jack: Use ProvidesOwnCallbackThread.
We were firing a semaphore from the JACK-provided thread to otherwise work within the standard SDL2 device thread, but there's no need for this in SDL3.main
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18906a32b8
commit
86243b2589
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@ -135,9 +135,7 @@ static int load_jack_syms(void)
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static void jackShutdownCallback(void *arg) /* JACK went away; device is lost. */
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{
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SDL_AudioDevice *_this = (SDL_AudioDevice *)arg;
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SDL_AudioDeviceDisconnected(_this);
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SDL_PostSemaphore(_this->hidden->iosem); /* unblock the SDL thread. */
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SDL_AudioDeviceDisconnected((SDL_AudioDevice *)arg);
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}
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// !!! FIXME: implement and register these!
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@ -146,39 +144,27 @@ static void jackShutdownCallback(void *arg) /* JACK went away; device is lost. *
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static int jackProcessPlaybackCallback(jack_nframes_t nframes, void *arg)
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{
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SDL_AudioDevice *_this = (SDL_AudioDevice *)arg;
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jack_port_t **ports = _this->hidden->sdlports;
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const int total_channels = _this->spec.channels;
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const int total_frames = _this->sample_frames;
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int channelsi;
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if (SDL_AtomicGet(&_this->shutdown)) {
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/* silence the buffer to avoid repeats and corruption. */
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SDL_memset(_this->hidden->iobuffer, _this->silence_value, _this->buffer_size);
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}
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for (channelsi = 0; channelsi < total_channels; channelsi++) {
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float *dst = (float *)JACK_jack_port_get_buffer(ports[channelsi], nframes);
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if (dst) {
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const float *src = _this->hidden->iobuffer + channelsi;
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int framesi;
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for (framesi = 0; framesi < total_frames; framesi++) {
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*(dst++) = *src;
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src += total_channels;
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}
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}
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}
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SDL_PostSemaphore(_this->hidden->iosem); /* tell SDL thread we're done; refill the buffer. */
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SDL_assert(nframes == ((SDL_AudioDevice *)arg)->sample_frames);
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SDL_OutputAudioThreadIterate((SDL_AudioDevice *)arg);
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return 0;
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}
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/* This function waits until it is possible to write a full sound buffer */
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static void JACK_WaitDevice(SDL_AudioDevice *_this)
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static void JACK_PlayDevice(SDL_AudioDevice *device, const Uint8 *ui8buffer, int buflen)
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{
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if (!SDL_AtomicGet(&_this->shutdown)) {
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if (SDL_WaitSemaphore(_this->hidden->iosem) == -1) {
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SDL_AudioDeviceDisconnected(_this);
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const float *buffer = (float *) ui8buffer;
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jack_port_t **ports = device->hidden->sdlports;
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const int total_channels = device->spec.channels;
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const int total_frames = device->sample_frames;
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const jack_nframes_t nframes = (jack_nframes_t) device->sample_frames;
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for (int channelsi = 0; channelsi < total_channels; channelsi++) {
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float *dst = (float *)JACK_jack_port_get_buffer(ports[channelsi], nframes);
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if (dst) {
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const float *src = buffer + channelsi;
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for (int framesi = 0; framesi < total_frames; framesi++) {
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*(dst++) = *src;
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src += total_channels;
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}
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}
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}
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}
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@ -190,46 +176,36 @@ static Uint8 *JACK_GetDeviceBuf(SDL_AudioDevice *_this, int *buffer_size)
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static int jackProcessCaptureCallback(jack_nframes_t nframes, void *arg)
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{
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SDL_AudioDevice *_this = (SDL_AudioDevice *)arg;
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if (!SDL_AtomicGet(&_this->shutdown)) {
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SDL_assert(nframes == ((SDL_AudioDevice *)arg)->sample_frames);
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SDL_CaptureAudioThreadIterate((SDL_AudioDevice *)arg);
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return 0;
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}
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static int JACK_CaptureFromDevice(SDL_AudioDevice *_this, void *vbuffer, int buflen)
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{
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float *buffer = (float *) vbuffer;
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jack_port_t **ports = _this->hidden->sdlports;
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const int total_channels = _this->spec.channels;
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const int total_frames = _this->sample_frames;
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int channelsi;
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const jack_nframes_t nframes = (jack_nframes_t) _this->sample_frames;
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for (channelsi = 0; channelsi < total_channels; channelsi++) {
