Fixed warning C4244: 'initializing': conversion from 'SDL_bool' to 'Uint8', possible loss of data

main
Sam Lantinga 2023-12-29 09:24:22 -08:00
parent 61db102da9
commit 7f376277e5
1 changed files with 4 additions and 4 deletions

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@ -551,7 +551,7 @@ static EWiiInputReportIDs GetButtonPacketType(SDL_DriverWii_Context *ctx)
static SDL_bool RequestButtonPacketType(SDL_DriverWii_Context *ctx, EWiiInputReportIDs type) static SDL_bool RequestButtonPacketType(SDL_DriverWii_Context *ctx, EWiiInputReportIDs type)
{ {
Uint8 data[3]; Uint8 data[3];
Uint8 tt = ctx->m_bRumbleActive; Uint8 tt = (Uint8)ctx->m_bRumbleActive;
/* Continuous reporting off, tt & 4 == 0 */ /* Continuous reporting off, tt & 4 == 0 */
if (ENABLE_CONTINUOUS_REPORTING) { if (ENABLE_CONTINUOUS_REPORTING) {
@ -615,7 +615,7 @@ static void UpdateSlotLED(SDL_DriverWii_Context *ctx)
Uint8 data[2]; Uint8 data[2];
/* The lowest bit needs to have the rumble status */ /* The lowest bit needs to have the rumble status */
leds = ctx->m_bRumbleActive; leds = (Uint8)ctx->m_bRumbleActive;
if (ctx->m_bPlayerLights) { if (ctx->m_bPlayerLights) {
/* Use the same LED codes as Smash 8-player for 5-7 */ /* Use the same LED codes as Smash 8-player for 5-7 */
@ -809,7 +809,7 @@ static int HIDAPI_DriverWii_RumbleJoystick(SDL_HIDAPI_Device *device, SDL_Joysti
Uint8 data[2]; Uint8 data[2];
data[0] = k_eWiiOutputReportIDs_Rumble; data[0] = k_eWiiOutputReportIDs_Rumble;
data[1] = active; data[1] = (Uint8)active;
WriteOutput(ctx, data, sizeof(data), SDL_FALSE); WriteOutput(ctx, data, sizeof(data), SDL_FALSE);
ctx->m_bRumbleActive = active; ctx->m_bRumbleActive = active;
@ -1541,7 +1541,7 @@ static SDL_bool HIDAPI_DriverWii_UpdateDevice(SDL_HIDAPI_Device *device)
Uint8 data[2]; Uint8 data[2];
data[0] = k_eWiiOutputReportIDs_StatusRequest; data[0] = k_eWiiOutputReportIDs_StatusRequest;
data[1] = ctx->m_bRumbleActive; data[1] = (Uint8)ctx->m_bRumbleActive;
WriteOutput(ctx, data, sizeof(data), SDL_FALSE); WriteOutput(ctx, data, sizeof(data), SDL_FALSE);
ctx->m_ulLastStatus = now; ctx->m_ulLastStatus = now;