WinRT: minor function and variable name cleanup

main
David Ludwig 2013-08-27 10:57:55 -04:00
parent 065b2cf470
commit 80abfc4d60
3 changed files with 8 additions and 8 deletions

View File

@ -300,12 +300,12 @@ void SDL_WinRTApp::OnWindowSizeChanged(CoreWindow^ sender, WindowSizeChangedEven
// window-resize event as it appeared the SDL window didn't change
// size, and the Direct3D 11.1 renderer wouldn't resize its swap
// chain.
SDL_DisplayMode newDisplayMode = GetMainDisplayMode();
m_sdlVideoDevice->displays[0].current_mode = newDisplayMode;
m_sdlVideoDevice->displays[0].desktop_mode = newDisplayMode;
m_sdlVideoDevice->displays[0].display_modes[0] = newDisplayMode;
SDL_DisplayMode resizedDisplayMode = CalcCurrentDisplayMode();
m_sdlVideoDevice->displays[0].current_mode = resizedDisplayMode;
m_sdlVideoDevice->displays[0].desktop_mode = resizedDisplayMode;
m_sdlVideoDevice->displays[0].display_modes[0] = resizedDisplayMode;
m_sdlWindowData->sdlWindow->fullscreen_mode = newDisplayMode;
m_sdlWindowData->sdlWindow->fullscreen_mode = resizedDisplayMode;
// Send the window-resize event to the rest of SDL, and to apps:
const int windowWidth = (int) ceil(args->Size.Width);
@ -469,7 +469,7 @@ void SDL_WinRTApp::OnResuming(Platform::Object^ sender, Platform::Object^ args)
}
}
SDL_DisplayMode SDL_WinRTApp::GetMainDisplayMode()
SDL_DisplayMode SDL_WinRTApp::CalcCurrentDisplayMode()
{
// Create an empty, zeroed-out display mode:
SDL_DisplayMode mode;

View File

@ -16,7 +16,7 @@ public:
internal:
// SDL-specific methods
SDL_DisplayMode GetMainDisplayMode();
SDL_DisplayMode CalcCurrentDisplayMode();
void PumpEvents();
const SDL_WindowData * GetSDLWindowData() const;
bool HasSDLWindowData() const;

View File

@ -134,7 +134,7 @@ WINRT_VideoInit(_THIS)
static int
WINRT_InitModes(_THIS)
{
SDL_DisplayMode mode = SDL_WinRTGlobalApp->GetMainDisplayMode();
SDL_DisplayMode mode = SDL_WinRTGlobalApp->CalcCurrentDisplayMode();
if (SDL_AddBasicVideoDisplay(&mode) < 0) {
return -1;
}