - - - Application - false - MultiByte - v110 - - - - - - - - - - - - - Win32\Debug\ - obj\Debug\ - testiconv - .exe - true - - - Win32\Release\ - obj\Release\ - testiconv - .exe - false - - - - Disabled - ..\..;..\..\..\..\..\include;%(AdditionalIncludeDirectories) - USING_PREMAKE_CONFIG_H;_DEBUG;%(PreprocessorDefinitions) - true - EnableFastChecks - MultiThreadedDebugDLL - true - - Level3 - false - EditAndContinue - $(OutDir)testiconv.pdb - CompileAsC - - - USING_PREMAKE_CONFIG_H;_DEBUG;%(PreprocessorDefinitions) - ..\..;..\..\..\..\..\include;%(AdditionalIncludeDirectories) - - - Console - true - $(OutDir)testiconv.exe - mainCRTStartup - - - if not exist ".\Win32\Debug" ( mkdir ".\Win32\Debug" ) copy ".\..\..\SDL2\Win32\Debug\SDL2.dll" ".\Win32\Debug\SDL2.dll" copy ".\..\..\..\..\..\test\utf8.txt" ".\Win32\Debug\utf8.txt" - - - - - MaxSpeed - ..\..;..\..\..\..\..\include;%(AdditionalIncludeDirectories) - USING_PREMAKE_CONFIG_H;NDEBUG;%(PreprocessorDefinitions) - false - true - MultiThreadedDLL - true - - Level3 - false - - CompileAsC - - - USING_PREMAKE_CONFIG_H;NDEBUG;%(PreprocessorDefinitions) - ..\..;..\..\..\..\..\include;%(AdditionalIncludeDirectories) - - - Console - false - true - true - $(OutDir)testiconv.exe - mainCRTStartup - - - if not exist ".\Win32\Release" ( mkdir ".\Win32\Release" ) copy ".\..\..\SDL2\Win32\Release\SDL2.dll" ".\Win32\Release\SDL2.dll" copy ".\..\..\..\..\..\test\utf8.txt" ".\Win32\Release\utf8.txt" - - - - - - - - - {47B50335-DB5D-B948-B80C-E361ED5793F5} - - - {7F1E020B-52F6-584E-B841-8B390015238B} - - - - - - diff --git a/premake/VisualC/VS2012/tests/testiconv/testiconv.vcxproj.filters b/premake/VisualC/VS2012/tests/testiconv/testiconv.vcxproj.filters deleted file mode 100755 index e1e447097..000000000 --- a/premake/VisualC/VS2012/tests/testiconv/testiconv.vcxproj.filters +++ /dev/null @@ -1,13 +0,0 @@ - - - - - {66870B1E-295C-1F42-BA63-8DE33CFAF7BF} - - - - - test - - - diff --git a/premake/VisualC/VS2012/tests/testime/testime.vcxproj b/premake/VisualC/VS2012/tests/testime/testime.vcxproj deleted file mode 100755 index bb9942764..000000000 --- a/premake/VisualC/VS2012/tests/testime/testime.vcxproj +++ /dev/null @@ -1,134 +0,0 @@ - - - - - Debug - Win32 - - - Release - Win32 - - - - {98C363EE-E394-564A-8F5D-8649BE4EA3A5} - testime - Win32Proj - - - - Application - true - MultiByte - v110 - - - Application - false - MultiByte - v110 - - - - - - - - - - - - - Win32\Debug\ - obj\Debug\ - testime - .exe - true - - - Win32\Release\ - obj\Release\ - testime - .exe - false - - - - Disabled - ..\..;..\..\..\..\..\include;%(AdditionalIncludeDirectories) - USING_PREMAKE_CONFIG_H;_DEBUG;%(PreprocessorDefinitions) - true - EnableFastChecks - MultiThreadedDebugDLL - true - - Level3 - false - EditAndContinue - $(OutDir)testime.pdb - CompileAsC - - - USING_PREMAKE_CONFIG_H;_DEBUG;%(PreprocessorDefinitions) - ..\..;..\..\..\..\..\include;%(AdditionalIncludeDirectories) - - - Console - true - $(OutDir)testime.exe - mainCRTStartup - - - if not exist ".\Win32\Debug" ( mkdir ".\Win32\Debug" ) copy ".\..\..\SDL2\Win32\Debug\SDL2.dll" ".\Win32\Debug\SDL2.dll" - - - - - MaxSpeed - ..\..;..\..\..\..\..\include;%(AdditionalIncludeDirectories) - USING_PREMAKE_CONFIG_H;NDEBUG;%(PreprocessorDefinitions) - false - true - MultiThreadedDLL - true - - Level3 - false - - CompileAsC - - - USING_PREMAKE_CONFIG_H;NDEBUG;%(PreprocessorDefinitions) - ..\..;..\..\..\..\..\include;%(AdditionalIncludeDirectories) - - - Console - false - true - true - $(OutDir)testime.exe - mainCRTStartup - - - if not exist ".\Win32\Release" ( mkdir ".\Win32\Release" ) copy ".\..\..\SDL2\Win32\Release\SDL2.dll" ".\Win32\Release\SDL2.dll" - - - - - - - - - {47B50335-DB5D-B948-B80C-E361ED5793F5} - - - {E544B08A-C532-884E-A0BE-0F6F7F700067} - - - {7F1E020B-52F6-584E-B841-8B390015238B} - - - - - - diff --git a/premake/VisualC/VS2012/tests/testime/testime.vcxproj.filters b/premake/VisualC/VS2012/tests/testime/testime.vcxproj.filters deleted file mode 100755 index 263f006be..000000000 --- a/premake/VisualC/VS2012/tests/testime/testime.vcxproj.filters +++ /dev/null @@ -1,13 +0,0 @@ - - - - - {D3A0B367-C2EE-F44D-8824-309CB7E1084D} - - - - - test - - - diff --git a/premake/VisualC/VS2012/tests/testjoystick/testjoystick.vcxproj b/premake/VisualC/VS2012/tests/testjoystick/testjoystick.vcxproj deleted file mode 100755 index f6260c376..000000000 --- a/premake/VisualC/VS2012/tests/testjoystick/testjoystick.vcxproj +++ /dev/null @@ -1,131 +0,0 @@ - - - - - Debug - Win32 - - - Release - Win32 - - - - {867A2823-E792-3749-A47C-1B5F118FD1F9} - testjoystick - Win32Proj - - - - Application - true - MultiByte - v110 - - - Application - false - MultiByte - v110 - - - - - - - - - - - - - Win32\Debug\ - obj\Debug\ - testjoystick - .exe - true - - - Win32\Release\ - obj\Release\ - testjoystick - .exe - false - - - - Disabled - ..\..;..\..\..\..\..\include;%(AdditionalIncludeDirectories) - USING_PREMAKE_CONFIG_H;_DEBUG;%(PreprocessorDefinitions) - true - EnableFastChecks - MultiThreadedDebugDLL - true - - Level3 - false - EditAndContinue - $(OutDir)testjoystick.pdb - CompileAsC - - - USING_PREMAKE_CONFIG_H;_DEBUG;%(PreprocessorDefinitions) - ..\..;..\..\..\..\..\include;%(AdditionalIncludeDirectories) - - - Console - true - $(OutDir)testjoystick.exe - mainCRTStartup - - - if not exist ".\Win32\Debug" ( mkdir ".\Win32\Debug" ) copy ".\..\..\SDL2\Win32\Debug\SDL2.dll" ".\Win32\Debug\SDL2.dll" - - - - - MaxSpeed - ..\..;..\..\..\..\..\include;%(AdditionalIncludeDirectories) - USING_PREMAKE_CONFIG_H;NDEBUG;%(PreprocessorDefinitions) - false - true - MultiThreadedDLL - true - - Level3 - false - - CompileAsC - - - USING_PREMAKE_CONFIG_H;NDEBUG;%(PreprocessorDefinitions) - ..\..;..\..\..\..\..\include;%(AdditionalIncludeDirectories) - - - Console - false - true - true - $(OutDir)testjoystick.exe - mainCRTStartup - - - if not exist ".\Win32\Release" ( mkdir ".\Win32\Release" ) copy ".\..\..\SDL2\Win32\Release\SDL2.dll" ".\Win32\Release\SDL2.dll" - - - - - - - - - {47B50335-DB5D-B948-B80C-E361ED5793F5} - - - {7F1E020B-52F6-584E-B841-8B390015238B} - - - - - - diff --git a/premake/VisualC/VS2012/tests/testjoystick/testjoystick.vcxproj.filters b/premake/VisualC/VS2012/tests/testjoystick/testjoystick.vcxproj.filters deleted file mode 100755 index 3f1c12548..000000000 --- a/premake/VisualC/VS2012/tests/testjoystick/testjoystick.vcxproj.filters +++ /dev/null @@ -1,13 +0,0 @@ - - - - - {CD715A5E-DB2F-284E-81E8-8BD37B7EF33A} - - - - - test - - - diff --git a/premake/VisualC/VS2012/tests/testkeys/testkeys.vcxproj b/premake/VisualC/VS2012/tests/testkeys/testkeys.vcxproj deleted file mode 100755 index 99afad0ae..000000000 --- a/premake/VisualC/VS2012/tests/testkeys/testkeys.vcxproj +++ /dev/null @@ -1,131 +0,0 @@ - - - - - Debug - Win32 - - - Release - Win32 - - - - {A22567A8-5E3D-4046-A9EE-32148A1996DE} - testkeys - Win32Proj - - - - Application - true - MultiByte - v110 - - - Application - false - MultiByte - v110 - - - - - - - - - - - - - Win32\Debug\ - obj\Debug\ - testkeys - .exe - true - - - Win32\Release\ - obj\Release\ - testkeys - .exe - false - - - - Disabled - ..\..;..\..\..\..\..\include;%(AdditionalIncludeDirectories) - USING_PREMAKE_CONFIG_H;_DEBUG;%(PreprocessorDefinitions) - true - EnableFastChecks - MultiThreadedDebugDLL - true - - Level3 - false - EditAndContinue - $(OutDir)testkeys.pdb - CompileAsC - - - USING_PREMAKE_CONFIG_H;_DEBUG;%(PreprocessorDefinitions) - ..\..;..\..\..\..\..\include;%(AdditionalIncludeDirectories) - - - Console - true - $(OutDir)testkeys.exe - mainCRTStartup - - - if not exist ".\Win32\Debug" ( mkdir ".\Win32\Debug" ) copy ".\..\..\SDL2\Win32\Debug\SDL2.dll" ".\Win32\Debug\SDL2.dll" - - - - - MaxSpeed - ..\..;..\..\..\..\..\include;%(AdditionalIncludeDirectories) - USING_PREMAKE_CONFIG_H;NDEBUG;%(PreprocessorDefinitions) - false - true - MultiThreadedDLL - true - - Level3 - false - - CompileAsC - - - USING_PREMAKE_CONFIG_H;NDEBUG;%(PreprocessorDefinitions) - ..\..;..\..\..\..\..\include;%(AdditionalIncludeDirectories) - - - Console - false - true - true - $(OutDir)testkeys.exe - mainCRTStartup - - - if not exist ".\Win32\Release" ( mkdir ".\Win32\Release" ) copy ".\..\..\SDL2\Win32\Release\SDL2.dll" ".\Win32\Release\SDL2.dll" - - - - - - - - - {47B50335-DB5D-B948-B80C-E361ED5793F5} - - - {7F1E020B-52F6-584E-B841-8B390015238B} - - - - - - diff --git a/premake/VisualC/VS2012/tests/testkeys/testkeys.vcxproj.filters b/premake/VisualC/VS2012/tests/testkeys/testkeys.vcxproj.filters deleted file mode 100755 index 4676ce579..000000000 --- a/premake/VisualC/VS2012/tests/testkeys/testkeys.vcxproj.filters +++ /dev/null @@ -1,13 +0,0 @@ - - - - - {F26EFCDD-F088-4548-A10A-A1705E0B1664} - - - - - test - - - diff --git a/premake/VisualC/VS2012/tests/testloadso/testloadso.vcxproj b/premake/VisualC/VS2012/tests/testloadso/testloadso.vcxproj deleted file mode 100755 index bee974331..000000000 --- a/premake/VisualC/VS2012/tests/testloadso/testloadso.vcxproj +++ /dev/null @@ -1,131 +0,0 @@ - - - - - Debug - Win32 - - - Release - Win32 - - - - {F81F2611-F8C5-334F-9ED8-1ABE38A1B106} - testloadso - Win32Proj - - - - Application - true - MultiByte - v110 - - - Application - false - MultiByte - v110 - - - - - - - - - - - - - Win32\Debug\ - obj\Debug\ - testloadso - .exe - true - - - Win32\Release\ - obj\Release\ - testloadso - .exe - false - - - - Disabled - ..\..;..\..\..\..\..\include;%(AdditionalIncludeDirectories) - USING_PREMAKE_CONFIG_H;_DEBUG;%(PreprocessorDefinitions) - true - EnableFastChecks - MultiThreadedDebugDLL - true - - Level3 - false - EditAndContinue - $(OutDir)testloadso.pdb - CompileAsC - - - USING_PREMAKE_CONFIG_H;_DEBUG;%(PreprocessorDefinitions) - ..\..;..\..\..\..\..\include;%(AdditionalIncludeDirectories) - - - Console - true - $(OutDir)testloadso.exe - mainCRTStartup - - - if not exist ".\Win32\Debug" ( mkdir ".\Win32\Debug" ) copy ".\..\..\SDL2\Win32\Debug\SDL2.dll" ".\Win32\Debug\SDL2.dll" - - - - - MaxSpeed - ..\..;..\..\..\..\..\include;%(AdditionalIncludeDirectories) - USING_PREMAKE_CONFIG_H;NDEBUG;%(PreprocessorDefinitions) - false - true - MultiThreadedDLL - true - - Level3 - false - - CompileAsC - - - USING_PREMAKE_CONFIG_H;NDEBUG;%(PreprocessorDefinitions) - ..\..;..\..\..\..\..\include;%(AdditionalIncludeDirectories) - - - Console - false - true - true - $(OutDir)testloadso.exe - mainCRTStartup - - - if not exist ".\Win32\Release" ( mkdir ".\Win32\Release" ) copy ".\..\..\SDL2\Win32\Release\SDL2.dll" ".\Win32\Release\SDL2.dll" - - - - - - - - - {47B50335-DB5D-B948-B80C-E361ED5793F5} - - - {7F1E020B-52F6-584E-B841-8B390015238B} - - - - - - diff --git a/premake/VisualC/VS2012/tests/testloadso/testloadso.vcxproj.filters b/premake/VisualC/VS2012/tests/testloadso/testloadso.vcxproj.filters deleted file mode 100755 index b7fac772c..000000000 --- a/premake/VisualC/VS2012/tests/testloadso/testloadso.vcxproj.filters +++ /dev/null @@ -1,13 +0,0 @@ - - - - - {02AC69A3-6E6E-0C47-958F-A78F9350334D} - - - - - test - - - diff --git a/premake/VisualC/VS2012/tests/testlock/testlock.vcxproj b/premake/VisualC/VS2012/tests/testlock/testlock.vcxproj deleted file mode 100755 index 6b4a5d3b8..000000000 --- a/premake/VisualC/VS2012/tests/testlock/testlock.vcxproj +++ /dev/null @@ -1,131 +0,0 @@ - - - - - Debug - Win32 - - - Release - Win32 - - - - {E2DDA701-A62F-9542-8BA9-296CBF281945} - testlock - Win32Proj - - - - Application - true - MultiByte - v110 - - - Application - false - MultiByte - v110 - - - - - - - - - - - - - Win32\Debug\ - obj\Debug\ - testlock - .exe - true - - - Win32\Release\ - obj\Release\ - testlock - .exe - false - - - - Disabled - ..\..;..\..\..\..\..\include;%(AdditionalIncludeDirectories) - USING_PREMAKE_CONFIG_H;_DEBUG;%(PreprocessorDefinitions) - true - EnableFastChecks - MultiThreadedDebugDLL - true - - Level3 - false - EditAndContinue - $(OutDir)testlock.pdb - CompileAsC - - - USING_PREMAKE_CONFIG_H;_DEBUG;%(PreprocessorDefinitions) - ..\..;..\..\..\..\..\include;%(AdditionalIncludeDirectories) - - - Console - true - $(OutDir)testlock.exe - mainCRTStartup - - - if not exist ".\Win32\Debug" ( mkdir ".\Win32\Debug" ) copy ".\..\..\SDL2\Win32\Debug\SDL2.dll" ".\Win32\Debug\SDL2.dll" - - - - - MaxSpeed - ..\..;..\..\..\..\..\include;%(AdditionalIncludeDirectories) - USING_PREMAKE_CONFIG_H;NDEBUG;%(PreprocessorDefinitions) - false - true - MultiThreadedDLL - true - - Level3 - false - - CompileAsC - - - USING_PREMAKE_CONFIG_H;NDEBUG;%(PreprocessorDefinitions) - ..\..;..\..\..\..\..\include;%(AdditionalIncludeDirectories) - - - Console - false - true - true - $(OutDir)testlock.exe - mainCRTStartup - - - if not exist ".\Win32\Release" ( mkdir ".\Win32\Release" ) copy ".\..\..\SDL2\Win32\Release\SDL2.dll" ".\Win32\Release\SDL2.dll" - - - - - - - - - {47B50335-DB5D-B948-B80C-E361ED5793F5} - - - {7F1E020B-52F6-584E-B841-8B390015238B} - - - - - - diff --git a/premake/VisualC/VS2012/tests/testlock/testlock.vcxproj.filters b/premake/VisualC/VS2012/tests/testlock/testlock.vcxproj.filters deleted file mode 100755 index 4dad063d4..000000000 --- a/premake/VisualC/VS2012/tests/testlock/testlock.vcxproj.filters +++ /dev/null @@ -1,13 +0,0 @@ - - - - - {55B1451D-618D-CE49-86E7-BDF5665C1530} - - - - - test - - - diff --git a/premake/VisualC/VS2012/tests/testmessage/testmessage.vcxproj b/premake/VisualC/VS2012/tests/testmessage/testmessage.vcxproj deleted file mode 100755 index f6957d9d6..000000000 --- a/premake/VisualC/VS2012/tests/testmessage/testmessage.vcxproj +++ /dev/null @@ -1,131 +0,0 @@ - - - - - Debug - Win32 - - - Release - Win32 - - - - {461B95F1-FB8D-9B45-8FF9-8E0A9F56CA1B} - testmessage - Win32Proj - - - - Application - true - MultiByte - v110 - - - Application - false - MultiByte - v110 - - - - - - - - - - - - - Win32\Debug\ - obj\Debug\ - testmessage - .exe - true - - - Win32\Release\ - obj\Release\ - testmessage - .exe - false - - - - Disabled - ..\..;..\..\..\..\..\include;%(AdditionalIncludeDirectories) - USING_PREMAKE_CONFIG_H;_DEBUG;%(PreprocessorDefinitions) - true - EnableFastChecks - MultiThreadedDebugDLL - true - - Level3 - false - EditAndContinue - $(OutDir)testmessage.pdb - CompileAsC - - - USING_PREMAKE_CONFIG_H;_DEBUG;%(PreprocessorDefinitions) - ..\..;..\..\..\..\..\include;%(AdditionalIncludeDirectories) - - - Console - true - $(OutDir)testmessage.exe - mainCRTStartup - - - if not exist ".\Win32\Debug" ( mkdir ".\Win32\Debug" ) copy ".\..\..\SDL2\Win32\Debug\SDL2.dll" ".\Win32\Debug\SDL2.dll" - - - - - MaxSpeed - ..\..;..\..\..\..\..\include;%(AdditionalIncludeDirectories) - USING_PREMAKE_CONFIG_H;NDEBUG;%(PreprocessorDefinitions) - false - true - MultiThreadedDLL - true - - Level3 - false - - CompileAsC - - - USING_PREMAKE_CONFIG_H;NDEBUG;%(PreprocessorDefinitions) - ..\..;..\..\..\..\..\include;%(AdditionalIncludeDirectories) - - - Console - false - true - true - $(OutDir)testmessage.exe - mainCRTStartup - - - if not exist ".\Win32\Release" ( mkdir ".\Win32\Release" ) copy ".\..\..\SDL2\Win32\Release\SDL2.dll" ".\Win32\Release\SDL2.dll" - - - - - - - - - {47B50335-DB5D-B948-B80C-E361ED5793F5} - - - {7F1E020B-52F6-584E-B841-8B390015238B} - - - - - - diff --git a/premake/VisualC/VS2012/tests/testmessage/testmessage.vcxproj.filters b/premake/VisualC/VS2012/tests/testmessage/testmessage.vcxproj.filters deleted file mode 100755 index 424191e2e..000000000 --- a/premake/VisualC/VS2012/tests/testmessage/testmessage.vcxproj.filters +++ /dev/null @@ -1,13 +0,0 @@ - - - - - {767F50ED-D92E-0344-B5C3-8D2A543AA4BF} - - - - - test - - - diff --git a/premake/VisualC/VS2012/tests/testmultiaudio/testmultiaudio.vcxproj b/premake/VisualC/VS2012/tests/testmultiaudio/testmultiaudio.vcxproj deleted file mode 100755 index e00671f3b..000000000 --- a/premake/VisualC/VS2012/tests/testmultiaudio/testmultiaudio.vcxproj +++ /dev/null @@ -1,131 +0,0 @@ - - - - - Debug - Win32 - - - Release - Win32 - - - - {B7DA3C1F-B34B-A14A-BF10-BF628BA69C1B} - testmultiaudio - Win32Proj - - - - Application - true - MultiByte - v110 - - - Application - false - MultiByte - v110 - - - - - - - - - - - - - Win32\Debug\ - obj\Debug\ - testmultiaudio - .exe - true - - - Win32\Release\ - obj\Release\ - testmultiaudio - .exe - false - - - - Disabled - ..\..;..\..\..\..\..\include;%(AdditionalIncludeDirectories) - USING_PREMAKE_CONFIG_H;_DEBUG;%(PreprocessorDefinitions) - true - EnableFastChecks - MultiThreadedDebugDLL - true - - Level3 - false - EditAndContinue - $(OutDir)testmultiaudio.pdb - CompileAsC - - - USING_PREMAKE_CONFIG_H;_DEBUG;%(PreprocessorDefinitions) - ..\..;..\..\..\..\..\include;%(AdditionalIncludeDirectories) - - - Console - true - $(OutDir)testmultiaudio.exe - mainCRTStartup - - - if not exist ".\Win32\Debug" ( mkdir ".\Win32\Debug" ) copy ".\..\..\SDL2\Win32\Debug\SDL2.dll" ".\Win32\Debug\SDL2.dll" copy ".\..\..\..\..\..\test\sample.wav" ".\Win32\Debug\sample.wav" - - - - - MaxSpeed - ..\..;..\..\..\..\..\include;%(AdditionalIncludeDirectories) - USING_PREMAKE_CONFIG_H;NDEBUG;%(PreprocessorDefinitions) - false - true - MultiThreadedDLL - true - - Level3 - false - - CompileAsC - - - USING_PREMAKE_CONFIG_H;NDEBUG;%(PreprocessorDefinitions) - ..\..;..\..\..\..\..\include;%(AdditionalIncludeDirectories) - - - Console - false - true - true - $(OutDir)testmultiaudio.exe - mainCRTStartup - - - if not exist ".\Win32\Release" ( mkdir ".\Win32\Release" ) copy ".\..\..\SDL2\Win32\Release\SDL2.dll" ".\Win32\Release\SDL2.dll" copy ".\..\..\..\..\..\test\sample.wav" ".\Win32\Release\sample.wav" - - - - - - - - - {47B50335-DB5D-B948-B80C-E361ED5793F5} - - - {7F1E020B-52F6-584E-B841-8B390015238B} - - - - - - diff --git a/premake/VisualC/VS2012/tests/testmultiaudio/testmultiaudio.vcxproj.filters b/premake/VisualC/VS2012/tests/testmultiaudio/testmultiaudio.vcxproj.filters deleted file mode 100755 index 54c6daef9..000000000 --- a/premake/VisualC/VS2012/tests/testmultiaudio/testmultiaudio.vcxproj.filters +++ /dev/null @@ -1,13 +0,0 @@ - - - - - {B96B8EBD-B8BB-D44A-83CD-350E98FF464A} - - - - - test - - - diff --git a/premake/VisualC/VS2012/tests/testnative/testnative.vcxproj b/premake/VisualC/VS2012/tests/testnative/testnative.vcxproj deleted file mode 100755 index c2bd439e4..000000000 --- a/premake/VisualC/VS2012/tests/testnative/testnative.vcxproj +++ /dev/null @@ -1,136 +0,0 @@ - - - - - Debug - Win32 - - - Release - Win32 - - - - {BC693F25-4940-BB43-8529-E27D65275975} - testnative - Win32Proj - - - - Application - true - MultiByte - v110 - - - Application - false - MultiByte - v110 - - - - - - - - - - - - - Win32\Debug\ - obj\Debug\ - testnative - .exe - true - - - Win32\Release\ - obj\Release\ - testnative - .exe - false - - - - Disabled - ..\..;..\..\..\..\..\include;%(AdditionalIncludeDirectories) - USING_PREMAKE_CONFIG_H;_DEBUG;%(PreprocessorDefinitions) - true - EnableFastChecks - MultiThreadedDebugDLL - true - - Level3 - false - EditAndContinue - $(OutDir)testnative.pdb - CompileAsC - - - USING_PREMAKE_CONFIG_H;_DEBUG;%(PreprocessorDefinitions) - ..\..;..\..\..\..\..\include;%(AdditionalIncludeDirectories) - - - Console - true - $(OutDir)testnative.exe - mainCRTStartup - - - if not exist ".\Win32\Debug" ( mkdir ".\Win32\Debug" ) copy ".\..\..\SDL2\Win32\Debug\SDL2.dll" ".\Win32\Debug\SDL2.dll" copy ".\..\..\..\..\..\test\icon.bmp" ".\Win32\Debug\icon.bmp" - - - - - MaxSpeed - ..\..;..\..\..\..\..\include;%(AdditionalIncludeDirectories) - USING_PREMAKE_CONFIG_H;NDEBUG;%(PreprocessorDefinitions) - false - true - MultiThreadedDLL - true - - Level3 - false - - CompileAsC - - - USING_PREMAKE_CONFIG_H;NDEBUG;%(PreprocessorDefinitions) - ..\..;..\..\..\..\..\include;%(AdditionalIncludeDirectories) - - - Console - false - true - true - $(OutDir)testnative.exe - mainCRTStartup - - - if not exist ".\Win32\Release" ( mkdir ".\Win32\Release" ) copy ".\..\..\SDL2\Win32\Release\SDL2.dll" ".\Win32\Release\SDL2.dll" copy ".\..\..\..\..\..\test\icon.bmp" ".\Win32\Release\icon.bmp" - - - - - - - - - - - - - - {47B50335-DB5D-B948-B80C-E361ED5793F5} - - - {7F1E020B-52F6-584E-B841-8B390015238B} - - - - - - diff --git a/premake/VisualC/VS2012/tests/testnative/testnative.vcxproj.filters b/premake/VisualC/VS2012/tests/testnative/testnative.vcxproj.filters deleted file mode 100755 index c6908aab4..000000000 --- a/premake/VisualC/VS2012/tests/testnative/testnative.vcxproj.filters +++ /dev/null @@ -1,21 +0,0 @@ - - - - - {FA1E5497-4A56-EE4B-B13A-3A8A6B3DD1AA} - - - - - test - - - - - test - - - test - - - diff --git a/premake/VisualC/VS2012/tests/testoverlay2/testoverlay2.vcxproj b/premake/VisualC/VS2012/tests/testoverlay2/testoverlay2.vcxproj deleted file mode 100755 index 22e15acf2..000000000 --- a/premake/VisualC/VS2012/tests/testoverlay2/testoverlay2.vcxproj +++ /dev/null @@ -1,131 +0,0 @@ - - - - - Debug - Win32 - - - Release - Win32 - - - - {8ABC84ED-C999-DE4A-A929-CD6A79647804} - testoverlay2 - Win32Proj - - - - Application - true - MultiByte - v110 - - - Application - false - MultiByte - v110 - - - - - - - - - - - - - Win32\Debug\ - obj\Debug\ - testoverlay2 - .exe - true - - - Win32\Release\ - obj\Release\ - testoverlay2 - .exe - false - - - - Disabled - ..\..;..\..\..\..\..\include;%(AdditionalIncludeDirectories) - USING_PREMAKE_CONFIG_H;_DEBUG;%(PreprocessorDefinitions) - true - EnableFastChecks - MultiThreadedDebugDLL - true - - Level3 - false - EditAndContinue - $(OutDir)testoverlay2.pdb - CompileAsC - - - USING_PREMAKE_CONFIG_H;_DEBUG;%(PreprocessorDefinitions) - ..\..;..\..\..\..\..\include;%(AdditionalIncludeDirectories) - - - Console - true - $(OutDir)testoverlay2.exe - mainCRTStartup - - - if not exist ".\Win32\Debug" ( mkdir ".\Win32\Debug" ) copy ".\..\..\SDL2\Win32\Debug\SDL2.dll" ".\Win32\Debug\SDL2.dll" copy ".\..\..\..\..\..\test\moose.dat" ".\Win32\Debug\moose.dat" - - - - - MaxSpeed - ..\..;..\..\..\..\..\include;%(AdditionalIncludeDirectories) - USING_PREMAKE_CONFIG_H;NDEBUG;%(PreprocessorDefinitions) - false - true - MultiThreadedDLL - true - - Level3 - false - - CompileAsC - - - USING_PREMAKE_CONFIG_H;NDEBUG;%(PreprocessorDefinitions) - ..\..;..\..\..\..\..\include;%(AdditionalIncludeDirectories) - - - Console - false - true - true - $(OutDir)testoverlay2.exe - mainCRTStartup - - - if not exist ".\Win32\Release" ( mkdir ".\Win32\Release" ) copy ".\..\..\SDL2\Win32\Release\SDL2.dll" ".\Win32\Release\SDL2.dll" copy ".\..\..\..\..\..\test\moose.dat" ".\Win32\Release\moose.dat" - - - - - - - - - {47B50335-DB5D-B948-B80C-E361ED5793F5} - - - {7F1E020B-52F6-584E-B841-8B390015238B} - - - - - - diff --git a/premake/VisualC/VS2012/tests/testoverlay2/testoverlay2.vcxproj.filters b/premake/VisualC/VS2012/tests/testoverlay2/testoverlay2.vcxproj.filters deleted file mode 100755 index 522989593..000000000 --- a/premake/VisualC/VS2012/tests/testoverlay2/testoverlay2.vcxproj.filters +++ /dev/null @@ -1,13 +0,0 @@ - - - - - {BBDD5904-0E37-5943-A257-C0A7AC077FED} - - - - - test - - - diff --git a/premake/VisualC/VS2012/tests/testplatform/testplatform.vcxproj b/premake/VisualC/VS2012/tests/testplatform/testplatform.vcxproj deleted file mode 100755 index 15403ac00..000000000 --- a/premake/VisualC/VS2012/tests/testplatform/testplatform.vcxproj +++ /dev/null @@ -1,131 +0,0 @@ - - - - - Debug - Win32 - - - Release - Win32 - - - - {189FC042-4838-4342-9276-9514BB403092} - testplatform - Win32Proj - - - - Application - true - MultiByte - v110 - - - Application - false - MultiByte - v110 - - - - - - - - - - - - - Win32\Debug\ - obj\Debug\ - testplatform - .exe - true - - - Win32\Release\ - obj\Release\ - testplatform - .exe - false - - - - Disabled - ..\..;..\..\..\..\..\include;%(AdditionalIncludeDirectories) - USING_PREMAKE_CONFIG_H;_DEBUG;%(PreprocessorDefinitions) - true - EnableFastChecks - MultiThreadedDebugDLL - true - - Level3 - false - EditAndContinue - $(OutDir)testplatform.pdb - CompileAsC - - - USING_PREMAKE_CONFIG_H;_DEBUG;%(PreprocessorDefinitions) - ..\..;..\..\..\..\..\include;%(AdditionalIncludeDirectories) - - - Console - true - $(OutDir)testplatform.exe - mainCRTStartup - - - if not exist ".\Win32\Debug" ( mkdir ".\Win32\Debug" ) copy ".\..\..\SDL2\Win32\Debug\SDL2.dll" ".\Win32\Debug\SDL2.dll" - - - - - MaxSpeed - ..\..;..\..\..\..\..\include;%(AdditionalIncludeDirectories) - USING_PREMAKE_CONFIG_H;NDEBUG;%(PreprocessorDefinitions) - false - true - MultiThreadedDLL - true - - Level3 - false - - CompileAsC - - - USING_PREMAKE_CONFIG_H;NDEBUG;%(PreprocessorDefinitions) - ..\..;..\..\..\..\..\include;%(AdditionalIncludeDirectories) - - - Console - false - true - true - $(OutDir)testplatform.exe - mainCRTStartup - - - if not exist ".\Win32\Release" ( mkdir ".\Win32\Release" ) copy ".\..\..\SDL2\Win32\Release\SDL2.dll" ".\Win32\Release\SDL2.dll" - - - - - - - - - {47B50335-DB5D-B948-B80C-E361ED5793F5} - - - {7F1E020B-52F6-584E-B841-8B390015238B} - - - - - - diff --git a/premake/VisualC/VS2012/tests/testplatform/testplatform.vcxproj.filters b/premake/VisualC/VS2012/tests/testplatform/testplatform.vcxproj.filters deleted file mode 100755 index 00b5d5a24..000000000 --- a/premake/VisualC/VS2012/tests/testplatform/testplatform.vcxproj.filters +++ /dev/null @@ -1,13 +0,0 @@ - - - - - {C0D0B000-9F95-7A4C-B713-8504FF3ED72E} - - - - - test - - - diff --git a/premake/VisualC/VS2012/tests/testpower/testpower.vcxproj b/premake/VisualC/VS2012/tests/testpower/testpower.vcxproj deleted file mode 100755 index e53fe430e..000000000 --- a/premake/VisualC/VS2012/tests/testpower/testpower.vcxproj +++ /dev/null @@ -1,131 +0,0 @@ - - - - - Debug - Win32 - - - Release - Win32 - - - - {E3D41488-DCA1-A34B-87D3-E9820E500DA9} - testpower - Win32Proj - - - - Application - true - MultiByte - v110 - - - Application - false - MultiByte - v110 - - - - - - - - - - - - - Win32\Debug\ - obj\Debug\ - testpower - .exe - true - - - Win32\Release\ - obj\Release\ - testpower - .exe - false - - - - Disabled - ..\..;..\..\..\..\..\include;%(AdditionalIncludeDirectories) - USING_PREMAKE_CONFIG_H;_DEBUG;%(PreprocessorDefinitions) - true - EnableFastChecks - MultiThreadedDebugDLL - true - - Level3 - false - EditAndContinue - $(OutDir)testpower.pdb - CompileAsC - - - USING_PREMAKE_CONFIG_H;_DEBUG;%(PreprocessorDefinitions) - ..\..;..\..\..\..\..\include;%(AdditionalIncludeDirectories) - - - Console - true - $(OutDir)testpower.exe - mainCRTStartup - - - if not exist ".\Win32\Debug" ( mkdir ".\Win32\Debug" ) copy ".\..\..\SDL2\Win32\Debug\SDL2.dll" ".\Win32\Debug\SDL2.dll" - - - - - MaxSpeed - ..\..;..\..\..\..\..\include;%(AdditionalIncludeDirectories) - USING_PREMAKE_CONFIG_H;NDEBUG;%(PreprocessorDefinitions) - false - true - MultiThreadedDLL - true - - Level3 - false - - CompileAsC - - - USING_PREMAKE_CONFIG_H;NDEBUG;%(PreprocessorDefinitions) - ..\..;..\..\..\..\..\include;%(AdditionalIncludeDirectories) - - - Console - false - true - true - $(OutDir)testpower.exe - mainCRTStartup - - - if not exist ".\Win32\Release" ( mkdir ".\Win32\Release" ) copy ".\..\..\SDL2\Win32\Release\SDL2.dll" ".\Win32\Release\SDL2.dll" - - - - - - - - - {47B50335-DB5D-B948-B80C-E361ED5793F5} - - - {7F1E020B-52F6-584E-B841-8B390015238B} - - - - - - diff --git a/premake/VisualC/VS2012/tests/testpower/testpower.vcxproj.filters b/premake/VisualC/VS2012/tests/testpower/testpower.vcxproj.filters deleted file mode 100755 index a23bef433..000000000 --- a/premake/VisualC/VS2012/tests/testpower/testpower.vcxproj.filters +++ /dev/null @@ -1,13 +0,0 @@ - - - - - {EBE8E727-7C40-1342-A7B2-3B9B744F579D} - - - - - test - - - diff --git a/premake/VisualC/VS2012/tests/testrelative/testrelative.vcxproj b/premake/VisualC/VS2012/tests/testrelative/testrelative.vcxproj deleted file mode 100755 index 8fa7fbb04..000000000 --- a/premake/VisualC/VS2012/tests/testrelative/testrelative.vcxproj +++ /dev/null @@ -1,134 +0,0 @@ - - - - - Debug - Win32 - - - Release - Win32 - - - - {3186A875-B682-2D4D-97EC-CCF61AEEEAC7} - testrelative - Win32Proj - - - - Application - true - MultiByte - v110 - - - Application - false - MultiByte - v110 - - - - - - - - - - - - - Win32\Debug\ - obj\Debug\ - testrelative - .exe - true - - - Win32\Release\ - obj\Release\ - testrelative - .exe - false - - - - Disabled - ..\..;..\..\..\..\..\include;%(AdditionalIncludeDirectories) - USING_PREMAKE_CONFIG_H;_DEBUG;%(PreprocessorDefinitions) - true - EnableFastChecks - MultiThreadedDebugDLL - true - - Level3 - false - EditAndContinue - $(OutDir)testrelative.pdb - CompileAsC - - - USING_PREMAKE_CONFIG_H;_DEBUG;%(PreprocessorDefinitions) - ..\..;..\..\..\..\..\include;%(AdditionalIncludeDirectories) - - - Console - true - $(OutDir)testrelative.exe - mainCRTStartup - - - if not exist ".\Win32\Debug" ( mkdir ".\Win32\Debug" ) copy ".\..\..\SDL2\Win32\Debug\SDL2.dll" ".\Win32\Debug\SDL2.dll" - - - - - MaxSpeed - ..\..;..\..\..\..\..\include;%(AdditionalIncludeDirectories) - USING_PREMAKE_CONFIG_H;NDEBUG;%(PreprocessorDefinitions) - false - true - MultiThreadedDLL - true - - Level3 - false - - CompileAsC - - - USING_PREMAKE_CONFIG_H;NDEBUG;%(PreprocessorDefinitions) - ..\..;..\..\..\..\..\include;%(AdditionalIncludeDirectories) - - - Console - false - true - true - $(OutDir)testrelative.exe - mainCRTStartup - - - if not exist ".\Win32\Release" ( mkdir ".\Win32\Release" ) copy ".\..\..\SDL2\Win32\Release\SDL2.dll" ".\Win32\Release\SDL2.dll" - - - - - - - - - {47B50335-DB5D-B948-B80C-E361ED5793F5} - - - {E544B08A-C532-884E-A0BE-0F6F7F700067} - - - {7F1E020B-52F6-584E-B841-8B390015238B} - - - - - - diff --git a/premake/VisualC/VS2012/tests/testrelative/testrelative.vcxproj.filters b/premake/VisualC/VS2012/tests/testrelative/testrelative.vcxproj.filters deleted file mode 100755 index 2b369b565..000000000 --- a/premake/VisualC/VS2012/tests/testrelative/testrelative.vcxproj.filters +++ /dev/null @@ -1,13 +0,0 @@ - - - - - {311BAE6A-3DEC-BD41-BE15-111121D1D3DA} - - - - - test - - - diff --git a/premake/VisualC/VS2012/tests/testrendercopyex/testrendercopyex.vcxproj b/premake/VisualC/VS2012/tests/testrendercopyex/testrendercopyex.vcxproj deleted file mode 100755 index a03b3a8ab..000000000 --- a/premake/VisualC/VS2012/tests/testrendercopyex/testrendercopyex.vcxproj +++ /dev/null @@ -1,134 +0,0 @@ - - - - - Debug - Win32 - - - Release - Win32 - - - - {7BAE36E7-E655-B24D-B110-D2567316D6EA} - testrendercopyex - Win32Proj - - - - Application - true - MultiByte - v110 - - - Application - false - MultiByte - v110 - - - - - - - - - - - - - Win32\Debug\ - obj\Debug\ - testrendercopyex - .exe - true - - - Win32\Release\ - obj\Release\ - testrendercopyex - .exe - false - - - - Disabled - ..\..;..\..\..\..\..\include;%(AdditionalIncludeDirectories) - USING_PREMAKE_CONFIG_H;_DEBUG;%(PreprocessorDefinitions) - true - EnableFastChecks - MultiThreadedDebugDLL - true - - Level3 - false - EditAndContinue - $(OutDir)testrendercopyex.pdb - CompileAsC - - - USING_PREMAKE_CONFIG_H;_DEBUG;%(PreprocessorDefinitions) - ..\..;..\..\..\..\..\include;%(AdditionalIncludeDirectories) - - - Console - true - $(OutDir)testrendercopyex.exe - mainCRTStartup - - - if not exist ".\Win32\Debug" ( mkdir ".\Win32\Debug" ) copy ".\..\..\SDL2\Win32\Debug\SDL2.dll" ".\Win32\Debug\SDL2.dll" copy ".\..\..\..\..\..\test\icon.bmp" ".\Win32\Debug\icon.bmp" copy ".\..\..\..\..\..\test\sample.bmp" ".\Win32\Debug\sample.bmp" - - - - - MaxSpeed - ..\..;..\..\..\..\..\include;%(AdditionalIncludeDirectories) - USING_PREMAKE_CONFIG_H;NDEBUG;%(PreprocessorDefinitions) - false - true - MultiThreadedDLL - true - - Level3 - false - - CompileAsC - - - USING_PREMAKE_CONFIG_H;NDEBUG;%(PreprocessorDefinitions) - ..\..;..\..\..\..\..\include;%(AdditionalIncludeDirectories) - - - Console - false - true - true - $(OutDir)testrendercopyex.exe - mainCRTStartup - - - if not exist ".\Win32\Release" ( mkdir ".\Win32\Release" ) copy ".\..\..\SDL2\Win32\Release\SDL2.dll" ".\Win32\Release\SDL2.dll" copy ".\..\..\..\..\..\test\icon.bmp" ".\Win32\Release\icon.bmp" copy ".\..\..\..\..\..\test\sample.bmp" ".\Win32\Release\sample.bmp" - - - - - - - - - {47B50335-DB5D-B948-B80C-E361ED5793F5} - - - {E544B08A-C532-884E-A0BE-0F6F7F700067} - - - {7F1E020B-52F6-584E-B841-8B390015238B} - - - - - - diff --git a/premake/VisualC/VS2012/tests/testrendercopyex/testrendercopyex.vcxproj.filters b/premake/VisualC/VS2012/tests/testrendercopyex/testrendercopyex.vcxproj.filters deleted file mode 100755 index 6a7529138..000000000 --- a/premake/VisualC/VS2012/tests/testrendercopyex/testrendercopyex.vcxproj.filters +++ /dev/null @@ -1,13 +0,0 @@ - - - - - {F854DD7A-2868-7F45-A731-E60210FB8320} - - - - - test - - - diff --git a/premake/VisualC/VS2012/tests/testrendertarget/testrendertarget.vcxproj b/premake/VisualC/VS2012/tests/testrendertarget/testrendertarget.vcxproj deleted file mode 100755 index b0cdbc056..000000000 --- a/premake/VisualC/VS2012/tests/testrendertarget/testrendertarget.vcxproj +++ /dev/null @@ -1,134 +0,0 @@ - - - - - Debug - Win32 - - - Release - Win32 - - - - {98CD7D27-4B74-4942-81DC-C82474A2E822} - testrendertarget - Win32Proj - - - - Application - true - MultiByte - v110 - - - Application - false - MultiByte - v110 - - - - - - - - - - - - - Win32\Debug\ - obj\Debug\ - testrendertarget - .exe - true - - - Win32\Release\ - obj\Release\ - testrendertarget - .exe - false - - - - Disabled - ..\..;..\..\..\..\..\include;%(AdditionalIncludeDirectories) - USING_PREMAKE_CONFIG_H;_DEBUG;%(PreprocessorDefinitions) - true - EnableFastChecks - MultiThreadedDebugDLL - true - - Level3 - false - EditAndContinue - $(OutDir)testrendertarget.pdb - CompileAsC - - - USING_PREMAKE_CONFIG_H;_DEBUG;%(PreprocessorDefinitions) - ..\..;..\..\..\..\..\include;%(AdditionalIncludeDirectories) - - - Console - true - $(OutDir)testrendertarget.exe - mainCRTStartup - - - if not exist ".\Win32\Debug" ( mkdir ".\Win32\Debug" ) copy ".\..\..\SDL2\Win32\Debug\SDL2.dll" ".\Win32\Debug\SDL2.dll" copy ".\..\..\..\..\..\test\sample.bmp" ".\Win32\Debug\sample.bmp" copy ".\..\..\..\..\..\test\icon.bmp" ".\Win32\Debug\icon.bmp" - - - - - MaxSpeed - ..\..;..\..\..\..\..\include;%(AdditionalIncludeDirectories) - USING_PREMAKE_CONFIG_H;NDEBUG;%(PreprocessorDefinitions) - false - true - MultiThreadedDLL - true - - Level3 - false - - CompileAsC - - - USING_PREMAKE_CONFIG_H;NDEBUG;%(PreprocessorDefinitions) - ..\..;..\..\..\..\..\include;%(AdditionalIncludeDirectories) - - - Console - false - true - true - $(OutDir)testrendertarget.exe - mainCRTStartup - - - if not exist ".\Win32\Release" ( mkdir ".\Win32\Release" ) copy ".\..\..\SDL2\Win32\Release\SDL2.dll" ".\Win32\Release\SDL2.dll" copy ".\..\..\..\..\..\test\sample.bmp" ".\Win32\Release\sample.bmp" copy ".\..\..\..\..\..\test\icon.bmp" ".\Win32\Release\icon.bmp" - - - - - - - - - {47B50335-DB5D-B948-B80C-E361ED5793F5} - - - {E544B08A-C532-884E-A0BE-0F6F7F700067} - - - {7F1E020B-52F6-584E-B841-8B390015238B} - - - - - - diff --git a/premake/VisualC/VS2012/tests/testrendertarget/testrendertarget.vcxproj.filters b/premake/VisualC/VS2012/tests/testrendertarget/testrendertarget.vcxproj.filters deleted file mode 100755 index bb3789015..000000000 --- a/premake/VisualC/VS2012/tests/testrendertarget/testrendertarget.vcxproj.filters +++ /dev/null @@ -1,13 +0,0 @@ - - - - - {C93D5E8A-7F18-0A4B-9B1F-4FA9BE2BEA4A} - - - - - test - - - diff --git a/premake/VisualC/VS2012/tests/testresample/testresample.vcxproj b/premake/VisualC/VS2012/tests/testresample/testresample.vcxproj deleted file mode 100755 index 42b2c179f..000000000 --- a/premake/VisualC/VS2012/tests/testresample/testresample.vcxproj +++ /dev/null @@ -1,131 +0,0 @@ - - - - - Debug - Win32 - - - Release - Win32 - - - - {E8FC2B01-864C-1E4A-8E32-7103EF479048} - testresample - Win32Proj - - - - Application - true - MultiByte - v110 - - - Application - false - MultiByte - v110 - - - - - - - - - - - - - Win32\Debug\ - obj\Debug\ - testresample - .exe - true - - - Win32\Release\ - obj\Release\ - testresample - .exe - false - - - - Disabled - ..\..;..\..\..\..\..\include;%(AdditionalIncludeDirectories) - USING_PREMAKE_CONFIG_H;_DEBUG;%(PreprocessorDefinitions) - true - EnableFastChecks - MultiThreadedDebugDLL - true - - Level3 - false - EditAndContinue - $(OutDir)testresample.pdb - CompileAsC - - - USING_PREMAKE_CONFIG_H;_DEBUG;%(PreprocessorDefinitions) - ..\..;..\..\..\..\..\include;%(AdditionalIncludeDirectories) - - - Console - true - $(OutDir)testresample.exe - mainCRTStartup - - - if not exist ".\Win32\Debug" ( mkdir ".\Win32\Debug" ) copy ".\..\..\SDL2\Win32\Debug\SDL2.dll" ".\Win32\Debug\SDL2.dll" copy ".\..\..\..\..\..\test\sample.wav" ".\Win32\Debug\sample.wav" - - - - - MaxSpeed - ..\..;..\..\..\..\..\include;%(AdditionalIncludeDirectories) - USING_PREMAKE_CONFIG_H;NDEBUG;%(PreprocessorDefinitions) - false - true - MultiThreadedDLL - true - - Level3 - false - - CompileAsC - - - USING_PREMAKE_CONFIG_H;NDEBUG;%(PreprocessorDefinitions) - ..\..;..\..\..\..\..\include;%(AdditionalIncludeDirectories) - - - Console - false - true - true - $(OutDir)testresample.exe - mainCRTStartup - - - if not exist ".\Win32\Release" ( mkdir ".\Win32\Release" ) copy ".\..\..\SDL2\Win32\Release\SDL2.dll" ".\Win32\Release\SDL2.dll" copy ".\..\..\..\..\..\test\sample.wav" ".\Win32\Release\sample.wav" - - - - - - - - - {47B50335-DB5D-B948-B80C-E361ED5793F5} - - - {7F1E020B-52F6-584E-B841-8B390015238B} - - - - - - diff --git a/premake/VisualC/VS2012/tests/testresample/testresample.vcxproj.filters b/premake/VisualC/VS2012/tests/testresample/testresample.vcxproj.filters deleted file mode 100755 index e5ac62235..000000000 --- a/premake/VisualC/VS2012/tests/testresample/testresample.vcxproj.filters +++ /dev/null @@ -1,13 +0,0 @@ - - - - - {2EB4B18A-3CA7-DF4A-B634-EAC5842AD3DA} - - - - - test - - - diff --git a/premake/VisualC/VS2012/tests/testrumble/testrumble.vcxproj b/premake/VisualC/VS2012/tests/testrumble/testrumble.vcxproj deleted file mode 100755 index f2ffaba48..000000000 --- a/premake/VisualC/VS2012/tests/testrumble/testrumble.vcxproj +++ /dev/null @@ -1,131 +0,0 @@ - - - - - Debug - Win32 - - - Release - Win32 - - - - {C72B0123-A5BD-FD45-90F1-1C29D45B5C92} - testrumble - Win32Proj - - - - Application - true - MultiByte - v110 - - - Application - false - MultiByte - v110 - - - - - - - - - - - - - Win32\Debug\ - obj\Debug\ - testrumble - .exe - true - - - Win32\Release\ - obj\Release\ - testrumble - .exe - false - - - - Disabled - ..\..;..\..\..\..\..\include;%(AdditionalIncludeDirectories) - USING_PREMAKE_CONFIG_H;_DEBUG;%(PreprocessorDefinitions) - true - EnableFastChecks - MultiThreadedDebugDLL - true - - Level3 - false - EditAndContinue - $(OutDir)testrumble.pdb - CompileAsC - - - USING_PREMAKE_CONFIG_H;_DEBUG;%(PreprocessorDefinitions) - ..\..;..\..\..\..\..\include;%(AdditionalIncludeDirectories) - - - Console - true - $(OutDir)testrumble.exe - mainCRTStartup - - - if not exist ".\Win32\Debug" ( mkdir ".\Win32\Debug" ) copy ".\..\..\SDL2\Win32\Debug\SDL2.dll" ".\Win32\Debug\SDL2.dll" - - - - - MaxSpeed - ..\..;..\..\..\..\..\include;%(AdditionalIncludeDirectories) - USING_PREMAKE_CONFIG_H;NDEBUG;%(PreprocessorDefinitions) - false - true - MultiThreadedDLL - true - - Level3 - false - - CompileAsC - - - USING_PREMAKE_CONFIG_H;NDEBUG;%(PreprocessorDefinitions) - ..\..;..\..\..\..\..