Add SDL_JoystickSetLED.
Currently, this is only supported by the PS4 HIDAPI driver.
parent
1b8dee7caf
commit
83cddd2ebc
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@ -404,6 +404,18 @@ extern DECLSPEC Uint8 SDLCALL SDL_GameControllerGetButton(SDL_GameController *ga
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*/
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extern DECLSPEC int SDLCALL SDL_GameControllerRumble(SDL_GameController *gamecontroller, Uint16 low_frequency_rumble, Uint16 high_frequency_rumble, Uint32 duration_ms);
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/**
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* Update a controller's LED color.
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*
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* \param controller The joystick to update
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* \param red The intensity of the red LED
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* \param green The intensity of the green LED
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* \param blue The intensity of the blue LED
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*
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* \return 0, or -1 if this controller does not have a modifiable LED
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*/
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extern DECLSPEC int SDLCALL SDL_GameControllerSetLED(SDL_GameController *gamecontroller, Uint8 red, Uint8 green, Uint8 blue);
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/**
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* Close a controller previously opened with SDL_GameControllerOpen().
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*/
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@ -432,6 +432,18 @@ extern DECLSPEC Uint8 SDLCALL SDL_JoystickGetButton(SDL_Joystick * joystick,
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*/
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extern DECLSPEC int SDLCALL SDL_JoystickRumble(SDL_Joystick * joystick, Uint16 low_frequency_rumble, Uint16 high_frequency_rumble, Uint32 duration_ms);
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/**
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* Update a joystick's LED color.
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*
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* \param joystick The joystick to update
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* \param red The intensity of the red LED
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* \param green The intensity of the green LED
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* \param blue The intensity of the blue LED
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*
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* \return 0, or -1 if this joystick does not have a modifiable LED
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*/
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extern DECLSPEC int SDLCALL SDL_JoystickSetLED(SDL_Joystick * joystick, Uint8 red, Uint8 green, Uint8 blue);
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/**
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* Close a joystick previously opened with SDL_JoystickOpen().
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*/
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@ -2107,6 +2107,12 @@ SDL_GameControllerRumble(SDL_GameController *gamecontroller, Uint16 low_frequenc
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return SDL_JoystickRumble(SDL_GameControllerGetJoystick(gamecontroller), low_frequency_rumble, high_frequency_rumble, duration_ms);
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}
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int
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SDL_GameControllerSetLED(SDL_GameController *gamecontroller, Uint8 red, Uint8 green, Uint8 blue)
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{
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return SDL_JoystickSetLED(SDL_GameControllerGetJoystick(gamecontroller), red, green, blue);
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}
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void
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SDL_GameControllerClose(SDL_GameController * gamecontroller)
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{
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@ -901,6 +901,36 @@ SDL_JoystickRumble(SDL_Joystick * joystick, Uint16 low_frequency_rumble, Uint16
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return result;
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}
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int
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SDL_JoystickSetLED(SDL_Joystick * joystick, Uint8 red, Uint8 green, Uint8 blue)
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{
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int result;
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if (!SDL_PrivateJoystickValid(joystick)) {
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return -1;
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}
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SDL_LockJoysticks();
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if (red == joystick->led_red &&
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green == joystick->led_green &&
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blue == joystick->led_blue) {
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/* Avoid spamming the driver */
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result = 0;
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} else {
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result = joystick->driver->SetLED(joystick, red, green, blue);
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}
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/* Save the LED value regardless of success, so we don't spam the driver */
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joystick->led_red = red;
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joystick->led_green = green;
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joystick->led_blue = blue;
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SDL_UnlockJoysticks();
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return result;
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}
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/*
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* Close a joystick previously opened with SDL_JoystickOpen()
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*/
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@ -64,6 +64,10 @@ struct _SDL_Joystick
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Uint16 high_frequency_rumble;
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Uint32 rumble_expiration;
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Uint8 led_red;
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Uint8 led_green;
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Uint8 led_blue;
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SDL_bool attached;
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SDL_bool is_game_controller;
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SDL_bool delayed_guide_button; /* SDL_TRUE if this device has the guide button event delayed */
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@ -123,6 +127,9 @@ typedef struct _SDL_JoystickDriver
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/* Rumble functionality */
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int (*Rumble)(SDL_Joystick * joystick, Uint16 low_frequency_rumble, Uint16 high_frequency_rumble);
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/* LED functionality */
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int (*SetLED)(SDL_Joystick * joystick, Uint8 red, Uint8 green, Uint8 blue);
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/* Function to update the state of a joystick - called as a device poll.
