cmake: convert bmp images to c headers using python script
A pure CMake script was too slowmain
parent
74612701bb
commit
80da0cf06d
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@ -0,0 +1,37 @@
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#!/usr/bin/env python
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import argparse
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import os
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import pathlib
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import re
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def main():
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parser = argparse.ArgumentParser(allow_abbrev=False, description="Convert file into includable C header")
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parser.add_argument("--in", "-i", type=pathlib.Path, metavar="INPUT", dest="input", required=True, help="Input file")
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parser.add_argument("--out", "-o", type=pathlib.Path, metavar="OUTPUT", dest="output", required=True, help="Output header")
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parser.add_argument("--columns", type=int, default=12, help="Column count")
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args = parser.parse_args()
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t = pathlib.Path()
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varname, _ = re.subn("[^a-zA-Z0-9]", "_", str(args.input.name))
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binary_data = args.input.open("rb").read()
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with open(args.output, "w") as fout:
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fout.write("unsigned char {}[] = {{\n".format(varname))
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bytes_written = 0
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while bytes_written < len(binary_data):
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col = bytes_written % args.columns
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if col == 0:
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fout.write(" ")
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column_data = binary_data[bytes_written:bytes_written+args.columns]
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fout.write(", ".join("0x{:02x}".format(d) for d in column_data))
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bytes_written += len(column_data)
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if bytes_written < len(binary_data):
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fout.write(",\n")
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else:
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fout.write("\n")
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fout.write("}};\nunsigned int {}_len = {:d};\n".format(varname, len(binary_data)))
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if __name__ == "__main__":
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raise SystemExit(main())
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@ -208,8 +208,46 @@ if(SDL3_TESTS_SUBPROJECT)
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endforeach()
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endforeach()
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endif()
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endif()
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set(gamepad_images
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gamepad_axis_arrow.bmp
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gamepad_axis.bmp
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gamepad_back.bmp
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gamepad_battery_empty.bmp
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gamepad_battery_full.bmp
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gamepad_battery_low.bmp
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gamepad_battery_medium.bmp
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gamepad_battery_unknown.bmp
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gamepad_battery_wired.bmp
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gamepad_button_background.bmp
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gamepad_button.bmp
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gamepad_button_small.bmp
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gamepad_face_abxy.bmp
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gamepad_face_bayx.bmp
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gamepad_face_sony.bmp
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gamepad_front.bmp
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gamepad_touchpad.bmp
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)
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set(gamepad_image_headers)
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find_package(PythonInterp)
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if(PYTHONINTERP_FOUND AND NOT PYTHON_VERSION_STRING VERSION_LESS "3.2")
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set(xxd "${CMAKE_CURRENT_SOURCE_DIR}/../cmake/xxd.py")
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foreach(bmp ${gamepad_images})
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get_filename_component(bmp_we "${bmp}" NAME_WE)
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set(intermediate "${CMAKE_CURRENT_BINARY_DIR}/${bmp_we}.h")
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set(final "${CMAKE_CURRENT_SOURCE_DIR}/${bmp_we}.h")
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# Don't add the 'final' headers to the output, to avoid marking them as GENERATED
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# (generated files are removed when running the CLEAN target)
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add_custom_command(OUTPUT "${intermediate}"
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COMMAND "${PYTHON_EXECUTABLE}" "${xxd}" -i "${CMAKE_CURRENT_SOURCE_DIR}/${bmp}" "-o" "${intermediate}"
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COMMAND "${CMAKE_COMMAND}" -E copy_if_different "${intermediate}" "${final}"
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DEPENDS "${xxd}" "${bmp}"
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)
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list(APPEND gamepad_image_headers "${intermediate}" "${final}")
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endforeach()
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endif()
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add_sdl_test_executable(testfile NONINTERACTIVE SOURCES testfile.c)
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add_sdl_test_executable(testfile NONINTERACTIVE SOURCES testfile.c)
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add_sdl_test_executable(testcontroller TESTUTILS SOURCES testcontroller.c gamepadutils.c)
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add_sdl_test_executable(testcontroller TESTUTILS SOURCES testcontroller.c gamepadutils.c ${gamepad_image_headers})
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add_sdl_test_executable(testgeometry TESTUTILS SOURCES testgeometry.c)
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add_sdl_test_executable(testgeometry TESTUTILS SOURCES testgeometry.c)
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add_sdl_test_executable(testgl SOURCES testgl.c)
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add_sdl_test_executable(testgl SOURCES testgl.c)
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add_sdl_test_executable(testgles SOURCES testgles.c)
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add_sdl_test_executable(testgles SOURCES testgles.c)
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