Fixed runaway CPU usage in the metal renderer when the window is minimized
parent
5892ed4373
commit
82b40f097b
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@ -503,10 +503,6 @@ METAL_ActivateRenderCommandEncoder(SDL_Renderer * renderer, MTLLoadAction load,
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static void
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METAL_WindowEvent(SDL_Renderer * renderer, const SDL_WindowEvent *event)
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{
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if (event->event == SDL_WINDOWEVENT_SHOWN ||
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event->event == SDL_WINDOWEVENT_HIDDEN) {
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// !!! FIXME: write me
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}
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}
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static int
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@ -1529,7 +1525,7 @@ METAL_RenderPresent(SDL_Renderer * renderer)
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data.mtlcmdbuffer = nil;
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data.mtlbackbuffer = nil;
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if (!ready) {
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if (renderer->hidden || !ready) {
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return -1;
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}
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return 0;
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