Better fix for bug 2207 - SDL_RenderSetViewport behavior is different/incorrect on OpenGL renderer vs DirectX renderer
At least, it works better here on my Mac. :)main
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44959a21ef
commit
8093cfd8ce
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@ -919,13 +919,21 @@ GL_UpdateViewport(SDL_Renderer * renderer)
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return 0;
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return 0;
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}
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}
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if (renderer->target) {
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data->glViewport(renderer->viewport.x, renderer->viewport.y,
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data->glViewport(renderer->viewport.x, renderer->viewport.y,
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renderer->viewport.w, renderer->viewport.h);
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renderer->viewport.w, renderer->viewport.h);
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} else {
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int w, h;
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SDL_GetRendererOutputSize(renderer, &w, &h);
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data->glViewport(renderer->viewport.x, (h - renderer->viewport.y - renderer->viewport.h),
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renderer->viewport.w, renderer->viewport.h);
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}
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data->glMatrixMode(GL_PROJECTION);
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data->glMatrixMode(GL_PROJECTION);
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data->glLoadIdentity();
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data->glLoadIdentity();
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if (renderer->viewport.w && renderer->viewport.h) {
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if (renderer->viewport.w && renderer->viewport.h) {
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if (!renderer->target) {
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if (renderer->target) {
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data->glOrtho((GLdouble) 0,
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data->glOrtho((GLdouble) 0,
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(GLdouble) renderer->viewport.w,
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(GLdouble) renderer->viewport.w,
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(GLdouble) 0,
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(GLdouble) 0,
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