diff --git a/src/render/vulkan/SDL_render_vulkan.c b/src/render/vulkan/SDL_render_vulkan.c index c5cf45f3f..d5564cfd3 100644 --- a/src/render/vulkan/SDL_render_vulkan.c +++ b/src/render/vulkan/SDL_render_vulkan.c @@ -404,6 +404,8 @@ static VkFormat SDLPixelFormatToVkTextureFormat(Uint32 format, Uint32 colorspace case SDL_PIXELFORMAT_NV12: /* Y plane */ case SDL_PIXELFORMAT_NV21: /* Y plane */ return VK_FORMAT_R8_UNORM; + case SDL_PIXELFORMAT_P010: + return VK_FORMAT_R16_UNORM; default: return VK_FORMAT_UNDEFINED; } @@ -2408,7 +2410,7 @@ static int VULKAN_CreateTexture(SDL_Renderer *renderer, SDL_Texture *texture, SD texture->format == SDL_PIXELFORMAT_P010) { int bits_per_pixel; VkFormat uvFormat = VK_FORMAT_R8G8_UNORM; - if (texture->format == SDL_PIXELFORMAT_P010 || texture->format == SDL_PIXELFORMAT_P016) { + if (texture->format == SDL_PIXELFORMAT_P010) { uvFormat = VK_FORMAT_R16G16_UNORM; } textureData->nv12 = SDL_TRUE; @@ -3220,7 +3222,7 @@ static VkDescriptorSet VULKAN_AllocateDescriptorSet(SDL_Renderer *renderer, VULK } uint32_t startImageViews = descriptorCount; - for (uint32_t i = 0; i < 3 && imageViewCount > 0; i++) { + for (int i = 0; i < 3 && imageViewCount > 0; i++) { descriptorCount++; imageDescriptors[i].imageLayout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL; /* There are up to 3 images in the shader, if we haven't specified that many, duplicate the first