Corrected documentation about triggers values in SDL_GameControllerGetAxis().
Fixes Bugzilla #2319.
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@ -241,7 +241,8 @@ SDL_GameControllerGetBindForAxis(SDL_GameController *gamecontroller,
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/**
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/**
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* Get the current state of an axis control on a game controller.
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* Get the current state of an axis control on a game controller.
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*
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*
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* The state is a value ranging from -32768 to 32767.
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* The state is a value ranging from -32768 to 32767 (except for the triggers,
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* which range from 0 to 32767).
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*
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*
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* The axis indices start at index 0.
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* The axis indices start at index 0.
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*/
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*/
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