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for (int channelsi = 0; channelsi < total_channels; channelsi++) {
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const float *src = (const float *)JACK_jack_port_get_buffer(ports[channelsi], nframes);
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if (src) {
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float *dst = _this->hidden->iobuffer + channelsi;
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int framesi;
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for (framesi = 0; framesi < total_frames; framesi++) {
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float *dst = buffer + channelsi;
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for (int framesi = 0; framesi < total_frames; framesi++) {
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*dst = *(src++);
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dst += total_channels;
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}
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}
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}
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}
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SDL_PostSemaphore(_this->hidden->iosem); /* tell SDL thread we're done; new buffer is ready! */
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return 0;
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}
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static int JACK_CaptureFromDevice(SDL_AudioDevice *_this, void *buffer, int buflen)
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{
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SDL_assert(buflen == _this->buffer_size); /* we always fill a full buffer. */
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/* Wait for JACK to fill the iobuffer */
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if (SDL_WaitSemaphore(_this->hidden->iosem) == -1) {
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return -1;
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}
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SDL_memcpy(buffer, _this->hidden->iobuffer, buflen);
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return buflen;
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}
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static void JACK_FlushCapture(SDL_AudioDevice *_this)
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{
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SDL_WaitSemaphore(_this->hidden->iosem);
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// do nothing, the data will just be replaced next callback.
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}
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static void JACK_CloseDevice(SDL_AudioDevice *_this)
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@ -250,12 +226,11 @@ static void JACK_CloseDevice(SDL_AudioDevice *_this)
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JACK_jack_client_close(_this->hidden->client);
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}
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if (_this->hidden->iosem) {
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SDL_DestroySemaphore(_this->hidden->iosem);
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}
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SDL_free(_this->hidden->iobuffer);
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SDL_free(_this->hidden);
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_this->hidden = NULL;
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SDL_AudioThreadFinalize(_this);
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}
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}
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@ -339,17 +314,13 @@ static int JACK_OpenDevice(SDL_AudioDevice *_this)
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SDL_UpdatedAudioDeviceFormat(_this);
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_this->hidden->iosem = SDL_CreateSemaphore(0);
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if (!_this->hidden->iosem) {
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SDL_free(audio_ports);
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return -1; /* error was set by SDL_CreateSemaphore */
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}
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if (!_this->iscapture) {
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_this->hidden->iobuffer = (float *)SDL_calloc(1, _this->buffer_size);
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if (!_this->hidden->iobuffer) {
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SDL_free(audio_ports);
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return SDL_OutOfMemory();
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}
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}
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/* Build SDL's ports, which we will connect to the device ports. */
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_this->hidden->sdlports = (jack_port_t **)SDL_calloc(channels, sizeof(jack_port_t *));
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@ -421,8 +392,8 @@ static SDL_bool JACK_Init(SDL_AudioDriverImpl *impl)
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/* Set the function pointers */
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impl->OpenDevice = JACK_OpenDevice;
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impl->WaitDevice = JACK_WaitDevice;
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impl->GetDeviceBuf = JACK_GetDeviceBuf;
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impl->PlayDevice = JACK_PlayDevice;
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impl->CloseDevice = JACK_CloseDevice;
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impl->Deinitialize = JACK_Deinitialize;
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impl->CaptureFromDevice = JACK_CaptureFromDevice;
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@ -430,6 +401,7 @@ static SDL_bool JACK_Init(SDL_AudioDriverImpl *impl)
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impl->OnlyHasDefaultOutputDevice = SDL_TRUE;
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impl->OnlyHasDefaultCaptureDevice = SDL_TRUE;
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impl->HasCaptureSupport = SDL_TRUE;
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impl->ProvidesOwnCallbackThread = SDL_TRUE;
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return SDL_TRUE; /* this audio target is available. */
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}
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@ -28,9 +28,8 @@
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struct SDL_PrivateAudioData
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{
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jack_client_t *client;
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SDL_Semaphore *iosem;
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float *iobuffer;
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jack_port_t **sdlports;
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float *iobuffer;
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};
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#endif /* SDL_jackaudio_h_ */
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