Vita: Implement command batching

main
Ivan Epifanov 2021-11-02 16:12:55 +03:00 committed by Sam Lantinga
parent 3f7a94fc94
commit 848d7b1254
1 changed files with 47 additions and 55 deletions

View File

@ -89,10 +89,6 @@ VITA_GXM_QueueGeometry(SDL_Renderer *renderer, SDL_RenderCommand *cmd, SDL_Textu
static int VITA_GXM_RenderClear(SDL_Renderer *renderer, SDL_RenderCommand *cmd);
static int VITA_GXM_RenderDrawPoints(SDL_Renderer *renderer, const SDL_RenderCommand *cmd);
static int VITA_GXM_RenderDrawLines(SDL_Renderer *renderer, const SDL_RenderCommand *cmd);
static int VITA_GXM_RunCommandQueue(SDL_Renderer * renderer, SDL_RenderCommand *cmd, void *vertices, size_t vertsize);
static int VITA_GXM_RenderReadPixels(SDL_Renderer *renderer, const SDL_Rect *rect,
@ -462,10 +458,9 @@ VITA_GXM_QueueDrawPoints(SDL_Renderer * renderer, SDL_RenderCommand *cmd, const
int color = data->drawstate.color;
color_vertex *vertex = (color_vertex *)pool_memalign(
color_vertex *vertex = (color_vertex *)pool_malloc(
data,
count * sizeof(color_vertex),
sizeof(color_vertex)
count * sizeof(color_vertex)
);
cmd->data.draw.first = (size_t)vertex;
@ -487,10 +482,9 @@ VITA_GXM_QueueDrawLines(SDL_Renderer * renderer, SDL_RenderCommand *cmd, const S
VITA_GXM_RenderData *data = (VITA_GXM_RenderData *) renderer->driverdata;
int color = data->drawstate.color;
color_vertex *vertex = (color_vertex *)pool_memalign(
color_vertex *vertex = (color_vertex *)pool_malloc(
data,
(count-1) * 2 * sizeof(color_vertex),
sizeof(color_vertex)
(count-1) * 2 * sizeof(color_vertex)
);
cmd->data.draw.first = (size_t)vertex;
@ -526,10 +520,9 @@ VITA_GXM_QueueGeometry(SDL_Renderer *renderer, SDL_RenderCommand *cmd, SDL_Textu
if (texture) {
texture_vertex *vertices;
vertices = (texture_vertex *)pool_memalign(
vertices = (texture_vertex *)pool_malloc(
data,
count * sizeof(texture_vertex),
sizeof(texture_vertex));
count * sizeof(texture_vertex));
if (!vertices) {
return -1;
@ -567,10 +560,9 @@ VITA_GXM_QueueGeometry(SDL_Renderer *renderer, SDL_RenderCommand *cmd, SDL_Textu
} else {
color_vertex *vertices;
vertices = (color_vertex *)pool_memalign(
vertices = (color_vertex *)pool_malloc(
data,
count * sizeof(color_vertex),
sizeof(color_vertex));
count * sizeof(color_vertex));
if (!vertices) {
return -1;
@ -638,30 +630,6 @@ VITA_GXM_RenderClear(SDL_Renderer *renderer, SDL_RenderCommand *cmd)
}
static int
VITA_GXM_RenderDrawPoints(SDL_Renderer *renderer, const SDL_RenderCommand *cmd)
{
VITA_GXM_RenderData *data = (VITA_GXM_RenderData *) renderer->driverdata;
sceGxmSetFrontPolygonMode(data->gxm_context, SCE_GXM_POLYGON_MODE_POINT);
sceGxmDraw(data->gxm_context, SCE_GXM_PRIMITIVE_POINTS, SCE_GXM_INDEX_FORMAT_U16, data->linearIndices, cmd->data.draw.count);
sceGxmSetFrontPolygonMode(data->gxm_context, SCE_GXM_POLYGON_MODE_TRIANGLE_FILL);
return 0;
}
static int
VITA_GXM_RenderDrawLines(SDL_Renderer *renderer, const SDL_RenderCommand *cmd)