\include;%(AdditionalIncludeDirectories) - - - Console - false - true - true - $(OutDir)testrumble.exe - mainCRTStartup - - - if not exist ".\Win32\Release" ( mkdir ".\Win32\Release" ) copy ".\..\..\SDL2\Win32\Release\SDL2.dll" ".\Win32\Release\SDL2.dll" - - - - - - - - - {47B50335-DB5D-B948-B80C-E361ED5793F5} - - - {7F1E020B-52F6-584E-B841-8B390015238B} - - - - - - diff --git a/premake/VisualC/VS2012/tests/testrumble/testrumble.vcxproj.filters b/premake/VisualC/VS2012/tests/testrumble/testrumble.vcxproj.filters deleted file mode 100755 index 3d1ca8018..000000000 --- a/premake/VisualC/VS2012/tests/testrumble/testrumble.vcxproj.filters +++ /dev/null @@ -1,13 +0,0 @@ - - - - - {6FC911A2-4E27-F443-97BD-634C2615F7A1} - - - - - test - - - diff --git a/premake/VisualC/VS2012/tests/testscale/testscale.vcxproj b/premake/VisualC/VS2012/tests/testscale/testscale.vcxproj deleted file mode 100755 index f87017502..000000000 --- a/premake/VisualC/VS2012/tests/testscale/testscale.vcxproj +++ /dev/null @@ -1,134 +0,0 @@ - - - - - Debug - Win32 - - - Release - Win32 - - - - {8BBBF780-F9F4-0843-85B4-6100C0771E09} - testscale - Win32Proj - - - - Application - true - MultiByte - v110 - - - Application - false - MultiByte - v110 - - - - - - - - - - - - - Win32\Debug\ - obj\Debug\ - testscale - .exe - true - - - Win32\Release\ - obj\Release\ - testscale - .exe - false - - - - Disabled - ..\..;..\..\..\..\..\include;%(AdditionalIncludeDirectories) - USING_PREMAKE_CONFIG_H;_DEBUG;%(PreprocessorDefinitions) - true - EnableFastChecks - MultiThreadedDebugDLL - true - - Level3 - false - EditAndContinue - $(OutDir)testscale.pdb - CompileAsC - - - USING_PREMAKE_CONFIG_H;_DEBUG;%(PreprocessorDefinitions) - ..\..;..\..\..\..\..\include;%(AdditionalIncludeDirectories) - - - Console - true - $(OutDir)testscale.exe - mainCRTStartup - - - if not exist ".\Win32\Debug" ( mkdir ".\Win32\Debug" ) copy ".\..\..\SDL2\Win32\Debug\SDL2.dll" ".\Win32\Debug\SDL2.dll" copy ".\..\..\..\..\..\test\sample.bmp" ".\Win32\Debug\sample.bmp" copy ".\..\..\..\..\..\test\icon.bmp" ".\Win32\Debug\icon.bmp" - - - - - MaxSpeed - ..\..;..\..\..\..\..\include;%(AdditionalIncludeDirectories) - USING_PREMAKE_CONFIG_H;NDEBUG;%(PreprocessorDefinitions) - false - true - MultiThreadedDLL - true - - Level3 - false - - CompileAsC - - - USING_PREMAKE_CONFIG_H;NDEBUG;%(PreprocessorDefinitions) - ..\..;..\..\..\..\..\include;%(AdditionalIncludeDirectories) - - - Console - false - true - true - $(OutDir)testscale.exe - mainCRTStartup - - - if not exist ".\Win32\Release" ( mkdir ".\Win32\Release" ) copy ".\..\..\SDL2\Win32\Release\SDL2.dll" ".\Win32\Release\SDL2.dll" copy ".\..\..\..\..\..\test\sample.bmp" ".\Win32\Release\sample.bmp" copy ".\..\..\..\..\..\test\icon.bmp" ".\Win32\Release\icon.bmp" - - - - - - - - - {47B50335-DB5D-B948-B80C-E361ED5793F5} - - - {E544B08A-C532-884E-A0BE-0F6F7F700067} - - - {7F1E020B-52F6-584E-B841-8B390015238B} - - - - - - diff --git a/premake/VisualC/VS2012/tests/testscale/testscale.vcxproj.filters b/premake/VisualC/VS2012/tests/testscale/testscale.vcxproj.filters deleted file mode 100755 index 7ba14abb7..000000000 --- a/premake/VisualC/VS2012/tests/testscale/testscale.vcxproj.filters +++ /dev/null @@ -1,13 +0,0 @@ - - - - - {D31D64B5-A036-F448-8ABF-550A54FDBCA9} - - - - - test - - - diff --git a/premake/VisualC/VS2012/tests/testsem/testsem.vcxproj b/premake/VisualC/VS2012/tests/testsem/testsem.vcxproj deleted file mode 100755 index c543fbc5a..000000000 --- a/premake/VisualC/VS2012/tests/testsem/testsem.vcxproj +++ /dev/null @@ -1,131 +0,0 @@ - - - - - Debug - Win32 - - - Release - Win32 - - - - {15C9C3A3-A6CD-F24B-AA55-74C46DFB123D} - testsem - Win32Proj - - - - Application - true - MultiByte - v110 - - - Application - false - MultiByte - v110 - - - - - - - - - - - - - Win32\Debug\ - obj\Debug\ - testsem - .exe - true - - - Win32\Release\ - obj\Release\ - testsem - .exe - false - - - - Disabled - ..\..;..\..\..\..\..\include;%(AdditionalIncludeDirectories) - USING_PREMAKE_CONFIG_H;_DEBUG;%(PreprocessorDefinitions) - true - EnableFastChecks - MultiThreadedDebugDLL - true - - Level3 - false - EditAndContinue - $(OutDir)testsem.pdb - CompileAsC - - - USING_PREMAKE_CONFIG_H;_DEBUG;%(PreprocessorDefinitions) - ..\..;..\..\..\..\..\include;%(AdditionalIncludeDirectories) - - - Console - true - $(OutDir)testsem.exe - mainCRTStartup - - - if not exist ".\Win32\Debug" ( mkdir ".\Win32\Debug" ) copy ".\..\..\SDL2\Win32\Debug\SDL2.dll" ".\Win32\Debug\SDL2.dll" - - - - - MaxSpeed - ..\..;..\..\..\..\..\include;%(AdditionalIncludeDirectories) - USING_PREMAKE_CONFIG_H;NDEBUG;%(PreprocessorDefinitions) - false - true - MultiThreadedDLL - true - - Level3 - false - - CompileAsC - - - USING_PREMAKE_CONFIG_H;NDEBUG;%(PreprocessorDefinitions) - ..\..;..\..\..\..\..\include;%(AdditionalIncludeDirectories) - - - Console - false - true - true - $(OutDir)testsem.exe - mainCRTStartup - - - if not exist ".\Win32\Release" ( mkdir ".\Win32\Release" ) copy ".\..\..\SDL2\Win32\Release\SDL2.dll" ".\Win32\Release\SDL2.dll" - - - - - - - - - {47B50335-DB5D-B948-B80C-E361ED5793F5} - - - {7F1E020B-52F6-584E-B841-8B390015238B} - - - - - - diff --git a/premake/VisualC/VS2012/tests/testsem/testsem.vcxproj.filters b/premake/VisualC/VS2012/tests/testsem/testsem.vcxproj.filters deleted file mode 100755 index 5e5c9bd07..000000000 --- a/premake/VisualC/VS2012/tests/testsem/testsem.vcxproj.filters +++ /dev/null @@ -1,13 +0,0 @@ - - - - - {7035C9E5-695A-1642-8EB9-7AF88EFECF03} - - - - - test - - - diff --git a/premake/VisualC/VS2012/tests/testshader/testshader.vcxproj b/premake/VisualC/VS2012/tests/testshader/testshader.vcxproj deleted file mode 100755 index d00e547c5..000000000 --- a/premake/VisualC/VS2012/tests/testshader/testshader.vcxproj +++ /dev/null @@ -1,133 +0,0 @@ - - - - - Debug - Win32 - - - Release - Win32 - - - - {51ADEB0F-09DD-5242-87FC-6DD5C4A098E3} - testshader - Win32Proj - - - - Application - true - MultiByte - v110 - - - Application - false - MultiByte - v110 - - - - - - - - - - - - - Win32\Debug\ - obj\Debug\ - testshader - .exe - true - - - Win32\Release\ - obj\Release\ - testshader - .exe - false - - - - Disabled - ..\..;..\..\..\..\..\include;%(AdditionalIncludeDirectories) - USING_PREMAKE_CONFIG_H;_DEBUG;HAVE_OPENGL;%(PreprocessorDefinitions) - true - EnableFastChecks - MultiThreadedDebugDLL - true - - Level3 - false - EditAndContinue - $(OutDir)testshader.pdb - CompileAsC - - - USING_PREMAKE_CONFIG_H;_DEBUG;HAVE_OPENGL;%(PreprocessorDefinitions) - ..\..;..\..\..\..\..\include;%(AdditionalIncludeDirectories) - - - Console - true - OpenGL32.lib;%(AdditionalDependencies) - $(OutDir)testshader.exe - mainCRTStartup - - - if not exist ".\Win32\Debug" ( mkdir ".\Win32\Debug" ) copy ".\..\..\SDL2\Win32\Debug\SDL2.dll" ".\Win32\Debug\SDL2.dll" copy ".\..\..\..\..\..\test\icon.bmp" ".\Win32\Debug\icon.bmp" - - - - - MaxSpeed - ..\..;..\..\..\..\..\include;%(AdditionalIncludeDirectories) - USING_PREMAKE_CONFIG_H;NDEBUG;HAVE_OPENGL;%(PreprocessorDefinitions) - false - true - MultiThreadedDLL - true - - Level3 - false - - CompileAsC - - - USING_PREMAKE_CONFIG_H;NDEBUG;HAVE_OPENGL;%(PreprocessorDefinitions) - ..\..;..\..\..\..\..\include;%(AdditionalIncludeDirectories) - - - Console - false - true - true - OpenGL32.lib;%(AdditionalDependencies) - $(OutDir)testshader.exe - mainCRTStartup - - - if not exist ".\Win32\Release" ( mkdir ".\Win32\Release" ) copy ".\..\..\SDL2\Win32\Release\SDL2.dll" ".\Win32\Release\SDL2.dll" copy ".\..\..\..\..\..\test\icon.bmp" ".\Win32\Release\icon.bmp" - - - - - - - - - {47B50335-DB5D-B948-B80C-E361ED5793F5} - - - {7F1E020B-52F6-584E-B841-8B390015238B} - - - - - - diff --git a/premake/VisualC/VS2012/tests/testshader/testshader.vcxproj.filters b/premake/VisualC/VS2012/tests/testshader/testshader.vcxproj.filters deleted file mode 100755 index cae699fa4..000000000 --- a/premake/VisualC/VS2012/tests/testshader/testshader.vcxproj.filters +++ /dev/null @@ -1,13 +0,0 @@ - - - - - {E9B40D10-C5D8-6D4E-9994-A4EF637B307B} - - - - - test - - - diff --git a/premake/VisualC/VS2012/tests/testshape/testshape.vcxproj b/premake/VisualC/VS2012/tests/testshape/testshape.vcxproj deleted file mode 100755 index fcb68dc99..000000000 --- a/premake/VisualC/VS2012/tests/testshape/testshape.vcxproj +++ /dev/null @@ -1,131 +0,0 @@ - - - - - Debug - Win32 - - - Release - Win32 - - - - {A916A09F-93F3-0A4F-9A95-9938BD96CF05} - testshape - Win32Proj - - - - Application - true - MultiByte - v110 - - - Application - false - MultiByte - v110 - - - - - - - - - - - - - Win32\Debug\ - obj\Debug\ - testshape - .exe - true - - - Win32\Release\ - obj\Release\ - testshape - .exe - false - - - - Disabled - ..\..;..\..\..\..\..\include;%(AdditionalIncludeDirectories) - USING_PREMAKE_CONFIG_H;_DEBUG;%(PreprocessorDefinitions) - true - EnableFastChecks - MultiThreadedDebugDLL - true - - Level3 - false - EditAndContinue - $(OutDir)testshape.pdb - CompileAsC - - - USING_PREMAKE_CONFIG_H;_DEBUG;%(PreprocessorDefinitions) - ..\..;..\..\..\..\..\include;%(AdditionalIncludeDirectories) - - - Console - true - $(OutDir)testshape.exe - mainCRTStartup - - - if not exist ".\Win32\Debug" ( mkdir ".\Win32\Debug" ) copy ".\..\..\SDL2\Win32\Debug\SDL2.dll" ".\Win32\Debug\SDL2.dll" if not exist ".\Win32\Debug\shapes" ( mkdir ".\Win32\Debug\shapes" ) copy ".\..\..\..\..\..\test\shapes\*.bmp" ".\Win32\Debug\shapes\*.bmp" - - - - - MaxSpeed - ..\..;..\..\..\..\..\include;%(AdditionalIncludeDirectories) - USING_PREMAKE_CONFIG_H;NDEBUG;%(PreprocessorDefinitions) - false - true - MultiThreadedDLL - true - - Level3 - false - - CompileAsC - - - USING_PREMAKE_CONFIG_H;NDEBUG;%(PreprocessorDefinitions) - ..\..;..\..\..\..\..\include;%(AdditionalIncludeDirectories) - - - Console - false - true - true - $(OutDir)testshape.exe - mainCRTStartup - - - if not exist ".\Win32\Release" ( mkdir ".\Win32\Release" ) copy ".\..\..\SDL2\Win32\Release\SDL2.dll" ".\Win32\Release\SDL2.dll" if not exist ".\Win32\Release\shapes" ( mkdir ".\Win32\Release\shapes" ) copy ".\..\..\..\..\..\test\shapes\*.bmp" ".\Win32\Release\shapes\*.bmp" - - - - - - - - - {47B50335-DB5D-B948-B80C-E361ED5793F5} - - - {7F1E020B-52F6-584E-B841-8B390015238B} - - - - - - diff --git a/premake/VisualC/VS2012/tests/testshape/testshape.vcxproj.filters b/premake/VisualC/VS2012/tests/testshape/testshape.vcxproj.filters deleted file mode 100755 index 77081ca37..000000000 --- a/premake/VisualC/VS2012/tests/testshape/testshape.vcxproj.filters +++ /dev/null @@ -1,13 +0,0 @@ - - - - - {25FFEBD5-1004-164B-9DDE-4A7C0DE978C5} - - - - - test - - - diff --git a/premake/VisualC/VS2012/tests/testsprite2/testsprite2.vcxproj b/premake/VisualC/VS2012/tests/testsprite2/testsprite2.vcxproj deleted file mode 100755 index c670db69b..000000000 --- a/premake/VisualC/VS2012/tests/testsprite2/testsprite2.vcxproj +++ /dev/null @@ -1,134 +0,0 @@ - - - - - Debug - Win32 - - - Release - Win32 - - - - {5B2F2D57-A129-C849-9C06-5B2D35B74E07} - testsprite2 - Win32Proj - - - - Application - true - MultiByte - v110 - - - Application - false - MultiByte - v110 - - - - - - - - - - - - - Win32\Debug\ - obj\Debug\ - testsprite2 - .exe - true - - - Win32\Release\ - obj\Release\ - testsprite2 - .exe - false - - - - Disabled - ..\..;..\..\..\..\..\include;%(AdditionalIncludeDirectories) - USING_PREMAKE_CONFIG_H;_DEBUG;%(PreprocessorDefinitions) - true - EnableFastChecks - MultiThreadedDebugDLL - true - - Level3 - false - EditAndContinue - $(OutDir)testsprite2.pdb - CompileAsC - - - USING_PREMAKE_CONFIG_H;_DEBUG;%(PreprocessorDefinitions) - ..\..;..\..\..\..\..\include;%(AdditionalIncludeDirectories) - - - Console - true - $(OutDir)testsprite2.exe - mainCRTStartup - - - if not exist ".\Win32\Debug" ( mkdir ".\Win32\Debug" ) copy ".\..\..\SDL2\Win32\Debug\SDL2.dll" ".\Win32\Debug\SDL2.dll" copy ".\..\..\..\..\..\test\icon.bmp" ".\Win32\Debug\icon.bmp" - - - - - MaxSpeed - ..\..;..\..\..\..\..\include;%(AdditionalIncludeDirectories) - USING_PREMAKE_CONFIG_H;NDEBUG;%(PreprocessorDefinitions) - false - true - MultiThreadedDLL - true - - Level3 - false - - CompileAsC - - - USING_PREMAKE_CONFIG_H;NDEBUG;%(PreprocessorDefinitions) - ..\..;..\..\..\..\..\include;%(AdditionalIncludeDirectories) - - - Console - false - true - true - $(OutDir)testsprite2.exe - mainCRTStartup - - - if not exist ".\Win32\Release" ( mkdir ".\Win32\Release" ) copy ".\..\..\SDL2\Win32\Release\SDL2.dll" ".\Win32\Release\SDL2.dll" copy ".\..\..\..\..\..\test\icon.bmp" ".\Win32\Release\icon.bmp" - - - - - - - - - {47B50335-DB5D-B948-B80C-E361ED5793F5} - - - {E544B08A-C532-884E-A0BE-0F6F7F700067} - - - {7F1E020B-52F6-584E-B841-8B390015238B} - - - - - - diff --git a/premake/VisualC/VS2012/tests/testsprite2/testsprite2.vcxproj.filters b/premake/VisualC/VS2012/tests/testsprite2/testsprite2.vcxproj.filters deleted file mode 100755 index 52f9e4782..000000000 --- a/premake/VisualC/VS2012/tests/testsprite2/testsprite2.vcxproj.filters +++ /dev/null @@ -1,13 +0,0 @@ - - - - - {84C81BC1-234F-7147-8E00-5F182F55B746} - - - - - test - - - diff --git a/premake/VisualC/VS2012/tests/testspriteminimal/testspriteminimal.vcxproj b/premake/VisualC/VS2012/tests/testspriteminimal/testspriteminimal.vcxproj deleted file mode 100755 index eb9f1c5bc..000000000 --- a/premake/VisualC/VS2012/tests/testspriteminimal/testspriteminimal.vcxproj +++ /dev/null @@ -1,131 +0,0 @@ - - - - - Debug - Win32 - - - Release - Win32 - - - - {170EE42E-8EE9-8E49-B04F-F412A203DF1D} - testspriteminimal - Win32Proj - - - - Application - true - MultiByte - v110 - - - Application - false - MultiByte - v110 - - - - - - - - - - - - - Win32\Debug\ - obj\Debug\ - testspriteminimal - .exe - true - - - Win32\Release\ - obj\Release\ - testspriteminimal - .exe - false - - - - Disabled - ..\..;..\..\..\..\..\include;%(AdditionalIncludeDirectories) - USING_PREMAKE_CONFIG_H;_DEBUG;%(PreprocessorDefinitions) - true - EnableFastChecks - MultiThreadedDebugDLL - true - - Level3 - false - EditAndContinue - $(OutDir)testspriteminimal.pdb - CompileAsC - - - USING_PREMAKE_CONFIG_H;_DEBUG;%(PreprocessorDefinitions) - ..\..;..\..\..\..\..\include;%(AdditionalIncludeDirectories) - - - Console - true - $(OutDir)testspriteminimal.exe - mainCRTStartup - - - if not exist ".\Win32\Debug" ( mkdir ".\Win32\Debug" ) copy ".\..\..\SDL2\Win32\Debug\SDL2.dll" ".\Win32\Debug\SDL2.dll" copy ".\..\..\..\..\..\test\icon.bmp" ".\Win32\Debug\icon.bmp" - - - - - MaxSpeed - ..\..;..\..\..\..\..\include;%(AdditionalIncludeDirectories) - USING_PREMAKE_CONFIG_H;NDEBUG;%(PreprocessorDefinitions) - false - true - MultiThreadedDLL - true - - Level3 - false - - CompileAsC - - - USING_PREMAKE_CONFIG_H;NDEBUG;%(PreprocessorDefinitions) - ..\..;..\..\..\..\..\include;%(AdditionalIncludeDirectories) - - - Console - false - true - true - $(OutDir)testspriteminimal.exe - mainCRTStartup - - - if not exist ".\Win32\Release" ( mkdir ".\Win32\Release" ) copy ".\..\..\SDL2\Win32\Release\SDL2.dll" ".\Win32\Release\SDL2.dll" copy ".\..\..\..\..\..\test\icon.bmp" ".\Win32\Release\icon.bmp" - - - - - - - - - {47B50335-DB5D-B948-B80C-E361ED5793F5} - - - {7F1E020B-52F6-584E-B841-8B390015238B} - - - - - - diff --git a/premake/VisualC/VS2012/tests/testspriteminimal/testspriteminimal.vcxproj.filters b/premake/VisualC/VS2012/tests/testspriteminimal/testspriteminimal.vcxproj.filters deleted file mode 100755 index 01a9ed262..000000000 --- a/premake/VisualC/VS2012/tests/testspriteminimal/testspriteminimal.vcxproj.filters +++ /dev/null @@ -1,13 +0,0 @@ - - - - - {D2F7522F-04A1-5246-A5D1-8C39E97E17F6} - - - - - test - - - diff --git a/premake/VisualC/VS2012/tests/teststreaming/teststreaming.vcxproj b/premake/VisualC/VS2012/tests/teststreaming/teststreaming.vcxproj deleted file mode 100755 index deb4b7aee..000000000 --- a/premake/VisualC/VS2012/tests/teststreaming/teststreaming.vcxproj +++ /dev/null @@ -1,131 +0,0 @@ - - - - - Debug - Win32 - - - Release - Win32 - - - - {187FC8D5-3BD2-394C-811A-8CBA0476B0DC} - teststreaming - Win32Proj - - - - Application - true - MultiByte - v110 - - - Application - false - MultiByte - v110 - - - - - - - - - - - - - Win32\Debug\ - obj\Debug\ - teststreaming - .exe - true - - - Win32\Release\ - obj\Release\ - teststreaming - .exe - false - - - - Disabled - ..\..;..\..\..\..\..\include;%(AdditionalIncludeDirectories) - USING_PREMAKE_CONFIG_H;_DEBUG;%(PreprocessorDefinitions) - true - EnableFastChecks - MultiThreadedDebugDLL - true - - Level3 - false - EditAndContinue - $(OutDir)teststreaming.pdb - CompileAsC - - - USING_PREMAKE_CONFIG_H;_DEBUG;%(PreprocessorDefinitions) - ..\..;..\..\..\..\..\include;%(AdditionalIncludeDirectories) - - - Console - true - $(OutDir)teststreaming.exe - mainCRTStartup - - - if not exist ".\Win32\Debug" ( mkdir ".\Win32\Debug" ) copy ".\..\..\SDL2\Win32\Debug\SDL2.dll" ".\Win32\Debug\SDL2.dll" copy ".\..\..\..\..\..\test\moose.dat" ".\Win32\Debug\moose.dat" - - - - - MaxSpeed - ..\..;..\..\..\..\..\include;%(AdditionalIncludeDirectories) - USING_PREMAKE_CONFIG_H;NDEBUG;%(PreprocessorDefinitions) - false - true - MultiThreadedDLL - true - - Level3 - false - - CompileAsC - - - USING_PREMAKE_CONFIG_H;NDEBUG;%(PreprocessorDefinitions) - ..\..;..\..\..\..\..\include;%(AdditionalIncludeDirectories) - - - Console - false - true - true - $(OutDir)teststreaming.exe - mainCRTStartup - - - if not exist ".\Win32\Release" ( mkdir ".\Win32\Release" ) copy ".\..\..\SDL2\Win32\Release\SDL2.dll" ".\Win32\Release\SDL2.dll" copy ".\..\..\..\..\..\test\moose.dat" ".\Win32\Release\moose.dat" - - - - - - - - - {47B50335-DB5D-B948-B80C-E361ED5793F5} - - - {7F1E020B-52F6-584E-B841-8B390015238B} - - - - - - diff --git a/premake/VisualC/VS2012/tests/teststreaming/teststreaming.vcxproj.filters b/premake/VisualC/VS2012/tests/teststreaming/teststreaming.vcxproj.filters deleted file mode 100755 index 2589604f5..000000000 --- a/premake/VisualC/VS2012/tests/teststreaming/teststreaming.vcxproj.filters +++ /dev/null @@ -1,13 +0,0 @@ - - - - - {1060A052-EB7B-2C42-AFAD-83D7180A34BD} - - - - - test - - - diff --git a/premake/VisualC/VS2012/tests/testthread/testthread.vcxproj b/premake/VisualC/VS2012/tests/testthread/testthread.vcxproj deleted file mode 100755 index ae8024d89..000000000 --- a/premake/VisualC/VS2012/tests/testthread/testthread.vcxproj +++ /dev/null @@ -1,131 +0,0 @@ - - - - - Debug - Win32 - - - Release - Win32 - - - - {299C1DAB-6EB1-3D4C-8101-7CDEDE92928D} - testthread - Win32Proj - - - - Application - true - MultiByte - v110 - - - Application - false - MultiByte - v110 - - - - - - - - - - - - - Win32\Debug\ - obj\Debug\ - testthread - .exe - true - - - Win32\Release\ - obj\Release\ - testthread - .exe - false - - - - Disabled - ..\..;..\..\..\..\..\include;%(AdditionalIncludeDirectories) - USING_PREMAKE_CONFIG_H;_DEBUG;%(PreprocessorDefinitions) - true - EnableFastChecks - MultiThreadedDebugDLL - true - - Level3 - false - EditAndContinue - $(OutDir)testthread.pdb - CompileAsC - - - USING_PREMAKE_CONFIG_H;_DEBUG;%(PreprocessorDefinitions) - ..\..;..\..\..\..\..\include;%(AdditionalIncludeDirectories) - - - Console - true - $(OutDir)testthread.exe - mainCRTStartup - - - if not exist ".\Win32\Debug" ( mkdir ".\Win32\Debug" ) copy ".\..\..\SDL2\Win32\Debug\SDL2.dll" ".\Win32\Debug\SDL2.dll" - - - - - MaxSpeed - ..\..;..\..\..\..\..\include;%(AdditionalIncludeDirectories) - USING_PREMAKE_CONFIG_H;NDEBUG;%(PreprocessorDefinitions) - false - true - MultiThreadedDLL - true - - Level3 - false - - CompileAsC - - - USING_PREMAKE_CONFIG_H;NDEBUG;%(PreprocessorDefinitions) - ..\..;..\..\..\..\..\include;%(AdditionalIncludeDirectories) - - - Console - false - true - true - $(OutDir)testthread.exe - mainCRTStartup - - - if not exist ".\Win32\Release" ( mkdir ".\Win32\Release" ) copy ".\..\..\SDL2\Win32\Release\SDL2.dll" ".\Win32\Release\SDL2.dll" - - - - - - - - - {47B50335-DB5D-B948-B80C-E361ED5793F5} - - - {7F1E020B-52F6-584E-B841-8B390015238B} - - - - - - diff --git a/premake/VisualC/VS2012/tests/testthread/testthread.vcxproj.filters b/premake/VisualC/VS2012/tests/testthread/testthread.vcxproj.filters deleted file mode 100755 index ddbf29989..000000000 --- a/premake/VisualC/VS2012/tests/testthread/testthread.vcxproj.filters +++ /dev/null @@ -1,13 +0,0 @@ - - - - - {6FB768AE-AE3D-CF41-A6B2-F3D0E72A0640} - - - - - test - - - diff --git a/premake/VisualC/VS2012/tests/testtimer/testtimer.vcxproj b/premake/VisualC/VS2012/tests/testtimer/testtimer.vcxproj deleted file mode 100755 index 9a72dea16..000000000 --- a/premake/VisualC/VS2012/tests/testtimer/testtimer.vcxproj +++ /dev/null @@ -1,131 +0,0 @@ - - - - - Debug - Win32 - - - Release - Win32 - - - - {87AECED3-5F20-8E46-9DFD-17A9E01D7E37} - testtimer - Win32Proj - - - - Application - true - MultiByte - v110 - - - Application - false - MultiByte - v110 - - - - - - - - - - - - - Win32\Debug\ - obj\Debug\ - testtimer - .exe - true - - - Win32\Release\ - obj\Release\ - testtimer - .exe - false - - - - Disabled - ..\..;..\..\..\..\..\include;%(AdditionalIncludeDirectories) - USING_PREMAKE_CONFIG_H;_DEBUG;%(PreprocessorDefinitions) - true - EnableFastChecks - MultiThreadedDebugDLL - true - - Level3 - false - EditAndContinue - $(OutDir)testtimer.pdb - CompileAsC - - - USING_PREMAKE_CONFIG_H;_DEBUG;%(PreprocessorDefinitions) - ..\..;..\..\..\..\..\include;%(AdditionalIncludeDirectories) - - - Console - true - $(OutDir)testtimer.exe - mainCRTStartup - - - if not exist ".\Win32\Debug" ( mkdir ".\Win32\Debug" ) copy ".\..\..\SDL2\Win32\Debug\SDL2.dll" ".\Win32\Debug\SDL2.dll" - - - - - MaxSpeed - ..\..;..\..\..\..\..\include;%(AdditionalIncludeDirectories) - USING_PREMAKE_CONFIG_H;NDEBUG;%(PreprocessorDefinitions) - false - true - MultiThreadedDLL - true - - Level3 - false - - CompileAsC - - - USING_PREMAKE_CONFIG_H;NDEBUG;%(PreprocessorDefinitions) - ..\..;..\..\..\..\..\include;%(AdditionalIncludeDirectories) - - - Console - false - true - true - $(OutDir)testtimer.exe - mainCRTStartup - - - if not exist ".\Win32\Release" ( mkdir ".\Win32\Release" ) copy ".\..\..\SDL2\Win32\Release\SDL2.dll" ".\Win32\Release\SDL2.dll" - - - - - - - - - {47B50335-DB5D-B948-B80C-E361ED5793F5} - - - {7F1E020B-52F6-584E-B841-8B390015238B} - - - - - - diff --git a/premake/VisualC/VS2012/tests/testtimer/testtimer.vcxproj.filters b/premake/VisualC/VS2012/tests/testtimer/testtimer.vcxproj.filters deleted file mode 100755 index 02d948f82..000000000 --- a/premake/VisualC/VS2012/tests/testtimer/testtimer.vcxproj.filters +++ /dev/null @@ -1,13 +0,0 @@ - - - - - {2A784C7E-C9A5-D545-B4E7-D002318AA2DF} - - - - - test - - - diff --git a/premake/VisualC/VS2012/tests/testver/testver.vcxproj b/premake/VisualC/VS2012/tests/testver/testver.vcxproj deleted file mode 100755 index e1e2c9a42..000000000 --- a/premake/VisualC/VS2012/tests/testver/testver.vcxproj +++ /dev/null @@ -1,131 +0,0 @@ - - - - - Debug - Win32 - - - Release - Win32 - - - - {8B16A430-9090-B747-8825-BDE4B9A06538} - testver - Win32Proj - - - - Application - true - MultiByte - v110 - - - Application - false - MultiByte - v110 - - - - - - - - - - - - - Win32\Debug\ - obj\Debug\ - testver - .exe - true - - - Win32\Release\ - obj\Release\ - testver - .exe - false - - - - Disabled - ..\..;..\..\..\..\..\include;%(AdditionalIncludeDirectories) - USING_PREMAKE_CONFIG_H;_DEBUG;%(PreprocessorDefinitions) - true - EnableFastChecks - MultiThreadedDebugDLL - true - - Level3 - false - EditAndContinue - $(OutDir)testver.pdb - CompileAsC - - - USING_PREMAKE_CONFIG_H;_DEBUG;%(PreprocessorDefinitions) - ..\..;..\..\..\..\..\include;%(AdditionalIncludeDirectories) - - - Console - true - $(OutDir)testver.exe - mainCRTStartup - - - if not exist ".\Win32\Debug" ( mkdir ".\Win32\Debug" ) copy ".\..\..\SDL2\Win32\Debug\SDL2.dll" ".\Win32\Debug\SDL2.dll" - - - - - MaxSpeed - ..\..;..\..\..\..\..\include;%(AdditionalIncludeDirectories) - USING_PREMAKE_CONFIG_H;NDEBUG;%(PreprocessorDefinitions) - false - true - MultiThreadedDLL - true - - Level3 - false - - CompileAsC - - - USING_PREMAKE_CONFIG_H;NDEBUG;%(PreprocessorDefinitions) - ..\..;..\..\..\..\..\include;%(AdditionalIncludeDirectories) - - - Console - false - true - true - $(OutDir)testver.exe - mainCRTStartup - - - if not exist ".\Win32\Release" ( mkdir ".\Win32\Release" ) copy ".\..\..\SDL2\Win32\Release\SDL2.dll" ".\Win32\Release\SDL2.dll" - - - - - - - - - {47B50335-DB5D-B948-B80C-E361ED5793F5} - - - {7F1E020B-52F6-584E-B841-8B390015238B} - - - - - - diff --git a/premake/VisualC/VS2012/tests/testver/testver.vcxproj.filters b/premake/VisualC/VS2012/tests/testver/testver.vcxproj.filters deleted file mode 100755 index 795aaa14b..000000000 --- a/premake/VisualC/VS2012/tests/testver/testver.vcxproj.filters +++ /dev/null @@ -1,13 +0,0 @@ - - - - - {9180AF77-6382-5548-B4AA-BD901007D9EC} - - - - - test - - - diff --git a/premake/VisualC/VS2012/tests/testwm2/testwm2.vcxproj b/premake/VisualC/VS2012/tests/testwm2/testwm2.vcxproj deleted file mode 100755 index aa8499c4c..000000000 --- a/premake/VisualC/VS2012/tests/testwm2/testwm2.vcxproj +++ /dev/null @@ -1,134 +0,0 @@ - - - - - Debug - Win32 - - - Release - Win32 - - - - {0DC21429-28DC-194C-AFFB-8BAB95022180} - testwm2 - Win32Proj - - - - Application - true - MultiByte - v110 - - - Application - false - MultiByte - v110 - - - - - - - - - - - - - Win32\Debug\ - obj\Debug\ - testwm2 - .exe - true - - - Win32\Release\ - obj\Release\ - testwm2 - .exe - false - - - - Disabled - ..\..;..\..\..\..\..\include;%(AdditionalIncludeDirectories) - USING_PREMAKE_CONFIG_H;_DEBUG;%(PreprocessorDefinitions) - true - EnableFastChecks - MultiThreadedDebugDLL - true - - Level3 - false - EditAndContinue - $(OutDir)testwm2.pdb - CompileAsC - - - USING_PREMAKE_CONFIG_H;_DEBUG;%(PreprocessorDefinitions) - ..\..;..\..\..\..\..\include;%(AdditionalIncludeDirectories) - - - Console - true - $(OutDir)testwm2.exe - mainCRTStartup - - - if not exist ".\Win32\Debug" ( mkdir ".\Win32\Debug" ) copy ".\..\..\SDL2\Win32\Debug\SDL2.dll" ".\Win32\Debug\SDL2.dll" - - - - - MaxSpeed - ..\..;..\..\..\..\..\include;%(AdditionalIncludeDirectories) - USING_PREMAKE_CONFIG_H;NDEBUG;%(PreprocessorDefinitions) - false - true - MultiThreadedDLL - true - - Level3 - false - - CompileAsC - - - USING_PREMAKE_CONFIG_H;NDEBUG;%(PreprocessorDefinitions) - ..\..;..\..\..\..\..\include;%(AdditionalIncludeDirectories) - - - Console - false - true - true - $(OutDir)testwm2.exe - mainCRTStartup - - - if not exist ".\Win32\Release" ( mkdir ".\Win32\Release" ) copy ".\..\..\SDL2\Win32\Release\SDL2.dll" ".\Win32\Release\SDL2.dll" - - - - - - - - - {47B50335-DB5D-B948-B80C-E361ED5793F5} - - - {E544B08A-C532-884E-A0BE-0F6F7F700067} - - - {7F1E020B-52F6-584E-B841-8B390015238B} - - - - - - diff --git a/premake/VisualC/VS2012/tests/testwm2/testwm2.vcxproj.filters b/premake/VisualC/VS2012/tests/testwm2/testwm2.vcxproj.filters deleted file mode 100755 index 61c44c64a..000000000 --- a/premake/VisualC/VS2012/tests/testwm2/testwm2.vcxproj.filters +++ /dev/null @@ -1,13 +0,0 @@ - - - - - {239E5CDD-9DC6-9C4B-98DF-FE2025E99820} - - - - - test - - - diff --git a/premake/VisualC/VS2012/tests/torturethread/torturethread.vcxproj b/premake/VisualC/VS2012/tests/torturethread/torturethread.vcxproj deleted file mode 100755 index 53d532db9..000000000 --- a/premake/VisualC/VS2012/tests/torturethread/torturethread.vcxproj +++ /dev/null @@ -1,131 +0,0 @@ - - - - - Debug - Win32 - - - Release - Win32 - - - - {615744A9-90A8-A643-B2A7-223FEA845A00} - torturethread - Win32Proj - - - - Application - true - MultiByte - v110 - - - Application - false - MultiByte - v110 - - - - - - - - - - - - - Win32\Debug\ - obj\Debug\ - torturethread - .exe - true - - - Win32\Release\ - obj\Release\ - torturethread - .exe - false - - - - Disabled - ..\..;..\..\..\..\..\include;%(AdditionalIncludeDirectories) - USING_PREMAKE_CONFIG_H;_DEBUG;%(PreprocessorDefinitions) - true - EnableFastChecks - MultiThreadedDebugDLL - true - - Level3 - false - EditAndContinue - $(OutDir)torturethread.pdb - CompileAsC - - - USING_PREMAKE_CONFIG_H;_DEBUG;%(PreprocessorDefinitions) - ..\..;..\..\..\..\..\include;%(AdditionalIncludeDirectories) - - - Console - true - $(OutDir)torturethread.exe - mainCRTStartup - - - if not exist ".\Win32\Debug" ( mkdir ".\Win32\Debug" ) copy ".\..\..\SDL2\Win32\Debug\SDL2.dll" ".\Win32\Debug\SDL2.dll" - - - - - MaxSpeed - ..\..;..\..\..\..\..\include;%(AdditionalIncludeDirectories) - USING_PREMAKE_CONFIG_H;NDEBUG;%(PreprocessorDefinitions) - false - true - MultiThreadedDLL - true - - Level3 - false - - CompileAsC - - - USING_PREMAKE_CONFIG_H;NDEBUG;%(PreprocessorDefinitions) - ..\..;..\..\..\..\..\include;%(AdditionalIncludeDirectories) - - - Console - false - true - true - $(OutDir)torturethread.exe - mainCRTStartup - - - if not exist ".\Win32\Release" ( mkdir ".\Win32\Release" ) copy ".\..\..\SDL2\Win32\Release\SDL2.dll" ".\Win32\Release\SDL2.dll" - - - - - - - - - {47B50335-DB5D-B948-B80C-E361ED5793F5} - - - {7F1E020B-52F6-584E-B841-8B390015238B} - - - - - - diff --git a/premake/VisualC/VS2012/tests/torturethread/torturethread.vcxproj.filters b/premake/VisualC/VS2012/tests/torturethread/torturethread.vcxproj.filters deleted file mode 100755 index 60d08012e..000000000 --- a/premake/VisualC/VS2012/tests/torturethread/torturethread.vcxproj.filters +++ /dev/null @@ -1,13 +0,0 @@ - - - - - {C6601DE1-8668-8F4F-8099-B1905C51063C} - - - - - test - - - diff --git a/premake/VisualC/build-scripts/build.all.vs2010.bat b/premake/VisualC/build-scripts/build.all.vs2010.bat deleted file mode 100755 index a3cc1df13..000000000 --- a/premake/VisualC/build-scripts/build.all.vs2010.bat +++ /dev/null @@ -1,5 +0,0 @@ -@echo off -cd ..\VS2010 -call "C:\Program Files (x86)\Microsoft Visual Studio 10.0\VC\vcvarsall.bat" -msbuild /m SDL.sln /property:Configuration=Debug -pause \ No newline at end of file diff --git a/premake/VisualC/build-scripts/check.bin.compatibility.vs2010.bat b/premake/VisualC/build-scripts/check.bin.compatibility.vs2010.bat deleted file mode 100755 index baeabbbed..000000000 --- a/premake/VisualC/build-scripts/check.bin.compatibility.vs2010.bat +++ /dev/null @@ -1,81 +0,0 @@ -@echo off -title Building Premake VS2010 Environment... -call build.all.vs2010.bat - -title Building SDL VS2010 Environment... -cd %~dp0 -cd ..\..\..\VisualC -msbuild /m SDL_VS2010.sln /t:Clean,Build /property:Configuration=Debug -pause - -title Running SDL VS2010 tests with premake SDL2.dll... -cd tests - -call :pass checkkeys -call :pass loopwave -call :pass testatomic -call :pass testaudioinfo -call :pass testautomation -call :pass testdraw2 -call :pass testerror -call :pass testfile -call :pass testgamecontroller -call :pass testgesture -call :pass testgl2 -call :pass testgles -call :pass testhaptic -call :pass testiconv -call :pass testime -call :pass testintersection -call :pass testjoystick -call :pass testkeys -::call :pass testloadso -call :pass testlock -call :pass testmessage -call :pass testmultiaudio -call :pass testnative -call :pass testoverlay2 -call :pass testplatform -call :pass testpower -call :pass testrelative -call :pass testrendercopyex -call :pass testrendertarget -::call :pass testresample -call :pass testrumble -call :pass testscale -call :pass testsem 0 -call :pass testshader -call :pass testshape "../../../../../../test/sample.bmp" -call :pass testsprite2 -call :pass testspriteminimal -call :pass teststreaming -call :pass testthread -call :pass testtimer -call :pass testver -call :pass testwm2 -call :pass torturethread - -:: leave the tests directory -cd .. - -:: exit batch -goto :eof - -:: pass label (similar to pass function in the Xcode tests command script) -:pass -:: if it does not exist, break procedure -if not exist %1\Win32\Debug goto endfunc -:: goto directory -echo Running SDL VS2010 %1 with premake SDL2.dll... -title Running SDL VS2010 %1 with premake SDL2.dll... -cd %1\Win32\Debug -:: remove old SDL2.dll -rm SDL2.dll -:: copy new SDL2.dll (~dp0 is get directory of current location of batch file) -copy %~dp0\..\SDL2\Win32\Debug\SDL2.dll .\SDL2.dll -:: execute test -".\%1.exe" %2 -cd ..\..\.. -pause -:endfunc -goto :eof \ No newline at end of file diff --git a/premake/VisualC/build-scripts/clean_premake.bat b/premake/VisualC/build-scripts/clean_premake.bat deleted file mode 100755 index 154979a02..000000000 --- a/premake/VisualC/build-scripts/clean_premake.bat +++ /dev/null @@ -1,9 +0,0 @@ -@echo off -cd .. -%~dp0\premake4.exe --file=..\premake4.lua --to=.\VisualC\VS2008 clean -%~dp0\premake4.exe --file=..\premake4.lua --to=.\VisualC\VS2010 clean -%~dp0\premake4.exe --file=..\premake4.lua --to=.\VisualC\VS2012 clean -if exist VS2008 rmdir VS2008 -if exist VS2010 rmdir VS2010 -if exist VS2012 rmdir VS2012 -pause \ No newline at end of file diff --git a/premake/VisualC/build-scripts/generate.all.bat b/premake/VisualC/build-scripts/generate.all.bat deleted file mode 100755 index 331c0cd06..000000000 --- a/premake/VisualC/build-scripts/generate.all.bat +++ /dev/null @@ -1,9 +0,0 @@ -@echo off -cd .. -title Generating VS2008... -%~dp0\premake4.exe --file=..\premake4.lua --to=.\VisualC\VS2008 vs2008 -title Generating VS2010... -%~dp0\premake4.exe --file=..\premake4.lua --to=.\VisualC\VS2010 vs2010 -title Generating VS2012... -%~dp0\premake4.exe --file=..\premake4.lua --to=.\VisualC\VS2012 vs2012 -pause \ No newline at end of file diff --git a/premake/VisualC/build-scripts/premake4.exe b/premake/VisualC/build-scripts/premake4.exe deleted file mode 100755 index ab66e76c6..000000000 Binary files a/premake/VisualC/build-scripts/premake4.exe and /dev/null differ diff --git a/premake/VisualC/build-scripts/run.tests.vs2010.bat b/premake/VisualC/build-scripts/run.tests.vs2010.bat deleted file mode 100755 index 41215d527..000000000 --- a/premake/VisualC/build-scripts/run.tests.vs2010.bat +++ /dev/null @@ -1,108 +0,0 @@ -@echo off - -cd ..\VS2010\tests - -call :pass checkkeys -call :pass loopwave -call :pass testatomic -call :pass testaudioinfo -call :pass testautomation -call :pass testdraw2 -call :pass testchessboard -call :pass testerror -call :pass testfile -call :pass testfilesystem -call :pass testgamecontroller -call :pass testgesture -call :pass testgl2 -call :pass testgles -call :pass testhaptic -call :pass testiconv -call :pass testime -call :pass testintersection -call :pass testjoystick -call :pass testkeys -::call :pass testloadso -call :pass testlock -call :pass testmessage -call :pass testmultiaudio -call :pass testnative -call :pass testoverlay2 -call :pass testplatform -call :pass testpower -call :pass testrelative -call :pass testrendercopyex -call :pass testrendertarget -call :pass testresample sample.wav newsample.wav 44100 -call :pass testrumble -call :pass testscale -call :pass testsem 1 -call :pass testshader -call :testspecial testshape .\shapes -call :testspecial testshape .\shapes -call :testspecial testshape .\shapes -call :pass testsprite2 -call :pass testspriteminimal -call :pass teststreaming -call :pass testthread -call :pass testtimer -call :pass testver -call :pass testwm2 -call :pass torturethread - -:: leave the tests directory -cd .. - -:: exit batch -goto :eof - -:testspecial -if not exist %1\Win32\Debug goto :eof -cd %1\Win32\Debug -call :randomfile %2 -cd ..\..\.. -call :pass %1 %RETURN% -goto :eof - -:: pass label (similar to pass function in the Xcode tests command script) -:pass -setlocal enabledelayedexpansion -set args= -set /A count=0 -for %%x IN (%*) DO ( - if NOT !count! EQU 0 set args=!args! %%x - set /A count=%count% + 1 -) -endlocal & set callargs=%args% -:: if it does not exist, break procedure -if not exist %1\Win32\Debug goto endfunc -:: goto directory -echo Testing: %1 -title Testing: %1 -cd %1\Win32\Debug -:: execute test -".\%1.exe"%callargs% -cd ..\..\.. -pause -:endfunc -goto :eof - -:randomfile -setlocal enabledelayedexpansion -set count=0 -if not exist %1 goto :eof -for %%d in (%1\*.*) DO ( - set /A count=count + 1 -) -set /A count=%RANDOM% %% %count% -for %%d in (%1\*.*) DO ( - if !count! EQU 0 ( - set rfile=%%d - goto endrfile - ) - set /A count=count-1 -) -:endrfile -set tmprfile=!rfile! -endlocal & set RETURN=%tmprfile% -goto :eof \ No newline at end of file diff --git a/premake/VisualC/build-scripts/vs2008.bat b/premake/VisualC/build-scripts/vs2008.bat deleted file mode 100755 index 11c7733d2..000000000 --- a/premake/VisualC/build-scripts/vs2008.bat +++ /dev/null @@ -1,4 +0,0 @@ -@echo off -cd .. -%~dp0\premake4.exe --file=..\premake4.lua --to=.\VisualC\VS2008 vs2008 -pause \ No newline at end of file diff --git a/premake/VisualC/build-scripts/vs2010.bat b/premake/VisualC/build-scripts/vs2010.bat deleted file mode 100755 index 1aa902c0c..000000000 --- a/premake/VisualC/build-scripts/vs2010.bat +++ /dev/null @@ -1,4 +0,0 @@ -@echo off -cd .. -%~dp0\premake4.exe --file=..\premake4.lua --to=.\VisualC\VS2010 vs2010 -pause \ No newline at end of file diff --git a/premake/VisualC/build-scripts/vs2012.bat b/premake/VisualC/build-scripts/vs2012.bat deleted file mode 100755 index 1e00b0c8f..000000000 --- a/premake/VisualC/build-scripts/vs2012.bat +++ /dev/null @@ -1,4 +0,0 @@ -@echo off -cd .. -%~dp0\premake4.exe --file=..\premake4.lua --to=.\VisualC\VS2012 vs2012 -pause \ No newline at end of file diff --git a/premake/Xcode-iOS/Demos/accelerometer/accelerometer.xcodeproj/project.pbxproj b/premake/Xcode-iOS/Demos/accelerometer/accelerometer.xcodeproj/project.pbxproj deleted file mode 100755 index cc5ab09d7..000000000 --- a/premake/Xcode-iOS/Demos/accelerometer/accelerometer.xcodeproj/project.pbxproj +++ /dev/null @@ -1,366 +0,0 @@ -// !