Fixed Y axis inversion on iOS; positive is up, negative is down.
parent
08fa8da77c
commit
85c2e2367c
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@ -31,19 +31,19 @@ static SDL_Texture *ship = 0; /* texture for spaceship */
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static SDL_Texture *space = 0; /* texture for space (background */
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void
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render(SDL_Renderer *renderer)
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render(SDL_Renderer *renderer, int w, int h)
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{
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/* get joystick (accelerometer) axis values and normalize them */
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float ax = SDL_JoystickGetAxis(accelerometer, 0);
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float ay = -SDL_JoystickGetAxis(accelerometer, 1);
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float ay = SDL_JoystickGetAxis(accelerometer, 1);
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/* ship screen constraints */
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Uint32 minx = 0.0f;
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Uint32 maxx = SCREEN_WIDTH - shipData.rect.w;
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Uint32 maxx = w - shipData.rect.w;
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Uint32 miny = 0.0f;
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Uint32 maxy = SCREEN_HEIGHT - shipData.rect.h;
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Uint32 maxy = h - shipData.rect.h;
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#define SINT16_MAX ((float)(0x7FFF))
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@ -162,8 +162,9 @@ main(int argc, char *argv[])
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SDL_Renderer *renderer;
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Uint32 startFrame; /* time frame began to process */
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Uint32 endFrame; /* time frame ended processing */
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Uint32 delay; /* time to pause waiting to draw next frame */
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Sint32 delay; /* time to pause waiting to draw next frame */
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int done; /* should we clean up and exit? */
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int w, h;
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/* initialize SDL */
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if (SDL_Init(SDL_INIT_VIDEO | SDL_INIT_JOYSTICK) < 0) {
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@ -176,6 +177,8 @@ main(int argc, char *argv[])
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SDL_WINDOW_BORDERLESS);
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renderer = SDL_CreateRenderer(window, 0, 0);
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SDL_GetWindowSize(window, &w, &h);
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/* print out some info about joysticks and try to open accelerometer for use */
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printf("There are %d joysticks available\n", SDL_NumJoysticks());
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printf("Default joystick (index 0) is %s\n", SDL_JoystickName(0));
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@ -196,8 +199,8 @@ main(int argc, char *argv[])
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initializeTextures(renderer);
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/* setup ship */
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shipData.x = (SCREEN_WIDTH - shipData.rect.w) / 2;
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shipData.y = (SCREEN_HEIGHT - shipData.rect.h) / 2;
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shipData.x = (w - shipData.rect.w) / 2;
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shipData.y = (h - shipData.rect.h) / 2;
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shipData.vx = 0.0f;
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shipData.vy = 0.0f;
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@ -211,7 +214,7 @@ main(int argc, char *argv[])
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done = 1;
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}
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}
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render(renderer);
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render(renderer, w, h);
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endFrame = SDL_GetTicks();
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/* figure out how much time we have left, and then sleep */
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@ -106,7 +106,7 @@ SDL_SYS_JoystickUpdate(SDL_Joystick * joystick)
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[[SDLUIAccelerationDelegate sharedDelegate] setHasNewData: NO];
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SDL_PrivateJoystickAxis(joystick, 0, orientation[0]);
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SDL_PrivateJoystickAxis(joystick, 1, orientation[1]);
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SDL_PrivateJoystickAxis(joystick, 1, -orientation[1]);
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SDL_PrivateJoystickAxis(joystick, 2, orientation[2]);
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}
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