{
VITA_GXM_RenderData *data = (VITA_GXM_RenderData *) renderer->driverdata;
sceGxmSetFrontPolygonMode(data->gxm_context, SCE_GXM_POLYGON_MODE_LINE);
sceGxmDraw(data->gxm_context, SCE_GXM_PRIMITIVE_LINES, SCE_GXM_INDEX_FORMAT_U16, data->linearIndices, cmd->data.draw.count);
sceGxmSetFrontPolygonMode(data->gxm_context, SCE_GXM_POLYGON_MODE_TRIANGLE_FILL);
return 0;
}
static int
SetDrawState(VITA_GXM_RenderData *data, const SDL_RenderCommand *cmd)
{
@ -823,18 +791,6 @@ VITA_GXM_RunCommandQueue(SDL_Renderer * renderer, SDL_RenderCommand *cmd, void *
break;
}
case SDL_RENDERCMD_DRAW_POINTS: {
SetDrawState(data, cmd);
VITA_GXM_RenderDrawPoints(renderer, cmd);
break;
}
case SDL_RENDERCMD_DRAW_LINES: {
SetDrawState(data, cmd);
VITA_GXM_RenderDrawLines(renderer, cmd);
break;
}
case SDL_RENDERCMD_FILL_RECTS: /* unused */
break;
@ -844,19 +800,55 @@ VITA_GXM_RunCommandQueue(SDL_Renderer * renderer, SDL_RenderCommand *cmd, void *
case SDL_RENDERCMD_COPY_EX: /* unused */
break;
case SDL_RENDERCMD_DRAW_POINTS:
case SDL_RENDERCMD_DRAW_LINES:
case SDL_RENDERCMD_GEOMETRY: {
SDL_Texture *texture = cmd->data.draw.texture;
SDL_Texture *thistexture = cmd->data.draw.texture;
SDL_BlendMode thisblend = cmd->data.draw.blend;
const SDL_RenderCommandType thiscmdtype = cmd->command;
SDL_RenderCommand *finalcmd = cmd;
SDL_RenderCommand *nextcmd = cmd->next;
size_t count = cmd->data.draw.count;
int ret;
while (nextcmd != NULL) {
const SDL_RenderCommandType nextcmdtype = nextcmd->command;
if (nextcmdtype != thiscmdtype) {
break; /* can't go any further on this draw call, different render command up next. */
} else if (nextcmd->data.draw.texture != thistexture || nextcmd->data.draw.blend != thisblend) {
break; /* can't go any further on this draw call, different texture/blendmode copy up next. */
} else {
finalcmd = nextcmd; /* we can combine copy operations here. Mark this one as the furthest okay command. */
count += cmd->data.draw.count;
}
nextcmd = nextcmd->next;
}
if (texture) {
if (thistexture) {
ret = SetCopyState(renderer, cmd);
} else {
ret = SetDrawState(data, cmd);
}
if (ret == 0) {
sceGxmDraw(data->gxm_context, SCE_GXM_PRIMITIVE_TRIANGLES, SCE_GXM_INDEX_FORMAT_U16, data->linearIndices, cmd->data.draw.count);
int op = SCE_GXM_PRIMITIVE_TRIANGLES;
if (thiscmdtype == SDL_RENDERCMD_DRAW_POINTS) {
sceGxmSetFrontPolygonMode(data->gxm_context, SCE_GXM_POLYGON_MODE_POINT);
op = SCE_GXM_PRIMITIVE_POINTS;
} else if (thiscmdtype == SDL_RENDERCMD_DRAW_LINES) {
sceGxmSetFrontPolygonMode(data->gxm_context, SCE_GXM_POLYGON_MODE_LINE);
op = SCE_GXM_PRIMITIVE_LINES;
}
sceGxmDraw(data->gxm_context, op, SCE_GXM_INDEX_FORMAT_U16, data->linearIndices, count);
if (thiscmdtype == SDL_RENDERCMD_DRAW_POINTS || thiscmdtype == SDL_RENDERCMD_DRAW_LINES) {
sceGxmSetFrontPolygonMode(data->gxm_context, SCE_GXM_POLYGON_MODE_TRIANGLE_FILL);
}
}
cmd = finalcmd; /* skip any copy commands we just combined in here. */
break;
}