$*UTF8*$! -{ - 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In no event will the authors be held liable for any damages - arising from the use of this software. - - Permission is granted to anyone to use this software for any purpose, - including commercial applications, and to alter it and redistribute it - freely, subject to the following restrictions: - - 1. The origin of this software must not be misrepresented; you must not - claim that you wrote the original software. If you use this software - in a product, an acknowledgment in the product documentation would be - appreciated but is not required. - 2. Altered source versions must be plainly marked as such, and must not be - misrepresented as being the original software. - 3. This notice may not be removed or altered from any source distribution. -*/ - -#ifndef _SDL_config_iphoneos_h -#define _SDL_config_iphoneos_h - -#include "SDL_platform.h" - -#ifdef __LP64__ -#define SIZEOF_VOIDP 8 -#else -#define SIZEOF_VOIDP 4 -#endif - -#define HAVE_GCC_ATOMICS 1 - -#define HAVE_ALLOCA_H 1 -#define HAVE_SYS_TYPES_H 1 -#define HAVE_STDIO_H 1 -#define STDC_HEADERS 1 -#define HAVE_STRING_H 1 -#define HAVE_INTTYPES_H 1 -#define HAVE_STDINT_H 1 -#define HAVE_CTYPE_H 1 -#define HAVE_MATH_H 1 -#define HAVE_SIGNAL_H 1 - -/* C library functions */ -#define HAVE_MALLOC 1 -#define HAVE_CALLOC 1 -#define HAVE_REALLOC 1 -#define HAVE_FREE 1 -#define HAVE_ALLOCA 1 -#define HAVE_GETENV 1 -#define HAVE_SETENV 1 -#define HAVE_PUTENV 1 -#define HAVE_SETENV 1 -#define HAVE_UNSETENV 1 -#define HAVE_QSORT 1 -#define HAVE_ABS 1 -#define HAVE_BCOPY 1 -#define HAVE_MEMSET 1 -#define HAVE_MEMCPY 1 -#define HAVE_MEMMOVE 1 -#define HAVE_MEMCMP 1 -#define HAVE_STRLEN 1 -#define HAVE_STRLCPY 1 -#define HAVE_STRLCAT 1 -#define HAVE_STRDUP 1 -#define HAVE_STRCHR 1 -#define HAVE_STRRCHR 1 -#define HAVE_STRSTR 1 -#define HAVE_STRTOL 1 -#define HAVE_STRTOUL 1 -#define HAVE_STRTOLL 1 -#define HAVE_STRTOULL 1 -#define HAVE_STRTOD 1 -#define HAVE_ATOI 1 -#define HAVE_ATOF 1 -#define HAVE_STRCMP 1 -#define HAVE_STRNCMP 1 -#define HAVE_STRCASECMP 1 -#define HAVE_STRNCASECMP 1 -#define HAVE_VSSCANF 1 -#define HAVE_VSNPRINTF 1 -#define HAVE_M_PI 1 -#define HAVE_ATAN 1 -#define HAVE_ATAN2 1 -#define HAVE_CEIL 1 -#define HAVE_COPYSIGN 1 -#define HAVE_COS 1 -#define HAVE_COSF 1 -#define HAVE_FABS 1 -#define HAVE_FLOOR 1 -#define HAVE_LOG 1 -#define HAVE_POW 1 -#define HAVE_SCALBN 1 -#define HAVE_SIN 1 -#define HAVE_SINF 1 -#define HAVE_SQRT 1 -#define HAVE_SIGACTION 1 -#define HAVE_SETJMP 1 -#define HAVE_NANOSLEEP 1 -#define HAVE_SYSCONF 1 -#define HAVE_SYSCTLBYNAME 1 - -#ifndef SDL_AUDIO_DRIVER_DUMMY -#define SDL_AUDIO_DRIVER_DUMMY 1 -#endif -#ifndef SDL_AUDIO_DRIVER_DISK -#define SDL_AUDIO_DRIVER_DISK 1 -#endif -#ifndef SDL_VIDEO_DRIVER_DUMMY -#define SDL_VIDEO_DRIVER_DUMMY 1 -#endif -#ifndef SDL_AUDIO_DRIVER_COREAUDIO -#define SDL_AUDIO_DRIVER_COREAUDIO 1 -#endif -#ifndef SDL_VIDEO_DRIVER_UIKIT -#define SDL_VIDEO_DRIVER_UIKIT 1 -#endif -#ifndef SDL_THREAD_PTHREAD_RECURSIVE_MUTEX -#define SDL_THREAD_PTHREAD_RECURSIVE_MUTEX 1 -#endif -#ifndef SDL_FILESYSTEM_COCOA -#define SDL_FILESYSTEM_COCOA 1 -#endif -#ifndef SDL_IPHONE_KEYBOARD -#define SDL_IPHONE_KEYBOARD 1 -#endif -#ifndef SDL_IPHONE_LAUNCHSCREEN -#define SDL_IPHONE_LAUNCHSCREEN 1 -#endif -#ifndef SDL_POWER_UIKIT -#define SDL_POWER_UIKIT 1 -#endif -#ifndef SDL_JOYSTICK_DISABLED -#define SDL_JOYSTICK_DISABLED 0 -#endif -#ifndef SDL_VIDEO_RENDER_OGL_ES -#define SDL_VIDEO_RENDER_OGL_ES 1 -#endif -#ifndef SDL_TIMER_UNIX -#define SDL_TIMER_UNIX 1 -#endif -#ifndef SDL_VIDEO_OPENGL_ES -#define SDL_VIDEO_OPENGL_ES 1 -#endif -#ifndef SDL_THREAD_PTHREAD -#define SDL_THREAD_PTHREAD 1 -#endif -#ifndef SDL_VIDEO_RENDER_OGL_ES2 -#define SDL_VIDEO_RENDER_OGL_ES2 1 -#endif -#ifndef SDL_LOADSO_DLOPEN -#define SDL_LOADSO_DLOPEN 1 -#endif -#ifndef SDL_HAPTIC_DISABLED -#define SDL_HAPTIC_DISABLED 1 -#endif - 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do - build `basename $d` -done - -echo "Build Summary: Total=$testsTotal Passed=$testsPassed Failed=$testsFailed Skipped=$testsSkipped" - -cd .. \ No newline at end of file diff --git a/premake/Xcode/build-scripts/build.all.xcode3.x86_64.command b/premake/Xcode/build-scripts/build.all.xcode3.x86_64.command deleted file mode 100755 index 35bea5ef8..000000000 --- a/premake/Xcode/build-scripts/build.all.xcode3.x86_64.command +++ /dev/null @@ -1,35 +0,0 @@ -#!/bin/sh - -testsTotal=0 -testsPassed=0 -testsFailed=0 -testsSkipped=0 - -function build() { - testsTotal=$(($testsTotal + 1)) - if [ -d "tests/$1" ]; then - cd tests/$1 - "xcodebuild" ARCHS=x86_64 ONLY_ACTIVE_ARCH=NO -project "$1.xcodeproj/" - if [ $? -ne 0 ]; then - testsFailed=$(($testsFailed + 1)) - else - testsPassed=$(($testsPassed + 1)) - fi - cd ../.. - echo "\033]0;Building: $1\007" - else - testsSkipped=$(($testsSkipped + 1)) - fi -} - -# change to directory above command file -cd `dirname $0`/.. - -# build all of the tests -for d in ./tests/*; do - build `basename $d` -done - -echo "Build Summary: Total=$testsTotal Passed=$testsPassed Failed=$testsFailed Skipped=$testsSkipped" - -cd .. \ No newline at end of file diff --git a/premake/Xcode/build-scripts/build.all.xcode4.i386.command b/premake/Xcode/build-scripts/build.all.xcode4.i386.command deleted file mode 100755 index 4a991445a..000000000 --- a/premake/Xcode/build-scripts/build.all.xcode4.i386.command +++ /dev/null @@ -1,33 +0,0 @@ -#!/bin/sh - -testsTotal=0 -testsPassed=0 -testsFailed=0 -testsSkipped=0 - -function build() { - testsTotal=$(($testsTotal + 1)) - if [ -d "tests/$1" ]; then - "xcodebuild" ARCHS=i386 ONLY_ACTIVE_ARCH=NO -workspace ./SDL.xcworkspace/ -scheme "$1" - if [ $? -ne 0 ]; then - testsFailed=$(($testsFailed + 1)) - else - testsPassed=$(($testsPassed + 1)) - fi - echo "\033]0;Building: $1\007" - else - testsSkipped=$(($testsSkipped + 1)) - fi -} - -# change to directory above command file -cd `dirname $0`/.. - -# build all of the tests -for d in ./tests/*; do - build `basename $d` -done - -echo "Build Summary: Total=$testsTotal Passed=$testsPassed Failed=$testsFailed Skipped=$testsSkipped" - -cd .. \ No newline at end of file diff --git a/premake/Xcode/build-scripts/build.all.xcode4.x86_64.command b/premake/Xcode/build-scripts/build.all.xcode4.x86_64.command deleted file mode 100755 index 6299f15ca..000000000 --- a/premake/Xcode/build-scripts/build.all.xcode4.x86_64.command +++ /dev/null @@ -1,33 +0,0 @@ -#!/bin/sh - -testsTotal=0 -testsPassed=0 -testsFailed=0 -testsSkipped=0 - -function build() { - testsTotal=$(($testsTotal + 1)) - if [ -d "tests/$1" ]; then - "xcodebuild" ARCHS=x86_64 ONLY_ACTIVE_ARCH=NO -workspace ./SDL.xcworkspace/ -scheme "$1" - if [ $? -ne 0 ]; then - testsFailed=$(($testsFailed + 1)) - else - testsPassed=$(($testsPassed + 1)) - fi - echo "\033]0;Building: $1\007" - else - testsSkipped=$(($testsSkipped + 1)) - fi -} - -# change to directory above command file -cd `dirname $0`/.. - -# build all of the tests -for d in ./tests/*; do - build `basename $d` -done - -echo "Build Summary: Total=$testsTotal Passed=$testsPassed Failed=$testsFailed Skipped=$testsSkipped" - -cd .. \ No newline at end of file diff --git a/premake/Xcode/build-scripts/clean_premake.command b/premake/Xcode/build-scripts/clean_premake.command deleted file mode 100755 index c600fd9a8..000000000 --- a/premake/Xcode/build-scripts/clean_premake.command +++ /dev/null @@ -1,4 +0,0 @@ -#!/bin/sh -# change to directory above command file -cd `dirname $0`/.. -`dirname $0`/premake4 --file=../premake4.lua --to=./Xcode clean \ No newline at end of file diff --git a/premake/Xcode/build-scripts/premake4 b/premake/Xcode/build-scripts/premake4 deleted file mode 100755 index dc3bb9abf..000000000 Binary files a/premake/Xcode/build-scripts/premake4 and /dev/null differ diff --git a/premake/Xcode/build-scripts/run.tests.command b/premake/Xcode/build-scripts/run.tests.command deleted file mode 100755 index 1426e4d0c..000000000 --- a/premake/Xcode/build-scripts/run.tests.command +++ /dev/null @@ -1,93 +0,0 @@ -#!/bin/sh - -function pause() { - read -p "$*" -} - -function pass() { - if [ -d "$1/Build/Debug" ]; then - cd $1/Build/Debug - echo "Testing:" $1 - echo "\033]0;Testing: $1\007" - "./$@" - cd ../../.. - pause "Press any key to continue..." - fi -} - -function randomfile() { - fcount=($1/*.*) - fcount=${#fcount[@]} - fpick=$(($RANDOM % $fcount)) - for d in $1/*.*; do - if [[ $fpick -eq 0 ]]; then - RETURN=$d - echo $d - return - fi - fpick=$(($fpick - 1)) - done -} - -function testspecial() { - if [ -d "$1/Build/Debug" ]; then - cd $1/Build/Debug - randomfile $2 - cd ../../.. - pass $1 $RETURN - fi -} - -# change to directory above command file -cd `dirname $0`/.. -cd tests - -pass "checkkeys" -pass "loopwave" -#pass "testatomic" -pass "testaudioinfo" -pass "testautomation" -pass "testdraw2" -pass "testchessboard" -pass "testerror" -pass "testfile" -pass "testfilesystem" -pass "testgamecontroller" -pass "testgesture" -pass "testgl2" -pass "testgles" -pass "testhaptic" -pass "testiconv" -pass "testime" -pass "testintersection" -pass "testjoystick" -pass "testkeys" -#pass "testloadso" -pass "testlock" -pass "testmessage" -#pass "testmultiaudio" -pass "testnative" -pass "testoverlay2" -pass "testplatform" -pass "testpower" -pass "testrelative" -pass "testrendercopyex" -pass "testrendertarget" -pass "testresample" "sample.wav" "newsample.wav" "44100" -pass "testrumble" -pass "testscale" -pass "testsem" 1 -pass "testshader" -#testspecial "testshape" ./shapes -#testspecial "testshape" ./shapes -#testspecial "testshape" ./shapes -pass "testsprite2" -pass "testspriteminimal" -pass "teststreaming" -pass "testthread" -pass "testtimer" -pass "testver" -pass "testwm2" -pass "torturethread" - -cd .. \ No newline at end of file diff --git a/premake/Xcode/build-scripts/xcode3.command b/premake/Xcode/build-scripts/xcode3.command deleted file mode 100755 index 87c51b029..000000000 --- a/premake/Xcode/build-scripts/xcode3.command +++ /dev/null @@ -1,4 +0,0 @@ -#!/bin/sh -# change to directory above command file -cd `dirname $0`/.. -`dirname $0`/premake4 --file=../premake4.lua --to=./Xcode/Xcode3 xcode3 \ No newline at end of file diff --git a/premake/Xcode/build-scripts/xcode4.command b/premake/Xcode/build-scripts/xcode4.command deleted file mode 100755 index 3d2d28523..000000000 --- a/premake/Xcode/build-scripts/xcode4.command +++ /dev/null @@ -1,4 +0,0 @@ -#!/bin/sh -# change to directory above command file -cd `dirname $0`/.. -`dirname $0`/premake4 --file=../premake4.lua --to=./Xcode/Xcode4 xcode4 \ No newline at end of file diff --git a/premake/changelog b/premake/changelog deleted file mode 100755 index 0cee4a515..000000000 --- a/premake/changelog +++ /dev/null @@ -1,828 +0,0 @@ -This file contains a log of most of the changes and evolutions of the meta-build -system for Simple DirectMedia Layer 2.0 and related projects. - -Changes as of 09/18/2013: - -Enabled executable bits on the Mac OS X build-scripts command files. - -Replaced the Xcode directory structure with two folders for Xcode 3 - and Xcode 4. It now looks like the VisualC folder, wherein there is - premake/Xcode/Xcode3 and premake/Xcode/Xcode4 default workspaces. - -Updated premake/Xcode/build-scripts/xcode3.command and the - xcode4.command files to properly generate the workspaces in the above - mentioned directories. - -Regenerated the Visual Studio projects to push the 'current working - directory' fix to the repository. - -Verified the projects are building and running properly across all platforms. - -Changes as of 09/13/2013-09/14/2013: - -Analyzed structure and existing problems to be fixed in the system. - -Updated the OpenGL dependency to not include "C:\Windows\System32" since that - is implicitly included for any compiler building the project on Windows - anyway. - -Removed the build.all.vs2012.bat script since it hasn't been working and - trying to get it to work or figure out why it doesn't is beyond the scope of - the project at this point. - -The above also applies to check.bin.compatibility.vs2010.bat. - -Updated typo in run.tests.bat to make testchessboard run properly (it was - looking for testdrawchessboard instead). - -Corrected OpenGL dependency to properly look for "libGL" instead of - "OpenGL32" on Linux. - -Updated OpenGL dependency to link to "libGL" instead of "OpenGL32" on Linux. - -Updated OpenGL dependency to properly notify the dependency system whether - OpenGL support has been found or not (it was always indicating OpenGL - support accidentally). - -Modified the vs2008/vs2010/vs2012 generation scripts to generate to specific - subfolders (ie, ./VS2008, etc.) so they can all be generated at once. Updated - the clean script appropriately. Originally, it was desired to generate - something more like SDL_VS2008.sln, etc., but premake has troubles correcting - interproject dependencies without renaming the binary files to similar names - (like SDL_main_VS2008.lib), which seemed much worse than just separating by - directory. - -Altered the working directories for the Visual Studio debugger to run from - the path of the binary for each test application, rather than from the - project directory. This allows the tests to utilize any locally copied - resource files from both inside and outside Visual Studio. - -Added execution bits to Linux build scripts. - -Clarified the second paragraph in README-windows.txt. - -Fixed typos in README.txt and added a plethora of code examples and - explanations to demonstrate how to add on to the current system. - -Regenerated default projects for MinGW, Linux, and Windows (this time serving - VS2008, VS2010, and VS2012). - -Changes as of 08/30/2013: - -Updated README-windows.txt, README-macosx.txt, and README-mingw.txt. - -Created README-linux.txt, README-ios.txt, README-linux.txt. - -Modified premake4.lua to not generate any files if simply printing help text. - -Created the entire primary README.txt help file. - -Updated the automated test command file for OS X to randomly select a file - for testshape, just like the windows version. However, there is an issue - with it so that test is currently commented out. - -Updated all 4 OS X build scripts to automatically build all of the generated - test projects, rather than maintaining a list. - -Generated an initial Xcode 4 workspace for iOS. - -Generated an initial Xcode 4 workspace for Mac OS X. - -Updated a bug in the windows automated test batch file within the label for - handling the specially randomized arguments passed to an application, such as - for testshape (it was hardcoded for testshape, rather than using a variable - as intended). - -Fixed a typo in the windows automated test batch file wherein it was not able - to run the chess board application correctly. - -Updated the automated test bash script for Linux targets to run the new - chessboard test and to randomly pick an image to send to testshape. It runs - testresample and testatomic now, too. - -Changes as of 08/28/2013 & 08/29/2013: - -Removed TODO.txt. It's no longer necessary; a lot of what was in it is no - longer relevant, completed, or replaced by something different and thus - implemented in some variety. - -Stopped the premake engine from executing the project definitions if simply - executing the help procedure, listing available options and acitons for the - target premake file. - -Modified the dependency function handling so that the function names are case - insensitive both for registering functions and checking or testing them. - -Created a function in sdl_projects.lua that can be used to retrieve all of - the known names of the dependencies registered with the system at that point. - -Implemented automated generation of options to forcibly enable certain - dependencies, even if they are explicitly defined to not work on a given - platform or if they simply cannot be found. This is useful, for instance, to - force on the DirectX dependency for MinGW if the user has successfully setup - the environment to work with it. - -Modified the behavior of the dependency functions to provide the libraries, - library paths, and include paths for platforms that don't support that - dependency, allowing the override command line options to properly work on - those platforms for those dependencies (again, the DirectX dependency on - MinGW comes to mind). - -Cleaned up premake4.lua. - -Removed hardcoded links in Linux from premake4.lua to its proper locations in - SDL2.lua and dependency functions. - -Renamed the 'reset_links' function in sdl_check_compile.lua to be - 'reset_link_flags' since it fits the functionality better. - -Corrected a mistake in 'check_include_directory' in sdl_check_compile.lua - where it simply checked for files existing in a directory, rather than - specifically header files. - -Removed the 'projects' table declaration in premake4.lua, since its defined - in sdl_projects.lua anyway. - -Removed directive for copying the Info.plist file from the Xcode-iOS - directory for the testsprite2.lua project, since it makes no sense. - -Modified 'addConfig' in sdl_gen_config.lua to be extra cautious about - ensuring that keys and values in the supplied config table are, indeed, - strings as they need to be for concatenation. - -Added documentation for premake4.lua, sdl_check_compile.lua, - sdl_dependency_checkers.lua, sdl_depends.lua, sdl_file.lua, - sdl_gen_config.lua, sdl_string.lua, and sdl_projects.lua. - -Implemented file headers for every single project definition file. - -Significantly cleaned up the commenting in SDL2.lua and added a file header - description. - -Added a print line in premake4.lua to indicate when the generation of the - premake Lua file begins. - -Added initial sample projects for VS2010, Linux make, and MinGW make. - -Changes as of 08/27/2013: - -Updated the Linux premake executable based on all the patches applied to - premake thus far, as documented in the patches folder. - -Updated the Linux definition of SDL2.lua to have all of the subsequent source - files associated with each dependency to be within that dependency using the - SDL_paths directive. - -Implemented a function for modifying the search path for libraries during - the various compiler test functions in sdl_check_compile.lua. - -sdl_check_compile.lua: implemented a function for checking wether a library - exists using os.findlib, adding its directory to the library path, then - using check_library_exists to see if it can be linked to properly. - -sdl_check_compile.lua: implemented check_include_directory and - check_include_directories functions to see whether specified directories - exist and contains .h files. This could be modified later on for other types - of files that would exist in include directories (such as hpp, hxx, etc.). - -sdl_projects.lua: implemented a function that checks whether a dependency - exists and was found (the function must have been executed already). This is - used by many of the dependencies for Linux (specifically that most of its - dependencies depend on DLOpen for shared library binding). - -Modified the dependency order for Linux in SDL2.lua so that DLOpen is listed - first, as to help the dependency resolution process. - -Corrected the link order in sdl_check_compile.lua, fixing the - check_library_exists, check_library_exists_multiple, and - check_library_exists_lookup functions. - -Corrected the size definitions for SDL_config_linux.template.h so that it - will work cross-platform. - -Implemented better dependency support for the following Linux dependencies: - DLOpen, ALSA, PulseAudio, ESD, NAS, OSS, and X11. The dependency code is - based on CMake's definitions for those dependencies. The dependency function - for D-Bus is improved. - -Removed the commented code for the Windows SDK in the - sdl_dependency_checkers.lua file. - -Re-enabled the ifndef checks for the generate premake header file. - -Moved the clean action in premake4.lua to before the project definitions, so - that cleaning is immediate and doesn't have to wait on unnecessary dependency - checks. - -Renamed the macro defining whether to use the premake config header from - USING_PREMAKE_HEADER_H to USING_PREMAKE_CONFIG_H, which involved changes in - premake4.lua and include/SDL_config.h in the root source tree. - -Corrected a mistake in the OpenGL dependency function that would mishandle - forbidding desktop GL functionality on iOS. - -Corrected a bug that would properly setup MinGW targets to work with OpenGL, - but it would not link to WGL so there was no way for SDL to actually load the - OpenGL library and attach it to a window. - -Blocked support for OpenGL on Cygwin. - -Blocked support for testfilesystem on Cygwin due to lack of support, though - unix file system support is now enabled on Cygwin. The test accesses some - windows functions that do not link properly in the Cygwin environment. - -Changes as of 08/26/2013: - -Implemented the testdrawchessboard test application. - -Disabled the path-searching functionality for the DirectX dependency so it - would be significantly sped up. It makes the assumption that DirectX is only - installed if its DXSDK_DIR variable is set. The code is still there if users - wish to implement the functionality again. - -Modified the clean action to remove the 'ipch' directory since it sometimes - shows up in various Visual Studio solution builds. - -Fixed a bug in the post-build copy step that wouldn't correctly create nested - directories during the copy stage in Visual Studio on Windows targets. This - reflects an earlier bug fix that would stop the non-nested files from being - copied correctly; both work now. - -Modified the testshape project to copy all of the shape images instead of the - sample image. - -Updated the automated test batch file on Windows to randomly pick one of the - intended shapes while running testshape. It also runs testshape three times, - to demonstrate both the randomness and adequate testing of testshape over - multiple shapes. - -Changed the resample test to copy the sample.wav. - -Updated the 'pass' label in the windows run.tests.bat file to accept a - variable-number of arguments to be passed to the executable. - -Re-enabeld the testresample test to try and resample sample.wav at 44.1Khz. - -Updated testoverlay to copy moose.dat, since it depends on it now. - -Updated testshader to properly depend on OpenGL and link to it, as well as - copy the file it needs (icon.bmp). - -Moved the dependency checker file over to the util directory. - -Updated premake4.lua to recursively execute all the files in the projects - folder, so they don't have to be hardcoded into premake4.lua and can be - organized in whichever way desired (so long as their internal paths are - correct). - -Implemented text-based file writing in the sdl_file.lua utility file, as to - prep for going around generating a lua file and loading the generated file - from memory, instead. - -Updated all of the current SDL dependency functions to properly check for - MinGW and Cygwin support. - -Fixed a few bugs in premake4.lua that would break Cygwin and MinGW support - due to improper checking. - -Fixed bugs that made it tricky to do wildcard copying on *nix systems (needed - by testshape). Tested to work on MinGW and Windows. - -Changes as of 08/23/2013: - -Removed hardcoded definitions for the Linux config template. - -Moved definitions over to SDL2.lua. - -Added definition for enabling the file system module on Linux. - -Separated the OpenGL dependency into one for Windows (WGL) and Linux (GLX). - The core dependency is still there, but the windowing part is separate. - -Separated the library-based dependencies from the Linux implementation into - a series of dependency functions. - -Changed the dependency function to return a named table instead of variable - returns. - -Changes as of 08/22/2013: - -Rearranged a few more things in the top 'dofile' section in premake4.lua. - -Reverted accidental changs to include/SDL_config.h which rendered it specific - to a single platform, per cmake generation. All building was broken due to - this accidental change, but it should be fixed after this commit. - -Merged repository with the latest version from live SDL repository. - -Implemented new file system source tree on Windows. - -Implemented file system test. - -Removed files accidentally committed from the Linux directory. - -Implemented tests for the file system test for windows and Mac OS X. - -Implemented cocoa file system support. - -Implemented cocoa filesystem support on iOS. - -Fixed a bug that was leading to the Xcode-iOS trying to build the - OpenGL renderer on iOS, which isn't supported. - -Changes as of 08/21/2013: - -Changed names of generated files in check_compile.lua to more readable names, - within the format "premakecheck.*" - -Updated the check build function in check_compile.lua to support executing - the build and redirecting all output to "./premakecheck.stdout". - -Implemented a function for checking the size of a given type by generating a - program that prints it to the screen, then reads the result from a file and - converts it to an integer. This function is dependent on the existence of - stdio.h and the printf function. - -Tested the size function on Linux using various types. - -Clumped the "dofile" directives for all utility scripts together in - premake4.lua. - -Removed the *Mode variables for MinGW, Cygwin, and iOS. All checking for - these systems should be done using SDL_getos(). - -Updated SDL_getos() to check the _OPTIONS table directly. - -From depends.lua, moved dirpathsearch and getenvpath to sdl_file.lua. - -Created a sdl_string.lua file to contain various string-related functions. - -From depends.lua, moved indexOf and explode to sdl_string.lua. - -From premake4.lua, moved implode to sdl_string.lua. - -Renamed depends.lua to sdl_depends.lua. Indicated that the file is - particularly for windows dependency testing. - -Rename check_compile.lua to sdl_check_compile.lua. - -Updated premake4.lua to reflect file changes and modified the order of doing - the util files, since their interdependencies have changed slightly. - -Added sdl_string.lua to the list of utility files done in the beginning of - premake4.lua. - -Updated header in every file to reflect that I did not create premake (old - wording was a bit vague). - -Added header to new files. - -Changes as of 08/20/2013: - -Fixed logical mistakes in the check build sources function. - -Added a check_function_exists function. - -Whenever an include header or headers are checked, if they are found - and build properly then they will be added to an internal list that - will be prepended whenever doing future check_function_exists and - check_library_exists calls. - -Added a function which will check if a function exists in any of a set - of libraries, rather than just one. - -Added support for linking libraries for the check_library_exists - function. - -Silenced building and linking commands. - -Incorporated check_compile.lua in premake4.lua. - -Tested the various functions with X11, DLOpen, and ALSA dependency - compatibility. some future tweaking may be necessary, but the - dependency checking happening in cmake should be reproducable using - these functions with some tweaking of the implementation itself. - -Changes as of 08/16/2013: - -Updated Cygwin build to foster a very trimmed down version of the Linux - build, with no audio, video, haptic, joystick, or input support. - -Cygwin uses a shared library. Read SDL2.lua for more information. - -Slimmed and trimmed the cygwin config template to its bare minimum. - -Implemented the configurations needed for Cygwin in SDL2.lua. - -Updated many projects to be excluded if building on Cygwin, since many of - them are incompatible without the aforementioned support. - -Implemented a Cygwin directory and separate build-scripts, working similarly - to that of MinGW. - -Implemented a check_compile.lua utility file emulating a lot of the same - functions used in cmake to check for dependencies and various libraries. - These will be added to a Linux-specific dependency checker function later on, - allowing all the Linux dependencies to follow a similar routine to that of - autotools and cmake. - -Changes as of 08/15/2013: - -Created a separate template configuration file for Cygwin. - -Created separate SDL2 project definitions for Cygwin, alongside Linux. - -Added various other side definitions for Cygwin support, though it is still - not building correctly due to some misunderstandings with library support. - -Patched premake to support custom source trees for Xcode projects to fix - issues finding the correct iOS frameworks in Xcode. - -Updated all Win32 premake executables containing the patch. - -Updated executables for Xcode and Xcode-iOS for above patch. - -Updated SDL2.lua for iOS to use the SDKROOT source tree for the frameworks, - as per the new patch. - -Successfully built and ran all the iOS demos. - -Changes as of 08/14/2013: - -Fixed a mistake in the windows-side copy command that was changed yesterday; - without parentheses it was inhibiting the ability to copy the SDL2.dll file - to the built directories if the directories already existed; this has been - fixed. - -Reintegrated MinGW support on Windows with a few slight changes to various - OS dependencies, since "MinGW" is now considered the target OS, versus - Windows. This involved changes in SDL2.lua, SDL2main.lua, testnative.lua. - -Reenabled both debug and release configurations. - -Separated post-build commands to being separate for debug and release. - -Setup temporary hardcoded linkoptions for MinGW on the release configuration. - -Verified both configurations build correctly for VS2010 and MinGW. - -Updated the premake executables for VS and MinGW to reflect the recent - patch. - -Updated premake executables for Xcode and Xcode-iOS to contain features - added from the latest patch. - -Verified working debug/release builds on Xcode, though the target - directories for the binaries clash, so they override each other. This - will be fixed in the future as the system starts to get cleaned up. - -Changes as of 08/13/2013: - -Implemented special SDL_getos function which gets the current build - platform, taking into consideration Cygwin, iOS, and MinGW modes. - Although it's invalid to consider Cygwin and MinGW operating systems, - for all intensive purposes they are considered separate for the build - system. This may be renamed later on. - -Updated OS-compatibility functions for SDL projects to use the new - SDL_getos function, so they can be dependent on Cygwin, MinGW, iOS, etc. - -Removed the iOS dependency function and updated the iOS portion of the - SDL2 project to depend on iOS rather than Mac OS X. - -Changed the explode function in depends.lua to be part of the string - table. - -Modified SDL_isos to accept patterns, such as "macosx|ios". - -Updated SDL2 and SDL2main to be compatible on Mac OS X and iOS - simultaneously. - -Updated SDL_os to work with the patterns, as well, by merging the - functionalities of SDL_os and SDL_isos to a local function. - -Updated SDL_notos similarly. - -Updated SDL_os to work on projects as well as dependencies, and updated - premake4.lua to check for overall project compatibility. - -Implemented SDL_notos to inhibit compatibility for projects that simply - cannot work on specific platforms. - -Added exclusions for every single current test project to not be added - to the iOS solution, since none of them are designed to run on iOS. - -Removed hacked override for info.plist and properly implemented plist - inclusion for Xcode projects. Premake already supported this well. - -Changed a few references in premake4.lua of os.get to SDL_getos to - avoid some of the hardcoding that was going on in various places. - -Advanced the SDL_copy feature for project resources to being able to - copy files to more complicated destination paths, with scripted support - to create the destination directories if they do not yet exist during - post-build execution. - -Patched premake to allow BMPamd WAV files to be considered as assets - for Xcode projects. - -Updated the premake executables for Xcode and Xcode-iOS, respectively. - -Successfully ported, built, and ran all working Xcode-iOS demos using - project files generated by the meta-build system for those demos. There - are a few hiccups that need to be ironed out yet, but overall it's a - hopeful step forward to decent iOS support. - -Upgraded the clean action to also delete the demos folder for iOS. - -Unhardcoded a lot of the iOS stuff added in previous commits, which - included switching a lot more references to os.get() to SDL_getos() - in premake4.lua. - -Preliminarily fixed some potential bugs stemming from SDL_getos() - versus os.get(). - -Moved hardcoded iOS links from premake4.lua to their correct location - in SDL2.lua. - -Reinstated correct platforms directives, versus hardcoded iOS, etc. - -Double checked Xcode projects still are generated, built, and run - properly. - -Updated the patches listing and files portion appropriately for the - aforementioned premake modification. - -Changes as of 08/09/2013: - -More bruteforcing on trying to hack premake into generating a correct - iOS-compatible Xcode project. - -Added code to convert all ConsoleApps to WindowedApps in iOS mode - because ConsoleApps translate to 'tool' on Mac OS X and tools are - not supported on iOS. - -Forcefully implemented a list of links taken from the Demos SDL - iOS Xcode project for all generated SDL2 projects so they can - correctly link to the iOS system. - -Successfully built SDL2 and tests for iOS, though the test projects will - not run correctly on iOS due to not being built for iOS. - -Fixed a bug in the testgles project where it was not linking to SDL2test, - on which it was dependent. - -Changes as of 08/08/2013: - -Implemented template header for iOS configurations. - -Successfully built SDL2 library for iOS on Xcode. - -Implemented configuration for iOS similar to that of Cygwin and MinGW. - -Implemented command-line option for selecting iOS mode on Mac OS X. - -Currently, iOS projects will have some issues regarding correct - project types, so building and running are a bit off yet for iOS. - -Added a new folder for iOS generation. - -Added scripts for iOS generation and such. - -Added exclusion for the OpenGL dependency checker for always failing - on iOS, since iOS uses OpenGL ES 1.1/2.0, not desktop GL. - -Fixed a bug in sdl_projects.lua that led to excluded dependency - function calls to give a false positive if they lead to invoking - the function rather than using a cached result. - -Changes as of 08/07/2013: - -Created a fork for premake-stable to try and implement some of the necessary - changes in order to support many new features to the meta-build system. - -Created a directory for patches as part of the meta-build system. This may be - removed later on. - -Restored linking to MinGW32 in MinGW mode after temporarily removing it and - forgetting to restore it. - -Submitted a ticket and patch to premake for fixing the linker order that - prevented proper linking to SDL2main on the MinGW project. - -Created a manifest of patches made to premake needed for MinGW. - -Added a patch for adding iOS support on Xcode, though currently untested. - -Updated all Mac OS X, Windows, and MinGW binaries to reflect the above - patches. - -Changes as of 08/06/2013: - -Corrected a mistake in the Linux template config header that was preventing - it from being built on Linux. It was using the same header guard as - SDL_config.h, rendering it completely blank during compile time. - -Added a dependency function for checking for D-Bus support on Linux. - -Implemented a summary implementation for the Linux project in SDL2.lua, - making use of the D-Bus dependency function. - -Added temporary global links in premake4.lua for all projects on Linux. - -Successfully built SDL2.lua on 64-bit Linux Mint 15. - -Updated the testnative test project to have a Linux dependency, binding to - testnativex11.c. - -Implemented an X11 dependency function for testnative and related projects, - though only testnative currently uses it. - -Had to switch over to using a static library instead of a shared library on - Linux for now, because Linux requires the end executable to be aware of - where the shared library is, and we have no way currently to generate any - sort of install rule for the generated SDL2 makefile. Premake will have to - be patched to proceed on that route. - -Successfully built all test projects on 64-bit Linux Mint 15. - -Added a shell script to automatically run through the compatible tests in - Linux/build-scripts, similar to those of the other platforms. - -Successfully ran through many of the tests, though without OpenGL support. - -Added clean shell script for Linux targets. - -Changes as of 08/05/2013: - -Implemented global flags for checking if the current premake system is - targeting MinGW or Cygwin. - -Corrected previous checks that were directly using _OPTIONS to using the - MinGWMode flag, instead. - -Corrected typos where I was misspelling 'targeted' as 'targetted' - -Moved the options declarations a bit earlier in premake4.lua. - -Corrected a mistake in the clean batch file for MinGW where it wasn't - actually cleaning in MinGW mode. - -Started working on a Cygwin implementation. - -Started working on a Linux implementation (using Linux Mint 15). - -Setup a basic SDL_config_linux.template.h based on a SDL_config.h production - on 64bit Linux Mint 15 using the configure script. - -Setup the Linux directory and a basic build script. The system completely - does not build at this point, it's simply a step in the right direction. - -Fixed a bug in the testnative project where it was trying to build the X11 - implementation on Mac OS X instead of the cocoa implementation. The test - now builds and runs correctly on Mac OS X. - -Changes as of 08/02/2013: - -Actually added a README file for MinGW. - -Changed all the README files to be named similar to those in the top level - directory. - -Updated the READMEs for more accurate and up-to-date information. - -Split this primary README.txt into three files: README.txt, TODO.txt, and - changelog. - -Updated the depends.lua file to automatically fail on the windows dependency - search if the current OS is not windows and corrected a bug that would result - in an infinite loop if the main search path provided is empty but not nil. - -Implemented a utility function in depends.lua for joining together a series - of evaluated environmental variables, taking into consideration of they do - not exist. This function is cross-platform. - -Fixed a bug where the recently added code for surrounding paths with spaces - in quotes would lead to premake placing a "../" before the path. Besides the - convention of using double quotes is not universal, this bug existed both - with Visual Studio and MinGW gmakefiles. The code has been completely - removed, as it was found unnecessary. - -Modified DirectX dependency function to fail if targeting MinGW. - -After fully testing support for MinGW, I found there were a few differences - in execution between that and VS builds (without DirectX), one of which is - torturethread crashing on MinGW builds. - -Changed testshape.lua to copy sample.bmp and changed the run test scripts - to use the local sample.bmp as the shape for the window. This was just to - make the built environment independent of the top-level SDL directory. - -Changed the test run scripts to properly run the semaphore test. - -Edited the build scripts for Visual Studio to parallelize builds when - possible. - -Moved build scripts for VS and MinGW projects into respective build-scripts - folders, similar to the top level SDL directory. Tested all the tests for - builds using VS2008, VS2010, VS2012, and MinGW. - -Moved the build scripts for Xcode 3 and 4 to their own build-scripts folder. - -Updated the build scripts for Mac OS X to run the semaphore test. - -Tested the build environment and tests with Xcode 3 and 4 with architectures - i386 and x86_64. - -Changes as of 08/01/2013: - -Implemented the SDL_notdepfunc function in sdl_projects.lua so dependencies - can depend on the absence of a dependency. For example, the haptic and - joystick systems have dummy systems that cannot be built alongside the Dinput - implementations, so they have to be added only in the absence of DirectX. - -Implement a dependency for handling the situation where DirectX is not found - on the windows platform. - -Tested SDL and its tests