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* This function shouldn't update the joystick structure directly,
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* but instead should call SDL_PrivateJoystick*() to deliver events
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@ -633,6 +633,12 @@ ANDROID_JoystickRumble(SDL_Joystick * joystick, Uint16 low_frequency_rumble, Uin
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return SDL_Unsupported();
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}
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static int
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ANDROID_JoystickSetLED(SDL_Joystick * joystick, Uint8 red, Uint8 green, Uint8 blue)
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{
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return SDL_Unsupported();
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}
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static void
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ANDROID_JoystickUpdate(SDL_Joystick * joystick)
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{
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@ -711,6 +717,7 @@ SDL_JoystickDriver SDL_ANDROID_JoystickDriver =
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ANDROID_JoystickGetDeviceInstanceID,
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ANDROID_JoystickOpen,
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ANDROID_JoystickRumble,
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ANDROID_JoystickSetLED,
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ANDROID_JoystickUpdate,
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ANDROID_JoystickClose,
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ANDROID_JoystickQuit,
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@ -768,6 +768,12 @@ BSD_JoystickGetGamepadMapping(int device_index, SDL_GamepadMapping *out)
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return SDL_FALSE;
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}
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static int
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BSD_JoystickSetLED(SDL_Joystick * joystick, Uint8 red, Uint8 green, Uint8 blue)
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{
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return SDL_Unsupported();
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}
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SDL_JoystickDriver SDL_BSD_JoystickDriver =
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{
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BSD_JoystickInit,
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@ -780,6 +786,7 @@ SDL_JoystickDriver SDL_BSD_JoystickDriver =
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BSD_JoystickGetDeviceInstanceID,
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BSD_JoystickOpen,
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BSD_JoystickRumble,
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BSD_JoystickSetLED,
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BSD_JoystickUpdate,
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BSD_JoystickClose,
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BSD_JoystickQuit,
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@ -922,6 +922,12 @@ DARWIN_JoystickRumble(SDL_Joystick * joystick, Uint16 low_frequency_rumble, Uint
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return 0;
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}
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static int
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DARWIN_JoystickSetLED(SDL_Joystick * joystick, Uint8 red, Uint8 green, Uint8 blue)
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{
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return SDL_Unsupported();
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}
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static void
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DARWIN_JoystickUpdate(SDL_Joystick * joystick)
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{
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@ -1069,6 +1075,7 @@ SDL_JoystickDriver SDL_DARWIN_JoystickDriver =
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DARWIN_JoystickGetDeviceInstanceID,
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DARWIN_JoystickOpen,
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DARWIN_JoystickRumble,
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DARWIN_JoystickSetLED,
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DARWIN_JoystickUpdate,
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DARWIN_JoystickClose,
