Fixed processing mouse and keyboard events in hatari, which uses the old SDLMain.m without creating an SDLApplication instance
parent
83cb2b63a3
commit
824ecc8f7a
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@ -48,13 +48,12 @@
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SDL_SendQuit();
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}
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// Dispatch events here so that we can handle events caught by
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// nextEventMatchingMask in SDL, as well as events caught by other
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// processes (such as CEF) that are passed down to NSApp.
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- (void)sendEvent:(NSEvent *)theEvent
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static SDL_bool s_bShouldHandleEventsInSDLApplication = SDL_FALSE;
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static void Cocoa_DispatchEvent(NSEvent *theEvent)
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{
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SDL_VideoDevice *_this = SDL_GetVideoDevice();
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switch ([theEvent type]) {
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case NSLeftMouseDown:
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case NSOtherMouseDown:
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@ -77,7 +76,17 @@
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default:
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break;
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}
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}
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// Dispatch events here so that we can handle events caught by
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// nextEventMatchingMask in SDL, as well as events caught by other
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// processes (such as CEF) that are passed down to NSApp.
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- (void)sendEvent:(NSEvent *)theEvent
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{
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if (s_bShouldHandleEventsInSDLApplication) {
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Cocoa_DispatchEvent(theEvent);
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}
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[super sendEvent:theEvent];
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}
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@ -348,6 +357,8 @@ Cocoa_RegisterApp(void)
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[SDLApplication sharedApplication];
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SDL_assert(NSApp != nil);
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s_bShouldHandleEventsInSDLApplication = SDL_TRUE;
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if (!SDL_GetHintBoolean(SDL_HINT_MAC_BACKGROUND_APP, SDL_FALSE)) {
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[NSApp setActivationPolicy:NSApplicationActivationPolicyRegular];
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[NSApp activateIgnoringOtherApps:YES];
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@ -400,6 +411,10 @@ Cocoa_PumpEvents(_THIS)
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break;
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}
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if (!s_bShouldHandleEventsInSDLApplication) {
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Cocoa_DispatchEvent(event);
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}
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// Pass events down to SDLApplication to be handled in sendEvent:
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[NSApp sendEvent:event];
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}
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