without DirectX support. Properly built SDL and ran - through the tests. Most of the tests ran great. There were a few tests that - did not work quite right, though. - -Began working on MinGW gmakefile support. - -Implemented custom option for specifying mingw mode (using --mingw); this is - used to ensure -lmingw32 is specified to gcc for proper linking with - SDL2main. - -Had to change make_cpp.lua as part of premake in order to ensure the linker - flags were specified before input, so that I could properly ensure the order - of library linking. The premake in the VisualC folder is now customized. - -Changed all of the projects' dependency orders to be logically correct, since - gcc requires linking order to be exact. - -Successfully built the entire project using MinGW and a generated GNU - makefile. - -Modified MinGW setup to statically link to libgcc so it can run independently - of the MinGW system. - -Successfully ran all tests with MinGW-built executables and library. - -Setup a directory, README, and generation script for MinGW builds. - -Updated clean action for makefiles. - -Implemented quoted libpath and incpaths incase they have spaces. - -DirectX and OpenGL currently not supported on MinGW due to build errors. This - will be fixed and should be supported soon. - -Changes as of 07/31/2013: - -Implemented functions for checking whether the current system is 64bit - per-project specification. This is similar to SDL_isos. There is a - negated version implemented, too. - -Implemented native and universal build platforms for the Mac OS X - projects. This translates to x32 and x64 build targets within Xcode. - -Modified the SDL_defines function to add table values instead of replace. - -Corrected a mistake that was defining _WINDOWS on the Mac OS X project. - -Changed the dependency and custom links listing functions for sdl_projects - to prevent duplicates. - -Upgraded the premake4.lua handling of dependency lists and custom links - to support prevented duplicates. - -Reimplemented OpenGL support on Mac OS X. - -Separated frameworks on Mac OS X into proper SDL_dependency declarations - so they are no longer hardcoded. - -Upgraded project dependency system so that when a project is dependent - on a static library, it inherits all of the dependencies of that project - as well. - -Created build scripts for i386 and x86_64 for both Xcode 3 and Xcode 4. - -Tested all of the above (including with OpenGL and without OpenGL) on all - tests for Xcode 3 and 4, on architecture targets i386 and x86_64. - -Removed the old premake4 executable in Xcode. - -Changes as of 07/30/2013: - -Began investigating different architectures for Windows, MacOSX, etc. - -Implemented functionality for specifying which platforms a project is - supported on, so as to start providing preliminary support for multiple - build platforms. - -Changed function declaration requirement for dependency functions. - -Changed the dependency function invocation to be table-based. - -Implemented features to cleanup using dependency functions for projects and - allowed possibility for multiple dependency functions on one project. - -Moved invocation of dependency functions from premake4.lua to - sdl_projects.lua. - -Some nested statements have been cleaned up in premake4.lua due to changing - the dependency function calling location. - -Moved all dependency functions to a unified location for order-independent - referencing of them. Ie, this allows SDL2 and testgl2 to both reference the - OpenGL checker function. - -Ensured all dependencies are invoked exactly one time even if referenced - multiple times. - -Implemented opengl dependencies for SDL2 so that opengl support should now be - reenabled in the SDL project. - -Changes as of 07/29/2013: - -Implemented scripts to automatically build all of the projects in the VS2010 - and VS2012 solutions. - -Implemented scripts to automatically perform binary compatibility testing for - premake VS2010 and VS2012 libraries against the manual projects' test - executables. - -Tested binary compatibility for VS2010 and VS2012 solutions on Windows. The - usual lack of standard output is still ocurring. The testgl2 application - currently crashes on both, but that's because it's not linking to OpenGL - currently. The test shouldn't actually crash, but it reports no OpenGL - when it runs correctly. The other visual tests seem to run fine. - -Cleaned up this README a bit, adding the rest of the points discussed with - Gabriel. - -Changes as of 07/26/2013: - -Corrected a bug in SDL2.lua that didn't correctly define the compile-time - defines for Mac OS X. - -Added template configuration headers for minimal builds and Mac OS X - -Added template config selection based on current platform, defaulting to - minimal if on an unknown system - -Corrected bug in sdl_gen_config.lua to allow using templates that have no - area to paste generated tokens, thereby ignoring the tokens and just - copying the template right into the generated header - -Upgraded build.all.xcode4.command in the Xcode directory to give some - information regarding how many tests were attempted to be built, how - many passed, failed, and were skipped. - -Added support in the clean option to correctly remove the Xcode 4 workspace - file. It almost perfectly cleans Xcode projects now. It actually will only - miss folders if the user goes into those folders with Finder, otherwise it - cleans up properly right now. - -Added support build.all.xcode3.command for Xcode 3 projects, rather than - having to manually go into each project and build it individually. - -Changes as of 07/25/2013: - -Moved file-based operations to a separate utility sdl_file.lua file - -Began the configuration generation system using sdl_gen_config.lua - -Created a config folder for *config.h templates and added the - SDL_config_windows.template.h file, omitting everything premake will add - itself - -Fixed a bug where the base location would have a backslash on windows in the - final generated Lua file, where it wasn't supposed to - -Implemented clean option for the generated header file - -Modified SDL_config.h to include SDL_config_premake.h (generated) if the - preprocessor value 'USING_PREMAKE_HEADER_H' is defined, which the meta-build - system ensures it is - -Merged winmm dependency back into the windows dependency for SDL2.lua, - because the windows timer module depends on winmm, as well - -Partially tested configuration system via Visual Studio 2008; Mac OS X - projects will be broken until that side is upgraded - -Changes as of 07/24/2013: - -Updated mac os x test file to include all the new tests - -Added script to automatically batch together all the scheme builds for - the tests, so they don't have to be manually built through Xcode - -Tested new tests and build environment on Xcode 4 successfully (weren't - tested on here yet) - -Began investigating implementing iOS Xcode projects using meta-build - system - -Began investigating implementing gmakefile generation support for - GNU/Linux, Cygwin, and MinGW. - -Changes as of 07/23/2013: - -Latest changes tested on Xcode 3 and 4; test suites running as expected - -Implemented the entire test suite and tested it in Visual Studio on Windows; - incompatible tests will build and run, but they will fail if there are no - appropriate devices or settings for them to run correctly; this is correct - behavior. Tested most suites on VS2008, VS2010, and VS2012. Only testerror - crashed. - -Changes as of 07/22/2013: - -Cleaned up the mixture of forward/back slashes in the generated LUA file. The - only backslashes that exist are for copy commands, since they are copied as - text into the generated projects. The rest use forward slashes, since premake - actions handle per-system translation of directory paths. - -Implemented SDL_isos function for projects so that they can have some control - over certain functions where arguments or function calls changed with - different operating systems (such as SDL_kind for SDL2 project) - -Documented the new project functions. The documentation could be formatted a - bit better and the arguments could be explicitly formatted. - -Cleaned up SDL2.lua - -Implemented project-level files and paths directives for projects, so that - SDL_dependency isn't needed to specify files and file search paths for - projects - -Applied the above changes to all the project files and named a few other - dependencies such as for SDL_main and testgl2. No projects should have - unnamed dependencies at this point. - -Tested the changes of the last few days on VS2008, VS2010, and VS2012. All - the test suites run as expected. - -Changes as of 07/19/2013: - -Updated generation backend to be more concise and less like it was before; - this also fixed the duplicate dependency function calls bug - -Implemented config function for constants to set in a generated SDL config - header - -Preliminarily set the config values for the SDL2 project - -Updated generation code so that it won't generate empty projects, which stems - from projects in which all of its dependencies are not compatible with the - current system - -Updated windows automated tests batch file to work more like Xcode's shell - command file wherein it uses a labeled batch of commands as a sort of - procedure; it's cleaner now and it will work if some projects aren't there - (such as if they aren't supported on that platform) - -Separated the winmm portion of the SDL2 project from the windows portion, so - it has its own dependence now and uses a dependency check function that's - dependent on premake's os.findlib - -Changes as of 07/18/2013: - -Converted all projects over to the new, simpler format and tested on VS2008, - VS2010, and VS2012 - -Corrected a mistake in the SDL2main project that always built the main file - for windows, even on mac os x - -Added some more features to the new project definition system to support - project locations, custom defines, copy tables, and project dependencies - -Moved new project definition system to a separate lua file - -Fixed using 'copy' on windows for post-build commands and 'cp' on all - other systems - -Tested projects on Xcode 3; everything working correctly - -Modified SDL2main project to use the dummy main for macosx - -Changed the convenience scripts on macosx to .command files for the ability - to conveniently double-click-execute them like an application or windows batch - file - -Changes as of 07/17/2013: - -Tested that the generated Xcode 3 projects correctly work as expected - -Implemented a new backend system for defining projects that majorly cleans - up the syntax and eases the process of defining projects; currently only - tested with VS2010 on Windows. - -Changes as of 07/09/2013-07/10/2013: - -Fixed a bug that premake was causing where the mac project wouldn't execute - any of its post-build options because premake was incorrectly generating the - project in specific situations; the generated lua file now works around it - correctly - -Changes as of 07/08/2013: - -Unified SDL2.lua a bit by pulling out the source commonalities (generic - interfaces and dummy implementations) and keeping the platform-specific - implementations separate - -Converted absolute paths to relative paths where appropriate, so now - the generated VS solutions (and possibly Xcode) should be more portable - -Modified premake script to support different base locations, so now the - Visual Studio project directory structure is built within the VisualC - directory, and similarly for Xcode (better organization and separation) - -Fixed a minor bug in the cleanup action for VS2008 and VS2012 solutions - -Changes as of 07/05/2013: - -Setup proper dependencies for XCode and successfully built the library - -Ran test suites to ensure working Mac OSX binaries (64 bit, on Mac OS X 10.8 - Mountain Lion) - -Redid the entire build environment to run out of a root premake folder, - instead of separate premake folders for VisualC and Xcode - -Setup convenient scripts for both Xcode and VisualC in the generic - premake folder - -Consolidated the premake scripts into a singular script for both targets - -Changes as of 07/02/2013 & 07/03/2013: - -Finished implementing base setup for XCode - -Configured the premake projects for XCode (using a parallel directory tree - for now) - -Implemented base XCode project using premake, though it still doesn't link - properly - -Changes as of 06/30/2013 & 07/01/2013: - -Implemented release configurations for projects - -Began setting up environment for implementing the XCode projects - -Changes as of 06/29/2013: - -Implemented copying intra-solution project dependencies shared libraries to - the binary folders of other projects (such as copying SDL2.dll to subsequent - directories of applications that depend on it). - -Fixed a bug in the testscale and testrendertarget project lua files: they - were copying sample.bmp for usage, but they depended on both icon.bmp and - sample.bmp. - -Added temporary batch script to simplify the process of running through all - the currently available tests on windows. - -Ensured binary compatibility for using SDL2.dll built with manual solutions - with test suite applications built with automatic premake solution. This was - tested successfully for VS2008, VS2010, and VS2012. - -Binary compatibility has been ensured to not currently work vice versa, - that is, using hand-rolled test suite applications with a generated-built - SDL2.dll shared library. - -Changes as of 06/27/2013 & 06/28/2013: - -Added premake5-dev to the repository, though it's still called premake4.exe - and the main lua file is named similarly because it's still not officially - premake5. - -Setup generated project to nearly exactly match the flags of the manual - project. Binary compatibility has been tested for SDL2.dll built with the - manual projects against the applications built with the generated project. - All seems to work so far. Only tested on VS2010. Much more testing to - happen later. - -Changes as of 06/24/2013 & 06/25/2013: - -Implemented basic meta-meta building system, where premake4.lua now - generates a lua file and executes that to generate the project, allowing - forward compatibility for premake5 - -Began working on binary compatibility verification by testing the test - executables built by the manual VS solution using the SDL2.dll built - from the premake solution. There are some issues, but nothing crashes - that didn't crash before. - -Changes as of 06/21/2013: - -Fixed multiple linker problem by adding an exclusion filter for - src/thread/generic so that the duplicate objects wouldn't be doubly linked - -Above linker fix also fixed the execution of all VS2008 project builds. All - the projects run the same in terms of success or failure. - -Added rudimentary clean action to premake files - -Organized the project and build directory structures for the VS projects - similar to that of the manually-built VS projects (though they no longer run - out of the box, since SDL2.dll is now in a different directory; soon to be - fixed) - -Changes as of 06/20/2013: - -Implemented an optional copy table for projects that allow automatic copying - of each file in the copy table from the source directory to the destination - directory. These copy strings can actually be relative paths, as they will - be made absolute and normalized in the handler code (but not validated!) - -Implemented custom, per-project defines (needed for testgl2) - -Fixed many warnings from VS2008 project by making sure shared libraries - weren't being linked into shared library projects (such as SDLtest). - -Tested all builds on VS2008, VS2010, and VS2012. Everything works as expected - on the latter two. - -Changes as of 06/19/2013: - -Implemented all of the currently supported projects in the hand-built - Visual Studio solution, which successful building - -Updated the dependency system to handle cross-linking of projects, such as - the testing suite applications being dependent on SDL2 and SDL2main (and - some even on SDL2test, which further emphasizes the capabilities) - -Organized the folder structure to be less cluttered than before: only - premake4.lua needs to exist at the root directory - -Hardcoded the build path for all the projects to ./bin/Debug - -Implemented support for adding input library links from dependency - resolutions (for opengl in testgl2 in this case) - -Changes as of 06/18/2013: - -Implemented a dependency for handling complex building scenarios, though - it's only very simple right now - -Implemented utility depends.lua for handling dependency searching on windows - -Ported over hardcoded solution for SDL2 library to using dependency tree and - a separate lua file - -Implemented SDL2main static library, which involved more flexibility in the - existing system - -Initial: - -Built premake 4 binary and pasted it into secluded directory in SDL's build - folder for Visual Studio - -Created the initial premake script which recreated the SDL2.dll shared binary - library, as based on the manually-created SDL project \ No newline at end of file diff --git a/premake/config/SDL_config_cygwin.template.h b/premake/config/SDL_config_cygwin.template.h deleted file mode 100644 index b5886707e..000000000 --- a/premake/config/SDL_config_cygwin.template.h +++ /dev/null @@ -1,171 +0,0 @@ -/* include/SDL_config.h. Generated from SDL_config.h.in by configure. */ -/* - Simple DirectMedia Layer - Copyright (C) 1997-2016 Sam Lantinga - - This software is provided 'as-is', without any express or implied - warranty. In no event will the authors be held liable for any damages - arising from the use of this software. - - Permission is granted to anyone to use this software for any purpose, - including commercial applications, and to alter it and redistribute it - freely, subject to the following restrictions: - - 1. The origin of this software must not be misrepresented; you must not - claim that you wrote the original software. If you use this software - in a product, an acknowledgment in the product documentation would be - appreciated but is not required. - 2. Altered source versions must be plainly marked as such, and must not be - misrepresented as being the original software. - 3. This notice may not be removed or altered from any source distribution. -*/ - -#ifndef _SDL_config_linux_h -#define _SDL_config_linux_h - -/** - * \file SDL_config.h.in - * - * This is a set of defines to configure the SDL features - */ - -/* General platform specific identifiers */ -#include "SDL_platform.h" - -/* Make sure that this isn't included by Visual C++ */ -#ifdef _MSC_VER -#error You should run hg revert SDL_config.h -#endif - -/* C language features */ -/* #undef const */ -/* #undef inline */ -/* #undef volatile */ - -/* C datatypes */ -#define SIZEOF_VOIDP 4 -#define HAVE_GCC_ATOMICS 1 -/* #undef HAVE_GCC_SYNC_LOCK_TEST_AND_SET */ - -/* Comment this if you want to build without any C library requirements */ -#define HAVE_LIBC 0 -#if HAVE_LIBC - -/* Useful headers */ -#define HAVE_ALLOCA_H 1 -#define HAVE_SYS_TYPES_H 1 -#define HAVE_STDIO_H 1 -#define STDC_HEADERS 1 -#define HAVE_STDLIB_H 1 -#define HAVE_STDARG_H 1 -#define HAVE_MALLOC_H 1 -#define HAVE_MEMORY_H 1 -#define HAVE_STRING_H 1 -#define HAVE_STRINGS_H 1 -#define HAVE_INTTYPES_H 1 -#define HAVE_STDINT_H 1 -#define HAVE_CTYPE_H 1 -#define HAVE_MATH_H 1 -#define HAVE_ICONV_H 1 -#define HAVE_SIGNAL_H 1 -/* #undef HAVE_ALTIVEC_H */ -/* #undef HAVE_PTHREAD_NP_H */ -/* #undef HAVE_LIBUDEV_H */ -#define HAVE_DBUS_DBUS_H 1 - -/* C library functions */ -#define HAVE_MALLOC 1 -#define HAVE_CALLOC 1 -#define HAVE_REALLOC 1 -#define HAVE_FREE 1 -#define HAVE_ALLOCA 1 -#ifndef __WIN32__ /* Don't use C runtime versions of these on Windows */ -#define HAVE_GETENV 1 -#define HAVE_SETENV 1 -#define HAVE_PUTENV 1 -#define HAVE_UNSETENV 1 -#endif -#define HAVE_QSORT 1 -#define HAVE_ABS 1 -#define HAVE_BCOPY 1 -#define HAVE_MEMSET 1 -#define HAVE_MEMCPY 1 -#define HAVE_MEMMOVE 1 -#define HAVE_MEMCMP 1 -#define HAVE_STRLEN 1 -/* #undef HAVE_STRLCPY */ -/* #undef HAVE_STRLCAT */ -#define HAVE_STRDUP 1 -/* #undef HAVE__STRREV */ -/* #undef HAVE__STRUPR */ -/* #undef HAVE__STRLWR */ -/* #undef HAVE_INDEX */ -/* #undef HAVE_RINDEX */ -#define HAVE_STRCHR 1 -#define HAVE_STRRCHR 1 -#define HAVE_STRSTR 1 -/* #undef HAVE_ITOA */ -/* #undef HAVE__LTOA */ -/* #undef HAVE__UITOA */ -/* #undef HAVE__ULTOA */ -#define HAVE_STRTOL 1 -#define HAVE_STRTOUL 1 -/* #undef HAVE__I64TOA */ -/* #undef HAVE__UI64TOA */ -#define HAVE_STRTOLL 1 -#define HAVE_STRTOULL 1 -#define HAVE_STRTOD 1 -#define HAVE_ATOI 1 -#define HAVE_ATOF 1 -#define HAVE_STRCMP 1 -#define HAVE_STRNCMP 1 -/* #undef HAVE__STRICMP */ -#define HAVE_STRCASECMP 1 -/* #undef HAVE__STRNICMP */ -#define HAVE_STRNCASECMP 1 -#define HAVE_VSSCANF 1 -#define HAVE_VSNPRINTF 1 -#define HAVE_M_PI /**/ -#define HAVE_ATAN 1 -#define HAVE_ATAN2 1 -#define HAVE_CEIL 1 -#define HAVE_COPYSIGN 1 -#define HAVE_COS 1 -#define HAVE_COSF 1 -#define HAVE_FABS 1 -#define HAVE_FLOOR 1 -#define HAVE_LOG 1 -#define HAVE_POW 1 -#define HAVE_SCALBN 1 -#define HAVE_SIN 1 -#define HAVE_SINF 1 -#define HAVE_SQRT 1 -#define HAVE_FSEEKO 1 -#define HAVE_FSEEKO64 1 -#define HAVE_SIGACTION 1 -#define HAVE_SA_SIGACTION 1 -#define HAVE_SETJMP 1 -#define HAVE_NANOSLEEP 1 -#define HAVE_SYSCONF 1 -/* #undef HAVE_SYSCTLBYNAME */ -#define HAVE_CLOCK_GETTIME 1 -/* #undef HAVE_GETPAGESIZE */ -#define HAVE_MPROTECT 1 -#define HAVE_ICONV 1 -#define HAVE_PTHREAD_SETNAME_NP 1 -/* #undef HAVE_PTHREAD_SET_NAME_NP */ -#define HAVE_SEM_TIMEDWAIT 1 - -#else -#define HAVE_STDARG_H 1 -#define HAVE_STDDEF_H 1 -#define HAVE_STDINT_H 1 -#endif /* HAVE_LIBC */ - -/* Paste generated code here */ - -/* Enable assembly routines */ -#define SDL_ASSEMBLY_ROUTINES 1 -/* #undef SDL_ALTIVEC_BLITTERS */ - -#endif /* _SDL_config_h */ diff --git a/premake/config/SDL_config_iphoneos.template.h b/premake/config/SDL_config_iphoneos.template.h deleted file mode 100644 index 956e40a7c..000000000 --- a/premake/config/SDL_config_iphoneos.template.h +++ /dev/null @@ -1,112 +0,0 @@ -/* - Simple DirectMedia Layer - Copyright (C) 1997-2016 Sam Lantinga - - This software is provided 'as-is', without any express or implied - warranty. In no event will the authors be held liable for any damages - arising from the use of this software. - - Permission is granted to anyone to use this software for any purpose, - including commercial applications, and to alter it and redistribute it - freely, subject to the following restrictions: - - 1. The origin of this software must not be misrepresented; you must not - claim that you wrote the original software. If you use this software - in a product, an acknowledgment in the product documentation would be - appreciated but is not required. - 2. Altered source versions must be plainly marked as such, and must not be - misrepresented as being the original software. - 3. This notice may not be removed or altered from any source distribution. -*/ - -#ifndef _SDL_config_iphoneos_h -#define _SDL_config_iphoneos_h - -#include "SDL_platform.h" - -#ifdef __LP64__ -#define SIZEOF_VOIDP 8 -#else -#define SIZEOF_VOIDP 4 -#endif - -#define HAVE_GCC_ATOMICS 1 - -#define HAVE_ALLOCA_H 1 -#define HAVE_SYS_TYPES_H 1 -#define HAVE_STDIO_H 1 -#define STDC_HEADERS 1 -#define HAVE_STRING_H 1 -#define HAVE_INTTYPES_H 1 -#define HAVE_STDINT_H 1 -#define HAVE_CTYPE_H 1 -#define HAVE_MATH_H 1 -#define HAVE_SIGNAL_H 1 - -/* C library functions */ -#define HAVE_MALLOC 1 -#define HAVE_CALLOC 1 -#define HAVE_REALLOC 1 -#define HAVE_FREE 1 -#define HAVE_ALLOCA 1 -#define HAVE_GETENV 1 -#define HAVE_SETENV 1 -#define HAVE_PUTENV 1 -#define HAVE_SETENV 1 -#define HAVE_UNSETENV 1 -#define HAVE_QSORT 1 -#define HAVE_ABS 1 -#define HAVE_BCOPY 1 -#define HAVE_MEMSET 1 -#define HAVE_MEMCPY 1 -#define HAVE_MEMMOVE 1 -#define HAVE_MEMCMP 1 -#define HAVE_STRLEN 1 -#define HAVE_STRLCPY 1 -#define HAVE_STRLCAT 1 -#define HAVE_STRDUP 1 -#define HAVE_STRCHR 1 -#define HAVE_STRRCHR 1 -#define HAVE_STRSTR 1 -#define HAVE_STRTOL 1 -#define HAVE_STRTOUL 1 -#define HAVE_STRTOLL 1 -#define HAVE_STRTOULL 1 -#define HAVE_STRTOD 1 -#define HAVE_ATOI 1 -#define HAVE_ATOF 1 -#define HAVE_STRCMP 1 -#define HAVE_STRNCMP 1 -#define HAVE_STRCASECMP 1 -#define HAVE_STRNCASECMP 1 -#define HAVE_VSSCANF 1 -#define HAVE_VSNPRINTF 1 -#define HAVE_M_PI 1 -#define HAVE_ATAN 1 -#define HAVE_ATAN2 1 -#define HAVE_CEIL 1 -#define HAVE_COPYSIGN 1 -#define HAVE_COS 1 -#define HAVE_COSF 1 -#define HAVE_FABS 1 -#define HAVE_FLOOR 1 -#define HAVE_LOG 1 -#define HAVE_POW 1 -#define HAVE_SCALBN 1 -#define HAVE_SIN 1 -#define HAVE_SINF 1 -#define HAVE_SQRT 1 -#define HAVE_SIGACTION 1 -#define HAVE_SETJMP 1 -#define HAVE_NANOSLEEP 1 -#define HAVE_SYSCONF 1 -#define HAVE_SYSCTLBYNAME 1 - -/* Paste generated code here */ - -/* Set max recognized G-force from accelerometer - See src/joystick/uikit/SDLUIAccelerationDelegate.m for notes on why this is needed - */ -#define SDL_IPHONE_MAX_GFORCE 5.0 - -#endif /* _SDL_config_iphoneos_h */ diff --git a/premake/config/SDL_config_linux.template.h b/premake/config/SDL_config_linux.template.h deleted file mode 100644 index 9b530c9d5..000000000 --- a/premake/config/SDL_config_linux.template.h +++ /dev/null @@ -1,178 +0,0 @@ -/* include/SDL_config.h. Generated from SDL_config.h.in by configure. */ -/* - Simple DirectMedia Layer - Copyright (C) 1997-2016 Sam Lantinga - - This software is provided 'as-is', without any express or implied - warranty. In no event will the authors be held liable for any damages - arising from the use of this software. - - Permission is granted to anyone to use this software for any purpose, - including commercial applications, and to alter it and redistribute it - freely, subject to the following restrictions: - - 1. The origin of this software must not be misrepresented; you must not - claim that you wrote the original software. If you use this software - in a product, an acknowledgment in the product documentation would be - appreciated but is not required. - 2. Altered source versions must be plainly marked as such, and must not be - misrepresented as being the original software. - 3. This notice may not be removed or altered from any source distribution. -*/ - -#ifndef _SDL_config_linux_h -#define _SDL_config_linux_h - -/** - * \file SDL_config.h.in - * - * This is a set of defines to configure the SDL features - */ - -/* General platform specific identifiers */ -#include "SDL_platform.h" - -/* Make sure that this isn't included by Visual C++ */ -#ifdef _MSC_VER -#error You should run hg revert SDL_config.h -#endif - -/* C language features */ -/* #undef const */ -/* #undef inline */ -/* #undef volatile */ - -/* C datatypes */ -#ifdef __LP64__ -#define SIZEOF_VOIDP 8 -#else -#define SIZEOF_VOIDP 4 -#endif -#define HAVE_GCC_ATOMICS 1 -/* #undef HAVE_GCC_SYNC_LOCK_TEST_AND_SET */ - -/* Comment this if you want to build without any C library requirements */ -#define HAVE_LIBC 1 -#if HAVE_LIBC - -/* Useful headers */ -#define HAVE_ALLOCA_H 1 -#define HAVE_SYS_TYPES_H 1 -#define HAVE_STDIO_H 1 -#define STDC_HEADERS 1 -#define HAVE_STDLIB_H 1 -#define HAVE_STDARG_H 1 -#define HAVE_MALLOC_H 1 -#define HAVE_MEMORY_H 1 -#define HAVE_STRING_H 1 -#define HAVE_STRINGS_H 1 -#define HAVE_INTTYPES_H 1 -#define HAVE_STDINT_H 1 -#define HAVE_CTYPE_H 1 -#define HAVE_MATH_H 1 -#define HAVE_ICONV_H 1 -#define HAVE_SIGNAL_H 1 -/* #undef HAVE_ALTIVEC_H */ -/* #undef HAVE_PTHREAD_NP_H */ -/* #undef HAVE_LIBUDEV_H */ -#define HAVE_DBUS_DBUS_H 1 - -/* C library functions */ -#define HAVE_MALLOC 1 -#define HAVE_CALLOC 1 -#define HAVE_REALLOC 1 -#define HAVE_FREE 1 -#define HAVE_ALLOCA 1 -#ifndef __WIN32__ /* Don't use C runtime versions of these on Windows */ -#define HAVE_GETENV 1 -#define HAVE_SETENV 1 -#define HAVE_PUTENV 1 -#define HAVE_UNSETENV 1 -#endif -#define HAVE_QSORT 1 -#define HAVE_ABS 1 -#define HAVE_BCOPY 1 -#define HAVE_MEMSET 1 -#define HAVE_MEMCPY 1 -#define HAVE_MEMMOVE 1 -#define HAVE_MEMCMP 1 -#define HAVE_STRLEN 1 -/* #undef HAVE_STRLCPY */ -/* #undef HAVE_STRLCAT */ -#define HAVE_STRDUP 1 -/* #undef HAVE__STRREV */ -/* #undef HAVE__STRUPR */ -/* #undef HAVE__STRLWR */ -/* #undef HAVE_INDEX */ -/* #undef HAVE_RINDEX */ -#define HAVE_STRCHR 1 -#define HAVE_STRRCHR 1 -#define HAVE_STRSTR 1 -/* #undef HAVE_ITOA */ -/* #undef HAVE__LTOA */ -/* #undef HAVE__UITOA */ -/* #undef HAVE__ULTOA */ -#define HAVE_STRTOL 1 -#define HAVE_STRTOUL 1 -/* #undef HAVE__I64TOA */ -/* #undef HAVE__UI64TOA */ -#define HAVE_STRTOLL 1 -#define HAVE_STRTOULL 1 -#define HAVE_STRTOD 1 -#define HAVE_ATOI 1 -#define HAVE_ATOF 1 -#define HAVE_STRCMP 1 -#define HAVE_STRNCMP 1 -/* #undef HAVE__STRICMP */ -#define HAVE_STRCASECMP 1 -/* #undef HAVE__STRNICMP */ -#define HAVE_STRNCASECMP 1 -#define HAVE_VSSCANF 1 -#define HAVE_VSNPRINTF 1 -#define HAVE_M_PI /**/ -#define HAVE_ATAN 1 -#define HAVE_ATAN2 1 -#define HAVE_CEIL 1 -#define HAVE_COPYSIGN 1 -#define HAVE_COS 1 -#define HAVE_COSF 1 -#define HAVE_FABS 1 -#define HAVE_FLOOR 1 -#define HAVE_LOG 1 -#define HAVE_POW 1 -#define HAVE_SCALBN 1 -#define HAVE_SIN 1 -#define HAVE_SINF 1 -#define HAVE_SQRT 1 -#define HAVE_FSEEKO 1 -#define HAVE_FSEEKO64 1 -#define HAVE_SIGACTION 1 -#define HAVE_SA_SIGACTION 1 -#define HAVE_SETJMP 1 -#define HAVE_NANOSLEEP 1 -#define HAVE_SYSCONF 1 -/* #undef HAVE_SYSCTLBYNAME */ -#define HAVE_CLOCK_GETTIME 1 -/* #undef HAVE_GETPAGESIZE */ -#define HAVE_MPROTECT 1 -#define HAVE_ICONV 1 -#define HAVE_PTHREAD_SETNAME_NP 1 -/* #undef HAVE_PTHREAD_SET_NAME_NP */ -#define HAVE_SEM_TIMEDWAIT 1 - -#else -#define HAVE_STDARG_H 1 -#define HAVE_STDDEF_H 1 -#define HAVE_STDINT_H 1 -#endif /* HAVE_LIBC */ - -/* SDL internal assertion support */ -/* #undef SDL_DEFAULT_ASSERT_LEVEL */ - -/* Paste generated code here */ - -/* Enable assembly routines */ -#define SDL_ASSEMBLY_ROUTINES 1 -/* #undef SDL_ALTIVEC_BLITTERS */ - -#endif /* _SDL_config_h */ diff --git a/premake/config/SDL_config_macosx.template.h b/premake/config/SDL_config_macosx.template.h deleted file mode 100644 index 7c25d9bcc..000000000 --- a/premake/config/SDL_config_macosx.template.h +++ /dev/null @@ -1,161 +0,0 @@ -/* - Simple DirectMedia Layer - Copyright (C) 1997-2016 Sam Lantinga - - This software is provided 'as-is', without any express or implied - warranty. In no event will the authors be held liable for any damages - arising from the use of this software. - - Permission is granted to anyone to use this software for any purpose, - including commercial applications, and to alter it and redistribute it - freely, subject to the following restrictions: - - 1. The origin of this software must not be misrepresented; you must not - claim that you wrote the original software. If you use this software - in a product, an acknowledgment in the product documentation would be - appreciated but is not required. - 2. Altered source versions must be plainly marked as such, and must not be - misrepresented as being the original software. - 3. This notice may not be removed or altered from any source distribution. -*/ - -#ifndef _SDL_config_macosx_h -#define _SDL_config_macosx_h - -#include "SDL_platform.h" - -/* This gets us MAC_OS_X_VERSION_MIN_REQUIRED... */ -#include - -/* This is a set of defines to configure the SDL features */ - -#ifdef __LP64__ - #define SIZEOF_VOIDP 8 -#else - #define SIZEOF_VOIDP 4 -#endif - -/* Useful headers */ -/* If we specified an SDK or have a post-PowerPC chip, then alloca.h exists. */ -#if ( (MAC_OS_X_VERSION_MIN_REQUIRED >= 1030) || (!defined(__POWERPC__)) ) -#define HAVE_ALLOCA_H 1 -#endif -#define HAVE_SYS_TYPES_H 1 -#define HAVE_STDIO_H 1 -#define STDC_HEADERS 1 -#define HAVE_STRING_H 1 -#define HAVE_INTTYPES_H 1 -#define HAVE_STDINT_H 1 -#define HAVE_CTYPE_H 1 -#define HAVE_MATH_H 1 -#define HAVE_SIGNAL_H 1 - -/* C library functions */ -#define HAVE_MALLOC 1 -#define HAVE_CALLOC 1 -#define HAVE_REALLOC 1 -#define HAVE_FREE 1 -#define HAVE_ALLOCA 1 -#define HAVE_GETENV 1 -#define HAVE_SETENV 1 -#define HAVE_PUTENV 1 -#define HAVE_UNSETENV 1 -#define HAVE_QSORT 1 -#define HAVE_ABS 1 -#define HAVE_BCOPY 1 -#define HAVE_MEMSET 1 -#define HAVE_MEMCPY 1 -#define HAVE_MEMMOVE 1 -#define HAVE_MEMCMP 1 -#define HAVE_STRLEN 1 -#define HAVE_STRLCPY 1 -#define HAVE_STRLCAT 1 -#define HAVE_STRDUP 1 -#define HAVE_STRCHR 1 -#define HAVE_STRRCHR 1 -#define HAVE_STRSTR 1 -#define HAVE_STRTOL 1 -#define HAVE_STRTOUL 1 -#define HAVE_STRTOLL 1 -#define HAVE_STRTOULL 1 -#define HAVE_STRTOD 1 -#define HAVE_ATOI 1 -#define HAVE_ATOF 1 -#define HAVE_STRCMP 1 -#define HAVE_STRNCMP 1 -#define HAVE_STRCASECMP 1 -#define HAVE_STRNCASECMP 1 -#define HAVE_VSSCANF 1 -#define HAVE_VSNPRINTF 1 -#define HAVE_CEIL 1 -#define HAVE_COPYSIGN 1 -#define HAVE_COS 1 -#define HAVE_COSF 1 -#define HAVE_FABS 1 -#define HAVE_FLOOR 1 -#define HAVE_LOG 1 -#define HAVE_POW 1 -#define HAVE_SCALBN 1 -#define HAVE_SIN 1 -#define HAVE_SINF 1 -#define HAVE_SQRT 1 -#define HAVE_SIGACTION 1 -#define HAVE_SETJMP 1 -#define HAVE_NANOSLEEP 1 -#define HAVE_SYSCONF 1 -#define HAVE_SYSCTLBYNAME 1 -#define HAVE_ATAN 1 -#define HAVE_ATAN2 1 - -/* Paste generated code here */ - -/* Enable various video drivers */ -#undef SDL_VIDEO_DRIVER_X11 -#define SDL_VIDEO_DRIVER_X11_DYNAMIC "/usr/X11R6/lib/libX11.6.dylib" -#define SDL_VIDEO_DRIVER_X11_DYNAMIC_XEXT "/usr/X11R6/lib/libXext.6.dylib" -#define SDL_VIDEO_DRIVER_X11_DYNAMIC_XINERAMA "/usr/X11R6/lib/libXinerama.1.dylib" -#define SDL_VIDEO_DRIVER_X11_DYNAMIC_XINPUT2 "/usr/X11R6/lib/libXi.6.dylib" -#define SDL_VIDEO_DRIVER_X11_DYNAMIC_XRANDR "/usr/X11R6/lib/libXrandr.2.dylib" -#define SDL_VIDEO_DRIVER_X11_DYNAMIC_XSS "/usr/X11R6/lib/libXss.1.dylib" -#define SDL_VIDEO_DRIVER_X11_DYNAMIC_XVIDMODE "/usr/X11R6/lib/libXxf86vm.1.dylib" -#define SDL_VIDEO_DRIVER_X11_XDBE 1 -#define SDL_VIDEO_DRIVER_X11_XINERAMA 1 -#define SDL_VIDEO_DRIVER_X11_XRANDR 1 -#define SDL_VIDEO_DRIVER_X11_XSCRNSAVER 1 -#define SDL_VIDEO_DRIVER_X11_XSHAPE 1 -#define SDL_VIDEO_DRIVER_X11_XVIDMODE 1 -#define SDL_VIDEO_DRIVER_X11_HAS_XKBKEYCODETOKEYSYM 1 - -#ifdef MAC_OS_X_VERSION_10_8 -/* - * No matter the versions targeted, this is the 10.8 or later SDK, so you have - * to use the external Xquartz, which is a more modern Xlib. Previous SDKs - * used an older Xlib. - */ -#define SDL_VIDEO_DRIVER_X11_XINPUT2 1 -#define SDL_VIDEO_DRIVER_X11_SUPPORTS_GENERIC_EVENTS 1 -#define SDL_VIDEO_DRIVER_X11_CONST_PARAM_XEXTADDDISPLAY 1 -#endif - -#ifndef SDL_VIDEO_RENDER_OGL -#define SDL_VIDEO_RENDER_OGL 1 -#endif - -/* Enable OpenGL support */ -#ifndef SDL_VIDEO_OPENGL -#define SDL_VIDEO_OPENGL 1 -#endif -#ifndef SDL_VIDEO_OPENGL_CGL -#define SDL_VIDEO_OPENGL_CGL 1 -#endif -#ifndef SDL_VIDEO_OPENGL_GLX -#define SDL_VIDEO_OPENGL_GLX 1 -#endif - -/* Enable assembly routines */ -#define SDL_ASSEMBLY_ROUTINES 1 -#ifdef __ppc__ -#define SDL_ALTIVEC_BLITTERS 1 -#endif - -#endif /* _SDL_config_macosx_h */ diff --git a/premake/config/SDL_config_minimal.template.h b/premake/config/SDL_config_minimal.template.h deleted file mode 100644 index f209a09f1..000000000 --- a/premake/config/SDL_config_minimal.template.h +++ /dev/null @@ -1,78 +0,0 @@ -/* - Simple DirectMedia Layer - Copyright (C) 1997-2016 Sam Lantinga - - This software is provided 'as-is', without any express or implied - warranty. In no event will the authors be held liable for any damages - arising from the use of this software. - - Permission is granted to anyone to use this software for any purpose, - including commercial applications, and to alter it and redistribute it - freely, subject to the following restrictions: - - 1. The origin of this software must not be misrepresented; you must not - claim that you wrote the original software. If you use this software - in a product, an acknowledgment in the product documentation would be - appreciated but is not required. - 2. Altered source versions must be plainly marked as such, and must not be - misrepresented as being the original software. - 3. This notice may not be removed or altered from any source distribution. -*/ - -#ifndef _SDL_config_minimal_h -#define _SDL_config_minimal_h - -#include "SDL_platform.h" - -/** - * \file SDL_config_minimal.h - * - * This is the minimal configuration that can be used to build SDL. - */ - -#define HAVE_STDARG_H 1 -#define HAVE_STDDEF_H 1 - -/* Most everything except Visual Studio 2008 and earlier has stdint.h now */ -#if defined(_MSC_VER) && (_MSC_VER < 1600) -/* Here are some reasonable defaults */ -typedef unsigned int size_t; -typedef signed char int8_t; -typedef unsigned char uint8_t; -typedef signed short int16_t; -typedef unsigned short uint16_t; -typedef signed int int32_t; -typedef unsigned int uint32_t; -typedef signed long long int64_t; -typedef unsigned long long uint64_t; -typedef unsigned long uintptr_t; -#else -#define HAVE_STDINT_H 1 -#endif /* Visual Studio 2008 */ - -#ifdef __GNUC__ -#define HAVE_GCC_SYNC_LOCK_TEST_AND_SET 1 -#endif - -/* Enable the dummy audio driver (src/audio/dummy/\*.c) */ -#define SDL_AUDIO_DRIVER_DUMMY 1 - -/* Enable the stub joystick driver (src/joystick/dummy/\*.c) */ -#define SDL_JOYSTICK_DISABLED 1 - -/* Enable the stub haptic driver (src/haptic/dummy/\*.c) */ -#define SDL_HAPTIC_DISABLED 1 - -/* Enable the stub shared object loader (src/loadso/dummy/\*.c) */ -#define SDL_LOADSO_DISABLED 1 - -/* Enable the stub thread support (src/thread/generic/\*.c) */ -#define SDL_THREADS_DISABLED 1 - -/* Enable the stub timer support (src/timer/dummy/\*.c) */ -#define SDL_TIMERS_DISABLED 1 - -/* Enable the dummy video driver (src/video/dummy/\*.c) */ -#define SDL_VIDEO_DRIVER_DUMMY 1 - -#endif /* _SDL_config_minimal_h */ diff --git a/premake/config/SDL_config_windows.template.h b/premake/config/SDL_config_windows.template.h deleted file mode 100644 index 25b68a55e..000000000 --- a/premake/config/SDL_config_windows.template.h +++ /dev/null @@ -1,149 +0,0 @@ -/* - Simple DirectMedia Layer - Copyright (C) 1997-2016 Sam Lantinga - - This software is provided 'as-is', without any express or implied - warranty. In no event will the authors be held liable for any damages - arising from the use of this software. - - Permission is granted to anyone to use this software for any purpose, - including commercial applications, and to alter it and redistribute it - freely, subject to the following restrictions: - - 1. The origin of this software must not be misrepresented; you must not - claim that you wrote the original software. If you use this software - in a product, an acknowledgment in the product documentation would be - appreciated but is not required. - 2. Altered source versions must be plainly marked as such, and must not be - misrepresented as being the original software. - 3. This notice may not be removed or altered from any source distribution. -*/ - -#ifndef _SDL_config_windows_h -#define _SDL_config_windows_h - -#include "SDL_platform.h" - -/* This is a set of defines to configure the SDL features */ - -#if !defined(_STDINT_H_) && (!defined(HAVE_STDINT_H) || !