Fixed swizzle of SDL_FillRect() on 24-bit surface (thanks, "nagydavid91"!).
Fixes Bugzilla #2986.
parent
1899dfb041
commit
80614b27e4
|
@ -196,9 +196,15 @@ SDL_FillRect2(Uint8 * pixels, int pitch, Uint32 color, int w, int h)
|
|||
static void
|
||||
SDL_FillRect3(Uint8 * pixels, int pitch, Uint32 color, int w, int h)
|
||||
{
|
||||
Uint8 r = (Uint8) ((color >> 16) & 0xFF);
|
||||
Uint8 g = (Uint8) ((color >> 8) & 0xFF);
|
||||
Uint8 b = (Uint8) (color & 0xFF);
|
||||
#if SDL_BYTEORDER == SDL_LIL_ENDIAN
|
||||
Uint8 b1 = (Uint8) (color & 0xFF);
|
||||
Uint8 b2 = (Uint8) ((color >> 8) & 0xFF);
|
||||
Uint8 b3 = (Uint8) ((color >> 16) & 0xFF);
|
||||
#elif SDL_BYTEORDER == SDL_BIG_ENDIAN
|
||||
Uint8 b1 = (Uint8) ((color >> 16) & 0xFF);
|
||||
Uint8 b2 = (Uint8) ((color >> 8) & 0xFF);
|
||||
Uint8 b3 = (Uint8) (color & 0xFF);
|
||||
#endif
|
||||
int n;
|
||||
Uint8 *p = NULL;
|
||||
|
||||
|
@ -207,9 +213,9 @@ SDL_FillRect3(Uint8 * pixels, int pitch, Uint32 color, int w, int h)
|
|||
p = pixels;
|
||||
|
||||
while (n--) {
|
||||
*p++ = r;
|
||||
*p++ = g;
|
||||
*p++ = b;
|
||||
*p++ = b1;
|
||||
*p++ = b2;
|
||||
*p++ = b3;
|
||||
}
|
||||
pixels += pitch;
|
||||
}
|
||||
|
|
Loading…
Reference in New Issue