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DARWIN_JoystickQuit,
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@ -89,6 +89,12 @@ DUMMY_JoystickRumble(SDL_Joystick * joystick, Uint16 low_frequency_rumble, Uint1
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return SDL_Unsupported();
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}
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static int
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DUMMY_JoystickSetLED(SDL_Joystick * joystick, Uint8 red, Uint8 green, Uint8 blue)
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{
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return SDL_Unsupported();
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}
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static void
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DUMMY_JoystickUpdate(SDL_Joystick * joystick)
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{
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@ -122,6 +128,7 @@ SDL_JoystickDriver SDL_DUMMY_JoystickDriver =
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DUMMY_JoystickGetDeviceInstanceID,
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DUMMY_JoystickOpen,
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DUMMY_JoystickRumble,
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DUMMY_JoystickSetLED,
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DUMMY_JoystickUpdate,
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DUMMY_JoystickClose,
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DUMMY_JoystickQuit,
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@ -409,6 +409,12 @@ EMSCRIPTEN_JoystickGetGamepadMapping(int device_index, SDL_GamepadMapping *out)
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return SDL_FALSE;
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}
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static int
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EMSCRIPTEN_JoystickSetLED(SDL_Joystick * joystick, Uint8 red, Uint8 green, Uint8 blue)
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{
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return SDL_Unsupported();
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}
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SDL_JoystickDriver SDL_EMSCRIPTEN_JoystickDriver =
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{
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EMSCRIPTEN_JoystickInit,
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@ -421,6 +427,7 @@ SDL_JoystickDriver SDL_EMSCRIPTEN_JoystickDriver =
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EMSCRIPTEN_JoystickGetDeviceInstanceID,
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EMSCRIPTEN_JoystickOpen,
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EMSCRIPTEN_JoystickRumble,
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EMSCRIPTEN_JoystickSetLED,
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EMSCRIPTEN_JoystickUpdate,
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EMSCRIPTEN_JoystickClose,
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EMSCRIPTEN_JoystickQuit,
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@ -265,6 +265,11 @@ extern "C"
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return SDL_FALSE;
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}
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static int HAIKU_JoystickSetLED(SDL_Joystick * joystick, Uint8 red, Uint8 green, Uint8 blue)
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{
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return SDL_Unsupported();
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}
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SDL_JoystickDriver SDL_HAIKU_JoystickDriver =
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{
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HAIKU_JoystickInit,
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@ -277,6 +282,7 @@ extern "C"
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HAIKU_JoystickGetDeviceInstanceID,
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HAIKU_JoystickOpen,
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HAIKU_JoystickRumble,
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HAIKU_JoystickSetLED,
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HAIKU_JoystickUpdate,
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HAIKU_JoystickClose,
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HAIKU_JoystickQuit,
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@ -363,6 +363,12 @@ HIDAPI_DriverGameCube_RumbleJoystick(SDL_HIDAPI_Device *device, SDL_Joystick *jo
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return -1;
