render: Renamed SDL_GetTextureRenderer to SDL_GetRendererFromTexture.

main
Ryan C. Gordon 2024-01-08 14:15:56 -05:00
parent 95066ce2a0
commit 82f2c4d581
No known key found for this signature in database
GPG Key ID: FA148B892AB48044
5 changed files with 5 additions and 5 deletions

View File

@ -651,7 +651,7 @@ extern DECLSPEC SDL_PropertiesID SDLCALL SDL_GetTextureProperties(SDL_Texture *t
* \sa SDL_CreateTextureFromSurface
* \sa SDL_CreateTextureWithProperties
*/
extern DECLSPEC SDL_Renderer *SDLCALL SDL_GetTextureRenderer(SDL_Texture *texture);
extern DECLSPEC SDL_Renderer *SDLCALL SDL_GetRendererFromTexture(SDL_Texture *texture);
/**
* Query the attributes of a texture.

View File

@ -961,7 +961,7 @@ SDL3_0.0.0 {
SDL_wcsnstr;
SDL_SyncWindow;
SDL_GetGamepadSteamHandle;
SDL_GetTextureRenderer;
SDL_GetRendererFromTexture;
# extra symbols go here (don't modify this line)
local: *;
};

View File

@ -986,4 +986,4 @@
#define SDL_wcsnstr SDL_wcsnstr_REAL
#define SDL_SyncWindow SDL_SyncWindow_REAL
#define SDL_GetGamepadSteamHandle SDL_GetGamepadSteamHandle_REAL
#define SDL_GetTextureRenderer SDL_GetTextureRenderer_REAL
#define SDL_GetRendererFromTexture SDL_GetRendererFromTexture_REAL

View File

@ -1011,4 +1011,4 @@ SDL_DYNAPI_PROC(char*,SDL_strnstr,(const char *a, const char *b, size_t c),(a,b,
SDL_DYNAPI_PROC(wchar_t*,SDL_wcsnstr,(const wchar_t *a, const wchar_t *b, size_t c),(a,b,c),return)
SDL_DYNAPI_PROC(int,SDL_SyncWindow,(SDL_Window *a),(a),return)
SDL_DYNAPI_PROC(Uint64,SDL_GetGamepadSteamHandle,(SDL_Gamepad *a),(a),return)
SDL_DYNAPI_PROC(SDL_Renderer*,SDL_GetTextureRenderer,(SDL_Texture *a),(a),return)
SDL_DYNAPI_PROC(SDL_Renderer*,SDL_GetRendererFromTexture,(SDL_Texture *a),(a),return)

View File

@ -1396,7 +1396,7 @@ SDL_Texture *SDL_CreateTextureFromSurface(SDL_Renderer *renderer, SDL_Surface *s
return texture;
}
SDL_Renderer *SDL_GetTextureRenderer(SDL_Texture *texture)
SDL_Renderer *SDL_GetRendererFromTexture(SDL_Texture *texture)
{
CHECK_TEXTURE_MAGIC(texture, NULL);
return texture->renderer;