Use alias types for which members of event structs instead of plain types (#6841)
Signed-off-by: Yevhen Babiichuk (DustDFG) <dfgdust@gmail.com> Signed-off-by: Yevhen Babiichuk (DustDFG) <dfgdust@gmail.com>main
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7fc8533b62
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@ -274,7 +274,7 @@ typedef struct SDL_MouseMotionEvent
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Uint32 type; /**< ::SDL_MOUSEMOTION */
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Uint64 timestamp; /**< In nanoseconds, populated using SDL_GetTicksNS() */
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Uint32 windowID; /**< The window with mouse focus, if any */
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Uint32 which; /**< The mouse instance id, or SDL_TOUCH_MOUSEID */
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SDL_MouseID which; /**< The mouse instance id, or SDL_TOUCH_MOUSEID */
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Uint32 state; /**< The current button state */
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Sint32 x; /**< X coordinate, relative to window */
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Sint32 y; /**< Y coordinate, relative to window */
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@ -465,7 +465,7 @@ typedef struct SDL_AudioDeviceEvent
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{
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Uint32 type; /**< ::SDL_AUDIODEVICEADDED, or ::SDL_AUDIODEVICEREMOVED */
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Uint64 timestamp; /**< In nanoseconds, populated using SDL_GetTicksNS() */
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Uint32 which; /**< The audio device index for the ADDED event (valid until next SDL_GetNumAudioDevices() call), SDL_AudioDeviceID for the REMOVED event */
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SDL_AudioDeviceID which; /**< The audio device index for the ADDED event (valid until next SDL_GetNumAudioDevices() call), SDL_AudioDeviceID for the REMOVED event */
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Uint8 iscapture; /**< zero if an output device, non-zero if a capture device. */
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Uint8 padding1;
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Uint8 padding2;
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