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}
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static int
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HIDAPI_DriverGameCube_SetJoystickLED(SDL_HIDAPI_Device *device, SDL_Joystick *joystick, Uint8 red, Uint8 green, Uint8 blue)
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{
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return SDL_Unsupported();
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}
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static void
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HIDAPI_DriverGameCube_CloseJoystick(SDL_HIDAPI_Device *device, SDL_Joystick *joystick)
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{
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@ -402,6 +408,7 @@ SDL_HIDAPI_DeviceDriver SDL_HIDAPI_DriverGameCube =
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HIDAPI_DriverGameCube_UpdateDevice,
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HIDAPI_DriverGameCube_OpenJoystick,
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HIDAPI_DriverGameCube_RumbleJoystick,
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HIDAPI_DriverGameCube_SetJoystickLED,
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HIDAPI_DriverGameCube_CloseJoystick,
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HIDAPI_DriverGameCube_FreeDevice,
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NULL,
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@ -100,6 +100,12 @@ typedef struct {
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SDL_bool audio_supported;
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SDL_bool rumble_supported;
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int player_index;
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Uint16 rumble_left;
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Uint16 rumble_right;
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Uint8 color_set;
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Uint8 led_red;
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Uint8 led_green;
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Uint8 led_blue;
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Uint8 volume;
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Uint32 last_volume_check;
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PS4StatePacket_t last_state;
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@ -330,11 +336,19 @@ HIDAPI_DriverPS4_RumbleJoystick(SDL_HIDAPI_Device *device, SDL_Joystick *joystic
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}
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effects = (DS4EffectsState_t *)&data[offset];
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ctx->rumble_left = low_frequency_rumble;
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ctx->rumble_right = high_frequency_rumble;
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effects->ucRumbleLeft = (low_frequency_rumble >> 8);
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effects->ucRumbleRight = (high_frequency_rumble >> 8);
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/* Populate the LED state with the appropriate color from our lookup table */
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if (ctx->color_set) {
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effects->ucLedRed = ctx->led_red;
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effects->ucLedGreen = ctx->led_green;
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effects->ucLedBlue = ctx->led_blue;
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} else {
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SetLedsForPlayerIndex(effects, ctx->player_index);
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}
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if (ctx->is_bluetooth) {
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/* Bluetooth reports need a CRC at the end of the packet (at least on Linux) */
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return 0;
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}
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static int
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HIDAPI_DriverPS4_SetJoystickLED(SDL_HIDAPI_Device *device, SDL_Joystick *joystick, Uint8 red, Uint8 green, Uint8 blue)
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{
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SDL_DriverPS4_Context *ctx = (SDL_DriverPS4_Context *)device->context;
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ctx->color_set = 1;
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ctx->led_red = red;
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ctx->led_green = green;