_HAVE_STDINT_H) -#if defined(__GNUC__) || defined(__DMC__) || defined(__WATCOMC__) -#define HAVE_STDINT_H 1 -#elif defined(_MSC_VER) -typedef signed __int8 int8_t; -typedef unsigned __int8 uint8_t; -typedef signed __int16 int16_t; -typedef unsigned __int16 uint16_t; -typedef signed __int32 int32_t; -typedef unsigned __int32 uint32_t; -typedef signed __int64 int64_t; -typedef unsigned __int64 uint64_t; -#ifndef _UINTPTR_T_DEFINED -#ifdef _WIN64 -typedef unsigned __int64 uintptr_t; -#else -typedef unsigned int uintptr_t; -#endif -#define _UINTPTR_T_DEFINED -#endif -/* Older Visual C++ headers don't have the Win64-compatible typedefs... */ -#if ((_MSC_VER <= 1200) && (!defined(DWORD_PTR))) -#define DWORD_PTR DWORD -#endif -#if ((_MSC_VER <= 1200) && (!defined(LONG_PTR))) -#define LONG_PTR LONG -#endif -#else /* !__GNUC__ && !_MSC_VER */ -typedef signed char int8_t; -typedef unsigned char uint8_t; -typedef signed short int16_t; -typedef unsigned short uint16_t; -typedef signed int int32_t; -typedef unsigned int uint32_t; -typedef signed long long int64_t; -typedef unsigned long long uint64_t; -#ifndef _SIZE_T_DEFINED_ -#define _SIZE_T_DEFINED_ -typedef unsigned int size_t; -#endif -typedef unsigned int uintptr_t; -#endif /* __GNUC__ || _MSC_VER */ -#endif /* !_STDINT_H_ && !HAVE_STDINT_H */ - -#ifdef _WIN64 -# define SIZEOF_VOIDP 8 -#else -# define SIZEOF_VOIDP 4 -#endif - -/* This is disabled by default to avoid C runtime dependencies and manifest requirements */ -#ifdef HAVE_LIBC -/* Useful headers */ -#define HAVE_STDIO_H 1 -#define STDC_HEADERS 1 -#define HAVE_STRING_H 1 -#define HAVE_CTYPE_H 1 -#define HAVE_MATH_H 1 -#define HAVE_SIGNAL_H 1 - -/* C library functions */ -#define HAVE_MALLOC 1 -#define HAVE_CALLOC 1 -#define HAVE_REALLOC 1 -#define HAVE_FREE 1 -#define HAVE_ALLOCA 1 -#define HAVE_QSORT 1 -#define HAVE_ABS 1 -#define HAVE_MEMSET 1 -#define HAVE_MEMCPY 1 -#define HAVE_MEMMOVE 1 -#define HAVE_MEMCMP 1 -#define HAVE_STRLEN 1 -#define HAVE__STRREV 1 -#define HAVE__STRUPR 1 -#define HAVE__STRLWR 1 -#define HAVE_STRCHR 1 -#define HAVE_STRRCHR 1 -#define HAVE_STRSTR 1 -#define HAVE_ITOA 1 -#define HAVE__LTOA 1 -#define HAVE__ULTOA 1 -#define HAVE_STRTOL 1 -#define HAVE_STRTOUL 1 -#define HAVE_STRTOLL 1 -#define HAVE_STRTOD 1 -#define HAVE_ATOI 1 -#define HAVE_ATOF 1 -#define HAVE_STRCMP 1 -#define HAVE_STRNCMP 1 -#define HAVE__STRICMP 1 -#define HAVE__STRNICMP 1 -#define HAVE_VSSCANF 1 -#define HAVE_M_PI 1 -#define HAVE_ATAN 1 -#define HAVE_ATAN2 1 -#define HAVE_CEIL 1 -#define HAVE_COPYSIGN 1 -#define HAVE_COS 1 -#define HAVE_COSF 1 -#define HAVE_FABS 1 -#define HAVE_FLOOR 1 -#define HAVE_LOG 1 -#define HAVE_POW 1 -#define HAVE_SCALBN 1 -#define HAVE_SIN 1 -#define HAVE_SINF 1 -#define HAVE_SQRT 1 -#else -#define HAVE_STDARG_H 1 -#define HAVE_STDDEF_H 1 -#endif - -/* Paste generated code here */ - -/* Enable assembly routines (Win64 doesn't have inline asm) */ -#ifndef _WIN64 -#define SDL_ASSEMBLY_ROUTINES 1 -#endif - -#endif /* _SDL_config_windows_h */ diff --git a/premake/patches/709.patch b/premake/patches/709.patch deleted file mode 100755 index 6e882f4ff..000000000 --- a/premake/patches/709.patch +++ /dev/null @@ -1,29 +0,0 @@ -# HG changeset patch -# User Ben Henning -# Date 1375901577 25200 -# Wed Aug 07 11:52:57 2013 -0700 -# Node ID 1d820b5754a9bc79b5c4c6a26d1acc170ebf4784 -# Parent 0af3bf0e3755477eafb247935db77b2765df2d19 -Updated the GCC make option to handle its linker cmomand generation a bit -differently. Rather than putting the sibling libraries before the linker -flags, they are put after. This allows for some extra flexibility in putting -custom linker libraries before the list of sibling libraries, in case one of -them depends on it. - -diff --git a/src/actions/make/make_cpp.lua b/src/actions/make/make_cpp.lua ---- a/src/actions/make/make_cpp.lua -+++ b/src/actions/make/make_cpp.lua -@@ -267,11 +267,12 @@ - _p(' LINKCMD = $(AR) -rcs $(TARGET) $(OBJECTS)') - end - else -+ -- Ben: changed order of ALL_LDFLAGS and LIBS (switched them) - -- this was $(TARGET) $(LDFLAGS) $(OBJECTS) - -- but had trouble linking to certain static libs so $(OBJECTS) moved up - -- then $(LDFLAGS) moved to end - -- https://sourceforge.net/tracker/?func=detail&aid=3430158&group_id=71616&atid=531880 -- _p(' LINKCMD = $(%s) -o $(TARGET) $(OBJECTS) $(RESOURCES) $(ARCH) $(LIBS) $(ALL_LDFLAGS)', iif(cfg.language == "C", "CC", "CXX")) -+ _p(' LINKCMD = $(%s) -o $(TARGET) $(OBJECTS) $(RESOURCES) $(ARCH) $(ALL_LDFLAGS) $(LIBS)', iif(cfg.language == "C", "CC", "CXX")) - end - end - diff --git a/premake/patches/711.patch b/premake/patches/711.patch deleted file mode 100755 index 6f33a5a2f..000000000 --- a/premake/patches/711.patch +++ /dev/null @@ -1,30 +0,0 @@ -# HG changeset patch -# User Ben Henning -# Date 1376453463 25200 -# Tue Aug 13 21:11:03 2013 -0700 -# Node ID a5f8b4f709722222e02fa481873d76ad25255e09 -# Parent 8b24d45e6a5d717876a7b32b64e99043c95328e5 -Implemented Xcode recognizing bitmap and wave files as resources, plus properly -set their types recognizable by Xcode itself. - -diff --git a/src/actions/xcode/xcode_common.lua b/src/actions/xcode/xcode_common.lua ---- a/src/actions/xcode/xcode_common.lua -+++ b/src/actions/xcode/xcode_common.lua -@@ -32,6 +32,8 @@ - [".nib"] = "Resources", - [".xib"] = "Resources", - [".icns"] = "Resources", -+ [".bmp"] = "Resources", -+ [".wav"] = "Resources", - } - return categories[path.getextension(node.name)] - end -@@ -85,6 +87,8 @@ - [".strings"] = "text.plist.strings", - [".xib"] = "file.xib", - [".icns"] = "image.icns", -+ [".bmp"] = "image.bmp", -+ [".wav"] = "audio.wav", - } - return types[path.getextension(node.path)] or "text" - end diff --git a/premake/patches/712.patch b/premake/patches/712.patch deleted file mode 100755 index c91602831..000000000 --- a/premake/patches/712.patch +++ /dev/null @@ -1,58 +0,0 @@ -# HG changeset patch -# User Ben Henning -# Date 1376509869 25200 -# Wed Aug 14 12:51:09 2013 -0700 -# Node ID e8558df4fbdb173a2b9ed0d354d6c3e76b376698 -# Parent a5f8b4f709722222e02fa481873d76ad25255e09 -Fixed a bug in Xcode project generation wherein pre/prelink/post-build commands -would not be properly executed if the premake script only had the commands -in configuration blocks, rather than in the project block. According to the -website, these commands can exist in both blocks and the Xcode script does -properly generate the commands, it just doesn't add a single line which allows -Xcode to execute the commands at the correct stage. This patch fixes those -issues. - -diff --git a/src/actions/xcode/xcode_common.lua b/src/actions/xcode/xcode_common.lua ---- a/src/actions/xcode/xcode_common.lua -+++ b/src/actions/xcode/xcode_common.lua -@@ -432,20 +432,37 @@ - for _, node in ipairs(tr.products.children) do - local name = tr.project.name - -+ -- This function checks whether there are build commands of a specific -+ -- type to be executed; they will be generated correctly, but the project -+ -- commands will not contain any per-configuration commands, so the logic -+ -- has to be extended a bit to account for that. -+ local function hasBuildCommands(which) -+ -- standard check...this is what existed before -+ if #tr.project[which] > 0 then -+ return true -+ end -+ -- what if there are no project-level commands? check configs... -+ for _, cfg in ipairs(tr.configs) do -+ if #cfg[which] > 0 then -+ return true -+ end -+ end -+ end -+ - _p(2,'%s /* %s */ = {', node.targetid, name) - _p(3,'isa = PBXNativeTarget;') - _p(3,'buildConfigurationList = %s /* Build configuration list for PBXNativeTarget "%s" */;', node.cfgsection, name) - _p(3,'buildPhases = (') -- if #tr.project.prebuildcommands > 0 then -+ if hasBuildCommands('prebuildcommands') then - _p(4,'9607AE1010C857E500CD1376 /* Prebuild */,') - end - _p(4,'%s /* Resources */,', node.resstageid) - _p(4,'%s /* Sources */,', node.sourcesid) -- if #tr.project.prelinkcommands > 0 then -+ if hasBuildCommands('prelinkcommands') then - _p(4,'9607AE3510C85E7E00CD1376 /* Prelink */,') - end - _p(4,'%s /* Frameworks */,', node.fxstageid) -- if #tr.project.postbuildcommands > 0 then -+ if hasBuildCommands('postbuildcommands') then - _p(4,'9607AE3710C85E8F00CD1376 /* Postbuild */,') - end - _p(3,');') diff --git a/premake/patches/713.patch b/premake/patches/713.patch deleted file mode 100755 index 2d53abdc4..000000000 --- a/premake/patches/713.patch +++ /dev/null @@ -1,64 +0,0 @@ -# HG changeset patch -# User Ben Henning -# Date 1376606083 25200 -# Thu Aug 15 15:34:43 2013 -0700 -# Node ID 8c9cd352c70012a64779356bff3c81998c3fb6a0 -# Parent e8558df4fbdb173a2b9ed0d354d6c3e76b376698 -Implemented the option to set custom source trees for Xcode frameworks (links) -using Visual Studio-esque variables, such as "$(SDKROOT)/OpenGLES.framework". - -diff --git a/src/actions/xcode/xcode_common.lua b/src/actions/xcode/xcode_common.lua ---- a/src/actions/xcode/xcode_common.lua -+++ b/src/actions/xcode/xcode_common.lua -@@ -318,18 +318,36 @@ - local pth, src - if xcode.isframework(node.path) then - --respect user supplied paths -- if string.find(node.path,'/') then -- if string.find(node.path,'^%.')then -+ -- look for special variable-starting paths for different sources -+ local nodePath = node.path -+ local _, matchEnd, variable = string.find(nodePath, "^%$%((.+)%)/") -+ if variable then -+ -- by skipping the last '/' we support the same absolute/relative -+ -- paths as before -+ nodePath = string.sub(nodePath, matchEnd + 1) -+ end -+ if string.find(nodePath,'/') then -+ if string.find(nodePath,'^%.')then - error('relative paths are not currently supported for frameworks') - end -- pth = node.path -+ pth = nodePath - else -- pth = "/System/Library/Frameworks/" .. node.path -+ pth = "/System/Library/Frameworks/" .. nodePath - end -- src = "absolute" -+ -- if it starts with a variable, use that as the src instead -+ if variable then -+ src = variable -+ -- if we are using a different source tree, it has to be relative -+ -- to that source tree, so get rid of any leading '/' -+ if string.find(pth, '^/') then -+ pth = string.sub(pth, 2) -+ end -+ else -+ src = "" -+ end - else - -- something else; probably a source code file -- src = "group" -+ src = "" - - -- if the parent node is virtual, it won't have a local path - -- of its own; need to use full relative path from project -@@ -340,7 +358,7 @@ - end - end - -- _p(2,'%s /* %s */ = {isa = PBXFileReference; lastKnownFileType = %s; name = "%s"; path = "%s"; sourceTree = "<%s>"; };', -+ _p(2,'%s /* %s */ = {isa = PBXFileReference; lastKnownFileType = %s; name = "%s"; path = "%s"; sourceTree = "%s"; };', - node.id, node.name, xcode.getfiletype(node), node.name, pth, src) - end - end diff --git a/premake/patches/iOS.patch b/premake/patches/iOS.patch deleted file mode 100755 index ecaf04f4e..000000000 --- a/premake/patches/iOS.patch +++ /dev/null @@ -1,71 +0,0 @@ -# HG changeset patch -# User Guido Lorenz -# Date 1314134634 -7200 -# Node ID 5552b57a6b3e541edac2cf0ef3f66a361e9c774e -# Parent 60bda91095e1b823134fc7341e2c34ca7c198341 -Added iOS platform (Xcode only). - -diff -r 60bda91095e1 -r 5552b57a6b3e src/actions/xcode/_xcode.lua ---- a/src/actions/xcode/_xcode.lua Fri Aug 19 08:58:23 2011 -0400 -+++ b/src/actions/xcode/_xcode.lua Tue Aug 23 23:23:54 2011 +0200 -@@ -28,6 +28,7 @@ - Universal32 = "32-bit Universal", - Universal64 = "64-bit Universal", - Universal = "Universal", -+ iOS = "iOS", - }, - - default_platform = "Universal", -@@ -79,6 +80,7 @@ - Universal32 = "32-bit Universal", - Universal64 = "64-bit Universal", - Universal = "Universal", -+ iOS = "iOS", - }, - - default_platform = "Universal", -diff -r 60bda91095e1 -r 5552b57a6b3e src/actions/xcode/xcode_common.lua ---- a/src/actions/xcode/xcode_common.lua Fri Aug 19 08:58:23 2011 -0400 -+++ b/src/actions/xcode/xcode_common.lua Tue Aug 23 23:23:54 2011 +0200 -@@ -724,9 +724,15 @@ - Universal32 = "$(ARCHS_STANDARD_32_BIT)", - Universal64 = "$(ARCHS_STANDARD_64_BIT)", - Universal = "$(ARCHS_STANDARD_32_64_BIT)", -+ iOS = "$(ARCHS_UNIVERSAL_IPHONE_OS)", - } - _p(4,'ARCHS = "%s";', archs[cfg.platform]) - -+ if cfg.platform == "iOS" then -+ _p(4,'SDKROOT = %s;', "iphoneos") -+ _p(4,'CODE_SIGN_IDENTITY = "%s";', "iPhone Developer") -+ end -+ - local targetdir = path.getdirectory(cfg.buildtarget.bundlepath) - if targetdir ~= "." then - _p(4,'CONFIGURATION_BUILD_DIR = "$(SYMROOT)";'); -diff -r 60bda91095e1 -r 5552b57a6b3e src/base/cmdline.lua ---- a/src/base/cmdline.lua Fri Aug 19 08:58:23 2011 -0400 -+++ b/src/base/cmdline.lua Tue Aug 23 23:23:54 2011 +0200 -@@ -71,6 +71,7 @@ - { "universal", "Mac OS X Universal, 32- and 64-bit" }, - { "universal32", "Mac OS X Universal, 32-bit only" }, - { "universal64", "Mac OS X Universal, 64-bit only" }, -+ { "ios", "iOS" }, - { "ps3", "Playstation 3 (experimental)" }, - { "xbox360", "Xbox 360 (experimental)" }, - } -diff -r 60bda91095e1 -r 5552b57a6b3e src/base/globals.lua ---- a/src/base/globals.lua Fri Aug 19 08:58:23 2011 -0400 -+++ b/src/base/globals.lua Tue Aug 23 23:23:54 2011 +0200 -@@ -38,6 +38,11 @@ - { - cfgsuffix = "univ64", - }, -+ iOS = -+ { -+ cfgsuffix = "ios", -+ iscrosscompiler = true, -+ }, - PS3 = - { - cfgsuffix = "ps3", diff --git a/premake/patches/premake.patches.txt b/premake/patches/premake.patches.txt deleted file mode 100755 index 308d7d4ed..000000000 --- a/premake/patches/premake.patches.txt +++ /dev/null @@ -1,26 +0,0 @@ -The patches in this directory are targeted to the premake4 stable branch, based -on the date of these files and the repository. - -1. 709.patch: this patch corrects the linking order for generated GNU makefiles. - More information on this patch can be found at: - https://sourceforge.net/p/premake/bugs/279/ -2. iOS.patch: this patch adds a iOS as a platform option for premake, allowing - for potential iOS Xcode project generation. -3. 711.patch: this patch adds support for Xcode recognizing files added to - Xcode projects with the extensions of .bmp or .wav as resource files with - the respective file types of image and audio. This is needed to properly - bundle the Xcode-iOS resources with the app package. See the following for - more information: - https://sourceforge.net/p/premake/patches/165/ -4. 712.patch: this patch fixes an issue in Xcode that prevents post-build - commands from working for multiple configurations. This is why I had to have - debug and release configurations disabled for so long. They are now reenabled - and should be working fine. For more information: - https://sourceforge.net/p/premake/bugs/280/ -5. 713.patch: this patch allows custom source trees to be set in Xcode links - using variables similar to Visual Studio variables. This is necessary to - properly link to frameworks for iOS projects. For more information: - https://sourceforge.net/p/premake/patches/166/ - -The repository containing these changes can be found at: -https://bitbucket.org/gsocben/premake-stable-sdlgsoc2013 \ No newline at end of file diff --git a/premake/premake4.lua b/premake/premake4.lua deleted file mode 100755 index a9e1b921f..000000000 --- a/premake/premake4.lua +++ /dev/null @@ -1,482 +0,0 @@ --- Copyright (C) 1997-2016 Sam Lantinga --- --- This software is provided 'as-is', without any express or implied --- warranty. In no event will the authors be held liable for any damages --- arising from the use of this software. --- --- Permission is granted to anyone to use this software for any purpose, --- including commercial applications, and to alter it and redistribute it --- freely. --- --- Meta-build system using premake created and maintained by --- Benjamin Henning - ---[[ -premake4.lua - - This script sets up the entire premake system. It's responsible for executing - all of the definition scripts for the SDL2 library and the entire test suite, - or demos for the iOS platform. It handles each specific platform and uses the - setup state to generate both the configuration header file needed to build - SDL2 and the premake lua script to generate the target project files. -]] - --- string utility functions -dofile "util/sdl_string.lua" --- utility file wrapper for some useful functions -dofile "util/sdl_file.lua" --- system for defining SDL projects -dofile "util/sdl_projects.lua" --- offers a utility function for finding dependencies specifically on windows -dofile "util/sdl_depends.lua" --- system for generating a *config.h file used to build the SDL2 library -dofile "util/sdl_gen_config.lua" --- functions to handle complicated dependency checks using CMake-esque functions -dofile "util/sdl_check_compile.lua" --- a list of dependency functions for the SDL2 project and any other projects -dofile "util/sdl_dependency_checkers.lua" - --- the following are various options for configuring the meta-build system -newoption { - trigger = "to", - value = "path", - description = "Set the base output directory for the generated and executed lua file." -} - -newoption { - trigger = "mingw", - description = "Runs the premake generation script targeted to MinGW." -} - -newoption { - trigger = "cygwin", - description = "Runs the premake generation script targeted to Cygwin." -} - -newoption { - trigger = "ios", - description = "Runs the premake generation script targeted to iOS." -} - --- determine the localized destination path -local baseLoc = "./" -if _OPTIONS["to"] then - baseLoc = _OPTIONS["to"]:gsub("\\", "/") -end - -local deps = SDL_getDependencies() -for _,v in ipairs(deps) do - newoption { - trigger = v:lower(), - description = "Force on the dependency: " .. v - } -end - --- clean action -if _ACTION == "clean" then - -- this is kept the way it is because premake's default method of cleaning the - -- build tree is not very good standalone, whereas the following correctly - -- cleans every build option - print("Cleaning the build environment...") - os.rmdir(baseLoc .. "/SDL2") - os.rmdir(baseLoc .. "/SDL2main") - os.rmdir(baseLoc .. "/SDL2test") - os.rmdir(baseLoc .. "/tests") - os.rmdir(baseLoc .. "/Demos") - os.rmdir(baseLoc .. "/ipch") -- sometimes shows up - os.remove(baseLoc .. "/SDL.sln") - os.remove(baseLoc .. "/SDL.suo") - os.remove(baseLoc .. "/SDL.v11.suo") - os.remove(baseLoc .. "/SDL.sdf") - os.remove(baseLoc .. "/SDL.ncb") - os.remove(baseLoc .. "/SDL-gen.lua") - os.remove(baseLoc .. "/SDL_config_premake.h") - os.remove(baseLoc .. "/Makefile") - os.rmdir(baseLoc .. "/SDL.xcworkspace") - os.exit() -end - --- only run through standard execution if not in help mode -if _OPTIONS["help"] == nil then - -- load all of the project definitions - local results = os.matchfiles("projects/**.lua") - for _,dir in ipairs(results) do - dofile(dir) - end - - -- figure out which configuration template to use - local premakeConfigHeader = baseLoc .. "/SDL_config_premake.h" - -- minimal configuration is the default - local premakeTemplateHeader = "./config/SDL_config_minimal.template.h" - if SDL_getos() == "windows" or SDL_getos() == "mingw" then - premakeTemplateHeader = "./config/SDL_config_windows.template.h" - elseif SDL_getos() == "macosx" then - premakeTemplateHeader = "./config/SDL_config_macosx.template.h" - elseif SDL_getos() == "ios" then - premakeTemplateHeader = "./config/SDL_config_iphoneos.template.h" - elseif os.get() == "linux" then - premakeTemplateHeader = "./config/SDL_config_linux.template.h" - elseif SDL_getos() == "cygwin" then - premakeTemplateHeader = "./config/SDL_config_cygwin.template.h" - end - - local genFile = baseLoc .. "/SDL-gen.lua" - local file = fileopen(genFile, "w") - print("Generating " .. genFile .. "...") - -- begin generating the config header file - startGeneration(premakeConfigHeader, premakeTemplateHeader) - - -- begin generating the actual premake script - file:print(0, "-- Premake script generated by Simple DirectMedia Layer meta-build script") - file:print(1, 'solution "SDL"') - local platforms = { } - local platformsIndexed = { } - for n,p in pairs(projects) do - if p.platforms and #p.platforms ~= 0 then - for k,v in pairs(p.platforms) do - platforms[v] = true - end - end - end - for n,v in pairs(platforms) do - platformsIndexed[#platformsIndexed + 1] = n - end - file:print(2, implode(platformsIndexed, 'platforms {', '"', '"', ', ', '}')) - file:print(2, 'configurations { "Debug", "Release" }') - for n,p in pairs(projects) do - if p.compat then - local proj = {} - if p.projectLocation ~= nil then - proj.location = p.projectLocation .. "/" .. p.name - else - proj.location = p.name .. "/" - end - proj.includedirs = { path.getrelative(baseLoc, - path.getdirectory(premakeConfigHeader)), - path.getrelative(baseLoc, "../include") } - proj.libdirs = { } - proj.files = { } - local links = { } - local dbgCopyTable = { } - local relCopyTable = { } - -- custom links that shouldn't exist... - -- (these should always happen before dependencies) - if p.customLinks ~= nil then - for k,lnk in pairs(p.customLinks) do - table.insert(links, lnk) - end - end - -- setup project dependencies - local dependencyLocs = { } - if p.projectDependencies ~= nil and #p.projectDependencies ~= 0 then - for k,projname in pairs(p.projectDependencies) do - local depproj = projects[projname] - -- validation that it exists and can be linked to - if depproj ~= nil and (depproj.kind == "SharedLib" or depproj.kind == "StaticLib") then - if depproj.kind == "SharedLib" then - local deplocation = nil - if depproj.projectLocation ~= nil then - deplocation = depproj.projectLocation .. "/" .. p.name - else - deplocation = depproj.name .. "/" - end - table.insert(dependencyLocs, { location = deplocation, name = projname }) - else -- static lib - -- we are now dependent on everything the static lib is dependent on - if depproj.customLinks ~= nil then - for k,lnk in pairs(depproj.customLinks) do - table.insert(links, lnk) - end - end - -- also include links from dependencies - for i,d in pairs(depproj.dependencyTree) do - if d.links then - for k,v in pairs(d.links) do - local propPath = v:gsub("\\", "/") - table.insert(links, propPath) - end - end - end - end - -- finally, depend on the project itself - table.insert(links, projname) - elseif depproj == nil then - print("Warning: Missing external dependency for project: ".. p.name .. - ". Be sure you setup project dependencies in a logical order.") - else - print("Warning: Cannot link " .. p.name .. " to second project " .. - projname .. " because the second project is not a library.") - end - end - end - -- iterate across all root directories, matching source directories - local dirs = createDirTable(p.sourcedir) - -- but first, handle any files specifically set in the project, rather than - -- its dependencies - -- register c and h files in this directory - if (p.files ~= nil and #p.files ~= 0) or (p.paths ~= nil and #p.paths ~= 0) then - -- handle all lists of files - if p.files ~= nil and #p.files ~= 0 then - for k,filepat in pairs(p.files) do - for k,f in pairs(os.matchfiles(p.sourcedir .. filepat)) do - table.insert(proj.files, path.getrelative(baseLoc, f)) - end - end - end -- end props files if - -- add all .c/.h files from each path - -- handle all related paths - if p.paths ~= nil and #p.paths ~= 0 then - for j,filepat in ipairs(p.paths) do - for k,f in pairs(os.matchfiles(p.sourcedir .. filepat .. "*.c")) do - table.insert(proj.files, path.getrelative(baseLoc, f)) - end - for k,f in pairs(os.matchfiles(p.sourcedir .. filepat .. "*.h")) do - table.insert(proj.files, path.getrelative(baseLoc, f)) - end - -- mac osx - for k,f in pairs(os.matchfiles(p.sourcedir .. filepat .. "*.m")) do - table.insert(proj.files, path.getrelative(baseLoc, f)) - end - end - end -- end of props paths if - end -- end of check for files/paths in main project - -- if this project has any configuration flags, add them to the current file - if p.config then - addConfig(p.config) - end - -- now, handle files and paths for dependencies - for i,props in ipairs(p.dependencyTree) do - if props.compat then - -- register c and h files in this directory - -- handle all lists of files - if props.files ~= nil and #props.files ~= 0 then - for k,filepat in pairs(props.files) do - for k,f in pairs(os.matchfiles(p.sourcedir .. filepat)) do - table.insert(proj.files, path.getrelative(baseLoc, f)) - end - end - end -- end props files if - -- add all .c/.h files from each path - -- handle all related paths - if props.paths ~= nil and #props.paths ~= 0 then - for j,filepat in ipairs(props.paths) do - for k,f in pairs(os.matchfiles(p.sourcedir .. filepat .. "*.c")) do - table.insert(proj.files, path.getrelative(baseLoc, f)) - end - for k,f in pairs(os.matchfiles(p.sourcedir .. filepat .. "*.h")) do - table.insert(proj.files, path.getrelative(baseLoc, f)) - end - -- mac osx - for k,f in pairs(os.matchfiles(p.sourcedir .. filepat .. "*.m")) do - table.insert(proj.files, path.getrelative(baseLoc, f)) - end - end - end -- end of props paths if - -- if this dependency has any special configuration flags, add 'em - if props.config then - addConfig(props.config) - end -- end of props config if check - end -- end check for compatibility - end -- end of props loop - --local debugConfig = configuration("Debug") - local debugConfig = {} - local releaseConfig = {} - debugConfig.defines = { "USING_PREMAKE_CONFIG_H", "_DEBUG" } - releaseConfig.defines = { "USING_PREMAKE_CONFIG_H", "NDEBUG" } - -- setup per-project defines - if p.defines ~= nil then - for k,def in pairs(p.defines) do - table.insert(debugConfig.defines, def) - table.insert(releaseConfig.defines, def) - end - end - debugConfig.buildoptions = { } - if SDL_getos() == "windows" then - table.insert(debugConfig.buildoptions, "/MDd") - end - debugConfig.linkoptions = { } - releaseConfig.buildoptions = {} - releaseConfig.linkoptions = {} - local baseBuildDir = "/Build" - if os.get() == "windows" then - baseBuildDir = "/Win32" - end - debugConfig.flags = { "Symbols" } - debugConfig.targetdir = proj.location .. baseBuildDir .. "/Debug" - releaseConfig.flags = { "OptimizeSpeed" } - releaseConfig.targetdir = proj.location .. baseBuildDir .. "/Release" - -- setup postbuild options - local dbgPostbuildcommands = { } - local relPostbuildcommands = { } - -- handle copying depended shared libraries to correct folders - if os.get() == "windows" then - for k,deploc in pairs(dependencyLocs) do - table.insert(dbgCopyTable, { src = deploc.location .. baseBuildDir .. "/Debug/" .. deploc.name .. ".dll", - dst = debugConfig.targetdir .. "/" .. deploc.name .. ".dll" }) - table.insert(relCopyTable, { src = deploc.location .. baseBuildDir .. "/Release/" .. deploc.name .. ".dll", - dst = releaseConfig.targetdir .. "/" .. deploc.name .. ".dll" }) - end - end - if p.copy ~= nil then - for k,file in pairs(p.copy) do - -- the following builds relative paths native to the current system for copying, other - -- than the copy command itself, this is essentially cross-platform for paths - - -- all custom copies should be relative to the current working directory - table.insert(dbgCopyTable, { src = path.getrelative(baseLoc, p.sourcedir .. "/" .. file), dst = debugConfig.targetdir .. "/" .. file }) - table.insert(relCopyTable, { src = path.getrelative(baseLoc, p.sourcedir .. "/" .. file), dst = releaseConfig.targetdir .. "/" .. file }) - end - end - for k,file in pairs(dbgCopyTable) do - -- all copies should be relative to project location, based on platform - local relLocation = "./" - --if os.get() == "windows" then - relLocation = proj.location - --end - local fromPath = "./" .. path.getrelative(relLocation, file.src) - local toPath = "./" .. path.getrelative(relLocation, file.dst) - local toPathParent = path.getdirectory(toPath) - local copyCommand = "cp" - local destCheck = "if [ ! -d \\\"" .. toPathParent .. "\\\" ]; then mkdir -p \\\"" .. toPathParent .. "\\\"; fi" - if SDL_getos() ~= "windows" and fromPath:find("*") ~= nil then - -- to path must be a directory for * copies - toPath = path.getdirectory(toPath) - end - if SDL_getos() == "windows" then - fromPath = path.translate(fromPath, "/"):gsub("/", "\\\\") - toPath = path.translate(toPath, "/"):gsub("/", "\\\\") - toPathParent = path.translate(toPathParent, "/"):gsub("/", "\\\\") - copyCommand = "copy" - destCheck = "if not exist \\\"" .. toPathParent .. "\\\" ( mkdir \\\"" .. toPathParent .. "\\\" )" - else - fromPath = path.translate(fromPath, nil):gsub("\\", "/") - toPath = path.translate(toPath, nil):gsub("\\", "/") - end - -- command will check for destination directory to exist and, if it doesn't, - -- it will make the directory and then copy over any assets - local quotedFromPath = fromPath - if SDL_getos() == "windows" or fromPath:find("*") == nil then - quotedFromPath = '\\"' .. quotedFromPath .. '\\"' - end - table.insert(dbgPostbuildcommands, destCheck) - table.insert(dbgPostbuildcommands, - copyCommand .. " " .. - quotedFromPath .. " \\\"" .. - toPath .. "\\\"") - end - for k,file in pairs(relCopyTable) do - -- all copies should be relative to project location, based on platform - local relLocation = "./" - relLocation = proj.location - local fromPath = "./" .. path.getrelative(relLocation, file.src) - local toPath = "./" .. path.getrelative(relLocation, file.dst) - local toPathParent = path.getdirectory(toPath) - local copyCommand = "cp" - local destCheck = "if [ ! -d \\\"" .. toPathParent .. "\\\" ]; then mkdir -p \\\"" .. toPathParent .. "\\\"; fi" - if SDL_getos() ~= "windows" and fromPath:find("*") ~= nil then - -- to path must be a directory for * copies - toPath = path.getdirectory(toPath) - end - if SDL_getos() == "windows" then - fromPath = path.translate(fromPath, "/"):gsub("/", "\\\\") - toPath = path.translate(toPath, "/"):gsub("/", "\\\\") - toPathParent = path.translate(toPathParent, "/"):gsub("/", "\\\\") - copyCommand = "copy" - destCheck = "if not exist \\\"" .. toPathParent .. "\\\" ( mkdir \\\"" .. toPathParent .. "\\\" )" - else - fromPath = path.translate(fromPath, nil):gsub("\\", "/") - toPath = path.translate(toPath, nil):gsub("\\", "/") - end - -- command will check for destination directory to exist and, if it doesn't, - -- it will make the directory and then copy over any assets - local quotedFromPath = fromPath - if SDL_getos() == "windows" or fromPath:find("*") == nil then - quotedFromPath = '\\"' .. quotedFromPath .. '\\"' - end - table.insert(relPostbuildcommands, destCheck) - table.insert(relPostbuildcommands, - copyCommand .. " " .. - quotedFromPath .. " \\\"" .. - toPath .. "\\\"") - end - debugConfig.postbuildcommands = dbgPostbuildcommands - debugConfig.links = links - releaseConfig.postbuildcommands = relPostbuildcommands - releaseConfig.links = links -- release links? - for i,d in pairs(p.dependencyTree) do - if d.includes then - for k,v in pairs(d.includes) do - local propPath = v:gsub("\\", "/") - proj.includedirs[propPath] = propPath - end - end - if d.libs then - for k,v in pairs(d.libs) do - local propPath = v:gsub("\\", "/") - proj.libdirs[propPath] = propPath - end - end - if d.links then - for k,v in pairs(d.links) do - local propPath = v:gsub("\\", "/") - debugConfig.links[#debugConfig.links + 1] = propPath - end - end - end - if #proj.files > 0 then - file:print(1, 'project "' .. p.name .. '"') - file:print(2, 'targetname "' .. p.name .. '"') - -- note: commented out because I think this hack is unnecessary - --if iOSMode and p.kind == "ConsoleApp" then - -- hack for iOS where we cannot build "tools"/ConsoleApps in - -- Xcode for iOS, so we convert them over to WindowedApps - -- p.kind = "WindowedApp" - --end - file:print(2, 'kind "' .. p.kind .. '"') - file:print(2, 'language "' .. p.language .. '"') - file:print(2, 'location "' .. proj.location .. '"') - file:print(2, 'flags { "NoExceptions" }') -- NoRTTI - file:print(2, 'buildoptions { }')--"/GS-" }') - file:print(2, implode(proj.includedirs, 'includedirs {', '"', '"', ', ', '}')) - file:print(2, implode(proj.libdirs, 'libdirs {', '"', '"', ', ', '}')) - file:print(2, implode(proj.files, 'files {', '"', '"', ', ', '}')) - -- debug configuration - file:print(2, 'configuration "Debug"') - file:print(3, 'targetdir "' .. debugConfig.targetdir .. '"') - -- debug dir is relative to the solution's location - file:print(3, 'debugdir "' .. debugConfig.targetdir .. '"') - file:print(3, implode(debugConfig.defines, 'defines {', '"', '"', ', ', '}')) - file:print(3, implode(debugConfig.links, "links {", '"', '"', ', ', "}")) - if SDL_getos() == "mingw" then - -- static runtime - file:print(3, 'linkoptions { "-lmingw32 -static-libgcc" }') - end - if SDL_getos() == "cygwin" then - file:print(3, 'linkoptions { "-static-libgcc" }') - end - file:print(3, implode(debugConfig.flags, "flags {", '"', '"', ', ', "}")) - file:print(3, implode(debugConfig.postbuildcommands, "postbuildcommands {", '"', '"', ', ', "}")) - -- release configuration - file:print(2, 'configuration "Release"') - file:print(3, 'targetdir "' .. releaseConfig.targetdir .. '"') - -- debug dir is relative to the solution's location - file:print(3, 'debugdir "' .. releaseConfig.targetdir .. '"') - file:print(3, implode(releaseConfig.defines, 'defines {', '"', '"', ', ', '}')) - file:print(3, implode(releaseConfig.links, "links {", '"', '"', ', ', "}")) - if SDL_getos() == "mingw" then - -- static runtime - file:print(3, 'linkoptions { "-lmingw32 -static-libgcc" }') - end - file:print(3, implode(releaseConfig.flags, "flags {", '"', '"', ', ', "}")) - file:print(3, implode(releaseConfig.postbuildcommands, "postbuildcommands {", '"', '"', ', ', "}")) - end -- end check for valid project (files to build) - end -- end compatibility check for projects - end -- end for loop for projects - - endGeneration() -- finish generating the config header file - file:close() - - -- generation is over, now execute the generated file, setup the premake - -- solution, and let premake execute the action and generate the project files - dofile(genFile) -end -- end check for not being in help mode diff --git a/premake/projects/SDL2.lua b/premake/projects/SDL2.lua deleted file mode 100755 index 1ab2346b7..000000000 --- a/premake/projects/SDL2.lua +++ /dev/null @@ -1,410 +0,0 @@ --- Copyright (C) 1997-2016 Sam Lantinga --- --- This software is provided 'as-is', without any express or implied --- warranty. In no event will the authors be held liable for any damages --- arising from the use of this software. --- --- Permission is granted to anyone to use this software for any purpose, --- including commercial applications, and to alter it and redistribute it --- freely. --- --- Meta-build system using premake created and maintained by --- Benjamin Henning - ---[[ -SDL2.lua - - This file provides the project definition for the entire SDL2 library, on all - platforms supported by the meta-build system. That includes Windows, MinGW, - Cygwin, Mac OS X, iOS, and Linux. This project is responsible for setting up - the source trees and the complicated dependencies required to build the - final SDL2 library. In order to simplify this process, the library is split - into several different segments. Each segment focuses on a different - dependency and series of configurations which are thrown into the generated - config header file, used to build this project. -]] - -SDL_project "SDL2" - SDL_isos "windows|mingw" -- all other bindings should be a shared library - SDL_kind "SharedLib" - SDL_isos "macosx|ios" -- macosx employs a static linking - SDL_kind "StaticLib" - -- the way premake generates project dependencies and how that affects linkage - -- makes it difficult to use shared libraries on Linux. Cygwin has issues - -- binding to GetProcAddress, so a static library is an easy fix. - SDL_isos "linux|cygwin" - SDL_kind "StaticLib" - - SDL_language "C++" - SDL_sourcedir "../src" - -- primary platforms - SDL_isos "ios" - SDL_platforms { "iOS" } - SDL_isnotos "ios" - SDL_platforms { "native" } - -- additional platforms - SDL_isos "macosx" - SDL_platforms { "universal" } - SDL_isos "windows|mingw" - SDL_defines { "_WINDOWS" } - - -- Following is the dependency tree for SDL2 - -- (no SDL_os call means platform-independent) - - -- The core and minimal of the SDL2 library. This will not quite build - -- standalone, but it's doable with a bit of tweaking to build this using the - -- minimal configuration header. This is a good start to adding SDL support to - -- new platforms. - SDL_config - { - ["SDL_AUDIO_DRIVER_DISK"] = 1, - ["SDL_AUDIO_DRIVER_DUMMY"] = 1, - ["SDL_VIDEO_DRIVER_DUMMY"] = 1 - } - SDL_paths - { - "/", - "/atomic/", - "/audio/", - "/audio/disk/", - "/audio/dummy/", - "/cpuinfo/", - "/dynapi/", - "/events/", - "/file/", - "/haptic/", - "/joystick/", - "/power/", - "/render/", - "/render/software/", - "/stdlib/", - "/thread/", - "/timer/", - "/video/", - "/video/dummy/" - } - - -- SDL2 on Windows - SDL_dependency "windows" - SDL_os "windows|mingw" - SDL_links { "imm32", "oleaut32", "winmm", "version" } - -- these are the links that Visual Studio includes by default - SDL_links { "kernel32", "user32", "gdi32", "winspool", - "comdlg32", "advapi32", "shell32", "ole32", - "oleaut32", "uuid", "odbc32", "odbccp32" } - SDL_config - { - ["SDL_LOADSO_WINDOWS"] = 1, - ["SDL_THREAD_WINDOWS"] = 1, - ["SDL_TIMER_WINDOWS"] = 1, - ["SDL_VIDEO_DRIVER_WINDOWS"] = 1, - ["SDL_POWER_WINDOWS"] = 1, - ["SDL_AUDIO_DRIVER_WINMM"] = 1, - ["SDL_FILESYSTEM_WINDOWS"] = 1 - } - SDL_paths - { - "/audio/winmm/", - "/core/windows/", - "/libm/", - "/loadso/windows/", - "/power/windows/", - "/thread/windows/", - "/timer/windows/", - "/video/windows/", - "/filesystem/windows/" - } - SDL_files - { - -- these files have to be specified uniquely to avoid double - -- and incorrect linking - "/thread/generic/SDL_syscond.c", - "/thread/generic/SDL_sysmutex_c.h" - } - - -- DirectX dependency - SDL_dependency "directx" - SDL_os "windows|mingw" - SDL_depfunc "DirectX" - SDL_config - { - ["SDL_AUDIO_DRIVER_DSOUND"] = 1, - ["SDL_AUDIO_DRIVER_XAUDIO2"] = 1, - ["SDL_JOYSTICK_DINPUT"] = 1, - ["SDL_HAPTIC_DINPUT"] = 1, - ["SDL_VIDEO_RENDER_D3D"] = 1 - } - SDL_paths - { - "/audio/directsound/", - "/audio/xaudio2/", - "/render/direct3d/", - -- these two depend on Xinput - "/haptic/windows/", - "/joystick/windows/", - } - -- in case DirectX was not found - SDL_dependency "notdirectx" - SDL_os "windows|mingw" - SDL_notdepfunc "DirectX" - SDL_config - { - -- enable dummy systems (same as disabling them) - ["SDL_HAPTIC_DUMMY"] = 1, - ["SDL_JOYSTICK_DUMMY"] = 1 - } - SDL_paths - { - -- since we don't have Xinput - "/haptic/dummy/", - "/joystick/dummy/", - } - - -- OpenGL dependency - SDL_dependency "opengl" - SDL_depfunc "OpenGL" - SDL_config - { - ["SDL_VIDEO_OPENGL"] = 1, - ["SDL_VIDEO_RENDER_OGL"] = 1 - } - SDL_paths { "/render/opengl/" } - -- WGL dependency for OpenGL on Windows - SDL_dependency "opengl-windows" - SDL_os "windows|mingw" - SDL_depfunc "OpenGL" - SDL_config { ["SDL_VIDEO_OPENGL_WGL"] = 1 } - -- GLX dependency for OpenGL on Linux - SDL_dependency "opengl-linux" - SDL_os "linux" - SDL_depfunc "OpenGL" - SDL_config { ["SDL_VIDEO_OPENGL_GLX"] = 1 } - - -- SDL2 on Mac OS X - SDL_dependency "macosx" - SDL_os "macosx" - SDL_config - { - ["SDL_AUDIO_DRIVER_COREAUDIO"] = 1, - ["SDL_JOYSTICK_IOKIT"] = 1, - ["SDL_HAPTIC_IOKIT"] = 1, - ["SDL_LOADSO_DLOPEN"] = 1, - ["SDL_THREAD_PTHREAD"] = 1, - ["SDL_THREAD_PTHREAD_RECURSIVE_MUTEX"] = 1, - ["SDL_TIMER_UNIX"] = 1, - ["SDL_VIDEO_DRIVER_COCOA"] = 1, - ["SDL_POWER_MACOSX"] = 1, - ["SDL_FILESYSTEM_COCOA"] = 1 - } - SDL_paths - { - "/audio/coreaudio/", - "/file/cocoa/", - "/haptic/darwin/", - "/joystick/darwin/", - "/loadso/dlopen/", - "/power/macosx/", - "/render/opengl/", - "/thread/pthread/", - "/timer/unix/", - "/video/cocoa/", - "/video/x11/", - "/filesystem/cocoa/" - } - SDL_links - { - "CoreVideo.framework", - "AudioToolbox.framework", - "AudioUnit.framework", - "Cocoa.framework", - "CoreAudio.framework", - "IOKit.framework", - "Carbon.framework", - "ForceFeedback.framework", - "CoreFoundation.framework" - } - - -- Linux dependency: DLOpen - SDL_dependency "linux-dlopen" - SDL_os "linux" - SDL_depfunc "DLOpen" - SDL_paths { "/loadso/dlopen/" } - SDL_config { ["SDL_LOADSO_DLOPEN"] = 1 } - -- Linux dependency: ALSA - SDL_dependency "linux-alsa" - SDL_os "linux" - SDL_depfunc "ALSA" - SDL_paths { "/audio/alsa/" } - SDL_config - { - ["SDL_AUDIO_DRIVER_ALSA"] = 1, - ["SDL_AUDIO_DRIVER_ALSA_DYNAMIC"] = '"libasound.so"' - } - -- Linux dependency: PulseAudio - SDL_dependency "linux-pulseaudio" - SDL_os "linux" - SDL_depfunc "PulseAudio" - SDL_paths { "/audio/pulseaudio/" } - SDL_config - { - ["SDL_AUDIO_DRIVER_PULSEAUDIO"] = 1, - ["SDL_AUDIO_DRIVER_PULSEAUDIO_DYNAMIC"] = '"libpulse-simple.so"' - } - -- Linux dependency: ESD - SDL_dependency "linux-esd" - SDL_os "linux" - SDL_depfunc "ESD" - SDL_paths { "/audio/esd/" } - SDL_config - { - ["SDL_AUDIO_DRIVER_ESD"] = 1, - ["SDL_AUDIO_DRIVER_ESD_DYNAMIC"] = '"libesd.so"' - } - -- Linux dependency: NAS - SDL_dependency "linux-nas" - SDL_os "linux" - SDL_depfunc "NAS" - SDL_paths { "/audio/nas/" } - SDL_config - { - ["SDL_AUDIO_DRIVER_NAS"] = 1, - ["SDL_AUDIO_DRIVER_NAS_DYNAMIC"] = '"libaudio.so"' - } - -- Linux dependency: OSS - SDL_dependency "linux-oss" - SDL_os "linux" - SDL_depfunc "OSS" - SDL_paths { "/audio/dsp/" } - SDL_config { ["SDL_AUDIO_DRIVER_OSS"] = 1 } - -- Linux dependency: X11 - SDL_dependency "linux-x11" - SDL_os "linux" - SDL_depfunc "X11" - SDL_paths { "/video/x11/" } - SDL_config - { - ["SDL_VIDEO_DRIVER_X11"] = 1, - ["SDL_VIDEO_DRIVER_X11_DYNAMIC"] = '"libX11.so"', - ["SDL_VIDEO_DRIVER_X11_DYNAMIC_XEXT"] = '"libXext.so"', - ["SDL_VIDEO_DRIVER_X11_DYNAMIC_XCURSOR"] = '"libXcursor.so"', - ["SDL_VIDEO_DRIVER_X11_DYNAMIC_XINERAMA"] = '"libXinerama.so"', - ["SDL_VIDEO_DRIVER_X11_DYNAMIC_XINPUT2"] = '"libXi.so"', - ["SDL_VIDEO_DRIVER_X11_DYNAMIC_XRANDR"] = '"libXrandr.so"', - ["SDL_VIDEO_DRIVER_X11_DYNAMIC_XSS"] = '"libXss.so"', - ["SDL_VIDEO_DRIVER_X11_DYNAMIC_XVIDMODE"] = '"libXxf86vm.so"', - ["SDL_VIDEO_DRIVER_X11_XCURSOR"] = 1, - ["SDL_VIDEO_DRIVER_X11_XDBE"] = 1, - ["SDL_VIDEO_DRIVER_X11_XINERAMA"] = 1, - ["SDL_VIDEO_DRIVER_X11_XINPUT2"] = 1, - ["SDL_VIDEO_DRIVER_X11_XINPUT2_SUPPORTS_MULTITOUCH"] = 1, - ["SDL_VIDEO_DRIVER_X11_XRANDR"] = 1, - ["SDL_VIDEO_DRIVER_X11_XSCRNSAVER"] = 1, - ["SDL_VIDEO_DRIVER_X11_XSHAPE"] = 1, - ["SDL_VIDEO_DRIVER_X11_XVIDMODE"] = 1, - ["SDL_VIDEO_DRIVER_X11_SUPPORTS_GENERIC_EVENTS"] = 1, - ["SDL_VIDEO_DRIVER_X11_CONST_PARAM_XEXTADDDISPLAY"] = 1, - ["SDL_VIDEO_DRIVER_X11_HAS_XKBKEYCODETOKEYSYM"] = 1 - } - -- SDL2 on Linux - SDL_dependency "linux" - SDL_os "linux" - SDL_depfunc "DBus" - SDL_config - { - ["SDL_INPUT_LINUXEV"] = 1, - ["SDL_JOYSTICK_LINUX"] = 1, - ["SDL_HAPTIC_LINUX"] = 1, - ["SDL_THREAD_PTHREAD"] = 1, - ["SDL_THREAD_PTHREAD_RECURSIVE_MUTEX"] = 1, - ["SDL_TIMER_UNIX"] = 1, - ["SDL_POWER_LINUX"] = 1, - ["SDL_FILESYSTEM_UNIX"] = 1, - } - SDL_paths - { - "/haptic/linux/", - "/joystick/linux/", - "/power/linux/", - "/thread/pthread/", - "/timer/unix/", - "/filesystem/unix/" - } - SDL_links - { - "m", - "pthread", - "rt" - } - - -- SDL2 on Cygwin (not quite working yet) - SDL_dependency "cygwin" - SDL_os "cygwin" - SDL_config - { - ['SDL_JOYSTICK_DISABLED'] = 1, - ['SDL_HAPTIC_DISABLED'] = 1, - ['SDL_LOADSO_DLOPEN'] = 1, - ['SDL_THREAD_PTHREAD'] = 1, - ['SDL_THREAD_PTHREAD_RECURSIVE_MUTEX'] = 1, - ['SDL_TIMER_UNIX'] = 1, - ['SDL_FILESYSTEM_UNIX'] = 1, - ['SDL_POWER_LINUX'] = 1 - } - SDL_paths - { - "/loadso/dlopen/", - "/power/linux/", - "/render/opengl/", - "/thread/pthread/", - "/timer/unix/", - "/filesystem/unix/", - "/libm/" - } - - -- SDL2 on iOS - SDL_dependency "iphoneos" - SDL_os "ios" - SDL_config - { - ["SDL_AUDIO_DRIVER_COREAUDIO"] = 1, - ["SDL_JOYSTICK_MFI"] = 1, - ["SDL_HAPTIC_DISABLED"] = 1, - ["SDL_LOADSO_DLOPEN"] = 1, - ["SDL_THREAD_PTHREAD"] = 1, - ["SDL_THREAD_PTHREAD_RECURSIVE_MUTEX"] = 1, - ["SDL_TIMER_UNIX"] = 1, - ["SDL_VIDEO_DRIVER_UIKIT"] = 1, - ["SDL_VIDEO_OPENGL_ES"] = 1, - ["SDL_VIDEO_RENDER_OGL_ES"] = 1, - ["SDL_VIDEO_RENDER_OGL_ES2"] = 1, - ["SDL_POWER_UIKIT"] = 1, - ["SDL_IPHONE_KEYBOARD"] = 1, - ["SDL_FILESYSTEM_COCOA"] = 1 - } - SDL_paths - { - "/audio/coreaudio/", - "/file/cocoa/", - "/joystick/iphoneos/", - "/loadso/dlopen/", - "/power/uikit/", - "/render/opengles/", - "/render/opengles2/", - "/thread/pthread/", - "/timer/unix/", - "/video/uikit/", - "/filesystem/cocoa/" - } - SDL_links - { - "$(SDKROOT)/AudioToolbox.framework", - "$(SDKROOT)/QuartzCore.framework", - "$(SDKROOT)/OpenGLES.framework", - "$(SDKROOT)/CoreGraphics.framework", - "$(SDKROOT)/UIKit.framework", - "$(SDKROOT)/Foundation.framework", - "$(SDKROOT)/CoreAudio.framework", - "$(SDKROOT)/CoreMotion.framework", - "$(SDKROOT)/GameController.framework", - "$(SDKROOT)/AVFoundation.framework", - } diff --git a/premake/projects/SDL2main.lua b/premake/projects/SDL2main.lua deleted file mode 100755 index 3dffb52ab..000000000 --- a/premake/projects/SDL2main.lua +++ /dev/null @@ -1,31 +0,0 @@ --- Copyright (C) 1997-2016 Sam Lantinga --- --- This software is provided 'as-is', without any express or implied --- warranty. In no event will the authors be held liable for any damages --- arising from the use of this software. --- --- Permission is granted to anyone to use this software for any purpose, --- including commercial applications, and to alter it and redistribute it --- freely. --- --- Meta-build system using premake created and maintained by --- Benjamin Henning - ---[[ -SDL2main.lua - - This file defines the SDL2main project which builds the SDL2main static - library for Windows and Mac. This project is primarily for everything but - Linux. -]] - -SDL_project "SDL2main" - SDL_kind "StaticLib" - SDL_language "C" - SDL_sourcedir "../src" - SDL_dependency "windows" - SDL_os "windows|mingw" - SDL_paths { "/main/windows/" } - SDL_dependency "macosx or ios" - SDL_os "macosx|ios|cygwin" - SDL_paths { "/main/dummy/" } diff --git a/premake/projects/SDL2test.lua b/premake/projects/SDL2test.lua deleted file mode 100755 index 9bf9664c4..000000000 --- a/premake/projects/SDL2test.lua +++ /dev/null @@ -1,28 +0,0 @@ --- Copyright (C) 1997-2016 Sam Lantinga --- --- This software is provided 'as-is', without any express or implied --- warranty. In no event will the authors be held liable for any damages --- arising from the use of this software. --- --- Permission is granted to anyone to use this software for any purpose, --- including commercial applications, and to alter it and redistribute it --- freely. --- --- Meta-build system using premake created and maintained by --- Benjamin Henning - ---[[ -SDL2test.lua - - This file defines the SDL2test library. It depends on the SDL2main and SDL2 - projects. This library contains a series of test functions used by many of the - other test projects, so it is one of the main dependencies for much of the - test suite. -]] - -SDL_project "SDL2test" - SDL_kind "StaticLib" - SDL_language "C" - SDL_sourcedir "../src" - SDL_projectDependencies { "SDL2main", "SDL2" } - SDL_paths { "/test/" } diff --git a/premake/projects/accelerometer.lua b/premake/projects/accelerometer.lua deleted file mode 100755 index d5cb18ea3..000000000 --- a/premake/projects/accelerometer.lua +++ /dev/null @@ -1,28 +0,0 @@ --- Copyright (C) 1997-2016 Sam Lantinga --- --- This software is provided 'as-is', without any express or implied --- warranty. In no event will the authors be held liable for any damages --- arising from the use of this software. --- --- Permission is granted to anyone to use this software for any purpose, --- including commercial applications, and to alter it and redistribute it --- freely. --- --- Meta-build system using premake created and maintained by --- Benjamin Henning - ---[[ -accelerometer.lua - - This file defines the accelerometer demo project for iOS. This project is only - compatible on iOS and depends on SDL2. It is a windowed application. -]] - -SDL_project "accelerometer" - SDL_kind "WindowedApp" - SDL_os "ios" - SDL_language "C" - SDL_sourcedir "../Xcode-iOS/Demos" - SDL_projectLocation "Demos" - SDL_projectDependencies { "SDL2" } - SDL_files { "/src/common.*", "/src/accelerometer.*", "/Info.plist", "/data/ship.bmp", "/data/space.bmp" } diff --git a/premake/projects/checkkeys.lua b/premake/projects/checkkeys.lua deleted file mode 100755 index 0711d33de..000000000 --- a/premake/projects/checkkeys.lua +++ /dev/null @@ -1,28 +0,0 @@ --- Copyright (C) 1997-2016 Sam Lantinga --- --- This software is provided 'as-is', without any express or implied --- warranty. In no event will the authors be held liable for any damages --- arising from the use of this software. --- --- Permission is granted to anyone to use this software for any purpose, --- including commercial applications, and to alter it and redistribute it --- freely. --- --- Meta-build system using premake created and maintained by --- Benjamin Henning - ---[[ -checkkeys.lua - - This file defines the checkkeys test application. This application will not be - builts on iOS or Cygwin. It depends on the SDL2 and SDL2main projects. -]] - -SDL_project "checkkeys" - SDL_kind "ConsoleApp" - SDL_notos "ios|cygwin" - SDL_language "C" - SDL_sourcedir "../test" - SDL_projectLocation "tests" - SDL_projectDependencies { "SDL2main", "SDL2" } - SDL_files { "/checkkeys.*" } diff --git a/premake/projects/fireworks.lua b/premake/projects/fireworks.lua deleted file mode 100755 index dd0b84a61..000000000 --- a/premake/projects/fireworks.lua +++ /dev/null @@ -1,28 +0,0 @@ --- Copyright (C) 1997-2016 Sam Lantinga --- --- This software is provided 'as-is', without any express or implied --- warranty. In no event will the authors be held liable for any damages --- arising from the use of this software. --- --- Permission is granted to anyone to use this software for any purpose, --- including commercial applications, and to alter it and redistribute it --- freely. --- --- Meta-build system using premake created and maintained by --- Benjamin Henning - ---[[ -fireworks.lua - - This file defines the fireworks demo project for iOS. This project is only - compatible on iOS and depends on SDL2. It is a windowed application. -]] - -SDL_project "fireworks" - SDL_kind "WindowedApp" - SDL_os "ios" - SDL_language "C" - SDL_sourcedir "../Xcode-iOS/Demos" - SDL_projectLocation "Demos" - SDL_projectDependencies { "SDL2" } - SDL_files { "/src/common.*", "/src/fireworks.*", "/Info.plist", "/data/stroke.bmp" } diff --git a/premake/projects/happy.lua b/premake/projects/happy.lua deleted file mode 100755 index 37839ae75..000000000 --- a/premake/projects/happy.lua +++ /dev/null @@ -1,28 +0,0 @@ --- Copyright (C) 1997-2016 Sam Lantinga --- --- This software is provided 'as-is', without any express or implied --- warranty. In no event will the authors be held liable for any damages --- arising from the use of this software. --- --- Permission is granted to anyone to use this software for any purpose, --- including commercial applications, and to alter it and redistribute it --- freely. --- --- Meta-build system using premake created and maintained by --- Benjamin Henning - ---[[ -happy.lua - - This file defines the happy demo project for iOS. This project is only - compatible on iOS and depends on SDL2. It is a windowed application. -]] - -SDL_project "happy" - SDL_kind "WindowedApp" - SDL_os "ios" - SDL_language "C" - SDL_sourcedir "../Xcode-iOS/Demos" - SDL_projectLocation "Demos" - SDL_projectDependencies { "SDL2" } - SDL_files { "/src/common.*", "/src/happy.*", "/Info.plist", "/data/icon.bmp" } diff --git a/premake/projects/keyboard.lua b/premake/projects/keyboard.lua deleted file mode 100755 index 22d6f8fba..000000000 --- a/premake/projects/keyboard.lua +++ /dev/null @@ -1,28 +0,0 @@ --- Copyright (C) 1997-2016 Sam Lantinga --- --- This software is provided 'as-is', without any express or implied --- warranty. In no event will the authors be held liable for any damages --- arising from the use of this software. --- --- Permission is granted to anyone to use this software for any purpose, --- including commercial applications, and to alter it and redistribute it --- freely. --- --- Meta-build system using premake created and maintained by --- Benjamin Henning - ---[[ -keyboard.lua - - This file defines the keyboard demo project for iOS. This project is only - compatible on iOS and depends on SDL2. It is a windowed application. -]] - -SDL_project "keyboard" - SDL_kind "WindowedApp" - SDL_os "ios" - SDL_language "C" - SDL_sourcedir "../Xcode-iOS/Demos" - SDL_projectLocation "Demos" - SDL_projectDependencies { "SDL2" } - SDL_files { "/src/common.*", "/src/keyboard.*", "/Info.plist", "/data/bitmapfont/kromasky_16x16.bmp" } diff --git a/premake/projects/loopwave.lua b/premake/projects/loopwave.lua deleted file mode 100755 index cf02865b7..000000000 --- a/premake/projects/loopwave.lua +++ /dev/null @@ -1,30 +0,0 @@ --- Copyright (C) 1997-2016 Sam Lantinga --- --- This software is provided 'as-is', without any express or implied --- warranty. In no event will the authors be held liable for any damages --- arising from the use of this software. --- --- Permission is granted to anyone to use this software for any purpose, --- including commercial applications, and to alter it and redistribute it --- freely. --- --- Meta-build system using premake created and maintained by --- Benjamin Henning - ---[[ -loopwave.lua - - This file defines the loopwave test application. This project will not build - on iOS or Cygwin. It depends on the SDL2 and SDL2main projects. -]] - -SDL_project "loopwave" - SDL_kind "ConsoleApp" - SDL_notos "ios|cygwin" - SDL_language "C" - SDL_sourcedir "../test" - SDL_projectLocation "tests" - -- a list of items to copy from the sourcedir to the destination - SDL_copy { "sample.wav" } - SDL_projectDependencies { "SDL2main", "SDL2" } - SDL_files { "/loopwave.*" } diff --git a/premake/projects/mixer.lua b/premake/projects/mixer.lua deleted file mode 100755 index af5718296..000000000 --- a/premake/projects/mixer.lua +++ /dev/null @@ -1,30 +0,0 @@ --- Copyright (C) 1997-2016 Sam Lantinga --- --- This software is provided 'as-is', without any express or implied --- warranty. In no event will the authors be held liable for any damages --- arising from the use of this software. --- --- Permission is granted to anyone to use this software for any purpose, --- including commercial applications, and to alter it and redistribute it --- freely. --- --- Meta-build system using premake created and maintained by --- Benjamin Henning - ---[[ -mixer.lua - - This file defines the mixer demo project for iOS. This project is only - compatible on iOS and depends on SDL2. It is a windowed application. -]] - -SDL_project "mixer" - SDL_kind "WindowedApp" - SDL_os "ios" - SDL_language "C" - SDL_sourcedir "../Xcode-iOS/Demos" - SDL_projectLocation "Demos" - SDL_projectDependencies { "SDL2" } - SDL_files { "/src/common.*", "/src/mixer.*", "/Info.plist", - "/data/drums/ds_kick_big_amb.wav", "/data/drums/ds_brush_snare.wav", - "/data/drums/ds_loose_skin_mute.wav", "/data/drums/ds_china.wav" } diff --git a/premake/projects/rectangles.lua b/premake/projects/rectangles.lua deleted file mode 100755 index 0721d32ed..000000000 --- a/premake/projects/rectangles.lua +++ /dev/null @@ -1,28 +0,0 @@ --- Copyright (C) 1997-2016 Sam Lantinga --- --- This software is provided 'as-is', without any express or implied --- warranty. In no event will the authors be held liable for any damages --- arising from the use of this software. --- --- Permission is granted to anyone to use this software for any purpose, --- including commercial applications, and to alter it and redistribute it --- freely. --- --- Meta-build system using premake created and maintained by --- Benjamin Henning - ---[[ -rectangles.lua - - This file defines the rectangles demo project for iOS. This project is only - compatible on iOS and depends on SDL2. It is a windowed application. -]] - -SDL_project "rectangles" - SDL_kind "WindowedApp" - SDL_os "ios" - SDL_language "C" - SDL_sourcedir "../Xcode-iOS/Demos" - SDL_projectLocation "Demos" - SDL_projectDependencies { "SDL2" } - SDL_files { "/src/common.*", "/src/rectangles.*", "/Info.plist", } diff --git a/premake/projects/testatomic.lua b/premake/projects/testatomic.lua deleted file mode 100755 index 5b039b81e..000000000 --- a/premake/projects/testatomic.lua +++ /dev/null @@ -1,28 +0,0 @@ --- Copyright (C) 1997-2016 Sam Lantinga --- --- This software is provided 'as-is', without any express or implied --- warranty. In no event will the authors be held liable for any damages --- arising from the use of this software. --- --- Permission is granted to anyone to use this software for any purpose, --- including commercial applications, and to alter it and redistribute it --- freely. --- --- Meta-build system using premake created and maintained by --- Benjamin Henning - ---[[ -testatomic.lua - - This file defines the testatomic test project. It depends on the SDL2main and - SDL2 projects. It will not build on iOS. -]] - -SDL_project "testatomic" - SDL_kind "ConsoleApp" - SDL_notos "ios" - SDL_language "C" - SDL_sourcedir "../test" - SDL_projectLocation "tests" - SDL_projectDependencies { "SDL2main", "SDL2" } - SDL_files { "/testatomic.*" } diff --git a/premake/projects/testaudioinfo.lua b/premake/projects/testaudioinfo.lua deleted file mode 100755 index cee89424a..000000000 --- a/premake/projects/testaudioinfo.lua +++ /dev/null @@ -1,28 +0,0 @@ --- Copyright (C) 1997-2016 Sam Lantinga --- --- This software is provided 'as-is', without any express or implied --- warranty. In no event will the authors be held liable for any damages --- arising from the use of this software. --- --- Permission is granted to anyone to use this software for any purpose, --- including commercial applications, and to alter it and redistribute it --- freely. --- --- Meta-build system using premake created and maintained by --- Benjamin Henning - ---[[ -testaudioinfo.lua - - This file defines the testaudioinfo test project. It depends on the SDL2main - and SDL2 projects. It will not build on iOS or Cygwin. -]] - -SDL_project "testaudioinfo" - SDL_kind "ConsoleApp" - SDL_notos "ios|cygwin" - SDL_language "C" - SDL_sourcedir "../test" - SDL_projectLocation "tests" - SDL_projectDependencies { "SDL2main", "SDL2" } - SDL_files { "/testaudioinfo.*" } diff --git a/premake/projects/testautomation.lua b/premake/projects/testautomation.lua deleted file mode 100755 index ebaece77c..000000000 --- a/premake/projects/testautomation.lua +++ /dev/null @@ -1,28 +0,0 @@ --- Copyright (C) 1997-2016 Sam Lantinga --- --- This software is provided 'as-is', without any express or implied --- warranty. In no event will the authors be held liable for any damages --- arising from the use of this software. --- --- Permission is granted to anyone to use this software for any purpose, --- including commercial applications, and to alter it and redistribute it --- freely. --- --- Meta-build system using premake created and maintained by --- Benjamin Henning - ---[[ -testautomation.lua - - This file defines the testautomation test project. It depends on the SDL2main, - SDL2test, and SDL2 projects. It will not build on iOS or Cygwin. -]] - -SDL_project "testautomation" - SDL_kind "ConsoleApp" - SDL_notos "ios|cygwin" - SDL_language "C" - SDL_sourcedir "../test" - SDL_projectLocation "tests" - SDL_projectDependencies { "SDL2main", "SDL2test", "SDL2" } - SDL_files { "/testautomation*" } diff --git a/premake/projects/testdraw2.lua b/premake/projects/testdraw2.lua deleted file mode 100755 index 29ab2909d..000000000 --- a/premake/projects/testdraw2.lua +++ /dev/null @@ -1,28 +0,0 @@ --- Copyright (C) 1997-2016 Sam Lantinga --- --- This software is provided 'as-is', without any express or implied --- warranty. In no event will the authors be held liable for any damages --- arising from the use of this software. --- --- Permission is granted to anyone to use this software for any purpose, --- including commercial applications, and to alter it and redistribute it --- freely. --- --- Meta-build system using premake created and maintained by --- Benjamin Henning - ---[[ -testdraw2.lua - - This file defines the testdraw2 test project. It depends on the SDL2main, - SDL2test, and SDL2 projects. It will not build on iOS or Cygwin. -]] - -SDL_project "testdraw2" - SDL_kind "ConsoleApp" - SDL_notos "ios|cygwin" - SDL_language "C" - SDL_sourcedir "../test" - SDL_projectLocation "tests" - SDL_projectDependencies { "SDL2main", "SDL2test", "SDL2" } - SDL_files { "/testdraw2.*" } diff --git a/premake/projects/testdrawchessboard.lua b/premake/projects/testdrawchessboard.lua deleted file mode 100755 index 90b8b654c..000000000 --- a/premake/projects/testdrawchessboard.lua +++ /dev/null @@ -1,28 +0,0 @@ --- Copyright (C) 1997-2016 Sam Lantinga --- --- This software is provided 'as-is', without any express or implied --- warranty. In no event will the authors be held liable for any damages --- arising from the use of this software. --- --- Permission is granted to anyone to use this software for any purpose, --- including commercial applications, and to alter it and redistribute it --- freely. --- --- Meta-build system using premake created and maintained by --- Benjamin Henning - ---[[ -testchessboard.lua - - This file defines the testchessboard test project. It depends on the SDL2main - and SDL2 projects. It will not build on iOS or Cygwin. -]] - -SDL_project "testchessboard" - SDL_kind "ConsoleApp" - SDL_notos "ios|cygwin" - SDL_language "C" - SDL_sourcedir "../test" - SDL_projectLocation "tests" - SDL_projectDependencies { "SDL2main", "SDL2" } - SDL_files { "/testdrawchessboard.*" } diff --git a/premake/projects/testerror.lua b/premake/projects/testerror.lua deleted file mode 100755 index cfea1e1f1..000000000 --- a/premake/projects/testerror.lua +++ /dev/null @@ -1,28 +0,0 @@ --- Copyright (C) 1997-2016 Sam Lantinga --- --- This software is provided 'as-is', without any express or implied --- warranty. In no event will the authors be held liable for any damages --- arising from the use of this software. --- --- Permission is granted to anyone to use this software for any purpose, --- including commercial applications, and to alter it and redistribute it --- freely. --- --- Meta-build system using premake created and maintained by --- Benjamin Henning - ---[[ -testerror.lua - - This file defines the testerror test project. It depends on the SDL2main - and SDL2 projects. It will not build on iOS. -]] - -SDL_project "testerror" - SDL_kind "ConsoleApp" - SDL_notos "ios" - SDL_language "C" - SDL_sourcedir "../test" - SDL_projectLocation "tests" - SDL_projectDependencies { "SDL2main", "SDL2" } - SDL_files { "/testerror.*" } diff --git a/premake/projects/testfile.lua b/premake/projects/testfile.lua deleted file mode 100755 index 6c53c0474..000000000 --- a/premake/projects/testfile.lua +++ /dev/null @@ -1,28 +0,0 @@ --- Copyright (C) 1997-2016 Sam Lantinga --- --- This software is provided 'as-is', without any express or implied --- warranty. In no event will the authors be held liable for any damages --- arising from the use of this software. --- --- Permission is granted to anyone to use this software for any purpose, --- including commercial applications, and to alter it and redistribute it --- freely. --- --- Meta-build system using premake created and maintained by --- Benjamin Henning - ---[[ -testfile.lua - - This file defines the testfile test project. It depends on the SDL2main - and SDL2 projects. It will not build on iOS. -]] - -SDL_project "testfile" - SDL_kind "ConsoleApp" - SDL_notos "ios" - SDL_language "C" - SDL_sourcedir "../test" - SDL_projectLocation "tests" - SDL_projectDependencies { "SDL2main", "SDL2" } - SDL_files { "/testfile.*" } diff --git a/premake/projects/testfilesystem.lua b/premake/projects/testfilesystem.lua deleted file mode 100755 index f152c2e46..000000000 --- a/premake/projects/testfilesystem.lua +++ /dev/null @@ -1,28 +0,0 @@ --- Copyright (C) 1997-2016 Sam Lantinga --- --- This software is provided 'as-is', without any express or implied --- warranty. In no event will the authors be held liable for any damages --- arising from the use of this software. --- --- Permission is granted to anyone to use this software for any purpose, --- including commercial applications, and to alter it and redistribute it --- freely. --- --- Meta-build system using premake created and maintained by --- Benjamin Henning - ---[[ -testfilesystem.lua - - This file defines the testfilesystem test project. It depends on the SDL2main - and SDL2 projects. It will not build on iOS or Cygwin. -]] - -SDL_project "testfilesystem" - SDL_kind "ConsoleApp" - SDL_notos "ios|cygwin" - SDL_language "C" - SDL_sourcedir "../test" - SDL_projectLocation "tests" - SDL_projectDependencies { "SDL2main", "SDL2" } - SDL_files { "/testfilesystem.*" } diff --git a/premake/projects/testgamecontroller.lua b/premake/projects/testgamecontroller.lua deleted file mode 100755 index 248f8f84a..000000000 --- a/premake/projects/testgamecontroller.lua +++ /dev/null @@ -1,28 +0,0 @@ --- Copyright (C) 1997-2016 Sam Lantinga --- --- This software is provided 'as-is', without any express or implied --- warranty. In no event will the authors be held liable for any damages --- arising from the use of this software. --- --- Permission is granted to anyone to use this software for any purpose, --- including commercial applications, and to alter it and redistribute it --- freely. --- --- Meta-build system using premake created and maintained by --- Benjamin Henning - ---[[ -testgamecontroller.lua - - This file defines the testgamecontroller test project. It depends on the - SDL2main and SDL2 projects. It will not build on iOS or Cygwin. -]] - -SDL_project "testgamecontroller" - SDL_kind "ConsoleApp" - SDL_notos "ios|cygwin" - SDL_language "C" - SDL_sourcedir "../test" - SDL_projectLocation "tests" - SDL_projectDependencies { "SDL2main", "SDL2" } - SDL_files { "/testgamecontroller.*" } diff --git a/premake/projects/testgesture.lua b/premake/projects/testgesture.lua deleted file mode 100755 index 7d53d4bc5..000000000 --- a/premake/projects/testgesture.lua +++ /dev/null @@ -1,28 +0,0 @@ --- Copyright (C) 1997-2016 Sam Lantinga --- --- This software is provided 'as-is', without any express or implied --- warranty. In no event will the authors be held liable for any damages --- arising from the use of this software. --- --- Permission is granted to anyone to use this software for any purpose, --- including commercial applications, and to alter it and redistribute it --- freely. --- --- Meta-build system using premake created and maintained by --- Benjamin Henning - ---[[ -testgesture.lua - - This file defines the testgesture test project. It depends on the SDL2main - and SDL2 projects. It will not build on iOS or Cygwin. -]] - -SDL_project "testgesture" - SDL_kind "ConsoleApp" - SDL_notos "ios|cygwin" - SDL_language "C" - SDL_sourcedir "../test" - SDL_projectLocation "tests" - SDL_projectDependencies { "SDL2main", "SDL2" } - SDL_files { "/testgesture.*" } diff --git a/premake/projects/testgl2.lua b/premake/projects/testgl2.lua deleted file mode 100755 index ba0bd257b..000000000 --- a/premake/projects/testgl2.lua +++ /dev/null @@ -1,34 +0,0 @@ --- Copyright (C) 1997-2016 Sam Lantinga --- --- This software is provided 'as-is', without any express or implied --- warranty. In no event will the authors be held liable for any damages --- arising from the use of this software. --- --- Permission is granted to anyone to use this software for any purpose, --- including commercial applications, and to alter it and redistribute it --- freely. --- --- Meta-build system using premake created and maintained by --- Benjamin Henning - ---[[ -testgl2.lua - - This file defines the testgl2 test project. It depends on the SDL2main, - SDL2test, and SDL2 projects. It will not build on iOS or Cygwin. This project - has a dependency on OpenGL and will specially supply a preprocessor definition - for indicating OpenGL support. -]] - -SDL_project "testgl2" - SDL_kind "ConsoleApp" - SDL_notos "ios|cygwin" - SDL_language "C" - SDL_sourcedir "../test" - SDL_projectLocation "tests" - SDL_projectDependencies { "SDL2main", "SDL2test", "SDL2" } - SDL_defines { "HAVE_OPENGL" } - SDL_dependency "OpenGL" - -- opengl is platform independent - SDL_depfunc "OpenGL" - SDL_files { "/testgl2.*" } diff --git a/premake/projects/testgles.lua b/premake/projects/testgles.lua deleted file mode 100755 index a5794a411..000000000 --- a/premake/projects/testgles.lua +++ /dev/null @@ -1,28 +0,0 @@ --- Copyright (C) 1997-2016 Sam Lantinga --- --- This software is provided 'as-is', without any express or implied --- warranty. In no event will the authors be held liable for any damages --- arising from the use of this software. --- --- Permission is granted to anyone to use this software for any purpose, --- including commercial applications, and to alter it and redistribute it --- freely. --- --- Meta-build system using premake created and maintained by --- Benjamin Henning - ---[[ -testgles.lua - - This file defines the testgles test project. It depends on the SDL2main, - SDL2test, and SDL2 projects. It will not build on iOS or Cygwin. -]] - -SDL_project "testgles" - SDL_kind "ConsoleApp" - SDL_notos "ios|cygwin" - SDL_language "C" - SDL_sourcedir "../test" - SDL_projectLocation "tests" - SDL_projectDependencies { "SDL2main", "SDL2test", "SDL2" } - SDL_files { "/testgles.*" } diff --git a/premake/projects/testhaptic.lua b/premake/projects/testhaptic.lua deleted file mode 100755 index 8d7d2ca97..000000000 --- a/premake/projects/testhaptic.lua +++ /dev/null @@ -1,28 +0,0 @@ --- Copyright (C) 1997-2016 Sam Lantinga --- --- This software is provided 'as-is', without any express or implied --- warranty. In no event will the authors be held liable for any damages --- arising from the use of this software. --- --- Permission is granted to anyone to use this software for any purpose, --- including commercial applications, and to alter it and redistribute it --- freely. --- --- Meta-build system using premake created and maintained by --- Benjamin Henning - ---[[ -testhaptic.lua - - This file defines the testhaptic test project. It depends on the SDL2main - and SDL2 projects. It will not build on iOS or Cygwin. -]] - -SDL_project "testhaptic" - SDL_kind "ConsoleApp" - SDL_notos "ios|cygwin" - SDL_language "C" - SDL_sourcedir "../test" - SDL_projectLocation "tests" - SDL_projectDependencies { "SDL2main", "SDL2" } - SDL_files { "/testhaptic.*" } diff --git a/premake/projects/testiconv.lua b/premake/projects/testiconv.lua deleted file mode 100755 index be13254fb..000000000 --- a/premake/projects/testiconv.lua +++ /dev/null @@ -1,29 +0,0 @@ --- Copyright (C) 1997-2016 Sam Lantinga --- --- This software is provided 'as-is', without any express or implied --- warranty. In no event will the authors be held liable for any damages --- arising from the use of this software. --- --- Permission is granted to anyone to use this software for any purpose, --- including commercial applications, and to alter it and redistribute it --- freely. --- --- Meta-build system using premake created and maintained by --- Benjamin Henning - ---[[ -testiconv.lua - - This file defines the testiconv test project. It depends on the SDL2main - and SDL2 projects. It will not build on iOS or Cygwin. -]] - -SDL_project "testiconv" - SDL_kind "ConsoleApp" - SDL_notos "ios|cygwin" - SDL_language "C" - SDL_sourcedir "../test" - SDL_projectLocation "tests" - SDL_projectDependencies { "SDL2main", "SDL2" } - SDL_files { "/testiconv.*" } - SDL_copy { "utf8.txt" } diff --git a/premake/projects/testime.lua b/premake/projects/testime.lua deleted file mode 100755 index 5e026092b..000000000 --- a/premake/projects/testime.lua +++ /dev/null @@ -1,28 +0,0 @@ --- Copyright (C) 1997-2016 Sam Lantinga --- --- This software is provided 'as-is', without any express or implied --- warranty. In no event will the authors be held liable for any damages --- arising from the use of this software. --- --- Permission is granted to anyone to use this software for any purpose, --- including commercial applications, and to alter it and redistribute it --- freely. --- --- Meta-build system using premake created and maintained by --- Benjamin Henning - ---[[ -testime.lua - - This file defines the testime test project. It depends on the SDL2main, - SDL2test, and SDL2 projects. It will not build on iOS or Cygwin. -]] - -SDL_project "testime" - SDL_kind "ConsoleApp" - SDL_notos "ios|cygwin" - SDL_language "C" - SDL_sourcedir "../test" - SDL_projectLocation "tests" - SDL_projectDependencies { "SDL2main", "SDL2test", "SDL2" } - SDL_files { "/testime.*" } diff --git a/premake/projects/testintersection.lua b/premake/projects/testintersection.lua deleted file mode 100755 index 2252ea642..000000000 --- a/premake/projects/testintersection.lua +++ /dev/null @@ -1,28 +0,0 @@ --- Copyright (C) 1997-2016 Sam Lantinga --- --- This software is provided 'as-is', without any express or implied --- warranty. In no event will the authors be held liable for any damages --- arising from the use of this software. --- --- Permission is granted to anyone to use this software for any purpose, --- including commercial applications, and to alter it and redistribute it --- freely. --- --- Meta-build system using premake created and maintained by --- Benjamin Henning - ---[[ -testintersection.lua - - This file defines the testintersection test project. It depends on the SDL2main - and SDL2 projects. It will not build on iOS or Cygwin. -]] - -SDL_project "testintersection" - SDL_kind "ConsoleApp" - SDL_notos "ios|cygwin" - SDL_language "C" - SDL_sourcedir "../test" - SDL_projectLocation "tests" - SDL_projectDependencies { "SDL2main", "SDL2" } - SDL_files { "/testintersection.*" } diff --git a/premake/projects/testjoystick.lua b/premake/projects/testjoystick.lua deleted file mode 100755 index c93efc846..000000000 --- a/premake/projects/testjoystick.lua +++ /dev/null @@ -1,28 +0,0 @@ --- Copyright (C) 1997-2016 Sam Lantinga --- --- This software is provided 'as-is', without any express or implied --- warranty. In no event will the authors be held liable for any damages --- arising from the use of this software. --- --- Permission is granted to anyone to use this software for any purpose, --- including commercial applications, and to alter it and redistribute it --- freely. --- --- Meta-build system using premake created and maintained by --- Benjamin Henning - ---[[ -testjoystick.lua - - This file defines the testjoystick test project. It depends on the SDL2main - and SDL2 projects. It will not build on iOS or Cygwin. -]] - -SDL_project "testjoystick" - SDL_kind "ConsoleApp" - SDL_notos "ios|cygwin" - SDL_language "C" - SDL_sourcedir "../test" - SDL_projectLocation "tests" - SDL_projectDependencies { "SDL2main", "SDL2" } - SDL_files { "/testjoystick.*" } diff --git a/premake/projects/testkeys.lua b/premake/projects/testkeys.lua deleted file mode 100755 index 671759783..000000000 --- a/premake/projects/testkeys.lua +++ /dev/null @@ -1,28 +0,0 @@ --- Copyright (C) 1997-2016 Sam Lantinga --- --- This software is provided 'as-is', without any express or implied --- warranty. In no event will the authors be held liable for any damages --- arising from the use of this software. --- --- Permission is granted to anyone to use this software for any purpose, --- including commercial applications, and to alter it and redistribute it --- freely. --- --- Meta-build system using premake created and maintained by --- Benjamin Henning - ---[[ -testkeys.lua - - This file defines the testkeys test project. It depends on the SDL2main - and SDL2 projects. It will not build on iOS or Cygwin. -]] - -SDL_project "testkeys" - SDL_kind "ConsoleApp" - SDL_notos "ios|cygwin" - SDL_language "C" - SDL_sourcedir "../test" - SDL_projectLocation "tests" - SDL_projectDependencies { "SDL2main", "SDL2" } - SDL_files { "/testkeys.*" } diff --git a/premake/projects/testloadso.lua b/premake/projects/testloadso.lua deleted file mode 100755 index 1ce3a0692..000000000 --- a/premake/projects/testloadso.lua +++ /dev/null @@ -1,28 +0,0 @@ --- Copyright (C) 1997-2016 Sam Lantinga --- --- This software is provided 'as-is', without any express or implied --- warranty. In no event will the authors be held liable for any damages --- arising from the use of this software. --- --- Permission is granted to anyone to use this software for any purpose, --- including commercial applications, and to alter it and redistribute it --- freely. --- --- Meta-build system using premake created and maintained by --- Benjamin Henning - ---[[ -testloadso.lua - - This file defines the testloadso test project. It depends on the SDL2main - and SDL2 projects. It will not build on iOS. -]] - -SDL_project "testloadso" - SDL_kind "ConsoleApp" - SDL_notos "ios" - SDL_language "C" - SDL_sourcedir "../test" - SDL_projectLocation "tests" - SDL_projectDependencies { "SDL2main", "SDL2" } - SDL_files { "/testloadso.*" } diff --git a/premake/projects/testlock.lua b/premake/projects/testlock.lua deleted file mode 100755 index 0a7a90462..000000000 --- a/premake/projects/testlock.lua +++ /dev/null @@ -1,28 +0,0 @@ --- Copyright (C) 1997-2016 Sam Lantinga --- --- This software is provided 'as-is', without any express or implied --- warranty. In no event will the authors be held liable for any damages --- arising from the use of this software. --- --- Permission is granted to anyone to use this software for any purpose, --- including commercial applications, and to alter it and redistribute it --- freely. --- --- Meta-build system using premake created and maintained by --- Benjamin Henning - ---[[ -testlock.lua - - This file defines the testlock test project. It depends on the SDL2main - and SDL2 projects. It will not build on iOS. -]] - -SDL_project "testlock" - SDL_kind "ConsoleApp" - SDL_notos "ios" - SDL_language "C" - SDL_sourcedir "../test" - SDL_projectLocation "tests" - SDL_projectDependencies { "SDL2main", "SDL2" } - SDL_files { "/testlock.