SDL_render.c: remove unsused case, since renderer target has been forced to NULL previously (see bug #4213)
parent
f782abe5f0
commit
83df4a354e
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@ -728,19 +728,12 @@ SDL_RendererEventWatch(void *userdata, SDL_Event *event)
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SDL_GetWindowSize(renderer->window, &w, &h);
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}
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if (renderer->target) {
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renderer->viewport_backup.x = 0;
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renderer->viewport_backup.y = 0;
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renderer->viewport_backup.w = (float) w;
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renderer->viewport_backup.h = (float) h;
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} else {
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renderer->viewport.x = 0;
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renderer->viewport.y = 0;
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renderer->viewport.w = (float) w;
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renderer->viewport.h = (float) h;
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QueueCmdSetViewport(renderer);
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FlushRenderCommandsIfNotBatching(renderer);
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}
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renderer->viewport.x = 0;
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renderer->viewport.y = 0;
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renderer->viewport.w = (float) w;
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renderer->viewport.h = (float) h;
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QueueCmdSetViewport(renderer);
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FlushRenderCommandsIfNotBatching(renderer);
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}
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if (saved_target) {
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