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ctx->led_blue = blue;
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/* FIXME: Is there a better way to send this without sending another rumble packet? */
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return HIDAPI_DriverPS4_RumbleJoystick(device, joystick, ctx->rumble_left, ctx->rumble_right);
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}
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static void
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HIDAPI_DriverPS4_HandleStatePacket(SDL_Joystick *joystick, hid_device *dev, SDL_DriverPS4_Context *ctx, PS4StatePacket_t *packet)
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{
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@ -536,6 +564,7 @@ SDL_HIDAPI_DeviceDriver SDL_HIDAPI_DriverPS4 =
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HIDAPI_DriverPS4_UpdateDevice,
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HIDAPI_DriverPS4_OpenJoystick,
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HIDAPI_DriverPS4_RumbleJoystick,
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HIDAPI_DriverPS4_SetJoystickLED,
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HIDAPI_DriverPS4_CloseJoystick,
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HIDAPI_DriverPS4_FreeDevice,
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NULL
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@ -1034,6 +1034,13 @@ HIDAPI_DriverSteam_RumbleJoystick(SDL_HIDAPI_Device *device, SDL_Joystick *joyst
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return SDL_Unsupported();
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}
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static int
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HIDAPI_DriverSteam_SetJoystickLED(SDL_HIDAPI_Device *device, SDL_Joystick *joystick, Uint8 red, Uint8 green, Uint8 blue)
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{
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/* You should use the full Steam Input API for LED support */
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return SDL_Unsupported();
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}
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static SDL_bool
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HIDAPI_DriverSteam_UpdateDevice(SDL_HIDAPI_Device *device)
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{
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@ -1164,6 +1171,7 @@ SDL_HIDAPI_DeviceDriver SDL_HIDAPI_DriverSteam =
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HIDAPI_DriverSteam_UpdateDevice,
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HIDAPI_DriverSteam_OpenJoystick,
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HIDAPI_DriverSteam_RumbleJoystick,
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HIDAPI_DriverSteam_SetJoystickLED,
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HIDAPI_DriverSteam_CloseJoystick,
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HIDAPI_DriverSteam_FreeDevice,
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NULL
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@ -920,6 +920,12 @@ HIDAPI_DriverSwitch_RumbleJoystick(SDL_HIDAPI_Device *device, SDL_Joystick *joys
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return HIDAPI_DriverSwitch_ActuallyRumbleJoystick(ctx, low_frequency_rumble, high_frequency_rumble);
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}
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static int
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HIDAPI_DriverSwitch_SetJoystickLED(SDL_HIDAPI_Device *device, SDL_Joystick *joystick, Uint8 red, Uint8 green, Uint8 blue)
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{
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return SDL_Unsupported();
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}
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static void HandleInputOnlyControllerState(SDL_Joystick *joystick, SDL_DriverSwitch_Context *ctx, SwitchInputOnlyControllerStatePacket_t *packet)
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{
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Sint16 axis;
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@ -1267,6 +1273,7 @@ SDL_HIDAPI_DeviceDriver SDL_HIDAPI_DriverSwitch =
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HIDAPI_DriverSwitch_UpdateDevice,
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HIDAPI_DriverSwitch_OpenJoystick,
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HIDAPI_DriverSwitch_RumbleJoystick,
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HIDAPI_DriverSwitch_SetJoystickLED,