*" } diff --git a/premake/projects/testmessage.lua b/premake/projects/testmessage.lua deleted file mode 100755 index ac505fd4f..000000000 --- a/premake/projects/testmessage.lua +++ /dev/null @@ -1,28 +0,0 @@ --- Copyright (C) 1997-2016 Sam Lantinga --- --- This software is provided 'as-is', without any express or implied --- warranty. In no event will the authors be held liable for any damages --- arising from the use of this software. --- --- Permission is granted to anyone to use this software for any purpose, --- including commercial applications, and to alter it and redistribute it --- freely. --- --- Meta-build system using premake created and maintained by --- Benjamin Henning - ---[[ -testmessage.lua - - This file defines the testmessage test project. It depends on the SDL2main - and SDL2 projects. It will not build on iOS or Cygwin. -]] - -SDL_project "testmessage" - SDL_kind "ConsoleApp" - SDL_notos "ios|cygwin" - SDL_language "C" - SDL_sourcedir "../test" - SDL_projectLocation "tests" - SDL_projectDependencies { "SDL2main", "SDL2" } - SDL_files { "/testmessage.*" } diff --git a/premake/projects/testmultiaudio.lua b/premake/projects/testmultiaudio.lua deleted file mode 100755 index ed756cee4..000000000 --- a/premake/projects/testmultiaudio.lua +++ /dev/null @@ -1,29 +0,0 @@ --- Copyright (C) 1997-2016 Sam Lantinga --- --- This software is provided 'as-is', without any express or implied --- warranty. In no event will the authors be held liable for any damages --- arising from the use of this software. --- --- Permission is granted to anyone to use this software for any purpose, --- including commercial applications, and to alter it and redistribute it --- freely. --- --- Meta-build system using premake created and maintained by --- Benjamin Henning - ---[[ -testmultiaudio.lua - - This file defines the testmultiaudio test project. It depends on the SDL2main - and SDL2 projects. It will not build on iOS or Cygwin. -]] - -SDL_project "testmultiaudio" - SDL_kind "ConsoleApp" - SDL_notos "ios|cygwin" - SDL_language "C" - SDL_sourcedir "../test" - SDL_projectLocation "tests" - SDL_projectDependencies { "SDL2main", "SDL2" } - SDL_files { "/testmultiaudio.*" } - SDL_copy { "sample.wav" } diff --git a/premake/projects/testnative.lua b/premake/projects/testnative.lua deleted file mode 100755 index 346bf88ad..000000000 --- a/premake/projects/testnative.lua +++ /dev/null @@ -1,40 +0,0 @@ --- Copyright (C) 1997-2016 Sam Lantinga --- --- This software is provided 'as-is', without any express or implied --- warranty. In no event will the authors be held liable for any damages --- arising from the use of this software. --- --- Permission is granted to anyone to use this software for any purpose, --- including commercial applications, and to alter it and redistribute it --- freely. --- --- Meta-build system using premake created and maintained by --- Benjamin Henning - ---[[ -testnative.lua - - This file defines the testnative test project. It depends on the SDL2main - and SDL2 projects. It will not build on iOS or Cygwin. This project has - specialized dependencies separate to Windows/MinGW, Mac OS X, and Linux. -]] - -SDL_project "testnative" - SDL_kind "ConsoleApp" - SDL_notos "ios|cygwin" - SDL_language "C" - SDL_sourcedir "../test" - SDL_projectLocation "tests" - SDL_projectDependencies { "SDL2main", "SDL2" } - SDL_files { "/testnative.*" } - SDL_copy { "icon.bmp" } - SDL_dependency "windows" - SDL_os "windows|mingw" - SDL_files { "/testnativew32.*" } - SDL_dependency "macosx" - SDL_os "macosx" - SDL_files { "/testnativecocoa.*" } - SDL_dependency "linux" - SDL_os "linux" - SDL_depfunc "X11" - SDL_files { "/testnativex11.*" } diff --git a/premake/projects/testoverlay2.lua b/premake/projects/testoverlay2.lua deleted file mode 100755 index c9ef4ab96..000000000 --- a/premake/projects/testoverlay2.lua +++ /dev/null @@ -1,30 +0,0 @@ --- Copyright (C) 1997-2016 Sam Lantinga --- --- This software is provided 'as-is', without any express or implied --- warranty. In no event will the authors be held liable for any damages --- arising from the use of this software. --- --- Permission is granted to anyone to use this software for any purpose, --- including commercial applications, and to alter it and redistribute it --- freely. --- --- Meta-build system using premake created and maintained by --- Benjamin Henning - ---[[ -testoverlay2.lua - - This file defines the testoverlay2 test project. It depends on the SDL2main - and SDL2 projects. It will not build on iOS or Cygwin. -]] - -SDL_project "testoverlay2" - SDL_kind "ConsoleApp" - SDL_notos "ios|cygwin" - SDL_language "C" - SDL_sourcedir "../test" - SDL_projectLocation "tests" - -- a list of items to copy from the sourcedir to the destination - SDL_copy { "moose.dat" } - SDL_projectDependencies { "SDL2main", "SDL2" } - SDL_files { "/testoverlay2.*" } diff --git a/premake/projects/testplatform.lua b/premake/projects/testplatform.lua deleted file mode 100755 index 8fc2c316f..000000000 --- a/premake/projects/testplatform.lua +++ /dev/null @@ -1,28 +0,0 @@ --- Copyright (C) 1997-2016 Sam Lantinga --- --- This software is provided 'as-is', without any express or implied --- warranty. In no event will the authors be held liable for any damages --- arising from the use of this software. --- --- Permission is granted to anyone to use this software for any purpose, --- including commercial applications, and to alter it and redistribute it --- freely. --- --- Meta-build system using premake created and maintained by --- Benjamin Henning - ---[[ -testplatform.lua - - This file defines the testplatform test project. It depends on the SDL2main - and SDL2 projects. It will not build on iOS. -]] - -SDL_project "testplatform" - SDL_kind "ConsoleApp" - SDL_notos "ios" - SDL_language "C" - SDL_sourcedir "../test" - SDL_projectLocation "tests" - SDL_projectDependencies { "SDL2main", "SDL2" } - SDL_files { "/testplatform.*" } diff --git a/premake/projects/testpower.lua b/premake/projects/testpower.lua deleted file mode 100755 index 45f07a9f0..000000000 --- a/premake/projects/testpower.lua +++ /dev/null @@ -1,28 +0,0 @@ --- Copyright (C) 1997-2016 Sam Lantinga --- --- This software is provided 'as-is', without any express or implied --- warranty. In no event will the authors be held liable for any damages --- arising from the use of this software. --- --- Permission is granted to anyone to use this software for any purpose, --- including commercial applications, and to alter it and redistribute it --- freely. --- --- Meta-build system using premake created and maintained by --- Benjamin Henning - ---[[ -testpower.lua - - This file defines the testpower test project. It depends on the SDL2main - and SDL2 projects. It will not build on iOS. -]] - -SDL_project "testpower" - SDL_kind "ConsoleApp" - SDL_notos "ios" - SDL_language "C" - SDL_sourcedir "../test" - SDL_projectLocation "tests" - SDL_projectDependencies { "SDL2main", "SDL2" } - SDL_files { "/testpower.*" } diff --git a/premake/projects/testrelative.lua b/premake/projects/testrelative.lua deleted file mode 100755 index 83f076c9f..000000000 --- a/premake/projects/testrelative.lua +++ /dev/null @@ -1,28 +0,0 @@ --- Copyright (C) 1997-2016 Sam Lantinga --- --- This software is provided 'as-is', without any express or implied --- warranty. In no event will the authors be held liable for any damages --- arising from the use of this software. --- --- Permission is granted to anyone to use this software for any purpose, --- including commercial applications, and to alter it and redistribute it --- freely. --- --- Meta-build system using premake created and maintained by --- Benjamin Henning - ---[[ -testrelative.lua - - This file defines the testrelative test project. It depends on the SDL2main, - SDL2test, and SDL2 projects. It will not build on iOS or Cygwin. -]] - -SDL_project "testrelative" - SDL_kind "ConsoleApp" - SDL_notos "ios|cygwin" - SDL_language "C" - SDL_sourcedir "../test" - SDL_projectLocation "tests" - SDL_projectDependencies { "SDL2main", "SDL2test", "SDL2" } - SDL_files { "/testrelative.*" } diff --git a/premake/projects/testrendercopyex.lua b/premake/projects/testrendercopyex.lua deleted file mode 100755 index 7717d6cc7..000000000 --- a/premake/projects/testrendercopyex.lua +++ /dev/null @@ -1,29 +0,0 @@ --- Copyright (C) 1997-2016 Sam Lantinga --- --- This software is provided 'as-is', without any express or implied --- warranty. In no event will the authors be held liable for any damages --- arising from the use of this software. --- --- Permission is granted to anyone to use this software for any purpose, --- including commercial applications, and to alter it and redistribute it --- freely. --- --- Meta-build system using premake created and maintained by --- Benjamin Henning - ---[[ -testrendercopyex.lua - - This file defines the testrendercopyx test project. It depends on the - SDL2main, SDL2test, and SDL2 projects. It will not build on iOS or Cygwin. -]] - -SDL_project "testrendercopyex" - SDL_kind "ConsoleApp" - SDL_notos "ios|cygwin" - SDL_language "C" - SDL_sourcedir "../test" - SDL_projectLocation "tests" - SDL_projectDependencies { "SDL2main", "SDL2test", "SDL2" } - SDL_files { "/testrendercopyex.*" } - SDL_copy { "icon.bmp", "sample.bmp" } diff --git a/premake/projects/testrendertarget.lua b/premake/projects/testrendertarget.lua deleted file mode 100755 index 605f99e0f..000000000 --- a/premake/projects/testrendertarget.lua +++ /dev/null @@ -1,30 +0,0 @@ --- Copyright (C) 1997-2016 Sam Lantinga --- --- This software is provided 'as-is', without any express or implied --- warranty. In no event will the authors be held liable for any damages --- arising from the use of this software. --- --- Permission is granted to anyone to use this software for any purpose, --- including commercial applications, and to alter it and redistribute it --- freely. --- --- Meta-build system using premake created and maintained by --- Benjamin Henning - ---[[ -testrendertarget.lua - - This file defines the testrendertarget test project. It depends on the - SDL2main, SDL2test, and SDL2 projects. It will not build on iOS or Cygwin. -]] - -SDL_project "testrendertarget" - SDL_kind "ConsoleApp" - SDL_notos "ios|cygwin" - SDL_language "C" - SDL_sourcedir "../test" - SDL_projectLocation "tests" - -- a list of items to copy from the sourcedir to the destination - SDL_copy { "sample.bmp", "icon.bmp" } - SDL_projectDependencies { "SDL2main", "SDL2test", "SDL2" } - SDL_files { "/testrendertarget.*" } diff --git a/premake/projects/testresample.lua b/premake/projects/testresample.lua deleted file mode 100755 index 25bbcd817..000000000 --- a/premake/projects/testresample.lua +++ /dev/null @@ -1,30 +0,0 @@ --- Copyright (C) 1997-2016 Sam Lantinga --- --- This software is provided 'as-is', without any express or implied --- warranty. In no event will the authors be held liable for any damages --- arising from the use of this software. --- --- Permission is granted to anyone to use this software for any purpose, --- including commercial applications, and to alter it and redistribute it --- freely. --- --- Meta-build system using premake created and maintained by --- Benjamin Henning - ---[[ -testresample.lua - - This file defines the testresample test project. It depends on the SDL2main - and SDL2 projects. It will not build on iOS or Cygwin. -]] - -SDL_project "testresample" - SDL_kind "ConsoleApp" - SDL_notos "ios|cygwin" - SDL_language "C" - SDL_sourcedir "../test" - SDL_projectLocation "tests" - -- a list of items to copy from the sourcedir to the destination - SDL_copy { "sample.wav" } - SDL_projectDependencies { "SDL2main", "SDL2" } - SDL_files { "/testresample.*" } diff --git a/premake/projects/testrumble.lua b/premake/projects/testrumble.lua deleted file mode 100755 index 865a83246..000000000 --- a/premake/projects/testrumble.lua +++ /dev/null @@ -1,28 +0,0 @@ --- Copyright (C) 1997-2016 Sam Lantinga --- --- This software is provided 'as-is', without any express or implied --- warranty. In no event will the authors be held liable for any damages --- arising from the use of this software. --- --- Permission is granted to anyone to use this software for any purpose, --- including commercial applications, and to alter it and redistribute it --- freely. --- --- Meta-build system using premake created and maintained by --- Benjamin Henning - ---[[ -testrumble.lua - - This file defines the testrumble test project. It depends on the SDL2main - and SDL2 projects. It will not build on iOS or Cygwin. -]] - -SDL_project "testrumble" - SDL_kind "ConsoleApp" - SDL_notos "ios|cygwin" - SDL_language "C" - SDL_sourcedir "../test" - SDL_projectLocation "tests" - SDL_projectDependencies { "SDL2main", "SDL2" } - SDL_files { "/testrumble.*" } diff --git a/premake/projects/testscale.lua b/premake/projects/testscale.lua deleted file mode 100755 index 092687495..000000000 --- a/premake/projects/testscale.lua +++ /dev/null @@ -1,30 +0,0 @@ --- Copyright (C) 1997-2016 Sam Lantinga --- --- This software is provided 'as-is', without any express or implied --- warranty. In no event will the authors be held liable for any damages --- arising from the use of this software. --- --- Permission is granted to anyone to use this software for any purpose, --- including commercial applications, and to alter it and redistribute it --- freely. --- --- Meta-build system using premake created and maintained by --- Benjamin Henning - ---[[ -testscale.lua - - This file defines the testscale test project. It depends on the SDL2main, - SDL2test, and SDL2 projects. It will not build on iOS or Cygwin. -]] - -SDL_project "testscale" - SDL_kind "ConsoleApp" - SDL_notos "ios|cygwin" - SDL_language "C" - SDL_sourcedir "../test" - SDL_projectLocation "tests" - -- a list of items to copy from the sourcedir to the destination - SDL_copy { "sample.bmp", "icon.bmp" } - SDL_projectDependencies { "SDL2main", "SDL2test", "SDL2" } - SDL_files { "/testscale.*" } diff --git a/premake/projects/testsem.lua b/premake/projects/testsem.lua deleted file mode 100755 index 2f723c523..000000000 --- a/premake/projects/testsem.lua +++ /dev/null @@ -1,28 +0,0 @@ --- Copyright (C) 1997-2016 Sam Lantinga --- --- This software is provided 'as-is', without any express or implied --- warranty. In no event will the authors be held liable for any damages --- arising from the use of this software. --- --- Permission is granted to anyone to use this software for any purpose, --- including commercial applications, and to alter it and redistribute it --- freely. --- --- Meta-build system using premake created and maintained by --- Benjamin Henning - ---[[ -testsem.lua - - This file defines the testsem test project. It depends on the SDL2main - and SDL2 projects. It will not build on iOS. -]] - -SDL_project "testsem" - SDL_kind "ConsoleApp" - SDL_notos "ios" - SDL_language "C" - SDL_sourcedir "../test" - SDL_projectLocation "tests" - SDL_projectDependencies { "SDL2main", "SDL2" } - SDL_files { "/testsem.*" } diff --git a/premake/projects/testshader.lua b/premake/projects/testshader.lua deleted file mode 100755 index 9e0c92e4c..000000000 --- a/premake/projects/testshader.lua +++ /dev/null @@ -1,35 +0,0 @@ --- Copyright (C) 1997-2016 Sam Lantinga --- --- This software is provided 'as-is', without any express or implied --- warranty. In no event will the authors be held liable for any damages --- arising from the use of this software. --- --- Permission is granted to anyone to use this software for any purpose, --- including commercial applications, and to alter it and redistribute it --- freely. --- --- Meta-build system using premake created and maintained by --- Benjamin Henning - ---[[ -testshader.lua - - This file defines the testshader test project. It depends on the SDL2main - and SDL2 projects. It will not build on iOS or Cygwin. This project has a - dependency on OpenGL. -]] - -SDL_project "testshader" - SDL_kind "ConsoleApp" - SDL_notos "ios|cygwin" - SDL_language "C" - SDL_sourcedir "../test" - SDL_projectLocation "tests" - -- a list of items to copy from the sourcedir to the destination - SDL_copy { "icon.bmp" } - SDL_projectDependencies { "SDL2main", "SDL2" } - SDL_defines { "HAVE_OPENGL" } - SDL_dependency "OpenGL" - -- opengl is platform independent - SDL_depfunc "OpenGL" - SDL_files { "/testshader.*" } diff --git a/premake/projects/testshape.lua b/premake/projects/testshape.lua deleted file mode 100755 index fd57e674e..000000000 --- a/premake/projects/testshape.lua +++ /dev/null @@ -1,32 +0,0 @@ --- Copyright (C) 1997-2016 Sam Lantinga --- --- This software is provided 'as-is', without any express or implied --- warranty. In no event will the authors be held liable for any damages --- arising from the use of this software. --- --- Permission is granted to anyone to use this software for any purpose, --- including commercial applications, and to alter it and redistribute it --- freely. --- --- Meta-build system using premake created and maintained by --- Benjamin Henning - ---[[ -testshape.lua - - This file defines the testshape test project. It depends on the SDL2main - and SDL2 projects. It will not build on iOS or Cygwin. This project has a - unique SDL_copy directive, since it copies from a subdirectory and it copies - all the files of a specific type. -]] - -SDL_project "testshape" - SDL_kind "ConsoleApp" - SDL_notos "ios|cygwin" - SDL_language "C" - SDL_sourcedir "../test" - SDL_projectLocation "tests" - -- a list of items to copy from the sourcedir to the destination - SDL_copy { "shapes/*.bmp" } - SDL_projectDependencies { "SDL2main", "SDL2" } - SDL_files { "/testshape.*" } diff --git a/premake/projects/testsprite2.lua b/premake/projects/testsprite2.lua deleted file mode 100755 index 05bab7cef..000000000 --- a/premake/projects/testsprite2.lua +++ /dev/null @@ -1,30 +0,0 @@ --- Copyright (C) 1997-2016 Sam Lantinga --- --- This software is provided 'as-is', without any express or implied --- warranty. In no event will the authors be held liable for any damages --- arising from the use of this software. --- --- Permission is granted to anyone to use this software for any purpose, --- including commercial applications, and to alter it and redistribute it --- freely. --- --- Meta-build system using premake created and maintained by --- Benjamin Henning - ---[[ -testsprite2.lua - - This file defines the testsprite2 test project. It depends on the SDL2main, - SDL2test, and SDL2 projects. It will not build on iOS or Cygwin. -]] - -SDL_project "testsprite2" - SDL_kind "ConsoleApp" - SDL_notos "ios|cygwin" - SDL_language "C" - SDL_sourcedir "../test" - SDL_projectLocation "tests" - -- a list of items to copy from the sourcedir to the destination - SDL_copy { "icon.bmp" } - SDL_projectDependencies { "SDL2main", "SDL2test", "SDL2" } - SDL_files { "/testsprite2.*" } diff --git a/premake/projects/testspriteminimal.lua b/premake/projects/testspriteminimal.lua deleted file mode 100755 index 0a21e4628..000000000 --- a/premake/projects/testspriteminimal.lua +++ /dev/null @@ -1,29 +0,0 @@ --- Copyright (C) 1997-2016 Sam Lantinga --- --- This software is provided 'as-is', without any express or implied --- warranty. In no event will the authors be held liable for any damages --- arising from the use of this software. --- --- Permission is granted to anyone to use this software for any purpose, --- including commercial applications, and to alter it and redistribute it --- freely. --- --- Meta-build system using premake created and maintained by --- Benjamin Henning - ---[[ -testspriteminimal.lua - - This file defines the testspriteminimal test project. It depends on the - SDL2main and SDL2 projects. It will not build on iOS or Cygwin. -]] - -SDL_project "testspriteminimal" - SDL_kind "ConsoleApp" - SDL_notos "ios|cygwin" - SDL_language "C" - SDL_sourcedir "../test" - SDL_projectLocation "tests" - SDL_projectDependencies { "SDL2main", "SDL2" } - SDL_files { "/testspriteminimal.*" } - SDL_copy { "icon.bmp" } diff --git a/premake/projects/teststreaming.lua b/premake/projects/teststreaming.lua deleted file mode 100755 index 99c77a06e..000000000 --- a/premake/projects/teststreaming.lua +++ /dev/null @@ -1,29 +0,0 @@ --- Copyright (C) 1997-2016 Sam Lantinga --- --- This software is provided 'as-is', without any express or implied --- warranty. In no event will the authors be held liable for any damages --- arising from the use of this software. --- --- Permission is granted to anyone to use this software for any purpose, --- including commercial applications, and to alter it and redistribute it --- freely. --- --- Meta-build system using premake created and maintained by --- Benjamin Henning - ---[[ -teststreaming.lua - - This file defines the teststreaming test project. It depends on the SDL2main - and SDL2 projects. It will not build on iOS or Cygwin. -]] - -SDL_project "teststreaming" - SDL_kind "ConsoleApp" - SDL_notos "ios|cygwin" - SDL_language "C" - SDL_sourcedir "../test" - SDL_projectLocation "tests" - SDL_projectDependencies { "SDL2main", "SDL2" } - SDL_files { "/teststreaming.*" } - SDL_copy { "moose.dat" } diff --git a/premake/projects/testthread.lua b/premake/projects/testthread.lua deleted file mode 100755 index 59ae45d34..000000000 --- a/premake/projects/testthread.lua +++ /dev/null @@ -1,28 +0,0 @@ --- Copyright (C) 1997-2016 Sam Lantinga --- --- This software is provided 'as-is', without any express or implied --- warranty. In no event will the authors be held liable for any damages --- arising from the use of this software. --- --- Permission is granted to anyone to use this software for any purpose, --- including commercial applications, and to alter it and redistribute it --- freely. --- --- Meta-build system using premake created and maintained by --- Benjamin Henning - ---[[ -testthread.lua - - This file defines the testthread test project. It depends on the SDL2main - and SDL2 projects. It will not build on iOS. -]] - -SDL_project "testthread" - SDL_kind "ConsoleApp" - SDL_notos "ios" - SDL_language "C" - SDL_sourcedir "../test" - SDL_projectLocation "tests" - SDL_projectDependencies { "SDL2main", "SDL2" } - SDL_files { "/testthread.*" } diff --git a/premake/projects/testtimer.lua b/premake/projects/testtimer.lua deleted file mode 100755 index 22d89a756..000000000 --- a/premake/projects/testtimer.lua +++ /dev/null @@ -1,28 +0,0 @@ --- Copyright (C) 1997-2016 Sam Lantinga --- --- This software is provided 'as-is', without any express or implied --- warranty. In no event will the authors be held liable for any damages --- arising from the use of this software. --- --- Permission is granted to anyone to use this software for any purpose, --- including commercial applications, and to alter it and redistribute it --- freely. --- --- Meta-build system using premake created and maintained by --- Benjamin Henning - ---[[ -testtimer.lua - - This file defines the testtimer test project. It depends on the SDL2main - and SDL2 projects. It will not build on iOS. -]] - -SDL_project "testtimer" - SDL_kind "ConsoleApp" - SDL_notos "ios" - SDL_language "C" - SDL_sourcedir "../test" - SDL_projectLocation "tests" - SDL_projectDependencies { "SDL2main", "SDL2" } - SDL_files { "/testtimer.*" } diff --git a/premake/projects/testver.lua b/premake/projects/testver.lua deleted file mode 100755 index 653d0e6ec..000000000 --- a/premake/projects/testver.lua +++ /dev/null @@ -1,28 +0,0 @@ --- Copyright (C) 1997-2016 Sam Lantinga --- --- This software is provided 'as-is', without any express or implied --- warranty. In no event will the authors be held liable for any damages --- arising from the use of this software. --- --- Permission is granted to anyone to use this software for any purpose, --- including commercial applications, and to alter it and redistribute it --- freely. --- --- Meta-build system using premake created and maintained by --- Benjamin Henning - ---[[ -testver.lua - - This file defines the testver test project. It depends on the SDL2main - and SDL2 projects. It will not build on iOS. -]] - -SDL_project "testver" - SDL_kind "ConsoleApp" - SDL_notos "ios" - SDL_language "C" - SDL_sourcedir "../test" - SDL_projectLocation "tests" - SDL_projectDependencies { "SDL2main", "SDL2" } - SDL_files { "/testver.*" } diff --git a/premake/projects/testwm2.lua b/premake/projects/testwm2.lua deleted file mode 100755 index 502f7a110..000000000 --- a/premake/projects/testwm2.lua +++ /dev/null @@ -1,28 +0,0 @@ --- Copyright (C) 1997-2016 Sam Lantinga --- --- This software is provided 'as-is', without any express or implied --- warranty. In no event will the authors be held liable for any damages --- arising from the use of this software. --- --- Permission is granted to anyone to use this software for any purpose, --- including commercial applications, and to alter it and redistribute it --- freely. --- --- Meta-build system using premake created and maintained by --- Benjamin Henning - ---[[ -testwm2.lua - - This file defines the testwm2 test project. It depends on the SDL2main, - SDL2test, and SDL2 projects. It will not build on iOS or Cygwin. -]] - -SDL_project "testwm2" - SDL_kind "ConsoleApp" - SDL_notos "ios|cygwin" - SDL_language "C" - SDL_sourcedir "../test" - SDL_projectLocation "tests" - SDL_projectDependencies { "SDL2main", "SDL2test", "SDL2" } - SDL_files { "/testwm2.*" } diff --git a/premake/projects/torturethread.lua b/premake/projects/torturethread.lua deleted file mode 100755 index bb7202a8e..000000000 --- a/premake/projects/torturethread.lua +++ /dev/null @@ -1,28 +0,0 @@ --- Copyright (C) 1997-2016 Sam Lantinga --- --- This software is provided 'as-is', without any express or implied --- warranty. In no event will the authors be held liable for any damages --- arising from the use of this software. --- --- Permission is granted to anyone to use this software for any purpose, --- including commercial applications, and to alter it and redistribute it --- freely. --- --- Meta-build system using premake created and maintained by --- Benjamin Henning - ---[[ -torturethread.lua - - This file defines the torturethread test project. It depends on the SDL2main - and SDL2 projects. It will not build on iOS. -]] - -SDL_project "torturethread" - SDL_kind "ConsoleApp" - SDL_notos "ios" - SDL_language "C" - SDL_sourcedir "../test" - SDL_projectLocation "tests" - SDL_projectDependencies { "SDL2main", "SDL2" } - SDL_files { "/torturethread.*" } diff --git a/premake/projects/touch.lua b/premake/projects/touch.lua deleted file mode 100755 index 85c04282a..000000000 --- a/premake/projects/touch.lua +++ /dev/null @@ -1,28 +0,0 @@ --- Copyright (C) 1997-2016 Sam Lantinga --- --- This software is provided 'as-is', without any express or implied --- warranty. In no event will the authors be held liable for any damages --- arising from the use of this software. --- --- Permission is granted to anyone to use this software for any purpose, --- including commercial applications, and to alter it and redistribute it --- freely. --- --- Meta-build system using premake created and maintained by --- Benjamin Henning - ---[[ -touch.lua - - This file defines the touch demo project for iOS. This project is only - compatible on iOS and depends on SDL2. It is a windowed application. -]] - -SDL_project "touch" - SDL_kind "WindowedApp" - SDL_os "ios" - SDL_language "C" - SDL_sourcedir "../Xcode-iOS/Demos" - SDL_projectLocation "Demos" - SDL_projectDependencies { "SDL2" } - SDL_files { "/src/common.*", "/src/touch.*", "/Info.plist", "/data/stroke.bmp" } diff --git a/premake/util/sdl_check_compile.lua b/premake/util/sdl_check_compile.lua deleted file mode 100755 index 41205c65f..000000000 --- a/premake/util/sdl_check_compile.lua +++ /dev/null @@ -1,319 +0,0 @@ --- Copyright (C) 1997-2016 Sam Lantinga --- --- This software is provided 'as-is', without any express or implied --- warranty. In no event will the authors be held liable for any damages --- arising from the use of this software. --- --- Permission is granted to anyone to use this software for any purpose, --- including commercial applications, and to alter it and redistribute it --- freely. --- --- Meta-build system using premake created and maintained by --- Benjamin Henning - ---[[ -sdl_check_compile.lua - - This file provides various utility functions which allow the meta-build - system to perform more complex dependency checking than premake initially - allows. This is done using the (currently) GCC toolchain to build generated - C files which try to import certain headers, link to certain functions, link - to certain libraries, or a combination of the above. It supports providing a - custom source to try and build, link, and/or run per the implementation's - choice, so the possibilities are nearly endless with that this system is - capable of, though it could always do with more flexibility. -]] - - -local cxx = "gcc" -local cxx_flags = "" -local cxx_io_flags = "-o premakecheck.o -c premakecheck.c 2> /dev/null" -local cxx_includes = { } - -local link = "gcc" -local link_flags = "" -local link_io_flags = "-o premakecheck.out premakecheck.o" -local link_end = " 2> /dev/null" - -local run = "./premakecheck.out" -local run_flags = "" -local run_io_flags = " > ./premakecheck.stdout" - -local checked_printf = false -local has_printf = false - --- Set the application used to compile the generated files. -function set_cxx(compiler) - cxx = compiler -end - --- Set custom flags for the compiler. -function set_cxx_flags(flags) - cxx_flags = flags -end - --- Include a search directory for libraries. -local function include_library_dir(dir) - link_flags = link_flags .. "-L" .. dir .. " " -end - --- Include a library to be linked durnig the link step. -local function link_library(lib) - link_flags = link_flags .. "-l" .. lib .. " " -end - --- Reset the link flags. -local function reset_link_flags() - link_flags = "" -end - --- Creates the build command line to be executed. -local function build_compile_line() - return cxx .. " " .. cxx_flags .. " " .. cxx_io_flags -end - --- Creates the link command line to be executed. -local function build_link_line() - return link .. " " .. link_io_flags .. " " .. link_flags .. link_end -end - --- Create the run line to be executed. -local function build_run_line() - return run .. " " .. run_flags .. " " .. run_io_flags -end - --- Builds a list of preprocessor include directives for all the include files --- successfully found so far by these functions, so as to perform automatic --- feature checking for the clientside code. -local function build_includes() - local includes = "" - for _,v in ipairs(cxx_includes) do - includes = includes .. '#include "' .. v .. '"\n' - end - return includes -end - --- Cleanup the generated build environment. -local function cleanup_build() - os.remove("./premakecheck.c") - os.remove("./premakecheck.o") - os.remove("./premakecheck.out") - os.remove("./premakecheck.stdout") -end - -local function os_execute(cmd) - if _ENV then - -- Lua 5.2 or greater - local cmdSuccess, textStatus, returnCode = os.execute(cmd) - return returnCode - else - -- Lua 5.1 or lesser - local returnCode = os.execute(cmd) - return returnCode - end -end - --- Check if a source builds, links, and or/runs, where running depends on --- linking and linking depends on building. The return from this function is --- a triple, where the first is a boolean value indicating if it successfully --- was built, the second is a boolean value indicating if it successfully --- linked, and the third represents nil if it was not run or run correctly, or --- the output from the program executed (may be empty for no output). -local function check_build_source(source, link, run) - local file = fileopen("./premakecheck.c", "w") - file:write(source) - file:close() - local result = os_execute(build_compile_line()) - if not link then - cleanup_build() - if result == 0 then - return true, false, nil -- compile, no link, no run - end - return false, false, nil -- no compile, no link, no run - end - -- try linking, too - if result ~= 0 then - -- can't link if it doesn't compile - cleanup_build() - return false, false, nil -- no compile, no link, no run - end - result = os_execute(build_link_line()) - if not run or result ~= 0 then -- have to link to run - cleanup_build() - return true, result == 0, nil -- compile, maybe link, no run - end - result = os_execute(build_run_line()) - local output = readfile("./premakecheck.stdout", "r") - cleanup_build() - return true, true, output -- compile, link, ran -end - --- Given C source code, determine whether the source code will compile in the --- present environment. Returns true if the source was successfully compiled, or --- false if otherwise. -function check_cxx_source_compiles(source) - local r1, _, __ = check_build_source(source, false, false) - return r1 -end - --- Given C source code, determine whether the source code can be built into a --- working executable. That is, it will check if the code both compiles and --- links. Returns true if the code was successfully built (compiled and linked), --- or false if otherwise. -function check_cxx_source_builds(source) - local r1, r2, _ = check_build_source(source, true, false) - return r1 and r2 -end - --- Given C source code, attempt to compile, link, and execute the source code. --- This function will return two values. The first is a boolean indicating --- whether the source code was successfully run (meaning it was compiled, built, --- and ran successfully), and the second value returned is the actual output --- from running the application, or nil if it did not run correctly or was not --- built. The output may be an empty string if the code does not print anything --- to stdout. -function check_cxx_source_runs(source) - local r1, r2, r3 = check_build_source(source, true, true) - return r1 and r2 and (r3 ~= nil), r3 -end - --- Given a header file, check whether the header file is visible to the compiler --- in the given environment. Returns a boolean indicating thus. If a header file --- is found in either of these functions, it will be added to a list of headers --- that can be used in subsequent dependency checks. -function check_include_file(inc) - return check_include_files(inc) -end - --- Given a variable list of header files, check whether all of the includes are --- visible in the given environment. Every file must be included in order for --- this function to return true. -function check_include_files(...) - local source = "" - for _, v in ipairs{...} do - source = source .. '#include "' .. v .. '"\n' - end - local result = check_cxx_source_compiles(source) - if result then - for _, v in ipairs{...} do - table.insert(cxx_includes, v) - end - end - return result -end - --- Given a directory, determine whether the directory contains any header files. --- Unfortunately it does assume the extension is .h, but this can be altered in --- future versions of this software. The function returns true if the directory --- (or any of its subdirectories) contain .h files, or false if otherwise (such --- as if the directory does not exist). -function check_include_directory(incDir) - incDir = incDir:gsub("\\", "/"):gsub("//", "/") - if incDir:sub(#incDir, #incDir) ~= "/" then - incDir = incDir .. "/" - end - return #os.matchfiles(incDir .. "**.h") > 0 -end - --- Given a variable list of directories, iteratively check if each one contains --- header files, per the functionality of check_include_directory. This function --- returns true if and only if every listed directory or its subdirectories --- contain .h files. -function check_include_directories(...) - for _, v in ipairs{...} do - if not check_include_directory(v) then - return false - end - end - return true -end - --- Given a function name, attempt to determine whether the function can be found --- within all of the known include files. Known include files are derived from --- the check_include_file(s) functions. -function check_function_exists(func) - local source = build_includes() - source = source .. 'int main(int argc, char **argv) {\n' - source = source .. '\tvoid *check = (void *) ' .. func .. ';\n' - source = source .. '\treturn 0;\n' - return check_cxx_source_builds(source .. '}') -end - --- Given a library, a function that must exist within the library, and an --- include file prototyping the function, this function determines whether those --- three variables are able to build a working executable. That is, if a --- function can be properly linked to using a given library, then the library --- can be assumed to exist. Returns true if and only if the function was --- correctly linked to. -function check_library_exists(lib, func, inc) - local source = build_includes() - if inc ~= nil then - source = source .. '#include "' .. inc .. '"\n' - end - source = source .. 'int main(int argc, char **argv) {\n' - source = source .. '\tvoid *check = (void *) ' .. func .. ';\n' - source = source .. '\treturn 0;\n' - if lib ~= nil then - link_library(lib) - end - local result = check_cxx_source_builds(source .. '}') - reset_link_flags() - return result -end - --- This is a merge variable list version of the check_library_exists function. --- The thing to note with this function is that it will return true for the --- first library found to correctly link to the function. This function is used --- to determine whether the function is found in a list of libraries, not if it --- is found in every one of the libraries. -function check_library_exists_multiple(func, inc, ...) - for _,v in ipairs{...} do - if check_library_exists(v, func, inc) then - return true - end - end - return false -end - --- This is a wrapper for the check_library_exists function that will also --- attempt to locate the library in question, in case it's not in a path the --- compiler is already aware of. This function has the same return consequences --- as check_library_exists. -function check_library_exists_lookup(lib, func, inc) - local dir = os.findlib(lib) - if dir == nil then - return false - end - include_library_dir(dir) - return check_library_exists(lib, func, inc) -end - --- Given a valid C type name, this function generates a program that will print --- the size of the type using the sizeof operator to the console, then parse the --- size to indicate the byte size of the type on this platform. The resulting --- executable is dependent on stdio and the printf function, which it safely --- checks for behind the scenes. If these dependencies are not found for --- whatever reason, this function returns 0, otherwise it returns a proper --- numerical value representing the size of the specified type. -function check_type_size(typename) - if not checked_printf then - checked_printf = true - has_printf = check_include_file("stdio.h") and check_function_exists("printf") - if not has_printf then - print("Warning: cannot check the size of a type without stdio and printf.") - end - end - if not has_printf then - return 0 - end - local source = '#include "stdio.h"\n' - source = source .. 