audio: remove is_in_audio_device_thread()
SDL mutexes are always recursive in modern times, so no need to check this, plus the test triggers a false-positive on ThreadSanitizer. Reference Issue #7427.main
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d4bc393efe
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81fe505c31
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@ -182,31 +182,14 @@ static int SDL_AudioOpenDevice_Default(SDL_AudioDevice *_this, const char *devna
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return SDL_Unsupported();
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}
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static SDL_INLINE SDL_bool is_in_audio_device_thread(SDL_AudioDevice *device)
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static void SDL_AudioLockDevice_Default(SDL_AudioDevice *device)
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{
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/* The device thread locks the same mutex, but not through the public API.
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This check is in case the application, in the audio callback,
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tries to lock the thread that we've already locked from the
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device thread...just in case we only have non-recursive mutexes. */
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if (device->thread && (SDL_ThreadID() == device->threadid)) {
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return SDL_TRUE;
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}
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return SDL_FALSE;
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SDL_LockMutex(device->mixer_lock);
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}
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static void SDL_AudioLockDevice_Default(SDL_AudioDevice *device) SDL_NO_THREAD_SAFETY_ANALYSIS /* clang assumes recursive locks */
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static void SDL_AudioUnlockDevice_Default(SDL_AudioDevice *device)
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{
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if (!is_in_audio_device_thread(device)) {
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SDL_LockMutex(device->mixer_lock);
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}
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}
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static void SDL_AudioUnlockDevice_Default(SDL_AudioDevice *device) SDL_NO_THREAD_SAFETY_ANALYSIS /* clang assumes recursive locks */
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{
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if (!is_in_audio_device_thread(device)) {
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SDL_UnlockMutex(device->mixer_lock);
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}
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SDL_UnlockMutex(device->mixer_lock);
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}
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static void finish_audio_entry_points_init(void)
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