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HIDAPI_DriverSwitch_CloseJoystick,
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HIDAPI_DriverSwitch_FreeDevice,
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NULL
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@ -796,6 +796,12 @@ HIDAPI_DriverXbox360_RumbleJoystick(SDL_HIDAPI_Device *device, SDL_Joystick *joy
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return 0;
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}
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static int
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HIDAPI_DriverXbox360_SetJoystickLED(SDL_HIDAPI_Device *device, SDL_Joystick *joystick, Uint8 red, Uint8 green, Uint8 blue)
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{
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return SDL_Unsupported();
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}
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#ifdef __WIN32__
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/* This is the packet format for Xbox 360 and Xbox One controllers on Windows,
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however with this interface there is no rumble support, no guide button,
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@ -1302,6 +1308,7 @@ SDL_HIDAPI_DeviceDriver SDL_HIDAPI_DriverXbox360 =
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HIDAPI_DriverXbox360_UpdateDevice,
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HIDAPI_DriverXbox360_OpenJoystick,
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HIDAPI_DriverXbox360_RumbleJoystick,
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HIDAPI_DriverXbox360_SetJoystickLED,
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HIDAPI_DriverXbox360_CloseJoystick,
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HIDAPI_DriverXbox360_FreeDevice,
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HIDAPI_DriverXbox360_PostUpdate,
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@ -157,6 +157,12 @@ HIDAPI_DriverXbox360W_RumbleJoystick(SDL_HIDAPI_Device *device, SDL_Joystick *jo
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return 0;
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}
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static int
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HIDAPI_DriverXbox360W_SetJoystickLED(SDL_HIDAPI_Device *device, SDL_Joystick *joystick, Uint8 red, Uint8 green, Uint8 blue)
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{
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return SDL_Unsupported();
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}
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static void
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HIDAPI_DriverXbox360W_HandleStatePacket(SDL_Joystick *joystick, hid_device *dev, SDL_DriverXbox360W_Context *ctx, Uint8 *data, int size)
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{
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@ -294,6 +300,7 @@ SDL_HIDAPI_DeviceDriver SDL_HIDAPI_DriverXbox360W =
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HIDAPI_DriverXbox360W_UpdateDevice,
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HIDAPI_DriverXbox360W_OpenJoystick,
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HIDAPI_DriverXbox360W_RumbleJoystick,
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HIDAPI_DriverXbox360W_SetJoystickLED,
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HIDAPI_DriverXbox360W_CloseJoystick,
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HIDAPI_DriverXbox360W_FreeDevice,
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NULL
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@ -364,6 +364,12 @@ HIDAPI_DriverXboxOne_RumbleJoystick(SDL_HIDAPI_Device *device, SDL_Joystick *joy
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return 0;
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}
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static int
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HIDAPI_DriverXboxOne_SetJoystickLED(SDL_HIDAPI_Device *device, SDL_Joystick *joystick, Uint8 red, Uint8 green, Uint8 blue)
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{
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return SDL_Unsupported();
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}
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static void
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HIDAPI_DriverXboxOne_HandleStatePacket(SDL_Joystick *joystick, hid_device *dev, SDL_DriverXboxOne_Context *ctx, Uint8 *data, int size)
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{
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@ -830,6 +836,7 @@ SDL_HIDAPI_DeviceDriver SDL_HIDAPI_DriverXboxOne =