'int main(int argc, char **argv) {\n' - source = source .. '\tprintf("%d", sizeof(' .. typename .. '));\n' - source = source .. '\treturn 0;\n' - local success, result = check_cxx_source_runs(source .. '}'); - if not success then - print("Warning: could not get the size of type: " .. typename) - return 0 - end - return tonumber(result) -end diff --git a/premake/util/sdl_dependency_checkers.lua b/premake/util/sdl_dependency_checkers.lua deleted file mode 100755 index 0ebbc2dde..000000000 --- a/premake/util/sdl_dependency_checkers.lua +++ /dev/null @@ -1,204 +0,0 @@ --- Copyright (C) 1997-2016 Sam Lantinga --- --- This software is provided 'as-is', without any express or implied --- warranty. In no event will the authors be held liable for any damages --- arising from the use of this software. --- --- Permission is granted to anyone to use this software for any purpose, --- including commercial applications, and to alter it and redistribute it --- freely. --- --- Meta-build system using premake created and maintained by --- Benjamin Henning - ---[[ -sdl_dependency_checkers.lua - - This script contains a bunch of functions which determine whether certain - dependencies exist on the current platform. These functions are able to use - any and all available utilities for trying to determine both whether the - dependency is available on this platform, and how to build to the dependency. - There are a few limitations with these functions, but many of the limitations - can be mitigated by using the dependency definition functions in the project - definition files. - - Each function in this file, in order to be a valid dependency function, must - return a table with the following entries: - - 'found' = boolean value indicating whether the dependency was found - 'incDirs' = table of include directory strings, or nil if none are needed - 'libDirs' = table of library directory strings, or nil if none are needed - 'libs' = table of libraries to link to, or nil if none are needed - - All functions must be properly registered with the project definition system - in order to be properly referenced by projects. -]] - --- dependency functions must return the following: --- table with an element found, incDirs, libDirs, and libs -function openGLDep() - print("Checking OpenGL dependencies...") - if SDL_getos() == "macosx" then - -- mac should always have support for OpenGL... - return { found = true, libs = { "OpenGL.framework" } } - elseif SDL_getos() == "ios" then - --...unless on iOS - print("Desktop OpenGL is not supported on iOS targets.") - return { found = false, libs = { "OpenGL.framework" } } - elseif SDL_getos() == "cygwin" then - print("OpenGL is not currently supported on Cygwin.") - return { found = false, libDirs = { }, libs = { "OpenGL32" } } - end - local libpath = nil - local libname = nil - if SDL_getos() == "windows" or SDL_getos() == "mingw" then - libpath = os.findlib("OpenGL32") - libname = "OpenGL32" - else -- *nix - libpath = os.findlib("libGL") - libname = "GL" - end - local foundLib = libpath ~= nil - -- another way to possibly find the dependency on windows - --if not foundLib then - -- foundLib, libpath = find_dependency_dir_windows(nil, "C:/Program Files (x86);C:/Program Files", "Microsoft SDKs", "Lib") - --end - if not foundLib then return { found = false } end - if SDL_getos() == "mingw" then - libpath = libpath:gsub("\\", "/"):gsub("//", "/") - end - return { found = foundLib, libDirs = { }, libs = { libname } } -end - -function directXDep() - print("Checking DirectX dependencies...") - -- enable this for more correct searching, but it's much slower - local searchPath = nil --os.getenvpath("ProgramFiles", "ProgramFiles(x86)") - local foundInc, incpath = find_dependency_dir_windows("DXSDK_DIR", searchPath, "DirectX", "Include") - local foundLib, libpath = find_dependency_dir_windows("DXSDK_DIR", searchPath, "DirectX", "Lib/x86") - if not foundInc or not foundLib then return { found = false } end - -- XXX: hacked mingw check... - if foundInc and SDL_getos() == "mingw" then - incpath = incpath:gsub("%$%(DXSDK_DIR%)", os.getenv("DXSDK_DIR")):gsub("\\", "/"):gsub("//", "/") - libpath = libpath:gsub("%$%(DXSDK_DIR%)", os.getenv("DXSDK_DIR")):gsub("\\", "/"):gsub("//", "/") - end - if SDL_getos() == "mingw" then - print("DirectX is not currently supported on MinGW targets.") - return { found = false, incDirs = { incpath }, libDirs = { libpath } } - end - if SDL_getos() == "cygwin" then - print("DirectX is not currently supported on Cygwin targets.") - return { found = false, incDirs = { incpath }, libDirs = { libpath } } - end - return { found = true, incDirs = { incpath }, libDirs = { libpath } } -end - -function dbusDep() - print("Checking for D-Bus support...") - if not check_include_directories("/usr/include/dbus-1.0", "/usr/lib/x86_64-linux-gnu/dbus-1.0/include") then - print("Warning: D-Bus unsupported!") - return { found = false } - end - return { found = true, incDirs = { "/usr/include/dbus-1.0", "/usr/lib/x86_64-linux-gnu/dbus-1.0/include" } } -end - -function alsaDep() - print("Checking for ALSA support...") - if not check_include_files("alsa/asoundlib.h") - or os.findlib("asound") == nil - or not check_library_exists_lookup("asound", "snd_pcm_open", "alsa/asoundlib.h") - or not SDL_assertdepfunc("DLOpen") then - print("Warning: ALSA unsupported!") - return { found = false } - end - return { found = true } -end - -function pulseAudioDep() - print("Checking for PulseAudio support...") - if os.findlib("libpulse-simple") == nil - or not SDL_assertdepfunc("DLOpen") then - print("Warning: PulseAudio unsupported!") - return { found = false } - end - return { found = true } -end - -function esdDep() - print("Checking for ESD support...") - if os.findlib("esd") == nil - or not SDL_assertdepfunc("DLOpen") then - print("Warning: ESD unsupported!") - return { found = false } - end - return { found = true } -end - -function nasDep() - print("Checking for NAS support...") - if not check_include_file("audio/audiolib.h") - or not SDL_assertdepfunc("DLOpen") then - print("Warning: NAS unsupported!") - return { found = false } - end - return { found = true } -end - -function ossDep() - print("Checking for OSS support...") - if not check_cxx_source_compiles([[ - #include - int main() { int arg = SNDCTL_DSP_SETFRAGMENT; return 0; }]]) - and not check_cxx_source_compiles([[ - #include - int main() { int arg = SNDCTL_DSP_SETFRAGMENT; return 0; }]]) then - print("Warning: OSS unsupported!") - return { found = false } - end - return { found = true } -end - -function dlOpenDep() - print("Checking for DLOpen support...") - if not check_library_exists_multiple("dlopen", "dlfcn.h", "dl", "tdl") then - print("Warning: DLOpen unsupported!") - return { found = false } - end - return { found = true, libs = { "dl" } } -end - -function x11Dep() - print("Checking for X11 support...") - for _, v in ipairs { "X11", "Xext", "Xcursor", "Xinerama", "Xi", "Xrandr", "Xrender", "Xss", "Xxf86vm" } do - if os.findlib(v) == nil then - print("Warning: X11 unsupported!") - return { found = false } - end - end - if not check_include_files("X11/Xcursor/Xcursor.h", "X11/extensions/Xinerama.h", - "X11/extensions/XInput2.h", "X11/extensions/Xrandr.h", "X11/extensions/Xrender.h", - "X11/extensions/scrnsaver.h", "X11/extensions/shape.h", "X11/Xlib.h", - "X11/extensions/xf86vmode.h") then - print("Warning: X11 unsupported!") - return { found = false } - end - if not SDL_assertdepfunc("DLOpen") then - print("Warning: X11 unsupported!") - return { found = false } - end - -- XXX: shared memory check... - -- there's a LOT more to check to properly configure X11... - return { found = true, libs = { "X11" } } -end - --- register all of these dependency functions with the definition system -SDL_registerDependencyChecker("OpenGL", openGLDep) -SDL_registerDependencyChecker("DirectX", directXDep) -SDL_registerDependencyChecker("DBus", dbusDep) -SDL_registerDependencyChecker("ALSA", alsaDep) -SDL_registerDependencyChecker("PulseAudio", pulseAudioDep) -SDL_registerDependencyChecker("ESD", esdDep) -SDL_registerDependencyChecker("NAS", nasDep) -SDL_registerDependencyChecker("OSS", ossDep) -SDL_registerDependencyChecker("DLOpen", dlOpenDep) -SDL_registerDependencyChecker("X11", x11Dep) diff --git a/premake/util/sdl_depends.lua b/premake/util/sdl_depends.lua deleted file mode 100755 index af5954360..000000000 --- a/premake/util/sdl_depends.lua +++ /dev/null @@ -1,74 +0,0 @@ --- Copyright (C) 1997-2016 Sam Lantinga --- --- This software is provided 'as-is', without any express or implied --- warranty. In no event will the authors be held liable for any damages --- arising from the use of this software. --- --- Permission is granted to anyone to use this software for any purpose, --- including commercial applications, and to alter it and redistribute it --- freely. --- --- Meta-build system using premake created and maintained by --- Benjamin Henning - --- This is kept just for windows because the other platforms use different means --- for determining dependence or compatibility. - ---[[ -sdl_depends.lua - - This file simply contains a function for determining whether a dependency - exists on the Windows platform, given a possible environmental variable, - delimited search paths, and a main and/or sub-directory paths for more - elaborate pattern matching. -]] - --- find_dependency_dir_windows(env, main_search_path, main_dir_path) --- Attempt to resolve a dependency (true or false) folder based on either an --- environmental variable, start search path, or both. If both are present, --- the environmental variable will be preferred. If neither are present, this --- function returns false. --- --- Arguments: --- env The name of the environmental variable to treat as a path --- main_search_paths Paths to look for the main directory in --- main_dir_path The a path that must be contained between main_search_path and sub_dir_path --- sub_dir_path The path of the directories that should exist at the searched path -function find_dependency_dir_windows(env, main_search_paths, main_dir_path, sub_dir_path) - if not os.is("windows") then -- if not windows, then fail - return false - end - if env == nil and (main_search_paths == nil or #main_search_paths == 0) then - return false - end - local env_path = nil - local main_path = nil - if env ~= nil then env_path = os.getenv(env) end - local search_table = { n = 0 } - if main_search_paths ~= nil then - for k,main_search_path in ipairs(explode(main_search_paths, ";")) do - local directories = os.matchdirs(main_search_path .. "/**" .. main_dir_path .. "*") - for k,v in pairs(directories) do - table.insert(search_table, v) - end - end - end - if env_path ~= nil then table.insert(search_table, env_path) end - local search_path = table.concat(search_table, ";") - local result_path = os.dirpathsearch(sub_dir_path, search_path, ";") - if result_path == nil then - return false - end - local found_dir = os.isdir(result_path) - local abs_path = path.getabsolute(result_path) - if found_dir and env_path ~= nil then - abs_path = abs_path:gsub("\\", "/") - env_path = env_path:gsub("\\", "/") - local pos = abs_path:indexOf(env_path) - if pos ~= nil then - abs_path = abs_path:sub(1, pos - 1) .. "$(" .. env .. ")/" .. abs_path:sub(pos + #env_path) - end - end - -- we want the path in terms of '/' - return found_dir, abs_path -end diff --git a/premake/util/sdl_file.lua b/premake/util/sdl_file.lua deleted file mode 100755 index 2fe1b924b..000000000 --- a/premake/util/sdl_file.lua +++ /dev/null @@ -1,141 +0,0 @@ --- Copyright (C) 1997-2016 Sam Lantinga --- --- This software is provided 'as-is', without any express or implied --- warranty. In no event will the authors be held liable for any damages --- arising from the use of this software. --- --- Permission is granted to anyone to use this software for any purpose, --- including commercial applications, and to alter it and redistribute it --- freely. --- --- Meta-build system using premake created and maintained by --- Benjamin Henning - ---[[ -sdl_file.lua - - This function contains a wrapper for the I/O file operations, providing a few - custom functions which simplify the file I/O process (especially useful for - the vast amount of generation used by the meta-build system). -]] - --- Given a filename and open mode (look at io.open for more information), opens --- the file with various contained functions for printing to the file, writing --- to the file, reading from the file, or closing the file. If the filename is --- nil, then this will open a file in a special text mode. In that case, the --- mode is ignored. Returned is an instanced table with all of the --- aforementioned functions. --- --- The print function is associated with textprint/fileprint, the write function --- with textwrite/filewrite, the read function with fileread, and the close --- function with textclose/fileclose. -function fileopen(file, mode) - if file == nil then - return { texth = "", print = textprint, write = textwrite, read = nil, close = textclose } - else - return { fileh = io.open(file, mode), print = fileprint, write = filewrite, read = fileread, close = fileclose } - end -end - --- Given a filename and file mode, reads the entire contents of the file and --- returns the contents as a string. -function readfile(file, mode) - local file = fileopen(file, mode) - local content = file:read() - file:close() - return content -end - --- Given a file, the number of tabs to indent, and a line to print, append the --- line tabbed n times with an appended newline to the end of the input text. -function textprint(f, tabs, line) - for i = 0, tabs - 1, 1 do - f.texth = f.texth .. "\t" - end - f.texth = f.texth .. line .. "\n" -end - --- Given a file, the number of tabs to indent, and a line to print, append the --- line tabbed n times with an appended newline to the end of the input file. -function fileprint(f, tabs, line) - for i = 0, tabs - 1, 1 do - f.fileh:write("\t") - end - f.fileh:write(line .. "\n") -end - --- Given a file and some text, append the text to the end of the input text. -function textwrite(f, text) - f.texth = f.texth .. text -end - --- Given a file and some text, append the text to the end of the input file. -function filewrite(f, text) - f.fileh:write(text) -end - --- Given a file, read all the contents of the file and return them as a string. -function fileread(file) - return file.fileh:read("*all") -end - --- Given a file opened in text mode, return the result of the current file --- operations as a text string. -function textclose(file) - return file.texth -end - --- Given a file opened regularly, close the file handle resource, preventing --- any future I/O operations. -function fileclose(file) - file.fileh:close() -end - --- Given a source path, builds a table containing all directories and recursive --- subdirectories which contain files, and returns the table. Each entry in the --- table will have a '/' at the end of its path, plus they will all be relative --- to the parent source path. The table will contain a single entry with the --- value '/' to indicate the source path itself. -function createDirTable(sourcePath) - local dirs = os.matchdirs(sourcePath.."/**") - for k,d in pairs(dirs) do - dirs[k] = string.sub(d, #sourcePath + 1) .. "/" - end - table.insert(dirs, "/") - return dirs -end - --- This works like os.pathsearch, but for directories. Look at the premake --- documentation for os.pathsearch for more information. -os.dirpathsearch = function(subdir, path, path_delimiter) - for i,p in ipairs(explode(path, path_delimiter)) do - local needle = p .. "/" .. subdir - if os.isdir(needle) then - return needle - end - end - return nil -end - --- Given a variable number of environmental variable names, this will join them --- together based on the current OS path delimeter and quietly ignoring those --- variables which do not exist on this system. The resulting path is always --- normalized for Unix-based path separators, regardless of the system. -os.getenvpath = function(...) - local path = "" - local pathDelimeter = ":" - if os.is("windows") then - pathDelimeter = ";" - end - for i,a in ipairs(arg) do - local value = os.getenv(a) - if value then - if #path > 0 then - path = path .. pathDelimeter - end - path = path .. value - end - end - -- normalize path to unix - return path:gsub("\\", "/"):gsub("//", "/") -end diff --git a/premake/util/sdl_gen_config.lua b/premake/util/sdl_gen_config.lua deleted file mode 100755 index ec4ededa3..000000000 --- a/premake/util/sdl_gen_config.lua +++ /dev/null @@ -1,68 +0,0 @@ --- Copyright (C) 1997-2016 Sam Lantinga --- --- This software is provided 'as-is', without any express or implied --- warranty. In no event will the authors be held liable for any damages --- arising from the use of this software. --- --- Permission is granted to anyone to use this software for any purpose, --- including commercial applications, and to alter it and redistribute it --- freely. --- --- Meta-build system using premake created and maintained by --- Benjamin Henning - ---[[ -sdl_gen_config.lua - - Given a series of set configuration values from the project definitions, - this file contains a series of functions that generate valid preprocessor - definitions to enable or disable various features of the SDL2 library. These - definitions are pasted into a template SDL config header file, which is then - saved in the local directory and referenced to in generated project files. - - This file depends on sdl_file.lua. -]] - --- The line that must exist in the template file in order to properly paste --- the generated definitions. -local searchKey = "/%* Paste generated code here %*/\n" - -local configFile, templateFileContents -local insertLocation - --- This function begins config header generation given the name of the generated --- file and the name of the template file to use. -function startGeneration(file, template) - configFile = fileopen(file, "w") - templateFileContents = readfile(template, "r") - insertLocation = templateFileContents:find(searchKey) - if insertLocation then - configFile:write(templateFileContents:sub(1, insertLocation - 1)) - end -end - --- Adds a table of configuration values to the generated file. Each --- configuration line is wrapped around a preprocessor definition check, so they --- can be manually overwritten by the developer if necessary. The definition --- pastes string versions of both the key and the value on the line, where --- either is allowed to be empty. That means the table stores key-value pairs. -function addConfig(tbl) - -- if no insert location, don't paste anything - if not insertLocation then return end - for k,v in pairs(tbl) do - configFile:print(0, "#ifndef " .. k) - configFile:print(0, "#define " .. tostring(k) .. " " .. tostring(v)) - configFile:print(0, "#endif") - end -end - --- Finishes the generation and writes the remains of the template file into the --- generated config file. -function endGeneration() - if insertLocation then - configFile:write(templateFileContents:sub(insertLocation + #searchKey - 2)) - else -- write entire file since nothing is being pasted - configFile:write(templateFileContents) - end - configFile:close() -end diff --git a/premake/util/sdl_projects.lua b/premake/util/sdl_projects.lua deleted file mode 100755 index 6e94019f5..000000000 --- a/premake/util/sdl_projects.lua +++ /dev/null @@ -1,461 +0,0 @@ --- Copyright (C) 1997-2016 Sam Lantinga --- --- This software is provided 'as-is', without any express or implied --- warranty. In no event will the authors be held liable for any damages --- arising from the use of this software. --- --- Permission is granted to anyone to use this software for any purpose, --- including commercial applications, and to alter it and redistribute it --- freely. --- --- Meta-build system using premake created and maintained by --- Benjamin Henning - ---[[ -sdl_projects.lua - - This file contains all the functions which are needed to define any project - within the meta-build system. Many of these functions serve as - pseudo-replacements for many similarly named premake functions, and that is - intentional. Even the implementation of these functions are intended to look - similar to regular premake code. These functions serve to dramatically - simplify the project definition process to just a few lines of code, versus - the many more needed for projects defined purely with premake. - - This approach is possible because this meta-build system adds another layer of - indirection to the premake system, creating a sort of 'meta-meta-build' - system. Nevertheless, there is a lot more flexibility because the meta-build - system itself can be used to check for dependencies in a much more complex way - than premake originally intended. All of the functions useful to the project - definition system are contained in this file and are documented. -]] - -projects = { } - -local currentProject = nil -local currentDep = nil -local nextFuncCompat = true -- by default, unless state otherwise changed -local dependencyFunctions = { } -local dependencyResults = { } -- for when the dependencies are executed - --- query whether this function is compatible; resets internal state of --- compatibility to true until SDL_isos is called again -local function oscompat() - local compat = nextFuncCompat - nextFuncCompat = true - return compat -end - --- determine whether the specific OS name is within a pattern. -local function osmatch(name, pattern) - local checks = pattern:explode('|') - for i,v in pairs(checks) do - if name == v then - return true - end - end - return false -end - --- Registers a dependency checker function based on a name. This function is --- used in order to determine compatibility with the current system for a given --- SDL_dependency. See SDL_depfunc for more information. --- --- Specifies a function which will be invoked upon determining whether this --- dependency is valid for the current system setup (ie, whether the system --- has the right architecture, operating system, or even if it's installed). --- The dependency function takes no arguments, but it must return the following --- values: --- --- [includePaths] [libPaths] [inputLibLibraries] --- --- The last three are optional, unless foundDep is true. The name should be --- descriptive of the outside dependency, since it may be shown to the user. --- This function is intended to be used only after invoking SDL_dependency. -function SDL_registerDependencyChecker(name, func) - dependencyFunctions[name:lower()] = func -end - --- Initializes the definition of a SDL project given the name of the project. -function SDL_project(name) - if not oscompat() then return end - currentProject = { } - currentProject.name = name - currentProject.compat = true - projects[name] = currentProject - currentProject.dependencyTree = { } - -- stores which dependencies have already been checked on behalf of this - -- project - currentProject.dependencyValues = { } - currentDep = nil -end - --- Specifies the build kind of the SDL project (e.g. StaticLib, SharedLib, --- ConsoleApp, etc.), based on premake presets. -function SDL_kind(k) - if not oscompat() then return end - currentProject.kind = k -end - --- Specifies which platforms this project supports. Note: this list is not the --- exact list of supported platforms in the generated project. The list of --- platforms this project supports will be the unique list of all combined --- projects for this SDL solution. Thus, only one project needs to actually --- maintain a list. This function is additive, that is, everytime it is called --- it adds it to a unique list of platforms -function SDL_platforms(tbl) - if not oscompat() then return end - if not currentProject.platforms then - currentProject.platforms = { } - end - for k,v in pairs(tbl) do - currentProject.platforms[#currentProject.platforms + 1] = v - end -end - --- Specifies the programming language of the project, such as C or C++. -function SDL_language(k) - if not oscompat() then return end - currentProject.language = k -end - --- Specifies the root directory in which the meta-build system should search for --- source files, given the paths and files added. -function SDL_sourcedir(src) - if not oscompat() then return end - currentProject.sourcedir = src -end - --- Specifies the destination location of where the IDE files related to the --- project should be saved after generation. -function SDL_projectLocation(loc) - if not oscompat() then return end - currentProject.projectLocation = loc -end - --- Specifies a table of files that should be copied from the source directory --- to the end result build directory of the binary file. -function SDL_copy(tbl) - if not oscompat() then return end - currentProject.copy = tbl -end - --- Specifies a list of other SDL projects in this workspace the currently active --- project is dependent on. If the dependent project is a library, the binary --- result will be copied from its directory to the build directory of the --- currently active project automatically. -function SDL_projectDependencies(tbl) - if not oscompat() then return end - currentProject.projectDependencies = tbl -end - --- Specifies a list of compiler-level preprocessor definitions that should be --- set in the resulting project upon compile time. This adds to the current --- table of defines. -function SDL_defines(tbl) - if not oscompat() then return end - if not currentProject.defines then - currentProject.defines = { } - end - for k,v in pairs(tbl) do - currentProject.defines[#currentProject.defines + 1] = v - end -end - --- Initializes an outside dependency this project has, such as X11 or DirectX. --- This function, once invoked, may change the behavior of other SDL --- project-related functions, so be sure to be familiar with all the functions --- and any specified behavior when used around SDL_dependency. -function SDL_dependency(name) - if not oscompat() then return end - currentDep = { nil, compat = true, } - currentDep.name = name - table.insert(currentProject.dependencyTree, currentDep) -end - --- Special function for getting the current OS. This factors in whether the --- metabuild system is in MinGW, Cygwin, or iOS mode. -function SDL_getos() - if _OPTIONS["ios"] ~= nil then - return "ios" - elseif _OPTIONS["mingw"] ~= nil then - return "mingw" - elseif _OPTIONS["cygwin"] ~= nil then - return "cygwin" - end - return os.get() -end - --- Specifies which operating system this dependency targets, such as windows or --- macosx, as per premake presets. -function SDL_os(name) - if not oscompat() then return end - if not currentProject then return end - if not currentDep then - currentProject.opsys = name - currentProject.compat = osmatch(SDL_getos(), name) - else - currentDep.opsys = name - currentDep.compat = osmatch(SDL_getos(), name) - end -end - --- Specifies which operating system this dependency does not targets. This is --- for nearly platform-independent projects or dependencies that will not work --- on specific systems, such as ios. -function SDL_notos(name) - if not oscompat() then return end - if not currentProject then return end - if not currentDep then - currentProject.opsys = "~" .. name - currentProject.compat = not osmatch(SDL_getos(), name) - else - currentDep.opsys = "~" .. name - currentDep.compat = not osmatch(SDL_getos(), name) - end -end - --- Changes the internal state of function compatibility based on whether the --- current os is the one expected; the next function will be affected by this --- change, but no others. The name can be a pattern using '|' to separate --- multiple operating systems, such as: --- SDL_isos("windows|macosx") -function SDL_isos(name) - nextFuncCompat = osmatch(SDL_getos(), name) -end - --- Same as SDL_isos, except it negates the internal state for exclusion --- checking. -function SDL_isnotos(name) - nextFuncCompat = not osmatch(SDL_getos(), name) -end - --- Changes the internal state of function compatibility based on whether the --- current system is running a 64bit Operating System and architecture; the --- next function will be affected by this change, but none thereafter. -function SDL_is64bit() - nextFuncCompat = os.is64bit() -end - --- Same as SDL_is64bit, except it negates the internal state for --- exclusion checking. -function SDL_isnot64bit() - nextFuncCompat = not os.is64bit() -end - --- Look at SDL_depfunc and SDL_notdepfunc for detailed information about this --- function. -local function SDL_depfunc0(funcname, exclude) - if not oscompat() then return end - if not currentDep.compat then return end - local force = _OPTIONS[funcname:lower()] ~= nil - local func = dependencyFunctions[funcname:lower()] - if not func then - print("Warning: could not find dependency function named: " .. funcname) - currentDep.compat = false - return - end - local cachedFuncResults = dependencyResults[funcname:lower()] - local depFound, depInc, depLib, depInput - if cachedFuncResults then - depFound = cachedFuncResults.depFound - -- just skip the rest of the function, the user was already warned - -- exclude mode varies the compatibility slightly - if force then - depFound = true - end - if not depFound and not exclude then - currentDep.compat = false - return - elseif depFound and exclude then - currentDep.compat = false - return - end - depInc = cachedFuncResults.depInc - depLib = cachedFuncResults.depLib - depInput = cachedFuncResults.depInput - else - local result = func() - if result.found then - depFound = result.found - else - depFound = false - end - if force then - depFound = true - end - if result.incDirs then - depInc = result.incDirs - else - depInc = { } - end - if result.libDirs then - depLib = result.libDirs - else - depLib = { } - end - if result.libs then - depInput = result.libs - else - depInput = { } - end - cachedFuncResults = { } - cachedFuncResults.depFound = depFound - cachedFuncResults.depInc = depInc - cachedFuncResults.depLib = depLib - cachedFuncResults.depInput = depInput - dependencyResults[funcname:lower()] = cachedFuncResults - if not depFound and not exclude then - currentDep.compat = false - return - elseif depFound and exclude then - currentDep.compat = false - return - end - end - -- we only want to embed this dependency if we're not in exclude mode - if depFound and not exclude then - local dependency = { } - if not currentDep.includes then - currentDep.includes = { } - end - for k,v in pairs(depInc) do - currentDep.includes[v] = v - end - if not currentDep.libs then - currentDep.libs = { } - end - for k,v in pairs(depLib) do - currentDep.libs[v] = v - end - if not currentDep.links then - currentDep.links = { } - end - for k,v in pairs(depInput) do - currentDep.links[v] = v - end - else -- end of dependency found check - -- if we are not excluding this dependency, then print a warning - -- if not found - if not exclude then - print("Warning: could not find dependency: " .. funcname) - end - currentDep.compat = exclude - end -end - --- Given a dependency name, this function will register the dependency and try --- to pair it with a dependency function that was registered through --- SDL_registerDependencyChecker. If the function is not found, compatibility --- will automatically be dropped for this project and a warning will be printed --- to the standard output. Otherwise, the dependency function will be invoked --- and compatibility for the project will be updated. If the project currently --- is not compatible based on the Operating System or previous dependency, the --- dependency function will not be checked at all and this function will --- silently return. -function SDL_depfunc(funcname) - SDL_depfunc0(funcname, false) -end - --- Same as SDL_depfunc, except this forces dependency on the function failing, --- rather than succeeding. This is useful for situations where two different --- files are required based on whether a dependency is found (such as the --- joystick and haptic systems). -function SDL_notdepfunc(funcname) - SDL_depfunc0(funcname, true) -end - --- Determines whether the specified dependency is supported without actually --- executing the dependency or changing the internal states of the current --- project or dependency definition. This function will only work if the --- dependency has already been checked and its results cached within the --- definition system. This function returns true if the dependency is known to --- be supported, or false if otherwise (or if it cannot be known at this time). -function SDL_assertdepfunc(funcname) - -- if forced, then of course it's on - if _OPTIONS[funcname:lower()] then - return true - end - local results = dependencyResults[funcname:lower()] - if not results or not results.depFound then - -- either not excuted yet, doesn't exist, or wasn't found - print("Warning: required dependency not found: " .. funcname .. - ". Make sure your dependencies are in a logical order.") - return false - end - return true -end - --- Returns a list of currently registered dependencies. The values within the --- table will be sorted, but their names will be lowercased due to internal --- handling of case-insensitive dependency names. -function SDL_getDependencies() - local deps = { } - for k,_ in pairs(dependencyFunctions) do - deps[#deps + 1] = k - end - table.sort(deps) - return deps -end - --- Specifies a list of libraries that should always be linked to in this --- project, regardless of a dependency function. If after a dependency --- declaration, these files will only be included in the project if the --- dependency is compatible with the native system, given SDL_os usage and any --- sort of custom dependency function. -function SDL_links(tbl) - if not oscompat() then return end - if currentDep and not currentDep.compat then return end - if currentProject.customLinks == nil then - currentProject.customLinks = { } - end - for i,v in ipairs(tbl) do - currentProject.customLinks[#currentProject.customLinks + 1] = v - end -end - --- Specifies a list of configuration values that are assigned as preprocessor --- definitions in the SDL configuration header, used to globally configure --- features during the building of the SDL library. If after a dependency --- declaration, these files will only be included in the project if the --- dependency is compatible with the native system, given SDL_os usage and any --- sort of custom dependency function. -function SDL_config(tbl) - if not oscompat() then return end - if not currentDep then - currentProject.config = tbl - return - end - if not currentDep.compat then return end - currentDep.config = tbl -end - --- Specifies a list of paths where all .c, .h, and .m files should be included --- for compiling, where the source directory is the root. If after a dependency --- declaration, these files will only be included in the project if the --- dependency is compatible with the native system, given SDL_os usage and any --- sort of custom dependency function. -function SDL_paths(tbl) - if not oscompat() then return end - if not currentDep then - currentProject.paths = tbl - return - end - if not currentDep.compat then return end - currentDep.paths = tbl -end - --- Specifies a list of files found within the source directory that this project --- should include during compile time. If after a dependency declaration, these --- files will only be included in the project if the dependency is compatible --- with the native system, given SDL_os usage and any sort of custom dependency --- function. -function SDL_files(tbl) - if not oscompat() then return end - if not currentDep then - currentProject.files = tbl - return - end - if not currentDep.compat then return end - currentDep.files = tbl -end diff --git a/premake/util/sdl_string.lua b/premake/util/sdl_string.lua deleted file mode 100755 index d2b9a5834..000000000 --- a/premake/util/sdl_string.lua +++ /dev/null @@ -1,103 +0,0 @@ --- Copyright (C) 1997-2016 Sam Lantinga --- --- This software is provided 'as-is', without any express or implied --- warranty. In no event will the authors be held liable for any damages --- arising from the use of this software. --- --- Permission is granted to anyone to use this software for any purpose, --- including commercial applications, and to alter it and redistribute it --- freely. --- --- Meta-build system using premake created and maintained by --- Benjamin Henning - ---[[ -sdl_string.lua - - Contains a few convenient string utility functions which are not supported in - Lua or not supported as intended. -]] - --- Performs a non-pattern based substring search of one string in another --- string. It's of O(n^2) complexity. It returns nil if the result cannot be --- found, otherwise it returns the starting index of the first found occurrence. -string.indexOf = function(str, substr) - local pos = 1 - local i = 1 - for i = 1, str:len(), 1 do - if str:sub(i, i) == substr:sub(pos, pos) then - -- have we matched the complete string? - if pos == substr:len() then - return i - pos + 1-- starting pos - end - -- matched character...keep going - pos = pos + 1 - else - -- restart, no match - pos = 0 - end - end - if pos == substr:len() then - return i - pos + 1 - end - return nil -- no match -end - --- This is a public-access version of the explode function defined below. -function explode(str, delim) - return str:explode(delim) -end - --- Explodes a string into an array of elements, separated by a non-pattern --- delimiter. This function is part of the string table, allowing for a --- member-based invocation for strings. -string.explode = function(str, delim) - local exploded = { } - local needle = string.find(str, delim) - while needle ~= nil do - table.insert(exploded, string.sub(str, 0, needle - 1)) - str = string.sub(str, needle + 1) - needle = string.find(str, delim) - end - table.insert(exploded, str) - return exploded -end - --- Similar to table.concat, except it supports more advanced token pasting. This --- function is vastly used by the main meta-build script (premake4.lua) to --- generate all the main lines of code for various tables that need to be in the --- generated lua file. --- - tbl: table of values to implode into a string --- - prefix: string to paste before entire result --- - pre: string to always paste before each entry in table --- - post: string to always paste after each entry in table --- - join: string to paste between entries (inclusive) --- - suffix: string to paste after entire result --- Returns the imploded string. -function implode(tbl, prefix, pre, post, join, suffix) - local result = "" - -- not the most efficient way to do this, but... - local itbl = { } - for k,v in pairs(tbl) do - itbl[#itbl + 1] = v - end - for i = 1, #itbl, 1 do - if pre ~= nil then - result = result .. pre - end - result = result .. itbl[i] - if post ~= nil then - result = result .. post - end - if i ~= #itbl then - result = result .. join - end - end - if prefix ~= nil then - result = prefix .. result - end - if suffix ~= nil then - result = result .. suffix - end - return result -end