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HIDAPI_DriverXboxOne_UpdateDevice,
|
||||
HIDAPI_DriverXboxOne_OpenJoystick,
|
||||
HIDAPI_DriverXboxOne_RumbleJoystick,
|
||||
HIDAPI_DriverXboxOne_SetJoystickLED,
|
||||
HIDAPI_DriverXboxOne_CloseJoystick,
|
||||
HIDAPI_DriverXboxOne_FreeDevice,
|
||||
NULL
|
||||
|
|
|
@ -1048,6 +1048,23 @@ HIDAPI_JoystickRumble(SDL_Joystick * joystick, Uint16 low_frequency_rumble, Uint
|
|||
return result;
|
||||
}
|
||||
|
||||
static int
|
||||
HIDAPI_JoystickSetLED(SDL_Joystick * joystick, Uint8 red, Uint8 green, Uint8 blue)
|
||||
{
|
||||
int result;
|
||||
|
||||
if (joystick->hwdata) {
|
||||
SDL_HIDAPI_Device *device = joystick->hwdata->device;
|
||||
|
||||
result = device->driver->SetJoystickLED(device, joystick, red, green, blue);
|
||||
} else {
|
||||
SDL_SetError("SetLED failed, device disconnected");
|
||||
result = -1;
|
||||
}
|
||||
|
||||
return result;
|
||||
}
|
||||
|
||||
static void
|
||||
HIDAPI_JoystickUpdate(SDL_Joystick * joystick)
|
||||
{
|
||||
|
@ -1121,6 +1138,7 @@ SDL_JoystickDriver SDL_HIDAPI_JoystickDriver =
|
|||
HIDAPI_JoystickGetDeviceInstanceID,
|
||||
HIDAPI_JoystickOpen,
|
||||
HIDAPI_JoystickRumble,
|
||||
HIDAPI_JoystickSetLED,
|
||||
HIDAPI_JoystickUpdate,
|
||||
HIDAPI_JoystickClose,
|
||||
HIDAPI_JoystickQuit,
|
||||
|
|
|
@ -94,6 +94,7 @@ typedef struct _SDL_HIDAPI_DeviceDriver
|
|||
SDL_bool (*UpdateDevice)(SDL_HIDAPI_Device *device);
|
||||
SDL_bool (*OpenJoystick)(SDL_HIDAPI_Device *device, SDL_Joystick *joystick);
|
||||
int (*RumbleJoystick)(SDL_HIDAPI_Device *device, SDL_Joystick *joystick, Uint16 low_frequency_rumble, Uint16 high_frequency_rumble);
|
||||
int (*SetJoystickLED)(SDL_HIDAPI_Device *device, SDL_Joystick *joystick, Uint8 red, Uint8 green, Uint8 blue);
|
||||
void (*CloseJoystick)(SDL_HIDAPI_Device *device, SDL_Joystick *joystick);
|
||||
void (*FreeDevice)(SDL_HIDAPI_Device *device);
|
||||
void (*PostUpdate)(void);
|
||||
|
|
|
@ -1008,6 +1008,12 @@ IOS_JoystickRumble(SDL_Joystick * joystick, Uint16 low_frequency_rumble, Uint16
|
|||
#endif
|
||||
}
|
||||
|
||||
static int
|
||||
IOS_JoystickSetLED(SDL_Joystick * joystick, Uint8 red, Uint8 green, Uint8 blue)
|
||||
{
|
||||
return SDL_Unsupported();
|
||||
}
|
||||
|
||||
static void
|
||||
IOS_JoystickUpdate(SDL_Joystick * joystick)
|
||||
{
|
||||
|
@ -1116,6 +1122,7 @@ SDL_JoystickDriver SDL_IOS_JoystickDriver =
|
|||
IOS_JoystickGetDeviceInstanceID,
|
||||
IOS_JoystickOpen,
|
||||
IOS_JoystickRumble,
|
||||
IOS_JoystickSetLED,
|
||||
IOS_JoystickUpdate,
|
||||
IOS_JoystickClose,
|
||||
IOS_JoystickQuit,
|
||||
|
|
|
@ -891,6 +891,12 @@ LINUX_JoystickRumble(SDL_Joystick * joystick, Uint16 low_frequency_rumble, Uint1
|
|||
return 0;
|
||||
}
|
||||
|
||||
static int
|
||||
LINUX_JoystickSetLED(SDL_Joystick * joystick, Uint8 red, Uint8 green, Uint8 blue)
|
||||
{
|
||||
return SDL_Unsupported();
|
||||
}
|
||||
|
||||
static SDL_INLINE void
|
||||
HandleHat(SDL_Joystick * stick, Uint8 hat, int axis, int value)
|
||||
{
|
||||
|
@ -1366,6 +1372,7 @@ SDL_JoystickDriver SDL_LINUX_JoystickDriver =
|
|||
LINUX_JoystickGetDeviceInstanceID,
|
||||
LINUX_JoystickOpen,
|
||||
LINUX_JoystickRumble,
|
||||
LINUX_JoystickSetLED,
|
||||
LINUX_JoystickUpdate,
|
||||
LINUX_JoystickClose,
|
||||
LINUX_JoystickQuit,
|
||||
|
|
|
@ -339,6 +339,13 @@ VIRTUAL_JoystickRumble(SDL_Joystick * joystick, Uint16 low_frequency_rumble, Uin
|
|||
}
|
||||
|
||||
|
||||
static int
|
||||
VIRTUAL_JoystickSetLED(SDL_Joystick * joystick, Uint8 red, Uint8 green, Uint8 blue)
|
||||
{
|
||||
return SDL_Unsupported();
|
||||
}
|
||||
|
||||
|
||||
static void
|
||||
VIRTUAL_JoystickUpdate(SDL_Joystick * joystick)
|
||||
{
|
||||
|
@ -409,6 +416,7 @@ SDL_JoystickDriver SDL_VIRTUAL_JoystickDriver =
|
|||
VIRTUAL_JoystickGetDeviceInstanceID,
|
||||
VIRTUAL_JoystickOpen,
|
||||
VIRTUAL_JoystickRumble,
|
||||
VIRTUAL_JoystickSetLED,
|
||||
VIRTUAL_JoystickUpdate,
|
||||
VIRTUAL_JoystickClose,
|
||||
VIRTUAL_JoystickQuit,
|
||||
|
|
|
@ -500,6 +500,12 @@ WINDOWS_JoystickRumble(SDL_Joystick * joystick, Uint16 low_frequency_rumble, Uin
|
|||
}
|
||||
}
|
||||
|
||||
static int
|
||||
WINDOWS_JoystickSetLED(SDL_Joystick * joystick, Uint8 red, Uint8 green, Uint8 blue)
|
||||
{
|
||||
return SDL_Unsupported();
|
||||
}
|
||||
|
||||
static void
|
||||
WINDOWS_JoystickUpdate(SDL_Joystick * joystick)
|
||||
{
|
||||
|
@ -583,6 +589,7 @@ SDL_JoystickDriver SDL_WINDOWS_JoystickDriver =
|
|||
WINDOWS_JoystickGetDeviceInstanceID,
|
||||
WINDOWS_JoystickOpen,
|
||||
WINDOWS_JoystickRumble,
|
||||
WINDOWS_JoystickSetLED,
|
||||
WINDOWS_JoystickUpdate,
|
||||
WINDOWS_JoystickClose,
|
||||
WINDOWS_JoystickQuit,
|
||||
|
|
Loading…
Reference in New Issue